Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.24 @ 19:25:57 Player: pinbox Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (81) 405 Value Destroyed (3295) 3295 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (647) 647 TOTAL SCORE: 8467 Bonus ------- High Alert Combat Kills 147 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 136/300 Energy 24/100 System Corruption 4% Temperature Cool (14) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Leg Armored Leg Armored Leg > --- UTILITY (6) ------ Advanced Signal Interpreter Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Matter Filter > --- WEAPON (4) ------- Thermic Laser Autogun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Hybrid Fission Core Hybrid Fission Core > --- PROPULSION ------- Improved Gravmag System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Target Analyzer Kinecellerator > --- WEAPON ----------- Gauss Rifle Coil Gun Magnetic Acceleration Cannon Antimatter Cannon > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Plasma Rifle Hypervelocity Gauss Rifle [Rating: 72] Favorites ----------- Power Hybrid Fission Core Engine Light Angular Momentum Engine Power Core Hybrid Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Antigrav System Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Kinecellerator Storage Small Storage Unit Processor Advanced Targeting Computer Protection Medium Reactive Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 1 | . . . . . . 1 . . . . Utility 4 | . . . 2 . 1 1 . . . . Weapon 2 | . . . . . 1 . . 1 . . Parts Attached 124 | 6 1 6 12 . 16 4 21 40 . 18 Power 17 | 1 . 1 1 . 2 . 2 9 . 1 Engine 11 | 1 . 1 1 . 2 . 1 4 . 1 Core 6 | . . . . . . . 1 5 . . Reactor . | . . . . . . . . . . . Propulsion 30 | 2 . 2 4 . 3 . 3 10 . 6 Treads . | . . . . . . . . . . . Leg 22 | 2 . 2 4 . 1 . 3 6 . 4 Wheel . | . . . . . . . . . . . Hover 4 | . . . . . . . . 4 . . Flight 4 | . . . . . 2 . . . . 2 Utility 38 | 1 1 1 4 . 6 3 7 10 . 5 Device 17 | . 1 1 3 . 3 1 . 6 . 2 Storage 2 | 1 . . 1 . . . . . . . Processor 18 | . . . . . 3 2 6 4 . 3 Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 39 | 2 . 2 3 . 5 1 9 11 . 6 Energy Gun 9 | . . 1 3 . 3 . 1 . . 1 Energy Cannon 9 | . . . . . . . 3 5 . 1 Ballistic Gun 12 | 2 . 1 . . . 1 1 4 . 3 Ballistic Cannon 8 | . . . . . 1 . 4 2 . 1 Launcher 1 | . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 2 1 . 2 . . Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 1 | . . . . . . . . 1 . . Parts Lost 34 | . . . 1 . 1 . 12 9 5 6 Power 6 | . . . 1 . . . 2 2 . 1 Propulsion 7 | . . . . . 1 . 2 2 2 . Utility 10 | . . . . . . . 3 3 1 3 Weapon 11 | . . . . . . . 5 2 2 2 Highest Loss Streak 6 | . . . 1 . 1 . 6 3 5 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | 1 5 7 6 7 7 2 3 4 4 3 Power . | . 1 1 1 1 . . . . . . Propulsion 1 | . 2 2 2 2 2 . . . . . Utility 2 | . . 1 . 1 2 2 2 2 3 3 Weapon 1 | . 1 2 1 3 1 . . 1 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 12 | . . 2 3 . 4 . . 3 . . Power 1 | . . . . . 1 . . . . . Propulsion 4 | . . 2 1 . 1 . . . . . Utility 5 | . . . 1 . 2 . . 2 . . Weapon 2 | . . . 1 . . . . 1 . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 99 99 100 93 85 75 97 84 65 Engine 6 | . 14 14 10 11 8 7 3 4 . . Core 3 | . . . . . . . 1 7 10 . Leg 13 | . 28 28 22 22 13 . 5 13 . 7 Hover 2 | . . . . . . . . 6 14 . Flight 1 | . . . . . 3 15 4 . . 2 Device 14 | . 11 14 32 33 21 28 6 9 4 1 Storage 3 | . 14 14 11 11 7 . . . . . Processor 21 | . . . . . 15 15 35 28 33 37 Energy Gun 6 | . . 7 15 22 20 10 3 . . 4 Energy Cannon 3 | . . . . . . . 3 8 4 . Ballistic Gun 7 | . 28 20 6 . . . . 7 9 10 Ballistic Cannon 4 | . . . . . . . 7 9 4 . Peak Build Rating 72 | 6 7 10 19 19 31 35 42 72 72 52 Average Rating 39 | 4 6 8 14 19 26 29 31 63 55 32 On Entrance 22 | . 6 7 10 19 19 21 32 42 71 15 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 51 | 12 13 14 24 24 27 14 47 51 47 26 Greatest Support 55 | 20 20 20 23 23 28 19 35 55 42 48 Greatest Overweight (x) 14 | . . . 1 1 1 . 14 12 2 7 Average Overweight (x) . | . . . . 1 . . 1 . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 10 8 5 5 5 5 5 Most Carried 10 | 4 7 8 8 7 10 5 5 5 5 5 Average Carried 4 | 1 5 7 6 7 7 2 3 4 4 3 Final Capacity 10 | 8 8 8 10 10 5 5 5 5 5 5 Final Carried 7 | 4 7 7 7 7 5 2 5 3 5 . Class Distribution -------------------- 29% | Scavenger-Gunner 24% | Mutant 17% | Gunner 10% | Scavenger-Mutant 10% | Skirmisher 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Sprinter | -7/Factory Mutant | -7/DSF Scavenger-Gunner | -6/Factory Gunner | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Matter Collected 2779 | 35 61 137 268 . 208 . 524 1284 . 262 Remotely . | . . . . . . . . . . . Salvage Created 3386 | . 110 137 325 . 387 28 423 1641 . 335 Parts 160 | . 5 14 19 . 25 1 17 65 . 14 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Combat Hostiles Destroyed 63 | . 2 5 6 . 8 . 10 25 . 7 Guns 41 | . 2 5 5 . 8 . 4 10 . 7 Cannons 20 | . . . . . . . 6 14 . . Classes Destroyed 13 | . 2 1 2 . 3 1 2 2 . . Worker 1 | . . . . . . . . 1 . . Builder 3 | . . . . . . 1 . 2 . . Recycler 4 | . . . . . 1 . . 2 . 1 Operator 1 | . . . . . . . . 1 . . Watcher 9 | . 1 . 2 . 1 . . 5 . . Swarmer 15 | . . 3 . . 3 . . 3 . 6 Grunt 26 | . 2 2 4 . . . 4 14 . . Brawler 2 | . . . 1 . . . . 1 . . Sentry 8 | . . . 1 . 2 . 1 4 . . Specialist 1 | . . . . . . . 1 . . . Hunter 4 | . . . . . 2 . 2 . . . Programmer 4 | . . . . . . . 1 3 . . Heavy 3 | . . . . . 1 . 1 . . 1 Best Kill Streak 6 | . 2 3 2 . 3 1 4 6 . 4 Combat Bots Only 4 | . 2 3 2 . 3 . 4 4 . 3 Max Kills in Single Turn 2 | . 1 1 1 . 2 1 1 2 . 1 Gunslinging 1 | . . . . . 1 . . 1 . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Hostile Shots Fired 581 | . 17 24 26 . 43 . 174 190 3 104 Missed 171 | . 8 . 5 . 15 . 56 62 . 25 Hits 410 | . 9 24 21 . 28 . 118 128 3 79 Melee 8 | . . . 1 . . . . 4 3 . Projectile 402 | . 9 24 20 . 28 . 118 124 . 79 AOE 1 | . . . . . 1 . . . . . Critical Strikes 15 | . . . . . 2 . 2 7 2 2 Damage Taken 7092 | . 98 240 309 . 626 . 1764 2244 164 1647 Core 1681 | . 22 64 97 . 161 . 487 289 111 450 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 203 | . . . . . . . 203 . . . Core Remaining (%) 68 | 100 . 65 . 75 70 . 30 . . . Volleys Fired 203 | . 10 17 28 . 25 2 32 57 . 32 Largest 4 | . 2 2 2 . 3 2 3 4 . 4 Hottest 340 | . 40 85 122 . 183 122 255 340 . 154 Shots Fired 491 | . 20 34 56 . 74 4 53 196 . 54 Gun 306 | . 20 34 56 . 74 4 11 53 . 54 Cannon 184 | . . . . . . . 41 143 . . Launcher 1 | . . . . . . . 1 . . . Special . | . . . . . . . . . . . Kinetic 239 | . 20 27 16 . . . 35 118 . 23 Thermal 239 | . . 7 40 . 74 4 17 66 . 31 Explosive 1 | . . . . . . . 1 . . . Electromagnetic 12 | . . . . . . . . 12 . . Robot Hit Streak 17 | . 6 3 12 . 15 3 14 17 . 13 Robot Miss Streak 4 | . 1 4 3 . 4 1 2 2 . 3 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 6 | . 1 . . . 3 . . 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 . . Shots Hit Robots 346 | . 15 18 40 . 53 3 39 135 . 43 Core Hits 136 | . 5 8 13 . 18 1 21 54 . 16 Critical Kills 4 | . . . . . . . . 4 . . Critical Parts Destroyed 3 | . . . . . . . . 3 . . Critical Strikes 21 | . . . 5 . 2 . . 9 . 5 Burn 12 | . . . 5 . 2 . . . . 5 Destroy 7 | . . . . . . . . 7 . . Blast 2 | . . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8449 | . 194 235 584 . 900 49 1095 4659 . 733 Guns 3744 | . 194 232 584 . 900 49 171 881 . 733 Cannons 4247 | . . . . . . . 751 3496 . . Explosions 440 | . . . . . . . 173 267 . . Melee . | . . . . . . . . . . . Ramming 18 | . . 3 . . . . . 15 . . Kinetic 3826 | . 194 205 69 . . . 682 2411 . 265 Thermal 4085 | . . 27 515 . 900 49 240 1886 . 468 Explosive 173 | . . . . . . . 173 . . . Electromagnetic 347 | . . . . . . . . 347 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . 4 5 5 4 4 4 Average Corruption 3 | . . . . . 4 5 5 3 4 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 59 | . . . . . 7 1 8 23 5 15 Message Errors 14 | . . . . . 4 . 2 4 2 2 Matter Fused 15 | . . . . . 1 1 1 4 2 6 Heat Flow Errors 7 | . . . . . 1 . 2 3 . 1 Energy Discharges 5 | . . . . . . . 1 1 1 2 Data Loss (minor) 9 | . . . . . . . 1 6 . 2 Data Loss (major) 2 | . . . . . . . 1 1 . . Misfires 1 | . . . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 . . Weapon Failures 5 | . . . . . 1 . . 2 . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 228 | . . . . . . . . 228 . . Projectiles 128 | . . . . . . . . 128 . . Explosions 100 | . . . . . . . . 100 . . Melee . | . . . . . . . . . . . Knockbacks 4 | . . . . . . . 1 3 . . Impact . | . . . . . . . . . . . Kinetic 4 | . . . . . . . 1 3 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 105 | . . . . . . . . 105 . . Shots 2 | . . . . . . . . 2 . . Rammed . | . . . . . . . . . . . Targets Rammed 4 | . . 2 . . . . . 2 . . Kicked 4 | . . 2 . . . . . 2 . . Crushed . | . . . . . . . . . . . Highest Temperature 726 | . 5 2 4 . 537 82 726 541 . 259 Average Temperature 142 | . 5 2 3 . 147 44 450 127 . 100 Received Heat Transfer 1503 | . 54 96 147 . 54 . 384 759 . 9 Effects 30 | . . . . . 8 . 15 7 . . Shutdowns 7 | . . . . . 2 . 2 3 . . Energy Bleed 2 | . . . . . . . 1 1 . . Interference 7 | . . . . . 3 . 2 2 . . Short Circuit 2 | . . . . . . . 2 . . . Damage (minor) 5 | . . . . . . . 4 1 . . Damage (major) 6 | . . . . . 2 . 4 . . . Damage (core) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . 1 . . Combat Hostiles 2 | . . . 1 . . . . 1 . . Parts Melted 16 | . . . 4 . 4 2 2 2 . 2 Heat Transferred 8229 | . . 74 1530 . 2109 111 444 2161 . 1800 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 3 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Maximum Alert Level 2 | . . . . . . . . 2 1 . Low Security (%) 74 | 100 100 100 100 100 100 100 100 34 55 100 Level 1 5 | . . . . . . . . 10 44 . Level 2 20 | . . . . . . . . 54 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . Peak Influence 665 | . 40 60 61 . 191 58 186 665 228 197 Initial 228 | . . 3 19 . . 53 9 97 228 82 Average 167 | . 9 16 19 . 51 36 68 354 183 115 Influence Increases 2508 | . 57 120 178 . 283 10 256 1364 . 240 Destroy 0b10 Robot/C 1260 | . 40 100 120 . 160 . 200 500 . 140 Destroy 0b10 Robot/NC 90 | . 5 . 10 . 10 5 . 55 . 5 Destroy Leader 318 | . 12 20 34 . 62 . 40 130 . 20 Successful Hack 28 | . . . 13 . 5 5 . 5 . . Disable Machine 345 | . . . . . 15 . . 330 . . Anti-Garrison Action 150 | . . . . . . . . 150 . . Destroy Structure 182 | . . . 1 . 1 . 1 179 . . Lose Combat Pursuer 135 | . . . . . 30 . 15 15 . 75 Influence Decreases 2452 | . 47 80 228 . 164 116 83 897 535 302 Entered New Map 658 | . . 7 31 . . 66 4 89 425 36 Time Decay 1313 | . 47 73 155 . 154 50 . 568 60 206 Lost Part 299 | . . . 10 . 10 . 79 90 50 60 Purge Threat 182 | . . . 32 . . . . 150 . . Squads Dispatched 17 | . 1 . . . 3 . 1 10 . 2 Investigation 2 | . . . . . 1 . . 1 . . Extermination 3 | . . . . . . . . 3 . . Reinforcement 7 | . 1 . . . 2 . 1 1 . 2 Assault 2 | . . . . . . . . 2 . . Garrison 3 | . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Distress Signals 3 | . . . . . 1 . . 1 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 107 | . 4 5 8 . 21 . 11 35 6 17 Peak Tracking Total 6 | . 2 2 3 . 6 . 4 3 6 5 Tactical Retreats 10 | . . . . . 4 . 1 1 . 4 ECM-based Alert Blocks 10 | . . . . . 10 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Traps Triggered 3 | . . . . . 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Machines Disabled 25 | . . . . . 1 . 1 23 . . Max in Single Turn 4 | . . . . . 1 . 1 4 . . Garrison Access 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Machines Accessed 28 | . 1 . 7 . 4 2 . 10 . 4 Terminals 14 | . 1 . 5 . 2 1 . 4 . 1 Fabricators 4 | . . . . . . 1 . 2 . 1 Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 3 | . . . 1 . . . . 1 . 1 Scanalyzers 3 | . . . 1 . . . . 2 . . Garrison Access 3 | . . . . . 1 . . 1 . 1 Total Hacks 68 | . 2 . 28 . 12 2 . 20 . 4 Successful 38 | . . . 22 . 6 1 . 9 . . Failed 30 | . 2 . 6 . 6 1 . 11 . 4 Catastrophic 8 | . 1 . 3 . 1 . . . . 3 Database Lockouts . | . . . . . . . . . . . Manual 16 | . 2 . 6 . 3 1 . 3 . 1 Terminals 30 | . 2 . 11 . 7 1 . 8 . 1 Fabricators 7 | . . . . . . 1 . 5 . 1 Repair Stations 2 | . . . . . 2 . . . . . Recycling Units 11 | . . . 7 . . . . 3 . 1 Scanalyzers 13 | . . . 10 . . . . 3 . . Garrison Access 5 | . . . . . 3 . . 1 . 1 Terminal Hacks 13 | . . . 6 . 2 1 . 4 . . Record 2 | . . . 2 . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . Open DSF 3 | . . . . . . 1 . 2 . . Alert Level 1 | . . . . . . . . 1 . . Unreport Threat 2 | . . . 1 . . . . 1 . . Transport Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . Network Status 2 | . . . . . . . . 2 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 8 | . . . 6 . . . . 2 . . Recycle Component 2 | . . . 2 . . . . . . . Process 3 | . . . 2 . . . . 1 . . Report Inventory 2 | . . . 1 . . . . 1 . . Retrieve Matter 1 | . . . 1 . . . . . . . Scanalyzer 9 | . . . 9 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Retrieve Study 6 | . . . 6 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . . . 1 . 2 . . . . . Terminals 3 | . . . 1 . 2 . . . . . Botnet 3 | . . . 1 . 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 1 . 7 . 4 1 . 9 . 4 Full Trace Events 4 | . . . 1 . 2 . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 128 | . . . . . . . . 128 . . Total Part Build Rating 16 | . . . . . . . . 16 . . Part Studies Acquired 6 | . . . 6 . . . . . . . Parts Repaired . | . . . . . . . . . . . Time 26 | . . . . . 26 . . . . . Parts Recycled 2 | . . . 2 . . . . . . . Recycled Matter 63 | . . . 62 . . . . 1 . . Retrieved Matter 62 | . . . 62 . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 9 9 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Active Infowar (turns) 1774 | . 157 98 447 137 672 32 4 87 . 140 Optics 635 | . . . . . 486 9 . . . 140 Sensors 632 | . . . . . 596 32 4 . . . Terrain 1358 | . 157 98 447 137 432 . . 87 . . ECM 167 | . . . . . 136 27 4 . . . Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Turns Passed 4529 | 69 184 213 448 137 672 117 420 1702 135 432 Spaces Moved 2822 | 49 119 122 289 76 458 115 172 982 127 313 Core 267 | 3 . . . . . . 35 5 56 168 Treads . | . . . . . . . . . . . Legs 1746 | 46 119 122 289 76 276 . 77 640 . 101 Wheels . | . . . . . . . . . . . Hover 408 | . . . . . . . . 337 71 . Flight 401 | . . . . . 182 115 60 . . 44 Fastest Speed 32 | 50 120 120 105 182 32 32 32 66 50 32 Average Speed 111 | 115 120 120 115 182 98 32 162 115 99 95 Slowest Speed 750 | 120 120 120 182 182 182 32 750 650 220 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 8 | . . . . . 8 . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 31 | 4 25 21 30 22 39 3 86 33 69 11 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 193 | . . . . . . . 1 192 . . Melee . | . . . . . . . . . . . Projectile 19 | . . . . . . . . 19 . . AOE 174 | . . . . . . . 1 173 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Was Fac Total 3810 | 58 140 155 350 75 622 191 256 1426 134 403 Wait 464 | . 7 . 1 . 90 63 11 261 4 27 Move 2798 | 48 118 121 288 75 442 114 171 982 126 313 Hop 7 | . . . . . 7 . . . . . Pick Up 70 | 4 4 2 7 . 12 1 7 27 2 4 Fast Attach 76 | 6 . 2 6 . 9 2 20 20 1 10 Attach 61 | . 1 1 4 . 10 5 4 26 . 10 Detach 16 | . . 1 1 . 5 1 . 7 . 1 Swap 13 | . . 3 4 . 1 . . 5 . . Drop 98 | . . 6 11 . 21 3 11 39 1 6 Fire 203 | . 10 17 28 . 25 2 32 57 . 32 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 4 | . . 2 . . . . . 2 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 14) 254 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 452 | -10/Mines | Discovered new exit (range 7) 467 | -10/Mines | Entered Materials 467 | -9/Materials | Evolved 2 slots: Utility x2 661 | -9/Materials | Build established: Scavenger-Mutant 816 | -9/Materials | Discovered new exit (range 16) 872 | -9/Materials | Discovered new exit (range 12) 915 | -9/Materials | Entered Mines 916 | -9/Mines | Learned location of Storage (-9) 959 | -9/Mines | Discovered new exit (range 4) 1052 | -9/Mines | Entered Materials 1052 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1354 | -8/Materials | Build established: Skirmisher 1720 | -8/Materials | Discovered new exit (range 10) 1723 | -8/Materials | Identified exit to Factory 1724 | -8/Materials | Entered Factory 1724 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1727 | -7/Factory | Identified exit to DSF 1841 | -7/Factory | Entered DSF 1870 | -7/DSF | Additional patrols routed to DSF 1931 | -7/DSF | Lost 6 parts (1p1n2u2w) 2114 | -7/DSF | Core integrity fell below 50% 2157 | -7/DSF | Lost 3 parts (1p2w) 2176 | -7/DSF | Sterilization system engaged 2196 | -7/DSF | Ambient heat levels rising (+10) 2211 | -7/DSF | Ambient heat levels rising (+10) 2226 | -7/DSF | Ambient heat levels rising (+10) 2241 | -7/DSF | Ambient heat levels rising (+10) 2243 | -7/DSF | Discovered new exit (range 14) 2256 | -7/DSF | Ambient heat levels rising (+10) 2261 | -7/DSF | Entered Factory 2261 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2733 | -6/Factory | Build established: Scavenger-Gunner 2783 | -6/Factory | Garrison activated, responded to threat 3083 | -6/Factory | Crushed by falling debris 3115 | -6/Factory | Lost 3 parts (1n2u) 3247 | -6/Factory | Fabricated Cmb. Antigrav System (x2) 3616 | -6/Factory | Build established: Gunner 3834 | -6/Factory | Garrison activated, responded to threat 3884 | -6/Factory | Lost 3 parts (1u2w) 3963 | -6/Factory | Sucked down chute 3963 | -6/Factory | Entered Waste 3986 | -6/Waste | Spotted C-40 Crusher 4048 | -6/Waste | Spotted C-40 Crusher 4049 | -6/Waste | Spotted C-40 Crusher 4052 | -6/Waste | Spotted C-40 Crusher 4053 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4062 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4064 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4082 | -6/Waste | Spotted C-40 Crusher 4084 | -6/Waste | Spotted C-40 Crusher 4090 | -6/Waste | Discovered new exit (range 13) 4095 | -6/Waste | Lost 5 parts (2n1u2w) 4098 | -6/Waste | Entered Factory 4158 | -6/Factory | Core integrity fell below 50% 4496 | -6/Factory | Core integrity fell below 20% 4530 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- K-01 Serf collects debris. Slug penetrates Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. R-10 Processor collects Adv. Weight Redist. System. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired 5 matter. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????######????????????????? | | ????????????????????????### ###??????????????? | | ????????????????????????#;;;;;;;; #??????????????? | | ???????????????????????## ; #??????????????? | | ???????????????????????#; ; #??????????????? | | ???????????????????????#; ; ##?????????????? | | ???????????????????????#; #?????????????? | | ???????????????????????#; #?????????????? | | ????????????##########?#; ##????????????? | | ????????????# #?##@ #????????????? | | ????????????# """"#?## % #????????????? | | ????????????# """"#?#;= #????????????? | | ????????????# """"###%= #????????????? | | ????????????# """"## # %u ##????????????? | | ????????????# """"## #uuu ! ! k;######????????? | | ????????????# """"## # u=%k ?? | | ????????????# """"## #u k ;#########??????? | | ????????????# ## ;!h u #??????????????? | | ????????????#####+######*%! u #???##?????????? | | ?????????????# #?#== u%% ;##???#T"????????? | | ?????????????# #######R########## "######### | | ############# | | """ | | "T" | | ######################+###### | | #??# """"""""""" #?# #? | | """ #??# """"T"""" #?# """ #? | | """ #??# #?# """= #? | | """ ##### #??# #?# """ #? | | #???# #??# #?# "" %#? | | #???# #??# #?# ""% #? | | ### #???# ######+#####+#######?# %!!#? | | ??# #???# #### #? | | ??# #???# + #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 38 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Evasion (%) 71 Targeting Accuracy 48 Target Analysis 7 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Visual Processing Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cmb. Antigrav System | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Hot Goods Perfect Aim True Hacker Window Shopping Challenges ------------ None Game ------ Seed TrackerTrapInsulator Manual? 0 Play Time 01:41:02 Cumulative 9.2 hours Start 2026.06.24 @ 14:07:27 End 2026.06.24 @ 19:25:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dad75481-3dce-49b1-8339-ef782c3aad31