Cogmind - Beta 12 --- EXPLORER MODE // 2023.07.06 @ 20:40:09 // Halloween2019/Abominations Player: Minty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (2304) 2304 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5079 Bonus ------- None Cogmind --------- Core Integrity 619/700 Matter 249/300 Energy 160/160 System Corruption 9% Temperature Cool (0) Movement Walking (195) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (3) ------ Cooling System Improved Sensor Array > --- WEAPON (7) ------- Heavy EM Shotgun Heavy Laser Heavy Ion Cannon Flak Gun Flak Gun Mini Assault Cannon Advanced EMP Blaster > --- INVENTORY (5) ---- Heavy Ion Engine Cooled Particle Cannon Minigun Powered Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Cooled Airjet > --- UTILITY ---------- Cooling System Improved Sensor Array Transmission Jammer > --- WEAPON ----------- Heavy EM Shotgun Heavy Ion Cannon Flak Gun Flak Gun Gauss Cannon Mini Assault Cannon Powered Hammer > --- INVENTORY -------- Heavy Laser Cooled Particle Cannon Minigun Advanced EMP Blaster [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Airjet Utility Targeting Computer Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 5 | . 1 2 2 . Parts Attached 56 | . 2 3 10 41 Power 3 | . 1 1 . 1 Engine 2 | . 1 1 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | . . . 2 7 Treads . | . . . . . Leg 8 | . . . 2 6 Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 4 | . . . 1 3 Device 4 | . . . 1 3 Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 40 | . 1 2 7 30 Energy Gun 14 | . 1 . 1 12 Energy Cannon 4 | . . 2 . 2 Ballistic Gun 9 | . . . 3 6 Ballistic Cannon 8 | . . . 1 7 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 10 | . . 1 2 7 Corrupted Parts 1 | . . . . 1 System Corruption 6 | . . . . 6 Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 100 99 97 92 Engine 6 | . 12 10 8 3 Core 1 | . . . . 3 Leg 17 | . 25 20 16 17 Device 8 | . . . 5 14 Storage 3 | . 12 10 2 . Processor 6 | . 12 10 8 3 Energy Gun 15 | . 25 20 19 10 Energy Cannon 6 | . . 19 7 3 Ballistic Gun 14 | . 12 10 13 16 Ballistic Cannon 6 | . . . 5 8 Launcher 3 | . . . . 5 Slashing Weapon 3 | . . . 7 3 Naked Turns . | . . . . . Heaviest Build 48 | 16 18 31 39 48 Greatest Support 48 | 20 20 20 28 48 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 10 | 10 10 10 10 5 Average Capacity 6 | 10 10 10 6 5 Most Carried 9 | 7 7 7 9 5 Average Carried 5 | 7 6 6 5 4 Final Capacity 10 | 10 10 10 5 5 Final Carried 7 | 7 6 7 5 4 Class Distribution -------------------- 76% | Hacker-Executioner 22% | Hacker-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Executioner | -8/Materials Hacker-Executioner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1632 | 200 40 73 367 952 Remotely . | . . . . . Salvage Created 2114 | . 312 126 629 1047 Parts 132 | . 13 27 42 50 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 38 | . 6 3 10 19 Melee 1 | . . . . 1 Guns 22 | . 6 3 6 7 Cannons 10 | . . . 4 6 AOE 4 | . . . . 4 Classes Destroyed 12 | . 3 . 6 3 Worker 4 | . . . 2 2 Builder 1 | . . . 1 . Tunneler 1 | . . . 1 . Hauler 1 | . 1 . . . Recycler 2 | . . . 1 1 Grunt 16 | . 4 . 3 9 Brawler 1 | . . . . 1 Duelist 2 | . . . 1 1 Protector 1 | . . . . 1 Sentry 1 | . . . . 1 Abomination 17 | . 2 3 6 6 Anomaly 8 | . . . 3 5 Best Kill Streak 10 | . 6 1 10 6 Combat Bots Only 6 | . 6 1 6 6 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 1411 | . 50 322 267 772 Core 161 | . 37 9 34 81 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 27 | . . . . 27 Core Remaining (%) 93 | 100 85 97 93 . Volleys Fired 78 | . 13 12 21 32 Largest 7 | . 3 5 6 7 Hottest 324 | . 110 234 247 324 Shots Fired 351 | . 37 57 112 145 Gun 234 | . 37 33 81 83 Cannon 109 | . . 24 31 54 Launcher 8 | . . . . 8 Special . | . . . . . Kinetic 175 | . 13 12 59 91 Thermal 146 | . 24 33 51 38 Explosive . | . . . . . Electromagnetic 30 | . . 12 2 16 Robot Hit Streak 34 | . 25 25 34 18 Robot Miss Streak 22 | . 2 4 12 22 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 243 | . 27 41 72 103 Core Hits 154 | . 15 12 45 82 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . 1 1 3 5 Burn 5 | . 1 1 3 . Blast 5 | . . . . 5 Melee Attacks 17 | . . . 7 10 Impact . | . . . . . Slashing 17 | . . . 7 10 Piercing . | . . . . . Sneak Attacks 8 | . . . 3 5 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4979 | . 347 584 1462 2586 Guns 2322 | . 347 295 777 903 Cannons 1342 | . . 278 405 659 Explosions 583 | . . . . 583 Melee 721 | . . . 280 441 Ramming 11 | . . 11 . . Kinetic 1744 | . 103 84 605 952 Thermal 1862 | . 244 448 554 616 Explosive . | . . . . . Electromagnetic 641 | . . 41 23 577 Impact . | . . . . . Slashing 721 | . . . 280 441 Piercing . | . . . . . Highest Corruption 9 | . . . 1 9 Average Corruption 6 | . . . 1 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . . . . 22 Message Errors 6 | . . . . 6 Matter Fused 6 | . . . . 6 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 5 | . . . . 5 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 112 | . . . 42 70 Projectiles 20 | . . . 3 17 Explosions . | . . . . . Melee 92 | . . . 39 53 Knockbacks 6 | . . . 2 4 Impact . | . . . . . Kinetic 6 | . . . 2 4 Secondary . | . . . . . Self-Inflicted Damage 13 | . . . . 13 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 3 | . . 3 . . Kicked 3 | . . 3 . . Crushed . | . . . . . Highest Temperature 443 | . 232 443 317 402 Average Temperature 117 | . 88 183 105 84 Received Heat Transfer 780 | . 18 153 171 438 Effects 6 | . . 5 1 . Shutdowns 2 | . . 2 . . Energy Bleed 1 | . . . 1 . Interference 1 | . . 1 . . Damage (minor) 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 4 | . . . . 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 2286 | . 515 337 861 573 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 169 | . 107 54 131 169 Initial 31 | . . 31 15 6 Average 41 | . 52 36 44 39 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 32 | . 1 2 8 21 Investigation 6 | . 1 . . 5 Extermination . | . . . . . Reinforcement 12 | . . 2 5 5 Assault 7 | . . . 3 4 Garrison 7 | . . . . 7 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 4 | . . . . 4 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 26 | . 1 5 12 8 Communications Jammed 2 | . . . . 2 Distress Signals 1 | . . . . 1 Times Spotted 39 | . 6 4 10 19 Peak Tracking Total 5 | . 2 3 4 5 Tactical Retreats 4 | . . 1 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 6 | . 1 1 . 4 Terminals 4 | . 1 1 . 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 14 | . 2 1 . 11 Successful 8 | . 2 1 . 5 Failed 6 | . . . . 6 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 5 | . 1 1 . 3 Terminals 9 | . 2 1 . 6 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 4 | . 1 1 . 2 Level Access Points 1 | . . 1 . . Alert Level 3 | . 1 . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Sabotage 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . . 3 Full Trace Events 3 | . . . . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . 3 1 Machine Destruction 4 | . . . 3 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 93 | . . . . 93 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 32 | . . . . 32 Total Damage 569 | . . . . 569 Kills 3 | . . . . 3 Allies Corrupted 1 | . . . . 1 Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 2432 | 2 150 395 556 1329 Spaces Moved 1134 | 2 88 183 202 659 Core . | . . . . . Treads . | . . . . . Legs 1134 | 2 88 183 202 659 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 190 120 Average Speed 167 | 120 120 185 190 161 Slowest Speed 195 | 120 120 190 190 195 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 2 23 27 24 25 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 15 | . . . . 15 Melee 2 | . . . . 2 Projectile 7 | . . . . 7 AOE 6 | . . . . 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 1371 | 1 104 203 249 814 Wait 46 | . . . . 46 Move 1130 | 1 87 182 201 659 Hop . | . . . . . Pick Up 5 | . . 1 2 2 Fast Attach 36 | . 1 3 6 26 Attach 7 | . 1 . . 6 Detach 8 | . 1 1 1 5 Swap 14 | . . . 4 10 Drop 27 | . 1 1 7 18 Fire 78 | . 13 12 21 32 Melee 17 | . . . 7 10 Ram . | . . . . . Kick 3 | . . 3 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Identified exit to Materials 1 | -11/Junkyard | Discovered exit to Materials (range 1) 3 | -11/Junkyard | Entered Materials 3 | -10/Materials | Evolved 1 slot: Weapon x1 127 | -10/Materials | Identified exit to Materials 127 | -10/Materials | Discovered exit to Materials (range 3) 153 | -10/Materials | Entered another Materials area 153 | -9/Materials | Evolved 2 slots: Weapon x2 305 | -9/Materials | Build established: Hacker-Gunner 526 | -9/Materials | Identified exit to Materials 548 | -9/Materials | Entered another Materials area 548 | -8/Materials | Evolved 2 slots: Weapon x2 862 | -8/Materials | Build established: Hacker-Executioner 949 | -8/Materials | Identified exit to Factory 949 | -8/Materials | Discovered exit to Factory (range 14) 1104 | -8/Materials | Entered Factory 1104 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1172 | -7/Factory | Garrison activated, responded to threat 1335 | -7/Factory | Repaired Imp. Aluminum Leg 1883 | -7/Factory | Garrison activated, responded to threat 2152 | -7/Factory | Identified exit to Garrison 2189 | -7/Factory | Garrison activated, responded to threat 2433 | -7/Factory | Self-destructed Last Messages --------------- 02355_ Acquired 9 matter. 02373_ System corrupted: Component data lost. 02388_ Warp Anomaly knocked back. 02390_ Particle Gun blinks away. 02394_ Acquired 4 matter. 02397_ System corrupted: Matter fused (-10). 02400_ Triggered Shock Trap. 02400_ The floor emits a surge of raw power. 02400_ System corrupted (+1). 02406_ Lesser Abomination knocked back. 02407_ Warp Anomaly forced to warp away. 02407_ 30 Matter blinks away. 02407_ Imp. Terrain Scanner blinks away. 02407_ Lesser Abomination spits out Lgt. Ion Engine. 02407_ Lesser Abomination absorbs Lgt. Nuclear Core. 02409_ Lesser Abomination destroyed. 02415_ System corrupted: Heat flow error (+217). 02421_ Y-54 Guardian destroyed. 02427_ Acquired 19 matter. 02432_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ????????????????# """""""""############# ######## | | ????????????????# " = + | | ????????????????## " """"""""""""#####+###### """" | | ??????? ?????# " " #?# #?# """" | | ??????? ????## " " ###########?# #?# """" | | ??????""""""" ??# " " #???????????# #?# """" | | ?????? "?# " #??########?# ]]]#?# """" | | ?????"""""""" " ## " " #??# #?#! ]]]#?#!"""" | | ?????" " " """""""####""" #?# ]]]#?# | | ?????????# " " " = #"R #?########?# | | ???????# " " " #""" ############ | | ?????" "" """ # "" # ## ## ###" """> | | ?????"""""" " [*# " " """G | | ?????? ! T" """""""##;##+#####"!"""""="""""### | | ?????? " %%? =% !!% " % | | ??????? """%"""#n !!%#%""""""""!"""% ### | | ?????????"" " # %%# """%""#?? | | ???????? 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