Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 23:29:00 Player: stixxx Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (2102) 2102 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11133) 11133 TOTAL SCORE: 16995 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 116 Prayed to X0-1V1 5000 Major X0-1V1 Interference 6000 Cogmind --------- Core Integrity 0/600 Matter 425/500 Energy 101/310 System Corruption 13% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Hacking Suite X0-1V1's Piety Tracker > --- WEAPON (4) ------- (None) > --- INVENTORY (6) ---- Improved Ion Engine Light Nuclear Core Gatling Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Hacking Suite X0-1V1's Piety Tracker > --- WEAPON ----------- Precision Shock Rifle Gatling Laser Gatling Laser Flak Gun > --- INVENTORY -------- Improved Ion Engine Cesium-ion Thruster Improved Heat Sink Rocket Launcher [Rating: 58] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Core Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Special Weapon Welding Torch Build | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Slots Evolved 8 | . . . 4 2 . . 2 Power . | . . . . . . . . Propulsion 3 | . . . 2 . . . 1 Utility 3 | . . . 1 1 . . 1 Weapon 2 | . . . 1 1 . . . Parts Attached 56 | 6 4 4 17 7 2 . 16 Power 7 | 1 . 1 2 . . . 3 Engine 5 | 1 . 1 2 . . . 1 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 15 | 2 . 2 6 . . . 5 Treads 6 | . . 2 2 . . . 2 Leg 7 | 2 . . 4 . . . 1 Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 15 | 1 3 . 3 3 1 . 4 Device 9 | . 1 . 1 2 1 . 4 Storage 1 | 1 . . . . . . . Processor 1 | . . . 1 . . . . Hackware 1 | . . . . 1 . . . Protection 3 | . 2 . 1 . . . . Artifact . | . . . . . . . . Weapon 19 | 2 1 1 6 4 1 . 4 Energy Gun 9 | 2 . 1 . 3 . . 3 Energy Cannon 3 | . . . 3 . . . . Ballistic Gun 4 | . . . 2 1 1 . . Ballistic Cannon 2 | . 1 . 1 . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 . 1 1 . . . Parts Lost 37 | . . 4 9 2 3 . 19 Power 5 | . . 1 2 . . . 2 Propulsion 12 | . . 2 2 1 1 . 6 Utility 10 | . . . 3 . 1 . 6 Weapon 10 | . . 1 2 1 1 . 5 Highest Loss Streak 5 | . . 3 5 1 3 . 5 To Critical Strikes . | . . . . . . . . Average Backups 3 | 1 7 4 4 3 3 2 3 Power . | . 1 1 . 1 . 1 1 Propulsion . | . 3 1 . . . . . Utility 1 | . . . 1 1 1 . . Weapon 1 | . 1 2 1 . 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 8 | . 2 . 2 2 . 1 1 Power 1 | . . . . . . . 1 Propulsion 3 | . 2 . . 1 . . . Utility 2 | . . . 1 . . 1 . Weapon 2 | . . . 1 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 78 | . 93 81 85 96 85 76 50 Engine 6 | . 14 6 7 7 7 7 3 Treads 7 | . . 12 25 . . . 1 Leg 13 | . 27 11 2 29 20 15 3 Device 14 | . . 14 5 21 21 23 15 Processor 2 | . . . 8 1 . . . Hackware 4 | . . . . 6 7 7 6 Protection 4 | . 8 14 12 . . . . Energy Gun 12 | . 15 8 5 17 20 15 10 Energy Cannon 1 | . . . 4 2 . . . Ballistic Gun 5 | . . . 8 6 7 7 2 Ballistic Cannon 2 | . 11 14 5 . . . . Peak Build Rating 58 | 6 19 19 32 58 55 45 46 Average Rating 36 | 4 7 17 24 55 51 44 35 On Entrance 27 | . 6 19 19 30 55 45 44 Avg Prop Armor Cover (%) 4 | . . . 5 4 5 . 2 Naked Turns . | . . . . . . . . Heaviest Build 27 | 13 16 12 27 27 25 21 21 Greatest Support 83 | 20 20 40 83 66 34 34 60 Greatest Overweight (x) 6 | 2 1 2 1 . . . 6 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 5 5 5 6 6 6 Average Capacity 5 | 6 7 5 5 5 5 6 6 Most Carried 8 | 4 8 5 5 5 5 5 6 Average Carried 4 | 2 7 4 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 6 6 6 Final Carried 5 | 4 5 1 5 5 4 5 3 Class Distribution -------------------- 31% | Mutant 25% | Scavenger-Gunner 18% | Tank 12% | Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Fac Matter Collected 1652 | 204 96 46 724 163 237 . 182 Remotely . | . . . . . . . . Salvage Created 2226 | . 232 35 947 236 214 . 562 Parts 121 | . 10 5 45 13 15 . 33 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . 10 . . Prevented 7 | . . . . . 7 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Combat Hostiles Destroyed 52 | . 8 1 20 4 6 . 13 Guns 29 | . 2 . 9 2 6 . 10 Cannons 17 | . 3 1 10 2 . . 1 AOE 5 | . 3 . . . . . 2 Classes Destroyed 11 | . 2 1 5 . . . 3 Worker 1 | . . . 1 . . . . Builder 1 | . . . . . . . 1 Recycler 3 | . . . 2 . . . 1 Watcher 3 | . . . 2 . . . 1 Swarmer 19 | . 3 . 7 . 4 . 5 Grunt 16 | . 5 . 7 . . . 4 Sentry 10 | . . . 5 4 1 . . Specialist 1 | . . . . . . . 1 Hunter 3 | . . . 1 . 1 . 1 Programmer 2 | . . . . . . . 2 Subdweller 1 | . . 1 . . . . . Best Kill Streak 7 | . 5 1 7 1 4 . 4 Combat Bots Only 5 | . 5 1 4 1 4 . 4 Max Kills in Single Turn 3 | . 3 1 2 1 2 . 2 Gunslinging 1 | . . . . . 1 . 1 Exploded 3 | . 3 . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Hostile Shots Fired 493 | . 19 27 159 132 27 . 129 Missed 163 | . 6 7 43 66 8 . 33 Hits 330 | . 13 20 116 66 19 . 96 Projectile 330 | . 13 20 116 66 19 . 96 Critical Strikes 5 | . 1 1 1 . . . 2 Actively Blocked 1 | . 1 . . . . . . Damage Taken 4893 | . 180 415 1551 575 230 . 1942 Core 1052 | . 38 139 170 34 33 . 638 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 57 | . 7 32 18 . . . . Core Remaining (%) 71 | 100 . 29 62 . . 93 . Volleys Fired 139 | . 13 8 65 12 6 . 35 Largest 4 | . 2 2 3 4 4 . 3 Hottest 243 | . 70 70 135 243 243 . 163 Shots Fired 292 | . 26 15 133 31 22 . 65 Gun 194 | . 13 7 68 21 22 . 63 Cannon 96 | . 13 8 65 10 . . . Launcher . | . . . . . . . . Special 2 | . . . . . . . 2 Kinetic 126 | . 13 8 74 9 6 . 16 Thermal 129 | . . . 50 19 12 . 48 Explosive . | . . . . . . . . Electromagnetic 37 | . 13 7 9 3 4 . 1 Robot Hit Streak 22 | . 8 9 22 12 6 . 15 Robot Miss Streak 8 | . 4 5 8 1 7 . 5 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . . 1 . 2 . 2 Max Gunslinging Chain 1 | . . . 1 . 1 . 1 Shots Hit Robots 217 | . 17 8 95 26 16 . 55 Core Hits 132 | . 9 3 40 18 14 . 48 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . . 1 Burn 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4936 | . 440 114 2005 609 218 . 1550 Guns 2562 | . 113 31 768 373 218 . 1059 Cannons 1939 | . 162 83 980 229 . . 485 Explosions 411 | . 165 . 246 . . . . Melee . | . . . . . . . . Ramming 18 | . . . 11 7 . . . Kinetic 1604 | . 162 83 992 122 24 . 221 Thermal 2437 | . 165 . 860 428 140 . 844 Explosive . | . . . . . . . . Electromagnetic 392 | . 113 31 142 52 54 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Entropic 485 | . . . . . . . 485 Highest Corruption 18 | . . . 18 1 1 . 12 Average Corruption 6 | . . . 18 1 1 . 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 50 | . . . 1 8 3 . 38 Message Errors 14 | . . . . 3 1 . 10 Matter Fused 10 | . . . . 2 . . 8 Heat Flow Errors 8 | . . . 1 . 1 . 6 Energy Discharges 4 | . . . . . . . 4 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 4 | . . . . 2 1 . 1 Data Loss (major) 4 | . . . . . . . 4 Misfires 1 | . . . . 1 . . . Misdirections 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 517 | . 30 . 52 . . . 435 Projectiles 444 | . . . 9 . . . 435 Explosions 73 | . 30 . 43 . . . . Melee . | . . . . . . . . Knockbacks 7 | . 5 1 1 . . . . Impact . | . . . . . . . . Kinetic 6 | . 4 1 1 . . . . Secondary 1 | . 1 . . . . . . Self-Inflicted Damage 126 | . 40 . 86 . . . . Shots 3 | . 1 . 2 . . . . Rammed . | . . . . . . . . Targets Rammed 4 | . . . 3 1 . . . Kicked 4 | . . . 3 1 . . . Crushed . | . . . . . . . . Highest Temperature 533 | . 117 . 533 66 78 . 229 Average Temperature 128 | . 38 . 176 26 24 . 76 Received Heat Transfer 798 | . 57 48 414 114 12 . 153 Effects 15 | . . . 15 . . . . Shutdowns 2 | . . . 2 . . . . Interference 7 | . . . 7 . . . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 2 | . . . 2 . . . . Damage (major) 2 | . . . 2 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . 1 2 1 . 6 Heat Transferred 4520 | . 200 . 1297 820 325 . 1878 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Maximum Alert Level 2 | . . . 2 1 . . . Low Security (%) 86 | 100 100 . 78 75 . . 100 Level 1 9 | . . . 8 24 . . . Level 2 4 | . . . 13 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 597 | . 153 . 597 258 . . 137 Initial 258 | . . . . 258 . . . Average 99 | . 35 . 143 131 . . 55 Influence Increases 2018 | . 248 . 926 120 140 . 584 Destroy 0b10 Robot/C 1100 | . 160 . 400 80 120 . 340 Destroy 0b10 Robot/NC 40 | . . . 25 . . . 15 Destroy Leader 276 | . 40 . 104 40 20 . 72 Allied During Kill 12 | . . . . . . . 12 Trap Triggered on 0b10 20 | . . . . . . . 20 Successful Hack 20 | . . . . . . . 20 Disable Machine 45 | . . . 45 . . . . Destroy Structure 37 | . 3 . 34 . . . . Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 165 | . 45 . 30 . . . 90 Miscellaneous 288 | . . . 288 . . . . Influence Decreases 1988 | . 105 143 357 689 132 8 554 Entered New Map 383 | . . 70 . 311 . 2 . Time Decay 1292 | . 105 50 267 368 122 6 374 Lost Part 253 | . . 23 90 10 10 . 120 Lost Ally 60 | . . . . . . . 60 Squads Dispatched 21 | . 2 . 5 3 . . 11 Investigation 5 | . 1 . 2 . . . 2 Extermination 4 | . . . . 2 . . 2 Reinforcement 7 | . 1 . 1 1 . . 4 Assault 1 | . . . 1 . . . . Garrison 4 | . . . 1 . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Distress Signals 4 | . 1 . 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . 12 2 38 9 5 . 34 Peak Tracking Total 7 | . 5 2 7 2 4 . 4 Tactical Retreats 8 | . 2 . 2 . . . 4 Traps | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Traps Triggered 6 | . 2 . 2 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . . . 6 Reprogrammed . | . . . . . . . . Reused 2 | . . . . . . . 2 Traps Extracted . | . . . . . . . . Installed 3 | . . . . . . . 3 Triggered 2 | . . . . . . . 2 Most Traps Carried 3 | . . . . . . 3 3 Machines | -11 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Fac Machines Disabled 3 | . . . 3 . . . . Max in Single Turn 2 | . . . 2 . . . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Machines Accessed 13 | . 2 . 3 3 . . 5 Terminals 12 | . 2 . 2 3 . . 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 29 | . 5 . 7 6 . . 11 Successful 8 | . . . 2 1 . . 5 Failed 21 | . 5 . 5 5 . . 6 Catastrophic 8 | . 2 . 1 2 . . 3 Database Lockouts . | . . . . . . . . Manual 20 | . 4 . 5 5 . . 6 Terminals 27 | . 5 . 5 6 . . 11 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 7 | . . . 1 1 . . 5 Record 2 | . . . . . . . 2 Robot Analysis 1 | . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . . 1 . . . Disarm Traps 1 | . . . . . . . 1 Recall Investigation 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 2 . 2 3 . . 5 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Total Allies 3 | . . . . . . . 3 Largest Group 2 | . . . . . . . 2 Highest-Rated Group 80 | . . . . . . . 80 Highest-Rated Ally 40 | . . . . . . . 40 Total Orders . | . . . . . . . . Ally Attacks 19 | . . . . . . . 19 Total Damage 373 | . . . . . . . 373 Kills 4 | . . . . . . . 4 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . X0-1V1 Amusement Gains 116 | . 6 . 20 20 . . 70 Average Entertainment 9 | . 6 2 4 17 7 4 11 Good Acts 20 | . . . 7 6 3 1 3 Bad Acts 30 | . . . 17 2 . . 11 Intel | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Active Infowar (turns) 1326 | . . . 888 . . . 438 Optics 888 | . . . 888 . . . . Terrain 438 | . . . . . . . 438 Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered 4 | . . 2 . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Fac Turns Passed 4722 | 70 318 193 1159 933 614 251 1184 Spaces Moved 2620 | 49 205 102 502 595 451 192 524 Core 44 | 13 . 3 . . . . 28 Treads 541 | . . 34 430 . . . 77 Legs 1949 | 36 205 65 72 595 451 192 333 Wheels 43 | . . . . . . . 43 Hover . | . . . . . . . . Flight 43 | . . . . . . . 43 Fastest Speed 50 | 50 120 120 120 127 130 130 95 Average Speed 144 | 116 120 143 155 129 130 130 182 Slowest Speed 355 | 150 190 190 190 130 130 130 355 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 42 13 45 15 71 22 15 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . Scrap Searched 3 | . . . . . 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 31 | . 2 . 29 . . . . Melee . | . . . . . . . . Projectile 4 | . . . 4 . . . . AOE 27 | . 2 . 25 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Total 3291 | 59 251 133 782 734 463 193 676 Wait 408 | . 16 20 174 114 . 2 82 Move 2613 | 48 204 101 501 594 450 191 524 Hop . | . . . . . . . . Pick Up 30 | 5 7 . 9 3 2 . 4 Fast Attach 42 | 5 4 . 16 4 1 . 12 Attach 23 | 1 2 4 4 3 1 . 8 Detach 11 | . 1 . 4 2 . . 4 Swap 1 | . . . . . . . 1 Drop 17 | . 4 . 6 1 3 . 3 Fire 139 | . 13 8 65 12 6 . 35 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . . 3 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 3 | . . . . . . . 3 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 5) 373 | -10/Materials | Prayed at D.C.S.S. Altar Unit 389 | -10/Materials | Entered Subcaves 392 | -10/Subcaves | Learned location of Zion (-7) 494 | -10/Subcaves | Core integrity fell below 50% 538 | -10/Subcaves | Lost 3 parts (1p1n1w) 562 | -10/Subcaves | Discovered new exit (range 12) 582 | -10/Subcaves | Entered Materials 582 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 586 | -8/Materials | Matter capacity permanently improved by X0-1V1 (+200; -100 max core) 662 | -8/Materials | Identified exit to Factory 662 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 900 | -8/Materials | Garrison activated, responded to threat 917 | -8/Materials | Build established: Tank 1008 | -8/Materials | Identified exit to Storage 1118 | -8/Materials | Lost 3 parts (1p1u1w) 1214 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 15) 1505 | -8/Materials | X0-1V1 upgraded hostiles (x2) 1564 | -8/Materials | Lost 5 parts (1p2n1u1w) 1590 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (major) 1720 | -8/Materials | System corruption reached 10% 1741 | -8/Materials | Entered Factory 1741 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1778 | -7/Factory | X0-1V1 announced a LAN party 1780 | -7/Factory | Melee accuracy permanently improved by X0-1V1 (+5%; -50 max core) 1801 | -7/Factory | Build established: Mutant 1872 | -7/Factory | X0-1V1 sent you into danger 2213 | -7/Factory | X0-1V1 activates XOMVISION 2229 | -7/Factory | Build established: Scavenger-Gunner 2408 | -7/Factory | X0-1V1 activates XOMVISION 2667 | -7/Factory | Discovered new exit (range 6) 2674 | -7/Factory | Entered Lower Caves 2693 | -7/Lower Caves | Learned location of 1 exit from Factory 2755 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2817 | -7/Lower Caves | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 3060 | -7/Lower Caves | Identified exit to Lower Caves 3133 | -7/Lower Caves | Lost 3 parts (1n1u1w) 3288 | -7/Lower Caves | Entered another Lower Caves area 3397 | -7/Lower Caves | Discovered new exit (range 5) 3402 | -7/Lower Caves | Build established: Gunner 3539 | -7/Lower Caves | Entered Factory 3539 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3540 | -6/Factory | Identified exit to Lower Caves 3669 | -6/Factory | System corruption reached 10% 3696 | -6/Factory | X0-1V1 redirected Transport squads to designated parking area 3881 | -6/Factory | Spotted B-75 Beast 3885 | -6/Factory | X0-1V1 sent allied X-62 Marksman (x3) 4071 | -6/Factory | X0-1V1 announced a LAN party 4151 | -6/Factory | Garrison activated, responded to threat 4230 | -6/Factory | X0-1V1 upgraded hostiles (x1) 4263 | -6/Factory | Lost 5 parts (1n2u2w) 4444 | -6/Factory | X0-1V1 caused items to flee you 4585 | -6/Factory | X0-1V1 vaporized surrounding terrain (radius 24) 4646 | -6/Factory | Build established: Mutant 4693 | -6/Factory | X0-1V1 sent hostile X-67 Chaingunner (x3) 4700 | -6/Factory | Core integrity fell below 50% 4719 | -6/Factory | Core integrity fell below 20% 4723 | -6/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- A3HFAEVZ0OMA:IFYOD|I Lgt. Fission Core destroyed. Hpw. Shock Rifle destroyed. Imp. Terrain Scanner destroyed. X0-1V1: "Your inner air conditioner seems to have fallen into disrepair." (-25 heat dissipation) Identified Fission Core. Hvy. Laser destroyed. Dropped Dirty Bomb Trap. Installed Dirty Bomb Trap. Carbon-fiber Leg destroyed. X-67 Chaingunner triggered Dirty Bomb Trap. An explosion rips through the floor. Adv. Heat Sink melted. X-67 Chaingunner destroyed. Nuclear Reactor explodes. Door malfunctions. X0-1V1 bursts into laughter! [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | """""""""" ##???????????????##??????????????? | | ! " ##??????????#??????? ???????????? | | ^ " """###########????????????????????? | | " " " #???????????"????????? | | " ^ """"""" #????#??"?"??????????? | | " + + """ """ ##???????"???????????? | | " """"""" """ """ #????????????????????? | | " " """ """ #????????????????????? | | """""""""" " ##########???#???????? | | " " """ # #???????????? | | = " ; """ # #??? ???????? | | """" "[ ; """ # #???????????? | | """" " ; ; "" #???? ??????? | | ="""" " ; ; "" + ???????? | | """" " ; p @x ; T" #### ??????? | | """"""" ;;;;###/#;;;;; "" #???????????? | | """"""""""""""# x [; "" #???????????? | | " # ###; #???????????? | | " [ + ???##########???????????? | | " [ # ????????????????????????? | | " + ???? ???? ??????????????? | | " " # ???????????? ??#????????? | | " " ????""" # ????????????????????????? | | " " "" ??????"??# ?????????????????????????? | | " " " ????????? # ?????????????????????????? | | " " "???????????# o?????????????? ??????????? | | " " "???????????u ??????????? ?????????????? | | " " ????????????# ????? ????? ?????????????? | | " #??????????????? ??????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 18 Energy Capacity 940 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club Bumper Bots Chaos Is Inevitable Hard Hitter Throw Away The Key Challenges ------------ None Game ------ Seed BiometalDrainedExtractor Manual? 0 Play Time 01:08:34 Cumulative 17.8 hours Start 2026.09.22 @ 22:14:44 End 2026.09.22 @ 23:29:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 40b68a3f-13d7-4648-84df-bbaba1ef48fb