Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.06 @ 02:32:38 Player: Inverisimilidude Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (92) 460 Value Destroyed (3155) 3155 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (783) 783 TOTAL SCORE: 10158 Bonus ------- High Alert Combat Kills 29 Follower Combat Kills 198 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -144 Cogmind --------- Core Integrity 0/1150 Matter 269/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Transmission Jammer Advanced ECM Suite Disruptor Cannon Chainsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Linear Gravjet Improved Gyrokinetic Inverter Cooled Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Quantum Capacitor Microactuators Improved Maneuvering Thrusters > --- WEAPON ----------- Disruptor Cannon Chainsword Heavy Pick > --- INVENTORY -------- Carbon-fiber Leg Advanced Heat Sink Advanced ECM Suite [Rating: 82] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Hover Unit Linear Gravjet Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun High-powered Shock Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Low Low Fac Fac Slots Evolved 12 | . . . 2 . 2 2 . . 2 . . 2 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . 1 1 . . . . . . 1 Utility 5 | . . . . . 1 1 . . . . . 2 1 Weapon 2 | . . . 1 . . . . . 1 . . . . Parts Attached 148 | 6 13 8 5 2 8 9 13 12 18 9 6 30 9 Power 12 | 1 1 . . . 1 . 1 . 4 . . 3 1 Engine 9 | 1 1 . . . 1 . 1 . 2 . . 2 1 Core 1 | . . . . . . . . . . . . 1 . Reactor 2 | . . . . . . . . . 2 . . . . Propulsion 35 | 2 2 . 2 . 1 6 3 3 2 3 1 7 3 Treads . | . . . . . . . . . . . . . . Leg 26 | 2 2 . 2 . 1 6 3 3 2 3 1 1 . Wheel . | . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . 3 2 Flight 4 | . . . . . . . . . . . . 3 1 Utility 28 | 1 1 . 2 . 2 1 . 3 2 3 2 9 2 Device 16 | . . . . . 1 1 . . 2 2 1 7 2 Storage 4 | 1 1 . 1 . . . . . . . . 1 . Processor 2 | . . . 1 . . . . 1 . . . . . Hackware 3 | . . . . . 1 . . 1 . . . 1 . Protection 3 | . . . . . . . . 1 . 1 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 73 | 2 9 8 1 2 4 2 9 6 10 3 3 11 3 Energy Gun 15 | 2 2 . . 1 . 1 3 1 3 . 1 1 . Energy Cannon 4 | . . . . . . . . . 1 . . 2 1 Ballistic Gun 19 | . 3 5 . . 1 . 3 1 2 1 1 2 . Ballistic Cannon 5 | . . . . . . . . . 3 1 . 1 . Launcher 15 | . 4 3 1 1 1 . 2 2 . 1 . . . Special Weapon 2 | . . . . . . . . . . . 1 1 . Impact Weapon 7 | . . . . . 2 1 1 2 1 . . . . Slashing Weapon 4 | . . . . . . . . . . . . 3 1 Piercing Weapon 2 | . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . 1 . . . . 1 . . 2 . . 1 1 Parts Lost 38 | . 1 . . . . . 9 2 5 1 4 11 5 Power 3 | . . . . . . . 1 . . . 1 . 1 Propulsion 13 | . . . . . . . 2 1 1 1 1 5 2 Utility 11 | . . . . . . . 2 . 2 . 1 4 2 Weapon 11 | . 1 . . . . . 4 1 2 . 1 2 . Highest Loss Streak 7 | . 1 . . . . . 5 1 3 1 3 7 5 Average Slot Usage (%) 87 | . 84 85 99 100 92 92 85 94 98 99 98 62 41 Engine 7 | . 14 14 11 11 9 7 6 7 8 6 5 4 3 Reactor 2 | . . . . . . . . . 4 6 6 2 . Leg 27 | . 28 28 33 33 29 38 35 34 32 32 32 6 . Device 9 | . . . . . 9 7 9 7 10 15 13 14 11 Storage 6 | . 14 14 11 11 9 7 7 7 6 6 6 1 . Processor 1 | . . . 10 11 . . . 1 . . . . . Hackware 1 | . . . . . 8 7 1 4 4 . . . . Protection 2 | . . . . . . . . 6 2 4 5 . . Energy Gun 6 | . 14 . . 9 9 7 10 7 11 6 6 4 . Energy Cannon 2 | . . . . . . . . . 1 6 5 2 3 Ballistic Gun 7 | . 10 26 22 12 11 7 7 6 3 6 2 1 . Ballistic Cannon 2 | . . . . . . . . . 3 5 6 1 . Launcher 1 | . 3 1 11 11 3 . 2 . 2 . . . . Impact Weapon 1 | . . . . . 3 7 2 6 2 . . . . Naked Turns 59 | . . . . . . . . . . . . . 59 Heaviest Build 80 | 13 19 21 30 34 36 37 37 44 73 80 77 74 38 Greatest Support 96 | 20 26 26 39 39 52 86 86 82 92 96 96 56 29 Greatest Overweight (x) 3 | 1 . . . . . . . . . . 1 3 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 10 10 10 10 10 10 10 10 10 10 4 Average Capacity 8 | 5 6 8 9 10 10 10 10 10 10 10 10 6 4 Most Carried 10 | 4 6 8 9 10 10 10 10 10 10 10 10 9 4 Average Carried 7 | 2 5 7 8 9 9 9 8 9 9 9 9 4 3 Final Capacity 10 | 6 8 8 10 10 10 10 10 10 10 10 10 4 4 Final Carried 10 | 4 5 8 9 10 10 10 7 10 10 10 8 3 4 Class Distribution -------------------- 50% | Mutant 25% | Tank 19% | Gunner 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Gunner | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Low Low Fac Fac Matter Collected 3041 | 178 307 244 21 309 124 . 316 202 353 363 162 337 125 Remotely . | . . . . . . . . . . . . . . Salvage Created 2920 | . 296 172 110 244 120 . 348 221 303 396 132 469 109 Parts 175 | . 23 18 11 13 9 . 19 13 19 14 6 25 5 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . 12 12 . . Prevented 3 | . . . . . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 77 | . 7 9 5 12 1 . 13 7 5 9 3 5 1 Melee 4 | . . . . . . . 1 1 . . . 1 1 Guns 24 | . 3 . . 2 1 . 3 3 3 7 1 1 . Cannons 8 | . . . . . . . . . 2 1 2 3 . AOE 41 | . 4 9 5 10 . . 9 3 . 1 . . . Classes Destroyed 12 | . 4 2 2 1 1 . 1 1 . . . . . Worker 4 | . 2 . . . . . . . 1 . . . 1 Builder 3 | . . 1 1 . . . . 1 . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . Recycler 2 | . 1 . . . . . . . . . . 1 . Watcher 3 | . 1 . . . 2 . . . . . . . . Swarmer 25 | . . 5 3 3 . . 7 3 . 3 1 . . Grunt 35 | . 7 4 2 8 . . 3 2 . 6 . 3 . Brawler 2 | . . . . 1 . . . . . . 1 . . Sentry 9 | . . . . . 1 . 2 1 3 . . 1 1 Hunter 1 | . . . . . . . 1 . . . . . . Programmer 5 | . . . . . . . . 1 2 . 1 1 . Thug 1 | . . . 1 . . . . . . . . . . Best Kill Streak 8 | . 6 3 8 6 2 . 6 6 2 3 1 2 1 Combat Bots Only 6 | . 4 3 3 6 1 . 6 5 2 3 1 1 1 Max Kills in Single Turn 3 | . 2 3 3 3 1 . 3 2 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 2 3 2 3 . . 3 1 . 1 . . . Melee 1 | . . . . . . . 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Low Low Fac Fac Damage Taken 7450 | . 217 160 49 201 171 . 1267 636 787 617 750 1019 1576 Core 1989 | . 78 18 14 65 23 . 105 16 94 19 97 307 1153 Absorbed by Shields 266 | . . . . . . . 61 . . 39 . 126 40 Core Remaining (%) 80 | 100 . 61 . 80 95 . . 82 . . 75 69 . Volleys Fired 186 | . 29 7 10 16 11 . 25 14 25 21 7 18 3 Largest 4 | . 2 2 1 3 3 . 3 2 4 4 4 4 1 Hottest 253 | . 73 43 30 73 93 . 128 135 215 178 228 253 81 Shots Fired 430 | . 49 8 10 23 22 . 47 23 82 82 28 53 3 Gun 262 | . 35 2 . 12 21 . 38 19 49 42 14 30 . Cannon 102 | . . . . . . . . . 33 36 13 17 3 Launcher 59 | . 14 6 10 11 1 . 9 4 . 4 . . . Special 7 | . . . . . . . . . . . 1 6 . Kinetic 171 | . 20 2 . 7 11 . 17 5 41 37 13 18 . Thermal 100 | . 15 . . . . . 9 9 22 21 8 16 . Explosive 59 | . 14 6 10 11 1 . 9 4 . 4 . . . Electromagnetic 100 | . . . . 5 10 . 12 5 19 20 7 19 3 Robot Hit Streak 10 | . 5 1 1 5 3 . 5 9 10 7 6 9 2 Robot Miss Streak 8 | . 3 2 1 2 4 . 8 6 8 6 3 6 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Capacitor 3 | . . . . . . . . . . . . . 3 Shots Hit Robots 247 | . 16 2 2 10 9 . 31 20 47 46 15 45 4 Core Hits 182 | . 17 14 18 20 4 . 26 19 14 23 8 15 4 Critical Hits 3 | . . . . . . . . . . . . 3 . Critical Kills 1 | . . . . . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . . . . . 2 . Melee Attacks 50 | . . . . . 1 . 5 12 8 . . 21 3 Impact 26 | . . . . . 1 . 5 12 8 . . . . Slashing 21 | . . . . . . . . . . . . 21 . Piercing 3 | . . . . . . . . . . . . . 3 Sneak Attacks 2 | . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9066 | . 640 478 750 822 165 . 1434 858 897 1206 271 1326 219 Guns 2521 | . 198 11 . 103 165 . 473 209 382 475 104 401 . Cannons 1342 | . . . . . . . . . 397 426 167 336 16 Explosions 3943 | . 442 467 750 719 . . 822 438 . 305 . . . Melee 1195 | . . . . . . . 139 211 118 . . 524 203 Ramming . | . . . . . . . . . . . . . . Kinetic 1735 | . 110 11 . 43 72 . 235 22 389 353 140 360 . Thermal 1431 | . 88 45 . . . . 194 165 283 326 111 219 . Explosive 3800 | . 442 422 750 719 . . 744 418 . 305 . . . Electromagnetic 905 | . . . . 60 93 . 122 42 107 222 20 223 16 Impact 468 | . . . . . . . 139 211 118 . . . . Slashing 524 | . . . . . . . . . . . . 524 . Piercing 203 | . . . . . . . . . . . . . 203 Highest Corruption 7 | . 2 2 . . . 2 2 3 5 5 5 7 4 Average Corruption 4 | . 2 2 . . . 2 2 2 4 5 5 6 3 Corruption Purged . | . . . . . . . . . . . . . . Effects 112 | . . 8 . . . . 6 4 13 30 23 28 . Message Errors 19 | . . 4 . . . . . 2 2 3 3 5 . Matter Fused 22 | . . . . . . . . . 4 7 4 7 . Heat Flow Errors 10 | . . 1 . . . . 2 . . 4 1 2 . Energy Discharges 14 | . . 1 . . . . 1 . 1 3 7 1 . Parts Rejected 5 | . . . . . . . . . 2 1 2 . . Data Loss (minor) 16 | . . 2 . . . . 1 1 1 4 4 3 . Data Loss (major) 2 | . . . . . . . . . . 1 1 . . Misfires 6 | . . . . . . . . . 2 1 . 3 . Targeting Errors 16 | . . . . . . . 2 1 1 5 1 6 . Weapon Failures 2 | . . . . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 266 | . 44 . . 23 . . 32 93 6 27 . 41 . Projectiles 35 | . . . . . . . . . 6 27 . 2 . Explosions 150 | . 44 . . 23 . . 31 52 . . . . . Melee 81 | . . . . . . . 1 41 . . . 39 . Knockbacks 8 | . . . . . . . 1 1 4 1 . 1 . Impact 4 | . . . . . . . 1 1 2 . . . . Kinetic 4 | . . . . . . . . . 2 1 . 1 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 274 | . 68 24 . 47 24 . 59 52 . . . . . Shots 9 | . 1 1 . 2 1 . 2 2 . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 802 | . 166 138 . 30 45 . 288 187 174 243 190 802 114 Average Temperature 108 | . 71 56 . 13 19 . 135 56 59 79 41 275 51 Received Heat Transfer 1013 | . 87 42 15 63 45 . 153 102 48 172 128 140 18 Effects 25 | . . . . . . . . . . 1 . 24 . Shutdowns 4 | . . . . . . . . . . . . 4 . Energy Bleed 5 | . . . . . . . . . . 1 . 4 . Interference 4 | . . . . . . . . . . . . 4 . Matter Decay 1 | . . . . . . . . . . . . 1 . Short Circuit 3 | . . . . . . . . . . . . 3 . Damage (major) 7 | . . . . . . . . . . . . 7 . Damage (core) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . . 1 . 1 1 . . . . . Impact Corruptions 4 | . . . . . . . 1 2 1 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . . Heat Transferred 2563 | . 259 50 . . . . 322 375 500 500 150 407 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Low Low Fac Fac Peak Influence 458 | . 275 210 269 432 265 140 458 249 163 . . 167 241 Initial 235 | . . 25 48 104 168 120 98 235 121 . . 34 46 Average 145 | . 138 153 154 266 209 135 312 184 110 . . 58 97 Maximum Alert Level 2 | . 1 1 1 2 1 . 2 1 . . . . 1 Low Security (%) 73 | 100 68 71 57 38 55 100 28 30 100 . . 100 98 Level 1 22 | . 32 28 42 40 44 . 33 69 . . . . 1 Level 2 4 | . . . . 20 . . 38 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . 1 . . 2 . 1 1 . 1 4 2 Investigation 4 | . . . 1 . . 1 . . . . . 1 1 Extermination 5 | . . . . . . 1 . 1 1 . . 1 1 Reinforcement 3 | . 1 . . . . . . . . . . 2 . Assault 1 | . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Low Low Fac Fac Distress Signals 5 | . 1 . . . 1 . . . . . . . 3 Communications Jammed 8 | . . . . . . . . 1 . . . . 7 Distress Signals 8 | . . . . . . . . 1 . . . . 7 Times Spotted 165 | . 12 16 6 12 5 . 13 8 10 9 18 22 34 Peak Tracking Total 18 | . 3 3 5 3 2 1 5 3 2 3 8 7 18 Tactical Retreats 16 | . . 2 . . . . . . . . 5 5 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Low Low Fac Fac Traps Triggered 8 | . 1 . . . . 1 1 . 1 . . 1 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . 1 . . . . . . . 1 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Low Low Fac Fac Machines Disabled 11 | . 3 1 2 1 . . . 2 1 . 1 . . Max in Single Turn 1 | . 1 1 1 1 . . . 1 1 . 1 . . Garrison Access 1 | . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Low Low Fac Fac Machines Accessed 21 | . 2 . 2 1 3 3 . 2 5 . . 2 1 Terminals 12 | . 2 . 2 . 3 1 . . 2 . . 1 1 Fabricators 3 | . . . . . . 1 . 1 1 . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . Total Hacks 50 | . 2 . 6 1 13 5 . 3 13 . . 4 3 Successful 28 | . 1 . 3 1 9 3 . 2 6 . . 3 . Failed 22 | . 1 . 3 . 4 2 . 1 7 . . 1 3 Catastrophic 2 | . 1 . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 6 | . 3 . . . 3 . . . . . . . . Terminals 34 | . 2 . 6 . 13 2 . . 5 . . 3 3 Fabricators 4 | . . . . . . 1 . 1 2 . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . Scanalyzers 5 | . . . . . . . . . 5 . . . . Garrison Access 3 | . . . . . . 2 . . . . . 1 . Terminal Hacks 20 | . 1 . 3 1 9 . . . 4 . . 2 . Record 5 | . . . 1 . 2 . . . . . . 2 . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . Branch Access Points 3 | . 1 . . . 1 . . . 1 . . . . Emergency Access Points 2 | . . . . . 1 . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . Transport Status 1 | . . . . . . . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 . . . 1 . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . 1 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . . Build 2 | . . . . . . 1 . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . Scanalyzer 1 | . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . . 2 . . . . . 1 . Unlock Access 1 | . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . . . 1 . 2 3 . 2 4 . . 1 1 Full Trace Events 5 | . . . 1 . 1 1 . . . . . 1 1 Feedback Events 1 | . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . . . . Matter 153 | . . . . . . 153 . . . . . . . Time 40 | . . . . . . 40 . . . . . . . Total Robot Build Rating 1 | . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . Matter 234 | . . . . . . . . . 234 . . . . Time 117 | . . . . . . . . . 117 . . . . Total Part Build Rating 14 | . . . . . . . . . 14 . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Low Low Fac Fac Used RIF Installer 1 | . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . 4 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Low Low Fac Fac Total Allies 7 | . . 1 . 1 . 1 . . . . 4 . . Largest Group 4 | . . 1 1 1 . 1 1 . . . 4 . . Highest-Rated Group 124 | . . 31 31 31 . 9 9 . . . 124 . . Highest-Rated Ally 31 | . . 31 31 31 . 9 9 . . . 31 . . Total Orders 1 | . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . Ally Attacks 45 | . . . 11 9 . . . . . . 25 . . Total Damage 747 | . . . 188 168 . . . . . . 391 . . Kills 7 | . . . 1 2 . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 3 . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Low Low Fac Fac Turns Passed 7536 | 69 425 546 276 366 284 282 406 629 958 872 989 1068 366 Spaces Moved 5456 | 53 263 416 191 241 190 217 237 408 641 619 751 776 453 Core 114 | 13 . . . . . . . . . . . . 101 Treads . | . . . . . . . . . . . . . . Legs 4423 | 40 263 416 191 241 190 217 237 408 641 619 751 209 . Wheels . | . . . . . . . . . . . . . . Hover 140 | . . . . . . . . . . . . 128 12 Flight 779 | . . . . . . . . . . . . 439 340 Fastest Speed 34 | 50 120 120 120 120 120 122 122 124 126 124 124 37 34 Average Speed 116 | 106 120 120 120 120 120 122 122 125 126 125 124 109 72 Slowest Speed 290 | 120 120 120 120 120 120 122 124 126 127 126 153 290 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 44 67 16 41 18 5 46 12 17 76 62 23 17 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . Known Exits Taken 6 | . 1 . 1 . 1 1 . . 1 1 . . . Unknown Exits Taken 6 | 1 . 1 . 1 . . . 1 . . 1 1 . Scrap Searched 21 | . . 1 . 2 . . . . . 12 6 . . Spaces Dug 8 | . . . 6 . 1 . . . . . 1 . . Terrain Destroyed 501 | . 156 68 29 102 9 . 56 13 10 50 7 1 . Melee 1 | . . . . . 1 . . . . . . . . Projectile 42 | . . . . . . . 1 . 10 23 7 1 . AOE 458 | . 156 68 29 102 8 . 55 13 . 27 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Fac Low Low Fac Fac Total 6203 | 62 330 453 234 296 223 233 300 483 721 663 790 926 489 Wait 183 | . 2 16 15 37 10 1 17 18 6 7 13 41 . Move 5442 | 52 262 415 190 240 189 216 235 407 640 618 750 775 453 Hop . | . . . . . . . . . . . . . . Pick Up 69 | 4 10 5 8 . . 1 2 10 11 4 3 9 2 Fast Attach 60 | 6 3 . 1 1 4 5 3 6 8 1 . 15 7 Attach 39 | . 1 . 2 . 2 1 6 1 6 4 4 10 2 Detach 13 | . . . . . 1 . 1 1 1 1 . 3 5 Swap 49 | . 9 8 2 1 2 3 4 5 4 4 2 5 . Drop 82 | . 14 2 6 1 3 6 1 9 12 3 3 16 6 Fire 186 | . 29 7 10 16 11 . 25 14 25 21 7 18 3 Melee 50 | . . . . . 1 . 5 12 8 . . 21 3 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . 1 . . . . 13 8 Rewire 8 | . . . . . . . . . . . 8 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 8) 495 | -10/Materials | Entered Mines 510 | -10/Mines | Met a Derelict bent on vengeance 525 | -10/Mines | Learned Materials terminal intel 890 | -10/Mines | Learned location of Zion (-6) 957 | -10/Mines | Assembled infested the area 962 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1023 | -10/Mines | Discovered new exit (range 6) 1026 | -10/Mines | Received a Mining Laser from a helpful Derelict 1041 | -10/Mines | Entered Materials 1041 | -9/Materials | Accompanied by 1 ally 1041 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1042 | -9/Materials | Identified exit to Mines 1043 | -9/Materials | Loaded intel: 12 terminal locations 1317 | -9/Materials | Entered Mines 1327 | -9/Mines | Escorted by a lone wolf Derelict 1347 | -9/Mines | Learned location of Storage (-7) 1513 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1628 | -9/Mines | Discovered new exit (range 9) 1683 | -9/Mines | Entered Materials 1683 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1728 | -8/Materials | Identified exit to Factory 1967 | -8/Materials | Entered Factory 1967 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1992 | -7/Factory | Identified exit to Garrison 1994 | -7/Factory | Discovered new exit (range 15) 2100 | -7/Factory | Fabricated T-07 Excavator? 2249 | -7/Factory | Entered Garrison 2249 | -7/Garrison | Accompanied by 1 ally 2350 | -7/Garrison | Lost 3 parts (1p1u1w) 2352 | -7/Garrison | Triggered checkpoint 2364 | -7/Garrison | Triggered checkpoint 2455 | -7/Garrison | Discovered new exit (range 10) 2488 | -7/Garrison | Triggered checkpoint 2543 | -7/Garrison | Lost 5 parts (2n3w) 2631 | -7/Garrison | Discovered new exit (range 9) 2649 | -7/Garrison | Installed Relay Interface Framework 2655 | -7/Garrison | Entered Factory 3249 | -7/Factory | Discovered new exit (range 16) 3284 | -7/Factory | Entered another Factory area 3284 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3536 | -6/Factory | Fabricated Antimatter Reactor? 3592 | -6/Factory | Build established: Tank 3731 | -6/Factory | Lost 3 parts (1u2w) 3733 | -6/Factory | Identified exit to Lower Caves 4159 | -6/Factory | Build established: Gunner 4242 | -6/Factory | Entered Lower Caves 4547 | -6/Lower Caves | Build established: Tank 4752 | -6/Lower Caves | Identified exit to Lower Caves 5114 | -6/Lower Caves | Entered another Lower Caves area 5244 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5283 | -6/Lower Caves | Discovered new exit (range 11) 5360 | -6/Lower Caves | Learned Factory terminal intel 5477 | -6/Lower Caves | Spotted B-75 Beast 5990 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6073 | -6/Lower Caves | Lost 3 parts (1p1u1w) 6103 | -6/Lower Caves | Entered Factory 6103 | -5/Factory | Evolved 2 slots: Utility x2 6104 | -5/Factory | Loaded intel: 22 terminal locations 6346 | -5/Factory | Build established: Gunner 6558 | -5/Factory | Lost 7 parts (3n2u2w) 7055 | -5/Factory | Discovered new exit (range 16) 7155 | -5/Factory | Build established: Mutant 7171 | -5/Factory | Entered another Factory area 7171 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7297 | -4/Factory | Found Quantum Capacitor 7478 | -4/Factory | Released all parts (4) 7497 | -4/Factory | Core integrity fell below 50% 7509 | -4/Factory | Lost 5 parts (1p2n2u) 7520 | -4/Factory | Core integrity fell below 20% 7537 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07486_ Field strength at 40. 07487_ Field strength at 34. 07488_ Field strength at 18. 07488_ K-01 Serf collects debris. 07488_ Penetrated by Slug. 07489_ Stasis field depleted. 07489_ Slug penetrates Wall. 07489_ P-70 Sage shuts down. 07493_ K-01 Serf cleans the Terminal. 07497_ Connecting with Terminal... 07497_ Current location identified: Factory 07497_ ALERT: Suspicious activity at Terminal F009. Dispatching Investigation squad. 07499_ K-01 Serf cleans the Terminal. 07510_ Triggered Segregator Trap. 07510_ Arcs of energy rise from the floor. 07517_ U-05 Engineer lays Concrete. 07535_ Penetrated by Slug. 07535_ Slug penetrates Wall. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????????????????# #???? """"???# """ | | ??????????????????????# #??????"""???+ """ | | ??????????????????????# #???????? ???## | | ??????????????????????# #?????????????# """ | | ??????????????????????# #?????????????# """ | | ??????????????????????# #?????????????# """ | | ??????????????????????# #?????????????# | | ??????????????????????# #?????????????# """ | | ??????????????????????# #?????????????# """ | | ??????????????????????# #?????????????# """ | | ??????????????????????+ ###########?### | | ??????????????????????# !! | | ??????????????????????# !! | | ??????????????????????# ! | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# ###########?######+### | | ??????????????????????# #??????????????? ??# | | ??????????????????????+ #????????????? ???# | | ??????????????????????# #?????????????" "????# | | ??????????????????????# #????????????????????# | | ???????????????######## ########?????????????# | | ???????????????# #?????????????# | | ???????????????# ## "?????????# | | ???????????????# k R/ "?????????# | | ???????????????+ h A@ u## ????????# | | ???????????????# u #?????????????# | | ???????????????# ###+######### #?????????????# | | ???????????????# ??????????????#?????????????# | | ????????????? h ????????????????????????????# | | ???????????? ???????????????????????????### | | ???????????? ! T ???????????????????????????# | | ????????????? % ????????????????????????????# | | ?????????????? ??????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????#! | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 35 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Jamming Range 8 Armor Coverage 225 Reclamation Efficiency 20 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 73 Targeting Accuracy 6 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x1 | -7/Factory | Preloaded Antimatter Reactor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A New Friend Just Browsing Just What I Needed Challenges ------------ None Game ------ Seed SniperBlastStorm Manual? 0 Play Time 01:59:36 Cumulative 25.2 hours Start 2022.01.06 @ 00:25:40 End 2022.01.06 @ 02:32:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ff55b51-3b91-4b83-8ef6-4272b357b9ac