Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.29 @ 21:27:46 // Halloween2020/ForbiddenLore Player: Vectis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (1624) 1624 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (290) 290 TOTAL SCORE: 4469 Bonus ------- High Alert Combat Kills 32 Aligned with FarCom 300 Friendly Fire -42 Cogmind --------- Core Integrity 52/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (220) Ox3 Location -8/Mines Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (36) --- Ion Engine Light Ion Engine Cooled Ion Engine Faulty Cooled Ion Engine Cooled Ion Engine Deuterium Engine Light Treads Light Treads Light Treads Light Treads Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Light Armor Plating Insulated Plating Faulty Improved EM Shotgun Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle XL Autogun Array Axe Axe Axe Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Deuterium Engine Light Treads Light Treads Light Treads Light Treads Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Light Armor Plating Insulated Plating Improved EM Shotgun Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle XL Autogun Array Axe Axe Axe [Rating: 24] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 34 | . 3 1 22 7 1 . Power 3 | . 1 . 2 . . . Engine 3 | . 1 . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | . . . 3 2 . . Treads 5 | . . . 3 2 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | . 1 1 7 . 1 . Device . | . . . . . . . Storage 8 | . . 1 6 . 1 . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 16 | . 1 . 10 5 . . Energy Gun 2 | . . . . 2 . . Energy Cannon 4 | . . . 2 2 . . Ballistic Gun 6 | . . . 6 . . . Ballistic Cannon . | . . . . . . . Launcher 4 | . 1 . 2 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . Parts Lost 7 | . 2 . 3 2 . . Power 3 | . 1 . 2 . . . Propulsion 1 | . . . . 1 . . Utility 1 | . 1 . . . . . Weapon 2 | . . . 1 1 . . Highest Loss Streak 2 | . 2 . 1 1 . . Average Slot Usage (%) 97 | . 85 95 98 99 100 100 Engine 10 | . 7 14 10 11 11 11 Treads 15 | . . . 15 21 22 22 Leg 7 | . 28 28 6 . . . Storage 36 | . 14 23 36 44 44 44 Processor 2 | . . . 6 . . . Energy Cannon 10 | . . . 1 17 22 22 Ballistic Gun 9 | . 16 14 19 . . . Launcher 2 | . 11 14 . . . . Naked Turns . | . . . . . . . Heaviest Build 146 | 10 14 43 146 146 146 146 Greatest Support 40 | 20 20 20 40 40 40 40 Greatest Overweight (x) 3 | . . 2 3 3 3 3 Average Overweight (x) 2 | . . 1 2 3 3 3 Largest Inventory Capacity 36 | 6 6 14 36 36 36 36 Average Capacity 28 | 6 6 11 28 36 36 36 Most Carried 36 | 6 6 7 35 34 36 36 Average Carried 25 | 6 5 5 25 31 33 36 Final Capacity 36 | 6 6 14 36 36 36 36 Final Carried 36 | 6 5 7 34 31 36 36 Class Distribution -------------------- 78% | Hauler-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 1259 | 212 164 20 731 122 . 10 Remotely . | . . . . . . . Salvage Created 1863 | 82 490 . 1041 250 . . Parts 118 | 3 34 . 68 13 . . Haulers Intercepted 4 | . 1 . 3 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 47 | . 17 . 22 8 . . Guns 18 | . 1 . 15 2 . . Cannons 6 | . . . . 6 . . AOE 23 | . 16 . 7 . . . Classes Destroyed 12 | 1 7 . 3 1 . . Worker 2 | . 1 . 1 . . . Tunneler 4 | . 2 . 1 1 . . Hauler 4 | . 1 . 3 . . . Recycler 4 | 1 1 . 1 1 . . Operator 2 | . 1 . 1 . . . Watcher 4 | . 1 . 3 . . . Swarmer 13 | . 3 . 7 3 . . Grunt 28 | . 14 . 10 4 . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . 1 . . . Sentry 3 | . . . 3 . . . Demolisher 1 | . . . . 1 . . Best Kill Streak 11 | 1 11 . 6 7 . . Combat Bots Only 9 | . 9 . 6 3 . . Max Kills in Single Turn 4 | 1 4 . 3 2 . . Gunslinging . | . . . . . . . Exploded 3 | . 2 . 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 1834 | . 302 32 840 660 . . Core 371 | . 7 16 137 211 . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 . 90 . . . . Volleys Fired 140 | 3 28 . 77 30 2 . Largest 2 | 2 2 . 2 2 2 . Hottest 136 | 40 40 . 136 136 136 . Shots Fired 256 | 6 39 . 150 57 4 . Gun 189 | 6 22 . 142 19 . . Cannon 45 | . . . 4 37 4 . Launcher 22 | . 17 . 4 1 . . Special . | . . . . . . . Kinetic 170 | 6 22 . 142 . . . Thermal 45 | . . . 4 37 4 . Explosive 22 | . 17 . 4 1 . . Electromagnetic 19 | . . . . 19 . . Robot Hit Streak 28 | 2 14 . 28 9 2 . Robot Miss Streak 3 | 1 3 . 3 3 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 171 | 4 21 . 105 39 2 . Core Hits 101 | 2 38 . 45 16 . . Critical Hits 5 | . . . 1 4 . . Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed 3 | . . . . 3 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4751 | 32 1793 . 2139 745 42 . Guns 1968 | 32 177 . 1562 197 . . Cannons 512 | . . . . 470 42 . Explosions 2271 | . 1616 . 577 78 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1771 | 32 177 . 1562 . . . Thermal 1210 | . 476 . 222 470 42 . Explosive 1573 | . 1140 . 355 78 . . Electromagnetic 197 | . . . . 197 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 134 | . 73 . 55 6 . . Projectiles 6 | . . . . 6 . . Explosions 128 | . 73 . 55 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 145 | . 84 . 22 39 . . Shots 7 | . 5 . 1 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 564 | . 35 . 156 564 78 . Average Temperature 168 | . 14 . 34 237 41 . Received Heat Transfer 477 | . 114 . 258 105 . . Effects 17 | . . . . 17 . . Shutdowns 3 | . . . . 3 . . Energy Bleed 2 | . . . . 2 . . Interference 2 | . . . . 2 . . Matter Decay 1 | . . . . 1 . . Short Circuit 3 | . . . . 3 . . Damage (minor) 2 | . . . . 2 . . Damage (major) 3 | . . . . 3 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . 1 . . Heat Transferred 1238 | . 250 . 100 814 74 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 475 | 5 475 162 409 215 . . Initial 162 | . 3 162 63 135 . . Average 191 | 3 285 162 254 78 . . Maximum Alert Level 2 | . 2 . 2 1 . . Low Security (%) 57 | 100 26 100 29 97 . 100 Level 1 34 | . 34 . 66 2 . . Level 2 7 | . 39 . 4 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 4 . 5 . . . Investigation 4 | . 2 . 2 . . . Extermination . | . . . . . . . Reinforcement 5 | . 2 . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 4 | . 3 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 23 . 29 10 1 . Peak Tracking Total 9 | . 6 . 9 3 . . Tactical Retreats 4 | . 1 . 2 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 4 | . 1 1 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 11 | . 8 . 2 . 1 . Max in Single Turn 5 | . 5 . 1 . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 11 | . 3 2 4 . 2 . Terminals 7 | . 3 1 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 7 6 12 . 2 . Successful 8 | . . 1 5 . 2 . Failed 18 | . 7 5 6 . . . Catastrophic 6 | . 3 . 3 . . . Database Lockouts 1 | . . . 1 . . . Manual 26 | . 7 5 13 . 1 . Terminals 22 | . 7 5 10 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . 1 2 . 2 . Record 1 | . . . . . 1 . Robot Analysis 1 | . . . 1 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . Terminals 2 | . . . 2 . . . Track 1 | . . . 1 . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Mask 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 7 | . 3 1 3 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 31 | . . . . 31 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 2 | . . . . 2 . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 4221 | 20 465 296 1456 1040 913 31 Spaces Moved 1953 | 10 327 189 573 428 412 14 Core . | . . . . . . . Treads 1261 | . . . 407 428 412 14 Legs 692 | 10 327 189 166 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 180 220 220 220 Average Speed 191 | 120 120 155 202 220 220 220 Slowest Speed 220 | 120 120 180 220 220 220 220 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 2 69 46 53 92 70 4 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 4 | . . 1 . 2 . 1 Spaces Dug 15 | . 15 . . . . . Terrain Destroyed 165 | . 99 . 52 14 . . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 164 | . 99 . 52 13 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 2183 | 12 362 191 718 471 415 14 Wait 14 | . 3 . 8 3 . . Move 1947 | 9 326 188 572 427 411 14 Hop . | . . . . . . . Pick Up 34 | . 1 2 29 1 1 . Fast Attach 8 | . 1 1 6 . . . Attach 10 | . 1 . 4 5 . . Detach 1 | . . . 1 . . . Swap 16 | . 1 . 12 2 1 . Drop 13 | . 1 . 9 3 . . Fire 140 | 3 28 . 77 30 2 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 2) 21 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 12) 281 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Destroyed 9 combat bots 315 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 9) 486 | -10/Materials | Entered Mines 644 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 757 | -10/Mines | Discovered new exit (range 14) 782 | -10/Mines | Entered Materials 782 | -9/Materials | Evolved 2 slots: Utility x2 1220 | -9/Materials | Build established: Hauler-Mutant 1776 | -9/Materials | Discovered new exit (range 15) 1997 | -9/Materials | Identified exit to Mines 1997 | -9/Materials | Central database locked down 2238 | -9/Materials | Entered Mines 2323 | -9/Mines | Assembled infested the area 2328 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2367 | -9/Mines | Met a Derelict testing a Signal Generator 2501 | -9/Mines | Discovered new exit (range 15) 2628 | -9/Mines | Core integrity fell below 50% 2653 | -9/Mines | Core integrity fell below 20% 2749 | -9/Mines | Discovered new exit (range 11) 2791 | -9/Mines | Learned location of Storage (-8) 3244 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3253 | -9/Mines | Found Prototype Device 3270 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3270 | -9/Mines | Discovered new exit (range 5) 3278 | -9/Mines | Entered Exiles 3329 | -9/Exiles | Met 8R-AWN 3371 | -9/Exiles | Met EX-HEX 3479 | -9/Exiles | Met EX-DEC 3531 | -9/Exiles | Learned location of Zion (-6) 3753 | -9/Exiles | Met EX-BIN 3777 | -9/Exiles | Aligned with FarCom system 3779 | -9/Exiles | Given EX-Vault access code 3832 | -9/Exiles | Opened EX-Vault 3848 | -9/Exiles | Found XL Autogun Array 3897 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4031 | -9/Exiles | Discovered new exit (range 14) 4178 | -9/Exiles | Attacked by the Exiles 4191 | -9/Exiles | Left Exiles lab with XL Autogun Array 4191 | -9/Exiles | Entered Mines 4222 | -8/Mines | Self-destructed Last Messages --------------- welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 04031_ EXIT=FOUND 04073_ Machine disabled. 04178_ EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! LOCATION=UNKNOWN GOAL=ESCAPE 04192_ K-01 Serf collects debris. 04218_ Searching scrap... 04218_ Found Maul. 04218_ Found 23 Matter. 04218_ K-01 Serf collects debris. 04219_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##???????????????????? | | ???????????????????????????# ???????????????????? | | ??????????????????????????# ????????????????????? | | ???????????????????????### ????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#k #??????#########??????? | | ????????????????????????# #??????# #??????? | | ????????????????????????# /######## #??????? | | ????????????????????????#@% k #??????? | | ????????????????????????########### #??????? | | ??????????????????????????????????# #??????? | | ??????????????????????????????????#########??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthPortableArmor Manual? 0 Play Time 00:17:33 Cumulative 252.9 hours Start 2020.10.29 @ 21:10:10 End 2020.10.29 @ 21:27:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/0/1/0/1/0/0/0 Lore% 83 Gallery% 83 Achievement% 74 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 89f754e8-10b7-40a8-9f92-a5d7cd7d4ce7