Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.21 @ 20:34:44

Player: Cassie Rose

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (100)     500
Value Destroyed (2677)     2677
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4937

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     194/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
           Deuterium Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
  Improved Heat Sink
     Large Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (2) -------
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY (10) ---
  Improved VTOL Module
  Advanced Beam Cannon
           Minigun
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
           Deuterium Engine
>          --- PROPULSION -------
     Light Treads
  Advanced Treads
>          --- UTILITY ----------
  Improved Heat Shielding
  Improved Heat Sink
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
>          --- WEAPON -----------
  Enhanced Autogun
           Assault Cannon
>          --- INVENTORY --------
           Deuterium Engine
           Deuterium Engine
  Improved VTOL Module
           Electrolaser
  Advanced Beam Cannon
           Minigun
  Enhanced Autogun
  Enhanced Autogun
           Flak Cannon
  Improved Datajack
[Rating: 32]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Flak Cannon
  Energy Gun               High-powered Electrolaser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   1   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             86   | 6   8   22  50  
  Power                    23   | 1   2   4   16  
    Engine                 14   | 1   2   4   7   
    Core                   9    | .   .   .   9   
    Reactor                .    | .   .   .   .   
  Propulsion               19   | 2   1   6   10  
    Treads                 14   | 2   1   4   7   
    Leg                    2    | .   .   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 3    | .   .   2   1   
  Utility                  18   | 2   1   5   10  
    Device                 13   | 1   .   4   8   
    Storage                4    | 1   1   1   1   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   26   | 1   4   7   14  
    Energy Gun             5    | 1   1   .   3   
    Energy Cannon          6    | .   .   4   2   
    Ballistic Gun          5    | .   .   .   5   
    Ballistic Cannon       9    | .   2   3   4   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   3   
Parts Lost                 34   | .   1   7   26  
  Power                    9    | .   .   2   7   
  Propulsion               6    | .   .   1   5   
  Utility                  6    | .   .   1   5   
  Weapon                   13   | .   1   3   9   
  Highest Loss Streak      11   | .   1   4   11  
Average Slot Usage (%)     93   | .   97  93  91  
  Engine                   13   | .   14  19  7   
  Core                     3    | .   .   .   10  
  Treads                   19   | .   28  21  13  
  Leg                      1    | .   .   .   2   
  Device                   20   | .   14  19  25  
  Storage                  10   | .   14  11  9   
  Processor                2    | .   .   .   5   
  Energy Gun               2    | .   3   .   6   
  Energy Cannon            3    | .   .   7   1   
  Ballistic Gun            1    | .   .   .   5   
  Ballistic Cannon         10   | .   12  14  5   
  Launcher                 2    | .   9   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             45   | 12  22  39  45  
  Greatest Support         42   | 40  40  40  42  
  Greatest Overweight (x)  12   | .   .   4   12  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 6   8   10  10  
  Average Capacity         8    | 5   7   8   10  
  Most Carried             10   | 6   8   10  10  
  Average Carried          7    | 3   6   7   7   
  Final Capacity           10   | 6   8   10  10  
  Final Carried            10   | 5   6   10  4   

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           2266 | 255  205  800  1006 
  Remotely                 .    | .    .    .    .    
Salvage Created            3150 | 144  330  1439 1237 
  Parts                    186  | 7    30   70   79   
Haulers Intercepted        7    | .    1    5    1    
Recyclers Shooed           5    | .    2    1    2    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  63   | .   11  25  27  
  Guns                     14   | .   2   .   12  
  Cannons                  40   | .   2   23  15  
  AOE                      9    | .   7   2   .   
Classes Destroyed          12   | 2   6   2   2   
  Worker                   2    | .   2   .   .   
  Builder                  4    | .   .   3   1   
  Tunneler                 3    | 2   1   .   .   
  Hauler                   7    | .   1   5   1   
  Recycler                 8    | 1   .   6   1   
  Operator                 2    | .   2   .   .   
  Watcher                  11   | .   3   5   3   
  Swarmer                  15   | .   3   10  2   
  Grunt                    37   | .   8   11  18  
  Duelist                  1    | .   .   .   1   
  Sentry                   9    | .   .   4   5   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           7    | 3   4   7   4   
  Combat Bots Only         4    | .   4   4   4   
Max Kills in Single Turn   3    | 1   2   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               5102 | 34   487  947  3634 
  Core                     781  | .    119  107  555  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         75   | 100  52   73   .    
Volleys Fired              249  | 10   43   81   115  
  Largest                  2    | 1    2    2    2    
  Hottest                  140  | 40   90   100  140  
Shots Fired                443  | 10   46   159  228  
  Gun                      159  | 10   12   .    137  
  Cannon                   271  | .    21   159  91   
  Launcher                 13   | .    13   .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  264  | .    21   101  142  
  Thermal                  87   | .    1    .    86   
  Explosive                13   | .    13   .    .    
  Electromagnetic          79   | 10   11   58   .    
  Robot Hit Streak         14   | 9    5    12   14   
  Robot Miss Streak        9    | 1    3    9    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           327  | 9    18   125  175  
  Core Hits                217  | 4    29   92   92   
  Critical Hits            3    | .    .    1    2    
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           8049 | 197  1356 2944 3552 
  Guns                     2222 | 122  78   .    2022 
  Cannons                  4351 | .    249  2572 1530 
  Explosions               1476 | 75   1029 372  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  3825 | .    249  1471 2105 
  Thermal                  1804 | 75   .    282  1447 
  Explosive                1119 | .    1029 90   .    
  Electromagnetic          1301 | 122  78   1101 .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            264  | .    52   203  9    
  Projectiles              48   | .    .    39   9    
  Explosions               216  | .    52   164  .    
  Melee                    .    | .    .    .    .    
Knockbacks                 75   | .    .    24   51   
  Impact                   .    | .    .    .    .    
  Kinetic                  71   | .    .    22   49   
  Secondary                4    | .    .    2    2    
Self-Inflicted Damage      343  | 35   113  195  .    
  Shots                    8    | 1    4    3    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        213  | 12   48   132  213  
  Average Temperature      28   | 12   20   36   26   
  Received Heat Transfer   1788 | .    168  207  1413 
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              6    | 1    .    5    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         2707 | 100  .    350  2257 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      6    | 1    .    5    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             404  | 15  250 404 391 
  Average Influence        151  | 4   125 179 149 
Maximum Alert Level        2    | .   1   2   1   
  Low Security (%)         68   | 100 81  60  65  
  Level 1                  31   | .   18  39  34  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   2   4   4   
  Investigation            7    | .   1   3   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              101  | .   16  37  48  
  Peak Tracking Total      8    | .   5   6   8   
  Tactical Retreats        4    | .   .   2   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             1    | .   1   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          12   | .   5   4   3   
  Max in Single Turn       2    | .   2   2   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          15   | .   6   5   4   
  Terminals                15   | .   6   5   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                52   | .   15  22  15  
  Successful               35   | .   11  15  9   
  Failed                   17   | .   4   7   6   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   31   | .   9   9   13  
  Terminals                52   | .   15  22  15  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             21   | .   6   10  5   
  Prototype ID Bank        2    | .   1   1   .   
  Level Access Points      1    | .   .   1   .   
  Branch Access Points     4    | .   1   2   1   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              4    | .   .   2   2   
  Unreport Threat          4    | .   1   1   2   
  Reprogram Traps          1    | .   1   .   .   
  Dispatch Records         1    | .   .   1   .   
  Recall Assault           1    | .   .   1   .   
  Hauler Manifests         2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         32   | .   11  12  9   
  Terminals                14   | .   5   5   4   
    Botnet                 14   | .   5   5   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         13   | .   6   5   2   
  Full Trace Events        8    | .   1   5   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               3748 | 128  789  1497 1334 
Spaces Moved               1635 | 61   408  690  476  
  Core                     9    | 5    .    .    4    
  Treads                   1547 | 56   408  689  394  
  Legs                     78   | .    .    .    78   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   1    | .    .    1    .    
  Fastest Speed            50   | 50   160  160  150  
  Average Speed            164  | 150  160  161  174  
  Slowest Speed            650  | 160  160  335  650  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       48   | 5    80   65   43   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 7    | .    7    .    .    
Terrain Destroyed          170  | 2    76   78   14   
  Melee                    .    | .    .    .    .    
  Projectile               16   | .    1    1    14   
  AOE                      154  | 2    75   77   .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      2278 | 87  501 915 775 
  Wait                     190  | .   21  96  73  
  Move                     1632 | 60  407 689 476 
  Hop                      .    | .   .   .   .   
  Pick Up                  76   | 11  12  18  35  
  Fast Attach              6    | .   .   3   3   
  Attach                   38   | 6   2   8   22  
  Detach                   .    | .   .   .   .   
  Swap                     43   | .   6   11  26  
  Drop                     44   | .   10  9   25  
  Fire                     249  | 10  43  81  115 
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / Min)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
  129 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  458 | -10/Materials | Discovered new exit (range 16)
  523 | -10/Materials | Identified exit to Mines
  855 | -10/Materials | Discovered new exit (range 15)
  918 | -10/Materials | Entered another Materials area
  918 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1001 | -9/Materials  | Identified exit to Mines
 1418 | -9/Materials  | Identified exit to Materials
 1910 | -9/Materials  | Lost 3 parts (1p1n1w)
 2005 | -9/Materials  | Lost 4 parts (1p1u2w)
 2415 | -9/Materials  | Entered another Materials area
 2415 | -8/Materials  | Evolved 2 slots: Utility x2
 2911 | -8/Materials  | Lost 3 parts (1n2u)
 2958 | -8/Materials  | Lost 5 parts (2p1n2w)
 3128 | -8/Materials  | Build established: Scavenger-Mutant
 3373 | -8/Materials  | Discovered new exit (range 9)
 3708 | -8/Materials  | Core integrity fell below 50%
 3732 | -8/Materials  | Core integrity fell below 20%
 3749 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03714_ Adv. Treads destroyed.
03717_ L-31 Rogue knocked back.
03717_ G-47 Trooper knocked back.
03720_ G-47 Trooper destroyed.
03720_ G-47 Trooper knocked back.
03720_ L-31 Rogue destroyed.
03721_ U-05 Engineer lays Concrete.
03722_ Flak Cannon destroyed.
03722_ U-05 Engineer lays Concrete.
03725_ Enh. Autogun destroyed.
03726_ Deuterium Engine destroyed.
03728_ Acquired 9 matter.
03730_ Electrolaser destroyed.
03734_ R-06 Scavenger collects Targeting Computer.
03738_ R-06 Scavenger collects Assault Rifle.
03740_ G-47 Trooper destroyed.
03740_ Switching to secondary target: G-47 Trooper.
03742_ G-47 Trooper destroyed.
03746_ G-50 Soldier destroyed.
03747_ R-06 Scavenger collects Lgt. Ion Engine.

 Map 
-----
+----------------------------------------------------+
|      #??????#   %  #?#                      #????? |
|      #??????#      #?#!!     """  """  """  ###??? |
|      #??????#      #?#!=     """  """  """  ""#??? |
|      #??????####+#####!=     """  """  """  Y"#??? |
|      #??????#                               ""#??? |
|      #??????#                               ##???? |
|      ########                               #????? |
|      #     =#   #####################+#######????? |
|      # """  #   #=  =*  #?????????#        #?????? |
|      # "R"  #   #   *   #?????????#!!      #?????? |
|  [*  # " "  +   +   *   #?????????#!!      #?????? |
|   *[ #      #   #       #?????????#        #?????? |
|      #  !   #   #####+###?????????#        #?????? |
|      ########   #???# #?#####?????#        #?????? |
|      #######     #### ###  !#?????#        #?????? |
|                      !    !!#?????#   !    #?????? |
|                       r   !!#?????#        #?????? |
|                       r   !!#?????##########?????? |
|      #######     ######r  //#????????????????????? |
|     ##?????###+###??### * //#????????????????????? |
|     ###?????????????### #####????????????????????? |
|     # ?? ???????????#  [= ###########????????????? |
|     #???????????????# !*=%  a  w    ##???????????? |
|     #???????????????#==%[*            ???????????? |
|     #???????????????# % =%%         #????????????? |
|     +???????????????# [=%@##+##### ##????????????? |
|     #???????? ??????##[g%##??????????????????????? |
|     #???????????????## **#???????????????????????? |
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|                ?????     #???????????????????????? |
| ########## ##??????###   #???????????????????????? |
| #####?#??#???????????#   #???????????????????????? |
|    ?#?????????#??????#   #???????????????????????? |
| "" ?#?? ? ???? ????#?#   #???????????????????????? |
| "" ???????#?#????? ??#   #???????????????????????? |
| ""??#?#??#???#???? ??#   #???????????????????????? |
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|    ##???#      #######   ????????????????????????? |
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| ## ###??#!     #    #?????#??????????????????????? |
| =# ########+####    #????????????????????????????? |
|  /             +    #????????????????????????????? |
|  ##########    #    #????????????????????????????? |
|  #???????##    #    #??? ????????????????????????? |
|  #???????##    +    #?????#??????????????????????? |
|  #??#?????# #########????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         20
Terrain Scan Density       10
Heat Shielding             100
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThunderLauncherExpander
  Manual?         0
Play Time         00:54:24
  Cumulative      34.7 hours
  Start           2019.11.21 @ 19:37:30
  End             2019.11.21 @ 20:34:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             21
Gallery%          19
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: 43541742-4baa-4049-acc8-c0561ac2c445