Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.06 @ 21:41:30 // AFD2020/Player2 Player: Nalzok Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (126) 630 Value Destroyed (5564) 5564 Prototype IDs (38) 760 Alien Tech Used (1) 200 Bonus (9362) 9362 TOTAL SCORE: 24116 Bonus ------- High Alert Combat Kills 1853 Follower Combat Kills 7064 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -755 Cogmind --------- Core Integrity 0/1450 Matter 184/300 Energy 398/410 System Corruption 0% Temperature Cool (8) Movement Walking (147) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Particle Reactor > --- PROPULSION (4) --- Myomer Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Visual Processing Unit Advanced Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler Layered Medium Armor Plating Improved Thermal Defense Suite > --- WEAPON (5) ------- Heavy Neutron Cannon KE Penetrator Hardcell Cannon Heavy Gauss Cannon Plasma Sword > --- INVENTORY (28) --- Particle Reactor Improved Medium Treads Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Centrium Leg Large Storage Unit Advanced Energy Well (800) Improved Matter Compressor (300) Advanced Sensor Array Makeshift Sensor Array Tactical Coordination Suite Recoil Nullifier Layered Medium Armor Plating Makeshift System Restoration Module Assault Drone Bay (2/2) Transdimensional Reconstructor Gamma Rifle Nova Cannon Nova Cannon Railgun Heavy Mace Ripper Plasma Sword Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Visual Processing Unit Advanced Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler Layered Medium Armor Plating Improved Thermal Defense Suite > --- WEAPON ----------- Heavy Neutron Cannon KE Penetrator Hardcell Cannon Heavy Gauss Cannon Plasma Sword > --- INVENTORY -------- Particle Reactor Improved Medium Treads Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Large Storage Unit Advanced Energy Well Improved Matter Compressor Advanced Sensor Array Makeshift Sensor Array Tactical Coordination Suite Recoil Nullifier Layered Medium Armor Plating Makeshift System Restoration Module Assault Drone Bay Transdimensional Reconstructor Gamma Rifle Nova Cannon Nova Cannon Railgun Heavy Mace Ripper Plasma Sword [Rating: 146] Favorites ----------- Power Light Antimatter Reactor Engine Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Leg Myomer Leg Wheel High-density Centrium Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Improved System Shield Protection Makeshift Armor Plating Weapon KE Penetrator Energy Gun High-powered Shock Rifle Energy Cannon Compact Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . . 2 . . . 6 . . . . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . . . . . . . 2 . . . . . . Utility 10 | . . 2 . . . 4 . . . . 1 . . . . . 1 2 Weapon 3 | . . . . . . 2 . . . . . . . . . . 1 . Parts Attached 249 | . 3 17 . 3 2 21 7 3 . 22 56 45 2 8 8 . 41 11 Power 29 | . . 2 . . 1 1 . . . 4 8 7 . . 1 . 4 1 Engine 8 | . . 2 . . 1 1 . . . 2 1 1 . . . . . . Core 10 | . . . . . . . . . . 2 6 2 . . . . . . Reactor 11 | . . . . . . . . . . . 1 4 . . 1 . 4 1 Propulsion 65 | . . 4 . 1 1 1 2 . . 5 10 17 2 4 3 . 13 2 Treads . | . . . . . . . . . . . . . . . . . . . Leg 64 | . . 4 . 1 1 1 2 . . 5 10 17 2 4 3 . 12 2 Wheel 1 | . . . . . . . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 72 | . 2 7 . 2 . 9 . . . 6 17 6 . 1 4 . 12 6 Device 32 | . 1 3 . . . 2 . . . 3 10 2 . 1 . . 6 4 Storage 17 | . 1 . . 1 . 3 . . . . 2 3 . . 3 . 4 . Processor 10 | . . 2 . . . 3 . . . . 2 1 . . . . . 2 Hackware 4 | . . . . . . 1 . . . 1 1 . . . . . 1 . Protection 9 | . . 2 . 1 . . . . . 2 2 . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 83 | . 1 4 . . . 10 5 3 . 7 21 15 . 3 . . 12 2 Energy Gun 25 | . 1 1 . . . 4 2 . . 2 6 3 . 1 . . 5 . Energy Cannon 4 | . . . . . . 1 . . . . 2 . . . . . 1 . Ballistic Gun 27 | . . 3 . . . 3 . . . . 4 11 . 2 . . 3 1 Ballistic Cannon 8 | . . . . . . 1 . . . 2 3 . . . . . 2 . Launcher 4 | . . . . . . . 1 1 . 2 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 1 1 . . . . . . Slashing Weapon 13 | . . . . . . 1 2 2 . 1 5 . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . . 3 . . . . 3 1 . . 4 . 5 1 Parts Lost 59 | . . 4 . . . 1 . . . 10 14 23 . . . . 6 1 Power 5 | . . . . . . . . . . . 1 4 . . . . . . Propulsion 11 | . . 1 . . . . . . . 2 1 6 . . . . 1 . Utility 19 | . . 1 . . . . . . . 3 7 4 . . . . 3 1 Weapon 24 | . . 2 . . . 1 . . . 5 5 9 . . . . 2 . Highest Loss Streak 12 | . . 3 . . . 1 . . . 5 5 12 . . . . 4 1 Average Slot Usage (%) 97 | . 98 91 100 100 100 96 99 100 100 96 96 85 97 100 99 100 99 100 Engine 4 | . 14 11 11 11 11 6 6 6 6 2 2 1 . . . . . . Core 2 | . . . . . . . . . . 3 7 3 5 5 3 . . . Reactor 2 | . . . . . . . . . . . . 4 5 5 7 10 9 8 Leg 17 | . 28 21 22 22 22 13 12 13 13 13 11 20 18 21 21 21 18 17 Device 11 | . 12 15 11 1 . 11 13 13 13 12 16 15 15 15 9 5 9 21 Storage 15 | . 14 11 11 20 22 13 13 13 13 13 11 15 15 15 20 26 20 13 Processor 11 | . . 5 11 11 11 12 20 20 20 13 11 10 15 15 12 10 9 13 Hackware 1 | . . . . . . 5 . . . 4 2 2 . . . . 2 . Protection 5 | . . 5 11 11 11 6 6 6 6 7 6 . . . 2 5 2 4 Energy Gun 5 | . 14 6 . . . 13 13 13 13 8 5 2 . 3 5 5 5 1 Energy Cannon 1 | . . . . . . 1 6 6 6 6 1 . . . . . . 4 Ballistic Gun 10 | . 14 15 22 22 22 7 . . . . 3 6 21 16 15 15 12 4 Ballistic Cannon 2 | . . . . . . 2 . . . 3 5 . . . . . 2 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 195 | 10 31 41 33 49 55 101 103 102 101 104 134 161 143 143 149 149 194 195 Greatest Support 103 | 20 20 20 20 28 38 38 38 35 35 35 35 90 90 95 100 100 100 103 Greatest Overweight (x) 6 | . 1 2 1 1 1 2 2 2 2 6 4 3 2 1 1 1 4 2 Average Overweight (x) 1 | . . 1 1 1 1 1 2 2 2 2 3 1 1 1 1 1 1 1 Largest Inventory Capacity 28 | 6 10 10 10 16 16 20 20 20 20 20 20 28 28 28 28 28 28 28 Average Capacity 21 | 6 6 10 10 15 16 16 20 20 20 20 20 25 28 28 28 28 28 28 Most Carried 28 | 5 7 10 10 16 16 20 20 20 20 20 20 28 28 28 28 28 28 28 Average Carried 20 | 4 5 8 10 14 16 16 20 20 20 19 19 25 27 27 27 28 27 27 Final Capacity 28 | 6 10 10 10 16 16 20 20 20 20 20 20 28 28 28 28 28 28 28 Final Carried 28 | 2 7 10 10 16 16 20 20 20 20 20 20 28 28 28 28 28 28 28 Class Distribution -------------------- 26% | Messiah-Gunner 21% | Messiah-Mutant 17% | Messiah-Skirmisher 13% | Messiah-Tank 12% | Scavenger-Mutant 6% | Messiah-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Messiah-Assassin | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Assassin | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Tank | -5/Factory Messiah-Gunner | -4/Factory Messiah-Skirmisher | -4/Upper Caves Messiah-Skirmisher | -4/Upper Caves Messiah-Skirmisher | -4/Zhirov Messiah-Gunner | -3/Proximity Caves Messiah-Gunner | -3/Research Messiah-Gunner | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Matter Collected 5508 | 200 28 229 . 30 86 284 89 . . 543 1091 878 20 248 . 198 1301 283 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5469 | . 39 261 . . 104 137 119 . . 479 1593 1246 . 346 . . 856 289 Parts 260 | . 2 16 . . 2 3 4 . . 19 68 51 . 12 . . 65 18 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . . . . . . . . 2 2 . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . 10 . 9 . . 26 . . . 17 . . . . Prevented 30 | . . . . . 4 . . . . 20 . . . 6 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Combat Hostiles Destroyed 89 | . 1 7 . . 2 3 2 . . 20 23 11 . 5 . . 11 4 Melee 1 | . . . . . . 1 . . . . . . . . . . . . Guns 54 | . 1 7 . . 2 1 1 . . 5 11 11 . 5 . . 9 1 Cannons 22 | . . . . . . . . . . 5 12 . . . . . 2 3 AOE 12 | . . . . . . 1 1 . . 10 . . . . . . . . Classes Destroyed 17 | . 1 2 . . . 2 . . . 4 6 2 . . . . . . Worker 16 | . . . . . . . . . . . 1 4 . . . . 7 4 Builder 7 | . . . . . . . . . . . 1 1 . . . . 3 2 Tunneler 1 | . . . . . . . . . . . . 1 . . . . . . Recycler 5 | . . . . . . . . . . . 2 3 . . . . . . Operator 4 | . . . . . . . . . . . . 1 . . . . 3 . Watcher 4 | . . . . . . 1 . . . . 2 . . . . . . 1 Swarmer 17 | . . 3 . . . 1 . . . 10 . . . 1 . . . 2 Saboteur 2 | . . . . . . . . . . . 1 1 . . . . . . Grunt 26 | . 1 2 . . 2 . 1 . . 6 7 1 . 2 . . 2 2 Brawler 4 | . . . . . . . . . . 1 1 2 . . . . . . Duelist 3 | . . . . . . . . . . 1 2 . . . . . . . Sentry 6 | . . 2 . . . 1 . . . . . 2 . . . . 1 . Hunter 9 | . . . . . . . . . . . 4 4 . 1 . . . . Programmer 18 | . . . . . . . . . . 1 7 1 . 1 . . 8 . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . Thug 1 | . . . . . . . 1 . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 11 | . 1 3 . . 2 1 1 . . 9 4 4 . 2 . . 11 5 Combat Bots Only 9 | . 1 3 . . 2 1 1 . . 9 4 4 . 2 . . 2 3 Max Kills in Single Turn 3 | . 1 2 . . 1 1 1 . . 3 2 2 . 1 . . 2 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 1 . . 3 . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Damage Taken 10569 | . 111 590 . . 199 375 224 . . 1342 2066 3156 . 602 . . 1453 451 Core 1226 | . 30 95 . . 38 38 50 . . 260 237 331 . 39 . . 71 37 Absorbed by Shields 548 | . . . . . . 61 64 . . 256 . . . . . . 167 . Core Remaining (%) 55 | 100 83 . . . 45 . . . . 28 22 . . . . 32 79 . Volleys Fired 312 | . 8 36 . . 10 16 12 . . 37 61 61 . 12 . . 43 16 Largest 5 | . 2 2 . . 2 4 4 . . 4 4 4 . 4 . . 5 5 Hottest 344 | . 85 85 . . 46 220 245 . . 235 254 250 . 156 . . 344 344 Shots Fired 845 | . 16 69 . . 19 42 24 . . 76 190 123 . 48 . . 170 68 Gun 612 | . 16 69 . . 19 35 17 . . 16 120 123 . 48 . . 126 23 Cannon 221 | . . . . . . 7 6 . . 49 70 . . . . . 44 45 Launcher 12 | . . . . . . . 1 . . 11 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 556 | . 8 41 . . 19 17 . . . 31 108 106 . 42 . . 136 48 Thermal 179 | . 8 28 . . . 1 8 . . 32 55 17 . . . . 17 13 Explosive 12 | . . . . . . . 1 . . 11 . . . . . . . . Electromagnetic 98 | . . . . . . 24 15 . . 2 27 . . 6 . . 17 7 Robot Hit Streak 15 | . 5 11 . . 3 8 9 . . 10 15 13 . 5 . . 11 13 Robot Miss Streak 10 | . 1 4 . . 2 4 3 . . 3 10 8 . 3 . . 4 7 Penetration Max 1 | . . . . . . . . . . . 1 1 . 1 . . 1 1 Secondary Targets 5 | . . 2 . . . 1 . . . . 1 . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . 1 . . 1 . . . . Shots Hit Robots 560 | . 12 48 . . 13 33 20 . . 45 138 90 . 31 . . 100 30 Core Hits 303 | . 3 21 . . 6 13 14 . . 54 70 57 . 5 . . 42 18 Critical Hits 27 | . . . . . . . . . . . 3 7 . 3 . . 9 5 Critical Kills 11 | . . . . . . . . . . . 1 3 . 3 . . 2 2 Critical Parts Destroyed 15 | . . . . . . . . . . . 2 4 . . . . 7 2 Melee Attacks 40 | . . . . . . 1 2 3 . 3 29 . . . . . 2 . Thermal 3 | . . . . . . . . . . . 3 . . . . . . . Impact 1 | . . . . . . . . . . . 1 . . . . . . . Slashing 36 | . . . . . . 1 2 3 . 3 25 . . . . . 2 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 16556 | . 130 591 . . 219 667 484 . . 2421 3705 2921 . 700 . . 3151 1567 Guns 10219 | . 130 591 . . 219 352 274 . . 255 1966 2921 . 700 . . 2367 444 Cannons 4506 | . . . . . . 133 85 . . 948 1433 . . . . . 784 1123 Explosions 1323 | . . . . . . 74 125 . . 1124 . . . . . . . . Melee 508 | . . . . . . 108 . . . 94 306 . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 9315 | . 37 270 . . 219 210 . . . 699 1741 1853 . 596 . . 2665 1025 Thermal 3995 | . 93 321 . . . 100 128 . . 480 1170 1068 . . . . 269 366 Explosive 1249 | . . . . . . . 125 . . 1124 . . . . . . . . Electromagnetic 1489 | . . . . . . 249 231 . . 24 488 . . 104 . . 217 176 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 508 | . . . . . . 108 . . . 94 306 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . 3 3 3 6 7 2 2 2 2 2 14 . Average Corruption 3 | . . . . . . . 2 3 3 3 5 1 2 2 2 2 6 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 161 | . . . . . . . 9 4 3 26 48 8 . 8 5 1 49 . Message Errors 41 | . . . . . . . 7 3 . 6 9 3 . 3 3 1 6 . Matter Fused 25 | . . . . . . . 1 . 1 8 7 . . . . . 8 . Heat Flow Errors 16 | . . . . . . . . . 1 4 6 . . 2 1 . 2 . Energy Discharges 14 | . . . . . . . . . . . 6 1 . . 1 . 6 . Parts Rejected 2 | . . . . . . . . . . . 2 . . . . . . . Data Loss (minor) 14 | . . . . . . . 1 . 1 3 2 1 . 3 . . 3 . Data Loss (major) 5 | . . . . . . . . . . . 2 . . . . . 3 . Misfires 3 | . . . . . . . . . . . 1 . . . . . 2 . Alerts 1 | . . . . . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . 1 . Targeting Errors 29 | . . . . . . . . 1 . 4 8 2 . . . . 14 . Weapon Failures 10 | . . . . . . . . . . 1 5 1 . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 194 | . . . . . . 2 . . . 22 97 . . . . . 37 36 Projectiles 150 | . . . . . . . . . . 22 55 . . . . . 37 36 Explosions 2 | . . . . . . 2 . . . . . . . . . . . . Melee 42 | . . . . . . . . . . . 42 . . . . . . . Knockbacks 25 | . . . . . . 1 . . . 4 9 . . . . . 7 4 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . 1 . . . 4 9 . . . . . 5 3 Secondary 3 | . . . . . . . . . . . . . . . . . 2 1 Self-Inflicted Damage 49 | . . . . . . . . . . 49 . . . . . . . . Shots 3 | . . . . . . . . . . 3 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 486 | . 315 118 . . 48 393 486 . 116 478 387 60 . 161 257 . 419 451 Average Temperature 103 | . 157 28 . . 28 116 185 . 59 133 84 18 . 46 135 . 119 131 Received Heat Transfer 1747 | . 63 276 . . 48 76 49 . . 305 477 273 . 21 . . 114 45 Effects 15 | . . . . . . 2 5 . . 4 1 . . . . . 2 1 Shutdowns 3 | . . . . . . . . . . 1 . . . . . . 1 1 Energy Bleed 3 | . . . . . . . 2 . . . . . . . . . 1 . Interference 8 | . . . . . . 2 3 . . 2 1 . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . 1 . . . . 1 3 . 2 . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . 1 . . . . . . . 1 . 3 . . . . . . Heat Transferred 5665 | . 222 823 . . . 137 211 . . 740 1523 1512 . . . . 272 225 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Peak Influence 1631 | . 89 741 213 . . 348 . . . . 1620 1527 . . . . 1375 1631 Average Influence 681 | . 37 425 213 . . 189 . . . . 726 1097 . . . . 618 1089 Maximum Alert Level 5 | . . 3 1 . . 1 . . . . 5 4 . . . . 4 5 Low Security (%) 12 | 100 100 20 . . . 55 . . . . . . . . . . 7 . Level 1 18 | . . 28 100 . . 44 . . . . 11 . . . . . 30 . Level 2 25 | . . 30 . . . . . . . . 51 . . . . . 32 . Level 3 23 | . . 20 . . . . . . . . 26 53 . . . . 5 49 Level 4 19 | . . . . . . . . . . . 8 46 . . . . 25 49 Level 5 1 | . . . . . . . . . . . 2 . . . . . . 1 High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 1 . . . . 1 . . . 1 11 12 . . . . 13 4 Investigation 3 | . . . . . . . . . . . 2 . . . . . . 1 Extermination 8 | . . . . . . 1 . . . . 3 1 . . . . 3 . Reinforcement 15 | . 1 . . . . . . . . . 1 6 . . . . 5 2 Assault 12 | . . . . . . . . . . 1 4 2 . . . . 4 1 Garrison 5 | . . . . . . . . . . . 1 3 . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . . . . . 1 4 . . . . 2 1 Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Distress Signals 7 | . . 1 . . . . . . . . 1 2 . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 288 | . 2 27 . . 11 16 11 . . 46 65 41 . 11 . . 35 23 Peak Tracking Total 11 | . 2 6 . . 5 4 5 . . 11 7 8 . 4 . . 8 9 Tactical Retreats 8 | . . 1 . . . 1 1 . . 1 . 2 . . . . 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Traps Triggered 4 | . . . . . . 1 . . . . 2 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . 2 . . 1 . . . . . 2 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Machines Disabled 25 | . . . . . . 2 . . . 1 8 10 . . . . 3 1 Max in Single Turn 1 | . . . . . . 1 . . . 1 1 1 . . . . 1 1 Garrison Access 3 | . . . . . . . . . . . 1 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Machines Accessed 29 | . 1 2 . 1 . 2 . . 4 . 2 3 1 . 8 . 3 2 Terminals 4 | . 1 2 . . . . . . . . . . 1 . . . . . Fabricators 7 | . . . . . . 2 . . . . 1 2 . . . . 1 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 1 . . . . 1 1 Total Hacks 115 | . 8 3 . 6 . 3 . . 28 . 4 6 1 . 47 . 7 2 Successful 97 | . 5 1 . 6 . 2 . . 28 . 1 2 1 . 47 . 4 . Failed 18 | . 3 2 . . . 1 . . . . 3 4 . . . . 3 2 Catastrophic 4 | . . . . . . . . . . . 1 1 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 33 | . 8 2 . 4 . 3 . . . . 6 5 . . . . 3 2 Terminals 12 | . 8 3 . . . . . . . . . . 1 . . . . . Fabricators 13 | . . . . . . 3 . . . . 2 5 . . . . 2 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . 2 1 . . . . 2 1 Terminal Hacks 84 | . 1 1 . 6 . . . . 28 . . . 1 . 47 . . . Record 47 | . . . . . . . . . 11 . . . 1 . 35 . . . Part Schematic 19 | . 1 . . 6 . . . . 8 . . . . . 4 . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . 4 . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 2 . . . . 1 1 . . . . 2 . Load Schematic 4 | . . . . . . 1 . . . . 1 1 . . . . 1 . Build 2 | . . . . . . 1 . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . . . . 1 . Seal Access 2 | . . . . . . . . . . . . 1 . . . . 1 . Unauthorized Hacks 4 | . 4 . . . . . . . . . . . . . . . . . Terminals 4 | . 4 . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 1 . . . 1 . . . . 2 2 1 . . . 2 2 Full Trace Events 1 | . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . 1 . . 6 . . . . 8 . . . . . 4 . . . Parts Built 2 | . . . . . . 1 . . . . . . . . . . 1 . Matter 453 | . . . . . . 102 . . . . . . . . . . 351 . Time 238 | . . . . . . 51 . . . . . . . . . . 187 . Total Part Build Rating 8 | . . . . . . 1 . . . . . . . . . . 7 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . . . . . . Machine Destruction 1 | . . . . . . . . . . . 1 . . . . . . . Robots Rewired 4 | . . . . . . . 2 . . 2 . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 2 . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . 1 . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Total Allies 18 | . 1 . . 4 . . 2 . . 3 4 1 . . . . 2 1 Largest Group 5 | . 1 1 1 5 5 4 3 3 3 4 5 2 1 1 1 1 3 2 Highest-Rated Group 462 | . 58 62 62 221 221 207 168 168 168 231 231 171 153 153 153 153 387 462 Highest-Rated Ally 268 | . 58 62 62 69 71 100 106 106 106 112 138 157 153 153 153 153 181 268 Zionite Dispatches 4 | . . . . . . . . . . . 1 1 . . . . 1 1 Heavy 1 | . . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . 1 . . . . . . Total Orders 2 | . . . . . . . . . . . 1 1 . . . . . . DROP 1 | . . . . . . . . . . . . 1 . . . . . . EXPLORE 1 | . . . . . . . . . . . 1 . . . . . . . Ally Attacks 644 | . 6 43 . . 35 27 33 . . 126 118 78 . 18 . . 94 66 Total Damage 32139 | . 70 758 . . 1466 749 667 . . 2629 5274 8438 . 936 . . 5437 5715 Kills 236 | . 1 23 . . 11 10 8 . . 23 39 55 . 6 . . 34 26 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 6 | . . . . 2 . . 1 . . 1 . . 2 . . . . . Drone Launches 4 | . . . . . . . . . . . 4 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Turns Passed 13995 | 2 164 453 78 1798 721 1024 779 263 153 1193 2461 1301 368 824 302 239 1387 485 Spaces Moved 7314 | 1 110 215 53 1175 455 570 383 140 86 486 965 604 223 505 185 160 738 260 Core . | . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 7314 | 1 110 215 53 1175 455 570 383 140 86 486 965 604 223 505 185 160 738 260 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 150 150 150 150 150 180 180 180 180 180 150 150 150 150 150 150 147 Average Speed 166 | 120 121 151 150 150 150 161 180 180 180 189 211 166 163 150 150 150 153 163 Slowest Speed 300 | 120 150 180 150 150 150 180 180 180 180 300 240 210 180 150 150 150 240 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . 1 . . . . . 1 . Exploration Rate (%) 40 | 2 28 24 20 91 68 17 55 36 71 68 27 17 54 63 62 39 18 11 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 5 | . . . . 1 . . . . 1 . . . . . 3 . . . Known Exits Taken 3 | . . 1 . . . . . . . . 1 . . . . . 1 . Unknown Exits Taken 15 | 1 1 . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . . Scrap Searched 7 | . . . 1 2 . . . . . . . . 1 2 . 1 . . Spaces Dug 16 | . . . . . . . 1 3 . . 10 . . . . . 2 . Terrain Destroyed 148 | . . . . . . 9 6 3 . 51 22 3 . 10 . . 33 11 Melee 16 | . . . . . . . 1 3 . . 10 . . . . . 2 . Projectile 81 | . . . . . . 1 . . . 13 12 3 . 10 . . 31 11 AOE 51 | . . . . . . 8 5 . . 38 . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Total 8484 | 4 125 279 52 1220 476 643 452 145 85 692 1208 767 227 547 209 159 898 296 Wait 261 | . . 1 . 16 8 13 18 . . 114 38 21 . 14 5 . 13 . Move 7296 | . 109 214 52 1174 454 569 382 139 85 485 964 603 222 504 184 159 737 260 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 112 | . 4 4 . 14 . 11 . . . 10 19 20 2 1 4 . 21 2 Fast Attach 85 | . 1 6 . . . 8 2 . . 7 21 20 . 1 4 . 13 2 Attach 43 | . . 3 . . . 5 . . . 5 7 12 1 . 1 . 6 3 Detach 9 | . . . . . . 3 . . . 1 1 . . . 1 . 2 1 Swap 122 | . 2 8 . 3 2 8 5 3 . 10 28 13 1 7 4 . 22 6 Drop 163 | 4 1 7 . 13 2 9 6 . . 9 35 17 1 8 6 . 39 6 Fire 312 | . 8 36 . . 10 16 12 . . 37 61 61 . 12 . . 43 16 Melee 40 | . . . . . . 1 2 3 . 3 29 . . . . . 2 . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 39 | . . . . . . . 25 . . 11 3 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . 2 . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Qua) -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 16) 167 | -10/Materials | Entered another Materials area 167 | -9/Materials | Accompanied by 1 ally 167 | -9/Materials | Evolved 2 slots: Utility x2 260 | -9/Materials | Identified exit to Mines 260 | -9/Materials | Identified exit to Storage 311 | -9/Materials | Build established: Mutant 481 | -9/Materials | Lost 3 parts (1n1u1w) 620 | -9/Materials | Entered Mines 620 | -9/Mines | Accompanied by 1 ally 684 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 686 | -9/Mines | Build established: Scavenger-Mutant 698 | -9/Mines | Entered Zion 698 | -7/Zion | Accompanied by 1 ally 773 | -7/Zion | Given A8's code to call for help 779 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 788 | -7/Zion | Discovered new exit (range 18) 1091 | -7/Zion | Learned 4 Factory zone layouts 1387 | -7/Zion | Opened final containment barrier to the Deep Caves 1412 | -7/Zion | Discovered new exit (range 3) 1412 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 1539 | -7/Zion | Found Prototype Energy Gun 2166 | -7/Zion | Imprinted 2168 | -7/Zion | Declared Zion's savior 2465 | -7/Zion | Build established: Messiah-Mutant 2496 | -7/Zion | Entered Proximity Caves 2496 | -6/Proximity Caves | Accompanied by 5 allies 2666 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2953 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2972 | -6/Proximity Caves | Core integrity fell below 50% 3152 | -6/Proximity Caves | Discovered new exit (range 10) 3170 | -6/Proximity Caves | Spotted B-75 Beast 3217 | -6/Proximity Caves | Entered Factory 3217 | -6/Factory | Accompanied by 4 allies 3217 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 3728 | -6/Factory | Build established: Messiah-Skirmisher 3764 | -6/Factory | Fabricated Hcp. Storage Unit? 3860 | -6/Factory | Discovered new exit (range 15) 4174 | -6/Factory | Discovered new exit (range 4) 4180 | -6/Factory | P-60 Hacker assimilated allied 9M-BP5(M) 4241 | -6/Factory | Entered Lower Caves 4241 | -6/Lower Caves | Accompanied by 1 ally 4310 | -6/Lower Caves | Attacked by a faux Warlord 4322 | -6/Lower Caves | Build established: Messiah-Assassin 4655 | -6/Lower Caves | Learned 8 Factory zone layouts 4918 | -6/Lower Caves | Encountered a Warlord checkpoint 5002 | -6/Lower Caves | Discovered new exit (range 6) 5020 | -6/Lower Caves | Entered another Lower Caves area 5020 | -6/Lower Caves | Accompanied by 3 allies 5025 | -6/Lower Caves | Build established: Messiah-Mutant 5037 | -6/Lower Caves | Discovered new exit (range 17) 5261 | -6/Lower Caves | Discovered new exit (range 11) 5283 | -6/Lower Caves | Entered Data Miner 5283 | -6/Data Miner | Accompanied by 3 allies 5283 | -6/Data Miner | Discovered new exit (range 6) 5314 | -6/Data Miner | Met Data Miner 5348 | -6/Data Miner | Learned location of Section 7 (-2) 5348 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5381 | -6/Data Miner | Received God Mode back door access code from Data Miner 5436 | -6/Data Miner | Entered Proximity Caves 5436 | -5/Proximity Caves | Accompanied by 3 allies 5478 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 5708 | -5/Proximity Caves | Escorted by Enhanced Grunt 6130 | -5/Proximity Caves | Spotted B-75 Beast 6142 | -5/Proximity Caves | Destroyed B-75 Beast 6294 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6317 | -5/Proximity Caves | Core integrity fell below 50% 6334 | -5/Proximity Caves | Destroyed 9 combat bots 6365 | -5/Proximity Caves | Lost 5 parts (1n2u2w) 6515 | -5/Proximity Caves | Discovered new exit (range 8) 6574 | -5/Proximity Caves | Learned Factory terminal intel 6629 | -5/Proximity Caves | Entered Factory 6629 | -5/Factory | Accompanied by 4 allies 6629 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6630 | -5/Factory | Identified exit to Upper Caves 6631 | -5/Factory | Identified exit to Factory 6632 | -5/Factory | Loaded intel: 20 terminal locations 7024 | -5/Factory | Build established: Messiah-Gunner 7234 | -5/Factory | Spotted B-75 Beast 7394 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 7395 | -5/Factory | Zion Fire squad teleported in 7403 | -5/Factory | Allies destroyed B-75 Beast 7523 | -5/Factory | Crushed by falling debris 7726 | -5/Factory | P-70 Sage assimilated allied 51-NIU(i) 7730 | -5/Factory | P-70 Sage assimilated allied GL-KP2(i) 7931 | -5/Factory | Lost 3 parts (1n1u1w) 8076 | -5/Factory | Core integrity fell below 50% 8124 | -5/Factory | Terminal network hard line cut 8376 | -5/Factory | Build established: Messiah-Tank 8429 | -5/Factory | First assault squad dispatched 8696 | -5/Factory | Lost 5 parts (1p2u2w) 8893 | -5/Factory | Identified Storm Laser 9065 | -5/Factory | Discovered exit to Factory (range 11) 9090 | -5/Factory | Entered another Factory area 9090 | -4/Factory | Accompanied by 1 ally 9090 | -4/Factory | Evolved 2 slots: Propulsion x2 9190 | -4/Factory | Build established: Messiah-Gunner 9367 | -4/Factory | Zion Heavy Resupply teleported in 9426 | -4/Factory | Found Hvy. Reflective Plating 9635 | -4/Factory | Garrison activated, responded to threat 9714 | -4/Factory | Lost 4 parts (1p1n2u) 9840 | -4/Factory | First assault squad dispatched 9869 | -4/Factory | Incoming assault squad redirected 10015 | -4/Factory | Core integrity fell below 50% 10062 | -4/Factory | Lost 12 parts (2p2n1u7w) 10118 | -4/Factory | Incoming assault squad redirected 10179 | -4/Factory | Lost 3 parts (1p1u1w) 10274 | -4/Factory | Discovered new exit (range 13) 10332 | -4/Factory | Lost 3 parts (2n1w) 10368 | -4/Factory | Terminal network hard line cut 10391 | -4/Factory | Entered Upper Caves 10391 | -4/Upper Caves | Accompanied by 1 ally 10444 | -4/Upper Caves | Build established: Messiah-Skirmisher 10722 | -4/Upper Caves | Discovered new exit (range 8) 10723 | -4/Upper Caves | Learned location of 2 exits from Research 10728 | -4/Upper Caves | Learned 12 Research zone layouts 10759 | -4/Upper Caves | Entered another Upper Caves area 10759 | -4/Upper Caves | Accompanied by 1 ally 10955 | -4/Upper Caves | Discovered new exit (range 16) 11559 | -4/Upper Caves | Discovered new exit (range 17) 11583 | -4/Upper Caves | Entered Zhirov 11583 | -4/Zhirov | Accompanied by 1 ally 11583 | -4/Zhirov | Discovered new exit (range 3) 11610 | -4/Zhirov | Met Zhirov 11643 | -4/Zhirov | Learned location of Quarantine (-3) 11643 | -4/Zhirov | Learned location of Testing (-2) 11643 | -4/Zhirov | Learned location of Command (-1) 11673 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11701 | -4/Zhirov | Found Alien Artifact 11701 | -4/Zhirov | Identified Integrated Reactor 11701 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 11724 | -4/Zhirov | Found Alien Artifact 11885 | -4/Zhirov | Entered Proximity Caves 11885 | -3/Proximity Caves | Accompanied by 1 ally 12026 | -3/Proximity Caves | Build established: Messiah-Gunner 12107 | -3/Proximity Caves | Discovered new exit (range 13) 12124 | -3/Proximity Caves | Entered Research 12124 | -3/Research | Accompanied by 1 ally 12124 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12125 | -3/Research | Identified exit to Quarantine 12125 | -3/Research | Identified exit to Research 12223 | -3/Research | Local fabrication network quarantined 12349 | -3/Research | Fabricated Assault Drone Bay? 12389 | -3/Research | Found Prototype Device 12808 | -3/Research | Garrison activated, responded to threat 12953 | -3/Research | Zion Heavy squad teleported in 13124 | -3/Research | First assault squad dispatched 13127 | -3/Research | Crushed by falling debris 13127 | -3/Research | System corruption reached 10% 13149 | -3/Research | Incoming assault squad redirected 13149 | -3/Research | Identified Adv. Kinecellerator 13162 | -3/Research | Lost 4 parts (1n3u) 13392 | -3/Research | Incoming assault squad redirected 13393 | -3/Research | Incoming assault squad redirected 13409 | -3/Research | Build established: Messiah-Tank 13511 | -3/Research | Entered another Research area 13511 | -2/Research | Accompanied by 1 ally 13511 | -2/Research | Evolved 2 slots: Utility x2 13549 | -2/Research | Zion Experimental squad teleported in 13761 | -2/Research | First assault squad dispatched 13780 | -2/Research | Incoming assault squad redirected 13819 | -2/Research | Build established: Messiah-Gunner 13956 | -2/Research | Core integrity fell below 50% 13982 | -2/Research | Core integrity fell below 20% 13996 | -2/Research | Core destroyed Last Messages --------------- 13838_ K-01 Serf collects debris. 13842_ Slug penetrates Wall. 13842_ Destroyed Lgt. Antimatter Reactor. 13842_ S-43 Plague knocked back. 13845_ S-43 Plague destroyed. 13845_ Repair Station disabled. 13845_ K-01 Serf collects debris. 13847_ Slug penetrates Wall. 13847_ K-01 Serf knocked back. 13847_ Destroyed Lgt. Ion Engine. 13858_ U-05 Engineer builds a Wall. 13869_ K-01 Serf collects debris. 13879_ Slug penetrates W-44 Eye. 13879_ W-44 Eye suffers critical hit. 13879_ Destroyed Lgt. Antimatter Reactor. 13879_ W-44 Eye destroyed. 13882_ K-01 Serf collects debris. 13898_ Dropped Particle Reactor. 13899_ Acquired Lgt. Antimatter Reactor. 13952_ Connecting with Fabricator... Map ----- +----------------------------------------------------+ | ?#""" #??????????????????????????????????????? | | ?#"R #??????????????????????????????????????? | | ?#""" #??????????????????????????????????????? | | ?#""" ##+#???????????????????????????????????? | | ?# ## ???????????????????????????????????? | | ?? ## #???????????????????????????????????? | | ???? ??# #???????????????????????????????????? | | ######+##### #?#######???????????????????????????? | | #?# #???????????????????????????? | | ### #???????????????????????????? | | #???????????????????????????? | | "" ### #???????????????????????????? | | """ #?# #???????????????????????????? | | F" #?## ##???????????????????????????? | | """ ##+#??# ##+###???????????????????????? | | "" #?????# #########???????????????? | | #?????# ????????????? | | #?????# ##### ##+???????????????? | | #?????##+####+######???????????????????? | | +######+###??????# Z #???????????????????? | | ??????????????# #???????????????????? | | ????????????# #???????????????????? | | ??????????# +???????????????????? | | #????????# #???????????????????? | | #????????# | #???????????????????? | | #????????# @ #???????????????????? | | #########????????#############???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 51 Energy Capacity 1380 Matter Stores 408 Matter Capacity 600 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 110 Power Amplification 20 Armor Coverage 225 Resistance: TH 25 Core Shielding 20 Power Shielding 90 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Target Analysis 8 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Assault Drone Bay | x1 | -3/Research Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . 2 . . . 6 . . . . 2 2 . . . . 2 2 . Power 2 | . . . . . 2 . . . . . . . . . . . . . Propulsion 4 | . 2 . . . . . . . . . 1 . . . . . 1 . Utility 9 | . . . . . 3 . . . . 2 1 . . . . 2 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 285 | . 6 13 . 6 8 11 5 . . 8 84 79 1 6 4 . 37 17 Parts Lost 111 | . . 3 . . 2 1 1 . . 3 23 32 . 3 . . 17 26 Damage Taken 15332 | . 42 541 . . 368 81 111 . . 897 2927 3732 . 484 . . 1863 4286 Core 2920 | . 12 47 . . 39 . 39 . . 218 541 352 . 49 . . 201 1422 Player 2/Cogmind (%) 70 | . 28 33 . . 50 . 43 . . 45 69 51 . 55 . . 73 97 Absorbed by Shields 324 | . . . . . . 25 33 . . 123 . . . . . . 143 . Damage Inflicted 23478 | . 70 758 . . 814 238 646 . . 1621 4563 8438 . 936 . . 3039 2355 Player 2/Cogmind (%) 58 | . 35 56 . . 78 26 57 . . 40 55 74 . 57 . . 49 60 Combat Hostiles Destroyed 136 | . 1 18 . . 6 3 7 . . 17 25 30 . 6 . . 16 7 Player 2/Cogmind (%) 60 | . 50 72 . . 75 50 77 . . 45 52 73 . 54 . . 59 63 Game ------ Seed TitaniumManeuveringFrame Manual? 0 Play Time 02:04:18 Cumulative 258.1 hours Start 2020.05.04 @ 19:51:13 End 2020.05.06 @ 21:41:30 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 396 Rogue 395 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 66 Gallery% 80 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 30eaa569-13f9-405f-adec-6a54aab5ca73