Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.07.04 @ 18:48:27 Player: W-ALTER Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (578) 578 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (780) 780 TOTAL SCORE: 2968 Bonus ------- Pacifist 200 Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Friendly Fire -57 Cogmind --------- Core Integrity 0/400 Matter 440/450 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Large Matter Pod Enhanced Optical Array Makeshift Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Visual Processing Unit Signal Interpreter Mobile Refinery Mk. CCLXVII Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Terrain Scanner Makeshift Terrain Scan Processor Hacking Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Heavy Rocket Launcher > --- INVENTORY -------- Large Matter Pod Visual Processing Unit Enhanced Optical Array Signal Interpreter Mobile Refinery Mk. CCLXVII Self-destruct Interrupter [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Makeshift Terrain Scan Processor Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 28 | 6 . 7 . 8 7 Power 3 | 1 . . . . 2 Engine 3 | 1 . . . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . 1 . . 2 Treads 5 | 2 . 1 . . 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 . 4 . 6 2 Device 4 | . . 1 . 3 . Storage 2 | 1 . . . . 1 Processor 3 | . . 1 . 1 1 Hackware . | . . . . . . Protection 4 | . . 2 . 2 . Artifact . | . . . . . . Weapon 7 | 2 . 2 . 2 1 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . 2 . . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 5 | . . . . . 5 Average Slot Usage (%) 97 | . 85 98 100 99 92 Engine 10 | . 14 11 11 11 10 Treads 21 | . 28 22 22 22 18 Device 16 | . . 10 11 19 19 Storage 11 | . 14 11 11 11 11 Processor 10 | . . 9 11 11 12 Protection 3 | . . 11 11 2 . Energy Gun 2 | . 14 8 . . . Ballistic Gun 12 | . 14 13 22 12 10 Launcher 6 | . . . . 9 9 Naked Turns . | . . . . . . Heaviest Build 26 | 12 12 19 17 25 26 Greatest Support 48 | 40 40 43 43 43 48 Greatest Overweight (x) 5 | . . . . . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 Most Carried 6 | 2 . 5 5 6 6 Average Carried 4 | . . 1 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | . . 5 5 6 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 978 | 260 . 105 . 112 501 Remotely . | . . . . . . Salvage Created 393 | . . 126 . . 267 Parts 27 | . . 9 . . 18 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 12 | . . 2 . . 10 Melee 2 | . . . . . 2 Guns 5 | . . 2 . . 3 AOE 5 | . . . . . 5 Classes Destroyed 6 | . . 3 . . 3 Watcher 2 | . . 2 . . . Swarmer 4 | . . . . . 4 Grunt 4 | . . 1 . . 3 Sentry 1 | . . 1 . . . Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 3 | . . 2 . . 3 Combat Bots Only 3 | . . 1 . . 3 Max Kills in Single Turn 3 | . . 1 . . 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1752 | . 146 103 . 31 1472 Core 428 | . 23 . . . 405 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 60 | . . 33 . 1 26 Largest 2 | . . 2 . 2 2 Hottest 62 | . . 60 . 62 62 Shots Fired 108 | . . 63 . 2 43 Gun 90 | . . 63 . 1 26 Cannon . | . . . . . . Launcher 18 | . . . . 1 17 Special . | . . . . . . Kinetic 82 | . . 55 . 1 26 Thermal . | . . . . . . Explosive 18 | . . . . 1 17 Electromagnetic 8 | . . 8 . . . Robot Hit Streak 9 | . . 9 . . 5 Robot Miss Streak 5 | . . 5 . . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 54 | . . 31 . . 23 Core Hits 32 | . . 7 . . 25 Critical Hits 2 | . . 2 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1589 | . . 339 . 52 1198 Guns 550 | . . 338 . . 212 Cannons . | . . . . . . Explosions 1025 | . . . . 52 973 Melee . | . . . . . . Ramming 14 | . . 1 . . 13 Kinetic 526 | . . 314 . . 212 Thermal . | . . . . . . Explosive 1025 | . . . . 52 973 Electromagnetic 24 | . . 24 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 18 | . . . . 4 14 Projectiles . | . . . . . . Explosions 18 | . . . . 4 14 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 61 | . . . . 31 30 Shots 2 | . . . . 1 1 Rammed 11 | . . 1 . . 10 Targets Rammed 11 | . . 1 . . 10 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 40 | . . 40 . . 6 Average Temperature 7 | . . 8 . . 4 Received Heat Transfer 156 | . 78 45 . . 33 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 57 | . 22 57 16 . . Initial 16 | . . 9 16 . . Average 11 | . 6 12 16 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 31 | . 3 14 . . 14 Peak Tracking Total 5 | . 3 5 . . 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 5 | . 1 4 . . . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 16 | . 4 12 . . . Successful 11 | . 3 8 . . . Failed 5 | . 1 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . . 1 . 4 . Terminals 14 | . 4 10 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 3 6 . . . Record 6 | . 3 3 . . . Robot Analysis 1 | . . 1 . . . Level Access Points 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 3 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 3 Highest-Rated Group 152 | . . . . 152 114 Highest-Rated Ally 40 | . . . . 40 40 Total Orders 3 | . . . . 3 . EXPLORE 2 | . . . . 2 . RETURN 1 | . . . . 1 . Ally Attacks 7 | . . . . . 7 Total Damage 217 | . . . . . 217 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches 1 | . . . . 1 . Drone Recoveries 1 | . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 5629 | 67 128 1323 21 2449 1641 Spaces Moved 2253 | 38 81 389 14 1217 514 Core 107 | 4 . . . . 103 Treads 2146 | 34 81 389 14 1217 411 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 100 Average Speed 163 | 148 160 160 160 160 175 Slowest Speed 300 | 160 160 160 160 160 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 21 30 7 90 64 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 183 | . . . . 2 181 Melee . | . . . . . . Projectile . | . . . . . . AOE 183 | . . . . 2 181 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 4091 | 49 80 1034 13 1718 1197 Wait 1703 | . . 590 . 477 636 Move 2244 | 37 80 388 13 1212 514 Hop 2 | . . . . 2 . Pick Up 25 | 6 . 11 . 8 . Fast Attach 7 | . . . . 2 5 Attach 19 | 6 . 7 . 4 2 Detach 1 | . . 1 . . . Swap 2 | . . . . 2 . Drop 17 | . . 3 . 10 4 Fire 60 | . . 33 . 1 26 Melee . | . . . . . . Ram 4 | . . . . . 4 Kick . | . . . . . . Crush 7 | . . 1 . . 6 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 15) 196 | -10/Materials | Entered another Materials area 196 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 1484 | -9/Materials | Identified exit to Materials 1484 | -9/Materials | Discovered new exit (range 14) 1519 | -9/Materials | Entered Mines 1520 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1529 | -9/Mines | Learned 2 Materials zone layouts 1540 | -9/Mines | Entered Zion 1622 | -7/Zion | Discovered new exit (range 16) 1662 | -7/Zion | Received a hallucinogenic algorithm 1831 | -7/Zion | Learned Factory emergency access door positions 2119 | -7/Zion | Given the Hacking Drone Bay 2123 | -7/Zion | Found Prototype Device 2125 | -7/Zion | Identified Hacking Drone Bay 2503 | -7/Zion | Imprinted 2506 | -7/Zion | Declared Zion's savior 2672 | -7/Zion | Given A8's code to call for help 3460 | -7/Zion | Discovered new exit (range 12) 3708 | -7/Zion | Learned location of Data Miner (-6) 3783 | -7/Zion | Found Prototype Device 3784 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3989 | -7/Zion | Entered Proximity Caves 3989 | -6/Proximity Caves | Accompanied by 3 allies 5373 | -6/Proximity Caves | Core integrity fell below 50% 5412 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 5556 | -6/Proximity Caves | Spotted B-75 Beast 5589 | -6/Proximity Caves | Core integrity fell below 20% 5630 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05391_ Acquired 30 matter. 05395_ Acquired Autogun. 05397_ VTOL Module fries itself beyond repair. 05401_ Lgt. Nuclear Core fries itself beyond repair. 05402_ Acquired 26 matter. 05403_ The unstable cave ceiling collapses. 05552_ C-30 ARC bursts open, deploying its payload. 05552_ H-66 Slayer unfolds itself. 05552_ Penetrated by Slug. 05552_ Imp. Deuterium Engine destroyed. 05571_ Slug penetrates Wall. 05584_ Penetrated by Slug. 05584_ Hacking Drone Bay destroyed. 05588_ Penetrated by Slug. 05612_ Slug penetrates Wall. 05616_ Penetrated by Slug. 05616_ Autogun destroyed. 05616_ Penetrated by Slug. 05616_ Slug penetrates Wall. 05630_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????####????????????????????????????????????????? | | ????## #???????????????????????????????????????? | | ????# ##??????????###????????????????????????? | | ?????# ##????##### #????????????????????????? | | ??????# #???## #??###???????????????????? | | ??##### ##### ### ##??????????????????? | | ??# ## ##?????????????????? | | ???# #?# #?????????????????? | | ???# ### #?????????????????? | | ???# ????# h #??????????????????? | | ??## ???# ## @ #??????????????????? | | ??# ??# ### #????????????? | | ????# ## #?# ## ?????? | | ?????# #?# #??? ???? | | ?????## ##?# #?????? ???? | | ?????## #??# #????????? ### ????? | | ?????# ##??# $ ##????????????????????? | | ?? ?# #???## ##?????????????????????? | | ? ### ## ###### ##??????????????????????? | | # #### ?## # ###???????????????????????? | | #?#???# ### ######???????????????????????? | | ? #????# #?# #???????????????????????? | | ?? #???# #?# #???????????????????????? | | ??? ##?# #?###### #???????????????????????? | | ???# ## ###????# #???????????????????????? | | ??# # #????# #???????????????????????? | | ####"" #???????????????????????? | | #???????????????????????? | | ???# #???????????????????????? | | ### "#### #???????????????????????? | | #??# ###?????????????????????? | | ???# #### #?????????????????????? | | ????# "## #####?????????????????? | | ????# "# #?????????????????? | | ????# "" ### #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 440 Matter Capacity 450 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 135 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticArchitectSegregator Manual? 0 Play Time 00:40:14 Cumulative 5.6 hours Start 2021.07.04 @ 18:07:17 End 2021.07.04 @ 18:48:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: d1a78dea-2331-4a62-911a-dbb9572786ed