Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.16 @ 22:05:05 Player: Waste Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (304) 1520 Value Destroyed (11454) 11454 Prototype IDs (365) 7300 Alien Tech Used (10) 2000 Bonus (45060) 45060 TOTAL SCORE: 78834 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 3630 Follower Combat Kills 130 Met Data Miner 300 Used Data Conduit 3000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 2000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Cogmind --------- Core Integrity 116/1600 Matter 292/300 Energy 446/450 System Corruption 11% Temperature Cool (0) Movement Walking (90) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Targeting Computer Experimental Targeting Computer Advanced Particle Accelerator Advanced Particle Accelerator > --- WEAPON (5) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Experimental Energy Well (600) Experimental Weapon Cycler Advanced Phase Shifter Advanced Force Field Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Targeting Computer Advanced Particle Accelerator Advanced Particle Accelerator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Experimental Energy Well Experimental Weapon Cycler Advanced Phase Shifter Advanced Force Field Transdimensional Reconstructor [Rating: 263] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Combat Gravmag System Utility Advanced Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Medium Armor Plating Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Array Impact Weapon Impact Mace Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . Utility 9 | . . . . . 2 2 . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . 1 . Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Parts Attached 193 | 1 7 3 19 . 26 24 2 8 2 . 3 1 8 1 5 1 1 4 . 11 3 . 2 . 4 2 2 7 . 3 12 8 10 3 10 Power 16 | . . 1 2 . 1 1 . 1 . . . . 1 . . . 1 . . . . . 1 . 1 . . . . 1 1 1 2 . 1 Engine 4 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Core 5 | . . 1 . . . 1 . 1 . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 2 . 1 Propulsion 45 | . 2 1 11 . 5 8 . . 1 . . . 2 . . . . . . 4 . . . . . 2 1 2 . 1 5 . . . . Treads 18 | . 2 1 11 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 22 | . . . . . 1 3 . . 1 . . . 2 . . . . . . 4 . . . . . 2 1 2 . 1 5 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 80 | . 2 . 2 . 7 9 2 5 1 . . 1 4 1 4 . . 2 . 5 2 . 1 . 3 . . 2 . 1 4 6 6 2 8 Device 37 | . . . . . 3 4 1 3 . . . . 1 . . . . . . 2 . . . . 1 . . 1 . 1 3 4 4 1 8 Storage 6 | . 1 . . . 1 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Processor 12 | . . . . . . 1 1 . . . . . . . 2 . . 2 . 1 . . . . . . . . . . . 2 2 1 . Hackware 13 | . . . . . . 1 . 1 . . . . 3 . 1 . . . . 2 1 . 1 . 1 . . 1 . . 1 . . . . Protection 12 | . 1 . 2 . 3 1 . . 1 . . 1 . 1 . . . . . . 1 . . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 52 | 1 3 1 4 . 13 6 . 2 . . 3 . 1 . 1 1 . 2 . 2 1 . . . . . 1 3 . . 2 1 2 1 1 Energy Gun 10 | . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 1 Energy Cannon 4 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . . . Ballistic Gun 12 | 1 2 1 3 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . 1 . 2 3 . 1 . . 2 . . . . . . 1 . 1 . . . . . . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 2 2 . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 1 . 1 2 . 2 . . 1 . . . . . . . . . . . 1 . . . 1 3 . . 4 2 2 1 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . System Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Parts Lost 50 | . 1 . 5 . 16 6 . 1 . . . . . . . . 7 . 1 . . . . . 1 . . . . . 9 3 . . . Power 4 | . . . 1 . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 14 | . . . 2 . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . . Utility 22 | . . . 2 . 6 3 . 1 . . . . . . . . 5 . 1 . . . . . . . . . . . 4 . . . . Weapon 10 | . 1 . . . 5 . . . . . . . . . . . 1 . . . . . . . 1 . . . . . 1 1 . . . Highest Loss Streak 7 | . 1 . 3 . 3 5 . 1 . . . . . . . . 7 . 1 . . . . . 1 . . . . . 7 2 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 6 11 19 23 23 22 16 13 14 15 14 14 15 14 14 14 14 13 9 8 12 14 14 14 14 13 14 14 13 14 13 13 12 3 3 4 Power . | 1 1 1 1 1 . . . . 1 1 1 1 1 1 1 1 . . . . 1 1 1 1 . . . . 1 1 2 2 . . . Propulsion 2 | 4 4 4 3 3 2 2 . 1 1 1 1 1 1 2 2 3 3 3 3 2 2 2 2 2 3 4 3 2 2 1 . . . . . Utility 6 | . 2 5 9 10 8 5 5 5 7 7 8 8 6 6 5 5 4 1 1 4 6 6 5 5 4 4 5 5 5 4 5 3 . 1 3 Weapon 6 | 1 3 7 8 9 9 8 8 7 6 5 4 5 5 5 5 5 4 5 4 4 5 5 5 5 5 5 4 4 5 5 3 3 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 55 | . 7 . 11 . 7 2 . 2 . . 3 . . . 6 . . . . 2 1 . 2 . . . 1 2 . . 1 4 . . 4 Power 3 | . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 8 | . 4 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Utility 26 | . 1 . 1 . 4 1 . 1 . . 2 . . . 4 . . . . 2 1 . 2 . . . . 2 . . . 3 . . 2 Weapon 15 | . 1 . 7 . 3 1 . . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Average Slot Usage (%) 94 | . 93 100 99 100 94 95 91 92 100 100 100 100 93 93 93 100 90 80 84 92 100 100 100 100 97 94 97 100 100 99 88 86 69 67 82 Engine 4 | . 14 3 3 11 8 6 . . . . . . . . . . . . . . . . . . 4 5 5 5 5 . . . . . . Core 3 | . . 10 7 . . . 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 3 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 7 5 4 9 7 7 Treads 15 | . 19 28 43 44 35 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 8 . . . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 7 7 Hover 13 | . . . . . . 1 30 30 30 30 30 30 26 26 26 26 26 26 26 29 35 35 35 35 31 31 31 35 35 36 32 29 . . . Device 8 | . . . . . 13 13 15 13 14 14 15 14 12 12 13 13 8 . . 6 10 11 11 11 9 9 9 10 9 12 17 20 7 9 14 Storage 8 | . 14 14 11 11 10 14 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 3 . . . Processor 5 | . . . . . . . 14 15 15 15 15 15 13 13 13 13 8 8 13 6 5 5 5 5 5 5 5 5 5 4 4 3 9 9 15 Hackware 6 | . . . . . . 6 7 7 7 7 7 7 19 20 20 20 17 13 13 18 17 17 17 17 20 21 20 20 20 18 13 11 . . . Protection 5 | . 8 14 11 11 9 6 . . . . . . . . . . 3 13 6 5 5 5 5 5 5 5 5 5 5 4 1 . . . . Energy Gun 5 | . 5 14 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 34 32 37 Ballistic Gun 7 | . 22 14 21 21 6 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . 1 3 . . . . . 7 . . . 1 1 . 9 5 4 5 5 1 1 . 3 4 2 . 4 2 . . . Slashing Weapon 1 | . . . . . . 3 7 7 7 7 7 . 4 6 6 . . . . . 2 . . 3 2 4 5 5 5 4 1 . . . . Peak Build Rating 263 | 6 10 17 27 27 35 47 50 52 53 53 55 56 67 67 74 74 74 68 68 83 88 85 89 91 105 100 108 127 127 133 165 214 242 246 263 Average Rating 71 | 6 8 15 21 26 30 41 49 47 52 53 53 54 62 66 70 74 67 60 62 74 85 85 86 89 99 99 101 114 120 132 143 162 231 239 257 On Entrance 81 | 6 6 10 17 27 27 30 43 50 52 53 53 54 55 67 67 74 74 55 68 64 83 85 85 89 89 96 100 108 127 120 133 162 214 233 246 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 13 96 99 101 101 111 111 32 35 43 43 38 38 40 35 39 42 53 46 46 41 47 41 46 50 71 58 70 62 70 69 83 83 58 65 65 Greatest Support 102 | 20 40 42 86 86 86 86 33 33 39 39 39 39 44 44 44 44 44 44 44 67 67 58 67 67 71 68 79 82 82 93 102 102 60 60 60 Greatest Overweight (x) 4 | . 2 2 2 1 4 2 . 1 1 1 . . . . . . 1 1 1 . . . . . 1 . 1 . . . 2 1 . 1 1 Average Overweight (x) . | . . 2 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 17 | 8 17 25 25 25 25 17 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 5 5 Most Carried 25 | 6 16 21 25 25 25 23 15 15 15 15 15 15 15 15 15 15 15 13 10 15 15 15 15 15 15 15 15 15 15 15 15 15 5 4 5 Average Carried 16 | 6 11 19 23 24 23 16 14 14 15 14 14 15 14 14 14 15 14 10 9 13 14 15 15 15 14 14 14 14 15 14 14 13 3 3 4 Final Capacity 25 | 8 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 25 | 6 15 21 24 25 22 12 15 15 15 15 15 15 15 15 15 15 12 9 9 15 15 15 15 15 15 15 14 15 15 15 15 5 4 4 5 Class Distribution -------------------- 48% | Mutant 21% | Hacker-Scout 10% | Alien-Sigix 10% | Scout 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Wizard-Scout | -4/Warlord Wizard-Scout | -3/Proximity Caves Wizard-Ninja | -3/Research Hacker-Scout | -3/Quarantine Hacker-Sprinter | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Matter Collected 7180 | 200 550 42 837 268 1056 749 36 94 139 129 30 80 180 140 . 70 46 . 1 364 66 . 60 57 35 308 166 120 72 100 426 326 8 153 272 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13102 | . 668 42 1058 182 2054 840 . 654 255 110 . 130 239 . 20 . 39 . 73 287 . . 115 98 83 50 273 . 558 182 713 725 134 356 3164 Parts 652 | . 41 3 77 7 128 33 . 37 10 6 . 7 19 . 5 . . . 2 25 . . . 3 11 2 5 . 22 4 32 28 5 12 128 Haulers Intercepted 17 | . 2 . 5 . 4 . . 4 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Recyclers Shooed 7 | . 3 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 2 . . 4 . . . . . . 1 . . . . . . 4 3 . 1 . . . . . . Prevented 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 18 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Combat Hostiles Destroyed 208 | . 13 1 26 10 51 20 . . 3 3 . 6 2 . . . 1 . 6 . . . . 3 5 . 6 . 6 . 15 9 . 3 19 Melee 10 | . . . . . 2 4 . . . . . . 2 . . . . . . . . . . 1 . . . . . . 1 . . . . Guns 98 | . 13 1 23 7 22 7 . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 3 19 Cannons 9 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . AOE 76 | . . . 3 3 19 9 . . 3 3 . 6 . . . . 1 . 6 . . . . 2 5 . 5 . 2 . 5 4 . . . Classes Destroyed 20 | . 7 . 3 1 3 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 Worker 26 | . 1 . 2 . 8 . . 5 . . . . 2 . . . . . . 1 . . . . . . . . . 1 . . 1 . 5 Builder 17 | . 1 . 1 . 4 . . 5 . . . . 1 . 1 . . . . 3 . . . . . . . . . . . . . 1 . Tunneler 6 | . . . . . . . . 2 . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 . Hauler 17 | . 2 . 5 . 4 . . 4 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Recycler 12 | . 1 . . 1 . . . 3 . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . 4 Mechanic 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 11 | . . . 2 . 2 . . . 2 . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . 2 Drone 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . 1 . . . . Watcher 8 | . 1 . 2 . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Swarmer 64 | . 6 . 12 7 13 . . . 3 3 . . 2 . . . . . 5 . . . . . 5 . 3 . . . 3 2 . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 70 | . 7 1 8 . 23 12 . . . . . 4 . . . . 1 . . . . . . 3 . . 2 . 5 . 1 3 . . . Brawler 5 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Duelist 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 19 | . . . 5 . 9 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Hunter 13 | . . . . . 1 2 . . . . . . . . . . . . 1 . . . . . . . . . . . 3 2 . . 4 Programmer 10 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 5 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 M Shell/Atk 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . Combat Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 2 Decomposer 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . Assembled 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | . 5 1 4 4 10 5 . 5 3 3 . 4 2 . 1 . 1 . 5 2 . . . 3 5 . 3 . 6 2 10 3 2 3 11 Combat Bots Only 10 | . 3 1 3 4 7 5 . . 3 3 . 4 2 . . . 1 . 5 . . . . 3 5 . 3 . 5 . 10 3 . 3 6 Max Kills in Single Turn 5 | . 2 1 4 2 4 4 . 1 5 2 . 2 1 . 1 . 1 . 4 1 . . . 1 5 1 3 . 2 1 2 2 2 1 4 Gunslinging 2 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploded 5 | . . . 3 1 3 3 . . 3 2 . 2 . . . . 1 . 4 . . . . 1 5 . 3 . 1 . 2 2 . . . Melee 1 | . . . . . 1 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Hostile Shots Fired 1637 | . 72 4 129 40 229 250 . 17 3 5 . 4 18 . . . 2 5 12 2 1 . . 2 64 2 15 6 16 4 136 93 12 224 270 Missed 597 | . 16 1 43 11 65 88 . 8 1 1 . 2 10 . . . . 3 . . . . . . 30 2 7 5 5 2 57 59 4 81 96 Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Hits 1040 | . 56 3 86 29 164 162 . 9 2 4 . 2 8 . . . 2 2 12 2 1 . . 2 34 . 8 1 11 2 79 34 8 143 174 Melee 26 | . . . 9 6 6 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Projectile 1014 | . 56 3 77 23 158 162 . 8 2 4 . 2 8 . . . 2 2 12 2 1 . . 2 34 . 8 1 11 2 79 34 8 139 174 AOE 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 8 Critical Strikes 38 | . 2 . 3 . 7 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . 2 1 . 9 11 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Damage Taken 15072 | . 638 32 1146 379 2223 1301 . 110 40 57 . 36 176 . . . 452 95 312 43 22 . . 46 626 . 182 57 199 54 1994 509 49 1183 3111 Core 2875 | . 106 12 153 38 258 240 . 32 6 16 . . 18 . . . 20 . 26 23 22 . . 19 139 . . . 25 . 167 56 15 355 1129 Absorbed by Shields 1228 | . . . . . 205 467 . . . . . . . . . . . . . . . . . . 57 . . . . . . . 54 445 . Redirected to Shielding 136 | . . . . . . . . . . . . . . . . . . . 21 . . . . 17 16 . . . . . 82 . . . . Ignored by Resistances 4955 | . . . . . . 54 . . . . . . . . . . . . . . . . . . . . . . . . . 145 110 1699 2947 Regen/Repaired (Parts) 415 | . . . . . . . . 204 . . . . . 8 . . . . . . . . . . . . . 110 . . 93 . . . . Core Remaining (%) 69 | 100 . 52 . 52 53 . . . . . . 58 . . . . . . 92 . . . . 93 . . . . 85 . . 71 98 . 7 Volleys Fired 688 | . 57 3 82 26 128 36 . . 1 2 . 5 . 2 . 27 23 . 5 . 6 . . 29 14 . 9 . 15 4 64 46 5 24 75 Largest 5 | . 2 2 2 2 2 2 . . 1 1 . 1 . 1 . 1 1 . 1 . 1 . . 1 1 . 1 . 1 1 1 2 4 4 5 Hottest 500 | . 70 75 75 46 110 72 . . 45 45 . 45 . 45 . 90 90 . 45 . 90 . . 90 90 . 46 . 90 90 100 200 400 400 500 Shots Fired 1295 | . 113 6 164 51 241 72 . . 1 2 . 5 . 2 . 27 23 . 5 . 6 . . 29 14 . 9 . 15 4 65 53 8 62 318 Gun 966 | . 113 6 163 46 178 54 . . . . . . . . . . . . . . . . . . . . . . . . 6 12 8 62 318 Cannon 191 | . . . . . 30 . . . . . . . . . . 27 22 . . . 6 . . 21 13 . . . 8 4 37 23 . . . Launcher 138 | . . . 1 5 33 18 . . 1 2 . 5 . 2 . . 1 . 5 . . . . 8 1 . 9 . 7 . 22 18 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 487 | . 102 3 162 46 114 54 . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Thermal 171 | . 11 3 1 . 13 . . . . . . . . . . 27 22 . . . 6 . . 21 13 . . . 8 4 20 22 . . . Explosive 86 | . . . 1 5 33 18 . . 1 2 . 5 . 2 . . 1 . 5 . . . . 8 1 . 1 . 1 . 2 . . . . Electromagnetic 134 | . . . . . 81 . . . . . . . . . . . . . . . . . . . . . 8 . 6 . 20 19 . . . Slashing 400 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 8 62 318 Entropic 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . Robot Hit Streak 39 | . 8 7 24 4 27 13 . . . 1 . 5 . . . . 1 . 5 . . . . . 3 . 6 . 4 . 17 4 5 10 39 Robot Miss Streak 6 | . 3 . 6 4 3 2 . . . 3 . 6 . . . . 2 . 6 . . . . . 1 . 1 . 2 . 2 3 . 1 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 18 | . 2 . 2 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 8 Max Gunslinging Chain 2 | . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Shots Hit Robots 850 | . 68 6 119 24 176 74 . 40 4 2 . 5 8 . 1 . 1 1 4 12 . . 8 4 5 2 6 . 6 4 35 15 3 29 188 Core Hits 503 | . 32 2 49 14 116 48 . 11 10 5 . 19 2 . 1 . 7 . 12 7 . . 1 12 5 2 7 . 10 1 29 20 2 10 69 Critical Kills 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 26 | . . 1 2 . 2 7 . . 2 . . . 1 . . . . . . 1 . . 1 . . . . . . . 6 . . 1 2 Burn 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 10 | . . . . . . 6 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 2 Impale 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Sunder 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Melee Attacks 252 | . . . . . 7 32 . 73 6 4 . . 24 . 16 . . 24 . 20 . . 8 7 5 5 1 1 . 10 9 . . . . Impact 12 | . . . . . . . . 3 4 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . Slashing 185 | . . . . . 7 32 . 70 2 . . . 23 . 16 . . . . 3 . . . 1 5 5 1 1 . 10 9 . . . . Piercing 55 | . . . . . . . . . . . . . . . . . . 24 . 17 . . 8 6 . . . . . . . . . . . Sneak Attacks 44 | . . . . . 1 . . 21 . . . . 4 . 1 . . 1 . 10 . . . 2 . 2 . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44797 | . 1005 135 2172 674 6029 2544 . 2376 707 310 . 589 625 . 115 . 177 73 583 881 . . 600 1098 555 249 419 . 781 309 3083 1411 463 2359 14475 Guns 24004 | . 941 99 1877 368 2529 705 . . . . . . . . . . . . . . . . . . . . . . . . 331 273 360 2303 14218 Cannons 2036 | . . . . . 499 . . . . . . . . . . . . . . . . . . . 107 . . . . . 1359 71 . . . Explosions 10613 | . . . 226 291 2751 1145 . . 225 172 . 589 . . . . 177 . 583 . . . . 817 400 . 419 . 781 . 970 1067 . . . Melee 7406 | . . . . . 112 694 . 2376 482 138 . . 625 . 115 . . 73 . 881 . . 600 281 48 249 . . . 309 423 . . . . Ramming 738 | . 64 36 69 15 138 . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 56 257 Kinetic 5506 | . 839 59 1863 368 1341 705 . . . . . . . . . . . . . . . . . . . . . . . . 331 . . . . Thermal 939 | . 102 40 14 . 464 . . . . . . . . . . . . . . . . . . . 187 . . . . . 106 26 . . . Explosive 7742 | . . . 226 291 2607 1145 . . 225 172 . 589 . . . . 177 . 583 . . . . 817 320 . 204 . 37 . 349 . . . . Electromagnetic 4059 | . . . . . 1367 . . . . . . . . . . . . . . . . . . . . . 215 . 744 . 621 1112 . . . Impact 620 | . . . . . . . . . 482 138 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 22205 | . . . . . 112 694 . 2376 . . . . 625 . 115 . . . . 100 . . . . 48 249 . . . 309 423 273 360 2303 14218 Piercing 1735 | . . . . . . . . . . . . . . . . . . 73 . 781 . . 600 281 . . . . . . . . . . . Entropic 1253 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1253 . . . . Highest Corruption 18 | . . . 3 3 . 2 2 5 1 1 1 . . . . . 18 18 18 . . . . . . . . . . . 13 13 . 5 11 Average Corruption 5 | . . . 2 3 . 1 2 2 1 1 1 . . . . . 18 18 18 . . . . . . . . . . . 9 13 . 2 9 Corruption Purged 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 217 | . . . 19 36 . 2 . 14 4 3 1 . . . . . 7 9 8 . . . . . . . . . . . 17 12 . 4 81 Message Errors 52 | . . . 5 10 . . . 1 1 . . . . . . . 1 2 2 . . . . . . . . . . . 8 3 . . 19 Matter Fused 47 | . . . 5 8 . 1 . 5 1 1 1 . . . . . 2 2 2 . . . . . . . . . . . 3 3 . . 13 Heat Flow Errors 20 | . . . 1 4 . . . 3 . . . . . . . . 1 . 2 . . . . . . . . . . . . . . 1 8 Energy Discharges 24 | . . . 2 2 . . . 5 . 1 . . . . . . . . . . . . . . . . . . . . 2 1 . . 11 Parts Rejected 7 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 3 Parts Fused 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 24 | . . . 1 3 . . . . 2 1 . . . . . . 2 3 1 . . . . . . . . . . . . 2 . 1 8 Data Loss (major) 4 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 Misfires 13 | . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 4 Alerts 11 | . . . 1 3 . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 2 . . . 3 Misdirections 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Weapon Failures 12 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1840 | . . . 18 5 87 12 . 532 275 1 . . 257 . . . . . . 285 . . 4 104 30 . 1 . . 85 87 . . . 57 Projectiles 58 | . . . . . 23 . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . Explosions 135 | . . . . 5 64 . . . . 1 . . . . . . . . . . . . . 10 30 . 1 . . . 24 . . . . Melee 1647 | . . . 18 . . 12 . 532 275 . . . 257 . . . . . . 285 . . 4 94 . . . . . 85 28 . . . 57 Knockbacks 5 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 446 | . . . . 16 63 . . . 13 . . . . . . . . . 110 . . . . . . . 17 . . . 105 31 . 91 . Shots 19 | . . . . 1 2 . . . 1 . . . . . . . . . 7 . . . . . . . 1 . . . 4 1 . 2 . Rammed 25 | . 5 6 5 2 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 59 | . 15 6 8 2 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 11 Kicked 27 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 11 Crushed 7 | . . . 3 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 537 | . 255 114 160 253 113 29 . 256 . . . 21 . . . 220 270 . 165 7 179 . . 130 114 . 46 96 146 122 141 . 110 224 537 Average Temperature 67 | . 105 62 19 112 41 8 . 116 . . . 10 . . . 85 90 . 91 4 60 . . 45 35 . 12 47 46 42 41 . 82 93 143 Received Heat Transfer 3272 | . 306 18 225 . 827 413 . 27 . . . 36 . . . . 18 . . . 9 . . . 44 . 73 . 54 9 63 9 12 67 1062 Effects 14 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Interference 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Corrupted 18 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . 1 . 4 . 3 4 . . 2 Combat Hostiles 15 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . 4 . 3 4 . . . Parts Fried 42 | . . . 1 . 8 . . . . . . . . . . . . . . . . . . . . . 3 . 6 . 6 13 . . 5 Impact Corruptions 7 | . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . Heat Transferred 1612 | . 296 185 37 . 694 . . . . . . . . . . . . . . . . . . . 200 . . . . . 150 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Maximum Alert Level 5 | . . . 1 . 4 3 1 . . . . . . . . . . . . . . . . . 1 . . . . . 2 5 5 5 5 Low Security (%) 63 | 100 100 100 70 100 33 . . 100 . . . . 100 100 100 . . . . 100 . . . . 62 . . . . 100 29 . . . . Level 1 8 | . . . 29 . 15 . 100 . . . . . . . . . . . . . . . . . 37 . . . . . 46 37 . . . Level 2 6 | . . . . . 9 73 . . . . . . . . . . . . . . . . . . . . . . . . 24 53 . . . Level 3 6 | . . . . . 27 26 . . . . . . . . . . . . . . . . . . . . . . . . . . 30 25 . Level 4 3 | . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 3 11 Level 5 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 56 70 . Sterilizations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2386 | . 109 30 282 108 1163 846 288 174 . . . . 150 26 97 . . . . 44 . . . . 232 . . . . 190 470 1684 1650 2386 2055 Initial 1526 | . . . . 108 . 515 288 173 . . . . 150 22 . . . . . 44 . . . . . . . . . 186 84 255 1100 1100 1526 Average 278 | . 35 . 120 17 543 558 270 126 . . . . 101 4 7 . . . . 10 . . . . 101 . . . . 173 302 511 1376 1671 1661 Influence Increases 10564 | . 390 30 813 195 1958 749 . 483 75 70 . 100 346 47 326 . 20 . 140 104 . . 5 70 297 . 220 65 125 174 730 481 191 1272 1088 Destroy 0b10 Robot/C 4460 | . 260 20 520 140 1020 400 . . 60 60 . 80 40 . 140 . 20 . 120 . . . . 60 100 . 120 60 100 . 280 200 80 200 380 Destroy 0b10 Robot/NC 545 | . 30 . 60 5 115 5 . 100 5 . . 10 20 . 10 . . . . 45 . . 5 . 5 . . 5 10 10 15 . 20 15 55 Destroy Leader 932 | . 56 10 164 20 256 100 . 10 10 10 . 10 . . 30 . . . 20 . . . . 10 10 . 10 . . . 62 40 14 50 40 Allied During Kill 118 | . . . . 11 4 . . 1 . . . . . . 35 . . . . . . . . . . . . . . . . . 35 32 . Successful Hack 336 | . 10 . 12 . 6 . . 135 . . . . 48 . 52 . . . . . . . . . 20 . . . . . 43 6 . . 4 Disable Machine 600 | . . . 15 . 150 45 . 15 . . . . . . 15 . . . . 15 . . . . 45 . . . . . 105 90 15 45 45 Anti-Garrison Action 300 | . . . . . 150 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy Structure 993 | . 4 . 12 19 107 34 . 27 . . . . 28 47 14 . . . . 14 . . . . 72 . . . . 14 150 10 27 195 219 Advance Influence 300 | . . . . . . . . . . . . . 150 . . . . . . . . . . . . . . . . 150 . . . . . Partial Spotted 150 | . . . . . 15 . . 45 . . . . . . . . . . . . . . . . . . . . . . . 75 . 15 . Lose Combat Pursuer 1830 | . 30 . 30 . 135 15 . 150 . . . . 60 . 30 . . . . 30 . . . . 45 . 90 . 15 . 75 60 . 720 345 Influence Decreases 10999 | . 390 30 535 473 823 1060 576 647 159 70 . 100 282 111 326 . 20 . 70 174 . . 5 70 113 184 128 117 110 79 426 419 1147 1225 1130 Entered New Map 4178 | . . . . 170 . 620 536 75 32 . . . . 42 . . . . . 26 . . . . . 69 . 92 40 19 66 199 737 595 860 Time Decay 5034 | . 380 30 485 283 633 380 40 522 127 70 . 100 262 49 146 . 20 . 70 148 . . 5 70 103 115 128 8 70 60 270 170 30 70 190 Lost Part 420 | . 10 . 50 . 160 60 . 10 . . . . . . . . . . . . . . . . 10 . . . . . 90 30 . . . Lost Ally 1367 | . . . . 20 30 . . 40 . . . . 20 20 180 . . . . . . . . . . . . 17 . . . 20 380 560 80 Squads Dispatched 104 | . 2 1 5 . 12 8 . 5 . . . . 1 . 4 . . . . 3 . . . . 4 . . . . 1 6 11 1 34 6 Investigation 13 | . 2 1 1 . 3 1 . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . 1 . Extermination 11 | . . . . . . 1 . 3 . . . . 1 . 1 . . . . 1 . . . . . . . . . . 2 . . . 2 Reinforcement 25 | . . . 4 . 4 1 . 2 . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . 3 1 3 2 Assault 34 | . . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 21 2 Garrison 11 | . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Intercept 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 2 . 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Distress Signals 55 | . 2 . 4 . 4 . . 3 . . . . 1 . . . . . . 1 . . . . 3 . . . . . 1 1 4 6 25 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Times Spotted 508 | . 25 1 47 11 86 21 . 16 3 3 . 5 4 11 6 . 1 4 6 4 3 . . 2 22 2 11 19 9 2 32 27 11 59 55 Peak Tracking Total 23 | . 4 1 5 4 6 5 . 4 3 3 . 4 5 6 2 . 1 4 5 3 4 . . 3 11 1 8 16 5 2 10 6 9 23 15 Tactical Retreats 61 | . 2 . 2 . 9 1 . 8 . . . . 2 2 1 . . . . 2 . . . . 2 . 1 . 1 . 2 4 . 14 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Traps Triggered 25 | . 1 . 7 . 2 2 . 4 . . . . 3 . . . 1 . . . . . . . 1 . . . . . 1 . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Machines Disabled 44 | . . . 1 . 11 4 . 1 . . . . . . 1 . . . . 1 . . . . 3 . . . . . 7 8 1 3 3 Max in Single Turn 3 | . . . 1 . 2 1 . 1 . . . . . . . . . . . 1 . . . . 3 . . . . . 1 1 1 1 1 Garrison Access 11 | . . . . . 1 1 . 2 . . . . 2 . 2 . . . . 1 . . . . . . . . . . 1 . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Machines Accessed 99 | . 4 1 6 . 3 . . 20 . 1 . . 11 . 13 1 . 3 . 4 1 . 4 . 3 2 . 3 1 3 7 5 . 1 2 Terminals 57 | . 2 . 6 . 2 . . 10 . . . . 8 . 9 . . . . 1 1 . . . 2 . . . 1 3 5 5 . 1 1 Fabricators 8 | . . . . . . . . 4 . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . Repair Stations 5 | . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Garrison Access 9 | . . . . . 1 . . 2 . . . . 2 . 2 . . . . 1 . . . . . . . . . . 1 . . . . Total Hacks 297 | . 9 1 14 . 7 . . 48 . 1 . . 35 . 63 1 . 25 . 11 1 . 13 . 14 5 . 7 1 9 21 8 . 1 2 Successful 195 | . 4 1 2 . 2 . . 28 . 1 . . 23 . 45 1 . 25 . 8 1 . 13 . 10 5 . 7 1 4 9 4 . . 1 Failed 101 | . 5 . 12 . 5 . . 20 . . . . 12 . 17 . . . . 3 . . . . 4 . . . . 5 12 4 . 1 1 Catastrophic 15 | . 1 . 2 . 1 . . 3 . . . . . . 2 . . . . 2 . . . . 2 . . . . 1 . 1 . . . Database Lockouts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 140 | . 5 . 14 . 4 . . 26 . . . . 18 . 33 . . . . 4 . . . . 9 . . 1 . 6 15 4 . 1 . Terminals 185 | . 5 . 14 . 4 . . 26 . . . . 31 . 53 . . . . 3 1 . . . 10 . . . 1 9 18 8 . 1 1 Fabricators 18 | . . . . . . . . 7 . . . . . . 5 . . . . 2 . . . . 4 . . . . . . . . . . Repair Stations 11 | . 2 . . . . . . 6 . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . . . . 6 . . . . . . . . . . . 5 . . . . . . . . . . 2 . . . . Garrison Access 15 | . . . . . 3 . . 3 . . . . 2 . 5 . . . . 1 . . . . . . . . . . 1 . . . . Terminal Hacks 114 | . 3 1 2 . 1 . . 3 . 1 . . 11 . 26 1 . 25 . . 1 . 13 . 2 5 . 7 1 4 2 4 . . 1 Record 19 | . . . . . . . . . . . . . . . . . . 6 . . 1 . 5 . . 4 . . 1 1 1 . . . . Part Schematic 21 | . . . . . . . . 1 . . . . 1 . 2 . . 11 . . . . 4 . . . . . . 1 1 . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 21 | . 1 . . . . . . . . . . . 1 . 6 . . 3 . . . . 4 . 1 . . 5 . . . . . . . Open Door 12 | . . 1 . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . 2 . 1 . 4 . . 1 Branch Access Points 5 | . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Transport Status 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Garrison Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . 1 . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . 2 . . . . . . 4 . . . . 1 . . . . 3 . . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . Build 4 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . 5 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scan Component 4 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . . 4 . . . . . . . . . . . 5 . . . . . . . . . . 1 . . . . Insert Component 6 | . . . . . . . . 3 . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . Analyze 4 | . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . . . . 2 . . . . 2 . 2 . . . . 1 . . . . . . . . . . 1 . . . . Seal Access 8 | . . . . . . . . 2 . . . . 2 . 2 . . . . 1 . . . . . . . . . . 1 . . . . Unauthorized Hacks 47 | . 1 . . . 1 . . 12 . . . . 9 . 13 . . . . 1 . . . . 5 . . . . . 5 . . . . Terminals 42 | . 1 . . . 1 . . 11 . . . . 9 . 12 . . . . . . . . . 4 . . . . . 4 . . . . Assimilate 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Botnet 18 | . 1 . . . 1 . . 4 . . . . 4 . 6 . . . . . . . . . 1 . . . . . 1 . . . . Operators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Skim 20 | . . . . . . . . 5 . . . . 5 . 5 . . . . . . . . . 2 . . . . . 3 . . . . Fabricators 4 | . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Liberate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 2 Used 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Hacking Detections 62 | . 4 . 6 . 2 . . 17 . . . . 9 . 10 . . . . 1 . . . . 3 . . . . 1 3 3 . 1 2 Full Trace Events 7 | . 2 . 1 . 1 . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . . . . . . . . . . . 76 . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . 2 . . . . . . 2 . . 11 . 2 . . 4 . . . . . . 1 1 . . . . Parts Built 3 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 148 | . . . . . . . . 42 . . . . . . 106 . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . 8 . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . 117 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Machine Destruction 9 | . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 5 . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Total Allies 113 | . . . . 3 . . . 5 . . . . 2 19 . . . . . . . . . . 1 . . 5 . . . 1 28 35 14 Largest Group 19 | . . . . 3 2 . . 5 . . . . 2 19 11 . . . . . . . . . . . . 5 . . . 1 12 14 7 Highest-Rated Group 702 | . . . . 40 32 . . 84 . . . . 46 702 452 . . . . . . . . . . . . 261 . . . 30 159 203 95 Highest-Rated Ally 64 | . . . . 16 16 . . 26 . . . . 34 50 46 . . . . . . . . . . . . 64 . . . 30 15 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 392 | . . . . 6 25 . . 5 . . . . 1 84 40 . . . . . . . . . . . . 27 . . . 1 102 89 12 Total Damage 10786 | . . . . 12 276 . . 60 . . . . 28 4092 972 . . . . . . . . . . . . 1499 . . . 23 1917 1809 98 Kills 40 | . . . . . 2 . . . . . . . . 10 8 . . . . . . . . . . . . 7 . . . . 6 7 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Active Infowar (turns) 9796 | . . . . . . 47 87 1442 319 310 444 428 576 274 696 561 375 . . 342 367 204 116 353 281 364 419 537 175 120 599 357 1 . 2 Optics 5491 | . . . . . . . 81 1442 319 310 444 428 576 274 696 561 360 . . . . . . . . . . . . . . . . . . Sensors 8606 | . . . . . . 47 87 1145 309 298 444 414 555 265 696 561 360 . . 224 339 204 116 353 204 363 390 530 148 120 387 47 . . . Structural 9446 | . . . . . . . . 1236 319 310 444 428 576 274 696 561 375 . . 342 367 204 114 353 281 364 417 537 175 120 597 356 . . . Seismic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 T.N.C. 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Cloaking 255 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119 136 . . . . Jamming 223 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223 . . . Robot Analysis Total 154 | . 2 . 1 . . . . . . . . . . . . . . 151 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . 2 2 . . . . . 1 1 . . . 1 . . . . 3 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Turns Passed 24218 | 2 1855 1580 2066 2078 2875 884 87 1442 319 310 444 428 576 274 696 561 551 178 157 462 367 204 116 353 281 364 419 537 175 120 599 394 154 502 1808 Spaces Moved 23475 | 1 813 493 720 819 953 514 190 2392 529 583 900 448 965 334 1091 803 607 130 247 673 613 350 156 544 414 649 659 1014 346 238 937 675 364 1089 1222 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3444 | . 394 493 720 819 953 65 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3479 | 1 419 . . . . 357 . . . . . . . . . . . . . . . . . . . . . . . . . 27 364 1089 1222 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 16552 | . . . . . . 92 190 2392 529 583 900 448 965 334 1091 803 607 130 247 673 613 350 156 544 414 649 659 1014 346 238 937 648 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 16 | 120 120 312 228 228 228 40 40 40 48 48 48 48 48 56 56 56 56 56 56 47 48 58 48 48 42 44 42 36 36 32 29 16 30 30 30 Average Speed 79 | 120 198 313 237 228 229 121 40 44 55 48 48 48 48 56 56 56 69 69 56 51 55 58 55 48 48 47 47 40 36 32 39 37 30 39 46 Slowest Speed 465 | 120 320 320 320 228 465 312 40 100 100 110 48 48 56 56 56 56 118 118 118 56 58 58 58 48 111 48 105 47 36 32 175 89 30 90 90 Overloaded Moves 59 | . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . . . . . 36 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 14 | . . . . . . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . . . 6 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Exploration Rate (%) 60 | 2 96 97 84 95 79 14 95 69 85 76 81 60 36 95 43 88 71 80 47 20 78 45 60 72 15 59 62 92 55 10 87 49 17 35 43 Regions Visited 35 Branch Regions 21 Pre-discovered Areas 44 | . . . . 1 . . . 1 . . 1 . . . . 1 . 37 . . . . 3 . . . . . . . . . . . . Known Exits Taken 22 | . . . . . 1 . . 1 1 1 1 1 . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 1 . Scrap Searched 30 | . . 1 . 2 . . . . 4 3 3 2 . . . 3 4 . . . 4 1 . . . 2 1 . . . . . . . . Spaces Dug 243 | . . . . . . 2 . 27 29 3 . . 15 31 14 4 7 . . 7 3 . . 11 6 3 1 1 4 7 6 3 7 26 26 Terrain Destroyed 1283 | . . . 8 47 104 33 . 27 29 53 . 90 15 72 14 27 40 . 151 7 6 . . 114 43 3 22 1 41 7 93 4 9 88 135 Melee 83 | . . . . . . 2 . 27 . 3 . . 15 . 14 . . . . 7 . . . 2 3 3 1 1 . 5 . . . . . Projectile 322 | . . . . . 1 . . . . . . . . . . 27 22 . . . 6 . . 21 8 . . . 8 2 22 4 9 57 135 AOE 878 | . . . 8 47 103 31 . . 29 50 . 90 . 72 . . 18 . 151 . . . . 91 32 . 21 . 33 . 71 . . 31 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Total 27404 | 1 935 508 913 980 1375 657 199 2643 541 598 911 649 1029 416 1151 885 709 171 253 744 630 350 172 592 467 695 750 1135 376 258 1082 761 402 1127 2339 Wait 2316 | . 28 1 32 131 200 23 . 153 2 1 . 193 11 75 19 54 74 11 . 24 3 1 . 11 25 29 68 83 10 1 24 5 13 9 1002 Move 23441 | . 812 492 719 818 952 514 189 2391 528 582 899 447 965 333 1090 802 605 129 246 672 612 349 155 543 413 648 658 1013 345 237 936 674 364 1088 1221 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 143 | . 12 3 20 1 19 6 5 7 . 2 4 1 3 . 9 . . . . 11 1 . 2 . 2 3 2 5 . 2 8 11 . . 4 Fast Attach 73 | . 1 . 11 . 6 8 1 6 . . . . 1 1 . . . . . 3 . . 1 . . . 1 1 . . 12 7 6 2 5 Attach 69 | . 1 . 7 . 14 10 . . . . . . 2 1 2 . 4 5 1 2 . . . . 2 1 3 . . 2 6 1 2 1 2 Detach 18 | . . . . . 2 3 . 1 . . . . 2 1 . . 1 2 1 . . . . . . . . . . . 2 . 1 1 1 Swap 184 | 1 5 3 14 2 20 15 2 4 6 5 4 2 8 2 4 2 1 . . 7 7 . 3 3 6 4 6 9 6 1 10 6 3 . 13 Drop 139 | . 4 . 20 . 12 16 2 8 . 2 4 1 6 1 10 . . . . 5 1 . 3 . . 5 2 8 . 1 11 8 5 . 4 Fire 688 | . 57 3 82 26 128 36 . . 1 2 . 5 . 2 . 27 23 . 5 . 6 . . 29 14 . 9 . 15 4 64 46 5 24 75 Melee 242 | . . . . . 6 26 . 73 4 4 . . 24 . 16 . . 24 . 20 . . 8 6 5 5 1 1 . 10 9 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 26 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 11 Crush 32 | . 5 6 8 2 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Rewire 32 | . . . . . 5 . . . . . . . 7 . 1 . . . . . . . . . . . . 15 . . . 3 . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / Low x2) -6/Waste -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / *Qua x2) -3/Quarantine (discovered 3 exits: *Res / *Sec / [*Frg]) -3/Section 7 -2/Research -1/Access -1/Command (discovered 2 exits: [*Sur x2]) To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 5) 558 | -10/Materials | Discovered new exit (range 6) 591 | -10/Materials | Discovered new exit (range 10) 662 | -10/Materials | Discovered new exit (range 11) 1100 | -10/Materials | Discovered new exit (range 5) 1858 | -10/Materials | Entered Mines 1874 | -10/Mines | Learned Materials security intel 2179 | -10/Mines | Met a Derelict shopkeep closing up shop 2429 | -10/Mines | Discovered new exit (range 7) 3106 | -10/Mines | Discovered new exit (range 11) 3310 | -10/Mines | Discovered new exit (range 10) 3438 | -10/Mines | Entered Materials 3438 | -9/Materials | Evolved 2 slots: Propulsion x2 4178 | -9/Materials | Discovered new exit (range 5) 4470 | -9/Materials | Discovered new exit (range 16) 4921 | -9/Materials | Lost 3 parts (1p1n1u) 5276 | -9/Materials | Discovered new exit (range 5) 5397 | -9/Materials | Discovered new exit (range 12) 5504 | -9/Materials | Entered Mines 5572 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5607 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5658 | -9/Mines | Assembled infested the area 5663 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5691 | -9/Mines | Discovered new exit (range 5) 6301 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6321 | -9/Mines | Discovered new exit (range 14) 6356 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6448 | -9/Mines | Learned 2 Materials zone layouts 6641 | -9/Mines | Discovered new exit (range 10) 6762 | -9/Mines | Learned location of Storage (-9) 7582 | -9/Mines | Entered Materials 7582 | -8/Materials | Accompanied by 2 allies 7582 | -8/Materials | Evolved 2 slots: Utility x2 7583 | -8/Materials | Identified exit to Factory 8149 | -8/Materials | Lost 3 parts (2u1w) 8790 | -8/Materials | Garrison activated, responded to threat 9527 | -8/Materials | Destroyed 7 combat bots 9860 | -8/Materials | Lost 3 parts (1n2w) 10082 | -8/Materials | Sterilization system engaged 10082 | -8/Materials | Non-combat units ordered to evacuate 10182 | -8/Materials | Combat units ordered to evacuate 10382 | -8/Materials | Ambient heat levels rising (+10) 10457 | -8/Materials | Entered Factory 10457 | -7/Factory | Evolved 2 slots: Utility x2 11047 | -7/Factory | Discovered new exit (range 15) 11257 | -7/Factory | First assault squad dispatched 11273 | -7/Factory | Lost 5 parts (1p2n2u) 11321 | -7/Factory | Identified exit to Factory 11341 | -7/Factory | Manually triggered Chute Trap 11341 | -7/Factory | Sucked down chute 11341 | -7/Factory | Entered Waste 11341 | -7/Waste | The area was eerily silent 11423 | -7/Waste | Discovered new exit (range 11) 11427 | -7/Waste | Identified exit to Factory 11428 | -7/Waste | Entered Factory 11655 | -7/Factory | Build established: Scout 11683 | -7/Factory | Fabricated Core Analyzer? 11722 | -7/Factory | Found Prototype Launcher 11722 | -7/Factory | Identified Rocket Array 11860 | -7/Factory | Discovered exit to Factory (range 18) 11962 | -7/Factory | Discovered exit to Factory (range 20) 12070 | -7/Factory | Repaired Cmb. Gravmag System 12156 | -7/Factory | Repaired Broken Proton Missile Launcher 12173 | -7/Factory | Identified exit to Lower Caves 12377 | -7/Factory | Discovered exit to Factory (range 13) 12507 | -7/Factory | Build established: Mutant 12767 | -7/Factory | Learned location of 1 exit from Factory 12833 | -7/Factory | Learned location of Proximity Caves (-3) 12870 | -7/Factory | Entered Lower Caves 12870 | -7/Lower Caves | Accompanied by 2 allies 12887 | -7/Lower Caves | Encountered a Warlord checkpoint 13165 | -7/Lower Caves | Discovered new exit (range 12) 13187 | -7/Lower Caves | Identified exit to Lower Caves 13189 | -7/Lower Caves | Entered another Lower Caves area 13286 | -7/Lower Caves | Build established: Scout 13375 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 13420 | -7/Lower Caves | Discovered new exit (range 14) 13425 | -7/Lower Caves | Identified exit to Zion 13452 | -7/Lower Caves | Learned Factory terminal intel 13499 | -7/Lower Caves | Entered Zion 13557 | -7/Zion | Discovered new exit (range 18) 13579 | -7/Zion | System corruption cleaned by Quarantine Array 13651 | -7/Zion | Given the Hacking Drone Bay 13652 | -7/Zion | Found Prototype Device 13669 | -7/Zion | Found Rocket Array 13743 | -7/Zion | Received a visual enhancement algorithm 13814 | -7/Zion | Learned Factory emergency access door positions 13943 | -7/Zion | Identified exit to Proximity Caves 13943 | -7/Zion | Entered Proximity Caves 13946 | -6/Proximity Caves | Spotter reported a threat 14078 | -6/Proximity Caves | Spotted B-75 Beast 14331 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14371 | -6/Proximity Caves | Entered Factory 14371 | -6/Factory | Evolved 2 slots: Utility x2 14372 | -6/Factory | Identified exit to Lower Caves 14375 | -6/Factory | Loaded intel: 26 terminal locations 14859 | -6/Factory | Identified exit to Factory 14922 | -6/Factory | Discovered exit to Factory (range 8) 14947 | -6/Factory | Sucked down chute 14947 | -6/Factory | Entered Waste 14957 | -6/Waste | 1 allies followed down the chute 14980 | -6/Waste | Build established: Hacker-Scout 14980 | -6/Waste | Spotted C-40 Crusher 14981 | -6/Waste | Spotted C-40 Crusher 14982 | -6/Waste | Spotted C-40 Crusher 14983 | -6/Waste | Spotted C-40 Crusher 14983 | -6/Waste | Spotted C-40 Crusher 15004 | -6/Waste | Spotted C-40 Crusher 15081 | -6/Waste | Warlord forces began an assault 15097 | -6/Waste | Allies destroyed C-40 Crusher 15152 | -6/Waste | Discovered new exit (range 21) 15221 | -6/Waste | Identified exit to Factory 15221 | -6/Waste | Entered Factory 15221 | -6/Factory | Accompanied by 11 allies 15453 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 15503 | -6/Factory | Spotted B-75 Beast 15538 | -6/Factory | Discovered exit to Factory (range 4) 15548 | -6/Factory | Central database locked down 15675 | -6/Factory | Learned location of 2 exits from Proximity Caves 15810 | -6/Factory | Learned location of 1 exit from Extension 15917 | -6/Factory | Entered Lower Caves 16169 | -6/Lower Caves | Spotted B-75 Beast 16374 | -6/Lower Caves | Discovered new exit (range 12) 16472 | -6/Lower Caves | Identified exit to Lower Caves 16478 | -6/Lower Caves | Entered another Lower Caves area 16825 | -6/Lower Caves | Spotted B-75 Beast 16838 | -6/Lower Caves | Crushed by falling debris 16839 | -6/Lower Caves | System corruption reached 10% 16884 | -6/Lower Caves | Lost 7 parts (1p5u1w) 17020 | -6/Lower Caves | Discovered new exit (range 8) 17029 | -6/Lower Caves | Entered Data Miner 17029 | -6/Data Miner | Discovered new exit (range 6) 17052 | -6/Data Miner | Met Data Miner 17074 | -6/Data Miner | Learned location of Section 7 (-3) 17074 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17079 | -6/Data Miner | Received God Mode back door access code from Data Miner 17096 | -6/Data Miner | Interfaced with the Data Conduit 17125 | -6/Data Miner | Build established: Hacker-Mutant 17207 | -6/Data Miner | Entered Proximity Caves 17364 | -5/Proximity Caves | Entered Factory 17364 | -5/Factory | Evolved 2 slots: Propulsion x2 17365 | -5/Factory | Identified exit to Upper Caves 17366 | -5/Factory | Loaded intel: 240 machine locations 17584 | -5/Factory | Found Powered Armor 17587 | -5/Factory | Found Powered Armor 17589 | -5/Factory | Found Powered Armor 17658 | -5/Factory | Found Mni. Smartbomb Launcher 17826 | -5/Factory | Entered Upper Caves 17884 | -5/Upper Caves | Build established: Hacker-Scout 18047 | -5/Upper Caves | Discovered new exit (range 15) 18074 | -5/Upper Caves | Identified exit to Upper Caves 18150 | -5/Upper Caves | Ambushed by wild Derelicts 18193 | -5/Upper Caves | Entered another Upper Caves area 18288 | -5/Upper Caves | Discovered new exit (range 16) 18297 | -5/Upper Caves | Identified exit to Zhirov 18397 | -5/Upper Caves | Entered Zhirov 18397 | -5/Zhirov | Discovered new exit (range 3) 18483 | -5/Zhirov | Found Alien Artifact 18483 | -5/Zhirov | Identified Integrated Dissipator 18483 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18493 | -5/Zhirov | Found Alien Artifact 18513 | -5/Zhirov | Identified exit to Proximity Caves 18513 | -5/Zhirov | Entered Proximity Caves 18514 | -4/Proximity Caves | Identified exit to Factory 18866 | -4/Proximity Caves | Entered Factory 18866 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 18867 | -4/Factory | Loaded intel: 246 machine locations 18886 | -4/Factory | Identified exit to Upper Caves 18982 | -4/Factory | Discovered new exit (range 8) 19128 | -4/Factory | Discovered new exit (range 14) 19136 | -4/Factory | Intercept squad dispatched 19147 | -4/Factory | Entered Upper Caves 19158 | -4/Upper Caves | Identified exit to Upper Caves 19167 | -4/Upper Caves | Learned location of 1 exit from Research 19226 | -4/Upper Caves | Entered an active Warlord outpost 19231 | -4/Upper Caves | Learned Armory emergency access door positions 19231 | -4/Upper Caves | Learned Factory garrison access intel 19231 | -4/Upper Caves | Learned Extension garrison access intel 19435 | -4/Upper Caves | Learned Research stockpile data 19511 | -4/Upper Caves | Entered another Upper Caves area 19512 | -4/Upper Caves | Identified exit to Warlord 19532 | -4/Upper Caves | Encountered a Warlord checkpoint 19536 | -4/Upper Caves | Learned Research trap positions 19688 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19694 | -4/Upper Caves | Lost 3 allies 19914 | -4/Upper Caves | Found Alien Artifact 19914 | -4/Upper Caves | Identified Core Expander 19914 | -4/Upper Caves | Installed Core Expander, added new Propulsion slot 19930 | -4/Upper Caves | Entered Warlord 19941 | -4/Warlord | Discovered new exit (range 12) 20127 | -4/Warlord | Warlord's base attacked by MAIN.C 20137 | -4/Warlord | Met Warlord 20195 | -4/Warlord | Opened Warlord's prototype stash 20203 | -4/Warlord | Found Prototype Hackware 20203 | -4/Warlord | Identified Ghost Barrier 20211 | -4/Warlord | Found Exp. Phase Shifter 20213 | -4/Warlord | Found Vortex Chain Reactor 20268 | -4/Warlord | Found Prototype Energy Cannon 20268 | -4/Warlord | Identified Vortex Driver 20272 | -4/Warlord | Found Prototype Energy Gun 20272 | -4/Warlord | Identified Vortex Rifle 20278 | -4/Warlord | Found Vortex Driver 20441 | -4/Warlord | Opened side exit 20456 | -4/Warlord | Lost 6 allies 20464 | -4/Warlord | Spotted Executioner 20467 | -4/Warlord | Identified exit to Proximity Caves 20467 | -4/Warlord | Entered Proximity Caves 20508 | -3/Proximity Caves | Spotted B-86 Titan 20589 | -3/Proximity Caves | Spotter reported a threat 20633 | -3/Proximity Caves | Discovered new exit (range 14) 20641 | -3/Proximity Caves | Identified exit to Research 20642 | -3/Proximity Caves | Entered Research 20642 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 20643 | -3/Research | Identified exit to Armory 20644 | -3/Research | Loaded intel: 75 trap records 20646 | -3/Research | Loaded intel: 127 machine locations 20663 | -3/Research | Identified exit to Quarantine 20762 | -3/Research | Entered Quarantine 20763 | -3/Quarantine | Loaded intel: 99 machine locations 20779 | -3/Quarantine | Found Alien Slashing Weapon 20779 | -3/Quarantine | Identified Sigix Broadsword 20798 | -3/Quarantine | Cryocooling Duct disabled 20813 | -3/Quarantine | Ambient heat levels rising (+20) 20813 | -3/Quarantine | Non-combat units ordered to evacuate 20858 | -3/Quarantine | Identified Transdimensional Reconstructor 20891 | -3/Quarantine | Intercept squad dispatched 20897 | -3/Quarantine | Spotted Tracker 20897 | -3/Quarantine | Spotted Tracker 20908 | -3/Quarantine | Destroyed Tracker 20914 | -3/Quarantine | Spotted Combat Programmer 20915 | -3/Quarantine | Spotted Combat Programmer 20928 | -3/Quarantine | Destroyed Combat Programmer 20938 | -3/Quarantine | Destroyed Combat Programmer 20972 | -3/Quarantine | Lost 7 parts (3n3u1w) 21000 | -3/Quarantine | Found Exp. Phase Shifter 21017 | -3/Quarantine | Destroyed 10 combat bots 21028 | -3/Quarantine | Discovered new exit (range 12) 21052 | -3/Quarantine | Identified exit to Research 21122 | -3/Quarantine | Found Alien Artifact 21122 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 21122 | -3/Quarantine | Warped through subspace 21136 | -3/Quarantine | Found Exp. System Shield 21144 | -3/Quarantine | Found Alien Artifact 21183 | -3/Quarantine | Found Alien Artifact 21183 | -3/Quarantine | Identified Dimensional Node Initializer 21183 | -3/Quarantine | Initialized slip node 21187 | -3/Quarantine | Found Dimensional Node Initializer 21214 | -3/Quarantine | Found Quantum Capacitor 21274 | -3/Quarantine | System corruption reached 10% 21340 | -3/Quarantine | Spotted Fortress 21351 | -3/Quarantine | Intercept squad dispatched 21360 | -3/Quarantine | Discovered new exit (range 5) 21360 | -3/Quarantine | Discovered new exit (range 6) 21360 | -3/Quarantine | Identified exit to Section 7 21361 | -3/Quarantine | Entered Section 7 21362 | -3/Section 7 | Loaded intel: 125 machine locations 21367 | -3/Section 7 | Found Integrated Dissipator 21367 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21491 | -3/Section 7 | Discovered exit to Research (range 13) 21493 | -3/Section 7 | Initialized slip node 21588 | -3/Section 7 | Spotted Striker 21588 | -3/Section 7 | Spotted Striker 21592 | -3/Section 7 | Found Alien Energy Gun 21594 | -3/Section 7 | Found Alien Energy Gun 21595 | -3/Section 7 | Found Alien Energy Gun 21666 | -3/Section 7 | Found Alien Artifact 21667 | -3/Section 7 | Found Alien Artifact 21678 | -3/Section 7 | Found Transdimensional Reconstructor 21698 | -3/Section 7 | Intercept squad dispatched 21715 | -3/Section 7 | Spotted Tracker 21717 | -3/Section 7 | Identified Core Reset Matrix 21717 | -3/Section 7 | Identified Terrabomb (x2) 21717 | -3/Section 7 | Identified Sigix Sheargun (x3) 21717 | -3/Section 7 | Used Core Reset Matrix 21718 | -3/Section 7 | Integrated with Sigix Exoskeleton 21721 | -3/Section 7 | Sensed 17 artifacts in vicinity 21727 | -3/Section 7 | Destroyed Tracker 21732 | -3/Section 7 | Scanned by Researcher 21740 | -3/Section 7 | Found Prototype Processor 21740 | -3/Section 7 | Identified Exp. Targeting Computer 21742 | -3/Section 7 | Found Exp. Phase Shifter 21748 | -3/Section 7 | Spotted Combat Programmer 21749 | -3/Section 7 | Warped through subspace to slip node 21750 | -3/Section 7 | Discovered exit to Research (range 13) 21755 | -3/Section 7 | Entered Research 21755 | -2/Research | Warlord forces began assault on 0b10 21755 | -2/Research | Evolved 2 slots: Weapon x2 21760 | -2/Research | Emitted hypermatrix ping 21765 | -2/Research | Assembled emerged from beneath the floor 21802 | -2/Research | Assembled emerged from beneath the floor 21833 | -2/Research | Assembled emerged from beneath the floor 21865 | -2/Research | Research machine network offline 21894 | -2/Research | Assembled emerged from beneath the floor 21899 | -2/Research | Discovered new exit (range 15) 21909 | -2/Research | Entered Access 21909 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 21914 | -1/Access | Emitted hypermatrix ping 21919 | -1/Access | Assembled emerged from beneath the floor 21939 | -1/Access | Assembled emerged from beneath the floor 22025 | -1/Access | Build established: Alien-Sigix 22054 | -1/Access | Garrison activated, responded to threat 22084 | -1/Access | Assembled emerged from beneath the floor 22099 | -1/Access | Garrison activated, responded to threat 22111 | -1/Access | Spotted B-99 Colossus 22210 | -1/Access | Intercept squad dispatched 22211 | -1/Access | Spotted Executioner 22216 | -1/Access | Spotted B-99 Colossus 22217 | -1/Access | Spotted B-99 Colossus 22226 | -1/Access | Spotted Tracker 22230 | -1/Access | Spotted Tracker 22248 | -1/Access | Spotted Combat Programmer 22249 | -1/Access | Spotted Combat Programmer 22254 | -1/Access | Destroyed Tracker 22257 | -1/Access | Destroyed Tracker 22273 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 22273 | -1/Access | Destroyed Combat Programmer 22277 | -1/Access | Found Exp. Targeting Computer 22318 | -1/Access | Assembled emerged from beneath the floor 22319 | -1/Access | Spotted B-99 Colossus 22325 | -1/Access | Assembled emerged from beneath the floor 22368 | -1/Access | Energy Cycler disabled 22382 | -1/Access | Discovered new exit (range 18) 22396 | -1/Access | Spotted B-99 Colossus 22411 | -1/Access | Entered Command 22416 | -1/Command | Emitted hypermatrix ping 22421 | -1/Command | Assembled emerged from beneath the floor 22559 | -1/Command | Spotted B-99 Colossus 22575 | -1/Command | Spotted B-99 Colossus 22592 | -1/Command | Assembled emerged from beneath the floor 22661 | -1/Command | First assault squad dispatched 22678 | -1/Command | Spotted M Guard 22678 | -1/Command | Spotted M Guard 22687 | -1/Command | Spotted Combat Programmer 22688 | -1/Command | Spotted Combat Programmer 22688 | -1/Command | Destroyed Combat Programmer 22693 | -1/Command | Destroyed Combat Programmer 22707 | -1/Command | Destroyed M Guard 22722 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 22722 | -1/Command | Core integrity fell below 50% 22729 | -1/Command | Destroyed M Guard 22729 | -1/Command | All MAIN.C guards destroyed 22760 | -1/Command | Met MAIN.C 22763 | -1/Command | 0b10 Conduit disabled 22798 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 22799 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 22799 | -1/Command | Destroyed MAIN.C Shell 22799 | -1/Command | Spotted M Shell/Def 22799 | -1/Command | Spotted M Shell/Atk 22799 | -1/Command | Spotted M Shell/Def 22799 | -1/Command | Spotted M Shell/Atk 22799 | -1/Command | Spotted M Shell/Atk 22799 | -1/Command | Spotted M Shell/Def 22799 | -1/Command | Spotted M Shell/Atk 22799 | -1/Command | Spotted M Shell/Def 22802 | -1/Command | MAIN.C activated Command garrisons 22805 | -1/Command | Used Terrabomb 22834 | -1/Command | Discovered new exit (range 16) 22853 | -1/Command | Core integrity fell below 20% 22859 | -1/Command | System corruption reached 10% 22863 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 22863 | -1/Command | Destroyed MAIN.C 22867 | -1/Command | Discovered new exit (range 24) 22867 | -1/Command | Discovered new exit (range 145) 22867 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 22990 | -1/Command | Destroyed M Shell/Atk 22993 | -1/Command | Found Adv. Particle Accelerator 22995 | -1/Command | Found Exp. Weapon Cycler 24026 | -1/Command | Found Adv. Particle Accelerator 24219 | *** | Heading to fleet! Last Messages --------------- 24027_ Acquired Adv. Particle Accelerator. 24034_ System corrupted: Heat flow error (+189). 24036_ Acquired 1 matter. 24040_ Acquired 19 matter. 24050_ System corrupted: Heat flow error (+238). 24072_ DIJORHDSLKD#UN65TRKDCR,QP 24081_ Overheating: System interference. 24081_ Sigix Sheargun temporarily disabled. 24081_ Exp. Targeting Computer temporarily disabled. 24081_ Sigix Sheargun temporarily disabled. 24110_ CQ27AJF<9UQ=H45VY39>BW=3F| 24116_ Quantum Shear penetrates Reinforced Barrier. 24128_ System corrupted: Component data lost. 24153_ System corrupted: Matter fused (-9). 24161_ Acquired 9 matter. 24168_ System corrupted: Heat flow error (+140). 24193_ System corrupted: Energy discharge (-99). 24212_ System corrupted: Matter fused (-8). [Achievement: Data Run] Map ----- +----------------------------------------------------+ | ###### + # [# """ ^ | | = ### ### # ! # T ! % ! "%" | | ### ### # # "" !=% ! *!! | | " ### ### # # =%!= *%!!% """ | | " ######+##### # + *%!! ]!! !!" | | " + + # *!!! " [[! | | " ######=############+### ]!%!= " =%! | | !###### ######### # !!!=% " "#"" !*! | | ######*######### = # !% " ""%" " | | ###### ######### % ####"""""="""" "#"" "" | | ######### ######### #### " " " """ | | "######## ######### #### "! " " " " | | "# # ######### ####""""""""""%% " " " | | "# #%###########+####### = " " " | | "# #=%*=*% !%!%! !!=" " " """ | | "# += !%[ !! !!* [%!% " " """ | | ## ! # =%[ ! !=! " " " = | | ## ########### * *" " " | | ## # ### # =%[""""" | | ####"+####### # = * % | | #### # + *!! %! =%! | | #### [ # # *%! * | | #### # # #=#"##########+#" ="""" | | #### "" # #= ########## # !%! " " | | #### """ + #% ## #### # [" " " | | #### """ # # ## X #### # ### #"# | | #### "" # # ## #### # ####### | | #### # # #### #### # ####### | | #### # # #### #### # ####### | | ####"###+#### # ########### ####### | | ####" ######## ###########*% ####### | | ####" ######## ########### ! ####### | | ####* ########### ####### | | ####[* " ########### ####### | | ##! !== ############### ########### ####### | | ##]=!*!! ##### # ####### | | ###=%########### + ^ ####### | | ##"!|%""" + # %! ####### | | # [[% """ # # "" ####### | | #"!! """ # # """ ####### | | ###=[!""" #+########" " "" ####### | | ###!!=% # ########"% ^" " " ####### | | ### = + %="" ^ """" ####### | | ### # ! ####### | | ### # ## *%% ####### | | ### [ # ## !! ####### | | ### # ## ^" "" """ ####### | | ### # ## """ "" ####### | | ### ! # ## """" " "" ####### | | #####"########## ## """" """" ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 195 Coolant Potential 100 Energy Generation 64 Energy Capacity 700 Matter Stores 480 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 66 Point Defense Rating 80 Phase Shifting 20 Evasion (%) 91 Targeting Accuracy 24 Melee Accuracy 16 Recoil Reduction 4 Particle Charging 75 Offensive Hacking 42 Defensive Hacking 36 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Core Analyzer | x2 | -7/Factory | Preloaded Adv. Hacking Suite | x1 | -6/Factory Repaired ---------- Cmb. Gravmag System | 10% | -7/Factory Proton Missile Launcher | 18% | -7/Factory | Broken Alien Tech Used ----------------- Integrated Dissipator Core Expander Sigix Broadsword High-powered Transdimensional Reconstructor Dimensional Node Initializer Core Reset Matrix Sigix Exoskeleton Sigix Sheargun Transdimensional Reconstructor Terrabomb Achievements -------------- Data Run Challenges ------------ None Game ------ Seed ActuatorFusionSink Manual? 0 Play Time 03:18:32 Cumulative 349.7 hours Start 2025.05.15 @ 20:01:32 End 2025.05.16 @ 22:05:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 447 Rogue 447 Adventurer 0 Explorer 0 Win Type 2 Total 27 Types 12/1/8/1/1/1/0/1/1/1 Lore% 86 Gallery% 78 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: faf6747f-f2fb-449f-90fa-06c3cd6e65d8