Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 17:42:41 Player: Cess183 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (30) 150 Value Destroyed (744) 744 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1300) 1300 TOTAL SCORE: 10334 Bonus ------- Triggered Max Security 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 162/300 Energy 99/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Makeshift Salvage Targeting Computer Advanced ECM Suite Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Cooled Cesium-ion Thruster Nuclear Pulse Array Flying Fortress v7 > --- UTILITY ---------- Scrap Suit Large Storage Unit Improved Targeting Computer ECM Suite Reaction Control System Recalibrator > --- WEAPON ----------- High-powered Shock Rifle Improved Datajack > --- INVENTORY -------- Cesium-ion Thruster Biomechanical Wings Biomechanical Wings Biomechanical Wings Field Propulsion Drive Field Propulsion Drive Advanced Sensor Array Makeshift Salvage Targeting Computer Hacking Drone Bay High-powered Shotgun Heavy Mace [Rating: 97] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Flying Fortress v7 Wheel Wheel Hover Unit Airjet Flight Unit Flying Fortress v7 Utility Scrap Suit Device Scrap Suit Storage Large Storage Unit Processor Improved Targeting Computer Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Slots Evolved 16 | . . . 2 . . . 2 2 . . . . 2 2 2 2 . 2 Power 3 | . . . . . . . . . . . . . 1 . 1 . . 1 Propulsion 6 | . . . 2 . . . . 1 . . . . . 1 1 . . 1 Utility 7 | . . . . . . . 2 1 . . . . 1 1 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 69 | 8 . 5 3 4 1 2 7 4 1 1 . 3 10 4 3 7 . 6 Power 10 | 1 . . 1 . . . 2 . 1 . . . 2 1 . 1 . 1 Engine 6 | 1 . . 1 . . . 1 . 1 . . . 2 . . . . . Core 2 | . . . . . . . 1 . . . . . . 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . . 1 . 1 Propulsion 20 | 2 . 2 . 3 1 . . 2 . . . 1 1 . 3 3 . 2 Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . 1 . . . 1 . . . . . . Flight 16 | . . 2 . 3 1 . . 1 . . . . 1 . 3 3 . 2 Utility 24 | 3 . 2 . 1 . 2 3 1 . . . . 6 2 . 2 . 2 Device 16 | 3 . 1 . . . . 1 . . . . . 6 1 . 2 . 2 Storage 5 | . . 1 . . . 2 1 1 . . . . . . . . . . Processor 3 | . . . . 1 . . 1 . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 15 | 2 . 1 2 . . . 2 1 . 1 . 2 1 1 . 1 . 1 Energy Gun 7 | 2 . . . . . . 1 1 . . . 1 1 . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . . 1 1 . . . 1 . . . . 1 . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . . . . . . . . 1 . . . . Unidentified Prototypes 4 | . . . . . . . . . . . . . 2 . . 2 . . Parts Lost 30 | . . . 6 . . . . 1 . . . 1 1 . . 4 4 13 Power 6 | . . . 1 . . . . 1 . . . . . . . 2 1 1 Propulsion 11 | . . . 2 . . . . . . . . . . . . 1 . 8 Utility 8 | . . . 1 . . . . . . . . . 1 . . . 3 3 Weapon 5 | . . . 2 . . . . . . . . 1 . . . 1 . 1 Highest Loss Streak 9 | . . . 4 . . . . 1 . . . 1 1 . . 3 3 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . Average Backups 8 | 1 4 4 3 2 4 4 13 13 13 14 15 14 12 11 9 4 3 3 Power . | . 1 . . . . . . . . . . . . . . . . . Propulsion 1 | . 2 1 . . 2 . 1 1 1 1 1 1 . 2 4 1 1 . Utility 5 | . 1 2 2 1 1 3 10 9 9 10 10 10 9 6 3 2 2 2 Weapon 1 | . . . 1 1 1 1 1 3 3 3 4 3 2 2 2 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 18 | . . 4 . . . . 5 . . . 2 2 . 3 . 1 . 1 Power 1 | . . 1 . . . . . . . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . . . . . . . . 1 . . Utility 14 | . . 1 . . . . 5 . . . 2 2 . 3 . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 65 | . 100 99 67 60 69 65 62 67 61 69 69 68 70 74 77 65 63 28 Engine 7 | . 14 14 10 11 11 11 8 . . 7 7 7 10 10 10 8 3 . Wheel 1 | . 28 17 . . . . . . . . . . . . . . . . Flight 13 | . . 10 18 11 14 11 9 14 15 15 15 14 13 16 19 22 23 14 Device 10 | . 28 19 8 . . . 9 7 7 7 7 7 16 17 21 22 20 6 Storage 8 | . . 8 11 11 11 10 9 14 15 15 15 15 9 5 5 . . . Processor 6 | . . . . 8 11 11 9 7 7 7 7 7 6 10 5 4 4 3 Energy Gun 7 | . 28 25 5 8 11 11 9 7 7 4 . 1 5 5 5 . . 2 Ballistic Gun 6 | . . 2 11 11 11 11 8 7 7 7 7 7 6 2 . 3 4 . Peak Build Rating 97 | 11 9 12 12 11 40 41 55 59 59 61 62 65 79 84 97 97 82 69 Average Rating 49 | 6 9 9 11 8 35 39 51 58 55 59 61 62 70 82 96 80 79 41 On Entrance 46 | . 9 9 12 6 11 40 39 55 55 59 61 62 59 75 83 97 82 62 Naked Turns 97 | . . . . . . . . . . . . . . . . . . 97 Heaviest Build 62 | 10 10 12 11 11 11 30 35 39 44 44 44 46 53 53 62 62 32 16 Greatest Support 70 | 20 20 20 8 12 50 50 50 55 55 55 55 55 56 61 70 69 44 44 Greatest Overweight (x) 3 | 2 . 3 3 3 3 . . . . . . . . . 1 3 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 10 | 5 5 5 5 5 5 10 15 15 15 15 15 15 15 15 15 6 5 5 Most Carried 15 | 4 4 5 4 4 5 7 15 15 14 15 15 15 15 14 11 11 3 5 Average Carried 8 | 1 4 4 3 2 4 5 13 13 13 14 14 14 12 11 9 3 3 3 Final Capacity 15 | 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 4 4 3 4 2 5 6 15 13 14 15 15 15 12 11 11 3 3 3 Class Distribution -------------------- 83% | Mutant 16% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Scout | -3/Research Scout | -3/Testing Scout | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Matter Collected 1179 | 280 . 80 35 43 . 34 132 188 51 . . 122 95 . . 114 5 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 877 | 177 . 127 75 43 . . 159 52 54 . . 139 . . . 51 . . Parts 67 | 17 . 7 9 4 . . 10 4 2 . . 13 . . . 1 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 2 . . 12 . . . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Combat Hostiles Destroyed 20 | . . 4 1 4 . . 2 1 2 . . 5 . . . 1 . . Guns 20 | . . 4 1 4 . . 2 1 2 . . 5 . . . 1 . . Classes Destroyed 10 | 2 . 2 2 . . . 3 . . . . 1 . . . . . . Builder 2 | . . . 1 . . . 1 . . . . . . . . . . . Tunneler 5 | 4 . 1 . . . . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . Watcher 1 | . . . . . . . 1 . . . . . . . . . . . Swarmer 12 | . . 2 . 4 . . . . 2 . . 4 . . . . . . Grunt 3 | . . 2 1 . . . . . . . . . . . . . . . Sentry 1 | . . . . . . . 1 . . . . . . . . . . . Hunter 2 | . . . . . . . 1 1 . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . 1 . . . 1 . . Best Kill Streak 4 | 3 . 2 1 4 . . 1 1 2 . . 4 . . . 1 . . Combat Bots Only 4 | . . 2 1 4 . . 1 1 2 . . 4 . . . 1 . . Max Kills in Single Turn 1 | 1 . 1 1 1 . . 1 1 1 . . 1 . . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Hostile Shots Fired 552 | . 3 13 42 14 . . 25 96 9 22 19 53 3 3 . 53 45 152 Missed 272 | . . 7 14 3 . . 13 57 5 11 12 21 . 2 . 25 29 73 Hits 280 | . 3 6 28 11 . . 12 39 4 11 7 32 3 1 . 28 16 79 Melee 1 | . . . 1 . . . . . . . . . . . . . . . Projectile 279 | . 3 6 27 11 . . 12 39 4 11 7 32 3 1 . 28 16 79 Critical Strikes 21 | . . . 1 . . . 4 1 1 . . 1 . . . 2 1 10 Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 . . Damage Taken 5133 | . 38 82 394 92 . . 190 290 66 127 60 533 89 14 . 651 432 2075 Core 1840 | . 12 10 94 36 . . 85 21 . . 18 . . . . 43 61 1460 Absorbed by Shields 109 | . . . . . . . . . . . . . 10 . . 89 10 . Regen/Repaired (Parts) 44 | . . . . . . . 10 . . . . . 16 18 . . . . Core Remaining (%) 92 | 100 . 91 . . . 67 84 . . . . 94 100 100 100 . 92 . Volleys Fired 86 | 8 2 14 6 7 . . 11 12 5 . . 13 . 1 . 6 1 . Largest 2 | 2 2 2 2 2 . . 2 2 2 . . 2 . 2 . 1 1 . Hottest 90 | 90 90 90 74 73 . . 75 75 70 . . 85 . 85 . 25 25 . Shots Fired 152 | 16 4 28 9 14 . . 23 21 10 . . 18 . 2 . 6 1 . Gun 152 | 16 4 28 9 14 . . 23 21 10 . . 18 . 2 . 6 1 . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 65 | . . 6 6 7 . . 11 9 5 . . 13 . 1 . 6 1 . Thermal 52 | 16 4 22 3 7 . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 35 | . . . . . . . 12 12 5 . . 5 . 1 . . . . Robot Hit Streak 13 | 6 2 4 3 9 . . 13 6 8 . . 10 . . . 5 . . Robot Miss Streak 5 | 2 3 4 5 2 . . 3 2 1 . . 1 . 2 . 3 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 99 | 10 1 10 10 9 . . 16 12 6 . 1 17 . . 1 6 . . Core Hits 54 | 6 . 8 6 4 . . 7 5 4 . . 8 . . . 4 . 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 1 | 1 . . . . . . . . . . . . . . . . . . Burn 1 | 1 . . . . . . . . . . . . . . . . . . Melee Attacks 26 | . . . 4 . . . . . . 9 1 11 . . 1 . . . Impact 21 | . . . . . . . . . . 9 1 11 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . 3 . . . . . . . 1 . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 1469 | 118 16 177 94 122 . . 273 189 84 . . 240 . . . 145 . 11 Guns 1439 | 118 12 177 79 122 . . 273 189 84 . . 240 . . . 145 . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 30 | . 4 . 15 . . . . . . . . . . . . . . 11 Kinetic 848 | . . 107 66 97 . . 96 88 32 . . 217 . . . 145 . . Thermal 238 | 118 12 70 13 25 . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 353 | . . . . . . . 177 101 52 . . 23 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 2 . . . . 2 . . . 4 4 12 Average Corruption 3 | . . . . . . . 2 . . . . 1 . . . 3 4 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 19 | . . . . . . . 10 . . . . . . . . 1 4 4 Message Errors 2 | . . . . . . . 2 . . . . . . . . . . . Matter Fused 2 | . . . . . . . . . . . . . . . . . 1 1 Heat Flow Errors 2 | . . . . . . . 2 . . . . . . . . . . . Energy Discharges 4 | . . . . . . . 1 . . . . . . . . . 2 1 Data Loss (minor) 5 | . . . . . . . 3 . . . . . . . . 1 . 1 Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . . . Misfires 1 | . . . . . . . 1 . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 14 | . 2 . 7 . . . . . . . . . . . . . . 5 Shots . | . . . . . . . . . . . . . . . . . . . Rammed 5 | . 1 . 2 . . . . . . . . . . . . . . 2 Targets Rammed 5 | . 1 . 2 . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 162 | 120 30 101 13 21 . . 162 98 17 5 . 129 . 48 . . 13 . Average Temperature 39 | 45 17 46 6 11 . . 53 38 11 5 . 40 . 30 . . 13 . Received Heat Transfer 792 | . 18 33 147 . . . 90 57 36 57 9 117 . . . 6 51 171 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 2 . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 4 | 3 . 1 . . . . . . . . . . . . . . . . Heat Transferred 730 | 372 37 210 37 74 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Maximum Alert Level 5 | . . . . . . . . . . . . . . . . . 5 4 Low Security (%) 84 | 100 100 100 100 100 . 100 100 100 . . . . 100 100 100 100 . . Level 1 . | . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 10 | . . . . . . . . . . . . . . . . . . 82 Level 4 2 | . . . . . . . . . . . . . . . . . . 17 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . 99 . Peak Influence 1600 | 10 5 55 50 106 . . 78 50 . . . . 46 25 15 20 1600 1145 Initial 1100 | . . . 13 11 . . . 33 . . . . 46 . . . . 1100 Average 177 | 1 . 10 8 59 . . 13 16 . . . . 10 4 . 1 1583 1042 Influence Increases 1663 | 25 15 120 100 105 . . 303 135 110 90 . 225 . 45 15 30 . 345 Destroy 0b10 Robot/C 400 | . . 80 20 80 . . 40 20 40 . . 100 . . . 20 . . Destroy 0b10 Robot/NC 50 | 25 . 5 10 . . . 10 . . . . . . . . . . . Destroy Leader 112 | . . 20 10 10 . . 22 10 10 . . 20 . . . 10 . . Successful Hack 5 | . . . . . . . 5 . . . . . . . . . . . Disable Machine 30 | . . . . . . . 30 . . . . . . . . . . . Destroy Structure 1 | . . . . . . . 1 . . . . . . . . . . . Partial Spotted 120 | . 15 . . . . . 15 30 . . . . . 45 15 . . . Lose Combat Pursuer 945 | . . 15 60 15 . . 180 75 60 90 . 105 . . . . . 345 Influence Decreases 2505 | 25 15 86 104 49 86 . 229 174 105 130 . 150 75 45 15 30 40 1147 Entered New Map 901 | . . . 21 19 86 . . 41 14 8 . . 29 . . . . 683 Time Decay 1394 | 25 15 86 73 30 . . 229 123 91 122 . 140 46 45 15 20 . 334 Lost Part 210 | . . . 10 . . . . 10 . . . 10 . . . 10 40 130 Squads Dispatched 27 | . 1 . 2 . . . 2 5 . . . . 1 . 1 2 6 7 Investigation . | . . . . . . . . . . . . . . . . . . . Extermination 6 | . . . . . . . . . . . . . 1 . 1 2 . 2 Reinforcement 11 | . 1 . 2 . . . 2 1 . . . . . . . . . 5 Assault 6 | . . . . . . . . . . . . . . . . . 6 . Garrison 4 | . . . . . . . . 4 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Distress Signals 6 | . . . . . . . 1 . . . . . . 1 . 1 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 180 | . 3 5 11 5 . . 19 13 6 6 7 19 1 3 . 14 37 31 Peak Tracking Total 33 | . 2 3 7 4 . . 9 6 4 3 8 11 1 2 2 8 33 12 Tactical Retreats 40 | . . 1 2 1 . . 6 4 1 4 . 3 1 2 . 4 1 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Traps Triggered 9 | . . . . . . . 2 3 . . . . . . . 2 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Machines Disabled 3 | . . 1 . . . . 2 . . . . . . . . . . . Max in Single Turn 1 | . . 1 . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Machines Accessed 12 | . . 1 . . 5 . 3 . . 1 . . . 1 . 1 . . Terminals 2 | . . . . . . . 1 . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 60 | . . 1 . . 50 . 5 . . 1 . . . 2 . 1 . . Successful 58 | . . 1 . . 50 . 4 . . 1 . . . 2 . . . . Failed 2 | . . . . . . . 1 . . . . . . . . 1 . . Catastrophic . | . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 3 | . . 2 . . 1 . . . . . . . . . . . . . Terminals 3 | . . . . . . . 2 . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 53 | . . 1 . . 50 . 1 . . 1 . . . . . . . . Record 49 | . . . . . 49 . . . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 3 | . . . . . . . 1 . . . . . . 1 . 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . . Time 38 | . . . . . . . . . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . 2 . . . . . . . . . . . 1 . . . Non-combat 2 | . . . 1 . . . . . . . . . . . 1 . . . Combat 1 | . . . 1 . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . 2 . . . . . . . . . . . 1 . . . parse_system 1 | . . . 1 . . . . . . . . . . . . . . . no_distress 2 | . . . 1 . . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Total Allies . | . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Active Infowar (turns) 2412 | 90 170 460 293 . . . . . . . . . 95 247 341 543 137 36 Sensors 558 | . . . . . . . . . . . . . 2 . . 419 137 . Terrain 406 | 90 170 146 . . . . . . . . . . . . . . . . Seismic 951 | 28 170 460 293 . . . . . . . . . . . . . . . ECM 1397 | . . . . . . . . . . . . . 93 247 341 543 137 36 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Turns Passed 7471 | 166 170 460 364 72 400 441 1534 347 392 337 142 397 240 247 341 543 137 741 Spaces Moved 10788 | 149 128 370 290 77 833 850 1303 594 737 772 334 684 556 475 527 597 392 1120 Core 305 | 21 . 1 61 10 3 . . . . . . . . . . . . 209 Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 497 | 128 128 241 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 9986 | . . 128 229 67 830 850 1303 594 737 772 334 684 556 475 527 597 392 911 Fastest Speed 27 | 50 80 80 37 34 34 50 50 39 39 39 39 39 39 34 34 27 27 27 Average Speed 45 | 83 80 93 98 54 47 50 50 39 49 39 39 39 39 34 34 33 27 35 Slowest Speed 274 | 150 80 200 200 200 200 50 50 50 50 39 39 50 39 34 129 274 27 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 65 | . . . 2 . . 10 15 3 2 . . . 5 1 3 8 2 14 Potential Cave-ins 1 | . . . . . . . . . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 27 66 18 14 92 86 53 11 74 60 23 68 13 10 7 14 40 27 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . . . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . 1 . . . 1 . . 3 4 1 4 . . . . . . Spaces Dug 19 | . . . . . . . . . . 9 . 10 . . . . . . Terrain Destroyed 19 | . . . . . . . . . . 9 . 10 . . . . . . Melee 19 | . . . . . . . . . . 9 . 10 . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Total 13077 | 171 191 458 353 91 840 856 2149 683 754 792 344 778 574 561 683 933 418 1448 Wait 1979 | . 61 59 50 3 . 8 800 56 13 6 6 56 . 63 153 308 13 324 Move 10642 | 148 127 369 285 76 832 829 1273 587 732 771 333 683 545 472 521 580 387 1092 Hop 63 | . . . 2 . . 10 14 3 2 . . . 5 1 2 8 2 14 Pick Up 54 | 5 . 2 1 . 1 3 19 1 1 2 2 3 2 7 . 5 . . Fast Attach 43 | 7 . 4 2 3 2 1 2 . 1 1 . 2 3 2 1 5 1 6 Attach 29 | 1 . 1 . 2 . . 2 4 . . . 1 6 3 2 5 . 2 Detach 30 | 1 . 2 . . 3 . 1 3 . 1 . . 5 3 2 4 . 5 Swap 24 | . . . 1 . . 1 13 . . . . 3 4 1 1 . . . Drop 67 | 1 . 7 . . 2 4 14 2 . 2 2 6 4 8 . 12 . 3 Fire 86 | 8 2 14 6 7 . . 11 12 5 . . 13 . 1 . 6 1 . Melee 26 | . . . 4 . . . . . . 9 1 11 . . 1 . . . Ram 5 | . 1 . 2 . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . 15 . . . . . . . . 14 . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: Sto / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Ext x2) -5/Factory -4/Factory -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 167 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered Mines 470 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 647 | -10/Mines | Discovered new exit (range 5) 649 | -10/Mines | Learned Materials machine intel 687 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 753 | -10/Mines | Discovered new exit (range 14) 797 | -10/Mines | Entered Materials 797 | -9/Materials | Evolved 2 slots: Propulsion x2 798 | -9/Materials | Loaded intel: 64 machine locations 1122 | -9/Materials | Discovered new exit (range 7) 1142 | -9/Materials | Lost 4 parts (1p2n1u) 1161 | -9/Materials | Entered Mines 1162 | -9/Mines | Learned location of Storage (-7) 1231 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1231 | -9/Mines | Discovered new exit (range 5) 1233 | -9/Mines | Entered Exiles 1240 | -9/Exiles | Discovered new exit (range 15) 1245 | -9/Exiles | Met 8R-AWN 1251 | -9/Exiles | Met EX-HEX 1267 | -9/Exiles | Met EX-BIN 1275 | -9/Exiles | Aligned with FarCom system 1276 | -9/Exiles | Given EX-Vault access code 1287 | -9/Exiles | Opened EX-Vault 1295 | -9/Exiles | Found Flying Fortress v7 1350 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1367 | -9/Exiles | Met EX-DEC 1371 | -9/Exiles | Learned location of Zion (-7) 1444 | -9/Exiles | Visited The Gauntlet 1547 | -9/Exiles | Discovered new exit (range 11) 1633 | -9/Exiles | Left Exiles lab with Flying Fortress v7 1633 | -9/Exiles | Entered Mines 1646 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 1649 | -8/Mines | Found Scrap Suit 1737 | -8/Mines | Discovered new exit (range 7) 1825 | -8/Mines | Discovered new exit (range 6) 2074 | -8/Mines | Entered Materials 2074 | -8/Materials | Evolved 2 slots: Utility x2 3597 | -8/Materials | Discovered new exit (range 16) 3608 | -8/Materials | Entered Factory 3608 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3609 | -7/Factory | Identified exit to Storage 3660 | -7/Factory | Garrison activated, responded to threat 3950 | -7/Factory | Discovered new exit (range 10) 3955 | -7/Factory | Entered Lower Caves 4337 | -7/Lower Caves | Discovered new exit (range 8) 4347 | -7/Lower Caves | Entered another Lower Caves area 4421 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4496 | -7/Lower Caves | Learned 4 Factory zone layouts 4526 | -7/Lower Caves | Discovered new exit (range 15) 4684 | -7/Lower Caves | Entered Zion 4764 | -7/Zion | Given the Hacking Drone Bay 4766 | -7/Zion | Found Prototype Device 4793 | -7/Zion | Attacked by Zionites 4798 | -7/Zion | Spotted WL-5M3(B) 4805 | -7/Zion | Spotted R7-YAK(B) 4820 | -7/Zion | Discovered new exit (range 15) 4826 | -7/Zion | Entered Proximity Caves 4826 | -6/Proximity Caves | Spotted B-75 Beast 5220 | -6/Proximity Caves | Discovered new exit (range 8) 5223 | -6/Proximity Caves | Entered Factory 5223 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5224 | -6/Factory | Identified exit to Extension 5232 | -6/Factory | Identified Hacking Drone Bay 5442 | -6/Factory | Discovered new exit (range 16) 5463 | -6/Factory | Entered another Factory area 5463 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5630 | -5/Factory | Repaired Cesium-ion Thruster 5706 | -5/Factory | Discovered new exit (range 15) 5710 | -5/Factory | Entered another Factory area 5710 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6050 | -4/Factory | Discovered new exit (range 3) 6051 | -4/Factory | Entered Research 6051 | -3/Research | Evolved 2 slots: Utility x2 6153 | -3/Research | Lost 3 parts (1p1n1w) 6408 | -3/Research | Build established: Scout 6529 | -3/Research | Spotted B-86 Titan 6591 | -3/Research | Discovered new exit (range 10) 6594 | -3/Research | Entered Testing 6595 | -3/Testing | Maximum security lockdown engaged 6636 | -3/Testing | Spotted PX-OBFY6DZND9 6728 | -3/Testing | Discovered new exit (range 10) 6731 | -3/Testing | Entered Research 6731 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 6759 | -2/Research | Lost 3 parts (1p2u) 6781 | -2/Research | Spotted B-90 Cyclops 7357 | -2/Research | Lost 9 parts (5n3u1w) 7384 | -2/Research | Core integrity fell below 50% 7433 | -2/Research | System corruption reached 10% 7454 | -2/Research | Spotted B-90 Cyclops 7460 | -2/Research | Core integrity fell below 20% 7472 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07407_ System corrupted: Energy discharge (-25). 07414_ Acquired Impulse Thruster. 07419_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07421_ Impulse Thruster destroyed. 07424_ Acquired Lgt. Particle Reactor. 07428_ Slug penetrates Wall. 07429_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R005. 07431_ Penetrated by Slug. 07431_ Impulse Thruster destroyed. 07432_ Dropped Lgt. Particle Reactor. 07432_ Slammed into P-80 Master. 07436_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 6D. 07452_ System corrupted: Component data lost. 07454_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#????????????????????????????????????????? | | ?????? ???????????????????????????????????????? | | ???? #??????????????????????????????????????? | | ??? ????H?????????????????????????????????? | | ???? #??????????????????????????????????????? | | ???? #??????????????????????????????????????? | | ????? #?###+####????###??????????????????????? | | ?????? #?# #???? ??????????????????????? | | #####?# #?# #???? ??????????????????????? | | ! #?# #?# #???? =??????????????????????? | | ! #?# #?# #???? ??????????????????????? | | ! #?# ### #???? A ??????????????????????? | | #?# + ######g###????????????????????? | | #?# ####+###BB# #????????????????????? | | ####### #### ##;BB; #####????????????????? | | p [ +????????????????? | | #######+##+######## #????????????????????? | | # #????# p #????????????????????? | | # ! #????# @###????????????????????? | | T # #????# ########???????????????? | | # #??### # #???????????????? | | ? # + + #???????????????? | | ? # ######+;;## # #???????????????? | | ??##+#########??# # ; #???????????????? | | ??????????????# + ; #???????????????? | | ###?????????????# #### #???????????????? | | ????????????????# #??########???????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????#######??????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 44 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 135 ECM Strength 2 Evasion (%) 72 Targeting Accuracy 6 Trap Extractor Capacity 6 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cesium-ion Thruster | 28% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Hunted I'm Back, Baby! Leap Before You Look Part-time Excavator Robot Respite Serviceable Loadout Slippery One Tourist Challenges ------------ None Game ------ Seed PlexusRegenerativeHumpback Manual? 0 Play Time 02:29:58 Cumulative 11.6 hours Start 2025.05.17 @ 14:49:49 End 2025.05.17 @ 17:42:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: beffc52c-2996-4be6-8d2f-d48967b54d39