Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.17 @ 16:32:57

Player: Bebob

Result: Destroyed by EF-8JL(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (23)      115
Value Destroyed (223)      223
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 2438

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -7/Deep Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (4) ------
    Visual Processing Unit
    Signal Interpreter
    Hacking Suite
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
    Wheel
    Datajack

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        VTOL Module
        VTOL Module
>       --- UTILITY ----------
        Visual Processing Unit
        Signal Interpreter
        Hacking Suite
>       --- WEAPON -----------
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY --------
        Wheel
        Flight Unit
        Datajack
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 VTOL Module
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             29   | 9   14  5   .   .   1   
  Power                    4    | 1   2   1   .   .   .   
    Engine                 4    | 1   2   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 6   4   3   .   .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  6    | 6   .   .   .   .   .   
    Hover                  1    | .   1   .   .   .   .   
    Flight                 7    | .   3   3   .   .   1   
  Utility                  4    | .   3   1   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              2    | .   1   1   .   .   .   
    Hackware               1    | .   1   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   5   .   .   .   .   
    Energy Gun             3    | 2   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   2   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 9    | .   2   1   .   .   6   
  Power                    2    | .   1   .   .   .   1   
  Propulsion               4    | .   .   1   .   .   3   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   3    | .   1   .   .   .   2   
  Highest Loss Streak      5    | .   2   1   .   .   5   
Average Slot Usage (%)     87   | .   88  88  88  88  78  
  Engine                   10   | .   11  11  11  11  9   
  Wheel                    5    | .   12  .   .   .   .   
  Hover                    1    | .   3   .   .   .   .   
  Flight                   16   | .   10  22  22  22  19  
  Processor                15   | .   6   22  22  22  22  
  Hackware                 11   | .   11  11  11  11  11  
  Protection               1    | .   3   .   .   .   .   
  Energy Gun               8    | .   19  .   .   .   .   
  Ballistic Gun            14   | .   5   22  22  22  17  
  Special Melee Weapon     1    | .   3   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             10   | 7   10  5   5   5   5   
  Greatest Support         32   | 32  20  10  10  10  10  
  Greatest Overweight (x)  1    | .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   
  Most Carried             4    | 4   4   4   3   3   3   
  Average Carried          3    | 1   3   3   3   3   2   
  Final Capacity           4    | 4   4   4   4   4   4   
  Final Carried            4    | 2   4   3   3   3   2   

 Class Distribution 
--------------------
 66% | Mutant
 33% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves

 Resources                      | -11 -10 -9  -9  -7  -7  
-----------                Run  | Scr Mat Mat Min Zio Dee 
Matter Collected           493  | 290 148 21  .   .   34  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            713  | 246 446 21  .   .   .   
  Parts                    47   | 18  26  3   .   .   .   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Combat Hostiles Destroyed  6    | .   6   .   .   .   .   
  Guns                     5    | .   5   .   .   .   .   
  AOE                      1    | .   1   .   .   .   .   
Classes Destroyed          7    | 3   4   .   .   .   .   
  Worker                   2    | 2   .   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 4    | 1   3   .   .   .   .   
  Operator                 3    | .   3   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   
  Swarmer                  6    | .   6   .   .   .   .   
Best Kill Streak           5    | 5   4   1   .   .   .   
  Combat Bots Only         3    | .   3   .   .   .   .   
Max Kills in Single Turn   2    | 1   2   1   .   .   .   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -7  
--------                   Run  | Scr Mat Mat Min Zio Dee 
Damage Taken               1090 | 32  280 147 .   .   631 
  Core                     487  | .   61  53  .   .   373 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         87   | 100 75  .   .   .   .   
Volleys Fired              75   | 11  46  12  .   .   6   
  Largest                  2    | 2   2   2   .   .   2   
  Hottest                  80   | 80  80  40  .   .   40  
Shots Fired                140  | 22  82  24  .   .   12  
  Gun                      140  | 22  82  24  .   .   12  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  53   | .   17  24  .   .   12  
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          87   | 22  65  .   .   .   .   
  Robot Hit Streak         7    | 7   4   2   .   .   1   
  Robot Miss Streak        6    | 1   4   3   .   .   6   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        3    | .   3   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           62   | 14  37  8   .   .   3   
  Core Hits                31   | 9   17  4   .   .   1   
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              2    | .   2   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            1    | .   1   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           772  | 221 464 71  .   .   16  
  Guns                     679  | 201 391 71  .   .   16  
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               93   | 20  73  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  132  | .   45  71  .   .   16  
  Thermal                  93   | 20  73  .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          547  | 201 346 .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      56   | 33  23  .   .   .   .   
  Shots                    2    | 1   1   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        108  | 48  108 11  .   .   17  
  Average Temperature      23   | 17  26  3   .   .   6   
  Received Heat Transfer   189  | .   .   18  .   .   171 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              2    | .   2   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         50   | .   50  .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      3    | 1   2   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Peak Influence             276  | 40  267 276 107 .   .   
  Initial                  107  | .   26  93  107 .   .   
  Average                  118  | 16  126 171 107 .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         77   | 100 74  62  100 .   .   
  Level 1                  22   | .   25  37  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Mat Min Zio Dee 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              52   | .   22  17  .   .   13  
  Peak Tracking Total      11   | .   6   9   .   .   11  
  Tactical Retreats        4    | .   2   2   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -7  
----------                 Run  | Scr Mat Mat Min Zio Dee 
Machines Disabled          2    | .   2   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Mat Min Zio Dee 
Machines Accessed          10   | .   4   5   .   1   .   
  Terminals                6    | .   3   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   1   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                25   | .   11  8   .   6   .   
  Successful               21   | .   8   7   .   6   .   
  Failed                   4    | .   3   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   1   .   .   4   .   
  Terminals                15   | .   10  5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   1   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             17   | .   7   4   .   6   .   
  Record                   1    | .   1   .   .   .   .   
  Part Schematic           6    | .   .   .   .   6   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   3   .   .   .   
  Report Inventory         3    | .   1   2   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   2   .   .   .   .   
  Used                     2    | .   2   .   .   .   .   
Hacking Detections         4    | .   2   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   6   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     2    | .   .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -7  
------------               Run  | Scr Mat Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   2   .   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   
  Combat                   1    | .   1   .   .   .   .   
Robot Hacks Applied        2    | .   2   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   
  find_recycling           1    | .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -7  
--------                   Run  | Scr Mat Mat Min Zio Dee 
Total Allies               7    | .   .   .   3   4   .   
  Largest Group            7    | .   .   .   3   7   3   
  Highest-Rated Group      195  | .   .   .   40  195 40  
  Highest-Rated Ally       40   | .   .   .   16  40  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   19  
  Total Damage             181  | .   .   .   .   .   181 
  Kills                    3    | .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  -7  
-------------              Run  | Scr Mat Mat Min Zio Dee 
Turns Passed               1501 | 130 579 188 92  400 112 
Spaces Moved               2286 | 86  604 395 185 771 245 
  Core                     35   | 18  .   .   .   .   17  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   268  | 68  200 .   .   .   .   
  Hover                    138  | .   138 .   .   .   .   
  Flight                   1845 | .   266 395 185 771 228 
  Fastest Speed            37   | 50  37  37  37  37  37  
  Average Speed            43   | 77  57  37  37  37  37  
  Slowest Speed            120  | 100 120 40  37  37  50  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            4    | .   1   2   1   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       46   | 3   78  35  45  71  49  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   .   1   1   .   
  Known Exits Taken        3    | .   .   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          14   | 3   11  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      14   | 3   11  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Mat Min Zio Dee 
Total                      2640 | 127 755 413 206 885 254 
  Wait                     216  | 4   71  1   23  115 2   
  Move                     2273 | 85  601 390 182 770 245 
  Hop                      4    | .   1   2   1   .   .   
  Pick Up                  23   | 12  9   2   .   .   .   
  Fast Attach              8    | 1   7   .   .   .   .   
  Attach                   10   | 4   3   2   .   .   1   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     11   | 4   4   3   .   .   .   
  Drop                     18   | 6   11  1   .   .   .   
  Fire                     75   | 11  46  12  .   .   6   
  Melee                    2    | .   2   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
  131 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Discovered new exit (range 7)
  495 | -10/Materials | Discovered new exit (range 16)
  670 | -10/Materials | Discovered new exit (range 16)
  710 | -10/Materials | Entered another Materials area
  710 | -9/Materials  | Evolved 2 slots: Utility x2
  770 | -9/Materials  | Build established: Scavenger-Mutant
  791 | -9/Materials  | Discovered new exit (range 13)
  800 | -9/Materials  | Identified exit to Mines
  898 | -9/Materials  | Entered Mines
  899 | -9/Mines      | Learned location of Storage (-9)
  910 | -9/Mines      | Found a hidden stash of uninstalled traps
  926 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  969 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  975 | -9/Mines      | Identified exit to Zion
  990 | -9/Mines      | Entered Zion
  990 | -7/Zion       | Accompanied by 3 allies
  999 | -7/Zion       | Given the Hacking Drone Bay
 1038 | -7/Zion       | Given A8's code to call for help
 1048 | -7/Zion       | Discovered new exit (range 15)
 1133 | -7/Zion       | Learned location of Data Miner (-6)
 1156 | -7/Zion       | Learned Factory emergency access door positions
 1162 | -7/Zion       | Build established: Mutant
 1204 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 1237 | -7/Zion       | Opened final containment barrier to the Deep Caves
 1242 | -7/Zion       | Discovered new exit (range 5)
 1243 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 1243 | -7/Zion       | Identified exit to Deep Caves
 1273 | -7/Zion       | Imprinted
 1275 | -7/Zion       | Declared Zion's savior
 1390 | -7/Zion       | Entered Deep Caves
 1390 | -7/Deep Caves | Accompanied by 7 allies
 1475 | -7/Deep Caves | Attacked by Z-Imprinter
 1475 | -7/Deep Caves | Z-Facility disabled
 1489 | -7/Deep Caves | Core integrity fell below 50%
 1499 | -7/Deep Caves | Core integrity fell below 20%
 1502 | -7/Deep Caves | Destroyed by EF-8JL(z) with Zionite Laser-S

 Last Messages 
---------------
01393_ 1P-2QG(M) slips into the shadows.
01394_ Q3-L5D(M) slips into the shadows.
01406_ Destroyed Asb. F-torch.
01407_ VTOL Module destroyed.
01412_ as-97477 destroyed.
01413_ as-38386 destroyed.
01413_ as-04528 destroyed.
01417_ Acquired 9 matter.
01419_ Acquired 19 matter.
01441_ Acquired 6 matter.
01453_ NEW_ZION: Z-Facility proximity alert.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
01475_ JC-8V5(o) destroyed.
01475_ Z-Facility disabled.
01478_ Lgt. Assault Rifle destroyed. <x2>
01488_ Lgt. Ion Engine destroyed.
01492_ Flight Unit destroyed.
01493_ VTOL Module destroyed.
01500_ 4X-C80(z) destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????                          |
| ????????????????????????##                       ? |
| ????????????????????????#                     """" |
| ?????????????????????####                     """" |
| ?????????????????????#  #                     """" |
| ??????????????????????                        """" |
| ???????????????????????#                      """" |
| ????????????????????????#                     """" |
| ???????????????????????##                     """" |
| ???????????????????????#                      """" |
| ????????????????????????#                     """" |
| ?????????????????????####                     """" |
| ????????????????????##  #                      """ |
| ????????????????????#                          """ |
| ????????????????????#                          """ |
| ????????????????????#                          """ |
| ????????????????????##                         """ |
| ?????????????????????###                       """ |
| ???????????????????????#                       """ |
| ???????????????????????##                      """ |
| ???????????????????????#"                      """ |
| ?????????????????????##?#"                      "" |
| ????????????????????##  ##           !!         "" |
| ????????????????????#   ##           !%[ I       " |
| ????????????????????#    #            z!         " |
| ????????????????????#    @             z         " |
| ???????????????????#                             " |
| ????????????????                                 " |
| ????????????                                     " |
| ?????????                                          |
| ?????????? #########                               |
| ???????????????????#                               |
| ???????????????????###                             |
| ?????????????????????#                             |
| ?????????????????????##                            |
| ??????????????????????#                            |
| ??????????????????????#            ###   ###       |
| ??????????????????????##         ###?#   ??##      |
| ???????????????????????#         #???###????###    |
| ????????????????????????#  #######????????????#### |
| ?????????????????????????##??????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
      Riot Gun | -7/Zion | Free
 Hvy. Riot Gun | -7/Zion | Free
   Barrage Gun | -7/Zion | Free
        Flamer | -7/Zion | Free
   Enh. Flamer | -7/Zion | Free
 Plasma Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Dynamic Key
GoHome()
Signs Are For Wimps

 Challenges 
------------
None

 Game 
------
Seed              EtherialBeamProjector
  Manual?         0
Play Time         00:41:16
  Cumulative      33.2 hours
  Start           2021.10.17 @ 12:57:20
  End             2021.10.17 @ 16:32:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          18
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 63000364-5818-4c09-8c83-c4da3c6bab1e