Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 23:11:48

Player: GayPredator

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (29)      145
Value Destroyed (682)      682
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1827

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -7/Recycling

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (2) ------
  Armored Scrap Engine
>         --- WEAPON (2) -------
          Gauss Cannon
          Grenade Launcher
>         --- INVENTORY (5) ----
          Arachnoskeleton
          Greatsword

 Peak State 
------------
>         --- POWER ------------
              (None)
>         --- PROPULSION -------
              (None)
>         --- UTILITY ----------
  Armored Scrap Engine
>         --- WEAPON -----------
          Gauss Cannon
          Grenade Launcher
>         --- INVENTORY --------
          Arachnoskeleton
          Greatsword
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             39   | 8   6   5   18  2   
  Power                    2    | 1   .   .   1   .   
    Engine                 2    | 1   .   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 3   1   2   2   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  8    | 3   1   2   2   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 2   3   .   3   1   
    Device                 2    | 1   .   .   .   1   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   1   .   .   .   
    Protection             4    | .   1   .   3   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 2   2   3   12  1   
    Energy Gun             9    | 1   .   2   6   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               3    | .   1   .   2   .   
    Special Weapon         5    | .   .   1   4   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   1   .   8   .   
  Power                    2    | .   .   .   2   .   
  Propulsion               4    | .   1   .   3   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   2    | .   .   .   2   .   
  Highest Loss Streak      4    | .   1   .   4   .   
  To Critical Strikes      1    | .   1   .   .   .   
Average Slot Usage (%)     82   | .   99  100 78  42  
  Engine                   12   | .   14  14  13  .   
  Wheel                    15   | .   27  28  11  .   
  Device                   1    | .   4   .   .   13  
  Storage                  13   | .   14  14  14  .   
  Hackware                 2    | .   4   14  .   .   
  Protection               7    | .   4   .   10  .   
  Energy Gun               16   | .   2   7   21  5   
  Ballistic Gun            3    | .   14  9   .   .   
  Launcher                 4    | .   11  9   .   14  
  Special Weapon           3    | .   .   1   5   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 14  27  21  28  16  
  Greatest Support         30   | 26  20  20  30  3   
  Greatest Overweight (x)  9    | .   1   1   9   5   
  Average Overweight (x)   1    | .   .   .   2   2   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   9   10  10  5   
  Most Carried             10   | 3   9   10  10  6   
  Average Carried          8    | 1   6   9   9   4   
  Final Capacity           10   | 8   10  10  10  5   
  Final Carried            10   | 3   9   10  6   5   
Scrap Engine Consumption   7    | .   .   .   .   7   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -10 -7  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           776  | 259 137 115 195 70  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            409  | 53  74  25  257 .   
  Parts                    50   | 6   21  2   21  .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   7   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  25   | .   6   5   14  .   
  Guns                     17   | .   1   3   13  .   
  AOE                      8    | .   5   2   1   .   
Classes Destroyed          9    | 1   4   1   3   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Turret                   2    | .   .   .   2   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  11   | .   6   2   3   .   
  Grunt                    2    | .   .   .   2   .   
  Subdweller               9    | .   .   .   9   .   
  Assembled                3    | .   .   3   .   .   
Best Kill Streak           4    | 2   4   3   3   .   
  Combat Bots Only         3    | .   3   3   3   .   
Max Kills in Single Turn   2    | 1   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   1   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -7   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  
Hostile Shots Fired        164  | .    18   11   133  2    
  Missed                   54   | .    6    4    44   .    
Damage Taken               1219 | .    160  53   973  33   
  Core                     251  | .    30   .    204  17   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              106  | 4    18   15   69   .    
  Largest                  2    | 1    2    2    2    .    
  Hottest                  130  | 20   60   130  130  .    
Shots Fired                154  | 4    24   19   107  .    
  Gun                      100  | 4    17   8    71   .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 20   | .    7    4    9    .    
  Special                  34   | .    .    7    27   .    
  Kinetic                  16   | 4    12   .    .    .    
  Thermal                  113  | .    .    15   98   .    
  Explosive                20   | .    7    4    9    .    
  Electromagnetic          5    | .    5    .    .    .    
  Robot Hit Streak         19   | 4    3    3    19   .    
  Robot Miss Streak        6    | .    3    5    6    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           95   | 4    9    7    75   .    
  Core Hits                110  | 3    13   11   83   .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2075 | 33   485  243  1314 .    
  Guns                     1180 | 33   119  63   965  .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               895  | .    366  180  349  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  84   | 33   51   .    .    .    
  Thermal                  1070 | .    42   63   965  .    
  Explosive                853  | .    324  180  349  .    
  Electromagnetic          68   | .    68   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            7    | .    .    7    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               7    | .    .    7    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      99   | .    62   .    37   .    
  Shots                    4    | .    3    .    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        216  | .    52   138  216  .    
  Average Temperature      61   | .    36   55   66   .    
  Received Heat Transfer   441  | .    .    .    423  18   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1325 | .    .    80   1245 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    

 Alert                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             756  | 10  243 132 .   756 
  Initial                  756  | .   6   43  .   756 
  Average                  219  | 2   117 117 .   756 
Maximum Alert Level        3    | .   1   .   .   3   
  Low Security (%)         77   | 100 84  100 .   .   
  Level 1                  5    | .   15  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  17   | .   .   .   .   100 
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -7  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           3    | .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              88   | .   10  5   70  3   
  Peak Tracking Total      5    | .   4   3   5   .   
  Tactical Retreats        4    | .   .   .   4   .   

 Traps                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -7  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          7    | .   2   .   5   .   
  Max in Single Turn       3    | .   1   .   3   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -7  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          10   | .   6   .   2   2   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                35   | .   18  .   12  5   
  Successful               23   | .   9   .   12  2   
  Failed                   12   | .   9   .   .   3   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   14   | .   14  .   .   .   
  Terminals                17   | .   17  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   5   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             19   | .   7   .   12  .   
  Record                   11   | .   .   .   11  .   
  Part Schematic           3    | .   3   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   2   
  Report Inventory         3    | .   1   .   .   2   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         7    | .   5   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   3   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -7  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -7  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -7   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  
Turns Passed               2660 | 63   348  373  1713 163  
Spaces Moved               1540 | 47   341  224  841  87   
  Core                     288  | 6    .    .    195  87   
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   1252 | 41   341  224  646  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   100  
  Average Speed            136  | 83   84   83   170  180  
  Slowest Speed            500  | 90   95   95   500  300  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       36   | 3    60   53   52   13   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        2    | .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    
Scrap Searched             4    | .    .    .    4    .    
Spaces Dug                 1    | .    .    .    1    .    
Terrain Destroyed          99   | .    38   30   31   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    1    1    .    
  AOE                      97   | .    38   29   30   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -7  
---------                  Run  | Yrd Mat Min Sub Rec 
Total                      1868 | 64  378 375 956 95  
  Wait                     149  | .   1   127 21  .   
  Move                     1536 | 46  340 223 840 87  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | 5   8   1   2   1   
  Fast Attach              14   | 6   2   3   1   2   
  Attach                   10   | 2   1   .   7   .   
  Detach                   3    | .   1   1   1   .   
  Swap                     15   | .   3   2   10  .   
  Drop                     18   | 1   4   3   5   5   
  Fire                     106  | 4   18  15  69  .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-7/Recycling

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  175 | -10/Materials | Discovered new exit (range 13)
  232 | -10/Materials | Discovered new exit (range 14)
  316 | -10/Materials | Identified exit to Mines
  320 | -10/Materials | Build established: Mutant
  349 | -10/Materials | Discovered new exit (range 8)
  412 | -10/Materials | Entered Mines
  421 | -10/Mines     | Met a Derelict bent on vengeance
  421 | -10/Mines     | Learned location of Mines (-8)
  485 | -10/Mines     | Discovered new exit (range 5)
  505 | -10/Mines     | Assembled infested the area
  690 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  783 | -10/Mines     | Discovered new exit (range 3)
  785 | -10/Mines     | Entered Subcaves
  786 | -10/Subcaves  | Learned 2 Materials zone layouts
  936 | -10/Subcaves  | Visited 4L-MR0's lab
  952 | -10/Subcaves  | Found Arachnoskeleton
 1078 | -10/Subcaves  | Disturbed a concealed Subdweller
 1437 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1827 | -10/Subcaves  | Visited Clippyterm
 1842 | -10/Subcaves  | Identified exit to Materials
 1842 | -10/Subcaves  | Identified exit to Recycling
 2419 | -10/Subcaves  | Core integrity fell below 50%
 2461 | -10/Subcaves  | Core integrity fell below 20%
 2483 | -10/Subcaves  | Lost 4 parts (1p1u2w)
 2498 | -10/Subcaves  | Entered Recycling
 2506 | -7/Recycling  | Found Scrap Engine
 2661 | -7/Recycling  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
    Lightning Gun (28%)
    Plasma Cannon (39%)
    Imp. Salvage Targeting Computer (37%)
02574_ Connecting with Recycling Unit...
02579_ R-06 Scavenger collects Mining Laser.
02583_ R-06 Scavenger collects Spread Laser.
02591_ R-06 Scavenger inserts Spread Laser into recycling
  unit.
02604_ Connecting with Recycling Unit...
02617_ Arm. Scrap Engine consumes Mic. Nuclear Core. <x2>
02632_ Connecting with Recycling Unit...
>>Recycling(Report)
Matter reserves: 0
  Inventory:
    Weapon Cycler (47%)
    Imp. Melee Analysis Suite (46%)
    System Restoration Module (53%)
02659_ Y-54 Guardian springs to life.
02659_ G-47 Trooper springs to life.
02660_ L-41 Fighter springs to life.

 Map 
-----
+----------------------------------------------------+
|                ???###   ###???????????#??????????? |
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|                ??###    #????????????????????????? |
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|                ????#    #????????????????????????? |
|                ??###    ###########??????????????? |
|                ??#*     # g  !    #??????????????? |
|                ??#      #a!a !    +??????????????? |
|                ??#**    #Y        #??????????????? |
|                ??###    #g g]   hk#??????????????? |
|                ????#    #]      gg#??????????????? |
|                ????#    /@ l!  = p#??????????????? |
|                ????## ###Y       g#??????????????? |
|                ?????# #?#   srir  #??????????????? |
|                ?????# #?##+#####+##??????????????? |
|                ?????# #??????????????????????????? |
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|                ?????? ???????????????????????????? |
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|                ??????????????????????????????????? |
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|                ??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                44
Offensive Hacking          10

 Item Schematics 
-----------------
     Grenade Launcher | -10/Materials | Hacked
 Propulsion Shielding | -10/Materials | Hacked
     Weapon Shielding | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlyingElectronMicroactuators
  Manual?         0
Play Time         00:28:28
  Cumulative      63.4 hours
  Start           2024.05.01 @ 22:44:31
  End             2024.05.01 @ 23:11:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           8
  Adventurer      32
  Explorer        7
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          48
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          64x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: be5ed92a-fae7-4fa3-b2e1-a25b046be1c4