Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 19:35:07

Player: Daffa0360

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (49)      245
Value Destroyed (1509)     1509
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (-177)               -177
              TOTAL SCORE: 4997

 Bonus
-------
Follower Combat Kills      25
Aligned with FarCom        300
Friendly Fire              -502

 Cogmind 
---------
Core Integrity             31/700
Matter                     280/300
Energy                     97/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -7/Lower Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (7) ------
      Improved Terrain Scanner
      Improved Terrain Scan Processor
      Improved Targeting Computer
      Advanced Targeting Computer
               Hacking Suite
>              --- WEAPON (3) -------
         Heavy Flail
>              --- INVENTORY (5) ----
      Improved Melee Analysis Suite
               Reactive Plating
      Improved Field Recycling Unit (0)
  High-powered Shotgun

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
  Improved Targeting Computer
  Advanced Targeting Computer
  Improved Light Armor Plating
           Hacking Suite
           Recalibrator
>          --- WEAPON -----------
           AWS/Thermal
           Scythe
>          --- INVENTORY --------
  Improved Terrain Scan Processor
  Improved Melee Analysis Suite
           Transmission Jammer
           Hacking Suite
           Gatling Laser
           Autogun
  Improved Grenade Launcher
           Missile Launcher
[Rating: 51]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     AWS/Thermal
  Energy Gun               AWS/Thermal
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   3   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             60   | 6   2   7   1   3   24  9   8   
  Power                    10   | 1   .   4   .   .   2   2   1   
    Engine                 9    | 1   .   4   .   .   1   2   1   
    Core                   1    | .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   1   .   2   .   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   2   1   
    Wheel                  5    | 2   .   1   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  13   | 1   1   .   .   1   6   3   1   
    Device                 4    | .   .   .   .   1   2   1   .   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              5    | .   1   .   .   .   3   1   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             2    | .   .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   1   2   1   .   16  2   5   
    Energy Gun             7    | .   .   .   1   .   4   2   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   1   
    Ballistic Gun          5    | 2   .   1   .   .   1   .   1   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   1   .   1   
    Special Weapon         2    | .   .   1   .   .   1   .   .   
    Impact Weapon          3    | .   .   .   .   .   1   .   2   
    Slashing Weapon        7    | .   .   .   .   .   7   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   .   
Parts Lost                 15   | .   1   2   .   1   1   .   10  
  Power                    4    | .   1   1   .   .   .   .   2   
  Propulsion               3    | .   .   1   .   1   .   .   1   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   6    | .   .   .   .   .   1   .   5   
  Highest Loss Streak      7    | .   1   1   .   1   1   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   85  96  91  76  83  90  69  
  Engine                   9    | .   10  11  14  14  3   7   3   
  Core                     1    | .   .   .   .   .   5   .   .   
  Leg                      2    | .   .   .   .   .   .   13  7   
  Wheel                    15   | .   28  27  28  19  18  1   .   
  Device                   7    | .   .   .   .   9   8   7   7   
  Storage                  10   | .   14  14  14  14  9   7   5   
  Processor                11   | .   3   14  14  4   14  18  23  
  Hackware                 3    | .   .   .   .   .   7   7   7   
  Protection               1    | .   .   .   .   .   .   6   3   
  Energy Gun               9    | .   .   .   6   14  10  11  3   
  Ballistic Gun            3    | .   16  20  14  .   .   .   1   
  Slashing Weapon          2    | .   .   .   .   .   5   7   .   
Peak Build Rating          51   | 6   7   12  26  27  39  51  43  
  Average Rating           27   | 5   6   8   18  26  34  42  28  
  On Entrance              19   | .   6   6   12  26  27  38  43  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             37   | 12  14  16  22  23  24  29  37  
  Greatest Support         36   | 32  32  32  26  26  20  36  36  
  Greatest Overweight (x)  8    | .   .   .   .   2   1   1   8   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   7   
  Most Carried             8    | 4   7   8   8   8   8   8   8   
  Average Carried          6    | 2   6   7   7   7   6   7   6   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   
  Final Carried            8    | 4   6   8   8   6   8   8   4   

 Class Distribution 
--------------------
 37% | Mutant
 18% | Skirmisher
 16% | Assassin
 16% | Scavenger-Skirmisher
  8% | Scavenger-Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
           Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
             Assassin | -7/Factory
               Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low 
Matter Collected           1068 | 253 75  140 .   134 227 110 129 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1778 | 49  87  61  .   422 376 366 417 
  Parts                    93   | 7   5   8   .   13  22  17  21  
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      18   | .   .   .   .   .   .   .   18  
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low 
Combat Hostiles Destroyed  37   | .   2   5   .   7   6   5   12  
  Melee                    2    | .   .   .   .   .   .   2   .   
  Guns                     23   | .   .   3   .   7   6   3   4   
  Cannons                  5    | .   1   2   .   .   .   .   2   
  AOE                      7    | .   1   .   .   .   .   .   6   
Classes Destroyed          13   | 1   3   1   .   3   3   2   .   
  Worker                   1    | .   .   .   .   1   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   
  Tunneler                 3    | 2   .   .   .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   
  Watcher                  4    | .   .   .   .   .   3   1   .   
  Swarmer                  10   | .   2   3   .   3   .   1   1   
  Grunt                    19   | .   .   .   .   6   2   1   10  
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Sentry                   5    | .   .   .   .   .   2   2   1   
  Hunter                   2    | .   .   .   .   .   2   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
  Assembled                2    | .   .   2   .   .   .   .   .   
Best Kill Streak           6    | 2   3   3   .   4   2   2   6   
  Combat Bots Only         6    | .   2   3   .   3   2   1   6   
Max Kills in Single Turn   2    | 1   1   1   .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  
Hostile Shots Fired        297  | .    27   22   .    28   20   52   148  
  Missed                   103  | .    9    5    .    8    7    23   51   
Damage Taken               2654 | .    207  187  .    210  187  255  1608 
  Core                     868  | .    54   14   .    70   61   20   649  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         77   | 100  .    .    .    44   88   .    .    
Volleys Fired              72   | 6    14   13   .    .    8    6    25   
  Largest                  3    | 2    2    2    .    .    1    2    3    
  Hottest                  181  | 40   55   120  .    .    100  135  181  
Shots Fired                209  | 12   28   26   .    46   42   21   34   
  Gun                      169  | 12   14   19   .    46   40   21   17   
  Cannon                   31   | .    14   6    .    .    .    .    11   
  Launcher                 6    | .    .    .    .    .    .    .    6    
  Special                  3    | .    .    1    .    .    2    .    .    
  Kinetic                  72   | 12   28   25   .    .    3    .    4    
  Thermal                  125  | .    .    1    .    46   39   15   24   
  Explosive                6    | .    .    .    .    .    .    .    6    
  Electromagnetic          6    | .    .    .    .    .    .    6    .    
  Robot Hit Streak         36   | 4    6    9    .    14   23   36   14   
  Robot Miss Streak        5    | 1    5    3    .    1    1    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
  Autonomous               90   | .    .    .    .    46   34   10   .    
Shots Hit Robots           164  | 8    12   15   .    41   36   24   28   
  Core Hits                86   | 4    5    9    .    14   12   13   29   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    .    .    .    
    Blast                  1    | .    .    1    .    .    .    .    .    
Melee Attacks              32   | .    .    .    .    .    16   13   3    
  Impact                   3    | .    .    .    .    .    .    .    3    
  Slashing                 29   | .    .    .    .    .    16   13   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4578 | 71   200  134  .    1245 882  602  1444 
  Guns                     3109 | 71   38   103  .    1245 850  452  350  
  Cannons                  450  | .    120  31   .    .    .    .    299  
  Explosions               837  | .    42   .    .    .    .    .    795  
  Melee                    182  | .    .    .    .    .    32   150  .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  454  | 71   158  134  .    .    24   .    67   
  Thermal                  3041 | .    .    .    .    1245 826  388  582  
  Explosive                795  | .    .    .    .    .    .    .    795  
  Electromagnetic          106  | .    42   .    .    .    .    64   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 182  | .    .    .    .    .    32   150  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    4    4    4    2    1    1    
  Average Corruption       3    | .    .    4    4    4    2    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  62   | .    .    3    4    47   1    1    6    
    Message Errors         17   | .    .    1    2    13   .    .    1    
    Matter Fused           15   | .    .    1    .    13   .    .    1    
    Heat Flow Errors       5    | .    .    .    1    3    .    1    .    
    Energy Discharges      8    | .    .    .    .    7    1    .    .    
    Parts Rejected         2    | .    .    .    .    1    .    .    1    
    Parts Fused            1    | .    .    .    .    1    .    .    .    
    Data Loss (minor)      9    | .    .    .    1    7    .    .    1    
    Data Loss (major)      4    | .    .    1    .    2    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            81   | .    .    .    .    .    .    .    81   
  Projectiles              20   | .    .    .    .    .    .    .    20   
  Explosions               61   | .    .    .    .    .    .    .    61   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    2    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    2    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      58   | .    58   .    .    .    .    .    .    
  Shots                    2    | .    2    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        218  | .    28   40   130  195  12   136  218  
  Average Temperature      63   | .    11   9    67   100  6    59   90   
  Received Heat Transfer   986  | .    .    .    .    63   54   72   797  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    3    1    .    2    
  Heat Transferred         4317 | .    .    .    .    1591 1073 621  1032 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low 
Peak Influence             190  | 10  190 169 .   76  158 170 .   
  Initial                  73   | .   6   73  .   .   4   28  .   
  Average                  50   | 2   84  119 .   24  46  86  .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   .   4   1   .   
  Investigation            2    | .   .   .   .   .   2   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            2    | .   .   .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low 
Distress Signals           2    | .   1   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              83   | .   15  11  .   8   10  10  29  
  Peak Tracking Total      8    | .   5   4   .   3   2   3   8   
  Tactical Retreats        10   | .   2   1   .   .   1   1   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low 
Traps Triggered            2    | .   .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low 
Machines Disabled          7    | .   1   1   .   .   2   .   3   
  Max in Single Turn       1    | .   1   1   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low 
Machines Accessed          15   | .   3   .   1   .   7   3   1   
  Terminals                14   | .   3   .   .   .   7   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                36   | .   11  .   1   .   14  7   3   
  Successful               23   | .   4   .   1   .   10  5   3   
  Failed                   13   | .   7   .   .   .   4   2   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   24   | .   9   .   1   .   9   5   .   
  Terminals                35   | .   11  .   .   .   14  7   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   1   .   1   .   5   2   3   
  Record                   5    | .   .   .   .   .   2   .   3   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   3   .   .   .   5   3   .   
  Terminals                11   | .   3   .   .   .   5   3   .   
    Assimilate             5    | .   2   .   .   .   2   1   .   
    Botnet                 6    | .   1   .   .   .   3   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   3   .   .   .   6   2   1   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low 
Total Allies               4    | .   1   .   .   3   .   .   .   
  Largest Group            3    | .   1   1   .   3   .   .   .   
  Highest-Rated Group      40   | .   10  10  .   40  .   .   .   
  Highest-Rated Ally       16   | .   10  10  .   16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   16  .   .   .   
  Total Damage             145  | .   .   .   .   145 .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   2   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  
Turns Passed               6312 | 113  272  501  194  2339 1368 765  760  
Spaces Moved               3476 | 79   208  354  212  683  827  498  615  
  Core                     350  | 5    .    .    .    .    .    .    345  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     686  | .    .    .    .    .    .    416  270  
  Wheels                   2440 | 74   208  354  212  683  827  82   .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  90   90   90   80   95   50   
  Average Speed            100  | 96   100  91   90   99   94   115  107  
  Slowest Speed            450  | 100  100  100  90   110  95   120  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 5    29   74   59   99   66   18   54   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    1    .    .    1    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             5    | .    .    1    .    2    .    .    2    
Spaces Dug                 24   | .    .    1    .    .    15   8    .    
Terrain Destroyed          78   | .    9    1    .    2    18   8    40   
  Melee                    22   | .    .    .    .    .    14   8    .    
  Projectile               7    | .    .    1    .    2    4    .    .    
  AOE                      49   | .    9    .    .    .    .    .    40   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  
Total                      6122 | 105  246  507  216  2340 1376 656  676  
  Wait                     2398 | 5    20   128  .    1653 464  113  15   
  Move                     3469 | 78   207  353  211  682  826  497  615  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  49   | 10   3    4    1    1    18   8    4    
  Fast Attach              15   | .    .    1    1    .    8    3    2    
  Attach                   28   | 6    1    2    .    3    6    4    6    
  Detach                   4    | .    .    .    .    .    .    1    3    
  Swap                     17   | .    1    4    .    .    10   2    .    
  Drop                     38   | .    .    2    3    1    20   9    3    
  Fire                     72   | 6    14   13   .    .    8    6    25   
  Melee                    32   | .    .    .    .    .    16   13   3    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Sto)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Discovered new exit (range 16)
  114 | -11/Scrapyard  | Entered Materials
  311 | -10/Materials  | Build established: Mutant
  359 | -10/Materials  | Discovered new exit (range 16)
  386 | -10/Materials  | Entered Mines
  386 | -10/Mines      | Accompanied by 1 ally
  408 | -10/Mines      | Discovered new exit (range 9)
  442 | -10/Mines      | Met a Derelict bent on vengeance
  485 | -10/Mines      | Assembled infested the area
  490 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  491 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  853 | -10/Mines      | Learned Materials security intel
  873 | -10/Mines      | Discovered new exit (range 14)
  884 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  884 | -10/Mines      | Discovered new exit (range 5)
  887 | -10/Mines      | Entered Exiles
  909 | -10/Exiles     | Met 8R-AWN
  925 | -10/Exiles     | Met EX-HEX
  949 | -10/Exiles     | Met EX-BIN
  960 | -10/Exiles     | Aligned with FarCom system
  961 | -10/Exiles     | Given EX-Vault access code
  982 | -10/Exiles     | Opened EX-Vault
  991 | -10/Exiles     | Found AWS/Thermal
 1011 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1038 | -10/Exiles     | Met EX-DEC
 1070 | -10/Exiles     | Discovered new exit (range 10)
 1081 | -10/Exiles     | Left Exiles lab with AWS/Thermal
 1081 | -10/Exiles     | Entered Mines
 1187 | -9/Mines       | Learned location of Storage (-8)
 1269 | -9/Mines       | Learned Materials interactive machine intel
 1273 | -9/Mines       | Learned Materials stockpile data
 1296 | -9/Mines       | Discovered new exit (range 16)
 1311 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 1550 | -9/Mines       | Discovered new exit (range 6)
 1928 | -9/Mines       | Lost 3 allies
 2105 | -9/Mines       | Build established: Skirmisher
 2949 | -9/Mines       | Core integrity fell below 50%
 3227 | -9/Mines       | Build established: Scavenger-Skirmisher
 3420 | -9/Mines       | Entered Materials
 3420 | -8/Materials   | Evolved 4 slots: Utility x3, Weapon x1
 3423 | -8/Materials   | Loaded intel: 19 interactive machine locations
 3974 | -8/Materials   | Discovered new exit (range 10)
 4259 | -8/Materials   | Identified exit to Storage
 4296 | -8/Materials   | Discovered new exit (range 4)
 4607 | -8/Materials   | Discovered new exit (range 13)
 4788 | -8/Materials   | Entered Factory
 4788 | -7/Factory     | Evolved 2 slots: Utility x2
 4795 | -7/Factory     | Build established: Assassin
 5045 | -7/Factory     | AWS/Thermal suddenly broke down
 5284 | -7/Factory     | Identified exit to Lower Caves
 5553 | -7/Factory     | Entered Lower Caves
 5607 | -7/Lower Caves | Attracted the attention of an 0b10 base
 5910 | -7/Lower Caves | Core integrity fell below 50%
 5910 | -7/Lower Caves | Learned location of Zion (-6)
 5938 | -7/Lower Caves | Lost 7 parts (2p1n1u3w)
 6161 | -7/Lower Caves | Build established: Mutant
 6242 | -7/Lower Caves | Spotted B-75 Beast
 6243 | -7/Lower Caves | Core integrity fell below 20%
 6304 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 6313 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
06140_ Dropped Mak. Leg.
06142_ Critical hit (Burn: +37). <x2>
06169_ System corrupted: Component data lost.
06186_ Searching scrap...
06186_ Found Imp. Hover Unit.
06186_ Found Hvy. Flail.
06186_ Found Airjet.
06186_ Found Reactive Plating.
06186_ Found 40 Matter.
06187_ Acquired Hvy. Flail.
06191_ Acquired Reactive Plating.
06228_ Dropped Transmission Jammer.
06228_ Dropped Recalibrator.
06261_ Acquired 20 matter.
06287_ Penetrated by Slug.
06292_ System corrupted: Matter fused (-10).
06303_ Locked Door breached.
06304_ 7X-I5S(M): "You just walked into the
  wrong cave, buddy."
06311_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????#????????#??????????????????? |
| ?????????????????????????#????#??????????????????? |
| ????????????????#?#????#?#?????#?????????????????? |
| ??????????????????#????#??????????#??????????????? |
| ????????????????????????#???#??????#?????????????? |
| ?????????????#????#???????????#?????#????????????? |
| ???????????????#??###??#?????????????????????????? |
| ??????????????????????##???##???#?#??????????????? |
| ??????????????#????#?#?#???#??#???#??????????????# |
| ???????????????????????????#????###??#????????##?# |
| ?????????????????????????#####???###??????????#??? |
| ?????????????????????????#///??###?????#?#???###?# |
| ?????????????????#??????#   ???#???#????????#?  ## |
| ?????????????##??#???????# #??????#?????? ?? ?  ?# |
| ??????????????#??????#####M#?#???#??#???????  ???# |
| ?????????????????#?###  #@#####???#?????????   ??# |
| ??????????##? ? ??##       ## ###### ?? ????# ?##? |
| ??????????? ??? ??#                ##?????###? ##  |
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| ????????????? ??? #????##   ###  #?#  ##?#?#  #### |
| ??????????????????????#?#        ###  ##?#### #### |
| ??????????????????????###         ##  ####### #### |
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| ??????????????????##        ###           ##### ## |
| ???????????????????#      ###?#            #### ## |
| ???????????????????#      #####             ### #? |
| ??????????????????#                         ### ## |
| ?????????????????#                                 |
| ????????????????                      ###          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             150
Resistance: KI             20
Evasion (%)                55
Targeting Accuracy         14
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              ShockFlyingMediator
  Manual?         0
Play Time         00:43:20
  Cumulative      37.8 hours
  Start           2024.08.13 @ 18:50:38
  End             2024.08.13 @ 19:35:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           61
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          32
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf3dd9a3-31e8-4922-b3fc-2c900d79618d