Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 18:40:07 Player: pickelover66 Result: Smashed by cave-in Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (186) 930 Value Destroyed (6238) 6238 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1103) 1103 TOTAL SCORE: 13231 Bonus ------- High Alert Combat Kills 1055 Follower Combat Kills 48 Cogmind --------- Core Integrity 0/1150 Matter 260/300 Energy 100/100 System Corruption 60% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Recoil Stabilizer Power Shielding Improved Thermal Defense Suite Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Large Storage Unit Advanced Targeting Computer Improved Target Analyzer Advanced Recoil Stabilizer Weapon Cycler > --- WEAPON ----------- Plasma Rifle Gauss Rifle Gauss Rifle Heavy Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Neutrino Core Micro Fission Core Improved Titanium Leg Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Improved Sensor Array Advanced Recoil Stabilizer Advanced Recoil Stabilizer Improved Thermal Defense Suite Shock Absorption System Heavy Laser Heavy Laser [Rating: 98] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power 2 | . . . . 1 . . 1 . Propulsion 3 | . . . 1 . . 1 . 1 Utility 5 | . . . 1 1 2 . . 1 Weapon 2 | . . . . . . 1 1 . Parts Attached 155 | 7 7 8 8 6 64 9 38 8 Power 26 | 1 2 2 . 3 8 1 9 . Engine 14 | 1 2 1 . 2 6 1 1 . Core 12 | . . 1 . 1 2 . 8 . Reactor . | . . . . . . . . . Propulsion 37 | 2 . 3 3 . 18 4 5 2 Treads 7 | . . . . . 7 . . . Leg 24 | . . 2 3 . 8 4 5 2 Wheel 6 | 2 . 1 . . 3 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 55 | 1 4 2 4 1 25 3 10 5 Device 29 | . 2 2 1 1 12 2 7 2 Storage 5 | 1 1 . . . 1 . . 2 Processor 11 | . 1 . . . 6 1 3 . Hackware 1 | . . . . . 1 . . . Protection 9 | . . . 3 . 5 . . 1 Artifact . | . . . . . . . . . Weapon 37 | 3 1 1 1 2 13 1 14 1 Energy Gun 13 | 1 . 1 . . 4 1 6 . Energy Cannon 8 | . . . 1 1 5 . 1 . Ballistic Gun 13 | 2 . . . 1 3 . 7 . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 2 | . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . 1 . Corrupted Parts 12 | . . . . . 7 1 3 1 System Corruption 29 | . . . . . 21 2 5 1 Parts Lost 81 | . . 3 . 1 28 1 18 30 Power 10 | . . . . . 4 . 2 4 Propulsion 23 | . . 1 . . 10 . 4 8 Utility 29 | . . . . . 12 . 5 12 Weapon 19 | . . 2 . 1 2 1 7 6 Highest Loss Streak 18 | . . 2 . 1 4 1 6 18 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 11 | 2 7 8 9 9 12 14 13 9 Power 1 | . . 1 1 1 1 2 1 1 Propulsion 1 | 1 2 1 1 2 1 2 2 . Utility 4 | . 1 4 4 3 4 6 7 5 Weapon 3 | . 1 2 2 1 4 3 1 1 Tool/Special . | . . . . . . . . . Unused Backups 21 | . 6 1 2 3 3 2 3 1 Power 6 | . 1 . . 1 2 1 1 . Propulsion 5 | . 4 . . . . 1 . . Utility 7 | . . 1 1 2 . . 2 1 Weapon 2 | . . . 1 . 1 . . . Tool/Special 1 | . 1 . . . . . . . Average Slot Usage (%) 93 | . 93 99 95 98 94 98 99 59 Engine 9 | . 14 3 10 12 12 13 6 . Core 4 | . . 10 . 5 1 . 10 9 Treads 6 | . . . . . 16 . . . Leg 13 | . . 16 28 27 4 26 22 14 Wheel 2 | . 28 10 . . . . . . Device 15 | . 2 8 16 20 17 30 17 11 Storage 7 | . 14 14 11 9 7 6 5 3 Processor 7 | . 6 5 . . 10 1 9 5 Protection 3 | . . . 4 5 6 . . . Energy Gun 7 | . 12 21 11 3 6 6 7 3 Energy Cannon 5 | . . . 10 12 5 11 4 . Ballistic Gun 4 | . 14 6 . 2 2 . 9 5 Peak Build Rating 98 | 6 9 18 25 33 62 74 94 98 Average Rating 45 | 5 7 14 22 30 43 70 82 56 On Entrance 32 | . 6 9 17 24 32 62 65 80 Avg Prop Armor Cover (%) 5 | . . . . . 6 . 3 5 Naked Turns 95 | . . . . . . . . 95 Heaviest Build 91 | 12 19 27 34 46 69 66 91 81 Greatest Support 101 | 32 32 34 49 49 78 80 83 101 Greatest Overweight (x) 21 | . . . . . 21 . 1 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 15 15 15 20 Average Capacity 12 | 7 8 10 10 10 14 15 15 10 Most Carried 15 | 6 9 10 10 10 15 15 15 15 Average Carried 11 | 2 7 8 9 9 12 14 13 9 Final Capacity 15 | 8 10 10 10 10 15 15 15 5 Final Carried 15 | 6 9 10 10 10 15 15 14 4 Class Distribution -------------------- 58% | Mutant 17% | Scavenger-Gunner 12% | Scavenger-Mutant 4% | Scientist-Mutant 4% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scientist-Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 4200 | 243 224 193 170 107 1659 88 1238 278 Remotely . | . . . . . . . . . Salvage Created 8588 | . 441 171 527 287 3893 86 2807 376 Parts 435 | . 23 10 30 14 209 5 126 18 Haulers Intercepted 5 | . 1 . 1 1 2 . . . Recyclers Shooed 16 | . 1 . . . 14 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 111 | . 7 4 14 3 54 1 24 4 Guns 69 | . 2 4 8 . 32 . 20 3 Cannons 30 | . . . 6 3 15 1 4 1 AOE 12 | . 5 . . . 7 . . . Classes Destroyed 14 | . 6 . 2 1 5 . . . Worker 17 | . 1 . . . 12 2 1 1 Builder 10 | . 2 . . . 5 . 2 1 Tunneler 3 | . . . . . 2 . 1 . Hauler 5 | . 1 . 1 1 2 . . . Recycler 23 | . 1 . . 1 13 . 8 . Mechanic 4 | . . . . . 3 . . 1 Watcher 12 | . 1 . 3 . 5 . 3 . Swarmer 15 | . . . 7 . 8 . . . Grunt 53 | . 7 4 4 . 26 1 9 2 Brawler 2 | . . . . . 2 . . . Protector 1 | . . . . . 1 . . . Sentry 13 | . . . 3 2 4 . 3 1 Hunter 10 | . . . . 1 3 . 5 1 Programmer 18 | . . . . . 10 . 8 . Best Kill Streak 12 | . 4 2 3 2 12 2 6 6 Combat Bots Only 7 | . 4 2 3 1 7 1 5 3 Max Kills in Single Turn 3 | . 3 1 1 1 3 1 3 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Hostile Shots Fired 969 | . 17 22 58 22 484 18 236 112 Missed 273 | . 6 3 21 7 148 7 48 33 Hits 696 | . 11 19 37 15 336 11 188 79 Melee 4 | . . . . . 4 . . . Projectile 692 | . 11 19 37 15 332 11 188 79 AOE 1 | . . . . . 1 . . . Critical Strikes 20 | . . . . 1 6 1 9 3 Part Disruptions 3 | . . . . . 2 . 1 . Damage Taken 13310 | . 158 321 474 258 5374 142 3362 3221 Core 2413 | . 24 95 55 42 587 15 438 1157 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 226 | . . . . . . 31 195 . Regen/Repaired (Parts) 201 | . 22 . 37 44 98 . . . Core Remaining (%) 71 | 100 . 52 86 92 16 98 56 . Volleys Fired 409 | . 23 10 34 16 194 4 80 48 Largest 4 | . 2 2 2 2 2 3 4 4 Hottest 272 | . 60 60 121 140 155 203 272 223 Shots Fired 942 | . 46 20 67 32 369 12 311 85 Gun 666 | . 40 19 33 8 220 4 271 71 Cannon 261 | . . . 34 24 142 7 40 14 Launcher 15 | . 6 1 . . 7 1 . . Special . | . . . . . . . . . Kinetic 308 | . 23 18 . . 80 . 146 41 Thermal 384 | . . . 33 24 177 7 99 44 Explosive 15 | . 6 1 . . 7 1 . . Electromagnetic 235 | . 17 1 34 8 105 4 66 . Robot Hit Streak 24 | . 8 8 12 24 22 7 13 8 Robot Miss Streak 8 | . 5 3 2 1 8 2 5 4 Penetration Max 1 | . . . . . 1 . 1 1 Secondary Targets 4 | . . 1 . . . . 3 . Max Gunslinging Chain 1 | . . 1 . . . . 1 . Shots Hit Robots 602 | . 24 12 44 27 259 8 197 31 Core Hits 354 | . 24 8 23 7 190 6 83 13 Critical Kills 9 | . . . . . . . 7 2 Critical Parts Destroyed 13 | . . . . . 2 . 9 2 Critical Strikes 34 | . . . 1 . 3 . 24 6 Burn 7 | . . . . . . . 6 1 Destroy 22 | . . . . . 2 . 16 4 Blast 1 | . . . . . . . . 1 Corrupt 4 | . . . 1 . 1 . 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16396 | . 702 144 870 657 7851 269 5159 744 Guns 9277 | . 283 124 403 105 3653 38 4150 521 Cannons 4238 | . . . 440 495 2156 146 842 159 Explosions 2400 | . 419 20 . 46 1777 65 73 . Melee . | . . . . . . . . . Ramming 481 | . . . 27 11 265 20 94 64 Kinetic 4194 | . 182 109 . . 1167 . 2247 489 Thermal 6227 | . . . 403 510 3250 94 1779 191 Explosive 2046 | . 419 20 . . 1542 65 . . Electromagnetic 3448 | . 101 15 440 136 1627 90 1039 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 60 | . . . . . 29 2 26 60 Average Corruption 14 | . . . . . 14 2 13 27 Corruption Purged 8 | . . . . . 8 . . . Corruption Blocked . | . . . . . . . . . Effects 211 | . . . . . 131 2 62 16 Message Errors 33 | . . . . . 19 . 10 4 Matter Fused 50 | . . . . . 33 . 14 3 Heat Flow Errors 16 | . . . . . 11 . 3 2 Energy Discharges 16 | . . . . . 11 . 4 1 Parts Rejected 7 | . . . . . 4 . 3 . Parts Fused 4 | . . . . . 3 . 1 . Data Loss (minor) 27 | . . . . . 16 1 8 2 Data Loss (major) 15 | . . . . . 11 1 2 1 Misfires 6 | . . . . . 3 . 3 . Alerts 7 | . . . . . 5 . 2 . Misdirections 4 | . . . . . . . 4 . Weapon Failures 26 | . . . . . 15 . 8 3 Overload Shots . | . . . . . . . . . Overflow Damage 330 | . . . 8 . 313 . 9 . Projectiles 125 | . . . 8 . 112 . 5 . Explosions 200 | . . . . . 196 . 4 . Melee 5 | . . . . . 5 . . . Knockbacks 2 | . . . . . 1 . . 1 Impact 1 | . . . . . 1 . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 540 | . 24 39 . 44 433 . . . Shots 10 | . 1 1 . 1 7 . . . Rammed 34 | . . . . . 34 . . . Targets Rammed 75 | . . 1 6 3 48 2 10 5 Kicked 38 | . . 1 6 3 11 2 10 5 Crushed 3 | . . . . . 3 . . . Highest Temperature 583 | . 24 24 248 32 574 207 498 583 Average Temperature 144 | . 11 8 81 18 162 80 133 233 Received Heat Transfer 2106 | . 72 147 102 72 1209 36 450 18 Effects 35 | . . . . . 12 . 9 14 Shutdowns 10 | . . . . . 3 . 5 2 Energy Bleed 7 | . . . . . 4 . 2 1 Interference 4 | . . . . . . . 1 3 Matter Decay 5 | . . . . . 2 . 1 2 Short Circuit 4 | . . . . . 1 . . 3 Damage (minor) 2 | . . . . . 2 . . . Damage (major) 2 | . . . . . . . . 2 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 14 | . . . . 1 10 . 3 . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 16 | . . . 1 1 8 . 6 . Heat Transferred 11860 | . . . 962 790 6163 148 3299 498 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 1 1 . 1 . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Maximum Alert Level 4 | . 1 . 1 . 4 2 2 1 Low Security (%) 44 | 100 95 100 73 100 25 . 13 68 Level 1 19 | . 4 . 26 . 11 . 50 31 Level 2 25 | . . . . . 37 100 35 . Level 3 5 | . . . . . 13 . . . Level 4 5 | . . . . . 12 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1383 | . 214 70 296 151 1383 675 530 249 Initial 675 | . . 24 . 119 9 675 308 249 Average 340 | . 109 25 91 94 553 628 329 72 Influence Increases 4450 | . 301 106 491 143 2208 86 934 181 Destroy 0b10 Robot/C 2220 | . 140 80 280 60 1060 20 500 80 Destroy 0b10 Robot/NC 375 | . 30 . 20 10 215 10 75 15 Destroy Leader 594 | . 34 20 68 32 294 . 136 10 Allied During Kill 3 | . . . . . . . 3 . Successful Hack 141 | . 13 . 33 7 56 . 10 22 Disable Machine 405 | . 15 . 15 . 270 15 90 . Destroy Structure 292 | . 24 6 . 4 163 11 60 24 Partial Spotted 15 | . . . . . . . 15 . Lose Combat Pursuer 405 | . 45 . 75 30 150 30 45 30 Influence Decreases 4450 | . 239 168 207 405 851 834 1056 690 Entered New Map 1503 | . . 38 . 165 13 704 323 260 Time Decay 2140 | . 239 100 207 230 568 120 553 123 Lost Part 602 | . . 30 . 10 270 10 180 102 Purge Threat 205 | . . . . . . . . 205 Squads Dispatched 39 | . 3 1 3 1 18 2 8 3 Investigation 9 | . 1 1 1 1 3 . 1 1 Extermination 11 | . . . . . 7 . 3 1 Reinforcement 12 | . 2 . 2 . 3 1 3 1 Assault 2 | . . . . . 2 . . . Garrison 5 | . . . . . 3 1 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . . . . 2 . 3 . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 12 | . 1 . 2 . 5 2 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 196 | . 15 4 29 5 90 5 40 8 Peak Tracking Total 7 | . 5 2 6 3 7 5 5 5 Tactical Retreats 21 | . 2 . 3 1 9 1 3 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . 1 1 2 . 1 . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 27 | . 1 . 1 . 18 1 6 . Max in Single Turn 4 | . 1 . 1 . 4 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 39 | . 6 2 8 2 11 2 6 2 Terminals 20 | . 4 . 5 . 5 1 3 2 Fabricators 2 | . . . . . 2 . . . Repair Stations 5 | . 1 . 1 1 2 . . . Recycling Units 4 | . 1 . . . 1 1 1 . Scanalyzers 4 | . . . 2 1 . . 1 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 110 | . 22 2 28 11 23 4 15 5 Successful 60 | . 11 2 14 9 10 1 9 4 Failed 49 | . 11 . 13 2 13 3 6 1 Catastrophic 11 | . 4 . 1 . 3 1 2 . Database Lockouts 1 | . . . 1 . . . . . Manual . | . . . . . . . . . Terminals 58 | . 14 . 18 . 12 3 6 5 Fabricators 3 | . . . . . 3 . . . Repair Stations 17 | . 4 . 3 4 6 . . . Recycling Units 8 | . 4 . . . 1 1 2 . Scanalyzers 20 | . . . 7 7 . . 6 . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 26 | . 6 2 8 . 3 1 2 4 Record 2 | . . . 1 . 1 . . . Part Schematic 1 | . . . . . 1 . . . Prototype ID Bank 8 | . 3 . 4 . 1 . . . Open Door 2 | . . 2 . . . . . . Open DSF 3 | . . . . . . 1 2 . Emergency Access Points 2 | . . . 2 . . . . . Unreport Threat 3 | . . . . . . . . 3 Locate Traps 3 | . 2 . . . . . . 1 Dispatch Records 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 3 | . . . . . 3 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 13 | . 4 . 2 4 3 . . . Scan Component 7 | . 2 . 1 2 2 . . . Repair 6 | . 2 . 1 2 1 . . . Recycling Unit Hacks 3 | . 1 . . . 1 . 1 . Report Inventory 3 | . 1 . . . 1 . 1 . Scanalyzer 15 | . . . 4 5 . . 6 . Insert Component 2 | . . . 1 . . . 1 . Analyze 2 | . . . . . . . 2 . Retrieve Study 11 | . . . 3 5 . . 3 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 33 | . 5 . 7 2 9 2 6 2 Full Trace Events 7 | . 1 . 2 1 2 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . 1 . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 95 | . . . . . 95 . . . Total Part Build Rating 10 | . . . . . 10 . . . Part Studies Acquired 10 | . . . 2 5 . . 3 . Parts Repaired 6 | . 2 . 1 2 1 . . . Time 236 | . 62 . 38 85 51 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 12 | . . . . . 12 . . . Programmers 12 | . . . . . 12 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 49 | . . . . . . . 49 . Highest-Rated Ally 49 | . . . . . . . 49 . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . . . . 6 . Total Damage 162 | . . . . . . . 162 . Kills 1 | . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Active Infowar (turns) 2638 | . 389 125 . . 1584 73 467 . Optics 427 | . 302 125 . . . . . . Sensors 540 | . . . . . . 73 467 . Terrain 1583 | . . . . . 1583 . . . Structural 87 | . 87 . . . . . . . T.N.C. 1 | . . . . . 1 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 8068 | 56 646 307 860 489 3280 255 1606 569 Spaces Moved 3911 | 42 430 188 465 246 1263 179 911 187 Core 8 | 3 . . . . 3 . . 2 Treads 905 | . . . . . 905 . . . Legs 2422 | . . 136 465 246 300 179 911 185 Wheels 576 | 39 430 52 . . 55 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 126 116 95 120 108 113 Average Speed 133 | 96 100 121 127 117 164 121 124 118 Slowest Speed 1100 | 100 100 130 130 126 1100 127 190 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 15 | . . . . . . . . 15 Cave-ins Triggered 17 | . . . . . . . . 17 Exploration Rate (%) 27 | 3 66 41 44 26 33 7 22 7 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . . . . . 2 Terrain Destroyed 268 | . 23 6 . 2 180 13 31 13 Melee . | . . . . . . . . . Projectile 44 | . . . . . 4 . 27 13 AOE 224 | . 23 6 . 2 176 13 4 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total 5851 | 54 600 245 664 413 2017 207 1185 466 Wait 1007 | . 119 24 122 122 333 2 81 204 Move 3902 | 41 429 187 464 245 1262 178 910 186 Hop . | . . . . . . . . . Pick Up 102 | 6 9 7 11 9 44 . 15 1 Fast Attach 58 | 6 3 1 2 1 23 3 14 5 Attach 65 | . . 3 1 4 31 2 17 7 Detach 20 | . . . . . 12 3 4 1 Swap 128 | 1 8 8 11 7 45 7 34 7 Drop 80 | . 9 4 13 6 25 6 16 1 Fire 409 | . 23 10 34 16 194 4 80 48 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 38 | . . 1 6 3 11 2 10 5 Crush 37 | . . . . . 37 . . . Escape Stasis 1 | . . . . . . . . 1 Rewire 4 | . . . . . . . 4 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 372 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 16) 467 | -10/Materials | Discovered new exit (range 11) 566 | -10/Materials | Discovered new exit (range 12) 651 | -10/Materials | Repaired Corrupted Com. Wheel 657 | -10/Materials | Derelicts attacked the area 678 | -10/Materials | Repaired EM Pulse Gun 703 | -10/Materials | Entered Mines 810 | -10/Mines | Met a Derelict shopkeep closing up shop 889 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 940 | -10/Mines | Discovered new exit (range 11) 959 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1010 | -10/Mines | Entered Materials 1010 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1244 | -9/Materials | Central database locked down 1468 | -9/Materials | Repaired Deuterium Engine 1611 | -9/Materials | Discovered new exit (range 14) 1870 | -9/Materials | Entered another Materials area 1870 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1908 | -8/Materials | Discovered new exit (range 8) 2133 | -8/Materials | Repaired Cooling System 2188 | -8/Materials | Repaired Broken Particle Charger 2344 | -8/Materials | Discovered new exit (range 11) 2359 | -8/Materials | Entered Factory 2359 | -7/Factory | Evolved 2 slots: Utility x2 2442 | -7/Factory | Lost 3 parts (2p1u) 2836 | -7/Factory | Lost 3 parts (3n) 3187 | -7/Factory | Garrison activated, responded to threat 3375 | -7/Factory | Repaired Cld. Ion Engine 3446 | -7/Factory | System corruption reached 10% 3887 | -7/Factory | Lost 3 parts (3u) 3955 | -7/Factory | Lost 3 parts (2p1w) 4759 | -7/Factory | First assault squad dispatched 4967 | -7/Factory | Core integrity fell below 50% 5014 | -7/Factory | Build established: Scavenger-Mutant 5334 | -7/Factory | Lost 4 parts (1n3u) 5372 | -7/Factory | Destroyed 7 combat bots 5531 | -7/Factory | Core integrity fell below 20% 5592 | -7/Factory | Discovered new exit (range 5) 5602 | -7/Factory | Fabricated Imp. System Restoration Module? 5639 | -7/Factory | Entered another Factory area 5639 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5648 | -6/Factory | Identified exit to DSF 5833 | -6/Factory | Garrison activated, responded to threat 5874 | -6/Factory | Discovered new exit (range 16) 5893 | -6/Factory | Identified exit to Factory 5894 | -6/Factory | Entered another Factory area 5894 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5928 | -5/Factory | Garrison activated, responded to threat 6211 | -5/Factory | Build established: Skirmisher 6636 | -5/Factory | Build established: Scavenger-Gunner 6805 | -5/Factory | System corruption reached 10% 6970 | -5/Factory | Lost 6 parts (1p1n1u3w) 7256 | -5/Factory | Lost 6 parts (2n3u1w) 7454 | -5/Factory | Discovered new exit (range 11) 7500 | -5/Factory | Entered another Factory area 7500 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7808 | -4/Factory | Crushed by falling debris 7821 | -4/Factory | Crushed by falling debris 7821 | -4/Factory | System corruption reached 10% 7852 | -4/Factory | Lost 18 parts (2p4n9u3w) 7853 | -4/Factory | Crushed by falling debris 7856 | -4/Factory | Crushed by falling debris 7856 | -4/Factory | System corruption reached 30% 7870 | -4/Factory | Crushed by falling debris 7901 | -4/Factory | Lost 8 parts (1p3n2u2w) 7912 | -4/Factory | Crushed by falling debris 7912 | -4/Factory | Core integrity fell below 50% 7940 | -4/Factory | Crushed by falling debris 7962 | -4/Factory | Crushed by falling debris 7974 | -4/Factory | Crushed by falling debris 7975 | -4/Factory | Crushed by falling debris 7985 | -4/Factory | Crushed by falling debris 7991 | -4/Factory | Crushed by falling debris 8006 | -4/Factory | Lost 4 parts (1p1n1u1w) 8022 | -4/Factory | Crushed by falling debris 8022 | -4/Factory | Core integrity fell below 20% 8057 | -4/Factory | Crushed by falling debris 8057 | -4/Factory | Crushed by falling debris 8059 | -4/Factory | Crushed by falling debris 8070 | -4/Factory | Crushed by falling debris 8070 | -4/Factory | Smashed by cave-in Last Messages --------------- 07985_ The unstable cave ceiling collapses. 07985_ Crushed by falling debris. 07991_ The unstable cave ceiling collapses. 07991_ Crushed by falling debris. 07996_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08007_ System corrupted: Component data lost. 08022_ The unstable cave ceiling collapses. 08022_ Crushed by falling debris. 08026_ System corrupted: Heat flow error (+281). 08043_ GTXIB>AS=:37/CLHO# 08070_ The unstable cave ceiling collapses. 08070_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????Y"? | | ?????????????????????????????????????????????#" "? | | ????????????????????????????????????????????? ? | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# " " | | ????????????????????????????????????????????# " " | | ????????????????????????????????????????????# " " | | ????????????????????????????????????????????# " " | | ????????????????????????????????????????????# " " | | ????????????????????????????????????????????# " " | | ???????????????????????????????############## " " | | ???????????????????????????????# # " " | | ???????????????????????###?????# # " " | | ???????????????????????####????# # | | ???????????????????????####????# + " " | | ???????????????????????####????# # " " | | ????????????????????????#@#????# / " " | | ??????????????????????########## # " " | | ??????????????????????# # #! " " | | ??????????????????????# " # # " " | | ??????????????????????# =! # # " " | | ??????????????????????# [*%[ ]+ # " " | | ??????????????????????# !%! # # " " | | ??????????????????????# ! != ##/######+#### | | ??????????????????????# % == ## #?????????# | | ??????????????????????# ## #?????????# | | ??????????????????????# % * # #?????????# | | ???????????????# #####/##### ###### #??# | | ???????????????#T =!%% | | ????????????????# * | | ????????????????# %! | | ????????????????# | | ????????????????# | | ????????????????####+### ####"/########## | | ?????????????????? ???# #???? ?????????# | | ???????????????? ?????# #??????????????# | | ???????????????? ??????# #??????????????# | | ???????????????????????# #??????????????# | | ???????????????????????# #??????????????# | | ???????????????????????# #??????????????# | | ???????????????????????# ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 80 Energy Generation 53 Energy Capacity 745 Matter Stores 300 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 285 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 20 Resistance: TH 25 Power Shielding 33 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 24 Particle Charging 22 Kinecelleration 40 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. System Restoration Module | -7/Factory | Hacked Neutrino Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. System Restoration Module | x2 | -7/Factory Repaired ---------- Com. Wheel | 96% | -10/Materials | Corrupted EM Pulse Gun | 53% | -10/Materials Deuterium Engine | 50% | -9/Materials Cooling System | 12% | -8/Materials Particle Charger | 99% | -8/Materials | Broken Cld. Ion Engine | 10% | -7/Factory Studied --------- Lgt. EM Pulse Cannon | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Hvy. Particle Cannon | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Flexi-carbon Leg | -5/Factory | Hacked Imp. Carbon-fiber Leg | -5/Factory | Hacked Neutrino Core | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Hydra Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ZipRagnarokStrikerail Manual? 0 Play Time 02:18:25 Cumulative 39.3 hours Start 2026.09.01 @ 21:58:54 End 2026.09.02 @ 18:40:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45706dfe-d965-48c1-917e-539e8c750b41