Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 01:22:10

Player: AnotherZach

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (140)     700
Value Destroyed (5245)     5245
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (3370)               3370
              TOTAL SCORE: 16575

 Bonus
-------
High Alert Combat Kills    1417
Follower Combat Kills      1365
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -212

 Cogmind 
---------
Core Integrity             0/1300
Matter                     290/300
Energy                     36/100
System Corruption          37%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -3/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (7) ------
   Armored Scrap Engine
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Signal Interpreter
>          --- WEAPON (4) -------
           Kinetic Spear
>          --- INVENTORY (5) ----
  Improved Transmission Jammer
  Improved Hacking Suite
     Heavy Flak Cannon

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
                Multi-Quantum Reactor
>               --- PROPULSION -------
                Antigrav-FC Exoskeleton
                Antigrav Array
>               --- UTILITY ----------
        Armored Scrap Engine
       Improved Cooling System
  High-capacity Storage Unit
      Makeshift Salvage Targeting Computer
       Advanced Targeting Computer
                Hacking Suite
>               --- WEAPON -----------
       Improved KE Penetrator
                Shotgun Electro Penetrator Construct/G
                Thermal Construct/G
                Energy Neutralizer Construct/C
>               --- INVENTORY --------
                Antimatter Reactor
     Reinforced Quantum Reactor
                Antigrav Array
                Antigrav Array
       Advanced Heat Sink
                Energy Well
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Improved Transmission Jammer
       Advanced Phase Shifter
   Experimental Core Shielding
       Improved Propulsion Shielding
       Hardened Light Armor Plating
        Layered Medium Armor Plating
       Improved Focal Shield
                Authchip [Device]
          Heavy Flak Cannon
[Rating: 146]

 Favorites 
-----------
Power                      Constructs
  Engine                   Light Ion Engine
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Light Treads
  Leg                      Constructs
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Makeshift Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Constructs
  Ballistic Gun            Constructs
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Longsword +1
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Fac Res 
Slots Evolved              14   | .   .   2   .   .   .   2   .   .   4   .   2   .   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Propulsion               5    | .   .   2   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Parts Attached             135  | 4   .   3   22  2   6   17  7   9   .   9   8   7   2   1   38  
  Power                    17   | .   .   .   2   .   .   1   1   .   .   2   1   2   1   .   7   
    Engine                 8    | .   .   .   2   .   .   1   1   .   .   2   1   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   6   
  Propulsion               42   | 2   .   1   11  .   5   4   1   3   .   1   3   1   1   .   9   
    Treads                 5    | 2   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Wheel                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  16   | .   .   .   .   .   .   4   1   .   .   .   3   .   .   .   8   
    Flight                 19   | .   .   .   10  .   5   .   .   3   .   1   .   .   .   .   .   
  Utility                  40   | 1   .   .   4   1   .   5   1   2   .   2   2   4   .   1   17  
    Device                 19   | 1   .   .   1   .   .   .   .   1   .   1   .   2   .   .   13  
    Storage                4    | .   .   .   .   1   .   1   1   .   .   1   .   .   .   .   .   
    Processor              8    | .   .   .   2   .   .   2   .   1   .   .   .   .   .   1   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             8    | .   .   .   1   .   .   2   .   .   .   .   2   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 1   .   2   5   1   1   7   4   4   .   4   2   .   .   .   5   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          20   | 1   .   2   5   .   .   4   1   2   .   2   1   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   .   .   1   1   3   1   .   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   1   .   2   .   1   .   .   1   .   .   .   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   .   2   1   1   .   1   .   1   .   .   2   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    System Corruption      16   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   10  
Parts Lost                 48   | .   .   .   2   .   3   .   1   2   .   6   6   .   .   .   28  
  Power                    10   | .   .   .   .   .   .   .   1   1   .   2   1   .   .   .   5   
  Propulsion               14   | .   .   .   1   .   3   .   .   1   .   2   3   .   .   .   4   
  Utility                  10   | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   8   
  Weapon                   14   | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   11  
  Highest Loss Streak      10   | .   .   .   1   .   3   .   1   2   .   4   3   .   .   .   10  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Average Slot Usage (%)     60   | .   57  47  79  100 90  98  99  70  .   53  48  53  54  60  55  
  Engine                   3    | .   .   .   7   11  11  9   8   4   .   7   2   4   5   5   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   
  Treads                   2    | .   28  22  13  .   .   .   .   3   .   .   .   .   .   1   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   1   2   7   6   .   
  Hover                    5    | .   .   .   .   .   .   32  36  6   .   1   6   2   .   .   4   
  Flight                   5    | .   .   .   24  44  38  3   .   14  .   8   .   .   .   .   .   
  Device                   8    | .   14  11  2   .   .   .   .   8   .   12  6   8   11  10  12  
  Storage                  4    | .   .   .   .   1   11  9   12  10  .   6   5   5   5   5   3   
  Processor                6    | .   .   .   8   20  11  20  14  8   .   6   5   5   5   10  5   
  Protection               1    | .   .   .   2   .   .   5   9   .   .   .   4   1   .   .   .   
  Energy Gun               3    | .   .   .   .   .   .   .   .   .   .   .   2   7   5   4   5   
  Ballistic Gun            5    | .   14  4   15  16  7   10  14  6   .   3   3   .   5   10  5   
  Slashing Weapon          1    | .   .   .   .   5   7   3   .   6   .   2   2   .   .   .   .   
Peak Build Rating          146  | 4   4   8   16  19  20  37  39  52  48  63  87  90  89  107 146 
  Average Rating           74   | 3   4   5   11  16  16  34  37  44  48  53  73  81  86  99  114 
  On Entrance              40   | .   4   4   6   13  19  13  37  39  48  48  53  81  85  89  103 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             121  | 3   3   3   14  14  15  22  25  25  20  61  68  85  85  105 121 
  Greatest Support         163  | 3   3   3   16  16  16  32  32  60  60  84  80  87  87  163 163 
  Greatest Overweight (x)  4    | .   .   .   2   .   1   1   .   3   .   1   1   .   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 5   5   5   5   8   8   8   8   8   8   20  20  20  20  20  20  
  Average Capacity         15   | 5   5   5   5   5   8   8   8   8   8   11  20  20  20  20  18  
  Most Carried             20   | 3   4   5   5   6   8   8   8   8   8   15  20  20  20  20  20  
  Average Carried          13   | 2   3   4   4   5   6   7   7   7   8   9   17  19  20  19  17  
  Final Capacity           20   | 5   5   5   5   8   8   8   8   8   8   20  20  20  20  20  5   
  Final Carried            20   | 3   4   5   5   6   8   8   8   8   8   14  18  20  20  20  3   
Scrap Engine Consumption   225  | .   .   .   .   .   .   .   .   30  .   22  36  28  13  9   87  
  Constructs Created       15   | .   .   .   .   .   .   .   .   2   .   1   2   1   .   1   8   
  Constructs Modified      69   | .   .   .   .   .   .   .   .   12  .   1   13  12  .   3   28  

 Class Distribution 
--------------------
 54% | Construct
 36% | Mutant
  4% | Scavenger-Mutant
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
 Scavenger-Sprinter | -9/Exiles
 Scavenger-Sprinter | -8/Mines
             Mutant | -8/Materials
             Mutant | -8/Storage
             Mutant | -8/Recycling
             Mutant | -6/Factory
             Mutant | -6/DSF
             Mutant | -5/Factory
          Construct | -5/Waste
          Construct | -5/Factory
          Construct | -4/Factory
          Construct | -3/Research

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -5   -5   -5   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Fac  Was  Fac  Fac  Res  
Matter Collected           3641 | 187  .    .    529  .    63   309  306  289  .    173  332  109  20   54   1270 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8327 | 138  .    .    270  .    198  410  621  1290 .    816  1698 .    .    48   2838 
  Parts                    356  | 13   .    .    31   .    10   24   33   55   .    24   56   .    .    4    106  
Haulers Intercepted        4    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    2    
Recyclers Shooed           18   | 1    .    .    .    .    .    1    1    6    .    .    1    .    .    .    8    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Fac Res 
Combat Hostiles Destroyed  97   | .   .   .   12  .   6   8   6   6   .   7   23  .   .   1   28  
  Melee                    23   | .   .   .   .   .   3   2   .   2   .   1   14  .   .   .   1   
  Guns                     44   | .   .   .   12  .   .   2   3   2   .   .   5   .   .   1   19  
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  AOE                      18   | .   .   .   .   .   3   4   3   2   .   6   .   .   .   .   .   
Classes Destroyed          18   | 2   .   .   3   .   .   2   3   2   .   2   3   .   .   .   1   
  Worker                   6    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   
  Builder                  3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Tunneler                 4    | 3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   2   
  Recycler                 22   | 1   .   .   .   .   .   2   3   11  .   .   .   .   .   .   5   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   
  Swarmer                  19   | .   .   .   10  .   3   3   .   .   .   3   .   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Grunt                    38   | .   .   .   2   .   3   2   3   .   .   .   16  .   .   .   12  
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   
  Sentry                   10   | .   .   .   .   .   .   3   2   3   .   .   .   .   .   .   2   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   
  Programmer               13   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   8   
  Scientist                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scrapper                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           12   | 3   .   .   4   .   6   6   12  5   .   3   7   .   .   1   10  
  Combat Bots Only         6    | .   .   .   4   .   6   5   4   3   .   3   4   .   .   1   6   
Max Kills in Single Turn   3    | 1   .   .   2   .   3   2   3   2   .   3   1   .   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   2   2   1   .   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   1   .   1   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -5   -5   -5   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Fac  Was  Fac  Fac  Res  
Hostile Shots Fired        1076  | .    18   2    87   .    19   27   24   13   .    57   170  .    2    9    648  
  Missed                   314   | .    5    1    29   .    6    6    7    7    .    18   40   .    1    1    193  
Damage Taken               15182 | .    153  15   565  .    253  282  314  228  .    1040 2850 .    48   174  9260 
  Core                     1999  | .    38   .    106  .    72   14   53   14   .    135  255  .    .    .    1312 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   
  Ignored by Resistances   777   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    777  
  Regen/Repaired (Parts)   3117  | .    .    .    .    .    .    .    .    100  .    126  428  711  .    90   1662 
Core Remaining (%)         83    | 100  84   .    .    .    55   .    .    85   .    84   .    .    74   100  .    
Volleys Fired              298   | 18   .    .    33   .    2    12   22   28   .    12   39   5    .    4    123  
  Largest                  4     | 1    .    .    2    .    1    2    2    2    .    2    2    2    .    3    4    
  Hottest                  220   | 20   .    .    46   .    33   58   61   61   .    76   86   111  .    167  220  
Shots Fired                645   | 18   .    .    64   .    2    24   44   38   .    21   73   10   .    12   339  
  Gun                      580   | 18   .    .    64   .    .    20   41   32   .    12   72   10   .    12   299  
  Cannon                   41    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    40   
  Launcher                 24    | .    .    .    .    .    2    4    3    6    .    9    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  402   | 18   .    .    64   .    .    20   41   32   .    12   45   .    .    8    162  
  Thermal                  139   | .    .    .    .    .    .    .    .    .    .    .    28   5    .    4    102  
  Explosive                7     | .    .    .    .    .    2    4    1    .    .    .    .    .    .    .    .    
  Electromagnetic          97    | .    .    .    .    .    .    .    2    6    .    9    .    5    .    .    75   
  Robot Hit Streak         13    | 7    .    .    6    .    2    3    8    8    .    8    12   6    .    4    13   
  Robot Miss Streak        10    | 3    .    .    4    .    .    2    1    2    .    3    10   2    .    2    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Secondary Targets        13    | .    .    .    3    .    .    .    1    .    .    .    3    .    .    .    6    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    1    
Shots Hit Robots           535   | 13   .    .    30   .    10   13   29   38   .    19   115  8    .    9    251  
  Core Hits                359   | 5    .    .    16   .    6    17   18   22   .    13   77   2    .    7    176  
  Critical Kills           6     | 1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         22    | 1    .    .    1    .    .    .    1    .    .    .    12   .    .    .    7    
    Burn                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Destroy                7     | 1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    4    
    Sever                  13    | .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    1    
Melee Attacks              110   | .    .    .    .    .    10   5    .    13   .    10   63   .    .    .    9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 102   | .    .    .    .    .    10   5    .    13   .    10   63   .    .    .    1    
  Piercing                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Sneak Attacks            19    | .    .    .    .    .    1    1    .    9    .    1    7    .    .    .    .    
    Combat Hostiles        4     | .    .    .    .    .    1    .    .    2    .    1    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17675 | 168  .    .    475  .    605  817  841  1698 .    1234 4119 179  .    166  7373 
  Guns                     9799  | 168  .    .    473  .    .    149  504  401  .    174  1258 179  .    166  6327 
  Cannons                  820   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    820  
  Explosions               1938  | .    .    .    .    .    163  403  337  279  .    756  .    .    .    .    .    
  Melee                    5088  | .    .    .    .    .    442  265  .    1018 .    300  2842 .    .    .    221  
  Ramming                  30    | .    .    .    2    .    .    .    .    .    .    4    19   .    .    .    5    
  Kinetic                  6075  | 168  .    .    473  .    .    149  504  401  .    174  717  .    .    107  3382 
  Thermal                  3313  | .    .    .    .    .    .    .    .    .    .    91   541  85   .    59   2537 
  Explosive                703   | .    .    .    .    .    163  403  137  .    .    .    .    .    .    .    .    
  Electromagnetic          2466  | .    .    .    .    .    .    .    200  279  .    665  .    94   .    .    1228 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4905  | .    .    .    .    .    442  265  .    1018 .    300  2842 .    .    .    38   
  Piercing                 183   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    183  
Highest Corruption         37    | .    .    .    .    .    .    .    .    7    .    1    17   17   17   .    37   
  Average Corruption       14    | .    .    .    .    .    .    .    .    6    .    1    11   17   17   .    18   
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  140   | .    .    .    .    .    .    .    .    19   .    1    22   28   5    .    65   
    Message Errors         44    | .    .    .    .    .    .    .    .    8    .    .    7    10   1    .    18   
    Matter Fused           26    | .    .    .    .    .    .    .    .    3    .    1    2    6    1    .    13   
    Heat Flow Errors       15    | .    .    .    .    .    .    .    .    2    .    .    1    1    .    .    11   
    Energy Discharges      17    | .    .    .    .    .    .    .    .    1    .    .    5    5    1    .    5    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      17    | .    .    .    .    .    .    .    .    1    .    .    5    4    1    .    6    
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    2    .    .    1    1    .    .    4    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            512   | .    .    .    .    .    21   76   .    120  .    34   230  .    .    .    31   
  Projectiles              31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   
  Explosions               41    | .    .    .    .    .    .    .    .    33   .    8    .    .    .    .    .    
  Melee                    440   | .    .    .    .    .    21   76   .    87   .    26   230  .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      191   | .    .    .    1    .    22   .    31   90   .    36   9    .    .    .    2    
  Shots                    10    | .    .    .    .    .    1    .    1    6    .    2    .    .    .    .    .    
  Rammed                   4     | .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    1    
Targets Rammed             4     | .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        444   | .    .    .    79   .    8    116  124  249  .    .    147  256  .    60   444  
  Average Temperature      89    | .    .    .    24   .    5    53   64   73   .    .    36   131  .    32   133  
  Received Heat Transfer   3040  | .    75   9    147  .    153  144  99   57   .    108  678  .    27   9    1534 
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  Longest Duration         22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
Robots Corrupted           9     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    5    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Parts Fried              18    | .    .    .    .    .    .    .    3    1    .    5    .    .    .    .    9    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Parts Melted             23    | .    .    .    .    .    .    .    .    1    .    .    20   .    .    .    2    
  Heat Transferred         6414  | .    .    .    .    .    .    .    .    .    .    50   3885 148  .    111  2220 
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -5   -5   -5   -4   -3   
-------                    Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Fac  Was  Fac  Fac  Res  
Peak Influence             1289 | 20   37   45   347  .    134  418  431  239  110  292  566  242  300  765  1289 
  Initial                  401  | .    13   15   17   .    .    52   176  168  110  77   147  194  29   147  401  
  Average                  471  | 6    27   18   195  .    61   182  318  121  110  218  318  141  223  536  980  
Maximum Alert Level        4    | .    .    .    1    .    .    2    2    1    .    1    2    1    1    3    4    
  Low Security (%)         32   | 100  100  100  31   .    100  58   11   66   100  42   35   66   27   3    .    
  Level 1                  23   | .    .    .    68   .    .    32   55   33   .    57   23   33   72   29   .    
  Level 2                  17   | .    .    .    .    .    .    8    32   .    .    .    41   .    .    48   23   
  Level 3                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   29   
  Level 4                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          29   | .    .    .    1    .    .    2    2    .    .    2    3    .    1    2    16   
  Investigation            4    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    2    
  Extermination            7    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    5    
  Reinforcement            14   | .    .    .    .    .    .    1    2    .    .    2    .    .    1    2    6    
  Assault                  3    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Fac Res 
Distress Signals           13   | .   2   .   .   .   .   3   3   1   .   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              207  | .   10  3   19  .   6   18  10  5   .   16  46  .   5   5   64  
  Peak Tracking Total      13   | .   11  3   3   .   3   8   4   5   .   7   13  .   5   3   7   
  Tactical Retreats        17   | .   .   1   2   .   .   .   .   1   .   3   6   .   .   .   4   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Fac Res 
Traps Triggered            7    | .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -5  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Fac Res 
Machines Disabled          12   | .   .   .   1   .   .   .   2   3   .   1   .   .   1   2   2   
  Max in Single Turn       2    | .   .   .   1   .   .   .   2   2   .   1   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Fac Res 
Machines Accessed          21   | .   1   2   .   1   .   2   3   8   1   .   2   .   .   .   1   
  Terminals                12   | .   1   2   .   .   .   1   3   4   1   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                44   | .   1   3   .   1   .   5   5   18  4   .   5   .   .   .   2   
  Successful               22   | .   1   .   .   1   .   5   4   7   1   .   2   .   .   .   1   
  Failed                   22   | .   .   3   .   .   .   .   1   11  3   .   3   .   .   .   1   
    Catastrophic           3    | .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   1   3   .   1   .   1   5   9   .   .   1   .   .   .   .   
  Terminals                24   | .   1   3   .   .   .   1   5   10  4   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             10   | .   1   .   .   1   .   .   3   4   1   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   .   2   .   .   .   .   1   4   1   .   2   .   .   .   1   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -5  -5  -5  -4  -3  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -5   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Fac  Was  Fac  Fac  Res  
Total Allies               21   | .    .    .    1    .    .    .    .    .    .    .    .    20   .    .    .    
  Largest Group            20   | .    .    .    1    .    .    .    .    .    .    .    .    20   20   19   10   
  Highest-Rated Group      791  | .    .    .    31   .    .    .    .    .    .    .    .    791  791  739  415  
  Highest-Rated Ally       50   | .    .    .    31   .    .    .    .    .    .    .    .    50   50   50   50   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               169  | .    .    .    13   .    .    .    .    .    .    .    .    1    20   48   87   
  Total Damage             6459 | .    .    .    185  .    .    .    .    .    .    .    .    51   595  2247 3381 
  Kills                    39   | .    .    .    4    .    .    .    .    .    .    .    .    1    5    14   15   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac DSF Fac Was Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -5   -5   -5   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Fac  Was  Fac  Fac  Res  
Turns Passed               6007 | 68   39   119  479  82   57   167  120  593  2    244  1086 725  83   162  1981 
Spaces Moved               4272 | 46   75   218  677  248  61   235  135  587  4    188  432  385  73   81   827  
  Core                     614  | 46   75   218  191  .    .    .    .    .    .    .    .    .    .    .    84   
  Treads                   407  | .    .    .    .    .    .    .    .    234  .    .    .    .    .    38   135  
  Legs                     772  | .    .    .    .    .    .    .    .    .    .    .    220  173  73   43   263  
  Wheels                   137  | .    .    .    .    .    .    .    .    .    .    .    .    137  .    .    .    
  Hover                    1071 | .    .    .    .    .    .    211  135  83   4    24   202  75   .    .    337  
  Flight                   1271 | .    .    .    486  248  61   24   .    270  .    164  10   .    .    .    8    
  Fastest Speed            30   | 50   50   50   31   31   31   31   38   30   59   46   58   63   85   85   50   
  Average Speed            67   | 50   50   50   47   31   32   37   38   59   59   61   101  73   85   120  96   
  Slowest Speed            370  | 50   50   50   150  31   114  110  38   275  59   140  234  85   85   218  370  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 3    27   28   95   62   12   25   32   95   .    96   10   96   3    3    17   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    .    1    1    1    1    1    .    1    .    .    .    .    1    1    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 16   | .    .    .    .    .    .    12   .    .    .    4    .    .    .    .    .    
Terrain Destroyed          118  | .    .    .    .    .    27   42   9    .    .    11   3    .    .    1    25   
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Projectile               24   | .    .    .    .    .    .    .    .    .    .    1    3    .    .    1    19   
  AOE                      84   | .    .    .    .    .    27   42   9    .    .    6    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -5   -5   -5   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Fac  Was  Fac  Fac  Res  
Total                      6789 | 71   75   228  781  252  86   294  174  795  3    287  946  821  92   137  1747 
  Wait                     1775 | .    .    .    30   .    1    .    3    142  .    49   386  402  18   48   696  
  Move                     4254 | 45   74   217  671  247  60   234  134  586  3    188  432  384  72   80   827  
  Hop                      2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  84   | 4    1    3    6    1    4    9    3    3    .    12   10   7    .    2    19   
  Fast Attach              58   | 3    .    2    8    2    .    8    3    3    .    2    4    3    2    .    18   
  Attach                   45   | 1    .    1    8    .    3    1    .    4    .    5    3    2    .    1    16   
  Detach                   15   | .    .    1    3    .    1    .    .    4    .    2    .    3    .    .    1    
  Swap                     32   | .    .    .    6    .    3    8    4    2    .    2    1    2    .    .    4    
  Drop                     112  | .    .    4    13   2    2    17   5    10   .    5    7    12   .    2    33   
  Fire                     298  | 18   .    .    33   .    2    12   22   28   .    12   39   5    .    4    123  
  Melee                    110  | .    .    .    .    .    10   5    .    13   .    10   63   .    .    .    9    
  Ram                      3    | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
-6/DSF
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
   78 | -10/Materials | Identified exit to Materials
  108 | -10/Materials | Entered another Materials area
  108 | -9/Materials  | Evolved 2 slots: Propulsion x2
  218 | -9/Materials  | Discovered new exit (range 12)
  227 | -9/Materials  | Entered Mines
  228 | -9/Mines      | Discovered new exit (range 9)
  266 | -9/Mines      | Met a Derelict testing a Signal Generator
  313 | -9/Mines      | Build established: Mutant
  405 | -9/Mines      | Discovered new exit (range 12)
  618 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  633 | -9/Mines      | Learned location of Zion (-6)
  705 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  705 | -9/Mines      | Discovered new exit (range 5)
  706 | -9/Mines      | Entered Exiles
  714 | -9/Exiles     | Met 8R-AWN
  719 | -9/Exiles     | Met EX-HEX
  729 | -9/Exiles     | Met EX-BIN
  732 | -9/Exiles     | Aligned with FarCom system
  732 | -9/Exiles     | Given EX-Vault access code
  739 | -9/Exiles     | Opened EX-Vault
  741 | -9/Exiles     | Found Longsword +1
  749 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  758 | -9/Exiles     | Met EX-DEC
  784 | -9/Exiles     | Discovered new exit (range 14)
  788 | -9/Exiles     | Left Exiles lab with Longsword +1
  788 | -9/Exiles     | Entered Mines
  839 | -8/Mines      | Lost 3 parts (3n)
  843 | -8/Mines      | Discovered new exit (range 7)
  845 | -8/Mines      | Entered Materials
  845 | -8/Materials  | Evolved 2 slots: Utility x2
 1005 | -8/Materials  | Discovered new exit (range 15)
 1012 | -8/Materials  | Entered Storage
 1114 | -8/Storage    | Identified exit to Recycling
 1131 | -8/Storage    | Used back door to open Recycling access
 1132 | -8/Storage    | Entered Recycling
 1159 | -8/Recycling  | Scanned before Scraplab entrance
 1167 | -8/Recycling  | Angered Scraplab inhabitants
 1168 | -8/Recycling  | Found Prototype Device
 1168 | -8/Recycling  | Identified Scrap Engine
 1697 | -8/Recycling  | Discovered new exit (range 12)
 1725 | -8/Recycling  | Entered Factory
 1725 | -6/Factory    | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 1727 | -6/Factory    | Identified exit to DSF
 1727 | -6/Factory    | Entered DSF
 1764 | -6/DSF        | Additional patrols routed to DSF
 1814 | -6/DSF        | Discovered new exit (range 13)
 1908 | -6/DSF        | Lost 4 parts (1p1n2w)
 1971 | -6/DSF        | Entered Factory
 1971 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2339 | -5/Factory    | Fabricated Enh. Gauss Cannon?
 2431 | -5/Factory    | Build established: Construct
 2548 | -5/Factory    | System corruption reached 10%
 2578 | -5/Factory    | Lost 3 parts (1p1n1w)
 2852 | -5/Factory    | Build established: Mutant
 3057 | -5/Factory    | Manually triggered Chute Trap
 3057 | -5/Factory    | Sucked down chute
 3057 | -5/Factory    | Entered Waste
 3058 | -5/Waste      | Joined by Warlord forces that had cleared the area
 3319 | -5/Waste      | Build established: Construct
 3735 | -5/Waste      | Discovered new exit (range 13)
 3782 | -5/Waste      | Entered Factory
 3782 | -5/Factory    | Accompanied by 20 allies
 3836 | -5/Factory    | Discovered new exit (range 13)
 3865 | -5/Factory    | Entered another Factory area
 3865 | -4/Factory    | Accompanied by 20 allies
 3865 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3959 | -4/Factory    | Lost 9 allies
 3990 | -4/Factory    | Discovered new exit (range 5)
 4027 | -4/Factory    | Entered Research
 4027 | -3/Research   | Accompanied by 10 allies
 4027 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 4584 | -3/Research   | Spotted B-86 Titan
 4587 | -3/Research   | P-80 Master assimilated allied GQ-AK2(d)
 4602 | -3/Research   | Garrison activated, responded to threat
 4622 | -3/Research   | Allies destroyed B-86 Titan
 4671 | -3/Research   | Lost 5 allies
 4682 | -3/Research   | System corruption reached 10%
 4709 | -3/Research   | Lost 3 parts (1n2w)
 5277 | -3/Research   | First assault squad dispatched
 5545 | -3/Research   | System corruption reached 30%
 5627 | -3/Research   | Core integrity fell below 50%
 5649 | -3/Research   | Lost 10 parts (2p2n3u3w)
 5850 | -3/Research   | Lost 7 parts (2p2u3w)
 5960 | -3/Research   | Core integrity fell below 20%
 5990 | -3/Research   | Lost 4 parts (1n2u1w)
 6008 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
05959_ Energy Neutralizer Construct/C destroyed.
05959_ Arm. Scrap Engine suffers catastophic
  network destabilization.
05959_ Scrap Engine core remains intact and
  functional.
05959_ Slammed into P-80 Master.
05959_ Destabilizing: Core damaged (-39).
05961_ W-44 Eye sends out distress signal.
05962_ Dropped Lrn. Terrain Scanner.
05966_ Dropped Lyr. Medium Armor Plating.
05967_ Scrap Engine consumes Lyr. Medium Armor
  Plating.
05977_ ALERT: Rogue bot located, Programmers
  report to Research Zone 3L.
05980_ Acquired Kinetic Spear.
05986_ Acquired 8 matter.
05997_ Scrap Engine envelopes itself in armor.
05999_ System corrupted: Energy discharge (-24).
06004_ Arm. Scrap Engine consumes Imp. Utility
  Shielding.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Energy Generation          54
Energy Capacity            646
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             25
Resistance: TH             30
Core Shielding             40
Propulsion Shielding       66
Phase Shifting             15
Evasion (%)                64
Targeting Accuracy         12
Recoil Reduction           5
Salvage Targeting          4
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Rocket Launcher | -8/Materials | Scanalyzed
    Aerolev Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 M-13 Machinist | -8/Storage | Hacked

 Fabricated
------------
 Enh. Gauss Cannon | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AmuletDisruptorClaws
  Manual?         0
Play Time         01:26:26
  Cumulative      761.1 hours
  Start           2024.10.02 @ 23:56:25
  End             2024.10.03 @ 01:22:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          187
  Rogue           49
  Adventurer      138
  Explorer        0
Win Type          -
  Total           14
  Types           9/0/1/2/1/0/0/0/1
Lore%             80
Gallery%          85
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0dc85b6e-3b9a-4615-8d94-e3ee66976f93