Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 13:21:06 Player: OccultOnion Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (125) 625 Value Destroyed (4661) 4661 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (173) 173 TOTAL SCORE: 10339 Bonus ------- High Alert Combat Kills 173 Cogmind --------- Core Integrity 0/1150 Matter 280/300 Energy 99/100 System Corruption 17% Temperature Cool (30) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Gyrokinetic Inverter Advanced Thermal Generator Advanced Heat Sink Medium Storage Unit Field Laser Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Improved Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Signal Interpreter Transport Network Coupler Targeting Computer Improved Heavy Armor Plating Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle Powered Hammer > --- INVENTORY -------- Improved Medium Armor Plating Gatling Laser KE Penetrator [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Gyrokinetic Inverter Utility Transport Network Coupler Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Powered Hammer Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Battle Cannon Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 4 | . . 1 1 1 . . 1 . . Utility 6 | . . 1 1 1 . . 1 . 2 Weapon 1 | . . . . . . . . 1 . Parts Attached 140 | 1 1 14 21 23 12 . 28 11 29 Power 17 | . . 2 2 2 2 . 2 3 4 Engine 9 | . . 2 2 . 2 . 1 . 2 Core 8 | . . . . 2 . . 1 3 2 Reactor . | . . . . . . . . . . Propulsion 57 | . . 6 9 8 4 . 10 3 17 Treads 11 | . . . . . . . 4 3 4 Leg 27 | . . 3 6 7 3 . 4 . 4 Wheel 16 | . . 3 3 1 1 . 2 . 6 Hover 3 | . . . . . . . . . 3 Flight . | . . . . . . . . . . Utility 29 | 1 . 4 4 4 2 . 8 3 3 Device 7 | 1 . 1 1 2 . . 2 . . Storage 4 | . . 1 1 . . . 1 . 1 Processor 6 | . . 1 1 . 1 . 1 2 . Hackware 5 | . . . 1 2 . . 1 1 . Protection 7 | . . 1 . . 1 . 3 . 2 Artifact . | . . . . . . . . . . Weapon 37 | . 1 2 6 9 4 . 8 2 5 Energy Gun 8 | . 1 1 3 . 1 . . . 2 Energy Cannon 6 | . . . 1 1 1 . 2 . 1 Ballistic Gun 10 | . . 1 2 1 . . 2 2 2 Ballistic Cannon 6 | . . . . 4 2 . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . 2 . . 2 . . Slashing Weapon 3 | . . . . 1 . . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 3 1 . . . . . . Corrupted Parts 2 | . . . . . . . 2 . . System Corruption 15 | . . . . . . . 15 . . Parts Lost 109 | . 2 7 12 16 10 . 18 4 40 Power 18 | . . 2 2 2 2 . 3 1 6 Propulsion 46 | . . 2 5 8 3 . 8 1 19 Utility 21 | . 1 2 1 2 2 . 5 1 7 Weapon 24 | . 1 1 4 4 3 . 2 1 8 Highest Loss Streak 19 | . 2 3 10 9 4 . 16 3 19 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 83 | . 92 89 94 88 77 76 84 83 71 Engine 4 | . 14 8 7 2 2 7 4 . 1 Core 2 | . . . . 2 2 . . 8 4 Treads 4 | . . . . . . . 8 19 6 Leg 15 | . 28 20 23 16 11 23 19 . 6 Wheel 7 | . . 11 10 13 10 . 2 5 6 Device 3 | . 7 6 1 6 2 . . 6 4 Storage 6 | . 14 11 9 7 7 7 4 . 3 Processor 13 | . . 3 17 15 15 23 17 12 14 Hackware 4 | . . . 7 6 4 . 2 7 6 Protection 3 | . . 5 . . 3 7 8 2 1 Energy Gun 3 | . 27 12 6 . 2 . . . 3 Ballistic Gun 4 | . . 9 10 4 . . . 10 3 Ballistic Cannon 2 | . . . . 5 5 7 4 . . Impact Weapon 2 | . . . . 1 . . 3 5 4 Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 15 15 25 30 38 47 36 50 55 58 Greatest Support 65 | 20 20 38 44 45 56 38 60 28 65 Greatest Overweight (x) 5 | . . 2 2 3 4 . 5 1 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 5 10 Average Capacity 11 | 8 8 9 12 15 15 15 13 5 9 Most Carried 15 | 8 8 10 10 15 15 14 15 5 10 Average Carried 10 | 6 7 9 8 13 14 14 13 4 6 Final Capacity 15 | 8 8 10 15 15 15 15 5 5 5 Final Carried 14 | 8 8 9 9 14 14 14 5 5 5 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 3001 | 210 10 261 329 463 381 . 499 494 354 Remotely . | . . . . . . . . . . Salvage Created 5348 | 113 248 446 885 523 336 . 605 721 1471 Parts 264 | 9 16 27 51 18 15 . 30 34 64 Haulers Intercepted 3 | . . 1 2 . . . . . . Recyclers Shooed 5 | . . . 1 1 . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 97 | . 8 10 19 11 10 . 8 8 23 Guns 62 | . 8 10 19 1 . . 1 8 15 Cannons 23 | . . . . 8 8 . 6 . 1 AOE 9 | . . . . . 2 . . . 7 Classes Destroyed 16 | 2 3 3 . 4 2 . 2 . . Worker 6 | . . 1 . . . . 3 . 2 Builder 2 | . . . . . . . 2 . . Tunneler 3 | 1 . . . . . . . 1 1 Hauler 3 | . . 1 2 . . . . . . Recycler 8 | 1 . . 1 1 . . . 1 4 Operator 1 | . . . . . . . 1 . . Watcher 5 | . 1 . . . . . 3 . 1 Swarmer 24 | . 3 4 6 . . . . . 11 Grunt 35 | . 5 2 8 5 5 . 2 . 8 Brawler 5 | . . . . 2 1 . 1 . 1 Duelist 2 | . . . . 2 . . . . . Sentry 17 | . . 4 5 . . . 2 6 . Hunter 7 | . . . . 1 1 . 2 2 1 Programmer 4 | . . . . 1 . . 1 . 2 Behemoth 1 | . . . . . 1 . . . . Thief 2 | . . . . . 2 . . . . Best Kill Streak 7 | 2 5 4 5 5 3 . 5 4 7 Combat Bots Only 6 | . 4 4 5 5 3 . 2 4 6 Max Kills in Single Turn 5 | 1 1 2 1 1 1 . 1 1 5 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . 1 . . . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Damage Taken 14593 | . 255 786 1468 1483 1707 . 3017 1522 4355 Core 2765 | . 28 117 297 253 248 . 617 46 1159 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 64 | 100 88 70 46 . . 28 27 95 . Volleys Fired 447 | 3 21 52 58 66 64 . 66 41 76 Largest 2 | 2 2 2 2 2 2 . 2 2 2 Hottest 135 | 90 100 100 119 88 135 . 124 58 125 Shots Fired 723 | 6 42 102 98 87 100 . 84 81 123 Gun 490 | 6 42 102 98 22 15 . 10 81 114 Cannon 233 | . . . . 65 85 . 74 . 9 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 430 | . . 48 54 83 37 . 61 81 66 Thermal 263 | 3 38 54 44 4 48 . 15 . 57 Explosive . | . . . . . . . . . . Electromagnetic 30 | 3 4 . . . 15 . 8 . . Robot Hit Streak 20 | 3 9 14 14 9 10 . 8 20 17 Robot Miss Streak 8 | 1 3 4 2 4 4 . 3 2 8 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 8 | . 3 1 3 . . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 . Shots Hit Robots 500 | 4 25 69 73 62 62 . 46 63 96 Core Hits 236 | 3 16 19 38 21 21 . 25 28 65 Critical Kills 2 | . . . 1 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 17 | . 2 4 2 3 3 . . . 3 Burn 9 | . 2 4 1 . . . . . 2 Meltdown 1 | . . . . 1 . . . . . Destroy 2 | . . . 1 . . . . . 1 Blast 5 | . . . . 2 3 . . . . Melee Attacks 80 | . . . . 9 . . 41 10 20 Impact 61 | . . . . 6 . . 25 10 20 Slashing 19 | . . . . 3 . . 16 . . Piercing . | . . . . . . . . . . Sneak Attacks 9 | . . . . . . . 4 2 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12347 | 53 316 1102 1194 1432 1493 . 1606 1368 3783 Guns 6256 | 53 316 1102 1194 272 60 . 212 1131 1916 Cannons 3646 | . . . . 1121 1340 . 953 . 232 Explosions 1384 | . . . . . 93 . . . 1291 Melee 996 | . . . . . . . 441 237 318 Ramming 65 | . . . . 39 . . . . 26 Kinetic 5959 | . . 588 617 1290 597 . 715 1131 1021 Thermal 4977 | 13 301 514 577 103 836 . 215 . 2418 Explosive . | . . . . . . . . . . Electromagnetic 350 | 40 15 . . . 60 . 235 . . Impact 876 | . . . . . . . 321 237 318 Slashing 120 | . . . . . . . 120 . . Piercing . | . . . . . . . . . . Highest Corruption 23 | . . 2 5 10 10 10 23 . 17 Average Corruption 8 | . . 2 5 9 10 10 9 . 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 89 | . . 1 12 4 34 . 30 . 8 Message Errors 21 | . . 1 5 . 7 . 6 . 2 Matter Fused 23 | . . . 1 2 11 . 7 . 2 Heat Flow Errors 9 | . . . . . 4 . 5 . . Energy Discharges 7 | . . . 1 1 2 . 2 . 1 Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 7 | . . . 2 1 3 . 1 . . Data Loss (major) 2 | . . . . . . . 2 . . Misfires 5 | . . . 2 . . . 3 . . Alerts 1 | . . . . . . . 1 . . Misdirections 3 | . . . . . 1 . . . 2 Weapon Failures 10 | . . . 1 . 5 . 3 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 567 | . . . . 22 12 . 150 85 298 Projectiles 33 | . . . . 22 11 . . . . Explosions 220 | . . . . . 1 . . . 219 Melee 314 | . . . . . . . 150 85 79 Knockbacks 16 | . . . . 7 2 . 7 . . Impact 2 | . . . . . . . 2 . . Kinetic 14 | . . . . 7 2 . 5 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 273 | . . . . . 48 . . . 225 Shots 5 | . . . . . 1 . . . 4 Rammed 10 | . . . . . . . . . 10 Targets Rammed 16 | . . . . 6 . . . . 10 Kicked 6 | . . . . 6 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 330 | 60 330 207 286 93 306 . 246 24 170 Average Temperature 95 | 26 140 63 123 28 117 . 90 15 70 Received Heat Transfer 3241 | . 108 276 639 351 384 . 684 210 589 Effects 3 | . 1 . 1 . 1 . . . . Energy Bleed 2 | . 1 . . . 1 . . . . Interference 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 16 | . . . . . 3 . 10 2 1 Impact Corruptions 10 | . . . . . . . 6 2 2 Robots Melted 2 | . . . . 2 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . Parts Melted 17 | . 4 2 3 2 . . . 1 5 Heat Transferred 9108 | 37 1036 1480 1332 200 1314 . 259 . 3450 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Peak Influence 799 | 10 237 350 259 172 . . 374 352 799 Initial 100 | . 6 100 27 79 . . 75 60 91 Average 165 | 8 76 161 103 71 . . 166 178 332 Maximum Alert Level 3 | . 1 1 1 . . . 1 1 3 Low Security (%) 73 | 100 84 66 98 100 . . 57 77 52 Level 1 19 | . 15 33 1 . . . 42 22 10 Level 2 1 | . . . . . . . . . 9 Level 3 4 | . . . . . . . . . 27 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 2 1 2 4 . . 3 4 10 Investigation 3 | . 1 . 1 . . . . 1 . Extermination 4 | . . . . 1 . . 1 . 2 Reinforcement 8 | . 1 1 . . . . 2 . 4 Assault 1 | . . . . . . . . . 1 Garrison 10 | . . . 1 3 . . . 3 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 12 | . 3 1 1 . . . 4 . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 161 | . 15 14 24 13 14 . 20 8 53 Peak Tracking Total 10 | . 7 5 5 5 4 . 5 3 10 Tactical Retreats 19 | . . 1 1 2 4 . 3 . 8 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 5 | . 1 1 1 . . . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 17 | . . 1 2 . 1 . 1 1 11 Max in Single Turn 5 | . . 1 1 . 1 . 1 1 5 Garrison Access 3 | . . . 1 . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 27 | . 3 5 5 4 . . 4 3 3 Terminals 20 | . 3 4 3 3 . . 3 1 3 Fabricators 2 | . . . . 1 . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access 3 | . . . 1 . . . 1 1 . Total Hacks 88 | . 8 14 32 12 . . 6 7 9 Successful 51 | . 4 8 24 5 . . 1 6 3 Failed 37 | . 4 6 8 7 . . 5 1 6 Catastrophic 7 | . 1 2 . . . . 4 . . Database Lockouts . | . . . . . . . . . . Manual 50 | . 7 11 11 9 . . 4 3 5 Terminals 60 | . 8 12 13 10 . . 4 4 9 Fabricators 4 | . . . . 2 . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 19 | . . 2 17 . . . . . . Garrison Access 5 | . . . 2 . . . 2 1 . Terminal Hacks 18 | . 3 4 3 3 . . . 2 3 Robot Analysis 1 | . 1 . . . . . . . . Emergency Access Points 3 | . 1 1 . 1 . . . . . Terminal Index 5 | . 1 . 1 1 . . . 1 1 Alert Level 1 | . . . . . . . . 1 . Unreport Threat 4 | . . 2 1 . . . . . 1 Zone Layout 4 | . . 1 1 1 . . . . 1 Fabricator Hacks 3 | . . . . 1 . . . 2 . Network Status 1 | . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 19 | . . 2 17 . . . . . . Insert Component 8 | . . 1 7 . . . . . . Analyze 11 | . . 1 10 . . . . . . Garrison Access Hacks 3 | . . . 1 . . . 1 1 . Seal Access 3 | . . . 1 . . . 1 1 . Unauthorized Hacks 8 | . 1 2 3 1 . . . 1 . Terminals 8 | . 1 2 3 1 . . . 1 . Botnet 8 | . 1 2 3 1 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 3 5 5 4 . . 4 2 3 Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . 1 7 . . . . . . Parts Built 1 | . . . . . . . . 1 . Authchips . | . . . . . . . . . . Time 73 | . . . . . . . . 73 . Total Part Build Rating 3 | . . . . . . . . 3 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 8 | . . 1 7 . . . . . . Part Schematics Acquired 8 | . . 1 7 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 5854 | 45 266 594 617 857 771 41 1230 595 838 Spaces Moved 3435 | 28 148 374 302 546 472 35 731 290 509 Core 201 | . . . . . . . 115 . 86 Treads 42 | . . . . . . . 38 2 2 Legs 1356 | 28 148 148 223 104 99 35 408 . 163 Wheels 1836 | . . 226 79 442 373 . 170 288 258 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 90 95 95 95 120 50 100 50 Average Speed 116 | 120 120 106 132 114 121 120 124 115 100 Slowest Speed 400 | 120 120 190 260 260 400 120 300 240 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 24 | 3 33 42 36 15 58 12 23 9 16 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . 3 . . . . Spaces Dug 76 | . . . . 8 . . 46 7 15 Terrain Destroyed 220 | . . . . 10 8 . 47 8 147 Melee 63 | . . . . 8 . . 33 7 15 Projectile 24 | . . . . 2 2 . 14 1 5 AOE 133 | . . . . . 6 . . . 127 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Total 4412 | 33 196 472 422 676 561 34 900 454 664 Wait 140 | . 20 2 24 4 5 . 5 79 1 Move 3425 | 27 147 373 301 545 471 34 729 289 509 Hop . | . . . . . . . . . . Pick Up 101 | 2 4 16 12 19 6 . 17 9 16 Fast Attach 62 | 1 . 7 6 8 7 . 17 7 9 Attach 58 | . 1 5 10 10 4 . 5 4 19 Detach 4 | . . . . . . . 1 . 3 Swap 21 | . . 3 5 5 1 . 6 . 1 Drop 49 | . 3 14 6 4 3 . 12 7 . Fire 447 | 3 21 52 58 66 64 . 66 41 76 Melee 80 | . . . . 9 . . 41 10 20 Ram 10 | . . . . . . . . . 10 Kick 6 | . . . . 6 . . . . . Crush . | . . . . . . . . . . Escape Stasis 9 | . . . . . . . 1 8 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 46 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 12) 297 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 588 | -9/Materials | Lost 3 parts (1p2n) 899 | -9/Materials | Discovered new exit (range 6) 906 | -9/Materials | Entered another Materials area 906 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1128 | -8/Materials | Garrison activated, responded to threat 1289 | -8/Materials | Lost 10 parts (2p5n3w) 1352 | -8/Materials | Core integrity fell below 50% 1470 | -8/Materials | Discovered new exit (range 17) 1523 | -8/Materials | Entered Factory 1523 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1563 | -7/Factory | Build established: Scavenger-Mutant 1870 | -7/Factory | Lost 7 parts (1p4n2w) 2110 | -7/Factory | Garrison activated, responded to threat 2248 | -7/Factory | System corruption reached 10% 2282 | -7/Factory | Lost 9 parts (1p4n2u2w) 2346 | -7/Factory | Discovered new exit (range 14) 2380 | -7/Factory | Entered Lower Caves 2436 | -7/Lower Caves | Plasma Cannon stolen by Master Thief 2675 | -7/Lower Caves | Spotted B-75 Beast 2690 | -7/Lower Caves | Core integrity fell below 50% 2728 | -7/Lower Caves | Destroyed B-75 Beast 2739 | -7/Lower Caves | Lost 4 parts (1p1u2w) 2762 | -7/Lower Caves | Build established: Mutant 3112 | -7/Lower Caves | Encountered a Warlord checkpoint 3141 | -7/Lower Caves | Discovered new exit (range 10) 3151 | -7/Lower Caves | Entered another Lower Caves area 3181 | -7/Lower Caves | Discovered new exit (range 10) 3192 | -7/Lower Caves | Entered Factory 3192 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3362 | -6/Factory | Build established: Scavenger-Mutant 4137 | -6/Factory | Spotted B-75 Beast 4162 | -6/Factory | Crushed by falling debris 4163 | -6/Factory | System corruption reached 10% 4225 | -6/Factory | Core integrity fell below 50% 4254 | -6/Factory | Lost 16 parts (2p7n5u2w) 4386 | -6/Factory | Discovered new exit (range 15) 4422 | -6/Factory | Entered another Factory area 4422 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4507 | -5/Factory | Fabricated Hacking Suite (x1) 4673 | -5/Factory | Discovered new exit (range 6) 4737 | -5/Factory | Lost 3 parts (1p1n1w) 4766 | -5/Factory | Identified exit to Upper Caves 5001 | -5/Factory | Discovered new exit (range 14) 5016 | -5/Factory | Identified exit to Factory 5017 | -5/Factory | Entered another Factory area 5017 | -4/Factory | Evolved 2 slots: Utility x2 5171 | -4/Factory | Spotted B-86 Titan 5236 | -4/Factory | Lost 8 parts (2p3n2u1w) 5451 | -4/Factory | Garrison activated, responded to threat 5484 | -4/Factory | Lost 5 parts (1p3n1w) 5778 | -4/Factory | Core integrity fell below 50% 5782 | -4/Factory | System corruption reached 10% 5817 | -4/Factory | First assault squad dispatched 5833 | -4/Factory | Lost 19 parts (2p9n3u5w) 5840 | -4/Factory | Core integrity fell below 20% 5855 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05826_ Acquired Antigrav System. 05829_ System corrupted: Matter fused (-8). 05839_ Slammed into G-73 Enforcer. 05839_ Destabilizing: Core damaged (-23). 05840_ Slammed into G-73 Enforcer. 05840_ Destabilizing: System corrupted (+2). 05841_ Slammed into G-73 Enforcer. 05843_ Assembly Bed disabled. 05847_ Slammed into P-70 Sage. 05849_ Antigrav System destroyed. 05849_ Slammed into P-70 Sage. 05850_ TF 7QZHGCTFFVBTKRACAK 05850_ Slammed into P-70 Sage. 05851_ Targeting Computer broken. 05851_ Destabilizing: Short circuit. 05852_ Broken Targeting Computer destroyed. 05852_ Slammed into G-67 Veteran. 05852_ Destabilizing: System corrupted (+2). 05852_ K-01 Serf collects debris. 05853_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | / ""????????????????????????????????? | | """ """""##### "R????????????????????????????????? | | # ######???????????? ?????????????????????????? | | + #????????????????? #??????????????????????? | | # #????????????????? #??????????????????????? | | " # ######??????????? #??????????????????????? | | " / / "????? +??????????????????????? | | " # #??????? ???????????????????????? | | # #??????? = ????????????????????????? | | # ?? +??????? ?????????????????????????? | | ### ##???#####??????? ??????????????????????????? | | # #?????????????###+###?? ???????????????????? | | = # #??????######## #?? #??????????????????? | | %[#%#??????# #?? #??????????????????? | | ! # ######## T #?? #??????????????????? | | %/ #?? #??????????????????? | | "################ #?? #??????????????????? | | ###???????????????## ##?? #??????????????????? | | ???????????????????# #??# #??????????????????? | | ???????????????????# #??# #??????????????????? | | ???????????????????# #??# +??????????????????? | | ???????????????????# #??# #??????????????????? | | ???????????????????# #??# #??????????????????? | | ????????????" "T#### #### #??????????????????? | | ??????????? " " #??????????????????? | | ???????? @g #??????????????????? | | ???????? k #??????????????????? | | ???????? ### ###g######????????????????? | | ?????????# # #???#g # #????????????????? | | ???????????#?????#g # """"" #????????????????? | | ?????????????????# # """""" #????????????????? | | ?????????????????# # """""" #????????????????? | | ?????????????????# # """ " #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# # #????????????????? | | ????????????????? #! ! #????????????????? | | ????????????????? # ! #????????????????? | | ???????????????? ##########????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Hvy. Hammer | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyDrainedRay Manual? 0 Play Time 01:00:14 Cumulative 117.9 hours Start 2022.03.19 @ 12:25:30 End 2022.03.19 @ 13:21:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 236 Rogue 236 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 56 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 82x60 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 066ee65a-93eb-4404-b155-b95919a35852