Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.18 @ 21:30:06 Player: IzRey Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (112) 560 Value Destroyed (4308) 4308 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (363) 363 TOTAL SCORE: 9051 Bonus ------- High Alert Combat Kills 198 Follower Combat Kills 165 Cogmind --------- Core Integrity 0/850 Matter 284/300 Energy 100/100 System Corruption 6% Temperature Cool (36) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Terrain Scan Processor Advanced Terrain Scan Processor Experimental Targeting Computer System Shield > --- WEAPON (2) ------- Falx > --- INVENTORY (5) ---- Fission Core Energy Filter Greatsword Power Sword Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads Medium Treads Gravmag System > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Terrain Scan Processor Advanced Terrain Scan Processor Experimental Targeting Computer System Shield > --- WEAPON ----------- Precision Beam Rifle Gatling Laser > --- INVENTORY -------- Enhanced Nuclear Core Fission Core Improved Heat Sink Medium Storage Unit Energy Filter Hacking Suite Drone Bay Gauss Rifle Heavy Mace Greatsword Power Sword Falx [Rating: 57] Favorites ----------- Power Nuclear Core Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Precision Beam Rifle Ballistic Gun Minigun Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power . | . . . . . . . . . Propulsion 4 | . . 2 1 . . . . 1 Utility 4 | . . . 1 2 . . . 1 Weapon . | . . . . . . . . . Parts Attached 165 | . 7 14 38 30 3 . 41 32 Power 11 | . . 2 1 1 . . 6 1 Engine 5 | . . 2 . . . . 3 . Core 6 | . . . 1 1 . . 3 1 Reactor . | . . . . . . . . . Propulsion 39 | . 2 6 10 5 2 . 9 5 Treads 28 | . . 3 9 4 2 . 7 3 Leg . | . . . . . . . . . Wheel 9 | . 2 3 1 1 . . 2 . Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 38 | . 2 1 8 9 . . 10 8 Device 18 | . 1 . 4 4 . . 5 4 Storage 4 | . 1 . . . . . 2 1 Processor 8 | . . 1 2 1 . . 2 2 Hackware 1 | . . . . . . . . 1 Protection 7 | . . . 2 4 . . 1 . Artifact . | . . . . . . . . . Weapon 77 | . 3 5 19 15 1 . 16 18 Energy Gun 17 | . . . . 1 . . 8 8 Energy Cannon . | . . . . . . . . . Ballistic Gun 25 | . 1 3 11 8 . . 1 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 30 | . 2 2 8 6 . . 4 8 Slashing Weapon 4 | . . . . . . . 3 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . . . 5 1 Parts Lost 37 | . 1 3 7 3 3 . 5 15 Power 4 | . . . 1 1 . . 1 1 Propulsion 15 | . . 2 4 . . . . 9 Utility 8 | . 1 . . 1 2 . 1 3 Weapon 10 | . . 1 2 1 1 . 3 2 Highest Loss Streak 6 | . 1 1 2 2 3 . 2 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 92 99 92 91 56 . 84 84 Engine 4 | . 14 11 4 . . . 5 4 Core 2 | . . . 4 7 3 . . 1 Treads 23 | . . 22 26 23 21 . 27 24 Wheel 6 | . 11 21 11 7 . . 3 . Device 6 | . 7 . 3 6 3 . 11 9 Storage 7 | . 14 11 9 7 3 . 6 5 Processor 13 | . . 10 11 15 10 . 12 18 Protection 2 | . . . 3 7 4 . . . Energy Gun 3 | . . . . 1 . . 6 7 Ballistic Gun 8 | . 20 19 16 8 3 . 1 1 Impact Weapon 2 | . 7 2 1 4 . . 3 1 Naked Turns 429 | . . . . . 38 308 83 . Heaviest Build 110 | 13 90 93 99 103 100 . 104 110 Greatest Support 132 | 20 32 40 66 76 132 3 100 130 Greatest Overweight (x) 30 | . 2 5 3 3 3 . 1 30 Average Overweight (x) 1 | . . 2 2 2 . . . 1 Largest Inventory Capacity 25 | . 25 25 25 25 25 5 25 25 Average Capacity 21 | . 14 25 25 25 14 5 11 24 Most Carried 25 | . 8 23 25 25 25 5 9 15 Average Carried 15 | . 7 15 23 23 13 4 7 9 Final Capacity 25 | 8 25 25 25 25 5 5 25 5 Final Carried 25 | 6 8 23 23 25 5 5 8 5 Class Distribution -------------------- 64% | Mutant 17% | Assassin 9% | Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Was Fac Sto Fac Matter Collected 3620 | 200 88 330 1129 587 . . 835 451 Remotely . | . . . . . . . . . Salvage Created 4801 | . 112 864 1250 538 . . 826 1211 Parts 238 | . 3 54 66 36 . . 31 48 Haulers Intercepted 2 | . . . . . . . 2 . Recyclers Shooed 7 | . . 2 . 1 . . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Sto Fac Combat Hostiles Destroyed 91 | . 3 18 29 10 . . 11 20 Melee 6 | . 1 . . . . . 3 2 Guns 80 | . 2 18 28 10 . . 8 14 AOE 1 | . . . 1 . . . . . Classes Destroyed 14 | . 1 5 2 3 . . 2 1 Worker 6 | . . 4 . 1 . . . 1 Builder 1 | . . . . . . . 1 . Tunneler 1 | . . . . 1 . . . . Hauler 2 | . . . . . . . 2 . Recycler 4 | . . 2 . . . . 1 1 Operator 2 | . . 1 . . . . 1 . Watcher 5 | . . . 2 1 . . 2 . Swarmer 12 | . . 6 4 1 . . 1 . Grunt 48 | . 3 9 16 4 . . 6 10 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . 1 . . . . Sentry 16 | . . 3 8 1 . . 3 1 Hunter 4 | . . . 1 . . . . 3 Programmer 9 | . . . . 3 . . 1 5 Best Kill Streak 10 | . 2 10 4 3 . . 3 4 Combat Bots Only 8 | . 2 8 4 3 . . 2 4 Max Kills in Single Turn 2 | . 1 2 1 1 . . 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . . 1 . . . . . Melee 1 | . 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Was Fac Sto Fac Damage Taken 9652 | . 244 612 1782 1298 138 22 2765 2791 Core 1860 | . 38 105 158 127 . 22 550 860 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 298 | . . . 298 . . . . . Core Remaining (%) 65 | 100 84 73 71 . . . . . Volleys Fired 350 | . 7 55 103 49 7 . 40 89 Largest 2 | . 2 2 2 2 2 . 2 2 Hottest 141 | . 40 43 50 88 61 . 131 141 Shots Fired 657 | . 14 110 206 100 10 . 73 144 Gun 654 | . 14 110 206 100 7 . 73 144 Cannon . | . . . . . . . . . Launcher 3 | . . . . . 3 . . . Special . | . . . . . . . . . Kinetic 475 | . 14 110 206 87 7 . 9 42 Thermal 173 | . . . . 13 . . 58 102 Explosive 3 | . . . . . 3 . . . Electromagnetic 6 | . . . . . . . 6 . Robot Hit Streak 68 | . 7 11 14 11 6 . 32 68 Robot Miss Streak 5 | . 1 2 4 5 1 . 3 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 7 | . . 4 . 1 . . . 2 Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 Shots Hit Robots 540 | . 16 76 156 71 8 . 87 126 Core Hits 244 | . 5 39 74 28 2 . 31 65 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . 1 1 2 . . . . . Critical Strikes 17 | . 1 1 2 . . . 10 3 Burn 8 | . . . . . . . 5 3 Destroy 3 | . . 1 2 . . . . . Smash 1 | . 1 . . . . . . . Sever 5 | . . . . . . . 5 . Melee Attacks 214 | . 10 5 18 71 . . 82 28 Impact 165 | . 10 5 18 71 . . 43 18 Slashing 49 | . . . . . . . 39 10 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . 1 . . . 6 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10991 | . 225 907 2866 1309 293 . 2381 3010 Guns 9040 | . 93 907 2754 1302 109 . 1199 2676 Cannons . | . . . . . . . . . Explosions 343 | . . . 70 . 184 . . 89 Melee 1597 | . 132 . 42 . . . 1178 245 Ramming 11 | . . . . 7 . . 4 . Kinetic 5814 | . 93 907 2754 1103 109 . 155 693 Thermal 3253 | . . . 70 199 . . 1001 1983 Explosive 273 | . . . . . 184 . . 89 Electromagnetic 43 | . . . . . . . 43 . Impact 362 | . 132 . 42 . . . 188 . Slashing 1235 | . . . . . . . 990 245 Piercing . | . . . . . . . . . Highest Corruption 29 | . . . 1 9 26 27 29 6 Average Corruption 14 | . . . 1 7 18 26 27 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 190 | . . . . 53 8 10 88 31 Message Errors 50 | . . . . 10 1 5 24 10 Matter Fused 37 | . . . . 14 . 2 14 7 Heat Flow Errors 33 | . . . . 9 2 . 17 5 Energy Discharges 18 | . . . . 6 . 1 9 2 Parts Rejected 2 | . . . . . 1 . 1 . Parts Fused 4 | . . . . 3 . . . 1 Data Loss (minor) 15 | . . . . 4 . . 9 2 Data Loss (major) 10 | . . . . 1 2 1 4 2 Misfires 8 | . . . . 4 . . 2 2 Alerts 7 | . . . . 2 1 . 4 . Misdirections 5 | . . . . . 1 1 3 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 354 | . 33 . 26 . . . 278 17 Projectiles . | . . . . . . . . . Explosions 41 | . . . 24 . . . . 17 Melee 313 | . 33 . 2 . . . 278 . Knockbacks 2 | . 1 . 1 . . . . . Impact 2 | . 1 . 1 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 179 | . 11 . 63 . 38 . 2 65 Shots 5 | . 1 . 1 . 1 . . 2 Rammed 4 | . . . . 1 . . 3 . Targets Rammed 4 | . . . . 1 . . 3 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 602 | . 6 14 59 231 258 . 602 399 Average Temperature 89 | . 6 5 11 64 118 . 127 98 Received Heat Transfer 3033 | . 132 234 783 255 . 6 852 771 Effects 7 | . . . . 3 . . 4 . Shutdowns 2 | . . . . . . . 2 . Interference 3 | . . . . 3 . . . . Damage (major) 1 | . . . . . . . 1 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . Impact Corruptions 6 | . 2 . 1 . . . 3 . Robots Melted 4 | . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . 4 Parts Melted 25 | . . . . . . . 10 15 Heat Transferred 7152 | . . . 50 370 . . 2220 4512 Parts Sabotaged 4 | . . . . . . . . 4 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Sto Fac Peak Influence 497 | . 170 497 473 255 51 145 251 479 Initial 210 | . . 67 137 210 18 35 65 38 Average 176 | . 79 315 296 112 26 83 113 165 Maximum Alert Level 2 | . . 2 2 1 . . 1 2 Low Security (%) 67 | . 100 29 29 80 100 100 92 72 Level 1 19 | . . 34 42 19 . . 7 10 Level 2 12 | . . 35 28 . . . . 17 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 35 | . 4 2 5 6 . 2 5 11 Investigation 13 | . 3 . 4 1 . 1 2 2 Extermination 9 | . . . . 2 . 1 2 4 Reinforcement 9 | . 1 2 1 3 . . 1 1 Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 2 | . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Was Fac Sto Fac Distress Signals 11 | . 1 2 5 . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 157 | . 9 24 46 17 3 4 25 29 Peak Tracking Total 8 | . 5 8 7 4 3 2 4 5 Tactical Retreats 11 | . . 1 1 . . 1 3 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Sto Fac Traps Triggered 7 | . 1 . . 2 . . 3 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Was Fac Sto Fac Machines Disabled 11 | . 1 1 2 . . . 5 2 Max in Single Turn 2 | . 1 1 2 . . . 1 2 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Was Fac Sto Fac Machines Accessed 46 | . 3 3 12 7 . 7 8 6 Terminals 33 | . 2 3 9 5 . 3 7 4 Fabricators 2 | . . . . . . 2 . . Repair Stations 2 | . . . 1 1 . . . . Recycling Units 7 | . 1 . 1 1 . 2 1 1 Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 107 | . 10 13 32 16 . 13 14 9 Successful 50 | . 5 8 16 6 . 5 5 5 Failed 57 | . 5 5 16 10 . 8 9 4 Catastrophic 17 | . . 2 6 4 . 2 1 2 Database Lockouts . | . . . . . . . . . Manual 61 | . 4 7 20 13 . 8 6 3 Terminals 86 | . 9 13 23 14 . 7 13 7 Fabricators 2 | . . . . . . 2 . . Repair Stations 5 | . . . 4 1 . . . . Recycling Units 9 | . 1 . 1 1 . 4 1 1 Scanalyzers 4 | . . . 4 . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 22 | . 3 6 4 1 . 1 4 3 Robot Analysis 2 | . . 2 . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . Open Door 1 | . . . . . . . 1 . Level Access Points 2 | . 1 1 . . . . . . Branch Access Points 5 | . . 1 2 . . . 1 1 Terminal Index 1 | . . . . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . Locate Traps 5 | . 1 1 . . . 1 1 1 Registered Components 2 | . . 1 . . . . 1 . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks 3 | . . . . . . 2 1 . Retrieve Matter 3 | . . . . . . 2 1 . Scanalyzer 3 | . . . 3 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 18 | . 2 2 5 5 . 2 . 2 Terminals 11 | . 1 2 4 3 . 1 . . Assimilate 2 | . . . 1 1 . . . . Botnet 9 | . 1 2 3 2 . 1 . . Fabricators 1 | . . . . . . 1 . . Liberate 1 | . . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . . Mechanics 1 | . . . . 1 . . . . Recycling Units 4 | . 1 . 1 1 . . . 1 Tunnel 4 | . 1 . 1 1 . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Jam 1 | . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 35 | . 2 3 11 5 . 6 5 3 Full Trace Events 8 | . 1 1 4 . . 1 1 . Feedback Events 2 | . . . 1 . . 1 . . Corruption 2 | . . . 1 . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 76 | . . . 76 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Was Fac Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Was Fac Sto Fac Total Allies 11 | . . . . 1 . . 10 . Largest Group 10 | . . . . 1 . . 10 . Highest-Rated Group 173 | . . . . 10 . . 173 . Highest-Rated Ally 29 | . . . . 10 . . 29 . Total Orders 7 | . . . . 1 . . 4 2 STAY 1 | . . . . 1 . . . . EXPLORE 6 | . . . . . . . 4 2 Ally Attacks 49 | . . . . . . . 49 . Total Damage 675 | . . . . . . . 675 . Kills 4 | . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Sto Fac Robot Analysis Total 2 | . . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 6 | . . . . . . . 4 2 Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Was Fac Sto Fac Turns Passed 9634 | . 329 816 1948 2081 127 308 1798 2227 Spaces Moved 4457 | 1 204 380 897 889 119 594 769 604 Core 819 | . . . . . 78 594 142 5 Treads 1090 | . . 1 17 67 40 . 426 539 Legs 125 | 1 124 . . . . . . . Wheels 2363 | . 80 379 880 822 1 . 201 . Hover 60 | . . . . . . . . 60 Flight . | . . . . . . . . . Fastest Speed 50 | 120 100 130 135 145 50 50 50 100 Average Speed 143 | 120 123 135 144 151 88 50 145 245 Slowest Speed 1550 | 120 130 320 240 243 163 50 250 1550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 43 | 2 39 36 79 24 89 17 87 19 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 4 | . 1 . 1 1 . . . 1 Known Exits Taken 3 | . 1 1 1 . . . . . Unknown Exits Taken 3 | 1 . . . . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 114 | . 3 4 16 55 . . 20 16 Terrain Destroyed 190 | . 3 4 46 55 26 . 22 34 Melee 114 | . 3 4 16 55 . . 20 16 Projectile 2 | . . . . . . . 2 . AOE 74 | . . . 30 . 26 . . 18 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Was Fac Sto Fac Total 6680 | . 248 577 1343 1415 132 604 1225 1136 Wait 1331 | . 18 84 249 356 . 9 250 365 Move 4450 | . 203 379 896 889 118 593 768 604 Hop . | . . . . . . . . . Pick Up 74 | . 2 27 16 10 1 1 7 10 Fast Attach 42 | . 1 3 6 1 . . 25 6 Attach 41 | . . 5 11 7 2 . 7 9 Detach 24 | . . 2 7 1 2 . 9 3 Swap 82 | . 6 6 21 22 1 . 9 17 Drop 53 | . 1 11 16 8 1 1 10 5 Fire 350 | . 7 55 103 49 7 . 40 89 Melee 214 | . 10 5 18 71 . . 82 28 Ram 3 | . . . . . . . 3 . Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis 15 | . . . . . . . 15 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 5 exits: [*Fac] / *Low x2 / Ext x2) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 72 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Build established: Mutant 330 | -10/Materials | Entered another Materials area 330 | -9/Materials | Evolved 2 slots: Propulsion x2 652 | -9/Materials | Destroyed 8 combat bots 798 | -9/Materials | Discovered new exit (range 17) 813 | -9/Materials | Identified exit to Mines 813 | -9/Materials | Identified exit to Materials 1146 | -9/Materials | Entered another Materials area 1146 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1476 | -8/Materials | Build established: Scavenger-Mutant 1980 | -8/Materials | Discovered new exit (range 20) 1991 | -8/Materials | Build established: Mutant 2048 | -8/Materials | Identified exit to Factory 2509 | -8/Materials | Discovered exit to Factory (range 13) 2963 | -8/Materials | Repaired Adv. Treads 3006 | -8/Materials | Repaired Adv. Treads 3094 | -8/Materials | Entered Factory 3094 | -7/Factory | Evolved 2 slots: Utility x2 3382 | -7/Factory | Build established: Assassin 3674 | -7/Factory | Crushed by falling debris 3867 | -7/Factory | Discovered new exit (range 10) 5058 | -7/Factory | Build established: Skirmisher 5175 | -7/Factory | Sucked down chute 5175 | -7/Factory | Entered Waste 5190 | -7/Waste | EMP discharged 5190 | -7/Waste | System corruption reached 10% 5207 | -7/Waste | Spotted C-40 Crusher 5233 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5247 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5255 | -7/Waste | Spotted C-40 Crusher 5264 | -7/Waste | Released all parts (3) 5266 | -7/Waste | Spotted C-40 Crusher 5269 | -7/Waste | Spotted C-40 Crusher 5270 | -7/Waste | Spotted C-40 Crusher 5275 | -7/Waste | Spotted C-40 Crusher 5278 | -7/Waste | Lost 3 parts (2u1w) 5290 | -7/Waste | EMP discharged 5293 | -7/Waste | Discovered new exit (range 13) 5302 | -7/Waste | Entered Factory 5360 | -7/Factory | Discovered new exit (range 15) 5417 | -7/Factory | Discovered new exit (range 7) 5534 | -7/Factory | Build established: Mutant 5610 | -7/Factory | Entered Storage 5784 | -7/Storage | Core integrity fell below 50% 6319 | -7/Storage | Found Prototype Processor 6344 | -7/Storage | Discovered new exit (range 13) 6485 | -7/Storage | Core integrity fell below 20% 6894 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6965 | -7/Storage | Identified exit to Recycling 7408 | -7/Storage | Entered Factory 7408 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8022 | -6/Factory | Identified Exp. Targeting Computer 8175 | -6/Factory | Discovered new exit (range 9) 8526 | -6/Factory | Identified exit to Lower Caves 8526 | -6/Factory | Identified exit to Extension 8738 | -6/Factory | Garrison activated, responded to threat 8782 | -6/Factory | Lost 3 parts (3n) 8806 | -6/Factory | Discovered new exit (range 5) 9142 | -6/Factory | Lost 6 parts (1p2n1u2w) 9508 | -6/Factory | First assault squad dispatched 9605 | -6/Factory | Core integrity fell below 50% 9624 | -6/Factory | Core integrity fell below 20% 9635 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09604_ System corrupted: Matter fused (-8). 09604_ Critical hit (Burn: +37). 09607_ R-10 Processor collects Gravmag System. 09609_ Dropped Huge Storage Unit. 09610_ R-10 Processor collects Hvy. Mace. 09612_ Critical hit (Burn: +37). 09612_ K-01 Serf collects debris. 09614_ R-10 Processor collects Hacking Suite. 09614_ G-67 Veteran destroyed. 09615_ K-01 Serf collects debris. 09617_ R-10 Processor collects Enh. Nuclear Core. 09618_ K-01 Serf collects debris. 09620_ M:LZPH6M0QPBA 7BBBHEUCZA3P9ST% 09623_ K-01 Serf collects debris. 09623_ Critical hit (Burn: +37). 09626_ G-50 Soldier destroyed. 09627_ K-01 Serf collects debris. 09627_ K-01 Serf destroyed. 09630_ R-10 Processor collects Hvy. Mace. 09635_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | = #" #??????????????????????????? | | ## #??????????????????????????? | | ########"# #??????????????????????????? | | ????????## #??????????????????????????? | | ????????## #??????????????????????????? | | ????????## #??????????????????????????? | | ?????????# ! #??????????????????????????? | | ####?????# "F ""%! #??????????????????????????? | | #?????# """"" #??????????????????????????? | | ####### """"" #??????????????????????????? | | "" # # % #??????????????????????????? | | # ###+##########??????????????????????????? | | "" # < ^ #?????????????????????????? | | + #?????????????????????????? | | "" # #?????????????????????????? | | # #?????????????????????????? | | "" # #?????????????????????????? | | ##### #?????????????????????????? | | "" #???# ##########+##?????????????? | | #???# ??????????^???^ | | ######## ???????????????? | | ?????????????????? | | % ??????????????????? | | """"""""" ????????????????????? | | """"""""" !###;###########???????????? | | """""??"" !#!@%* #??^?????^??? | | """""?""" *%g[%g[ #???????????? | | """"""""" " " !#!""" #???????????? | | """"""""" ""G"" =#%""" #???????????? | | #!""" #???????????? | | # """T""" + ??????????? | | ######+#############+###################?????????? | | # % [#????????????????????? | | # % / #????????????????????? | | #% #????????????????????? | | #% % * #????????????????????? | | # #????????????????????? | | # #????????????????????? | | / #????????????????????? | | !!! # #????????????????????? | | !!! # #????????????????????? | | !! # [ #????????????????????? | | #############################????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 285 Corruption Containment 8 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 6 Defensive Hacking 10 Item Schematics ----------------- Arm. Huge Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellPortableGreatsword Manual? 0 Play Time 02:20:53 Cumulative 549.6 hours Start 2023.12.15 @ 15:30:59 End 2023.12.18 @ 21:30:06 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 61 Adventurer 17 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 64 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a518c135-50ac-46b4-87e5-2389dfd0503e