Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.23 @ 10:51:30 Player: ThatBishHoly Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (263) 263 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1833 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 262/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Target Analyzer > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Small Storage Unit Improved Terrain Scanner Improved Terrain Scanner Medium Laser Small Laser Beam Rifle Spread Laser Spread Laser EM Pulse Cannon Mining Laser Mining Laser Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Target Analyzer > --- WEAPON ----------- EM Pulse Cannon Flail Flail > --- INVENTORY -------- Small Storage Unit Improved Terrain Scanner Improved Terrain Scanner Medium Laser Small Laser Beam Rifle Beam Rifle Spread Laser Spread Laser Heavy Assault Rifle Heavy Assault Rifle Mining Laser Mining Laser Mining Laser [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Target Analyzer Protection Core Shielding Weapon Flail Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Plasma Cutter Impact Weapon Flail Build | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 21 | 6 7 2 2 . 4 Power 2 | 1 . . 1 . . Engine 2 | 1 . . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | 2 . . . . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 3 1 . . 1 Device 2 | . 2 . . . . Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 11 | 2 4 1 1 . 3 Energy Gun 5 | 2 2 . . . 1 Energy Cannon 1 | . . . 1 . . Ballistic Gun 2 | . . . . . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon 2 | . 2 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . 1 1 . 8 Power 2 | . . . 1 . 1 Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon 4 | . . 1 . . 3 Highest Loss Streak 4 | . . 1 1 . 4 To Critical Strikes . | . . . . . . Average Backups 11 | 1 5 12 14 14 13 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . 1 2 3 3 3 Weapon 9 | . 3 9 11 11 10 Tool/Special . | . . . . . . Unused Backups 5 | . . . . . 5 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 4 | . . . . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 98 92 95 100 67 Engine 10 | . 14 11 9 11 3 Treads 21 | . 28 22 22 22 2 Device 11 | . 19 13 11 11 1 Storage 10 | . 7 11 11 11 11 Processor 9 | . . 8 11 11 11 Energy Gun 3 | . 26 . . . 7 Energy Cannon 5 | . . . 7 11 2 Special Weapon 1 | . . 4 . . . Impact Weapon 19 | . 1 22 22 22 20 Peak Build Rating 17 | 6 12 16 17 17 17 Average Rating 14 | 5 10 14 16 17 13 On Entrance 11 | . 6 12 14 17 17 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 34 | 11 30 29 34 34 34 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 9 | . . . . . 9 Average Overweight (x) . | . . . . . 8 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 Most Carried 15 | 5 11 15 15 14 15 Average Carried 11 | 1 5 12 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 11 15 14 14 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Exi Min Matter Collected 380 | 260 . 95 10 . 15 Remotely . | . . . . . . Salvage Created 426 | 152 . 107 44 . 123 Parts 22 | 6 . 4 3 . 9 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Combat Hostiles Destroyed 11 | . . 3 3 . 5 Melee 3 | . . 1 2 . . Guns 4 | . . . . . 4 Cannons 1 | . . 1 . . . Classes Destroyed 5 | 2 . 3 . . . Tunneler 2 | 2 . . . . . Recycler 1 | 1 . . . . . Swarmer 7 | . . 1 3 . 3 Grunt 3 | . . 1 . . 2 Sentry 1 | . . 1 . . . Best Kill Streak 3 | 3 . 1 3 . 3 Combat Bots Only 3 | . . 1 3 . 3 Max Kills in Single Turn 1 | 1 . 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Mat Min Exi Min Hostile Shots Fired 179 | . . 32 28 . 119 Missed 43 | . . 8 5 . 30 Hits 136 | . . 24 23 . 89 Melee 2 | . . . . . 2 Projectile 134 | . . 24 23 . 87 Critical Strikes 1 | . . . . . 1 Damage Taken 1435 | . . 316 186 . 933 Core 403 | . . 61 41 . 301 Absorbed by Shields . | . . . . . . Redirected to Shielding 34 | . . . . . 34 Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 42 | 9 . 21 . . 12 Largest 2 | 2 . 1 . . 2 Hottest 90 | 90 . 20 . . 63 Shots Fired 54 | 18 . 21 . . 15 Gun 30 | 18 . . . . 12 Cannon 3 | . . . . . 3 Launcher . | . . . . . . Special 21 | . . 21 . . . Kinetic 6 | . . . . . 6 Thermal 45 | 18 . 21 . . 6 Explosive . | . . . . . . Electromagnetic 3 | . . . . . 3 Robot Hit Streak 7 | 4 . 4 . . 7 Robot Miss Streak 3 | 2 . 1 . . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 40 | 12 . 10 4 . 14 Core Hits 12 | 4 . 2 1 . 5 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 4 | . . 2 . . 2 Critical Strikes 6 | 1 . 2 1 . 2 Burn 1 | 1 . . . . . Smash 5 | . . 2 1 . 2 Melee Attacks 26 | . . 10 7 . 9 Impact 26 | . . 10 7 . 9 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks 4 | . . 2 1 . 1 Damage Inflicted 893 | 155 . 167 155 . 416 Guns 273 | 155 . . . . 118 Cannons 82 | . . . . . 82 Explosions . | . . . . . . Melee 472 | . . 101 155 . 216 Ramming . | . . . . . . Kinetic 61 | . . . . . 61 Thermal 278 | 155 . 66 . . 57 Explosive . | . . . . . . Electromagnetic 82 | . . . . . 82 Impact 472 | . . 101 155 . 216 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 267 | . . 65 60 . 142 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 267 | . . 65 60 . 142 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 210 | 210 . . . . 102 Average Temperature 82 | 90 . . . . 65 Received Heat Transfer 297 | . . 108 . . 189 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . 1 1 . 1 Combat Hostiles 3 | . . 1 1 . 1 Parts Fried 7 | . . 1 2 . 4 Impact Corruptions 9 | . . 2 3 . 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | 1 . . . . . Heat Transferred 829 | 459 . 222 . . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 64 | 5 12 37 64 . 50 Initial 4 | . . . 4 . . Average 8 | . . 8 13 . 13 Influence Increases 342 | 15 17 130 70 . 110 Destroy 0b10 Robot/C 220 | . . 60 60 . 100 Destroy 0b10 Robot/NC 15 | 15 . . . . . Destroy Leader 40 | . . 20 10 . 10 Successful Hack 22 | . 17 5 . . . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 30 | . . 30 . . . Influence Decreases 292 | 15 17 117 83 . 60 Entered New Map 9 | . . . 9 . . Time Decay 263 | 15 17 117 64 . 50 Lost Part 20 | . . . 10 . 10 Squads Dispatched 2 | . . 2 . . . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Min Exi Min Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 21 | . 1 4 4 . 12 Peak Tracking Total 8 | . 1 3 4 . 8 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Exi Min Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Min Exi Min Machines Accessed 8 | . 2 2 . 4 . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 58 | . 4 5 . 49 . Successful 54 | . 2 3 . 49 . Failed 4 | . 2 2 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 8 | . 3 5 . . . Terminals 9 | . 4 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 50 | . . 1 . 49 . Record 49 | . . . . 49 . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 2 2 . . . Terminals 4 | . 2 2 . . . Botnet 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 3 . . . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Exi Min Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Mat Min Exi Min Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Active Infowar (turns) 1886 | . 206 535 281 848 16 Terrain 313 | . 206 107 . . . Seismic 1776 | . 96 535 281 848 16 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Exi Min Turns Passed 2164 | 160 207 535 281 848 133 Spaces Moved 1182 | 85 118 266 165 531 17 Core 30 | 15 . . . . 15 Treads 1152 | 70 118 266 165 531 2 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 162 | 140 160 160 160 160 464 Slowest Speed 500 | 160 160 160 160 160 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 19 19 35 91 8 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Min Exi Min Total 1307 | 107 134 321 172 530 43 Wait 19 | . . 18 . . 1 Move 1177 | 84 117 265 164 530 17 Hop . | . . . . . . Pick Up 24 | 8 9 6 . . 1 Fast Attach 2 | 1 . . 1 . . Attach 13 | 5 2 2 1 . 3 Detach 1 | . 1 . . . . Swap 7 | . 5 1 . . 1 Drop . | . . . . . . Fire 42 | 9 . 21 . . 12 Melee 22 | . . 8 6 . 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 161 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 16) 368 | -10/Materials | Entered another Materials area 368 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 566 | -9/Materials | Discovered new exit (range 12) 869 | -9/Materials | Discovered new exit (range 12) 903 | -9/Materials | Entered Mines 947 | -9/Mines | Learned Materials terminal intel 976 | -9/Mines | Discovered new exit (range 12) 1176 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1176 | -9/Mines | Discovered new exit (range 5) 1184 | -9/Mines | Entered Exiles 1216 | -9/Exiles | Discovered new exit (range 15) 1244 | -9/Exiles | Met 8R-AWN 1277 | -9/Exiles | Met EX-HEX 1340 | -9/Exiles | Met EX-BIN 1500 | -9/Exiles | Met EX-DEC 1617 | -9/Exiles | Visited The Gauntlet 1831 | -9/Exiles | Learned location of Zion (-7) 2007 | -9/Exiles | Discovered new exit (range 14) 2032 | -9/Exiles | Entered Mines 2091 | -8/Mines | Lost 4 parts (1p2n1u) 2133 | -8/Mines | Core integrity fell below 50% 2150 | -8/Mines | Core integrity fell below 20% 2165 | -8/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02146_ S-10 Pest system corrupted by crushing effect. 02146_ Flail follow-up attack on S-10 Pest. 02146_ Destroyed Flight Unit. 02146_ S-10 Pest system corrupted by crushing effect. 02147_ S-10 Pest system terminally corrupted. 02147_ Lgt. Assault Rifle fried. 02147_ Flight Unit fried. 02147_ K-01 Serf collects debris. 02152_ S-10 Pest suffers critical hit (Smash). 02152_ Destroyed Lgt. Ion Engine. 02152_ S-10 Pest system corrupted by crushing effect. 02152_ Flail destroyed. 02154_ K-01 Serf collects debris. 02155_ R-06 Scavenger collects Flight Unit. 02156_ S-10 Pest destroyed. 02156_ Switching to secondary target: S-10 Pest. 02157_ K-01 Serf collects debris. 02159_ S-10 Pest destroyed. 02160_ K-01 Serf collects debris. [Achievement: Deductive Reasoning] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ??????????????????## ???????????????????????????? | | ?????????????????## ???????????????????????????? | | ?????????????????# %???????????????????????????? | | ?????????????????? ! #??????????????????????????? | | ??????????????????? #?????????????????????????? | | ???????????????????? ?????????????????????????? | | ????????????????????#% ##???###?????????????????? | | ????????????????????# k #??? ?????????????????? | | ????????????????????# #???# #?????????????????? | | ???????????????????## #???# #?????????????????? | | ??????????????### ## !##??# ######????????????? | | ??????????????# #### # ##???????????? | | ??????????????# %s= %% #???????????? | | ??????????????# =!@% r % #???????????? | | ????????????????########rt## # ####???????????? | | ???????????????????????#%%## ## ##??????????????? | | ???????????????????????#*[## #####???????????????? | | ???????????????????????#s*## #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# %= ???????????????????? | | ??????????????????????? = ???????????????????? | | ???????????????????????h #???????????????????? | | ??????????????????????? #????????????????????? | | ???????????????????????## ##????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 50 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Challenges ------------ None Game ------ Seed BackupHellfireRecalibrator Manual? 0 Play Time 00:20:44 Cumulative 88.4 hours Start 2026.06.23 @ 10:32:37 End 2026.06.23 @ 10:51:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 260 Rogue 260 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 37 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: fad9ebfe-01fc-4b8c-be32-07e193337a0c