Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.26 @ 06:23:16 Player: Longball Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (93) 465 Value Destroyed (3157) 3157 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (467) 467 TOTAL SCORE: 8549 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 49 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ 0b10 Decoder Chip [Skirmisher] > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Reinforced Deuterium Engine Advanced Heat Sink Phasing AFG Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Armored Leg Armored Wheel Linear Gravjet > --- UTILITY ---------- 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Advanced Shield Generator Hacking Suite > --- WEAPON ----------- Arc Thrower Force Rifle Quantum Rifle Advanced Plasma Cannon Phasing Sabre > --- INVENTORY -------- Light Fission Core Advanced Heat Sink Phasing AFG Rocket Array [Rating: 84] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Linear Gravjet Utility Hacking Suite Device Advanced Shield Generator Storage Small Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Hacking Suite Weapon Minigun Energy Gun Force Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Antimatter Cannon Launcher Rocket Array Slashing Weapon Phasing Sabre Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Slots Evolved 10 | . . 2 . . . 6 2 . . Power 1 | . . . . . . 1 . . . Propulsion 4 | . . 2 . . . 1 1 . . Utility 2 | . . . . . . 2 . . . Weapon 3 | . . . . . . 2 1 . . Parts Attached 95 | 7 5 20 2 7 11 22 5 10 6 Power 12 | 1 1 2 . 1 1 2 2 1 1 Engine 8 | 1 1 2 . 1 1 2 . . . Core 4 | . . . . . . . 2 1 1 Reactor . | . . . . . . . . . . Propulsion 27 | 2 1 6 2 . 2 9 . 3 2 Treads 7 | . . . . . 2 4 . 1 . Leg 15 | 2 1 6 2 . . 2 . 1 1 Wheel 3 | . . . . . . 2 . 1 . Hover 2 | . . . . . . 1 . . 1 Flight . | . . . . . . . . . . Utility 13 | 2 1 . . 4 . 4 1 1 . Device 6 | 1 . . . 2 . 1 1 1 . Storage 2 | 1 . . . 1 . . . . . Processor 3 | . . . . 1 . 2 . . . Hackware 2 | . 1 . . . . 1 . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 43 | 2 2 12 . 2 8 7 2 5 3 Energy Gun 6 | 2 . . . . . 2 . 2 . Energy Cannon 7 | . 1 2 . . 1 1 1 . 1 Ballistic Gun 13 | . 1 6 . 1 4 1 . . . Ballistic Cannon 2 | . . . . . . 2 . . . Launcher 11 | . . 4 . 1 3 1 . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 2 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 6 | . 1 . . 3 . 2 . . . Corrupted Parts 1 | . . . . . 1 . . . . System Corruption 1 | . . . . . 1 . . . . Parts Lost 44 | . . 2 . . 6 9 . 7 20 Power 6 | . . 1 . . 1 1 . . 3 Propulsion 18 | . . 1 . . 4 3 . 3 7 Utility 5 | . . . . . . 2 . . 3 Weapon 15 | . . . . . 1 3 . 4 7 Highest Loss Streak 14 | . . 2 . . 4 3 . 3 14 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 85 | . 100 98 100 100 86 42 91 83 45 Engine 6 | . 14 11 11 11 10 3 . . . Core 3 | . . . . . . . 9 10 3 Treads 7 | . . . . . 1 4 23 17 4 Leg 21 | . 28 42 44 44 30 2 5 2 7 Device 3 | . 13 . . . . 1 3 5 1 Storage 6 | . 14 11 11 10 11 2 . . . Processor 6 | . . . . . 11 18 13 11 10 Hackware 5 | . . 11 11 10 . . 5 5 4 Energy Gun 3 | . 1 . . . . . 5 11 3 Energy Cannon 5 | . 13 9 . . 7 . 8 2 1 Ballistic Gun 9 | . 13 11 22 21 11 2 5 1 . Slashing Weapon 1 | . . . . . . . . 6 1 Peak Build Rating 84 | 9 13 17 17 29 25 60 74 77 84 Average Rating 35 | 6 12 14 17 18 21 26 70 68 35 On Entrance 30 | . 9 13 17 17 21 21 60 74 77 Naked Turns . | . . . . . . . . . . Heaviest Build 50 | 12 18 17 14 33 27 31 50 50 49 Greatest Support 112 | 20 20 40 40 40 40 112 112 112 84 Greatest Overweight (x) 8 | . . . . . 2 8 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 8 7 8 6 5 5 5 Most Carried 8 | 7 8 8 8 8 8 8 5 5 5 Average Carried 6 | 4 7 7 8 7 7 5 4 4 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 7 8 8 8 8 8 4 5 5 4 Class Distribution -------------------- 38% | Scavenger-Mutant 30% | Mutant 17% | Gunner 7% | Derelict-Gunner 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Gunner | -5/Factory Derelict-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Matter Collected 2349 | 270 147 534 174 248 274 153 26 458 65 Remotely . | . . . . . . . . . . Salvage Created 3293 | 120 486 1154 186 . 558 204 26 431 128 Parts 185 | 8 32 74 13 . 13 19 1 21 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 38 | . . . . . 11 . . 18 9 Prevented 2 | . . . . . 2 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Combat Hostiles Destroyed 76 | . 10 23 7 . 13 10 . 10 3 Melee 2 | . . . . . . . . . 2 Guns 23 | . 4 6 7 . 2 2 . 2 . Cannons 27 | . 6 11 . . 2 4 . 4 . AOE 24 | . . 6 . . 9 4 . 4 1 Classes Destroyed 14 | 2 3 4 . . 2 2 . 1 . Worker 1 | . . . . . . 1 . . . Builder 1 | . . 1 . . . . . . . Tunneler 3 | 2 . 1 . . . . . . . Recycler 3 | 1 . 2 . . . . . . . Mechanic 1 | . . . . . 1 . . . . Operator 2 | . 1 1 . . . . . . . Watcher 6 | . 3 1 . . . 1 1 . . Swarmer 23 | . . 7 4 . 3 7 . 1 1 Grunt 28 | . 10 8 3 . 4 . . 2 1 Brawler 5 | . . 1 . . 4 . . . . Duelist 4 | . . . . . . . . 3 1 Sentry 11 | . . 7 . . 1 1 . 2 . Hunter 4 | . . . . . 1 1 . 2 . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 7 | 2 3 7 4 . 7 5 1 5 1 Combat Bots Only 7 | . 3 6 4 . 7 4 . 5 1 Max Kills in Single Turn 6 | 1 1 6 1 . 6 5 1 4 1 Gunslinging . | . . . . . . . . . . Exploded 6 | . . 4 . . 6 4 . 4 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Hostile Shots Fired 806 | . 40 97 34 . 67 292 . 123 153 Missed 273 | . 8 46 9 . 18 109 . 35 48 Damage Taken 7426 | 29 390 644 246 . 956 1843 . 1169 2149 Core 2151 | . 89 126 47 . 163 713 . 179 834 Absorbed by Shields 431 | . . . . . . 38 . 313 80 Core Remaining (%) 49 | 100 64 . . . 16 16 . . . Volleys Fired 198 | 6 36 50 17 2 23 35 2 18 9 Largest 5 | 2 2 2 2 2 2 2 3 5 4 Hottest 372 | 80 91 91 50 50 130 125 253 372 342 Shots Fired 403 | 12 70 100 34 4 44 56 4 61 18 Gun 222 | 12 34 47 34 4 26 25 2 29 9 Cannon 168 | . 36 47 . . 14 30 2 31 8 Launcher 13 | . . 6 . . 4 1 . 1 1 Special . | . . . . . . . . . . Kinetic 202 | . 34 47 34 4 26 39 . 18 . Thermal 180 | 6 36 47 . . 14 16 4 42 15 Explosive 7 | . . . . . 4 1 . 1 1 Electromagnetic 14 | 6 . 6 . . . . . . 2 Robot Hit Streak 15 | 7 7 8 15 3 11 8 4 12 5 Robot Miss Streak 5 | 2 4 3 5 1 5 4 . 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 256 | 9 37 60 22 1 29 32 1 44 21 Core Hits 179 | 3 17 34 8 . 48 20 1 34 14 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 3 | . . . 1 . . . . 2 . Destroy 3 | . . . 1 . . . . 2 . Melee Attacks 12 | . . . . . . . . . 12 Impact . | . . . . . . . . . . Slashing 12 | . . . . . . . . . 12 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8048 | 131 689 1522 393 13 1586 1066 24 1870 754 Guns 2354 | 98 320 385 393 13 271 272 24 464 114 Cannons 2766 | . 367 654 . . 272 600 . 634 239 Explosions 2629 | 33 . 483 . . 1043 194 . 772 104 Melee 285 | . . . . . . . . . 285 Ramming 14 | . 2 . . . . . . . 12 Kinetic 2297 | . 320 385 393 13 271 764 . 151 . Thermal 2923 | 66 367 790 . . 272 108 24 947 349 Explosive 2113 | . . . . . 1043 194 . 772 104 Electromagnetic 416 | 65 . 347 . . . . . . 4 Impact . | . . . . . . . . . . Slashing 285 | . . . . . . . . . 285 Piercing . | . . . . . . . . . . Highest Corruption 2 | . 2 . . . 1 . . . . Average Corruption 1 | . 2 . . . 1 . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . 6 . . . 1 . . . . Message Errors 2 | . 1 . . . 1 . . . . Matter Fused 2 | . 2 . . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . . Parts Fused 1 | . 1 . . . . . . . . Weapon Failures 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 63 | . . 5 . . . 16 . 17 25 Projectiles 47 | . . 4 . . . 16 . 17 10 Explosions 1 | . . 1 . . . . . . . Melee 15 | . . . . . . . . . 15 Knockbacks 3 | . . . . . . 3 . . . Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . 3 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 81 | 29 . . . . 24 . . 23 5 Shots 3 | 1 . . . . 1 . . 1 . Rammed 2 | . . . . . . . . . 2 Targets Rammed 3 | . 1 . . . . . . . 2 Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 558 | 54 356 189 26 6 238 168 180 468 558 Average Temperature 103 | 25 126 60 7 3 68 64 78 169 200 Received Heat Transfer 1351 | . 219 240 60 . 90 198 . 81 463 Effects 21 | . 2 . . . . . . 12 7 Shutdowns 8 | . . . . . . . . 5 3 Energy Bleed 1 | . 1 . . . . . . . . Interference 7 | . 1 . . . . . . 6 . Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . 4 . . 1 1 . 1 . Heat Transferred 4642 | 125 666 1384 . . 333 224 37 1375 498 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | 1 . 2 . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Peak Influence 578 | 15 160 578 400 . . 470 230 . . Initial 230 | . 9 27 225 . . 12 230 . . Average 201 | 6 53 413 327 . . 156 126 . . Maximum Alert Level 2 | . . 2 2 . . 2 1 . . Low Security (%) 51 | 100 100 6 . . . 62 52 . . Level 1 25 | . . 29 54 . . 17 47 . . Level 2 23 | . . 63 45 . . 20 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 4 2 . . 1 2 1 . 1 Investigation 3 | . 2 1 . . . . . . . Extermination 2 | . . . . . . 1 1 . . Reinforcement 4 | . 2 1 . . . 1 . . . Assault 2 | . . . . . 1 . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Distress Signals 3 | . . 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 137 | . 16 32 8 1 16 26 2 12 24 Peak Tracking Total 10 | . 4 4 4 1 8 9 3 7 10 Tactical Retreats 19 | . 1 4 1 . . 7 . 2 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Traps Triggered 2 | . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Machines Disabled 5 | . 1 . . . . 3 1 . . Max in Single Turn 1 | . 1 . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Machines Accessed 14 | . 3 5 . . . 4 2 . . Terminals 9 | . 2 4 . . . 2 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 3 | . . 1 . . . 1 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 34 | . 6 12 . . . 12 4 . . Successful 17 | . . 8 . . . 9 . . . Failed 17 | . 6 4 . . . 3 4 . . Catastrophic 5 | . 2 1 . . . 1 1 . . Database Lockouts . | . . . . . . . . . . Manual 18 | . 4 8 . 1 . 4 1 . . Terminals 22 | . 4 11 . . . 4 3 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units 4 | . . . . . . 4 . . . Scanalyzers 6 | . . 1 . . . 4 1 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . . 5 . . . 2 . . . Prototype ID Bank 1 | . . 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 2 | . . 1 . . . 1 . . . Alert Level 1 | . . . . . . 1 . . . Locate Traps 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer 4 | . . . . . . 4 . . . Insert Component 2 | . . . . . . 2 . . . Analyze 2 | . . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . . 3 . . . 2 . . . Terminals 3 | . . 2 . . . 1 . . . Botnet 3 | . . 2 . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Monitor 1 | . . . . . . 1 . . . Scanalyzers 1 | . . 1 . . . . . . . Extract 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 3 3 . . . 3 1 . . Full Trace Events 2 | . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 21 | . . 4 . 15 . 2 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . Parts Scanalyzed 2 | . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 4 | . . . . . 2 . . 2 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Total Allies 4 | . . . . . 2 . . 2 . Largest Group 2 | . . . . . 2 . . 2 . Highest-Rated Group 59 | . . . . . 40 . . 59 . Highest-Rated Ally 30 | . . . . . 20 . . 30 . Total Orders . | . . . . . . . . . . Ally Attacks 11 | . . . . . 3 . . 8 . Total Damage 195 | . . . . . 45 . . 150 . Kills 1 | . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 32 | . . . . . . 19 13 . . Garrisons 1 | . . . . . . 1 . . . Patrols 3 | . . . . . . 3 . . . Reinforcements 8 | . . . . . . 8 . . . Guards 20 | . . . . . . 7 13 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Turns Passed 7907 | 118 910 1041 261 1346 459 722 838 1715 497 Spaces Moved 5129 | 68 392 676 174 1078 257 570 507 1018 389 Core 485 | 3 . . . . 2 362 . . 118 Treads 1667 | . . . . . 19 62 507 1018 61 Legs 2844 | 65 392 676 174 1078 236 13 . . 210 Wheels 125 | . . . . . . 125 . . . Hover 8 | . . . . . . 8 . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 160 160 50 Average Speed 129 | 116 120 120 120 120 141 96 160 160 105 Slowest Speed 450 | 120 120 120 120 120 240 450 160 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 5 46 58 40 90 37 21 13 88 44 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . . 3 . . . 1 . Known Exits Taken 2 | . . 1 . 1 . . . . . Unknown Exits Taken 7 | 1 1 . 1 . 1 1 1 1 . Scrap Searched 17 | . . . . 5 4 . . 6 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 162 | 2 . 7 . . 62 23 1 25 42 Melee . | . . . . . . . . . . Projectile 21 | . . . . . 5 5 1 7 3 AOE 141 | 2 . 7 . . 57 18 . 18 39 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Total 6009 | 91 765 803 200 1129 307 678 531 1063 442 Wait 466 | 4 311 43 6 25 1 32 11 12 21 Move 5120 | 67 391 675 173 1077 256 569 506 1017 389 Hop . | . . . . . . . . . . Pick Up 40 | 7 9 6 . 7 2 3 3 1 2 Fast Attach 51 | 7 2 2 . 4 5 17 3 8 3 Attach 16 | . . 4 . 1 . 5 1 2 3 Detach 8 | . . 1 . 2 . 3 1 1 . Swap 28 | . 3 14 2 2 6 . 1 . . Drop 42 | . 12 8 2 9 2 4 3 1 1 Fire 198 | 6 36 50 17 2 23 35 2 18 9 Melee 12 | . . . . . . . . . 12 Ram 2 | . . . . . . . . . 2 Kick 1 | . 1 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . Rewire 15 | . . . . . 12 . . 3 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: [*Mat x2] / *Min / *Sto x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 1009 | -10/Materials | Discovered new exit (range 10) 1029 | -10/Materials | Entered another Materials area 1029 | -9/Materials | Evolved 2 slots: Propulsion x2 1321 | -9/Materials | Build established: Scavenger-Mutant 1517 | -9/Materials | Discovered new exit (range 5) 1620 | -9/Materials | Discovered new exit (range 6) 1805 | -9/Materials | Discovered new exit (range 17) 1805 | -9/Materials | Identified exit to Mines 1805 | -9/Materials | Identified exit to Storage 1940 | -9/Materials | Discovered new exit (range 10) 2070 | -9/Materials | Entered Mines 2289 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2308 | -9/Mines | Discovered new exit (range 8) 2331 | -9/Mines | Entered Zion 2507 | -7/Zion | Identified exit to Proximity Caves 2558 | -7/Zion | Learned location of Armory (-3) 2738 | -7/Zion | Found Prototype Device 2768 | -7/Zion | Received a hallucinogenic algorithm 2816 | -7/Zion | Found Prototype Launcher 2816 | -7/Zion | Identified Rocket Array 3034 | -7/Zion | Given the Hacking Drone Bay 3036 | -7/Zion | Identified Phasing AFG 3039 | -7/Zion | Found Prototype Device 3039 | -7/Zion | Identified Hacking Drone Bay 3090 | -7/Zion | Learned Factory emergency access door positions 3363 | -7/Zion | Met Imprinter 3677 | -7/Zion | Entered Proximity Caves 3890 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3893 | -6/Proximity Caves | Core integrity fell below 50% 3921 | -6/Proximity Caves | Destroyed 7 combat bots 4066 | -6/Proximity Caves | Discovered new exit (range 5) 4110 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 4111 | -6/Proximity Caves | Core integrity fell below 20% 4136 | -6/Proximity Caves | Entered Factory 4136 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4322 | -6/Factory | Lost 3 parts (1n1u1w) 4617 | -6/Factory | Core integrity fell below 50% 4623 | -6/Factory | Build established: Mutant 4785 | -6/Factory | Core integrity fell below 20% 4838 | -6/Factory | Discovered new exit (range 12) 4858 | -6/Factory | Entered another Factory area 4858 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5114 | -5/Factory | Build established: Gunner 5194 | -5/Factory | Discovered new exit (range 11) 5696 | -5/Factory | Entered Upper Caves 5984 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6106 | -5/Upper Caves | Spotted B-75 Beast 6216 | -5/Upper Caves | Lost 3 parts (2n1w) 6365 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6417 | -5/Upper Caves | Encountered a Warlord checkpoint 6459 | -5/Upper Caves | Build established: Mutant 6792 | -5/Upper Caves | Build established: Derelict-Mutant 6877 | -5/Upper Caves | Learned location of Warlord (-4) 7190 | -5/Upper Caves | Build established: Derelict-Gunner 7402 | -5/Upper Caves | Discovered new exit (range 7) 7411 | -5/Upper Caves | Entered another Upper Caves area 7482 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7631 | -5/Upper Caves | Lost 14 parts (2p5n1u6w) 7827 | -5/Upper Caves | Spotted B-75 Beast 7865 | -5/Upper Caves | Core integrity fell below 50% 7876 | -5/Upper Caves | Build established: Mutant 7885 | -5/Upper Caves | Lost 4 parts (2n2u) 7901 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7903 | -5/Upper Caves | Core integrity fell below 20% 7908 | -5/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 07687_ Acquired Rnf. Deuterium Engine. 07709_ Ripper destroyed. 07716_ Penetrated by Slug. 07737_ Slug penetrates Wall. 07752_ M-28 Smith repairs Y-72 Warden. 07827_ Carbon-fiber Leg destroyed. 07846_ Imp. Targeting Computer destroyed. 07846_ Arm. Leg destroyed. 07854_ Penetrated by Slug. 07854_ Hacking Suite destroyed. 07874_ Penetrated by Slug. 07900_ Critical hit (Burn: +37). 07900_ Penetrated by Slug. 07901_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 07902_ Slammed into S-27 Virus. 07903_ Slammed into Y-64 Sentinel. 07903_ Critical hit (Burn: +37). 07903_ Penetrated by Slug. 07906_ S-27 Virus destroyed. 07906_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???## ### #?????# #??????????????????????? | | ???# ## #????? ##?????????????????????? | | ???# ## #???? ##????????????????????? | | ???## ### ##???? ?????????????????????? | | ????##### #????? ??????????????????????? | | ???????# #????# ???????????????????????? | | ####???# #?### #???????????????????????? | | # ##### ### #????????????????????????? | | ## #????????????????????????? | | ## ##???????????????????????? | | ######## #???????????????????????? | | #??????# #????????????????????????? | | ##??????# ### #????????????????????????? | | ##???????# ##?#######???????????????????? | | ##????????## ### ##??????????????????? | | #????????### #??????????????????? | | ????????## #??????????????????? | | ????????# #### ### #??????????????????? | | ????????## ## ##??######??##??????????????????? | | ?????????###?# ##???????????????????????????????? | | ??????????#### #????????????????????????????????? | | ?????????## ## #???????####?????????????????????? | | ????????## # # ######### ########??????????????? | | ???????## #??????????????? | | ?????### ######## #??????????????? | | ?????# # # ##??????# @ = #??????????????? | | ?????# #???????# g%Y #??????????????? | | ?????# ## ##########p # %g #??????????????? | | ?????# ### # p # s #??????????????? | | ???? #?## # ######## ## #??????????????? | | ??? ??? #??????#############??????????????? | | ?? ? #?????????????????????????????????? | | ? #?????????????????????????????????? | | " ?????????????????????????????????? | | " " ????????????????????????????????? | | " " """" ???????????????????????????????? | | " "" "" ??????????????????????????????? | | """""" " #?????????????????????????????? | | "?" " " ##?????????????????????????????? | | ?? "? "" ???????????????????????????????? | | ???????""" ???????????????????????????????? | | ??????????? ? ???????????????????????????????? | | ??????????? ?????????????????????????????????? | | ???????????? # ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Weight Redist. System | -9/Materials | Extracted Autogun | -9/Materials | Extracted Terrain Scanner | -9/Materials | Extracted Com. Wheel | -9/Materials | Extracted Spear | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Flak Gun | -7/Zion | Archive Energy Filter | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Rocket Array | -6/Factory | Scanalyzed Hacking Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonSegregatorMembrane Manual? 0 Play Time 01:07:35 Cumulative 232.5 hours Start 2024.11.24 @ 18:09:11 End 2024.11.26 @ 06:23:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 185 Rogue 185 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 62 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef2e6362-daf4-4707-81a5-90c25b70d491