Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.02 @ 11:50:07 // Winter2019/RPGLIKE Player: Gallgagger Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (2) 10 Value Destroyed (20) 20 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1850 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 315/600 Matter 254/300 Energy 123/125 System Corruption 0% Temperature Cool (6) Movement Flying (34) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (1) ------ (None) > --- WEAPON (1) ------- Improved Light Cannon > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- (None) > --- WEAPON ----------- Improved Light Cannon > --- INVENTORY -------- (None) [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Flight Unit Flight Unit Improved Flight Unit Utility None Weapon Small Laser Energy Gun Small Laser Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 9 | 4 . 5 . Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 4 | . . 4 . Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 4 | . . 4 . Utility . | . . . . Device . | . . . . Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 4 | 3 . 1 . Energy Gun 3 | 3 . . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Unused Backups . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 70 | . 50 73 83 Engine 19 | . 25 18 16 Flight 31 | . . 36 50 Energy Gun 12 | . 25 12 . Ballistic Cannon 6 | . . 6 16 Peak Build Rating 12 | 2 2 12 12 Average Rating 7 | 1 2 9 12 On Entrance 4 | . 2 2 12 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 7 | 4 4 7 7 Greatest Support 20 | 8 8 20 20 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity . | . . . . Average Capacity . | . . . . Most Carried . | . . . . Average Carried . | . . . . Final Capacity . | . . . . Final Carried . | . . . . Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 280 | 240 . 40 . Remotely . | . . . . Salvage Created 47 | . . 47 . Parts 4 | . . 4 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 2 | . . 2 . Guns 2 | . . 2 . Classes Destroyed 1 | . . 1 . Swarmer 2 | . . 2 . Best Kill Streak 2 | . . 2 . Combat Bots Only 2 | . . 2 . Max Kills in Single Turn 1 | . . 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 45 | . . 45 . Missed 16 | . . 16 . Hits 29 | . . 29 . Projectile 29 | . . 29 . Damage Taken 331 | . . 331 . Core 285 | . . 285 . Absorbed by Shields . | . . . . Redirected to Core 145 | . . 145 . Core Remaining (%) 84 | 100 100 52 . Volleys Fired 15 | . . 15 . Largest 1 | . . 1 . Hottest 40 | . . 40 . Shots Fired 15 | . . 15 . Gun 6 | . . 6 . Cannon 9 | . . 9 . Launcher . | . . . . Special . | . . . . Kinetic 9 | . . 9 . Thermal 6 | . . 6 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 6 | . . 6 . Robot Miss Streak . | . . . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 6 | . . 6 . Core Hits 3 | . . 3 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 81 | . . 81 . Guns 63 | . . 63 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 18 | . . 18 . Kinetic . | . . . . Thermal 63 | . . 63 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 8 | . . 8 . Shots . | . . . . Rammed 5 | . . 5 . Targets Rammed 5 | . . 5 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 22 | . . 22 . Average Temperature 14 | . . 14 . Received Heat Transfer 84 | . . 84 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 150 | . . 150 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 92 | . . 92 49 Initial 34 | . . . 34 Average 44 | . . 62 40 Influence Increases 170 | . 8 142 20 Destroy 0b10 Robot/C 40 | . . 40 . Successful Hack 24 | . 8 11 5 Destroy Structure 1 | . . 1 . Partial Spotted 45 | . . 30 15 Lose Combat Pursuer 60 | . . 60 . Influence Decreases 116 | . 8 60 48 Entered New Map 48 | . . . 48 Time Decay 68 | . 8 60 . Squads Dispatched 4 | . . 3 1 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 17 | . 3 12 2 Peak Tracking Total 7 | . 3 7 2 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 1 5 1 Terminals 7 | . 1 5 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 3 17 3 Successful 8 | . 2 5 1 Failed 15 | . 1 12 2 Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 15 | . 3 12 . Terminals 23 | . 3 17 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 1 4 1 Level Access Points 2 | . 1 1 . Branch Access Points 3 | . . 2 1 Terminal Index 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 1 . Terminals 2 | . 1 1 . Botnet 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 3 . Full Trace Events 2 | . . 2 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 229 | 22 36 153 18 Spaces Moved 461 | 33 71 305 52 Core 142 | 33 71 38 . Treads . | . . . . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight 319 | . . 267 52 Fastest Speed 34 | 50 50 34 34 Average Speed 39 | 50 50 36 34 Slowest Speed 50 | 50 50 50 34 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 5 | . . 5 . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 3 25 29 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 1 | . . 1 . Terrain Destroyed 1 | . . 1 . Melee . | . . . . Projectile 1 | . . 1 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 483 | 36 70 325 52 Wait . | . . . . Move 448 | 32 70 294 52 Hop 5 | . . 5 . Pick Up . | . . . . Fast Attach 5 | 2 . 3 . Attach . | . . . . Detach . | . . . . Swap 4 | 2 . 2 . Drop 1 | . . 1 . Fire 15 | . . 15 . Melee . | . . . . Ram 5 | . . 5 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 23 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Identified exit to Materials 59 | -10/Materials | Entered another Materials area 61 | -9/Materials | Reached level 2 98 | -9/Materials | Identified exit to Mines 99 | -9/Materials | Upgraded with Propulsion slot (x2) 188 | -9/Materials | Identified exit to Materials 212 | -9/Materials | Entered another Materials area 214 | -8/Materials | Reached level 3 218 | -8/Materials | Met 7R-MNS 224 | -8/Materials | Garrison activated, responded to threat 230 | -8/Materials | Identified exit to Storage 230 | -8/Materials | Self-destructed Last Messages --------------- Distant sounds of combat echo through the corridors. LOCATION=MATERIALS GOAL=ESCAPE Thematically, traveling to another map via stairs or doorway is not an instant process. The transition abstracts away an implied amount of uneventful corridors along the way, during which any pursuers were lost and it is too dangerous to backtrack without being caught. 00214_ Reached level 3. 00218_ 7R-MNS: "Almost blasted you there, haha, but you're not one of the Unaware, I see. I'm not one to ask for help, but would never refuse company on my journey of destruction." 00224_ ALERT: Activating Garrison Access M001. 00225_ G-47 Trooper emerges from the garrison. 00226_ G-47 Trooper destroyed. 00230_ Connecting with Terminal... [CShell_errno=`10`] >>Access(Branch) Found 1 branch access point: (72,18) Storage Map updated. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????????????????"?????? | | ??????????????????????????????????? ?????? | | ??????????????????????????????????? ?????? | | ??????????????????????????????????? ?????? | | ????????????????????????????????###/##????? | | ????????????????????????????????# #????? | | ????????????????????????######### #????? | | ???????????????????????# # #????? | | ???????????????????????# ! # +????? | | ???????????????????????# # #????? | | ????????????############ """"" # #????? | | ????????????# ## """"" # ##???? | | ????????????# "T" ## """"" # ##### | | ????????????# * @ ## # | | ????????????# #######+### | | ????????????# """ """ #????# | | ????????????# """ """ #????# ##### | | ????????????# """ """ #????# """ ####???? | | ????????????# #????# "G" #??????? | | ????????????#######+######## " "%=#??????? | | ?????????????????# [ #??????? | | ?????????????????# ##### +??????? | | ?????????????????# ##+#???# #??????? | | ?????????????????# #??????# #??????? | | ?????????????????# #??????# #??????? | | ?????????????????# #??????# """ #??????? | | ?????????????????# #??????# """ +??????? | | ?????????????????/ +??????# """ #??????? | | ?????????????????# ???????? ""? #??????? | | ?????????????????# ???????? ?? #??????? | | ????????????????? ???????? ???????????? | | ????????????????? ???????? ???????????? | | ?????????????????###????????###???????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Offensive Hacking 15 Defensive Hacking 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Levels Raised 2 | . . 1 1 XP Earned 6375 | 3000 140 1735 1500 XP Spent 4100 | 2800 . 1300 . Upgrades 9 | 7 . 2 . Propulsion Slot 2 | . . 2 . Mass Support 1 | 1 . . . Hack Attack % 3 | 3 . . . Hack Defense % 3 | 3 . . . Protomatter Created . | . . . . Protomatter Decayed . | . . . . Game ------ Seed NeutrinoDefenseSource Manual? 0 Play Time 00:04:23 Cumulative 697.9 hours Start 2026.08.02 @ 11:45:47 End 2026.08.02 @ 11:50:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 359 Rogue 205 Adventurer 154 Explorer 0 Win Type - Total 25 Types 4/7/5/3/2/1/0/1/1/1 Lore% 95 Gallery% 89 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b75987d5-d1e3-4016-887d-adc67e9d7cda