Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 00:48:56 Player: Jusztin Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (148) 740 Value Destroyed (5006) 5006 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (424) 424 TOTAL SCORE: 10550 Bonus ------- High Alert Combat Kills 424 Cogmind --------- Core Integrity 367/1000 Matter 215/300 Energy 61/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Advanced Heavy Siege Treads Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Targeting Computer Melee Analysis Suite Improved Transmission Jammer Improved Medium Armor Plating System Shield > --- WEAPON ----------- Disruptor Cannon Disruptor Cannon > --- INVENTORY -------- (None) [Rating: 61] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Scythe Energy Gun Medium Laser Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Slots Evolved 10 | . . 2 2 2 2 . . 2 . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . 1 . . . 1 . Utility 7 | . . 2 2 1 1 . . 1 . Weapon . | . . . . . . . . . . Parts Attached 143 | 8 9 12 29 45 5 14 2 13 6 Power 16 | 1 2 . 4 3 2 2 . 1 1 Engine 7 | 1 1 . 2 1 . 2 . . . Core 9 | . 1 . 2 2 2 . . 1 1 Reactor . | . . . . . . . . . . Propulsion 31 | 2 2 2 4 14 2 3 . 1 1 Treads 12 | 2 1 1 1 5 . 1 . . 1 Leg 5 | . . . 2 . . 2 . 1 . Wheel 14 | . 1 1 1 9 2 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 56 | 2 4 4 11 15 1 6 . 11 2 Device 15 | 1 1 2 1 2 . . . 7 1 Storage 3 | 1 2 . . . . . . . . Processor 8 | . 1 . 3 2 1 . . 1 . Hackware 8 | . . . . 3 . 2 . 3 . Protection 22 | . . 2 7 8 . 4 . . 1 Artifact . | . . . . . . . . . . Weapon 40 | 3 1 6 10 13 . 3 2 . 2 Energy Gun 2 | 2 . . . . . . . . . Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 12 | 1 . 4 7 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . . 4 . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 7 | . . 2 2 3 . . . . . Slashing Weapon 12 | . 1 . 1 6 . 3 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 . Parts Lost 77 | . 4 3 12 21 1 24 . 8 4 Power 10 | . 1 . 2 2 . 4 . . 1 Propulsion 19 | . 1 1 2 8 1 5 . . 1 Utility 36 | . 1 1 5 10 . 11 . 6 2 Weapon 12 | . 1 1 3 1 . 4 . 2 . Highest Loss Streak 14 | . 4 1 9 8 1 14 . 6 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 84 | . 96 99 90 82 67 92 19 37 41 Engine 6 | . 10 11 7 4 . 8 . . . Core 2 | . 3 . . 2 8 3 . . 3 Treads 7 | . 14 11 3 10 . . . . 3 Leg 1 | . . . 4 . . 8 . . 4 Wheel 8 | . 11 10 8 8 11 7 . . . Device 7 | . 13 10 9 6 . . . 10 5 Storage 8 | . 14 11 9 7 6 6 . . . Processor 10 | . . 11 17 11 12 12 6 10 8 Hackware 3 | . . . . 4 6 12 . 4 4 Protection 9 | . . 11 11 9 13 18 . . 2 Energy Gun 1 | . 8 . . . . . . . . Ballistic Gun 5 | . 14 18 7 . . . . . . Impact Weapon 2 | . . . 6 5 . . . . . Slashing Weapon 5 | . 4 3 3 6 6 10 6 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 91 | 13 50 59 76 91 65 73 4 17 40 Greatest Support 80 | 40 40 10 16 64 42 30 3 28 80 Greatest Overweight (x) 21 | . 4 5 6 21 3 16 1 5 4 Average Overweight (x) 3 | . 3 5 4 2 2 3 . 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 5 5 5 Average Capacity 18 | 7 17 20 20 20 20 19 5 5 5 Most Carried 20 | 3 18 20 20 20 12 20 4 5 5 Average Carried 14 | 1 6 19 19 18 11 14 3 3 . Final Capacity 20 | 8 20 20 20 20 20 5 5 5 5 Final Carried 20 | 3 18 20 20 13 11 5 3 5 . Class Distribution -------------------- 45% | Mutant 28% | Gladiator 13% | Scavenger-Gladiator 11% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Scavenger-Gladiator | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Waste Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Matter Collected 2401 | 153 346 348 409 568 332 145 . 100 . Remotely . | . . . . . . . . . . Salvage Created 5841 | 24 688 661 1157 2226 407 573 . 105 . Parts 294 | 5 38 45 49 107 18 27 . 5 . Haulers Intercepted 3 | . . . 1 2 . . . . . Recyclers Shooed 3 | . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 23 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Combat Hostiles Destroyed 106 | . 12 14 20 50 . 9 . 1 . Melee 45 | . . . 9 26 . 9 . 1 . Guns 36 | . 12 14 10 . . . . . . AOE 22 | . . . . 22 . . . . . Classes Destroyed 17 | 1 5 2 2 6 . 1 . . . Worker 12 | . 2 . . 6 4 . . . . Builder 6 | . 2 1 . 2 1 . . . . Tunneler 3 | 2 . . . 1 . . . . . Hauler 3 | . . . 1 2 . . . . . Recycler 5 | . . . . 3 2 . . . . Minesweeper 2 | . . . . . . 2 . . . Mechanic 2 | . . . . 1 1 . . . . Operator 4 | . 3 . . . . . . 1 . Watcher 5 | . 1 2 1 1 . . . . . Swarmer 19 | . . 4 . 15 . . . . . Grunt 48 | . 12 2 11 19 . 4 . . . Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 20 | . . 8 7 4 . . . 1 . Specialist 2 | . . . . 2 . . . . . Hunter 4 | . . . 2 2 . . . . . Programmer 7 | . . . . 6 . 1 . . . Thug 4 | . . . . . . 4 . . . Best Kill Streak 12 | 2 5 4 6 12 6 4 . 1 . Combat Bots Only 8 | . 4 3 6 8 . 4 . 1 . Max Kills in Single Turn 6 | 1 1 1 1 6 1 1 . 1 . Gunslinging . | . . . . . . . . . . Exploded 6 | . . . . 6 . . . . . Melee 1 | . . . 1 1 . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Hostile Shots Fired 1151 | . 67 71 175 545 9 211 . 67 6 Missed 329 | . 21 19 42 152 4 66 . 25 . Damage Taken 13142 | . 602 621 2044 5548 244 2839 . 968 276 Core 2692 | . 140 132 448 632 88 619 . 539 94 Absorbed by Shields 354 | . . . . 323 . . . 31 . Regen/Repaired (Parts) 520 | . . . 66 454 . . . . . Core Remaining (%) 42 | 100 44 67 18 9 . . 16 . . Volleys Fired 165 | 9 44 38 40 31 . . . 2 1 Largest 2 | 2 2 2 2 1 . . . 1 2 Hottest 162 | 70 70 46 46 36 . . . 30 162 Shots Fired 282 | 18 81 71 77 31 . . . 2 2 Gun 247 | 18 81 71 77 . . . . . . Cannon 2 | . . . . . . . . . 2 Launcher 33 | . . . . 31 . . . 2 . Special . | . . . . . . . . . . Kinetic 201 | 9 44 71 77 . . . . . . Thermal 46 | 9 37 . . . . . . . . Explosive 33 | . . . . 31 . . . 2 . Electromagnetic 2 | . . . . . . . . . 2 Robot Hit Streak 21 | 7 9 7 21 6 . . . 2 4 Robot Miss Streak 3 | 2 3 3 2 2 . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 385 | 11 67 48 99 105 9 30 . 14 2 Core Hits 207 | 3 32 25 36 88 5 13 . 3 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 8 | . . 1 1 6 . . . . . Critical Strikes 26 | 1 5 1 1 13 1 4 . . . Burn 6 | 1 5 . . . . . . . . Destroy 1 | . . 1 . . . . . . . Smash 8 | . . . 1 7 . . . . . Sever 11 | . . . . 6 1 4 . . . Melee Attacks 263 | . 10 6 52 134 9 37 . 15 . Impact 70 | . . 2 18 50 . . . . . Slashing 193 | . 10 4 34 84 9 37 . 15 . Piercing . | . . . . . . . . . . Sneak Attacks 32 | . 9 . 3 7 9 4 . . . Combat Hostiles 1 | . . . 1 . . . . . . Follow-up Attacks 26 | . . . 7 18 . 1 . . . Damage Inflicted 14108 | 140 1214 747 2339 6483 956 1529 . 698 2 Guns 2519 | 140 754 722 903 . . . . . . Cannons 2 | . . . . . . . . . 2 Explosions 3146 | . . . . 2965 . . . 181 . Melee 8441 | . 460 25 1436 3518 956 1529 . 517 . Ramming . | . . . . . . . . . . Kinetic 2061 | 77 359 722 903 . . . . . . Thermal 458 | 63 395 . . . . . . . . Explosive 3146 | . . . . 2965 . . . 181 . Electromagnetic 2 | . . . . . . . . . 2 Impact 1575 | . . . 321 1254 . . . . . Slashing 6866 | . 460 25 1115 2264 956 1529 . 517 . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . 5 2 2 2 1 1 Average Corruption 2 | . . . . 2 1 2 2 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 50 | . . . . 28 . 21 1 . . Message Errors 19 | . . . . 12 . 7 . . . Matter Fused 10 | . . . . 4 . 6 . . . Heat Flow Errors 5 | . . . . 3 . 2 . . . Energy Discharges 8 | . . . . 6 . 2 . . . Data Loss (minor) 6 | . . . . 3 . 3 . . . Data Loss (major) 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1089 | . 81 . 103 509 241 133 . 22 . Projectiles . | . . . . . . . . . . Explosions 47 | . . . . 47 . . . . . Melee 1042 | . 81 . 103 462 241 133 . 22 . Knockbacks 5 | . . . 2 3 . . . . . Impact 5 | . . . 2 3 . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 412 | . . . . 348 . . . 64 . Shots 13 | . . . . 11 . . . 2 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 202 | 45 186 34 58 202 . 185 . . 72 Average Temperature 45 | 21 57 8 24 67 . 58 . . 44 Received Heat Transfer 3860 | . 336 195 999 1040 9 1017 . 264 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 9 | . . . 3 6 . . . . . Impact Corruptions 19 | . . . 3 16 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . Heat Transferred 1813 | 259 1554 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Peak Influence 1030 | 10 167 186 422 1030 551 . . 45 20 Initial 487 | . 6 9 78 125 487 . . . 15 Average 234 | 2 74 78 249 389 511 . . 18 12 Maximum Alert Level 3 | . . . 2 3 2 . . . . Low Security (%) 53 | 100 100 100 27 17 . . . 100 100 Level 1 30 | . . . 63 54 . . . . . Level 2 8 | . . . 8 7 100 . . . . Level 3 7 | . . . . 19 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . 3 1 4 14 1 . . 2 . Investigation 2 | . . . . 2 . . . . . Extermination 5 | . . . . 4 . . . 1 . Reinforcement 12 | . 3 1 1 5 1 . . 1 . Assault 2 | . . . . 2 . . . . . Garrison 4 | . . . 3 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 3 | . . . . 2 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Distress Signals 6 | . 2 3 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 180 | . 22 21 32 75 3 17 . 8 2 Peak Tracking Total 9 | . 4 4 6 9 2 7 . 4 2 Tactical Retreats 10 | . 2 1 . 5 1 . . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Traps Triggered 11 | . 1 . 1 5 3 . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 3 | . . . . . . 1 . 2 . Traps Extracted . | . . . . . . . . . . Installed 4 | . . . . . . 1 . 3 . Triggered 3 | . . . . . . 1 . 2 . Most Traps Carried 14 | . . . . . . 14 3 3 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Machines Disabled 5 | . . . . 5 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Garrison Access 2 | . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Machines Accessed 32 | . 4 6 5 13 1 1 . 2 . Terminals 23 | . 4 5 3 8 1 . . 2 . Fabricators 2 | . . . . 2 . . . . . Repair Stations 2 | . . . 1 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access 2 | . . . 1 1 . . . . . Total Hacks 71 | . 13 13 10 28 1 1 . 5 . Successful 38 | . 5 8 6 16 1 1 . 1 . Failed 33 | . 8 5 4 12 . . . 4 . Catastrophic 6 | . 2 1 . 2 . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 19 | . 8 6 4 . . . . 1 . Terminals 52 | . 13 11 5 17 1 . . 5 . Fabricators 4 | . . . . 4 . . . . . Repair Stations 6 | . . . 3 3 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . 2 . 3 . . . . . Garrison Access 3 | . . . 2 1 . . . . . Terminal Hacks 24 | . 5 6 2 8 1 1 . 1 . Record 1 | . . . . 1 . . . . . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . Open DSF 2 | . . . . 1 1 . . . . Terminal Index 2 | . 1 1 . . . . . . . Alert Level 2 | . . 1 . . . . . 1 . Locate Traps 5 | . 2 2 . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . Hauler Manifests 3 | . . 1 1 1 . . . . . Zone Layout 4 | . . . 1 3 . . . . . Fabricator Hacks 3 | . . . . 3 . . . . . Load Schematic 1 | . . . . 1 . . . . . Build 2 | . . . . 2 . . . . . Repair Station Hacks 4 | . . . 2 2 . . . . . Scan Component 2 | . . . 1 1 . . . . . Repair 2 | . . . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . 2 . 2 . . . . . Insert Component 2 | . . 1 . 1 . . . . . Analyze 2 | . . 1 . 1 . . . . . Garrison Access Hacks 3 | . . . 2 1 . . . . . Unlock Access 1 | . . . 1 . . . . . . Seal Access 2 | . . . 1 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 4 4 5 11 . . . 2 . Full Trace Events 3 | . 1 . . 2 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . 1 . . . . . Authchips . | . . . . . . . . . . Time 81 | . . . . 81 . . . . . Total Robot Build Rating 1 | . . . . 1 . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . Parts Built 1 | . . . . 1 . . . . . Authchips . | . . . . . . . . . . Time 73 | . . . . 73 . . . . . Total Part Build Rating 3 | . . . . 3 . . . . . Parts Repaired 2 | . . . 1 1 . . . . . Time 48 | . . . 26 22 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . . Highest-Rated Group 8 | . . . . 8 . . . . . Highest-Rated Ally 8 | . . . . 8 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Turns Passed 9391 | 115 1425 1199 1097 3147 331 1304 70 601 102 Spaces Moved 5025 | 48 841 636 433 1576 226 761 71 362 71 Core 454 | 2 . . . 1 . 4 71 339 37 Treads 435 | 46 139 . . 219 . . . . 31 Legs 40 | . . . . . . 14 . 23 3 Wheels 4096 | . 702 636 433 1356 226 743 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 140 155 130 105 108 50 50 50 50 Average Speed 149 | 155 143 155 157 155 128 151 96 138 112 Slowest Speed 1100 | 160 160 155 170 1100 145 850 100 300 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 87 59 44 41 7 73 12 9 28 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 2 | . 1 1 . . . . . . . Unknown Exits Taken 6 | 1 . . 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 19 | . . 2 8 9 . . . . . Terrain Destroyed 152 | . . 2 8 131 . . . 11 . Melee 19 | . . 2 8 9 . . . . . Projectile . | . . . . . . . . . . AOE 133 | . . . . 122 . . . 11 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Total 6279 | 67 959 779 704 2058 248 858 72 444 90 Wait 510 | . 34 52 126 231 1 21 . 33 12 Move 5017 | 47 840 635 432 1575 225 760 70 362 71 Hop . | . . . . . . . . . . Pick Up 107 | 2 19 20 17 22 . 21 . 6 . Fast Attach 61 | 8 3 1 9 18 3 7 . 11 1 Attach 57 | . 4 5 11 19 2 7 2 2 5 Detach 10 | 1 . . . 5 . . . 4 . Swap 25 | . 2 6 9 8 . . . . . Drop 73 | . 3 16 17 26 . 5 . 6 . Fire 165 | 9 44 38 40 31 . . . 2 1 Melee 226 | . 10 6 43 107 9 36 . 15 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 24 | . . . . 16 8 . . . . Rewire . | . . . . . . . . . . Trap 4 | . . . . . . 1 . 3 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 6) 466 | -10/Materials | Discovered new exit (range 12) 466 | -10/Materials | Discovered new exit (range 12) 713 | -10/Materials | Discovered new exit (range 8) 999 | -10/Materials | Core integrity fell below 50% 1053 | -10/Materials | Lost 4 parts (1p1n1u1w) 1540 | -10/Materials | Identified exit to Materials 1541 | -10/Materials | Entered another Materials area 1541 | -9/Materials | Evolved 2 slots: Utility x2 2461 | -9/Materials | Discovered new exit (range 16) 2648 | -9/Materials | Discovered new exit (range 3) 2737 | -9/Materials | Identified exit to Materials 2740 | -9/Materials | Entered another Materials area 2740 | -8/Materials | Evolved 2 slots: Utility x2 2927 | -8/Materials | Repaired Lgt. Armor Plating 3142 | -8/Materials | Garrison activated, responded to threat 3203 | -8/Materials | Build established: Gladiator 3332 | -8/Materials | Core integrity fell below 50% 3364 | -8/Materials | Lost 9 parts (1p2n4u2w) 3434 | -8/Materials | Discovered new exit (range 15) 3464 | -8/Materials | Core integrity fell below 20% 3498 | -8/Materials | Identified exit to Garrison 3597 | -8/Materials | Build established: Mutant 3832 | -8/Materials | Discovered new exit (range 3) 3837 | -8/Materials | Entered Factory 3837 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3941 | -7/Factory | Fabricated R-06 Scavenger (x1) 4140 | -7/Factory | Build established: Hacker-Gladiator 4370 | -7/Factory | Destroyed 7 combat bots 4463 | -7/Factory | Repaired Hrd. Heavy Armor Plating 4571 | -7/Factory | Cargo convoy interrupted 4903 | -7/Factory | Build established: Gladiator 5165 | -7/Factory | Lost 3 parts (1n2u) 5398 | -7/Factory | Fabricated Hacking Suite (x1) 5893 | -7/Factory | Garrison activated, responded to threat 6186 | -7/Factory | Core integrity fell below 50% 6283 | -7/Factory | Lost 6 parts (1p2n3u) 6637 | -7/Factory | First assault squad dispatched 6866 | -7/Factory | Discovered new exit (range 15) 6906 | -7/Factory | Core integrity fell below 20% 6931 | -7/Factory | Destroyed 8 combat bots 6984 | -7/Factory | Entered another Factory area 6984 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7000 | -6/Factory | Lost 8 parts (1p3n3u1w) 7060 | -6/Factory | Discovered new exit (range 7) 7135 | -6/Factory | Identified exit to DSF 7295 | -6/Factory | Discovered new exit (range 12) 7315 | -6/Factory | Entered Lower Caves 7666 | -6/Lower Caves | Ambushed by wild Derelicts 7732 | -6/Lower Caves | Lost 9 parts (2p2n4u1w) 8008 | -6/Lower Caves | Build established: Scavenger-Gladiator 8442 | -6/Lower Caves | Discovered new exit (range 13) 8530 | -6/Lower Caves | Learned location of Extension (-4) 8533 | -6/Lower Caves | Attracted the attention of an 0b10 base 8602 | -6/Lower Caves | Core integrity fell below 50% 8618 | -6/Lower Caves | Core integrity fell below 20% 8619 | -6/Lower Caves | Entered another Lower Caves area 8647 | -6/Lower Caves | Lost 14 parts (2p3n7u2w) 8679 | -6/Lower Caves | Discovered new exit (range 11) 8689 | -6/Lower Caves | Entered Factory 8689 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9230 | -5/Factory | Lost 6 parts (4u2w) 9282 | -5/Factory | Build established: Mutant 9286 | -5/Factory | Core integrity fell below 50% 9290 | -5/Factory | Sucked down chute 9290 | -5/Factory | Entered Waste 9312 | -5/Waste | Spotted C-40 Crusher 9328 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9342 | -5/Waste | Crushed by Compactor (1 part destroyed) 9343 | -5/Waste | Spotted C-40 Crusher 9362 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9374 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9374 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9392 | -5/Waste | Self-destructed Last Messages --------------- 09290_ K-01 Serf cleans the Matter Pump. 09290_ Triggered Chute Trap. 09290_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 09294_ Acquired Adv. Heavy Siege Treads. The Adv. Heavy Siege Treads can enter siege mode by activating it again. See stat context help for more info. 09328_ Disruptor Cannon crushed. 09342_ Imp. Medium Armor Plating crushed. 09347_ Disruptor Cannon crushed. 09365_ Adv. Heavy Siege Treads destroyed. 09369_ Disruptor Cannon crushed. 09374_ Neutrino Core crushed. 09374_ System Shield crushed. 09374_ Enh. Flexi-carbon Leg crushed. 09374_ Imp. Targeting Computer crushed. 09374_ Melee Analysis Suite crushed. 09379_ Enh. Flexi-carbon Leg crushed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????????????????????# #????????????????? | | ???????????????????????### ###????????????????? | | ???????????############??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????# #??# #????????? #??????? | | ???????????# #### ######## #??????? | | ???????????# #??????? | | ???????????# #??????? | | ???????????# #??????? | | ???????????# #??????? | | ???????????# #### ######## #??????? | | ???????????# #??# #????????? ?#??????? | | ???????????# #??# #??????????????????? | | ???????????############??# #??????????????????? | | ???????????????????????### #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# CCC#??????????????????? | | ???????????????????????# CCC#??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????### #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ???????????????????????### #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# @ #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????### #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1200 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 11 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 22 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Gravmag System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just Browsing My Command Is Your Wish Significant Disruption Challenges ------------ None Game ------ Seed GhostAlphaCannon Manual? 0 Play Time 01:56:16 Cumulative 24.2 hours Start 2024.05.03 @ 22:49:31 End 2024.05.04 @ 00:48:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f3ae5ac-ee47-4fd2-8521-0badfe22000c