Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.26 @ 13:15:33 Player: Departed Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (2554) 2554 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 6484 Bonus ------- Follower Combat Kills 302 Friendly Fire -287 Cogmind --------- Core Integrity 440/850 Matter 300/300 Energy 49/100 System Corruption 2% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Weapon Cycler Lightning Gun Improved EM Pulse Cannon Advanced Beam Cannon Heavy Particle Cannon Heavy Ion Cannon Missile Launcher Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Compact Matter Pod Advanced Weight Redist. System Advanced Targeting Computer Target Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Improved Heavy Laser Heavy Ion Cannon Heavy Machine Gun Power Sword > --- INVENTORY -------- Light Nuclear Core Light Treads Advanced Weight Redist. System Weapon Cycler Lightning Gun Gatling Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Beam Cannon Heavy Particle Cannon Heavy Ion Cannon Gauss Rifle Missile Launcher Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Launcher Heavy Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 5 | . . . 1 . 1 2 1 Weapon 2 | . . . 1 . 1 . . Parts Attached 66 | 6 . 6 3 4 11 16 20 Power 8 | 1 . 1 . 1 1 1 3 Engine 6 | 1 . 1 . 1 1 1 1 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 12 | 2 . 1 . . 2 3 4 Treads 12 | 2 . 1 . . 2 3 4 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 . 2 2 1 3 6 3 Device 6 | . . 2 . . . 2 2 Storage 4 | 1 . . 1 . . 2 . Processor 5 | . . . . 1 2 1 1 Hackware . | . . . . . . . . Protection 3 | . . . 1 . 1 1 . Artifact . | . . . . . . . . Weapon 28 | 2 . 2 1 2 5 6 10 Energy Gun 7 | . . . . 2 1 1 3 Energy Cannon 9 | . . . . . 3 2 4 Ballistic Gun 6 | 2 . . 1 . . 1 2 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . 2 . . 1 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 1 2 . 1 Corrupted Parts 1 | . . . . . . 1 . System Corruption 3 | . . . . . . 3 . Parts Lost 20 | . . . . . 1 3 16 Power 2 | . . . . . 1 . 1 Propulsion 4 | . . . . . . . 4 Utility 6 | . . . . . . 2 4 Weapon 8 | . . . . . . 1 7 Highest Loss Streak 16 | . . . . . 1 3 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 85 98 98 99 98 98 98 Engine 8 | . 14 14 11 11 8 6 4 Treads 18 | . 28 28 22 22 18 14 19 Device 12 | . . 13 11 11 9 15 12 Storage 10 | . 14 14 11 11 9 9 12 Processor 12 | . . . . 4 16 17 13 Protection 3 | . . . 9 5 . 2 5 Energy Gun 6 | . . . . 13 18 4 5 Energy Cannon 6 | . . . . . 4 9 12 Ballistic Gun 7 | . 28 14 22 8 . 6 . Launcher 8 | . . 14 11 11 13 7 5 Naked Turns . | . . . . . . . . Heaviest Build 63 | 14 14 17 35 38 47 61 63 Greatest Support 79 | 40 40 40 40 40 40 51 79 Greatest Overweight (x) 6 | . . . . . 1 1 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 14 | 6 8 8 13 15 15 15 15 Most Carried 15 | 1 2 5 8 13 15 15 15 Average Carried 11 | . 1 3 6 9 13 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 1 2 5 8 13 15 14 10 Class Distribution -------------------- 39% | Scavenger-Gunner 30% | Gunner 18% | Mutant 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 1828 | 113 . 90 33 278 189 634 491 Remotely . | . . . . . . . . Salvage Created 2587 | . . 116 40 266 317 1106 742 Parts 178 | . . 4 6 20 15 97 36 Haulers Intercepted 2 | . . . . . 1 . 1 Recyclers Shooed 6 | . . 2 . 1 1 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 47 | . . 2 . 6 7 22 10 Melee 1 | . . . . . . . 1 Guns 14 | . . 1 . 3 . 7 3 Cannons 12 | . . . . . . 8 4 AOE 20 | . . 1 . 3 7 7 2 Classes Destroyed 13 | . . 2 2 1 4 4 . Worker 11 | . . . . . . 7 4 Builder 5 | . . . . . . 4 1 Tunneler 6 | . . . 1 3 . 1 1 Hauler 2 | . . . . . 1 . 1 Recycler 6 | . . 1 . . 1 3 1 Operator 4 | . . . . . 1 2 1 Watcher 5 | . . . 1 . . 4 . Swarmer 12 | . . . . . 3 4 5 Grunt 25 | . . 2 . 5 4 10 4 Duelist 1 | . . . . 1 . . . Sentry 2 | . . . . . . 2 . Hunter 2 | . . . . . 1 1 . Programmer 6 | . . . . . . 5 1 Best Kill Streak 11 | . . 3 2 5 4 11 7 Combat Bots Only 5 | . . 2 . 3 3 4 5 Max Kills in Single Turn 5 | . . 1 2 2 3 5 5 Gunslinging 1 | . . . . . . . 1 Exploded 3 | . . 1 . 1 3 2 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 3847 | . 27 68 . 197 314 1006 2235 Core 631 | . . . . 50 20 151 410 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 2 | . . . . 2 . . . Regen/Repaired (Parts) 201 | . . . . . . 201 . Core Remaining (%) 92 | 100 . 100 . 87 96 78 . Volleys Fired 95 | . 1 6 1 12 14 41 20 Largest 4 | . 2 2 3 2 3 4 4 Hottest 244 | . 40 50 73 90 151 209 244 Shots Fired 261 | . 2 12 3 20 35 140 49 Gun 113 | . 2 6 2 16 12 56 19 Cannon 100 | . . . . . 12 60 28 Launcher 48 | . . 6 1 4 11 24 2 Special . | . . . . . . . . Kinetic 50 | . 2 6 2 . . 36 4 Thermal 135 | . . . . . 14 80 41 Explosive 48 | . . 6 1 4 11 24 2 Electromagnetic 28 | . . . . 16 10 . 2 Robot Hit Streak 22 | . 1 10 11 15 16 22 15 Robot Miss Streak 3 | . 1 1 . 1 3 2 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 188 | . 1 10 1 15 24 97 40 Core Hits 152 | . . 8 2 18 23 77 24 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 3 | . . 1 . . . 2 . Critical Strikes 6 | . . 1 . . . 2 3 Burn 1 | . . . . . . . 1 Meltdown 1 | . . . . . . . 1 Destroy 3 | . . 1 . . . 2 . Sever 1 | . . . . . . . 1 Melee Attacks 7 | . . . . . . . 7 Impact . | . . . . . . . . Slashing 7 | . . . . . . . 7 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7318 | . 11 275 27 678 1245 3621 1461 Guns 1753 | . 11 62 27 282 209 808 354 Cannons 1758 | . . . . . 148 1025 585 Explosions 3446 | . . 213 . 370 876 1756 231 Melee 291 | . . . . . . . 291 Ramming 70 | . . . . 26 12 32 . Kinetic 563 | . 11 62 27 . . 376 87 Thermal 2741 | . . . . 104 388 1457 792 Explosive 3090 | . . 213 . 266 624 1756 231 Electromagnetic 563 | . . . . 282 221 . 60 Impact . | . . . . . . . . Slashing 291 | . . . . . . . 291 Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . . 14 2 Average Corruption 7 | . . . . . . 8 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 60 | . . . . . . 56 4 Message Errors 11 | . . . . . . 10 1 Matter Fused 18 | . . . . . . 17 1 Heat Flow Errors 5 | . . . . . . 5 . Energy Discharges 12 | . . . . . . 10 2 Data Loss (minor) 6 | . . . . . . 6 . Data Loss (major) 1 | . . . . . . 1 . Misfires 6 | . . . . . . 6 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 209 | . . . . 12 47 109 41 Projectiles 59 | . . . . . . 18 41 Explosions 150 | . . . . 12 47 91 . Melee . | . . . . . . . . Knockbacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 267 | . . . . 62 79 126 . Shots 6 | . . . . 2 1 3 . Rammed 15 | . . . . 7 2 5 1 Targets Rammed 15 | . . . . 7 2 5 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 399 | . . 6 . 21 111 399 159 Average Temperature 82 | . . 3 . 14 46 112 38 Received Heat Transfer 1035 | . 18 51 . 90 27 249 600 Effects 2 | . . . . . . 2 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . . . . 5 2 Heat Transferred 4249 | . . . . 200 483 2368 1198 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 1 2 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 433 | . 19 192 63 313 433 384 83 Initial 146 | . . 6 . 20 103 146 77 Average 151 | . 5 142 22 77 342 186 53 Maximum Alert Level 2 | . . . . 1 2 1 . Low Security (%) 71 | 100 100 100 100 86 4 63 100 Level 1 24 | . . . . 13 57 36 . Level 2 4 | . . . . . 38 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 1 . . 1 1 11 3 Investigation 5 | . 1 . . . 1 3 . Extermination 6 | . . . . . . 4 2 Reinforcement 5 | . . . . . . 4 1 Assault 1 | . . . . 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . 3 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 2 | . . . . . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . 4 2 1 10 12 29 17 Peak Tracking Total 12 | . 3 2 1 4 4 4 12 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 3 | . . . . . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 26 | . . . . . 4 22 . Max in Single Turn 8 | . . . . . 1 8 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 12 | . 2 . 1 . 1 8 . Terminals 8 | . 2 . 1 . 1 4 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Total Hacks 30 | . 6 . 1 . 2 21 . Successful 16 | . 3 . 1 . . 12 . Failed 14 | . 3 . . . 2 9 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 15 | . 6 . 1 . 2 6 . Fabricators . | . . . . . . . . Repair Stations 11 | . . . . . . 11 . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . . . 4 . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 3 . 1 . . 4 . Record 1 | . . . . . . 1 . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Zone Layout 4 | . 2 . . . . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . . . 5 . Scan Component 3 | . . . . . . 3 . Repair 2 | . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . . . 3 . Insert Component 2 | . . . . . . 2 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 Used . | . . . . . . . . Hacking Detections 8 | . 1 . . . 1 6 . Full Trace Events 5 | . 1 . . . 1 3 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . 2 . Time 26 | . . . . . . 26 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies 4 | . . 3 . 1 . . . Largest Group 3 | . . 3 3 3 3 . . Highest-Rated Group 63 | . . 40 40 63 63 . . Highest-Rated Ally 31 | . . 16 16 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 41 | . . 4 . 19 18 . . Total Damage 483 | . . 64 . 186 233 . . Kills 10 | . . 2 . 3 5 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 5578 | 75 156 431 217 743 634 2427 895 Spaces Moved 2769 | 44 96 250 129 430 243 1100 477 Core 5 | 4 . . . . . . 1 Treads 2764 | 40 96 250 129 430 243 1100 476 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 155 Average Speed 181 | 150 160 160 160 160 229 201 155 Slowest Speed 350 | 160 160 160 160 160 240 240 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 32 | 4 23 49 14 84 32 36 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 11 | . . . . . . 11 . Terrain Destroyed 533 | . . 36 11 34 107 328 17 Melee . | . . . . . . . . Projectile 6 | . . . . . . 5 1 AOE 527 | . . 36 11 34 107 323 16 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 3093 | 50 97 267 137 462 288 1217 575 Wait 59 | . . 2 . . . 28 29 Move 2762 | 43 95 249 128 429 242 1099 477 Hop . | . . . . . . . . Pick Up 44 | 1 1 2 4 5 9 13 9 Fast Attach 14 | 6 . 1 1 1 1 3 1 Attach 21 | . . . 1 2 3 5 10 Detach 8 | . . . . 3 2 . 3 Swap 31 | . . 5 1 1 7 8 9 Drop 37 | . . 2 1 2 8 15 9 Fire 95 | . 1 6 1 12 14 41 20 Melee 7 | . . . . . . . 7 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 14 | . . . . 7 2 5 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 15) 232 | -10/Materials | Entered Mines 243 | -10/Mines | Discovered new exit (range 14) 308 | -10/Mines | Build established: Mutant 334 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 590 | -10/Mines | Discovered new exit (range 6) 600 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 663 | -10/Mines | Entered Materials 663 | -9/Materials | Accompanied by 3 allies 663 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 792 | -9/Materials | Identified exit to Mines 792 | -9/Materials | Identified exit to Storage 880 | -9/Materials | Entered Mines 880 | -9/Mines | Accompanied by 3 allies 907 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1001 | -9/Mines | Build established: Tank 1007 | -9/Mines | Discovered new exit (range 10) 1236 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1253 | -9/Mines | Learned location of Zion (-7) 1276 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1461 | -9/Mines | Met a Derelict testing a Signal Generator 1601 | -9/Mines | Discovered new exit (range 9) 1623 | -9/Mines | Entered Materials 1623 | -8/Materials | Accompanied by 3 allies 1623 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1927 | -8/Materials | Build established: Gunner 2227 | -8/Materials | Discovered new exit (range 20) 2257 | -8/Materials | Entered Factory 2257 | -7/Factory | Evolved 2 slots: Utility x2 2753 | -7/Factory | Build established: Scavenger-Gunner 3275 | -7/Factory | Repaired Lgt. Treads 3292 | -7/Factory | Repaired Lgt. Treads 3839 | -7/Factory | Crushed by falling debris 3839 | -7/Factory | System corruption reached 10% 3870 | -7/Factory | Lost 3 parts (2u1w) 4135 | -7/Factory | Build established: Gunner 4614 | -7/Factory | Discovered new exit (range 8) 4684 | -7/Factory | Entered another Factory area 4684 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5101 | -6/Factory | Build established: Scavenger-Gunner 5579 | -6/Factory | Self-destructed Last Messages --------------- 05564_ G-50 Soldier destroyed. 05564_ Switching to secondary target: G-50 Soldier. 05564_ G-50 Soldier destroyed. 05564_ U-05 Engineer builds a Wall. 05564_ Mic. Nuclear Core destroyed. 05567_ Com. Matter Pod destroyed. 05567_ Slug penetrates L-41 Fighter. 05568_ U-05 Engineer builds a Wall. 05570_ Slammed into L-41 Fighter. 05570_ Destabilizing: System interference. 05570_ Target Analyzer temporarily disabled. 05571_ K-01 Serf collects debris. 05571_ Gatling Laser destroyed. 05572_ U-05 Engineer builds a Wall. 05573_ Gauss Rifle destroyed. 05574_ K-01 Serf collects debris. 05575_ U-05 Engineer lays Concrete. 05576_ U-05 Engineer builds a Door. 05576_ R-10 Processor collects Med. Storage Unit. 05577_ K-01 Serf collects debris. 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"??????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 275 Matter Stores 418 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperDeepPropulsion Manual? 0 Play Time 01:11:20 Cumulative 42.0 hours Start 2022.03.22 @ 22:15:23 End 2022.03.26 @ 13:15:33 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 55 Rogue 0 Adventurer 39 Explorer 16 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 46 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe8147eb-e60a-41b4-ad4c-48778caed568