Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 18:05:03

Player: UnifiBg

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (92)      460
Value Destroyed (2450)     2450
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1126)               1126
              TOTAL SCORE: 6096

 Bonus
-------
High Alert Combat Kills    260
Follower Combat Kills      214
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -48

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/400
Energy                     265/265
System Corruption          9%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
           Aluminum Leg
>          --- UTILITY (4) ------
    Medium Storage Unit
    Medium Matter Pod
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Wheel
   Compact Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Recoil Stabilizer
           Utility Shielding
           Hardlight Generator
>          --- WEAPON -----------
     Heavy Assault Rifle
           Minigun
           Missile Launcher
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Treads
           Carbon-fiber Leg
   Compact Wheel
    Medium Matter Pod
     Heavy Assault Rifle
     Heavy Assault Rifle
           Shotgun
           Minigun
     Heavy Hammer
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Sto Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             123  | 9   24  .   41  23  26  
  Power                    17   | 1   5   .   6   2   3   
    Engine                 17   | 1   5   .   6   2   3   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               37   | 3   6   .   13  8   7   
    Treads                 5    | .   .   .   2   .   3   
    Leg                    8    | .   .   .   4   1   3   
    Wheel                  23   | 3   6   .   6   7   1   
    Hover                  1    | .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  24   | 3   3   .   6   4   8   
    Device                 8    | 2   1   .   .   2   3   
    Storage                5    | 1   1   .   .   .   3   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             11   | .   1   .   6   2   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   45   | 2   10  .   16  9   8   
    Energy Gun             4    | 1   .   .   3   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   
    Ballistic Gun          29   | 1   8   .   8   7   5   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               5    | .   .   .   2   2   1   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   .   2   
    Slashing Weapon        1    | .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   
Parts Lost                 46   | .   1   .   12  4   29  
  Power                    5    | .   .   .   1   1   3   
  Propulsion               18   | .   1   .   7   2   8   
  Utility                  12   | .   .   .   2   1   9   
  Weapon                   11   | .   .   .   2   .   9   
  Highest Loss Streak      11   | .   1   .   4   3   11  
  To Critical Strikes      1    | .   .   .   .   1   .   
Average Slot Usage (%)     92   | .   100 77  97  95  77  
  Engine                   10   | .   14  11  10  8   6   
  Treads                   1    | .   .   .   2   .   5   
  Leg                      8    | .   .   .   11  13  10  
  Wheel                    16   | .   28  22  16  13  6   
  Device                   6    | .   7   11  .   7   11  
  Storage                  12   | .   14  11  11  9   13  
  Protection               12   | .   6   .   21  17  4   
  Energy Gun               1    | .   .   .   3   .   .   
  Ballistic Gun            18   | .   24  22  14  24  14  
  Impact Weapon            1    | .   .   .   1   .   2   
Peak Build Rating          26   | 7   8   8   17  26  23  
  Average Rating           13   | 5   7   8   12  20  15  
  On Entrance              10   | .   7   8   8   14  23  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             34   | 11  20  16  28  34  34  
  Greatest Support         32   | 26  26  20  30  32  26  
  Greatest Overweight (x)  6    | .   .   .   2   3   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  
  Most Carried             10   | 7   10  10  10  10  10  
  Average Carried          8    | 2   9   10  9   9   5   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 7   10  10  10  9   .   

 Class Distribution 
--------------------
 37% | Mutant
 35% | Scavenger-Mutant
  9% | Tank
  6% | Scavenger-Tank
  5% | Commander-Tank
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
             Tank | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Gar  
Matter Collected           2549 | 300  364  .    762  715  408  
  Remotely                 97   | 97   .    .    .    .    .    
Salvage Created            3069 | 138  426  .    1445 694  366  
  Parts                    179  | 14   36   .    81   37   11   
Haulers Intercepted        2    | .    1    .    1    .    .    
Recyclers Shooed           9    | .    1    .    4    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Sto Mat Gar 
Combat Hostiles Destroyed  68   | .   15  .   24  19  10  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     53   | .   13  .   20  16  4   
  Cannons                  4    | .   2   .   2   .   .   
  AOE                      7    | .   .   .   2   3   2   
Classes Destroyed          13   | 2   4   .   6   1   .   
  Worker                   10   | .   4   .   2   4   .   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   
  Recycler                 6    | 1   .   .   4   1   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  19   | .   12  .   .   7   .   
  Grunt                    30   | .   3   .   13  8   6   
  Brawler                  2    | .   .   .   1   1   .   
  Duelist                  2    | .   .   .   1   1   .   
  Sentry                   14   | .   .   .   9   1   4   
  Hunter                   1    | .   .   .   .   1   .   
Best Kill Streak           10   | 2   4   .   4   10  3   
  Combat Bots Only         4    | .   3   .   3   4   3   
Max Kills in Single Turn   2    | 2   1   .   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Gar  
Hostile Shots Fired        487  | .    68   .    115  118  186  
  Missed                   119  | .    17   .    32   30   40   
Damage Taken               5316 | .    465  .    1283 841  2727 
  Core                     845  | .    135  .    145  87   478  
  Absorbed by Shields      312  | .    .    .    .    312  .    
  Redirected to Shielding  93   | .    .    .    53   27   13   
Core Remaining (%)         69   | 100  46   .    63   .    .    
Volleys Fired              291  | 10   85   .    108  58   30   
  Largest                  3    | 2    2    .    2    3    3    
  Hottest                  104  | 60   100  .    104  84   84   
Shots Fired                612  | 20   157  .    212  163  60   
  Gun                      558  | 20   139  .    194  159  46   
  Cannon                   12   | .    5    .    7    .    .    
  Launcher                 29   | .    .    .    11   4    14   
  Special                  13   | .    13   .    .    .    .    
  Kinetic                  522  | 10   139  .    168  159  46   
  Thermal                  61   | 10   18   .    33   .    .    
  Explosive                29   | .    .    .    11   4    14   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         23   | 6    9    .    23   13   13   
  Robot Miss Streak        7    | 1    2    .    5    7    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    2    2    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    
Shots Hit Robots           386  | 15   91   .    149  92   39   
  Core Hits                176  | 6    38   .    70   41   21   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    3    .    .    
    Burn                   2    | .    .    .    2    .    .    
    Blast                  1    | .    .    .    1    .    .    
Melee Attacks              22   | .    .    .    2    .    20   
  Impact                   22   | .    .    .    2    .    20   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6311 | 165  761  .    1937 2168 1280 
  Guns                     4394 | 165  708  .    1554 1557 410  
  Cannons                  133  | .    53   .    80   .    .    
  Explosions               1172 | .    .    .    303  607  262  
  Melee                    564  | .    .    .    .    .    564  
  Ramming                  48   | .    .    .    .    4    44   
  Kinetic                  3978 | 68   708  .    1235 1557 410  
  Thermal                  549  | 97   53   .    399  .    .    
  Explosive                1172 | .    .    .    303  607  262  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   564  | .    .    .    .    .    564  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    9    
  Average Corruption       4    | .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    13   
    Message Errors         3    | .    .    .    .    .    3    
    Matter Fused           5    | .    .    .    .    .    5    
    Energy Discharges      2    | .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            81   | .    .    .    1    35   45   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               36   | .    .    .    1    35   .    
  Melee                    45   | .    .    .    .    .    45   
Knockbacks                 4    | .    .    .    .    .    4    
  Impact                   4    | .    .    .    .    .    4    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      242  | .    .    .    129  50   63   
  Shots                    10   | .    .    .    6    2    2    
  Rammed                   14   | .    .    .    .    .    14   
Targets Rammed             31   | .    .    .    .    1    30   
  Kicked                   17   | .    .    .    .    1    16   
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        109  | 40   100  .    109  106  11   
  Average Temperature      27   | 24   18   .    30   38   4    
  Received Heat Transfer   2142 | .    108  .    504  288  1242 
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       5    | .    .    .    .    .    5    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    3    .    .    
  Heat Transferred         1236 | 225  111  .    900  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Sto Mat Gar 
Peak Influence             572  | 20  281 89  544 572 548 
  Initial                  371  | .   13  89  37  198 371 
  Average                  309  | 9   132 89  377 304 458 
Maximum Alert Level        2    | .   1   .   2   2   2   
  Low Security (%)         34   | 100 79  100 11  39  .   
  Level 1                  23   | .   20  .   26  35  15  
  Level 2                  42   | .   .   .   61  24  84  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   7   7   .   
  Investigation            2    | .   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   2   4   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 6    | .   .   .   3   3   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Sto Mat Gar 
Distress Signals           5    | .   1   .   1   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              98   | .   28  .   28  28  14  
  Peak Tracking Total      5    | .   5   .   5   5   5   
  Tactical Retreats        6    | .   2   .   2   1   1   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Sto Mat Gar 
Traps Triggered            6    | .   .   .   1   1   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Sto Mat Gar 
Machines Disabled          7    | .   1   .   4   1   1   
  Max in Single Turn       1    | .   1   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Sto Mat Gar 
Machines Accessed          22   | .   9   1   9   1   2   
  Terminals                19   | .   8   1   8   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   
Total Hacks                49   | .   17  2   25  1   4   
  Successful               27   | .   10  1   13  1   2   
  Failed                   22   | .   7   1   12  .   2   
    Catastrophic           3    | .   2   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   37   | .   16  2   19  .   .   
  Terminals                45   | .   16  2   23  .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   2   1   .   
Terminal Hacks             5    | .   .   .   3   .   2   
  Open Door                2    | .   .   .   2   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Garrison Registry        1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         20   | .   9   1   10  .   .   
  Terminals                18   | .   9   1   8   .   .   
    Track                  2    | .   .   .   2   .   .   
    Botnet                 6    | .   3   1   2   .   .   
    Operators              1    | .   .   .   1   .   .   
    Skim                   9    | .   6   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   
    Reprogram              1    | .   .   .   1   .   .   
    Watchers               1    | .   .   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         18   | .   7   1   7   1   2   
  Full Trace Events        2    | .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     6    | .   6   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Sto Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Sto Mat Gar 
Total Allies               11   | .   .   .   11  .   .   
  Largest Group            10   | .   .   .   10  10  .   
  Highest-Rated Group      88   | .   .   .   88  88  .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               89   | .   .   .   3   86  .   
  Total Damage             847  | .   .   .   73  774 .   
  Kills                    7    | .   .   .   .   7   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Sto Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Gar  
Turns Passed               4337 | 126  1076 42   1326 770  997  
Spaces Moved               2678 | 96   852  53   810  359  508  
  Core                     5    | 1    .    .    .    .    4    
  Treads                   85   | .    .    .    .    .    85   
  Legs                     546  | .    .    .    201  219  126  
  Wheels                   2042 | 95   852  53   609  140  293  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   100  90   
  Average Speed            109  | 82   80   80   105  149  145  
  Slowest Speed            350  | 90   90   80   190  260  350  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       41   | 4    91   8    80   26   38   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 11   | .    11   .    .    .    .    
Terrain Destroyed          195  | .    12   .    43   21   119  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               12   | .    12   .    .    .    .    
  AOE                      183  | .    .    .    43   21   119  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Gar  
Total                      3472 | 120  1091 52   1091 484  634  
  Wait                     216  | .    95   .    86   19   16   
  Move                     2673 | 95   851  52   809  358  508  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  43   | 5    11   .    17   8    2    
  Fast Attach              41   | 8    3    .    14   6    10   
  Attach                   25   | .    1    .    7    4    13   
  Detach                   1    | 1    .    .    .    .    .    
  Swap                     57   | 1    20   .    20   13   3    
  Drop                     68   | .    25   .    26   17   .    
  Fire                     291  | 10   85   .    108  58   30   
  Melee                    22   | .    .    .    2    .    20   
  Ram                      11   | .    .    .    .    .    11   
  Kick                     17   | .    .    .    .    1    16   
  Crush                    3    | .    .    .    .    .    3    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   4    | .    .    .    2    .    2    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-8/Garrison (discovered 3 exits: [Mat x3])

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
  127 | -11/Scrapyard | Entered Materials
  229 | -10/Materials | Discovered new exit (range 14)
  301 | -10/Materials | Discovered new exit (range 8)
  313 | -10/Materials | Build established: Mutant
  549 | -10/Materials | Discovered new exit (range 16)
  873 | -10/Materials | Discovered new exit (range 12)
  885 | -10/Materials | Core integrity fell below 50%
 1030 | -10/Materials | Discovered new exit (range 16)
 1203 | -10/Materials | Entered another Materials area
 1203 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1235 | -9/Materials  | Discovered new exit (range 5)
 1245 | -9/Materials  | Entered Storage
 1431 | -9/Storage    | Lost 4 parts (1p2n1u)
 1509 | -9/Storage    | Garrison activated, responded to threat
 1595 | -9/Storage    | Lost 4 parts (2n2w)
 1714 | -9/Storage    | Build established: Scavenger-Mutant
 1716 | -9/Storage    | Identified exit to Recycling
 2414 | -9/Storage    | Discovered new exit (range 15)
 2528 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2571 | -9/Storage    | Entered Materials
 2571 | -8/Materials  | Accompanied by 10 allies
 2571 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2865 | -8/Materials  | Lost 5 allies
 2874 | -8/Materials  | Garrison activated, responded to threat
 2956 | -8/Materials  | Lost 5 allies
 3139 | -8/Materials  | Lost 3 parts (2n1u)
 3253 | -8/Materials  | Build established: Tank
 3339 | -8/Materials  | Identified exit to Garrison
 3341 | -8/Materials  | Entered Garrison
 3396 | -8/Garrison   | Lost 4 parts (1p2u1w)
 3415 | -8/Garrison   | Triggered checkpoint
 3472 | -8/Garrison   | Installed Relay Interface Framework
 3620 | -8/Garrison   | Discovered new exit (range 69)
 3620 | -8/Garrison   | Discovered new exit (range 80)
 3620 | -8/Garrison   | Discovered new exit (range 50)
 3655 | -8/Garrison   | Triggered checkpoint
 3782 | -8/Garrison   | Core integrity fell below 50%
 3829 | -8/Garrison   | Lost 11 parts (1p3n3u4w)
 4099 | -8/Garrison   | Crushed by falling debris
 4128 | -8/Garrison   | Core integrity fell below 20%
 4156 | -8/Garrison   | Lost 9 parts (1p3n2u3w)
 4239 | -8/Garrison   | Triggered checkpoint
 4255 | -8/Garrison   | Triggered checkpoint
 4338 | -8/Garrison   | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
04198_ Acquired Lgt. Armor Plating.
04200_ Acquired 15 matter.
04203_ Acquired Imp. Ion Engine.
04215_ System corrupted: Component data lost.
04235_ F7 7PZWK4D4PDHK6K5BW 2>RK9>YVJ KWK7A
04239_ Beams of light sweep through the air. An alarm
  sounds.
04250_ System corrupted: Matter fused (-7).
04255_ Beams of light sweep through the air. An alarm
  sounds.
04262_ Connecting with Garrison Terminal...
>>Access(Emergency)
Found 49 emergency access points.
  Map updated.
04262_ ALERT: Suspicious activity at Terminal G006.
  Transmitting hostile system tracking data.
04314_ Hvy. Hammer destroyed.
04326_ System corrupted: Component data lost.
04330_ Lgt. Armor Plating destroyed.
04333_ Slammed into Y-45 Defender. <x3>

 Map 
-----
+----------------------------------------------------+
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|  ##            ^^           #??????#               |
| ###            ^^           #??????#               |
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| ???????????# #?#  #??????#  #??????#   #?????#  #? |
| ???????????# #?#  #??????#  #???####   #######  #? |
| ???????????# #?#  #??????#  #???#  +   +        #? |
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| ???????????????#  #??#####  ##    ##   #?????#  #? |
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| ???????????????#                       +        #? |
| ???????????????#                       +        #? |
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| ?????????????????# ####                  #???????? |
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| ???????#                                           |
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| ?????????#      #????????#  #??????????????# ##    |
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| #####  #?????????????????#  #???????????????##     |
|    ##  #?????????????????#  #???????????????#      |
|    ##  #?????????????????#  #???????????????#    # |
|    ##  #?????????????????#  #???????????????#      |
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|    ##  #?????????????????#  #???????????????###  # |
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|    ##    #???????????????#  #?????????????????#    |
| ## ##  < #???????????????#  #?????????????????#### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoWeaponRedirector
  Manual?         0
Play Time         00:47:43
  Cumulative      24.7 hours
  Start           2024.08.15 @ 17:16:03
  End             2024.08.15 @ 18:05:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          28
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          56x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 09db0187-53f1-42cf-846f-26b4cb8162b4