Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.20 @ 20:21:57 Player: OldAgeTron Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (68) 340 Value Destroyed (2488) 2488 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (435) 435 TOTAL SCORE: 7523 Bonus ------- High Alert Combat Kills 135 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 44/100 System Corruption 2% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (7) ------ Enhanced Optical Array Advanced Terrain Scan Processor > --- WEAPON (2) ------- Coil Gun > --- INVENTORY (5) ---- Improved Melee Analysis Suite Improved Melee Analysis Suite Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Small Storage Unit 0b10 Alert Chip Improved Power Shielding Hardened Light Armor Plating Hardlight Generator > --- WEAPON ----------- Spread Laser Makeshift Sword > --- INVENTORY -------- Heavy Deuterium Engine Wheel Improved Melee Analysis Suite Improved Power Shielding Hardlight Generator PSU Rigger Greatsword [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Flying Fortress v7 Utility Small Storage Unit Device Microactuators Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . Utility 5 | . . . . . 2 1 . . 2 Weapon . | . . . . . . . . . . Parts Attached 78 | 6 3 5 1 1 7 29 6 1 19 Power 15 | 1 . . . 1 1 7 2 . 3 Engine 13 | 1 . . . 1 1 5 2 . 3 Core 2 | . . . . . . 2 . . . Reactor . | . . . . . . . . . . Propulsion 19 | 3 2 4 . . 1 5 1 . 3 Treads 6 | . . . . . . 4 1 . 1 Leg 2 | . . . . . . . . . 2 Wheel 10 | 3 2 4 . . . 1 . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . 1 . . . . Utility 26 | 1 1 . . . 5 12 3 . 4 Device 7 | . . . . . 3 4 . . . Storage 2 | 1 . . . . . . . . 1 Processor 6 | . 1 . . . 1 . 1 . 3 Hackware 2 | . . . . . . 2 . . . Protection 9 | . . . . . 1 6 2 . . Artifact . | . . . . . . . . . . Weapon 18 | 1 . 1 1 . . 5 . 1 9 Energy Gun 4 | 1 . 1 1 . . 1 . . . Energy Cannon 3 | . . . . . . . . 1 2 Ballistic Gun 2 | . . . . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . . . 2 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon 5 | . . . . . . 3 . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 26 | . . . . . . 6 2 1 17 Power 4 | . . . . . . . 1 . 3 Propulsion 7 | . . . . . . 2 . . 5 Utility 10 | . . . . . . 2 1 1 6 Weapon 5 | . . . . . . 2 . . 3 Highest Loss Streak 11 | . . . . . . 3 1 1 11 To Critical Strikes 1 | . . . . . . 1 . . . Average Slot Usage (%) 83 | . 79 85 100 100 72 78 99 84 68 Engine 11 | . 14 14 14 14 9 11 9 9 10 Core 1 | . . . . . . 2 4 . . Treads 8 | . . . . . . 9 30 23 11 Wheel 9 | . 27 28 28 28 . 1 . . . Flight 1 | . . . . . 9 3 . . . Device 5 | . . . . . 7 11 8 7 5 Storage 8 | . 14 14 14 14 9 7 2 . 5 Processor 9 | . 9 14 14 14 11 . 3 7 17 Hackware 1 | . . . . . . 4 . . . Protection 7 | . . . . . 8 11 22 23 3 Energy Gun 10 | . 14 14 28 28 18 3 7 1 . Impact Weapon 1 | . . . . . . . 7 7 5 Slashing Weapon 1 | . . . . . . 6 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 50 | 12 12 13 16 16 23 45 44 39 50 Greatest Support 94 | 16 26 26 20 20 50 88 94 94 66 Greatest Overweight (x) 14 | 1 . . . . . 10 . . 14 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 5 10 Average Capacity 7 | 7 8 8 8 8 8 8 6 5 9 Most Carried 9 | 3 7 8 8 8 8 8 8 4 9 Average Carried 6 | . 1 7 7 7 7 7 5 3 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 1 7 8 8 8 8 8 4 3 3 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 1077 | 250 40 50 . 20 70 297 119 . 231 Remotely . | . . . . . . . . . . Salvage Created 2644 | . 47 169 . 70 83 1183 255 . 837 Parts 118 | . 3 19 . 11 1 51 6 . 27 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . 2 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . Prevented 2 | . . . . . . . 2 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 57 | . . 3 . 6 2 25 7 . 14 Melee 24 | . . . . . . 18 4 . 2 Guns 15 | . . 3 . 6 2 3 . . 1 Cannons 3 | . . . . . . . . . 3 AOE 5 | . . . . . . 3 . . 2 Classes Destroyed 14 | . 2 3 . . 1 4 . . 4 Worker 2 | . . 2 . . . . . . . Builder 1 | . 1 . . . . . . . . Tunneler 3 | . 1 2 . . . . . . . Recycler 3 | . . 1 . . . 1 . . 1 Operator 1 | . . . . . . . . . 1 Watcher 1 | . . . . . . . . . 1 Swarmer 17 | . . 3 . 6 . 4 4 . . Grunt 24 | . . . . . 2 11 2 . 9 Brawler 2 | . . . . . . 1 1 . . Duelist 2 | . . . . . . 1 . . 1 Sentry 5 | . . . . . . 4 . . 1 Specialist 2 | . . . . . . . . . 2 Hunter 1 | . . . . . . . . . 1 Programmer 4 | . . . . . . 4 . . . Best Kill Streak 7 | . 2 3 . 3 1 7 4 . 4 Combat Bots Only 7 | . . 3 . 3 1 7 4 . 2 Max Kills in Single Turn 2 | . 1 1 . 2 1 2 1 . 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . . . . . 2 . . 1 Melee 1 | . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Fac Damage Taken 6297 | . 45 44 . 102 115 2504 833 52 2602 Core 1147 | . . 19 . 9 21 189 42 15 852 Absorbed by Shields 584 | . . . . . 52 532 . . . Redirected to Shielding 268 | . . . . . . 164 90 14 . Core Remaining (%) 87 | 100 . . . 88 96 . . 64 . Volleys Fired 105 | . 14 22 . 5 6 20 . 2 36 Largest 2 | . 1 1 . 2 2 1 . 1 1 Hottest 130 | . 40 65 . 130 130 65 . 80 80 Shots Fired 120 | . 14 22 . 10 12 22 2 2 36 Gun 90 | . 14 22 . 10 12 22 2 2 6 Cannon 23 | . . . . . . . . . 23 Launcher 7 | . . . . . . . . . 7 Special . | . . . . . . . . . . Kinetic 6 | . . . . . . . . . 6 Thermal 86 | . . 15 . 10 12 22 2 2 23 Explosive 7 | . . . . . . . . . 7 Electromagnetic 21 | . 14 7 . . . . . . . Robot Hit Streak 8 | . 3 5 . 6 5 5 . 1 8 Robot Miss Streak 8 | . 2 7 . 6 5 8 . 3 1 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 167 | . 6 17 . 10 11 60 14 2 47 Core Hits 128 | . 2 17 . 13 18 55 5 . 18 Critical Kills 3 | . . . . . . 1 1 . 1 Critical Parts Destroyed 7 | . . . . . . 1 1 . 5 Critical Strikes 11 | . . . . . . 3 2 . 6 Smash 10 | . . . . . . 2 2 . 6 Sever 1 | . . . . . . 1 . . . Melee Attacks 101 | . . . . . . 55 19 1 26 Impact 52 | . . . . . . 12 19 1 20 Slashing 49 | . . . . . . 43 . . 6 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 5111 | . 171 172 . 104 143 1967 480 87 1987 Guns 987 | . 120 172 . 104 143 238 . 36 174 Cannons 538 | . . . . . . . . . 538 Explosions 548 | . 51 . . . . 122 . . 375 Melee 3038 | . . . . . . 1607 480 51 900 Ramming . | . . . . . . . . . . Kinetic 174 | . . . . . . . . . 174 Thermal 1363 | . 51 131 . 104 143 360 . 36 538 Explosive 375 | . . . . . . . . . 375 Electromagnetic 161 | . 120 41 . . . . . . . Impact 1636 | . . . . . . 329 480 51 776 Slashing 1402 | . . . . . . 1278 . . 124 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . 7 7 7 2 Average Corruption 5 | . . . . . . 5 7 7 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 53 | . . . . . . 29 23 1 . Message Errors 11 | . . . . . . 5 5 1 . Matter Fused 15 | . . . . . . 5 10 . . Heat Flow Errors 7 | . . . . . . 5 2 . . Energy Discharges 3 | . . . . . . 3 . . . Parts Rejected 1 | . . . . . . 1 . . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . 4 2 . . Data Loss (major) 4 | . . . . . . 3 1 . . Misfires 4 | . . . . . . 2 2 . . Alerts 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 530 | . . . . . . 91 80 . 359 Projectiles . | . . . . . . . . . . Explosions 50 | . . . . . . . . . 50 Melee 480 | . . . . . . 91 80 . 309 Knockbacks 5 | . . . . . . . 1 . 4 Impact 5 | . . . . . . . 1 . 4 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 255 | . 20 108 . 227 255 241 159 101 72 Average Temperature 69 | . 20 43 . 101 133 79 61 55 17 Received Heat Transfer 1466 | . 12 . . . 60 455 105 . 834 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 14 | . . . . . . 2 2 . 10 Impact Corruptions 19 | . . . . . . 2 5 . 12 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 1727 | . 50 165 . 135 180 330 . 75 792 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 3 | . . . . . . . . 3 . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 573 | . 88 75 . 140 161 573 . . 488 Initial 153 | . . 34 . . 54 72 . . 153 Average 176 | . 40 52 . 100 59 252 . . 340 Maximum Alert Level 2 | . . . . . . 2 . . 2 Low Security (%) 65 | 100 100 100 . 100 100 50 . . 5 Level 1 18 | . . . . . . 18 . . 64 Level 2 15 | . . . . . . 30 . . 29 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 . . . 1 5 . . 8 Investigation 2 | . . . . . . 1 . . 1 Extermination 3 | . . . . . . 2 . . 1 Reinforcement 7 | . 1 . . . 1 2 . . 3 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 4 | . . . . . . 4 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 120 | . 9 3 . 9 15 41 9 4 30 Peak Tracking Total 12 | . 4 3 . 5 9 12 5 3 7 Tactical Retreats 12 | . . . . 1 3 3 1 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 8 | . 1 . . . 1 6 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 4 | . 1 . . . . 2 . . 1 Max in Single Turn 2 | . 1 . . . . 2 . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 14 | . 1 1 5 1 2 2 1 . 1 Terminals 4 | . 1 1 . 1 1 . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . . . . . . 1 . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 36 | . 3 2 17 2 4 4 1 . 3 Successful 28 | . 2 2 17 . 3 3 1 . . Failed 8 | . 1 . . 2 1 1 . . 3 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . 1 . . . . . . Terminals 9 | . 3 2 . 2 2 . . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 5 | . . . . . . 2 . . 3 Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 23 | . 2 2 17 . 1 . 1 . . Record 17 | . 1 . 16 . . . . . . Open Door 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . 1 . . . Scan Component 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 1 . 1 2 2 . . 1 Full Trace Events 2 | . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 31 | . . . . . . 31 . . . Total Part Build Rating 4 | . . . . . . 4 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 3 . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 5407 | 125 332 690 397 358 531 1408 704 41 821 Spaces Moved 4639 | 84 301 716 489 415 390 1470 428 20 326 Core 13 | 1 . . . . . 2 . . 10 Treads 1008 | . . . . . . 247 428 20 313 Legs 3 | . . . . . . . . . 3 Wheels 2092 | 83 301 716 489 415 . 88 . . . Hover . | . . . . . . . . . . Flight 1523 | . . . . . 390 1133 . . . Fastest Speed 50 | 50 90 80 80 80 50 50 145 145 120 Average Speed 89 | 95 90 81 80 80 50 71 146 145 178 Slowest Speed 750 | 100 100 90 80 80 50 550 148 148 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 8 | . . . . . 5 3 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 5 55 97 81 68 26 42 62 6 9 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . 3 . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 4 | . . 1 . 1 . . 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 76 | . 3 . . . . 15 . . 58 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 AOE 74 | . 3 . . . . 15 . . 56 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Fac Total 5665 | 130 347 797 497 430 711 1748 482 28 495 Wait 615 | 34 22 42 . 8 295 116 20 5 73 Move 4614 | 83 300 715 488 414 379 1463 427 19 326 Hop 8 | . . . . . 5 3 . . . Pick Up 84 | 5 8 7 3 1 11 29 5 . 15 Fast Attach 5 | . . . . . . 4 1 . . Attach 48 | 6 2 . 1 . 5 17 2 1 14 Detach 4 | 2 . . . . 1 1 . . . Swap 25 | . 1 5 . 1 2 8 3 . 5 Drop 45 | . . 6 5 1 7 20 5 . 1 Fire 105 | . 14 22 . 5 6 20 . 2 36 Melee 100 | . . . . . . 55 19 1 25 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 12 | . . . . . . 12 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 41 | -11/Junkyard | Discovered new exit (range 12) 126 | -11/Junkyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 6) 329 | -10/Materials | Discovered new exit (range 16) 331 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 6) 458 | -10/Materials | Entered Mines 471 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 579 | -10/Mines | Learned location of Storage (-7) 637 | -10/Mines | Discovered new exit (range 7) 747 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 747 | -10/Mines | Discovered new exit (range 5) 913 | -10/Mines | Discovered new exit (range 9) 1074 | -10/Mines | Learned location of Mines (-9) 1148 | -10/Mines | Entered Exiles 1163 | -10/Exiles | Discovered new exit (range 15) 1189 | -10/Exiles | Met 8R-AWN 1202 | -10/Exiles | Met EX-HEX 1241 | -10/Exiles | Met EX-DEC 1254 | -10/Exiles | Visited The Gauntlet 1373 | -10/Exiles | Met EX-BIN 1389 | -10/Exiles | Aligned with FarCom system 1390 | -10/Exiles | Given EX-Vault access code 1425 | -10/Exiles | Opened EX-Vault 1430 | -10/Exiles | Found Prototype Processor 1432 | -10/Exiles | Found Prototype Device 1440 | -10/Exiles | Identified 0b10 Alert Chip 1440 | -10/Exiles | Identified PSU Rigger 1444 | -10/Exiles | Found Flying Fortress v7 1471 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1534 | -10/Exiles | Discovered new exit (range 14) 1545 | -10/Exiles | Stole three prototypes: Flying Fortress v7, 0b10 Alert Chip, PSU Rigger 1545 | -10/Exiles | Entered Mines 1578 | -9/Mines | Discovered new exit (range 5) 1579 | -9/Mines | Learned Materials stockpile data 1674 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1794 | -9/Mines | Discovered new exit (range 6) 1841 | -9/Mines | Assembled infested the area 1846 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1903 | -9/Mines | Entered Materials 1903 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1904 | -8/Materials | Identified exit to Factory 2428 | -8/Materials | Discovered exit to Factory (range 13) 2434 | -8/Materials | Entered Factory 2434 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2436 | -7/Factory | FarCom data flow suspended 3207 | -7/Factory | Destroyed 7 combat bots 3355 | -7/Factory | Lost 3 parts (1n1u1w) 3599 | -7/Factory | Cargo convoy interrupted 3654 | -7/Factory | Fabricated Hrd. Light Armor Plating (x2) 3835 | -7/Factory | Discovered new exit (range 5) 3842 | -7/Factory | Entered Lower Caves 3931 | -7/Lower Caves | Learned Factory stockpile data 4028 | -7/Lower Caves | Spotted B-75 Beast 4067 | -7/Lower Caves | Build established: Scavenger-Mutant 4414 | -7/Lower Caves | Encountered a Warlord checkpoint 4483 | -7/Lower Caves | Build established: Mutant 4484 | -7/Lower Caves | Discovered new exit (range 12) 4487 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4546 | -7/Lower Caves | Entered another Lower Caves area 4546 | -7/Lower Caves | Spotted IE-SR7(f) 4546 | -7/Lower Caves | Spotted PB-L85(f) 4547 | -7/Lower Caves | Encountered a Master Thief 4547 | -7/Lower Caves | Encountered a Master Thief 4547 | -7/Lower Caves | Med. Treads stolen by Master Thief 4547 | -7/Lower Caves | Spotted 3L-MTW(f) 4548 | -7/Lower Caves | Encountered a Master Thief 4551 | -7/Lower Caves | Imp. Deuterium Engine stolen by Master Thief 4551 | -7/Lower Caves | Gatling Laser stolen by Master Thief 4571 | -7/Lower Caves | Discovered new exit (range 5) 4587 | -7/Lower Caves | Entered Factory 4587 | -6/Factory | Evolved 2 slots: Utility x2 4830 | -6/Factory | Garrison activated, responded to threat 5344 | -6/Factory | Core integrity fell below 50% 5393 | -6/Factory | Core integrity fell below 20% 5408 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05375_ Acquired Imp. Melee Analysis Suite. 05376_ Flexi-carbon Leg destroyed. 05379_ Imp. Grenade Launcher destroyed. 05381_ R-10 Processor collects Targeting Computer. 05384_ U-05 Engineer destroyed. 05384_ R-10 Processor collects Terrain Scan Processor. 05387_ Critical hit (Burn: +37). 05388_ Fabricator completes Adv. Field Recycling Unit. 05393_ G-50 Soldier destroyed. 05396_ Imp. Melee Analysis Suite destroyed. 05397_ Plasma Cannon destroyed. 05400_ Med. Storage Unit destroyed. 05401_ Acquired 23 matter. 05402_ R-10 Processor collects Terrain Scanner. 05402_ Slug penetrates G-50 Soldier. 05403_ Acquired 4 matter. 05406_ Acquired Carbon-fiber Leg. 05406_ Ripper destroyed. 05406_ R-10 Processor collects Hvy. Laser. 05408_ Slug penetrates R-10 Processor. 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""???????????# #??????# #??# #?? | | ???????????????# ""???????????# #??????# #??# #?? | | ???????????????# "???????????? ??????# #??# #?? | | ???????????????# ???????????? ??#####+#### #?? | | ???????????????# ????????????? ??# % # #?? | | ???????????????# ????????????? ??# """" # #?? | | ???????????????#??????????????? ??# ""S"" # #?? | | ???????????????????????????????# #??# "" "" # ### | | ???????????????????????????????? ???# + | | ???????????????????????????????? ???# """ #%### | | ???????????????????????????????? ???# """"" # #?? | | ???????????????????????????????? ???# """"" # #?? | | ???????????????????????????????? ???# # #?? | | ???????????????????????????????? ?######+##### ### | | ???????????????????????????+ | | ???????????????????????????????? ?######/#####+### | | ????????????????????????????????+?????? ???# # | | ??????????????????????????????????????? ????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 210 Armor Coverage 525 Power Shielding 66 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 60 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Light Armor Plating | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed FusionGlidesysExpander Manual? 0 Play Time 01:48:29 Cumulative 11.4 hours Start 2023.11.20 @ 17:27:37 End 2023.11.20 @ 20:21:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34452cac-14d0-403a-bbf3-157902a671e2