Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.03 @ 13:23:09 Player: StarSirius Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (36) 180 Value Destroyed (868) 868 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 8846 Bonus ------- High Alert Combat Kills 18 Cogmind --------- Core Integrity 0/1600 Matter 97/300 Energy 85/100 System Corruption 5% Temperature Cool (0) Movement Core (200) Ox3 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- Heavy Gauss Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Improved Cesium-ion Thruster Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Advanced Terrain Scan Processor Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Tesla Rifle Molecular Scythe > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Improved Sensor Array Advanced Drone Bay Heavy Laser Wave Gun Wave Gun Quantum Rifle Hypervelocity Gauss Rifle [Rating: 100] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion VTOL Module Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Gauss Rifle Energy Gun Small Laser Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Special Weapon Mining Laser Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . 2 . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . 1 . . 1 . . 1 . . 1 . 1 1 . Utility 11 | . . . 1 . 2 1 . . 1 . . 1 2 . 1 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 99 | 10 4 4 3 12 7 7 . 11 6 . . 8 8 2 5 12 Power 12 | 2 1 1 . . . 1 . 3 . . . . 1 1 1 1 Engine 8 | 2 1 1 . . . 1 . 3 . . . . . . . . Core 3 | . . . . . . . . . . . . . 1 1 1 . Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 26 | 2 . 2 2 2 3 2 . 1 2 . . 5 1 1 1 2 Treads . | . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . . . . . Flight 22 | . . 2 2 2 3 2 . 1 2 . . 5 1 1 1 . Utility 35 | 2 . 1 . 4 4 2 . 5 3 . . 2 4 . 3 5 Device 22 | 1 . . . 4 3 . . 4 3 . . 2 2 . 1 2 Storage 2 | 1 . . . . . . . . . . . . 1 . . . Processor 8 | . . 1 . . 1 2 . 1 . . . . . . 1 2 Hackware 3 | . . . . . . . . . . . . . 1 . 1 1 Protection . | . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 26 | 4 3 . 1 6 . 2 . 2 1 . . 1 2 . . 4 Energy Gun 11 | 3 1 . . 2 . . . 1 1 . . 1 1 . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 6 | . 1 . . 2 . 2 . . . . . . . . . 1 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . . . . . . . Special Weapon 2 | 1 1 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . 1 2 . . . 1 . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 . . 1 . . . . 1 . . . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . System Corruption 1 | . . . . . . . . . . . . . 1 . . . Parts Lost 27 | . . 1 . . . 1 . 1 . . . 6 . . 1 17 Power 2 | . . . . . . . . . . . . . . . . 2 Propulsion 13 | . . . . . . 1 . 1 . . . 3 . . 1 7 Utility 7 | . . 1 . . . . . . . . . 2 . . . 4 Weapon 5 | . . . . . . . . . . . . 1 . . . 4 Highest Loss Streak 12 | . . 1 . . . 1 . 1 . . . 5 . . 1 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 97 88 96 90 93 100 98 100 100 100 89 79 89 89 42 Engine 6 | . 14 14 11 11 9 7 7 7 6 6 6 5 . . . . Core 1 | . . . . . . . . . . . . . 4 8 8 3 Leg 4 | . 28 26 . . . . . . . . . . . . . . Flight 23 | . . 1 33 33 27 29 30 29 33 33 33 27 26 28 27 9 Device 15 | . 14 10 . 8 18 15 15 14 20 20 20 20 16 19 17 8 Storage 7 | . 14 14 11 11 9 7 7 7 6 6 6 5 5 4 4 1 Processor 14 | . . . 11 11 18 23 23 23 20 20 20 17 15 14 15 9 Energy Gun 5 | . 17 14 7 2 . . . . 6 6 6 3 7 4 4 1 Ballistic Gun 5 | . 9 14 11 13 . 1 7 7 6 6 6 5 1 . . . Slashing Weapon 2 | . . . 3 6 9 7 7 6 . . . . . 4 4 1 Naked Turns 96 | . . . . . . . . . . . . . . . . 96 Heaviest Build 34 | 13 13 13 11 17 13 16 16 24 29 24 24 30 29 34 34 33 Greatest Support 47 | 20 20 20 13 13 13 17 17 28 34 34 34 43 34 38 47 38 Greatest Overweight (x) 6 | . . 1 . 1 . . . . . . . . . . . 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 7 Most Carried 10 | 7 8 8 8 8 8 8 8 8 8 8 8 8 10 9 10 10 Average Carried 7 | 4 7 7 7 7 7 6 8 7 7 8 8 7 9 8 9 5 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 5 Final Carried 10 | 7 8 8 8 8 8 8 8 8 8 8 8 8 10 9 10 . Class Distribution -------------------- 41% | Scout 25% | Mutant 21% | Scavenger-Scout 7% | Scavenger-Mutant 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scout | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Waste Scavenger-Assassin | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -5/Factory Scout | -4/Factory Scavenger-Scout | -3/Research Scavenger-Scout | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Res Res Acc Matter Collected 1507 | 146 89 50 105 206 78 65 . 21 . 8 . 176 310 . 69 184 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1226 | 20 144 50 47 123 . 65 . 21 . . . 176 243 . 69 268 Parts 74 | 4 13 3 2 9 . 7 . 2 . . . 11 3 . 8 12 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . Recyclers Shooed 6 | . . 3 . . . . . . . . . 2 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Res Res Acc Combat Hostiles Destroyed 21 | . 5 3 . 3 . 1 . . . . . 7 . . . 2 Melee 1 | . . . . 1 . . . . . . . . . . . . Guns 20 | . 5 3 . 2 . 1 . . . . . 7 . . . 2 Classes Destroyed 10 | 1 3 . 1 . . 1 . . . . . . 2 . 2 . Worker 2 | . . . . . . . . . . . . . . . 2 . Builder 2 | . . . . . . . . . . . . . . . 2 . Tunneler 1 | 1 . . . . . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . . 1 . . 1 Operator 1 | . . . . . . . . . . . . . 1 . . . Watcher 6 | . 1 . . . . 1 . 1 . . . . 1 . . 2 Swarmer 15 | . 3 3 . . . . . . . . . 7 . . . 2 Grunt 5 | . 2 . . 3 . . . . . . . . . . . . Programmer 1 | . . . . . . 1 . . . . . . . . . . Best Kill Streak 5 | 1 4 2 1 1 . 1 . 1 . . . 5 1 . 2 3 Combat Bots Only 5 | . 4 2 . 1 . 1 . . . . . 5 . . . 2 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 . 1 . . . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Res Res Acc Hostile Shots Fired 456 | . 30 24 . 10 18 6 1 40 . 17 1 94 4 . 7 204 Missed 195 | . 5 11 . 5 9 1 1 25 . 8 1 45 1 . 6 77 Damage Taken 4802 | . 203 98 . 145 180 76 . 110 . 136 . 748 74 . 93 2939 Core 2042 | . 20 25 . 83 67 15 . 35 . 19 . 170 . . 1 1607 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 47 | . . . . 27 . . . . . . . . 20 . . . Core Remaining (%) 91 | 100 . 82 . 79 87 . . 92 . . 97 83 100 100 99 . Volleys Fired 128 | 3 19 13 . 13 . 6 3 1 2 7 1 22 16 . . 22 Largest 2 | 2 2 2 . 2 . 1 1 1 2 2 1 2 2 . . 1 Hottest 134 | 100 100 60 . 76 . 25 28 28 83 84 28 93 134 . . 81 Shots Fired 194 | 4 37 26 . 26 . 6 4 1 4 14 1 30 19 . . 22 Gun 189 | 2 36 26 . 26 . 6 4 1 4 14 1 30 19 . . 20 Cannon 2 | . . . . . . . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . . . . . . . Special 3 | 2 1 . . . . . . . . . . . . . . . Kinetic 107 | . 5 13 . 25 . 6 4 1 2 7 1 22 2 . . 19 Thermal 66 | 4 32 13 . 1 . . . . . 7 . 5 1 . . 3 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 21 | . . . . . . . . . 2 . . 3 16 . . . Robot Hit Streak 8 | 1 8 6 . 5 . 2 1 . 1 . . 4 3 . . 7 Robot Miss Streak 11 | 1 11 6 . 3 . 2 3 . 2 . 3 4 3 . . 2 Penetration Max 1 | . . . . . . . . . . . . 1 . . . 1 Secondary Targets 2 | . . 1 . . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . 1 . . . . Shots Hit Robots 105 | 1 14 14 1 17 . 8 1 5 1 . . 13 9 . 5 16 Core Hits 57 | 1 10 6 1 7 . 4 . 1 . . . 9 4 . 3 11 Critical Kills 3 | . . . . . . . . . . . . . . . . 3 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . 1 Critical Strikes 6 | . . . . . . . . 1 . . . . . . 1 4 Destroy 4 | . . . . . . . . . . . . . . . . 4 Sever 2 | . . . . . . . . 1 . . . . . . 1 . Melee Attacks 65 | . . . 2 5 8 9 . 15 . . . . 5 . 10 11 Impact . | . . . . . . . . . . . . . . . . . Slashing 65 | . . . 2 5 8 9 . 15 . . . . 5 . 10 11 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . 1 1 . . . . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 2570 | 11 168 134 73 253 . 198 41 184 23 . . 336 301 . 527 321 Guns 1385 | 11 168 134 . 176 . 81 41 . 23 . . 336 301 . . 114 Cannons 49 | . . . . . . . . . . . . . . . . 49 Explosions . | . . . . . . . . . . . . . . . . . Melee 1101 | . . . 73 77 . 117 . 184 . . . . . . 527 123 Ramming 35 | . . . . . . . . . . . . . . . . 35 Kinetic 801 | . 16 68 . 161 . 81 41 . 23 . . 229 43 . . 139 Thermal 311 | 11 152 66 . 15 . . . . . . . 43 . . . 24 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 322 | . . . . . . . . . . . . 64 258 . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 1101 | . . . 73 77 . 117 . 184 . . . . . . 527 123 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 7 7 . . . . 1 . . 5 Average Corruption 4 | . . . . . . . 7 7 . . . . 1 . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 13 | . . . . . . . 3 7 . . . . 1 . . 2 Message Errors 1 | . . . . . . . . 1 . . . . . . . . Matter Fused 4 | . . . . . . . 1 2 . . . . 1 . . . Heat Flow Errors 4 | . . . . . . . 1 2 . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 . . . . . . . . Data Loss (minor) 2 | . . . . . . . . 1 . . . . . . . 1 Misfires 1 | . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 104 | . . . . . . 23 . 18 . . . . . . 63 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 104 | . . . . . . 23 . 18 . . . . . . 63 . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . . . . . . . . . . 17 Shots . | . . . . . . . . . . . . . . . . . Rammed 6 | . . . . . . . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 398 | 40 204 60 . 36 13 . 170 273 17 115 6 54 398 1 . 79 Average Temperature 118 | 18 72 27 . 7 9 . 83 109 10 67 6 13 222 1 . 29 Received Heat Transfer 273 | . 12 . . 27 99 . . 18 . 9 . . 18 . . 90 Effects 7 | . . . . . . . . . . . . . 7 . . . Shutdowns 2 | . . . . . . . . . . . . . 2 . . . Energy Bleed 3 | . . . . . . . . . . . . . 3 . . . Interference 2 | . . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . . . 7 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 710 | 25 350 150 . 37 . . . . . . . 111 . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Res Res Acc Peak Influence 441 | 5 230 71 45 108 205 217 90 160 90 . . 441 262 162 218 335 Initial 145 | . 3 11 27 18 1 93 75 63 78 . . 4 145 132 90 130 Average 109 | 2 142 30 38 39 68 137 80 67 74 . . 195 188 144 134 141 Maximum Alert Level 2 | . 1 . . . 1 1 . . . . . 2 1 . 1 1 Low Security (%) 84 | 100 56 100 100 100 97 95 100 100 100 . . 61 58 100 97 75 Level 1 12 | . 43 . . . 2 4 . . . . . 16 41 . 2 24 Level 2 2 | . . . . . . . . . . . . 22 . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . . . 1 . . 2 1 . . 2 2 . . 2 Investigation 4 | . 1 . . . . . . . 1 . . 1 . . . 1 Extermination 1 | . . . . . . . . . . . . . 1 . . . Reinforcement 7 | . 1 . . . 1 . . 2 . . . 1 1 . . 1 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Res Res Acc Distress Signals 8 | . 1 . . 2 . . . 3 . . . 1 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 148 | . 13 3 . 5 13 5 6 15 1 8 3 22 13 1 8 32 Peak Tracking Total 15 | . 7 3 . 2 11 2 6 9 1 8 3 14 7 1 5 15 Tactical Retreats 21 | . . . . 1 3 . . 1 . . . 4 3 . 1 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Res Res Acc Traps Triggered 9 | . 1 . . 2 . 1 . . 2 . . 1 . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Res Res Acc Machines Disabled 4 | . . . . 1 . . . . . . . . 3 . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Res Res Acc Machines Accessed 55 | . 4 . 1 10 7 2 . 7 1 1 . 6 6 . 3 7 Terminals 45 | . 3 . 1 8 6 . . 7 . 1 . 5 5 . 3 6 Fabricators 3 | . . . . . . . . . 1 . . 1 . . . 1 Repair Stations 3 | . . . . 1 . 1 . . . . . . 1 . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 152 | . 19 . 3 26 21 7 . 14 2 5 . 15 20 . 6 14 Successful 80 | . 10 . 3 16 9 4 . 5 2 5 . 6 11 . 2 7 Failed 72 | . 9 . . 10 12 3 . 9 . . . 9 9 . 4 7 Catastrophic 18 | . 3 . . 1 4 . . 3 . . . 3 2 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 86 | . 14 . 3 12 16 1 . 11 . . . 5 14 . 3 7 Terminals 116 | . 14 . 3 18 17 . . 14 . 5 . 9 17 . 6 13 Fabricators 9 | . . . . . . . . . 2 . . 6 . . . 1 Repair Stations 9 | . . . . 4 . 2 . . . . . . 3 . . . Recycling Units 9 | . 5 . . 4 . . . . . . . . . . . . Scanalyzers 9 | . . . . . 4 5 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 36 | . 5 . 2 7 3 . . 2 . 5 . 2 5 . 1 4 Record 5 | . . . . . . . . . . 5 . . . . . . Open Door 2 | . . . . 2 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . Level Access Points 3 | . . . . 1 . . . . . . . . 1 . 1 . Branch Access Points 2 | . 1 . . . . . . . . . . 1 . . . . Terminal Index 8 | . 1 . 1 1 1 . . 1 . . . 1 1 . . 1 Unreport Threat 5 | . . . . 1 . . . 1 . . . . 1 . . 2 Patrol Status 1 | . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 8 | . 1 . 1 2 2 . . . . . . . 1 . . 1 Fabricator Hacks 5 | . . . . . . . . . 2 . . 3 . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . Load Schematic 2 | . . . . . . . . . 1 . . 1 . . . . Build 2 | . . . . . . . . . 1 . . 1 . . . . Repair Station Hacks 7 | . . . . 4 . 1 . . . . . . 2 . . . Scan Component 4 | . . . . 2 . 1 . . . . . . 1 . . . Repair 3 | . . . . 2 . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . . . . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . . . . . . Scanalyzer 7 | . . . . . 4 3 . . . . . . . . . . Insert Component 4 | . . . . . 2 2 . . . . . . . . . . Analyze 3 | . . . . . 2 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 23 | . 4 . 1 4 2 . . 3 . . . 1 4 . 1 3 Terminals 21 | . 3 . 1 3 2 . . 3 . . . 1 4 . 1 3 Assimilate 4 | . . . . 1 . . . . . . . . 2 . . 1 Botnet 17 | . 3 . 1 2 2 . . 3 . . . 1 2 . 1 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . . Mask 2 | . 1 . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 4 . 1 10 6 2 . 7 1 . . 6 5 . 3 7 Full Trace Events 3 | . . . . . . . . . 1 . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 . . . . . . . . . . Parts Built 4 | . . . . . . . . . 2 . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . 31 . . 62 . . . . Total Part Build Rating 8 | . . . . . . . . . 4 . . 4 . . . . Parts Repaired 3 | . . . . 2 . . . . . . . . 1 . . . Time 84 | . . . . 52 . . . . . . . . 32 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 8 . . 1 . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 1 . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Res Res Acc Total Allies 2 | . . . . 1 . . . . . . . . 1 . . . Largest Group 1 | . . . . 1 . . . . . . . . 1 . . . Highest-Rated Group 10 | . . . . 10 . . . . . . . . 10 . . . Highest-Rated Ally 10 | . . . . 10 . . . . . . . . 10 . . . Total Orders 7 | . . . . 5 . . . 1 1 . . . . . . . EXPLORE 7 | . . . . 5 . . . 1 1 . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches 9 | . . . . 5 . . . 1 1 . . . . . . 2 Drone Recoveries 5 | . . . . 1 . . . 1 1 . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Res Res Acc Turns Passed 4119 | 138 423 154 29 436 171 219 95 324 495 295 14 434 291 58 188 355 Spaces Moved 5447 | 110 276 86 51 374 357 364 182 383 305 433 48 627 605 71 549 626 Core 181 | 36 . . . . . . . . . . . . . . . 145 Treads . | . . . . . . . . . . . . . . . . . Legs 431 | 74 276 81 . . . . . . . . . . . . . . Wheels 4 | . . . . . . . . . . . . . . . . 4 Hover . | . . . . . . . . . . . . . . . . . Flight 4831 | . . 5 51 374 357 364 182 383 305 433 48 627 605 71 549 477 Fastest Speed 19 | 50 120 117 34 32 30 28 28 27 25 25 25 25 26 22 19 22 Average Speed 35 | 97 120 119 34 34 30 28 28 28 25 25 25 25 26 22 20 33 Slowest Speed 350 | 120 120 120 34 110 32 32 28 30 27 25 25 30 29 22 22 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 36 | . . . . 3 3 . 4 . 3 2 . 10 6 . . 5 Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 26 | 4 37 19 6 63 44 12 86 19 4 70 8 21 21 1 14 18 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . . 2 . . . . . . Known Exits Taken 13 | . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 37 | 2 1 . . 3 8 . . 5 . . . . 5 . 5 8 Terrain Destroyed 38 | 2 1 . . 3 8 . . 5 . 1 . . 5 . 5 8 Melee 34 | . . . . 3 8 . . 5 . . . . 5 . 5 8 Projectile 4 | 2 1 . . . . . . . . 1 . . . . . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Fac Fac Res Res Acc Total 7347 | 128 333 117 59 648 411 465 218 585 715 602 48 866 703 112 606 731 Wait 1484 | . 16 . . 233 32 74 38 162 382 165 . 200 66 39 20 57 Move 5365 | 109 275 85 50 367 350 364 175 382 298 428 47 608 593 70 548 616 Hop 31 | . . . . 3 3 . 2 . 3 2 . 8 5 . . 5 Pick Up 62 | 6 9 8 2 7 4 4 . 5 3 . . 8 2 1 3 . Fast Attach 32 | 7 1 . 1 4 . . . 3 1 . . 2 6 . 2 5 Attach 28 | . . 3 1 . 3 4 . 2 1 . . 5 . 2 1 6 Detach 8 | . . . . . 2 . . 1 . . . 1 3 . . 1 Swap 39 | 3 3 1 1 8 4 3 . 6 4 . . 1 2 . 2 1 Drop 57 | . 10 7 2 8 5 1 . 8 3 . . 5 5 . 2 1 Fire 128 | 3 19 13 . 13 . 6 3 1 2 7 1 22 16 . . 22 Melee 65 | . . . 2 5 8 9 . 15 . . . . 5 . 10 11 Ram 6 | . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . . . . 18 . . 6 . . 18 . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 13) 187 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 562 | -10/Materials | Entered Mines 589 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 601 | -10/Mines | Met a Derelict bent on vengeance 649 | -10/Mines | Discovered new exit (range 9) 661 | -10/Mines | Build established: Scavenger-Mutant 705 | -10/Mines | Identified exit to Materials 716 | -10/Mines | Entered Materials 716 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 720 | -9/Materials | Discovered new exit (range 9) 741 | -9/Materials | Identified exit to Storage 745 | -9/Materials | Entered Storage 965 | -9/Storage | Build established: Mutant 1072 | -9/Storage | Identified exit to Materials 1104 | -9/Storage | Repaired Sensor Array 1131 | -9/Storage | Repaired Flight Unit 1181 | -9/Storage | Entered Materials 1181 | -8/Materials | Evolved 2 slots: Utility x2 1240 | -8/Materials | Crushed by falling debris 1332 | -8/Materials | Discovered new exit (range 3) 1333 | -8/Materials | Identified exit to Factory 1352 | -8/Materials | Entered Factory 1352 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1571 | -7/Factory | Sucked down chute 1571 | -7/Factory | Entered Waste 1586 | -7/Waste | EMP discharged 1598 | -7/Waste | Spotted C-40 Crusher 1604 | -7/Waste | Spotted C-40 Crusher 1607 | -7/Waste | Spotted C-40 Crusher 1633 | -7/Waste | Spotted C-40 Crusher 1635 | -7/Waste | Spotted C-40 Crusher 1644 | -7/Waste | Spotted C-40 Crusher 1647 | -7/Waste | Discovered new exit (range 13) 1666 | -7/Waste | Identified exit to Factory 1666 | -7/Waste | Entered Factory 1986 | -7/Factory | Discovered new exit (range 5) 1987 | -7/Factory | Identified exit to Factory 1990 | -7/Factory | Entered another Factory area 1990 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2036 | -6/Factory | Fabricated VTOL Module? 2189 | -6/Factory | Build established: Scout 2394 | -6/Factory | Discovered new exit (range 16) 2398 | -6/Factory | Identified exit to Lower Caves 2485 | -6/Factory | Entered Lower Caves 2655 | -6/Lower Caves | Encountered a Warlord checkpoint 2753 | -6/Lower Caves | Learned location of Extension (-4) 2753 | -6/Lower Caves | Learned Factory security intel 2753 | -6/Lower Caves | Learned Research security intel 2761 | -6/Lower Caves | Discovered new exit (range 20) 2774 | -6/Lower Caves | Identified exit to Lower Caves 2780 | -6/Lower Caves | Entered another Lower Caves area 2790 | -6/Lower Caves | Discovered new exit (range 11) 2792 | -6/Lower Caves | Identified exit to Factory 2794 | -6/Lower Caves | Entered Factory 2794 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3008 | -5/Factory | Identified exit to Upper Caves 3018 | -5/Factory | Fabricated VTOL Module? 3054 | -5/Factory | Spotted B-75 Beast 3059 | -5/Factory | Discovered new exit (range 14) 3127 | -5/Factory | Lost 5 parts (3n1u1w) 3216 | -5/Factory | Identified exit to Factory 3228 | -5/Factory | Entered another Factory area 3228 | -4/Factory | Evolved 2 slots: Utility x2 3441 | -4/Factory | Repaired VTOL Module 3471 | -4/Factory | Found Prototype Slashing Weapon 3471 | -4/Factory | Identified Molecular Scythe 3475 | -4/Factory | Identified exit to Research 3519 | -4/Factory | Entered Research 3519 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 3530 | -3/Research | Discovered new exit (range 7) 3577 | -3/Research | Identified exit to Research 3577 | -3/Research | Entered another Research area 3577 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3665 | -2/Research | Spotted B-90 Cyclops 3751 | -2/Research | Identified exit to Access 3765 | -2/Research | Entered Access 3765 | -1/Access | Evolved 2 slots: Utility x2 3818 | -1/Access | Build established: Scavenger-Scout 3935 | -1/Access | Released all parts (10) 3965 | -1/Access | Lost 12 parts (2p5n2u3w) 3994 | -1/Access | Released all parts (2) 4002 | -1/Access | Core integrity fell below 50% 4007 | -1/Access | Core integrity fell below 20% 4024 | -1/Access | Lost 4 parts (1n2u1w) 4120 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 04004_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 04006_ Penetrated by Slug. 04009_ Slug penetrates H-88 Terminator. 04009_ P-80 Master resets H-88 Terminator, system corruption cleaned. 04010_ Slug penetrates Wall. 04013_ Penetrated by Slug. 04028_ Slammed into W-44 Eye. 04041_ Acquired 25 matter. 04052_ Acquired Hvy. Gauss Cannon. 04072_ System corrupted: Component data lost. 04089_ System corrupted: Heat flow error (+131). [Achievement: Slippery One] 04106_ Drone sends a signal. 04117_ Slug penetrates Wall. 04117_ Penetrated by Slug. 04117_ K-01 Serf suffers critical hit (Destroy). 04117_ K-01 Serf destroyed. 04120_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #?????????#? | | #?#?????#??? | | ####################################??????????? | | ##?#????????##???#?????##??#??##?#?#??????????? | | ####?###?######?#?#?#?##??????????#???????????? | | ################?#??##????#??????#????????????? | | # ! ! #?####?#???#??##???????????????#?? | | # #??????#??##?##??????????????????? | | # """ ###?#???????#????????????????????? | | # ""T"" #?#?#????#????????????????#??????? | | # "" "" #??#?#?#??#??????????????????????? | | # #?#????#???????????#??????#??????? | | + #?##??#????#?????????#?#?????????? | | # #?????????#??????????????????????? | | # #??#????#????????????????????????? | | # #????????????????????????????????? | | # ##??????????#????????????????????? | | # #????#???????????????????????????? | | ###############??###??????????????????????????? | | #???#?#??????#???????????????????????? | | ######## ##???#?????##????????????????????????? | | #???##?# #????????????????????????????????????? | | ######## ##?#????#???#????????????????????????? | | # ##?#?????????????????????????????????? | | # ################## ""??????????? | | # kh%h =@%* k ????????? | | # ##################p * ????????? | | # #??#?????????????????????????????????? | | # #????????#?#?????????????????????????? | | # #????????????????????????????????????? | | ######/##+#+#????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | "" #????????????????????????????????????? | | "" #????????????????????????????????????? | | """""" #????????????????????????????????????? | | """""" #????????????????????????????????????? | | "" #????????????????????????????????????? | | ? "" #????????????????????????????????????? | | ?? #????????????????????????????????????? | | ?? #????????????????????????????????????? | | ? #????????????????????????????????????? | | #############????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 44 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 285 Additional Mass Support 9 Evasion (%) 66 Offensive Hacking 34 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed VTOL Module | -8/Materials | Scanalyzed Lgt. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ VTOL Module | x2 | -6/Factory VTOL Module | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed ThunderOpticalAutogun Manual? 0 Play Time 02:24:27 Cumulative 77.5 hours Start 2024.03.03 @ 09:56:58 End 2024.03.03 @ 13:23:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 40 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/X11 Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 11350021-da3b-46fa-b37a-d8dcec05c8d9