Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.08 @ 14:07:03 Player: Zable Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (580) 580 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-152) -152 TOTAL SCORE: 4003 Bonus ------- Friendly Fire -152 Cogmind --------- Core Integrity 697/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Rolling (141) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Wheeled Huge-Compact Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Advanced Cooling System Enhanced Optical Array Advanced Terrain Scanner Seismic Detector > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Microactuators Improved Shield Generator Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Wheeled Huge-Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Enhanced Optical Array Advanced Terrain Scanner Seismic Detector > --- WEAPON ----------- Hpw. EM Tesla Construct/G Cycling Energy Wave Construct/G Accelerated Autogun Construct/C > --- INVENTORY -------- Small Storage Unit Microactuators Improved Shield Generator [Rating: 65] Favorites ----------- Power Constructs Engine Constructs Propulsion Constructs Treads Light Treads Leg Aluminum Leg Wheel Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Constructs Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 10 | . . . . 10 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 4 | . . . . 4 Weapon 1 | . . . . 1 Parts Attached 16 | 1 . . 8 7 Power . | . . . . . Engine . | . . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 2 | . . . 2 . Treads 2 | . . . 2 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 . . 4 6 Device 6 | 1 . . 1 4 Storage 2 | . . . 2 . Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 3 | . . . 2 1 Energy Gun 2 | . . . 2 . Energy Cannon . | . . . . . Ballistic Gun 1 | . . . . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 7 | . . . . 7 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 4 | . . . . 4 Highest Loss Streak 4 | . . . . 4 To Critical Strikes 1 | . . . . 1 Average Backups 5 | 6 6 6 5 2 Power . | 1 1 1 . . Propulsion 1 | 4 4 4 2 . Utility 2 | . . . 2 2 Weapon . | 1 1 1 . . Tool/Special . | . . . . . Unused Backups 15 | 6 . . 8 1 Power 3 | 1 . . 2 . Propulsion 6 | 2 . . 4 . Utility 2 | 1 . . . 1 Weapon 4 | 2 . . 2 . Tool/Special . | . . . . . Average Slot Usage (%) 68 | . 100 100 72 38 Engine 11 | . 14 14 13 1 Treads 6 | . . . 10 . Leg 6 | . 28 28 5 . Wheel 3 | . . . 3 4 Device 12 | . 14 14 9 20 Storage 5 | . 14 14 5 . Protection 3 | . . . 4 . Energy Gun 5 | . . . 8 1 Energy Cannon 1 | . . . 1 1 Ballistic Gun 9 | . 28 28 9 . Peak Build Rating 65 | 7 7 7 35 65 Average Rating 24 | 6 7 7 22 43 On Entrance 11 | 6 7 7 7 31 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 88 | 13 13 13 88 20 Greatest Support 50 | 20 20 20 40 50 Greatest Overweight (x) 4 | . . . 4 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 8 8 25 5 Average Capacity 6 | 8 8 8 6 5 Most Carried 8 | 6 6 6 8 3 Average Carried 5 | 6 6 6 5 2 Final Capacity 8 | 8 8 8 5 5 Final Carried 6 | 6 6 6 3 3 Scrap Engine Consumption 73 | . . . 54 19 Constructs Created 6 | . . . 3 3 Constructs Modified 22 | . . . 19 3 Class Distribution -------------------- 60% | Mutant 37% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Construct | -7/Recycling Mutant | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 449 | 222 10 28 80 109 Remotely . | . . . . . Salvage Created 1411 | 58 115 27 1075 136 Parts 67 | 9 7 4 42 5 Haulers Intercepted . | . . . . . Recyclers Shooed 5 | . . . 5 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 9 | . . 9 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 14 | . 2 2 6 4 Guns 9 | . 2 2 4 1 Cannons 4 | . . . 1 3 Classes Destroyed 10 | 1 2 1 5 1 Tunneler 2 | 2 . . . . Hauler 1 | . . . . 1 Recycler 8 | . . . 8 . Watcher 1 | . 1 . . . Swarmer 6 | . . 2 . 4 Grunt 2 | . 2 . . . Duelist 2 | . . . 2 . Sentry 2 | . . . 2 . Scientist 2 | . . . 2 . Scrapper 3 | . . . 3 . Best Kill Streak 4 | 1 1 2 4 3 Combat Bots Only 3 | . 1 2 3 3 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 282 | . 5 59 77 141 Missed 101 | . . 27 33 41 Hits 181 | . 5 32 44 100 Melee 1 | . . . 1 . Projectile 180 | . 5 32 43 100 Critical Strikes 1 | . . . . 1 Damage Taken 2132 | . 54 230 447 1401 Core 495 | . 33 69 90 303 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 358 | . . . 249 109 Core Remaining (%) 61 | 100 . . 23 . Volleys Fired 109 | 6 13 6 55 29 Largest 3 | 2 2 2 2 3 Hottest 181 | 40 40 40 145 181 Shots Fired 147 | 12 26 12 64 33 Gun 119 | 12 26 12 54 15 Cannon 28 | . . . 10 18 Launcher . | . . . . . Special . | . . . . . Kinetic 63 | 12 26 12 . 13 Thermal 66 | . . . 49 17 Explosive . | . . . . . Electromagnetic 18 | . . . 15 3 Robot Hit Streak 14 | 6 5 6 14 4 Robot Miss Streak 5 | 4 5 4 4 4 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 105 | 7 13 8 55 22 Core Hits 58 | 4 7 2 34 11 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 2 . Burn 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1650 | 58 108 64 1071 349 Guns 1261 | 58 108 64 885 146 Cannons 389 | . . . 186 203 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 374 | 58 108 64 . 144 Thermal 962 | . . . 785 177 Explosive . | . . . . . Electromagnetic 314 | . . . 286 28 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 369 | . 12 . 369 100 Average Temperature 121 | . 8 . 133 28 Received Heat Transfer 297 | . 30 114 144 9 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 8 | . . . 6 2 Heat Transferred 2237 | . . . 1756 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 70 | 5 20 . 62 70 Initial 38 | . . . 38 14 Average 7 | . 2 . 7 8 Influence Increases 426 | 10 47 100 149 120 Destroy 0b10 Robot/C 240 | . 40 40 80 80 Destroy 0b10 Robot/NC 55 | 10 5 . 40 . Destroy Leader 12 | . 2 . . 10 Successful Hack 28 | . . . 28 . Destroy Structure 1 | . . . 1 . Lose Combat Pursuer 90 | . . 60 . 30 Influence Decreases 426 | 10 47 20 194 155 Entered New Map 63 | . . . 42 21 Time Decay 323 | 10 47 20 152 94 Lost Part 20 | . . . . 20 Lost Ally 20 | . . . . 20 Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 3 | . 2 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 7 8 6 12 Peak Tracking Total 6 | . 3 6 3 4 Tactical Retreats 3 | . . 2 . 1 Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 7 | . . . 7 . Terminals 4 | . . . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . . . 14 . Successful 7 | . . . 7 . Failed 7 | . . . 7 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . . . 5 . Terminals 8 | . . . 8 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . . 4 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . 3 . Terminal Index 1 | . . . 1 . Release Object 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Retrieve Components 2 | . . . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . . 2 . Terminals 2 | . . . 2 . Botnet 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . . 5 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . 3 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 3 | . . . 3 . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 3 Highest-Rated Group 28 | . . . 28 28 Highest-Rated Ally 10 | . . . 10 10 Total Orders 1 | . . . 1 . DROP 1 | . . . 1 . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 1017 | 14 270 50 104 579 Optics 232 | . . . . 232 Seismic 952 | 14 270 50 104 514 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 3009 | 84 270 50 1987 618 Spaces Moved 1669 | 41 139 29 1041 419 Core 36 | . . . 36 . Treads 457 | . . . 413 44 Legs 502 | 41 139 29 278 15 Wheels 674 | . . . 314 360 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 120 120 50 109 Average Speed 134 | 120 120 120 146 114 Slowest Speed 320 | 120 120 120 320 148 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 28 3 88 12 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Total 2313 | 65 221 34 1460 533 Wait 475 | 18 70 . 315 72 Move 1665 | 40 138 28 1040 419 Hop . | . . . . . Pick Up 4 | . . . 3 1 Fast Attach 8 | 1 . . 1 6 Attach 3 | . . . 1 2 Detach 5 | . . . 2 3 Swap 6 | . . . 6 . Drop 12 | . . . 11 1 Fire 109 | 6 13 6 55 29 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 26 | . . . 26 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -7/Recycling -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 85 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 16) 342 | -10/Materials | Discovered new exit (range 12) 355 | -10/Materials | Entered Subcaves 356 | -10/Subcaves | Approached by a straggling Scientist 369 | -10/Subcaves | Discovered new exit (range 14) 405 | -10/Subcaves | Entered Recycling 620 | -7/Recycling | Discovered new exit (range 5) 888 | -7/Recycling | Scanned before Scraplab entrance 1106 | -7/Recycling | Angered Scraplab inhabitants 1128 | -7/Recycling | Core integrity fell below 50% 1178 | -7/Recycling | Found Prototype Device 1181 | -7/Recycling | Identified Scrap Engine 1573 | -7/Recycling | Build established: Construct 2392 | -7/Recycling | Entered Factory 2392 | -5/Factory | Accompanied by 3 allies 2392 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x4, Utility x4, Weapon x1 2587 | -5/Factory | Lost 3 parts (1p1u1w) 2702 | -5/Factory | Build established: Mutant 3010 | -5/Factory | Self-destructed Last Messages --------------- 02976_ Arm. Scrap Engine damaged due to network destabilization (-6). 02978_ Slug penetrates Wall. 02978_ Penetrated by Slug. 02982_ Slug penetrates Wall. 02982_ Penetrated by Slug. 02985_ Accelerated Autogun Construct/C destroyed. 02985_ Arm. Scrap Engine damaged due to network destabilization (-6). 02986_ Penetrated by Slug. 02987_ K-01 Serf collects debris. 02989_ Slug penetrates Wall. 02990_ K-01 Serf collects debris. 02992_ Slug penetrates Wall. 02992_ Wheeled Huge-Compact Exoskeleton destroyed. 02992_ Wheeled Huge-Compact Exoskeleton core remains intact and functional. 02993_ K-01 Serf collects debris. 02995_ Slug penetrates Wall. 02997_ K-01 Serf collects debris. 03000_ Slug penetrates Wall. 03003_ K-01 Serf collects debris. 03010_ Slug penetrates Wall. 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"""" # #?# | | # + #?# | | # """" # #?# """" " | | # """" # #?# """" " | | ?? """" # #?# """" " | | ?? """" # #?# """" " | | ?? """" + #?# | | ?? """" ######## #?# """" " | | ?? #??????# #?# """" " | | ?###########??????# #?# """" " | | ################### #?# """" " | | # ! """"""" # #?# | | # """"""" # ########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed FrostHardcellWheel Manual? 0 Play Time 00:27:36 Cumulative 50.4 hours Start 2026.03.08 @ 13:42:30 End 2026.03.08 @ 14:07:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 49 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5dcb7300-a71f-4d44-a78b-0d49d93aaaf7