Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.26 @ 11:52:08 Player: Minty Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (2039) 2039 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (649) 649 TOTAL SCORE: 6478 Bonus ------- Follower Combat Kills 49 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 274/300 Energy 62/100 System Corruption 31% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Transport Network Coupler > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit High-powered Tractor Beam Impact Mace Impact Mace GAL Module Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Transport Network Coupler Improved Shield Generator Hacking Suite > --- WEAPON ----------- Proton Cannon Improved Heavy Machine Gun Impact Mace Shock Maul > --- INVENTORY -------- Light Ion Engine Medium Storage Unit Target Analyzer Stasis Canceller Stasis Canceller High-powered Tractor Beam Trap Extractor Shrapnel Trap GAL Module [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Improved Heavy Machine Gun Launcher Improved Concussive RPG Impact Weapon Shock Maul Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 3 | . . . 1 . . . 2 Weapon 2 | . . . 1 . . . 1 Parts Attached 71 | . 18 . 8 . . 4 41 Power 12 | . 2 . . . . 1 9 Engine 10 | . 2 . . . . 1 7 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 17 | . 4 . 3 . . 1 9 Treads 7 | . 2 . 3 . . . 2 Leg 2 | . 2 . . . . . . Wheel 7 | . . . . . . 1 6 Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 19 | . 4 . 1 . . 1 13 Device 10 | . 3 . . . . 1 6 Storage 4 | . 1 . . . . . 3 Processor 4 | . . . 1 . . . 3 Hackware 1 | . . . . . . . 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 23 | . 8 . 4 . . 1 10 Energy Gun 13 | . 4 . 4 . . 1 4 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 5 | . 4 . . . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . . 3 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 Corrupted Parts 9 | . . . . . . . 9 System Corruption 28 | . . . . . . . 28 Parts Lost 43 | . 4 . . . . 7 32 Power 11 | . 1 . . . . 2 8 Propulsion 12 | . 2 . . . . . 10 Utility 8 | . . . . . . 1 7 Weapon 12 | . 1 . . . . 4 7 Highest Loss Streak 14 | . 4 . . . . 7 14 To Critical Strikes . | . . . . . . . . Average Backups 6 | 6 7 8 7 8 7 6 5 Power . | 1 1 1 1 1 1 . . Propulsion 3 | 4 4 3 3 4 4 4 . Utility 1 | . . 2 1 2 1 1 3 Weapon 1 | 1 1 2 1 1 1 . 1 Tool/Special . | . . . . . . . . Unused Backups 12 | . 4 . . . 1 . 7 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 6 | . 2 . . . 1 . 3 Weapon 5 | . 2 . . . . . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 89 | . 92 100 88 100 100 96 66 Engine 10 | . 13 14 11 11 11 9 6 Treads 15 | . 2 28 22 22 22 21 6 Leg 3 | . 23 . . . . . . Wheel 2 | . . . . . . . 10 Device 10 | . 9 14 11 11 11 15 7 Storage 10 | . 14 14 11 11 11 11 5 Processor 7 | . . . 8 11 11 6 5 Hackware 1 | . . . . . . . 4 Energy Gun 22 | . 17 28 24 33 33 30 6 Ballistic Gun 2 | . 9 . . . . . 2 Peak Build Rating 46 | 6 11 11 21 18 18 22 46 Average Rating 19 | 6 6 11 14 18 18 18 31 On Entrance 12 | 6 6 11 11 18 18 18 11 Avg Prop Armor Cover (%) 3 | . . . . . . 4 12 Naked Turns . | . . . . . . . . Heaviest Build 78 | 11 18 18 21 21 21 22 78 Greatest Support 43 | 20 40 40 43 40 40 40 40 Greatest Overweight (x) 7 | . 2 . . . . . 7 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 20 Average Capacity 9 | 8 8 8 8 8 8 8 13 Most Carried 14 | 6 8 8 8 8 8 8 14 Average Carried 8 | 6 7 8 7 8 7 7 8 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 6 5 Class Distribution -------------------- 48% | Gunner 24% | Scavenger-Mutant 15% | Mutant 3% | Scavenger-Tank 3% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1155 | 200 243 . . 105 40 10 557 Remotely . | . . . . . . . . Salvage Created 2244 | . 506 . 47 105 . 73 1513 Parts 120 | . 34 . 4 6 . 1 75 Haulers Intercepted 3 | . 1 . . . . . 2 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . Prevented 2 | . . . . . . 2 . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 45 | . 13 . 1 2 . 1 28 Melee 2 | . . . . . . . 2 Guns 30 | . 12 . 1 2 . 1 14 AOE 9 | . . . . . . . 9 Classes Destroyed 14 | . 4 . . . . 1 9 Worker 2 | . . . . . . . 2 Builder 1 | . . . . . . . 1 Tunneler 1 | . 1 . . . . . . Hauler 3 | . 1 . . . . . 2 Recycler 1 | . . . . . . . 1 Operator 1 | . . . . . . . 1 Swarmer 11 | . 3 . . . . . 8 Saboteur 1 | . . . . . . . 1 Grunt 21 | . 10 . 1 2 . . 8 Brawler 1 | . . . . . . . 1 Protector 1 | . . . . . . . 1 Sentry 1 | . . . . . . 1 . Hunter 5 | . . . . . . . 5 Programmer 4 | . . . . . . . 4 Best Kill Streak 7 | . 6 . 1 2 . 1 7 Combat Bots Only 7 | . 6 . 1 2 . 1 7 Max Kills in Single Turn 7 | . 2 . 1 1 . 1 7 Gunslinging 1 | . 1 . . . . . 1 Exploded 7 | . . . . . . . 7 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 461 | . 100 . 4 5 . 72 280 Missed 144 | . 34 . 3 2 . 18 87 Hits 317 | . 66 . 1 3 . 54 193 Melee 1 | . . . . . . . 1 Projectile 316 | . 66 . 1 3 . 54 192 AOE 1 | . . . . . . . 1 Critical Strikes 9 | . . . . . . . 9 Damage Taken 4958 | . 770 . 12 33 . 853 3290 Core 1133 | . 161 . 12 . . 107 853 Absorbed by Shields 410 | . . . . . . . 410 Core Remaining (%) 68 | 100 . 35 . . . 70 . Volleys Fired 139 | . 54 . 4 3 . 5 73 Largest 4 | . 2 . 2 3 . 3 4 Hottest 298 | . 100 . 90 135 . 135 298 Shots Fired 258 | . 107 . 8 9 . 13 121 Gun 241 | . 107 . 8 9 . 13 104 Cannon 16 | . . . . . . . 16 Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 77 | . 45 . . . . . 32 Thermal 130 | . 58 . . . . . 72 Explosive 1 | . . . . . . . 1 Electromagnetic 50 | . 4 . 8 9 . 13 16 Robot Hit Streak 16 | . 11 . 2 9 . 15 16 Robot Miss Streak 4 | . 4 . 2 . . 2 4 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 5 . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 188 | . 68 . 4 7 . 10 99 Core Hits 108 | . 22 . 1 3 . 7 75 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 3 . . . . . 2 Burn 5 | . 3 . . . . . 2 Melee Attacks 13 | . . . . . . . 13 Impact 13 | . . . . . . . 13 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5407 | . 935 . 68 116 . 152 4136 Guns 3178 | . 932 . 68 113 . 142 1923 Cannons 326 | . . . . . . . 326 Explosions 1579 | . . . . . . . 1579 Melee 308 | . . . . . . . 308 Ramming 16 | . 3 . . 3 . 10 . Kinetic 984 | . 409 . . . . . 575 Thermal 1856 | . 462 . . . . . 1394 Explosive 1340 | . . . . . . . 1340 Electromagnetic 903 | . 61 . 68 113 . 142 519 Impact 308 | . . . . . . . 308 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 31 | . . . . . . 2 31 Average Corruption 22 | . . . . . . 1 23 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . . . . . . 1 33 Message Errors 9 | . . . . . . . 9 Matter Fused 6 | . . . . . . . 6 Heat Flow Errors 5 | . . . . . . . 5 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 3 | . . . . . . . 3 Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 Misdirections 2 | . . . . . . . 2 Weapon Failures 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 108 | . . . . . . . 108 Projectiles . | . . . . . . . . Explosions 70 | . . . . . . . 70 Melee 38 | . . . . . . . 38 Knockbacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 536 | . . . . . . . 536 Shots 7 | . . . . . . . 7 Rammed 7 | . . . . 1 . 6 . Targets Rammed 10 | . 3 . . 1 . 6 . Kicked 3 | . 3 . . . . . . Crushed . | . . . . . . . . Highest Temperature 352 | . 352 . . 21 . 6 249 Average Temperature 106 | . 133 . . 14 . 6 91 Received Heat Transfer 1128 | . 402 . 6 21 . 6 693 Effects 3 | . 2 . . . . . 1 Energy Bleed 3 | . 2 . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 Combat Hostiles 3 | . . . . . . . 3 Parts Fried 5 | . . . . 2 . 1 2 Impact Corruptions 3 | . . . . . . . 3 Robots Melted 2 | . 2 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 6 | . 1 . . . . . 5 Heat Transferred 4756 | . 1591 . . . . . 3165 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 . . 99 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 322 | . 132 45 42 53 . . 322 Initial 45 | . . 45 1 . . . . Average 55 | . 42 27 8 12 . . 84 Influence Increases 1552 | . 394 . 57 53 . 52 996 Destroy 0b10 Robot/C 900 | . 260 . 20 40 . 40 540 Destroy 0b10 Robot/NC 50 | . 10 . . . . . 40 Destroy Leader 156 | . 42 . . 10 . . 104 Allied During Kill 15 | . . . . 3 . 12 . Trap Triggered on 0b10 60 | . . . . . . . 60 Successful Hack 28 | . 21 . 7 . . . . Select Force Hacks 30 | . . . 30 . . . . Disable Machine 195 | . . . . . . . 195 Destroy Structure 58 | . 1 . . . . . 57 Lose Combat Pursuer 60 | . 60 . . . . . . Influence Decreases 1246 | . 278 111 62 40 13 52 690 Entered New Map 88 | . . 71 4 . 13 . . Time Decay 769 | . 238 40 58 40 . 32 361 Lost Part 359 | . 40 . . . . . 319 Lost Ally 30 | . . . . . . 20 10 Squads Dispatched 13 | . 2 . 1 . . . 10 Investigation 6 | . 2 . 1 . . . 3 Extermination 2 | . . . . . . . 2 Reinforcement 1 | . . . . . . . 1 Assault . | . . . . . . . . Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 2 | . 2 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 68 | . 19 . 1 2 . 5 41 Peak Tracking Total 12 | . 6 . 1 2 . 3 12 Tactical Retreats 4 | . 4 . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 6 | . . . . . . . 6 Traps Extracted 1 | . . . . . . . 1 Installed 15 | . . . . . . . 15 Triggered 6 | . . . . . . . 6 Most Traps Carried 8 | . . . . . . . 8 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 13 | . . . . . . . 13 Max in Single Turn 4 | . . . . . . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 10 | . 4 . 2 . 1 . 3 Terminals 5 | . 4 . 1 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 38 | . 17 . 9 . 3 . 9 Successful 17 | . 6 . 6 . 3 . 2 Failed 20 | . 11 . 2 . . . 7 Catastrophic 4 | . 1 . . . . . 3 Database Lockouts 1 | . . . 1 . . . . Manual 16 | . 10 . 4 . . . 2 Terminals 22 | . 17 . 5 . . . . Fabricators 4 | . . . . . . . 4 Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . . . 3 Scanalyzers 4 | . . . 4 . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 10 | . 4 . 3 . 3 . . Part Schematic 3 | . . . . . 3 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Scanalyzer 2 | . . . 2 . . . . Retrieve Study 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . . Terminals 2 | . 2 . . . . . . Botnet 1 | . 1 . . . . . . Disrupt 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Extract 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 8 | . 4 . 1 . . . 3 Full Trace Events 6 | . 3 . . . . . 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 19 | . . . 1 . 18 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . 1 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 6 | . . . . 1 4 . 1 Largest Group 4 | . . . . 1 4 4 1 Highest-Rated Group 150 | . . . . 31 150 150 28 Highest-Rated Ally 39 | . . . . 31 39 39 28 Zionite Dispatches 1 | . . . . . . . 1 Trap Resupply 1 | . . . . . . . 1 Total Orders 1 | . . . . . . . 1 DROP 1 | . . . . . . . 1 Ally Attacks 7 | . . . . . . 7 . Total Damage 55 | . . . . . . 55 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 892 | . . . . . . 148 744 Optics 263 | . . . . . . . 263 Sensors 156 | . . . . . . 148 8 T.N.C. 481 | . . . . . . . 481 Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 3973 | 3 604 87 227 227 1385 415 1025 Spaces Moved 2325 | 3 321 54 122 127 806 250 642 Core 30 | . 5 . . . . . 25 Treads 1345 | . 24 54 122 127 806 204 8 Legs 295 | 3 292 . . . . . . Wheels 655 | . . . . . . 46 609 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 160 160 170 170 70 50 Average Speed 141 | 120 123 160 162 170 170 151 101 Slowest Speed 330 | 120 160 160 170 170 170 170 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 2 61 18 11 31 82 44 9 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 3 4 . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 60 | . . . . . . . 60 Melee 2 | . . . . . . . 2 Projectile . | . . . . . . . . AOE 58 | . . . . . . . 58 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 2714 | 2 423 55 143 131 822 269 869 Wait 73 | . 6 2 . 1 15 5 44 Move 2318 | 2 320 53 121 126 805 249 642 Hop . | . . . . . . . . Pick Up 28 | . 7 . 2 . 1 . 18 Fast Attach 35 | . 6 . 1 . . . 28 Attach 22 | . 3 . 1 . . 2 16 Detach 6 | . 3 . . . . . 3 Swap 27 | . 10 . 8 . . 2 7 Drop 28 | . 11 . 6 . 1 . 10 Fire 139 | . 54 . 4 3 . 5 73 Melee 13 | . . . . . . . 13 Ram . | . . . . . . . . Kick 3 | . 3 . . . . . . Crush 7 | . . . . 1 . 6 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 15 | . . . . . . . 15 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Lost 4 parts (1p2n1w) 291 | -10/Materials | Discovered new exit (range 15) 384 | -10/Materials | Core integrity fell below 50% 440 | -10/Materials | Discovered new exit (range 7) 458 | -10/Materials | Build established: Scavenger-Mutant 544 | -10/Materials | Discovered new exit (range 11) 608 | -10/Materials | Entered Mines 687 | -10/Mines | Discovered new exit (range 6) 695 | -10/Mines | Entered Materials 695 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 813 | -9/Materials | Central database locked down 842 | -9/Materials | Build established: Mutant 915 | -9/Materials | Discovered new exit (range 5) 922 | -9/Materials | Entered Mines 925 | -9/Mines | Received a Mining Laser from a helpful Derelict 948 | -9/Mines | Learned 8 Materials zone layouts 967 | -9/Mines | Learned Materials trap positions 976 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1149 | -9/Mines | Entered Zion 1149 | -7/Zion | Accompanied by 1 ally 1151 | -7/Zion | Build established: Gunner 1190 | -7/Zion | Given the Hacking Drone Bay 1302 | -7/Zion | Learned location of Quarantine (-2) 1455 | -7/Zion | Learned location of Storage (-7) 1477 | -7/Zion | Learned location of Data Miner (-6) 1490 | -7/Zion | Found GAL Module 1803 | -7/Zion | Met Imprinter 1844 | -7/Zion | Imprinted 1846 | -7/Zion | Declared Zion's savior 2507 | -7/Zion | Discovered new exit (range 14) 2534 | -7/Zion | Entered Proximity Caves 2534 | -6/Proximity Caves | Accompanied by 4 allies 2637 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2902 | -6/Proximity Caves | Ambushed by research squad 2921 | -6/Proximity Caves | Spotted B-75 Beast 2929 | -6/Proximity Caves | P-60 Hacker assimilated allied 0U-M83(M) 2945 | -6/Proximity Caves | Discovered new exit (range 6) 2949 | -6/Proximity Caves | Entered Factory 2949 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2957 | -6/Factory | Lost 3 allies 2973 | -6/Factory | Lost 7 parts (2p1u4w) 3017 | -6/Factory | Zion Trap Resupply teleported in 3088 | -6/Factory | Lost 3 parts (1p1n1u) 3357 | -6/Factory | Garrison activated, responded to threat 3393 | -6/Factory | Destroyed 7 combat bots 3429 | -6/Factory | Lost 14 parts (3p4n3u4w) 3494 | -6/Factory | System corruption reached 10% 3676 | -6/Factory | Build established: Scavenger-Mutant 3758 | -6/Factory | Lost 3 parts (1p1n1u) 3839 | -6/Factory | Lost 6 parts (2p2n1u1w) 3961 | -6/Factory | Cargo convoy interrupted 3964 | -6/Factory | System corruption reached 30% 3968 | -6/Factory | Core integrity fell below 50% 3971 | -6/Factory | Core integrity fell below 20% 3974 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03967_ E-15 Imp destroyed. 03967_ P-60 Hacker destroyed. 03967_ Nuclear Reactor explodes. 03967_ H-66 Slayer destroyed. 03967_ P-60 Hacker destroyed. 03967_ Destroyed Imp. Deuterium Engine. 03967_ I-36 Angel destroyed. 03967_ H-66 Slayer destroyed. 03967_ P-60 Hacker destroyed. 03968_ Y-54 Guardian emerges from the garrison. 03968_ Slug penetrates Wall. 03968_ Target Analyzer destroyed. 03968_ Penetrated by Slug. 03969_ H-66 Slayer destroyed. 03970_ Dropped Lrg. Storage Unit. 03971_ Penetrated by Slug. 03971_ A-27 Freighter triggered Tesla Bomb Trap. 03971_ A bubble of electromagnetic force engulfs the area. 03972_ The unstable cave ceiling collapses. 03972_ Shock Maul destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ???????????????#################? | | ???????????????# #? | | ???????????????# ! #? | | ???????????????# #? | | ???????????##### !!! #? | | ???????????# = # !! #? | | ???????????# # !! #? | | ???????????# # #? | | ???######### # #? | | ???# ## # #? | | ???# ## # #? | | ???# ## ########+########? | | ???# ####+###### #??#### | | ?### i #??# | | ## A ### #??# | | @ ### #### | | [% !==# ## # | | ! = = %[# %"" ## # | | !! [[ # %%" ## # | | / !! %% %%" #??# | | # h p= %% #??# | | % #??# | | # % #??# | | Y % %% #?## | | # #?## | | " " # %% ####+## | | # ""G"" # % | | # # %%% | | ############## | | ?????????????# %%% %% % | | ?????????????# "%% %"" | | ?????????????# """ """ ####### | | ??????######## #?????? | | ??????# ^ """ """ #????? | | ??????# ^ """ """ #??? | | ??????# ^ """ """ #??# | | ??????# ^ #??# | | ??????# ^ #??# | | ??????# ###+####??# | | ??????# # ????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Terrain Scan Processor | -9/Materials | Extracted Imp. Cryofiber Web | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Flak Gun | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive H-55 Commando | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. EM Pulse Gun | -9/Materials | Hacked Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hammer Time Challenges ------------ None Game ------ Seed FlakRapidAutocannon Manual? 0 Play Time 00:31:26 Cumulative 1195.0 hours Start 2025.09.26 @ 11:16:56 End 2025.09.26 @ 11:52:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1468 Rogue 1184 Adventurer 124 Explorer 160 Win Type - Total 53 Types 39/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 88 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a67909f-9c0e-4166-8959-73a2e7450585