Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.17 @ 20:35:07

Player: W_W

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (156)     780
Value Destroyed (2742)     2742
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (413)                413
              TOTAL SCORE: 5875

 Bonus
-------
High Alert Combat Kills    63
Follower Combat Kills      50
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     254/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (120) Ox4
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (4) ------
       Improved Heat Sink
       Advanced Heat Sink
                Humpback
>               --- WEAPON (2) -------
                Gauss Rifle
           Mini Grenade Launcher
>               --- INVENTORY (24) ---
          Light Ion Engine
          Light Nuclear Core
                Aluminum Leg
                Carbon-fiber Leg
                Humpback
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
   Experimental Sensor Array
                Transport Network Coupler
                Transmission Jammer
                ECM Suite
                Power Shielding
       Hardened Light Armor Plating
                Hacking Suite
                Decoy Drone Bay (16/16)
         Guided Plasma Cannon
          Heavy Assault Rifle
                Rocket Launcher
                Datajack
                Maul

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
          Light Treads
>               --- UTILITY ----------
                Humpback
                Decoy Drone Bay
>               --- WEAPON -----------
         Guided Plasma Cannon
                Gauss Rifle
>               --- INVENTORY --------
                Humpback
  High-capacity Matter Pod
  High-capacity Matter Pod
  High-capacity Matter Pod
   Experimental Sensor Array
                Transport Network Coupler
                Transmission Jammer
                ECM Suite
                Power Shielding
       Hardened Light Armor Plating
                Hacking Suite
          Heavy Assault Rifle
                Rocket Launcher
           Mini Grenade Launcher
                Datajack
                Maul
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             83   | 8   19  7   10  11  9   19  
  Power                    5    | 1   1   1   1   .   .   1   
    Engine                 5    | 1   1   1   1   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | 3   3   .   4   1   .   4   
    Treads                 10   | 2   3   .   4   1   .   .   
    Leg                    1    | 1   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   2   
  Utility                  19   | 2   4   .   2   1   8   2   
    Device                 6    | .   .   .   1   .   3   2   
    Storage                8    | 2   4   .   .   .   2   .   
    Processor              2    | .   .   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   44   | 2   11  6   3   9   1   12  
    Energy Gun             3    | 1   1   1   .   .   .   .   
    Energy Cannon          6    | .   .   .   .   1   1   4   
    Ballistic Gun          13   | 1   4   2   2   2   .   2   
    Ballistic Cannon       2    | .   .   1   .   1   .   .   
    Launcher               9    | .   3   .   1   1   .   4   
    Special Weapon         4    | .   3   1   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   3   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   1   .   1   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   4   .   
Parts Lost                 13   | .   2   .   2   8   .   1   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               4    | .   1   .   .   2   .   1   
  Utility                  2    | .   .   .   .   2   .   .   
  Weapon                   6    | .   1   .   2   3   .   .   
  Highest Loss Streak      4    | .   1   .   1   4   .   1   
Average Slot Usage (%)     82   | .   98  100 99  93  59  61  
  Engine                   8    | .   14  14  11  8   .   6   
  Treads                   17   | .   27  28  22  19  11  5   
  Wheel                    1    | .   .   .   .   .   .   4   
  Device                   5    | .   .   .   11  9   .   8   
  Storage                  20   | .   28  28  22  22  21  11  
  Processor                3    | .   .   .   10  11  3   .   
  Energy Gun               1    | .   2   1   6   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   7   6   
  Ballistic Gun            9    | .   16  16  10  4   .   7   
  Ballistic Cannon         3    | .   .   8   4   8   .   .   
  Launcher                 2    | .   6   .   .   1   .   3   
  Impact Weapon            3    | .   .   .   .   6   11  4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             141  | 17  57  65  67  62  141 108 
  Greatest Support         40   | 40  40  40  40  40  20  20  
  Greatest Overweight (x)  31   | 1   2   1   3   3   7   31  
  Average Overweight (x)   2    | .   .   1   1   1   2   5   
Largest Inventory Capacity 38   | 8   18  18  18  18  38  24  
  Average Capacity         19   | 7   15  18  18  18  18  24  
  Most Carried             23   | 6   18  18  18  18  18  23  
  Average Carried          16   | 2   13  17  17  17  14  19  
  Final Capacity           24   | 8   18  18  18  18  24  24  
  Final Carried            23   | 4   18  18  18  15  15  23  

 Class Distribution 
--------------------
 62% | Mutant
 24% | Hauler-Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           2758 | 349  628  515  381  292  230  363  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4215 | 259  729  776  1072 824  .    555  
  Parts                    276  | 27   55   57   72   29   .    36   
Haulers Intercepted        1    | .    1    .    .    .    .    .    
Recyclers Shooed           7    | .    4    2    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  95   | .   16  25  24  17  .   13  
  Melee                    2    | .   .   .   .   1   .   1   
  Guns                     49   | .   13  12  19  3   .   2   
  Cannons                  30   | .   .   13  3   9   .   5   
  AOE                      10   | .   3   .   2   1   .   4   
Classes Destroyed          12   | 3   6   .   1   1   .   1   
  Worker                   19   | 2   4   1   2   5   .   5   
  Builder                  4    | .   1   .   1   2   .   .   
  Tunneler                 17   | 9   .   3   .   3   .   2   
  Hauler                   1    | .   1   .   .   .   .   .   
  Recycler                 12   | 1   3   1   2   3   .   2   
  Operator                 2    | .   2   .   .   .   .   .   
  Watcher                  6    | .   3   .   3   .   .   .   
  Swarmer                  48   | .   9   9   11  10  .   9   
  Grunt                    36   | .   7   16  6   4   .   3   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   9    | .   .   .   7   2   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           8    | 6   8   7   6   6   .   4   
  Combat Bots Only         7    | .   6   7   4   4   .   4   
Max Kills in Single Turn   4    | 1   2   1   2   1   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   1   1   .   4   
  Melee                    1    | .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               3410 | .    806  464  685  1036 .    419  
  Core                     609  | .    144  45   166  157  .    97   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         62   | 100  .    24   .    .    .    .    
Volleys Fired              378  | 25   105  66   62   46   .    74   
  Largest                  2    | 2    2    2    2    2    .    2    
  Hottest                  120  | 70   100  100  114  95   .    120  
Shots Fired                552  | 45   134  120  120  57   .    76   
  Gun                      383  | 45   118  64   99   15   .    42   
  Cannon                   134  | .    .    45   19   41   .    29   
  Launcher                 19   | .    11   .    2    1    .    5    
  Special                  16   | .    5    11   .    .    .    .    
  Kinetic                  402  | 25   91   109  81   54   .    42   
  Thermal                  129  | 20   32   11   37   .    .    29   
  Explosive                19   | .    11   .    2    1    .    5    
  Electromagnetic          2    | .    .    .    .    2    .    .    
  Robot Hit Streak         19   | 8    11   13   19   15   .    13   
  Robot Miss Streak        5    | 2    4    3    5    4    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           366  | 27   77   79   73   68   .    42   
  Core Hits                173  | 12   41   39   39   22   .    20   
  Critical Hits            8    | 1    1    3    .    1    .    2    
  Critical Kills           3    | 1    1    1    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    2    .    1    .    2    
Melee Attacks              45   | .    .    2    .    35   .    8    
  Impact                   37   | .    .    .    .    29   .    8    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            17   | .    .    1    .    12   .    4    
    Combat Hostiles        1    | .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8732 | 330  1588 1295 1383 2098 .    2038 
  Guns                     3728 | 328  1009 660  1099 113  .    519  
  Cannons                  1990 | .    .    596  124  527  .    743  
  Explosions               1103 | .    555  .    147  82   .    319  
  Melee                    1780 | .    .    .    .    1375 .    405  
  Ramming                  107  | 2    .    39   13   1    .    52   
  Kinetic                  3990 | 163  770  1256 680  602  .    519  
  Thermal                  1791 | 165  263  .    543  77   .    743  
  Explosive                1026 | .    555  .    147  5    .    319  
  Electromagnetic          38   | .    .    .    .    38   .    .    
  Impact                   1780 | .    .    .    .    1375 .    405  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            697  | .    12   6    1    489  .    189  
  Projectiles              98   | .    .    6    .    54   .    38   
  Explosions               23   | .    12   .    1    .    .    10   
  Melee                    576  | .    .    .    .    435  .    141  
Knockbacks                 19   | .    .    5    1    10   .    3    
  Impact                   11   | .    .    .    .    8    .    3    
  Kinetic                  6    | .    .    4    1    1    .    .    
  Secondary                2    | .    .    1    .    1    .    .    
Self-Inflicted Damage      142  | .    56   .    .    37   .    49   
  Shots                    5    | .    3    .    .    1    .    1    
  Rammed                   9    | 1    .    4    1    1    .    2    
Targets Rammed             11   | 2    .    5    1    1    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  2    | 1    .    1    .    .    .    .    
Highest Temperature        305  | 72   99   40   255  30   .    305  
  Average Temperature      67   | 27   30   10   97   15   .    119  
  Received Heat Transfer   630  | .    198  132  168  123  .    9    
  Effects                  1    | .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Fried              17   | .    .    .    .    14   .    3    
  Impact Corruptions       31   | .    .    .    .    24   .    7    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             7    | 2    2    .    .    .    .    3    
  Heat Transferred         3976 | 481  753  .    962  100  .    1680 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             529  | 60  279 313 529 293 .   174 
  Initial                  198  | .   39  37  121 198 .   .   
  Average                  129  | 30  122 131 358 114 .   46  
Maximum Alert Level        2    | .   1   1   2   1   .   .   
  Low Security (%)         77   | 100 86  71  12  79  .   100 
  Level 1                  15   | .   13  28  37  20  .   .   
  Level 2                  7    | .   .   .   49  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   3   .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           6    | .   3   2   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              126  | .   28  28  36  16  .   18  
  Peak Tracking Total      6    | .   6   4   5   4   .   4   
  Tactical Retreats        5    | .   2   2   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          10   | .   3   .   3   .   .   4   
  Max in Single Turn       2    | .   2   .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          23   | .   8   1   10  .   4   .   
  Terminals                13   | .   5   .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                105  | .   22  1   33  .   49  .   
  Successful               84   | .   16  1   18  .   49  .   
  Failed                   21   | .   6   .   15  .   .   .   
    Catastrophic           4    | .   1   .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   
  Terminals                43   | .   17  .   26  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          6    | .   2   .   4   .   .   .   
  Recycling Units          6    | .   3   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             74   | .   11  1   13  .   49  .   
  Record                   56   | .   5   .   2   .   49  .   
  Robot Analysis           1    | .   .   .   1   .   .   .   
  Prototype ID Bank        5    | .   1   .   4   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   2   .   .   .   
  Locate Traps             3    | .   1   .   2   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   
  Maintenance Status       2    | .   1   .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   2   .   .   .   
  Scan Component           3    | .   1   .   2   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       6    | .   3   .   3   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   
  Report Inventory         3    | .   2   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   7   .   6   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          12   | .   .   .   12  .   .   .   
  Retrieved Matter         12   | .   .   .   12  .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               1    | .   .   1   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   
Total Orders               4    | .   .   .   .   .   .   4   
  EXPLORE                  1    | .   .   .   .   .   .   1   
  RETURN                   3    | .   .   .   .   .   .   3   
Ally Attacks               8    | .   .   8   .   .   .   .   
  Total Damage             86   | .   .   86  .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       1    | .   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             3    | .   .   .   .   .   3   .   
  Drone Recoveries         3    | .   .   .   .   .   .   3   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               11102 | 283  1696 1507 1370 1807 1405 3034 
Spaces Moved               4508  | 135  763  664  576  848  628  894  
  Core                     50    | 39   .    .    .    .    .    11   
  Treads                   3971  | 96   763  664  576  848  628  396  
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   434   | .    .    .    .    .    .    434  
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   53    | .    .    .    .    .    .    53   
  Fastest Speed            50    | 50   160  180  180  180  200  120  
  Average Speed            200   | 141  176  180  180  185  216  258  
  Slowest Speed            1880  | 160  200  180  220  220  300  1880 
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       77    | 4    98   91   78   99   92   79   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    
  Known Exits Taken        2     | .    .    .    1    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    1    .    
Scrap Searched             7     | .    .    3    .    3    .    1    
Spaces Dug                 11    | .    4    .    .    7    .    .    
Terrain Destroyed          133   | .    49   2    14   15   .    53   
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               12    | .    4    2    .    1    .    5    
  AOE                      121   | .    45   .    14   14   .    48   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Total                      5932 | 182  976  829  791  958  680  1516 
  Wait                     772  | .    41   76   122  12   15   506  
  Move                     4502 | 134  762  663  575  847  627  894  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  78   | 11   27   3    12   3    13   9    
  Fast Attach              11   | 1    2    2    1    .    1    4    
  Attach                   38   | 7    9    .    6    4    8    4    
  Detach                   14   | 1    9    .    .    .    2    2    
  Swap                     34   | .    8    5    3    7    .    11   
  Drop                     48   | 1    13   7    9    2    14   2    
  Fire                     378  | 25   105  66   62   46   .    74   
  Melee                    45   | .    .    2    .    35   .    8    
  Ram                      1    | .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    10   | 2    .    5    1    1    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 1 exit: *Mat)

 History 
---------
  Turn | Location      | Event
    22 | -11/Scrapyard | Discovered new exit (range 14)
   284 | -11/Scrapyard | Entered Materials
   332 | -10/Materials | Build established: Mutant
   576 | -10/Materials | Discovered new exit (range 15)
   854 | -10/Materials | Discovered new exit (range 7)
  1206 | -10/Materials | Discovered new exit (range 13)
  1284 | -10/Materials | Repaired Assault Rifle?
  1370 | -10/Materials | Discovered new exit (range 5)
  1515 | -10/Materials | Discovered new exit (range 16)
  1552 | -10/Materials | Core integrity fell below 50%
  1980 | -10/Materials | Entered Mines
  2007 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2105 | -10/Mines     | Found the Drone Emporium
  2122 | -10/Mines     | Found Prototype Device
  2179 | -10/Mines     | Excavation squad dispatched
  2179 | -10/Mines     | A large section of the Mines collapsed
  2429 | -10/Mines     | Excavation squad dispatched
  2524 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2679 | -10/Mines     | Excavation squad dispatched
  2835 | -10/Mines     | Destroyed 7 combat bots
  2858 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  2865 | -10/Mines     | Found Prototype Device
  2924 | -10/Mines     | Learned Materials emergency access door positions
  2929 | -10/Mines     | Excavation squad dispatched
  3077 | -10/Mines     | Escorted by a lone wolf Derelict
  3179 | -10/Mines     | Excavation squad dispatched
  3350 | -10/Mines     | Discovered new exit (range 7)
  3487 | -10/Mines     | Entered Materials
  3487 | -9/Materials  | Evolved 2 slots: Utility x2
  3635 | -9/Materials  | Build established: Scavenger-Mutant
  4142 | -9/Materials  | Discovered new exit (range 6)
  4203 | -9/Materials  | Identified exit to Mines
  4623 | -9/Materials  | Build established: Mutant
  4690 | -9/Materials  | Discovered new exit (range 16)
  4857 | -9/Materials  | Entered Mines
  4952 | -9/Mines      | Assembled infested the area
  4991 | -9/Mines      | Met 8R-AWN
  5434 | -9/Mines      | Discovered new exit (range 9)
  5448 | -9/Mines      | Identified exit to Materials
  5714 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  5952 | -9/Mines      | Discovered exit to Materials (range 6)
  6002 | -9/Mines      | Discovered new exit (range 5)
  6390 | -9/Mines      | Core integrity fell below 50%
  6599 | -9/Mines      | Core integrity fell below 20%
  6620 | -9/Mines      | Lost 4 parts (1u3w)
  6662 | -9/Mines      | Identified exit to Exiles
  6664 | -9/Mines      | Entered Exiles
  6700 | -9/Exiles     | Discovered new exit (range 15)
  6762 | -9/Exiles     | Welcomed by 8R-AWN
  6792 | -9/Exiles     | Met EX-HEX
  6878 | -9/Exiles     | Met EX-BIN
  6942 | -9/Exiles     | Aligned with FarCom system
  6944 | -9/Exiles     | Given EX-Vault access code
  7026 | -9/Exiles     | Opened EX-Vault
  7038 | -9/Exiles     | Found Prototype Processor
  7039 | -9/Exiles     | Identified 0b10 Alert Chip
  7049 | -9/Exiles     | Found Prototype Device
  7050 | -9/Exiles     | Identified Chronowheel
  7050 | -9/Exiles     | Activated Chronowheel
  7061 | -9/Exiles     | Found Prototype Energy Cannon
  7062 | -9/Exiles     | Identified Gui. Plasma Cannon
  7112 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  7183 | -9/Exiles     | Learned location of Zion (-7)
  7212 | -9/Exiles     | Met EX-DEC
  7298 | -9/Exiles     | Visited The Gauntlet
  7964 | -9/Exiles     | Discovered new exit (range 14)
  8029 | -9/Exiles     | Identified Decoy Drone Bay
  8069 | -9/Exiles     | Left Exiles lab with Gui. Plasma Cannon
  8069 | -9/Exiles     | Entered Mines
  8069 | -8/Mines      | Accompanied by 3 allies
  8183 | -8/Mines      | Build established: Hauler-Mutant
  8573 | -8/Mines      | Discovered exit to Materials (range 3)
 10944 | -8/Mines      | Build established: Scavenger-Mutant
 11103 | -8/Mines      | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
10639_ Acquired 10 matter.
10660_ K-01 Serf collects debris. <x3>
10709_ Slammed into T-07 Excavator.
10709_ Destroyed Wheel.
10709_ T-07 Excavator system corrupted by crushing effect.
10709_ T-07 Excavator knocked back.
10710_ T-07 Excavator system terminally corrupted.
10720_ K-01 Serf cleans the Core Extractor.
10969_ Slug penetrates K-01 Serf.
10969_ K-01 Serf destroyed.
10971_ Acquired 4 matter. <x2>
11021_ Slug penetrates Wall.
11022_ Acquired 2 matter. <x2>
11066_ K-01 Serf collects debris.
11077_ Slug penetrates R-06 Scavenger.
11086_ C-30 ARC bursts open, deploying its payload.
11086_ H-55 Commando unfolds itself.
11094_ K-01 Serf collects debris.
11099_ Core Extractor disabled.
11099_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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| ####### #????#   # ###????#####| ##   %     %   *[ |
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|   #????#       ##????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            250
Matter Stores              490
Matter Capacity            500
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThiefAssaultGravjet
  Manual?         0
Play Time         02:15:19
  Cumulative      31.0 hours
  Start           2020.10.17 @ 13:39:21
  End             2020.10.17 @ 20:35:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          23
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7211377a-51ef-4407-8478-3ec03b220200