Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 18:52:06

Player: jimmyl

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (80)      400
Value Destroyed (2809)     2809
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1591)               1591
              TOTAL SCORE: 7400

 Bonus
-------
High Alert Combat Kills    263
Follower Combat Kills      128
Entered Garrisons          200
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/550
Matter                     44/300
Energy                     315/315
System Corruption          3%
Temperature                Cool (12)
Movement                   Walking (185) Ox1
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                Neutrino Core
>               --- PROPULSION (4) ---
                VSS Leg
       Improved Carbon-fiber Leg
>               --- UTILITY (4) ------
       Improved Cooling System
          Large Storage Unit
       Improved Core Shielding
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
>               --- INVENTORY (15) ---
          Light Treads
          Light Armor Plating
                Assault Rifle
                KE Penetrator
                Smartbomb Launcher
       Improved Remote Datajack
                Signal Generator

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
                VSS Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Cooling System
          Large Storage Unit
       Improved Core Shielding
       Hardened Medium Armor Plating
>               --- WEAPON -----------
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
>               --- INVENTORY --------
          Light Treads
          Light Armor Plating
                Assault Rifle
                Assault Rifle
                KE Penetrator
                Smartbomb Launcher
       Improved Remote Datajack
                Signal Generator
[Rating: 45]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Flak Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             60   | .   11  1   5   .   .   1   6   36  
  Power                    7    | .   1   1   .   .   .   1   1   3   
    Engine                 6    | .   1   1   .   .   .   1   1   2   
    Core                   1    | .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               16   | .   4   .   2   .   .   .   .   10  
    Treads                 8    | .   4   .   2   .   .   .   .   2   
    Leg                    3    | .   .   .   .   .   .   .   .   3   
    Wheel                  2    | .   .   .   .   .   .   .   .   2   
    Hover                  3    | .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   3   .   .   .   .   .   2   9   
    Device                 5    | .   .   .   .   .   .   .   1   4   
    Storage                2    | .   1   .   .   .   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   2   .   .   .   .   .   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   23   | .   3   .   3   .   .   .   3   14  
    Energy Gun             3    | .   1   .   1   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   
    Ballistic Gun          12   | .   2   .   .   .   .   .   1   9   
    Ballistic Cannon       4    | .   .   .   2   .   .   .   .   2   
    Launcher               3    | .   .   .   .   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 27   | .   1   1   1   .   .   .   4   20  
  Power                    5    | .   .   1   1   .   .   .   .   3   
  Propulsion               12   | .   .   .   .   .   .   .   3   9   
  Utility                  4    | .   .   .   .   .   .   .   .   4   
  Weapon                   6    | .   1   .   .   .   .   .   1   4   
  Highest Loss Streak      7    | .   1   1   1   .   .   .   3   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   93  99  86  88  88  96  84  84  
  Engine                   7    | .   14  13  6   .   .   8   9   6   
  Treads                   23   | .   22  28  35  44  44  44  26  8   
  Leg                      3    | .   5   .   .   .   .   .   .   6   
  Wheel                    1    | .   .   .   .   .   .   .   .   4   
  Hover                    2    | .   .   .   .   .   .   .   .   5   
  Device                   5    | .   .   .   .   .   .   .   6   13  
  Storage                  10   | .   14  14  11  11  11  11  9   9   
  Protection               11   | .   8   14  11  11  11  11  15  11  
  Energy Gun               4    | .   13  .   2   .   .   .   .   4   
  Ballistic Gun            7    | .   14  28  4   .   .   .   3   4   
  Ballistic Cannon         8    | .   .   .   15  22  22  22  11  5   
Peak Build Rating          45   | .   10  10  18  17  17  20  24  45  
  Average Rating           18   | .   7   9   15  17  17  18  20  25  
  On Entrance              13   | 6   6   10  10  17  17  17  20  18  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 12  28  28  36  33  33  40  49  58  
  Greatest Support         92   | 20  46  46  92  92  92  92  92  48  
  Greatest Overweight (x)  8    | .   .   .   .   .   .   .   2   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  15  15  
  Average Capacity         14   | .   13  15  15  15  15  15  15  15  
  Most Carried             13   | .   11  11  11  11  11  12  13  10  
  Average Carried          8    | .   8   10  9   10  11  11  11  6   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  
  Final Carried            12   | 6   11  10  9   11  11  12  11  8   

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Matter Collected           1774 | 200 137 73  201 61  .   162 196 744 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2168 | .   537 78  253 28  .   209 341 722 
  Parts                    163  | .   41  3   20  3   .   18  19  59  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  72   | .   15  2   5   1   .   9   12  28  
  Guns                     22   | .   13  2   .   .   .   .   3   4   
  Cannons                  37   | .   .   .   5   1   .   9   5   17  
  AOE                      13   | .   2   .   .   .   .   .   4   7   
Classes Destroyed          14   | .   3   .   4   2   .   1   2   2   
  Worker                   1    | .   .   .   1   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   
  Swarmer                  21   | .   5   .   .   .   .   4   2   10  
  Grunt                    30   | .   10  2   3   .   .   2   5   8   
  Brawler                  3    | .   .   .   .   1   .   1   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   
  Sentry                   8    | .   .   .   2   .   .   .   2   4   
  Specialist               2    | .   .   .   .   .   .   .   .   2   
  Hunter                   3    | .   .   .   .   .   .   2   1   .   
  Programmer               4    | .   .   .   .   .   .   .   .   4   
Best Kill Streak           7    | .   5   2   3   1   .   4   5   7   
  Combat Bots Only         7    | .   5   2   2   1   .   4   5   7   
Max Kills in Single Turn   3    | .   2   1   1   1   .   1   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   .   .   .   2   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        417  | .    59   27   10   .    .    47   73   201  
  Missed                   106  | .    14   6    2    .    .    11   15   58   
Damage Taken               4539 | .    486  274  109  19   .    436  807  2408 
  Core                     668  | .    49   10   .    .    .    40   143  426  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  148  | .    17   2    .    .    .    8    27   94   
Core Remaining (%)         88   | 100  .    76   .    .    .    90   .    .    
Volleys Fired              195  | .    47   12   9    5    .    19   24   79   
  Largest                  2    | .    2    2    2    2    .    2    2    2    
  Hottest                  119  | .    90   40   88   88   .    88   103  119  
Shots Fired                370  | .    91   24   18   10   .    38   44   145  
  Gun                      202  | .    91   24   .    .    .    .    14   73   
  Cannon                   156  | .    .    .    18   10   .    38   26   64   
  Launcher                 12   | .    .    .    .    .    .    .    4    8    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  235  | .    27   24   18   10   .    38   39   79   
  Thermal                  91   | .    32   .    .    .    .    .    1    58   
  Explosive                12   | .    .    .    .    .    .    .    4    8    
  Electromagnetic          32   | .    32   .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    8    13   10   3    .    5    11   14   
  Robot Miss Streak        10   | .    2    2    10   7    .    8    4    7    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    
  Secondary Targets        5    | .    3    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    1    
Shots Hit Robots           251  | .    59   18   15   9    .    33   33   84   
  Core Hits                203  | .    25   4    22   9    .    35   44   64   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    1    2    
  Critical Strikes         9    | .    2    .    .    .    .    .    1    6    
    Burn                   2    | .    1    .    .    .    .    .    .    1    
    Destroy                6    | .    .    .    .    .    .    .    1    5    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5086 | .    854  240  289  175  .    444  1103 1981 
  Guns                     1828 | .    797  236  .    .    .    .    201  594  
  Cannons                  2175 | .    .    .    284  153  .    433  465  840  
  Explosions               1041 | .    57   .    .    .    .    .    437  547  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  42   | .    .    4    5    22   .    11   .    .    
  Kinetic                  2916 | .    242  236  284  153  .    433  641  927  
  Thermal                  855  | .    323  .    .    .    .    .    25   507  
  Explosive                984  | .    .    .    .    .    .    .    437  547  
  Electromagnetic          289  | .    289  .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  28   | .    .    .    .    .    .    .    .    28   
    Message Errors         6    | .    .    .    .    .    .    .    .    6    
    Matter Fused           8    | .    .    .    .    .    .    .    .    8    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    5    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    3    
    Misfires               3    | .    .    .    .    .    .    .    .    3    
    Alerts                 2    | .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            58   | .    12   .    .    .    .    .    .    46   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               58   | .    12   .    .    .    .    .    .    46   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 63   | .    .    .    6    3    .    13   23   18   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  61   | .    .    .    6    3    .    13   21   18   
  Secondary                2    | .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      132  | .    12   .    .    .    .    .    .    120  
  Shots                    4    | .    1    .    .    .    .    .    .    3    
  Rammed                   2    | .    .    1    .    1    .    .    .    .    
Targets Rammed             5    | .    .    1    1    2    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  3    | .    .    .    1    1    .    1    .    .    
Highest Temperature        312  | .    312  40   36   12   .    107  72   249  
  Average Temperature      62   | .    82   21   12   5    .    37   15   98   
  Received Heat Transfer   1473 | .    189  210  45   .    .    54   369  606  
  Effects                  5    | .    3    .    .    .    .    .    .    2    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    
    Interference           4    | .    2    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    2    .    .    .    .    .    .    2    
  Heat Transferred         2024 | .    914  .    .    .    .    .    37   1073 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Peak Influence             1195 | .    227  92   206  194  .    225  382  1195 
  Initial                  241  | .    .    52   .    79   .    .    21   241  
  Average                  394  | .    127  70   73   76   .    74   146  778  
Maximum Alert Level        4    | .    1    .    1    .    .    1    1    4    
  Low Security (%)         48   | .    70   100  92   100  .    96   72   .    
  Level 1                  10   | .    29   .    7    .    .    3    27   7    
  Level 2                  14   | .    .    .    .    .    .    .    .    32   
  Level 3                  23   | .    .    .    .    .    .    .    .    52   
  Level 4                  3    | .    .    .    .    .    .    .    .    7    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          9    | .    5    .    1    1    .    .    2    .    
  Investigation            2    | .    2    .    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            4    | .    3    .    1    .    .    .    .    .    
  Assault                  1    | .    .    .    .    1    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Distress Signals           2    | .   1   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              96   | .   25  2   7   5   .   12  14  31  
  Peak Tracking Total      6    | .   5   2   3   5   .   3   6   4   
  Tactical Retreats        4    | .   1   .   .   .   .   .   1   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Traps Triggered            9    | .   3   .   .   .   .   .   .   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Machines Disabled          6    | .   .   .   1   1   .   .   .   4   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   2   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Machines Accessed          12   | .   2   .   2   1   4   .   1   2   
  Terminals                6    | .   2   .   2   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                20   | .   7   .   3   1   4   .   1   4   
  Successful               14   | .   5   .   1   1   4   .   1   2   
  Failed                   6    | .   2   .   2   .   .   .   .   2   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   7   .   2   .   .   .   .   1   
  Terminals                14   | .   7   .   3   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Terminal Hacks             13   | .   5   .   1   1   4   .   .   2   
  Record                   4    | .   .   .   .   .   4   .   .   .   
  Robot Analysis           4    | .   4   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   2   .   .   .   1   2   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   2   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Total Allies               3    | .   .   2   .   1   .   .   .   .   
  Largest Group            2    | .   .   2   2   2   1   .   .   .   
  Highest-Rated Group      62   | .   .   53  53  62  31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   10  12  .   .   .   .   
  Total Damage             492  | .   .   .   83  409 .   .   .   .   
  Kills                    5    | .   .   .   1   4   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Robot Analysis Total       4    | .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               5939 | .    970  507  232  517  368  578  338  2429 
Spaces Moved               2978 | 1    504  227  120  302  231  314  130  1149 
  Core                     2    | .    .    .    .    .    .    .    .    2    
  Treads                   1931 | .    385  227  120  302  231  314  130  222  
  Legs                     438  | 1    119  .    .    .    .    .    .    318  
  Wheels                   304  | .    .    .    .    .    .    .    .    304  
  Hover                    303  | .    .    .    .    .    .    .    .    303  
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            105  | 120  120  160  160  160  160  160  160  105  
  Average Speed            164  | 120  150  160  160  160  160  160  187  172  
  Slowest Speed            450  | 120  160  160  160  160  160  160  320  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 2    95   60   15   56   62   81   17   83   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             4    | .    .    1    .    2    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          108  | .    2    .    .    .    .    .    26   80   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      108  | .    2    .    .    .    .    .    26   80   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Total                      3639 | .    624  346  142  325  230  351  179  1442 
  Wait                     355  | .    46   106  5    15   .    16   15   152  
  Move                     2971 | .    503  226  119  301  230  313  130  1149 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  19   | .    9    .    .    2    .    1    2    5    
  Fast Attach              24   | .    3    .    3    .    .    1    1    16   
  Attach                   18   | .    3    1    2    .    .    .    2    10   
  Detach                   2    | .    .    .    1    .    .    .    .    1    
  Swap                     18   | .    5    .    .    .    .    .    3    10   
  Drop                     18   | .    8    .    2    .    .    .    2    6    
  Fire                     195  | .    47   12   9    5    .    19   24   79   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    1    1    2    .    1    .    .    
  Escape Stasis            14   | .    .    .    .    .    .    .    .    14   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  118 | -10/Materials | Discovered new exit (range 10)
  230 | -10/Materials | Discovered new exit (range 16)
  308 | -10/Materials | Build established: Mutant
  439 | -10/Materials | Discovered new exit (range 16)
  748 | -10/Materials | Discovered new exit (range 7)
  934 | -10/Materials | Discovered new exit (range 16)
  971 | -10/Materials | Entered Mines
 1024 | -10/Mines     | Learned Materials security intel
 1053 | -10/Mines     | Assembled infested the area
 1468 | -10/Mines     | Discovered new exit (range 5)
 1478 | -10/Mines     | Entered Materials
 1478 | -9/Materials  | Accompanied by 2 allies
 1478 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1483 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1688 | -9/Materials  | Discovered new exit (range 11)
 1710 | -9/Materials  | Entered Mines
 1710 | -9/Mines      | Accompanied by 1 ally
 1803 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1900 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1915 | -9/Mines      | Met a Derelict testing a Signal Generator
 1923 | -9/Mines      | Found Signal Generator
 2221 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2221 | -9/Mines      | Discovered new exit (range 5)
 2227 | -9/Mines      | Entered Exiles
 2227 | -9/Exiles     | Found Exiles lab abandoned
 2227 | -9/Exiles     | Accompanied by 1 ally
 2257 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 2575 | -9/Exiles     | Discovered new exit (range 10)
 2595 | -9/Exiles     | Entered Mines
 3151 | -8/Mines      | Discovered new exit (range 11)
 3173 | -8/Mines      | Entered Materials
 3173 | -8/Materials  | Evolved 2 slots: Utility x2
 3343 | -8/Materials  | Garrison activated, responded to threat
 3388 | -8/Materials  | Lost 3 parts (2n1w)
 3511 | -8/Materials  | Identified exit to Garrison
 3511 | -8/Materials  | Entered Garrison
 3671 | -8/Garrison   | Triggered checkpoint
 3883 | -8/Garrison   | Triggered checkpoint
 3914 | -8/Garrison   | Destroyed 7 combat bots
 3916 | -8/Garrison   | Learned Materials security intel
 3924 | -8/Garrison   | Lost 4 parts (1p2n1u)
 3992 | -8/Garrison   | Triggered checkpoint
 4055 | -8/Garrison   | Lost 4 parts (1p1u2w)
 4115 | -8/Garrison   | Triggered checkpoint
 4249 | -8/Garrison   | Discovered new exit (range 10)
 4295 | -8/Garrison   | Core integrity fell below 50%
 4309 | -8/Garrison   | Build established: Scavenger-Mutant
 4382 | -8/Garrison   | Installed Relay Interface Framework
 4476 | -8/Garrison   | Phase Generator disabled
 4509 | -8/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 4541 | -8/Garrison   | Triggered checkpoint
 4918 | -8/Garrison   | Discovered new exit (range 10)
 5073 | -8/Garrison   | Spotted B-75 Beast
 5243 | -8/Garrison   | Core integrity fell below 20%
 5279 | -8/Garrison   | Lost 7 parts (1p3n1u2w)
 5940 | -8/Garrison   | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
05924_ HV Slug penetrates Wall.
05927_ HV Slug penetrates B-75 Beast.
05927_ B-75 Beast suffers critical hit (Destroy).
05927_ HV Slug penetrates B-75 Beast. <x2>
05927_ B-75 Beast suffers critical hit (Destroy).
05927_ Destroyed Imp. Cooling System.
05927_ HV Slug penetrates B-75 Beast.
05927_ HV Slug penetrates Wall.
05930_ HV Slug penetrates B-75 Beast. <x4>
05933_ B-75 Beast suffers critical hit (Destroy).
05933_ HV Slug penetrates B-75 Beast.
05933_ HV Slug penetrates Wall.
05933_ HV Slug penetrates B-75 Beast. <x2>
05934_ Imp. Carbon-fiber Leg destroyed.
05936_ HV Slug penetrates B-75 Beast.
05936_ B-75 Beast suffers critical hit (Destroy).
05936_ Destroyed Imp. Medium Treads.
05936_ HV Slug penetrates B-75 Beast. <x3>
05939_ B-75 Beast suffers critical hit (Destroy).
05939_ HV Slug penetrates B-75 Beast. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????##????????????????????????????????? |
| ???????????????  ????????????????????????????????? |
| ???????????????  ????????????????????????????????? |
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| ???# ?????????#  #???????????????????????????????? |
| ???# ?????????#  #????????####???????????????????? |
| ???+ +????????#  #????????#  #???????????????????? |
| ???# #????????#  #????????#BB####????????????????? |
| ???# #### #####  ##########BB#!!#????????????????? |
| ####                   % %      #????????????????? |
| #                      % @  %   #????????????????? |
| # ##  #########  ##########;+#!!#????????????????? |
| # ##  #???????#  #????????# ^####????????????????? |
| #=##  ######??#  #?????####    #?????????????????? |
| # ##  ##"T"#??#  #????## ##    #?????????????????? |
| # ##      "#??#  #????#       ##?????????????????? |
| = #    #####??#  #???##       ########???????????? |
|   #    ##?????#  #???#  !!!   !!##   ##??????????? |
|         #######  #???#  !      !##    #??????????? |
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| = *    ^        #????????????????????????????????? |
|  [     ^        #????????????????????????????????? |
|   =    #######  #????????????????????????????????? |
|   ##  ##?????#  #????????????????????????????????? |
|   ##  ########  #####????????????????????????????? |
| ####                #????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             30
Power Shielding            33
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlightAerolevAutopenetrator
  Manual?         0
Play Time         00:26:59
  Cumulative      104.9 hours
  Start           2024.08.21 @ 18:25:39
  End             2024.08.21 @ 18:52:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          179
  Rogue           178
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          64
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 225bcdfd-f9ba-4e71-87f7-3c5a5cb949a7