Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.28 @ 17:26:44 Player: Lazz Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1780) 1780 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 4590 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 286/300 Energy 130/300 System Corruption 1% Temperature Cool (0) Movement Rolling (135) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Compact Wheel > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Compact Battery Target Analyzer Weapon Cycler > --- WEAPON (3) ------- Heavy Laser Minigun > --- INVENTORY (20) --- Light Deuterium Engine Angular Momentum Engine Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Wheel Advanced Heat Sink Compact Battery (200) Compact Battery (200) Active Sensor Suite Terrain Scan Processor Tactical Coordination Suite Hardened Heavy Armor Plating Shock Rifle Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Targeting Computer Target Analyzer Target Analyzer > --- WEAPON ----------- Lightning Gun Heavy Laser Heavy Laser > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Light Treads Light Treads Wheel Compact Wheel Compact Battery Compact Battery Compact Battery Terrain Scan Processor Particle Charger Weapon Cycler Weapon Cycler Shock Rifle Arc Projector Heavy Laser Axe [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Particle Charger Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . 1 . 1 2 Weapon 1 | . . 1 . . . Parts Attached 66 | 7 2 . 4 25 28 Power 6 | 1 . . . 3 2 Engine 3 | 1 . . . 1 1 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 19 | 2 . . 2 9 6 Treads 9 | . . . . 3 6 Leg . | . . . . . . Wheel 10 | 2 . . 2 6 . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 1 . 1 6 11 Device 11 | 1 . . 1 2 7 Storage 3 | 1 1 . . . 1 Processor 3 | . . . . 1 2 Hackware 1 | . . . . 1 . Protection 3 | . . . . 2 1 Artifact . | . . . . . . Weapon 20 | 2 1 . 1 7 9 Energy Gun 9 | . . . . 3 6 Energy Cannon . | . . . . . . Ballistic Gun 10 | 2 1 . . 4 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 43 | . . . . 20 23 Power 5 | . . . . 3 2 Propulsion 12 | . . . . 7 5 Utility 12 | . . . . 4 8 Weapon 14 | . . . . 6 8 Highest Loss Streak 16 | . . . . 8 16 To Critical Strikes . | . . . . . . Average Backups 13 | 4 7 7 8 13 16 Power 1 | . 1 1 1 1 1 Propulsion 3 | 2 4 4 4 5 3 Utility 4 | . . . . 2 7 Weapon 3 | 1 2 2 2 4 4 Tool/Special . | . . . . . . Unused Backups 16 | 2 . . . . 14 Power 2 | . . . . . 2 Propulsion 4 | 1 . . . . 3 Utility 6 | 1 . . . . 5 Weapon 4 | . . . . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 100 88 100 88 95 Engine 6 | . 14 11 11 2 5 Core 1 | . . . . 5 . Treads 13 | . . . . 7 21 Wheel 8 | . 28 22 22 15 . Device 15 | . 14 11 22 13 14 Storage 9 | . 14 11 11 9 8 Processor 5 | . . . . 4 8 Hackware 2 | . . . . . 4 Protection 4 | . . . . 2 6 Energy Gun 9 | . . . . 6 14 Ballistic Gun 11 | . 28 33 32 19 . Launcher 3 | . . . . . 5 Peak Build Rating 44 | 7 7 8 11 24 44 Average Rating 24 | 5 7 8 10 16 35 On Entrance 9 | . 7 7 8 11 21 Avg Prop Armor Cover (%) 10 | . . . . 10 17 Naked Turns . | . . . . . . Heaviest Build 71 | 12 47 48 52 64 71 Greatest Support 76 | 20 20 20 20 60 76 Greatest Overweight (x) 5 | . 2 2 2 5 3 Average Overweight (x) . | . . 2 2 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 8 20 20 20 20 Most Carried 20 | 8 8 8 13 17 20 Average Carried 13 | 5 7 7 8 13 16 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 18 | 7 8 8 13 14 18 Class Distribution -------------------- 52% | Scavenger-Gunner 22% | Gunner 17% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1347 | 318 94 . 160 473 302 Remotely . | . . . . . . Salvage Created 1866 | 107 94 20 188 929 528 Parts 112 | 10 8 2 17 40 35 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 38 | . 4 . 6 18 10 Guns 32 | . 4 . 4 15 9 AOE 5 | . . . 2 2 1 Classes Destroyed 14 | 2 2 1 1 5 3 Builder 1 | . . . 1 . . Tunneler 3 | 2 . . 1 . . Hauler 1 | . . . . 1 . Recycler 2 | 1 . . 1 . . Operator 1 | . . . . 1 . Watcher 1 | . . 1 . . . Swarmer 6 | . 3 . 3 . . Grunt 19 | . 1 . 3 12 3 Duelist 1 | . . . . 1 . Sentry 3 | . . . . 3 . Specialist 4 | . . . . . 4 Hunter 2 | . . . . 2 . Programmer 2 | . . . . . 2 Heavy 1 | . . . . . 1 Best Kill Streak 6 | 2 2 1 4 5 6 Combat Bots Only 6 | . 2 . 3 5 6 Max Kills in Single Turn 2 | 1 1 1 2 2 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 344 | . 25 . 14 174 131 Missed 87 | . 4 . 5 46 32 Hits 257 | . 21 . 9 128 99 Melee 2 | . . . . 2 . Projectile 255 | . 21 . 9 126 99 Critical Strikes 5 | . . . . 1 4 Damage Taken 5769 | . 186 . 120 2433 3030 Core 1151 | . 69 . 27 339 716 Absorbed by Shields 46 | . . . . . 46 Core Remaining (%) 75 | 100 72 . 93 38 . Volleys Fired 148 | 12 21 1 11 71 32 Largest 3 | 2 2 3 3 3 3 Hottest 193 | 40 40 60 73 187 193 Shots Fired 382 | 24 42 3 33 208 72 Gun 376 | 24 42 3 30 206 71 Cannon . | . . . . . . Launcher 6 | . . . 3 2 1 Special . | . . . . . . Kinetic 268 | 24 42 3 30 163 6 Thermal 83 | . . . . 43 40 Explosive 6 | . . . 3 2 1 Electromagnetic 25 | . . . . . 25 Robot Hit Streak 28 | 4 2 3 5 28 10 Robot Miss Streak 5 | 2 5 . 2 3 3 Penetration Max . | . . . . . . Secondary Targets 7 | . . . 2 3 2 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 266 | 13 17 1 21 161 53 Core Hits 107 | 4 6 1 14 59 23 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . . . 4 3 Burn 7 | . . . . 4 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3881 | 168 179 15 520 1807 1192 Guns 3238 | 168 179 15 191 1678 1007 Cannons . | . . . . . . Explosions 643 | . . . 329 129 185 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1726 | 168 179 15 191 1064 109 Thermal 1271 | . . . . 696 575 Explosive 561 | . . . 329 47 185 Electromagnetic 323 | . . . . . 323 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . 11 1 Average Corruption 1 | . . . . 11 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . 2 11 Message Errors 3 | . . . . 1 2 Matter Fused 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Parts Fused 1 | . . . . 1 . Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 16 | . . . 12 . 4 Projectiles . | . . . . . . Explosions 16 | . . . 12 . 4 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 118 | . . . 34 84 . Shots 4 | . . . 2 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 376 | . 6 14 23 376 347 Average Temperature 92 | . 6 10 10 93 107 Received Heat Transfer 1062 | . 24 . 30 828 180 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 12 | . . . . 7 5 Heat Transferred 2973 | . . . . 1678 1295 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 190 | 10 75 17 93 190 174 Initial 63 | . . 17 . 31 63 Average 28 | . 37 8 35 36 25 Influence Increases 1365 | 15 132 7 173 592 446 Destroy 0b10 Robot/C 780 | . 80 . 120 360 220 Destroy 0b10 Robot/NC 50 | 15 . 5 15 10 5 Destroy Leader 204 | . 20 2 20 92 70 Allied During Kill 3 | . . . . . 3 Successful Hack 24 | . 17 . . 7 . Select Force Hacks 30 | . . . . 30 . Disable Machine 75 | . . . . 15 60 Destroy Structure 64 | . . . 18 33 13 Lose Combat Pursuer 135 | . 15 . . 45 75 Influence Decreases 1253 | 15 90 49 90 534 475 Entered New Map 155 | . . 25 . 52 78 Time Decay 688 | 15 90 24 90 292 177 Lost Part 410 | . . . . 190 220 Squads Dispatched 14 | . 1 1 . 4 8 Investigation 5 | . 1 1 . 3 . Extermination 3 | . . . . . 3 Reinforcement 6 | . . . . 1 5 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . . 1 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 5 2 6 23 18 Peak Tracking Total 7 | . 3 2 3 7 5 Tactical Retreats 7 | . 1 . . 3 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 6 | . 1 1 . 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 5 | . . . . 1 4 Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 6 | . 2 . . 4 . Terminals 4 | . 2 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 15 | . 4 . . 11 . Successful 8 | . 3 . . 5 . Failed 7 | . 1 . . 6 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 5 | . 2 . . 3 . Terminals 9 | . 4 . . 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 5 | . . . . 5 . Garrison Access . | . . . . . . Terminal Hacks 4 | . 3 . . 1 . Part Schematic 1 | . 1 . . . . Branch Access Points 1 | . . . . 1 . Terminal Index 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . . 3 . Retrieve Study 3 | . . . . 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Tunnel 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 5 | . 2 . . 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . . 3 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . . 1 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 90 | . . . . . 90 Highest-Rated Ally 90 | . . . . . 90 Total Orders . | . . . . . . Ally Attacks 6 | . . . . . 6 Total Damage 261 | . . . . . 261 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 2140 | 34 240 67 300 302 1197 Sensors 1374 | . . . . 177 1197 Seismic 769 | 34 240 67 300 128 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 3 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3264 | 121 240 67 300 819 1717 Spaces Moved 1465 | 57 99 57 230 352 670 Core 6 | 6 . . . . . Treads 724 | . . . . 56 668 Legs . | . . . . . . Wheels 735 | 51 99 57 230 296 2 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 110 110 91 135 Average Speed 139 | 76 83 110 110 120 174 Slowest Speed 245 | 80 110 110 110 240 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 3 | . . . . 3 . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 25 | 4 26 11 72 23 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 4 | . . . 3 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 70 | . . . 24 40 6 Melee . | . . . . . . Projectile . | . . . . . . AOE 70 | . . . 24 40 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2417 | 113 218 59 255 608 1164 Wait 616 | 20 95 . . 129 372 Move 1460 | 56 98 56 229 351 670 Hop . | . . . . . . Pick Up 81 | 16 1 1 8 23 32 Fast Attach 1 | . . . . . 1 Attach 56 | 7 . 1 1 21 26 Detach 1 | . . . . 1 . Swap 24 | . 2 . 4 10 8 Drop 17 | 2 1 . 2 2 10 Fire 148 | 12 21 1 11 71 32 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire 3 | . . . . . 3 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 14) 122 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 10) 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 410 | -9/Materials | Discovered new exit (range 12) 429 | -9/Materials | Entered Mines 430 | -9/Mines | Learned location of Storage (-9) 435 | -9/Mines | Learned Materials terminal intel 439 | -9/Mines | Discovered new exit (range 6) 533 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 702 | -9/Mines | Discovered new exit (range 8) 729 | -9/Mines | Entered Materials 729 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 730 | -8/Materials | Loaded intel: 12 terminal locations 1011 | -8/Materials | Lost 8 parts (1p3n1u3w) 1303 | -8/Materials | Core integrity fell below 50% 1370 | -8/Materials | Build established: Scavenger-Gunner 1374 | -8/Materials | Lost 6 parts (1p1n1u3w) 1511 | -8/Materials | Crushed by falling debris 1511 | -8/Materials | System corruption reached 10% 1542 | -8/Materials | Lost 3 parts (1p1n1u) 1545 | -8/Materials | Discovered new exit (range 3) 1548 | -8/Materials | Entered Factory 1548 | -7/Factory | Evolved 2 slots: Utility x2 2609 | -7/Factory | Cargo convoy interrupted 2875 | -7/Factory | Build established: Gunner 2990 | -7/Factory | Core integrity fell below 50% 3095 | -7/Factory | Lost 16 parts (1p3n7u5w) 3130 | -7/Factory | Found Prototype Device 3135 | -7/Factory | Lost 3 parts (1p2w) 3223 | -7/Factory | Discovered new exit (range 12) 3252 | -7/Factory | Core integrity fell below 20% 3265 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- area. 03251_ Field strength at 90. 03252_ Field strength at 80. 03253_ Field strength at 70. 03254_ Field strength at 60. 03257_ H-61 Shepherd calls for reinforcements. 03257_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03257_ Field strength at 35. 03258_ Field strength at 25. 03259_ Field strength at 15. 03259_ Stasis field depleted. 03260_ Triggered Stasis Trap. 03260_ A bubble of rippling energy engulfs the area. 03260_ Field strength at 90. 03262_ Field strength at 80. 03263_ Field strength at 70. 03264_ Field strength at 60. 03265_ Field strength at 50. Map ----- +----------------------------------------------------+ | # #???????????? | | # ????????????? | | + " " " " ???????????????? | | # " " " " ???????????????? | | # " " " "????????????????? | | ######"# # " " " "????????????????? | | ?????# # # " " " "????????????????? | | ?????#%#% # " " " ?????????????????? | | ########% # " " " ?????????????????? | | [*= !%= # " " " "????????????????? | | ######## + " " " "????????????????? | | % = # % # ??????????????? | | ! %% # ###########+#???######???? | | #! ##########; ### ???? | | *# % ! *!% # ????? | | %#% % !*%[% !# """" ???? | | +% % [!| %! ;!= "" G?? | | #%[ % [ [%%%% %*;[% ?????? | | # % % =!!!===%#??????????? | | # ######### %[! #??????????? | | # #????? #[ %* #??????????? | | # #???????#% #??????????? | | # #???????#! H #??????????? | | ""## +???????# #??????????? | | ##### # ??????+ % %+??????????? | | ??# % # ?????# ^<@ #??????????? | | ?# #? ????# #??????????? | | # #? ?????# % %; ?????????? | | # #?? ????####### ????????? | | ??+ #?????????????? "???????? | | ????# #??????????????? ?????? | | ???????# #????????????????####????? | | ???????# ?????????????????????????? | | ???????? ?????????????????????????? | | ?????????? ?????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 15 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 5 Target Analysis 7 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Com. Wheel | -8/Materials | Hacked Wheel | -8/Materials | Hacked Lgt. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkMomentumDetonator Manual? 0 Play Time 00:28:20 Cumulative 100.5 hours Start 2025.11.28 @ 16:59:43 End 2025.11.28 @ 17:26:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 53 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: fb4f271c-dfab-414d-bd19-a910aa0d67fb