Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 14:47:26 Player: Minty Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1074) 1074 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (6483) 6483 TOTAL SCORE: 9627 Bonus ------- Follower Combat Kills 33 Prayed to X0-1V1 5000 Major X0-1V1 Interference 750 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 254/300 Energy 1075/1200 System Corruption 29% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Salvage Targeting Computer Salvage Targeting Computer Salvage Targeting Computer > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Improved Heat Sink Large Matter Pod (150) Segregator Trap Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap Tiamat Bomb Trap Tiamat Bomb Trap Tiamat Bomb Trap EM Surge Trap EM Surge Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Salvage Targeting Computer Salvage Targeting Computer Salvage Targeting Computer X0-1V1's Piety Tracker > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Large Matter Pod Minigun EMP Blaster [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Salvage Targeting Computer Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Salvage Targeting Computer Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Slots Evolved 4 | . . . 4 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 2 . Weapon 1 | . . . 1 . Parts Attached 33 | . 15 4 11 3 Power 4 | . 1 2 1 . Engine 2 | . . 2 . . Core 2 | . 1 . 1 . Reactor . | . . . . . Propulsion 8 | . 5 . 2 1 Treads 2 | . 2 . . . Leg 1 | . . . . 1 Wheel 5 | . 3 . 2 . Hover . | . . . . . Flight . | . . . . . Utility 6 | . 3 . 3 . Device 1 | . . . 1 . Storage 1 | . 1 . . . Processor 4 | . 2 . 2 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 15 | . 6 2 5 2 Energy Gun 2 | . 2 . . . Energy Cannon . | . . . . . Ballistic Gun 6 | . 1 . 4 1 Ballistic Cannon . | . . . . . Launcher 4 | . 2 1 1 . Special Weapon 2 | . 1 1 . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 5 | . . . 2 3 System Corruption 24 | . . . 5 19 Parts Lost 22 | . 2 9 4 7 Power 3 | . . 2 . 1 Propulsion 8 | . 1 2 3 2 Utility . | . . . . . Weapon 11 | . 1 5 1 4 Highest Loss Streak 8 | . 1 8 3 5 To Critical Strikes . | . . . . . Average Backups 6 | 6 7 7 4 2 Power 1 | 1 1 1 . . Propulsion . | 4 . 1 . . Utility 2 | . 1 3 2 2 Weapon 2 | 1 3 2 2 . Tool/Special . | . . . . . Unused Backups 12 | . 10 . . 2 Power 1 | . 1 . . . Propulsion 4 | . 4 . . . Utility 3 | . 1 . . 2 Weapon 4 | . 4 . . . Tool/Special . | . . . . . Average Slot Usage (%) 85 | . 95 84 79 58 Engine 4 | . 4 6 6 . Core 7 | . 9 6 2 4 Treads 11 | . 18 5 3 . Leg 2 | . 2 . . 2 Wheel 7 | . 4 21 8 4 Device 1 | . . . 7 . Storage 10 | . 14 9 . 8 Processor 16 | . 12 14 26 27 Energy Gun 7 | . 12 2 . . Ballistic Gun 12 | . 12 6 21 8 Launcher 3 | . 1 9 2 2 Peak Build Rating 34 | 6 12 12 34 32 Average Rating 13 | 6 10 10 29 14 On Entrance 13 | 6 6 12 9 32 Avg Prop Armor Cover (%) 13 | . 12 14 10 . Naked Turns . | . . . . . Heaviest Build 35 | 13 30 30 15 35 Greatest Support 40 | 20 40 20 26 16 Greatest Overweight (x) 7 | . 2 2 4 7 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 5 15 Average Capacity 10 | 8 10 11 5 14 Most Carried 15 | 6 11 11 5 15 Average Carried 8 | 6 8 7 4 12 Final Capacity 15 | 8 15 5 5 15 Final Carried 12 | 6 11 5 4 12 Class Distribution -------------------- 84% | Mutant 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Matter Collected 1242 | 200 279 197 528 38 Remotely . | . . . . . Salvage Created 1488 | . 595 . 669 224 Parts 108 | . 51 . 43 14 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 3 | . . 3 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Combat Hostiles Destroyed 32 | . 17 . 11 4 Melee 1 | . . . . 1 Guns 16 | . 8 . 8 . AOE 14 | . 9 . 2 3 Classes Destroyed 10 | . 7 . 2 1 Builder 3 | . 2 . 1 . Tunneler 2 | . 2 . . . Hauler 1 | . 1 . . . Recycler 3 | . 1 . 2 . Watcher 1 | . 1 . . . Swarmer 11 | . 8 . 3 . Grunt 17 | . 9 . 6 2 Duelist 2 | . . . . 2 Sentry 1 | . . . 1 . Hunter 1 | . . . 1 . Best Kill Streak 10 | . 9 . 10 3 Combat Bots Only 8 | . 8 . 4 3 Max Kills in Single Turn 4 | . 4 . 2 2 Gunslinging . | . . . . . Exploded 4 | . 4 . 1 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Hostile Shots Fired 252 | . 77 28 70 77 Missed 78 | . 23 9 24 22 Hits 174 | . 54 19 46 55 Melee 3 | . . . . 3 Projectile 171 | . 54 19 46 52 AOE 4 | . . . . 4 Critical Strikes 3 | . . 1 . 2 Damage Taken 3160 | . 688 536 693 1243 Core 1083 | . 126 116 237 604 Absorbed by Shields 21 | . . . . 21 Core Remaining (%) 51 | 100 . 3 . . Volleys Fired 110 | . 60 13 27 10 Largest 3 | . 2 2 3 2 Hottest 120 | . 120 100 79 58 Shots Fired 201 | . 96 19 74 12 Gun 170 | . 86 15 66 3 Cannon . | . . . . . Launcher 29 | . 9 3 8 9 Special 2 | . 1 1 . . Kinetic 126 | . 51 6 66 3 Thermal 46 | . 36 10 . . Explosive 8 | . 7 1 . . Electromagnetic 21 | . 2 2 8 9 Robot Hit Streak 8 | . 7 8 7 5 Robot Miss Streak 5 | . 5 1 4 2 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 124 | . 57 15 43 9 Core Hits 74 | . 40 1 22 11 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 2 1 . . Burn 3 | . 2 1 . . Melee Attacks 4 | . . . . 4 Impact . | . . . . . Slashing 4 | . . . . 4 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3112 | . 1343 216 1064 489 Guns 1477 | . 685 161 610 21 Cannons . | . . . . . Explosions 1480 | . 617 44 454 365 Melee 103 | . . . . 103 Ramming 17 | . 17 . . . Kinetic 1167 | . 463 73 610 21 Thermal 396 | . 246 107 . 43 Explosive 520 | . 520 . . . Electromagnetic 909 | . 97 36 454 322 Impact . | . . . . . Slashing 103 | . . . . 103 Piercing . | . . . . . Highest Corruption 27 | . . . 5 27 Average Corruption 8 | . . . 4 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . . 3 10 Message Errors 3 | . . . 1 2 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . . . 1 1 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . 1 . Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 35 | . 16 5 14 . Projectiles . | . . . . . Explosions 35 | . 16 5 14 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 327 | . 110 75 15 127 Shots 17 | . 6 3 2 6 Rammed 7 | . 7 . . . Targets Rammed 7 | . 7 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 292 | . 150 . 292 171 Average Temperature 75 | . 38 . 148 69 Received Heat Transfer 771 | . 237 114 288 132 Effects 2 | . . . 2 . Energy Bleed 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 4 | . . . 4 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1391 | . 792 549 . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 1 . 2 Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 90 | 100 94 . 82 85 Level 1 9 | . 5 . 17 14 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 220 | . 207 . 220 213 Initial 132 | . . . . 132 Average 87 | . 58 . 112 168 Influence Increases 1172 | . 502 . 504 166 Destroy 0b10 Robot/C 660 | . 340 . 220 100 Destroy 0b10 Robot/NC 50 | . 35 . 15 . Destroy Leader 134 | . 64 . 50 20 Allied During Kill 1 | . . . . 1 Trap Triggered on 0b10 10 | . . . . 10 Successful Hack 37 | . 14 . 9 14 Disable Machine 15 | . 15 . . . Destroy Structure 55 | . 34 . . 21 Miscellaneous 210 | . . . 210 . Influence Decreases 964 | . 301 201 300 162 Entered New Map 169 | . . 97 . 72 Time Decay 425 | . 281 54 90 . Lost Part 180 | . 20 50 40 70 Lost Ally 40 | . . . 20 20 Purge Threat 150 | . . . 150 . Squads Dispatched 6 | . 3 . 3 . Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Distress Signals 3 | . 2 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 26 2 17 15 Peak Tracking Total 8 | . 8 1 4 6 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Traps Triggered 7 | . 1 2 . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed 2 | . . . . 2 Triggered 1 | . . . . 1 Most Traps Carried 12 | . . . . 12 Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Machines Disabled 3 | . 1 . . 2 Max in Single Turn 2 | . 1 . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Machines Accessed 8 | . 4 . 3 1 Terminals 7 | . 4 . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 21 | . 10 . 9 2 Successful 12 | . 7 . 4 1 Failed 9 | . 3 . 5 1 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 10 | . 4 . 5 1 Terminals 20 | . 10 . 8 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 11 | . 7 . 3 1 Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . . . . 1 Terminal Index 1 | . 1 . . . Alert Level 2 | . 1 . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 2 | . 2 . . . Reinforcement Status 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 4 . 3 1 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Total Allies 3 | . . . 1 2 Largest Group 2 | . . . 1 2 Highest-Rated Group 32 | . . . 16 32 Highest-Rated Ally 16 | . . . 16 16 Total Orders . | . . . . . Ally Attacks 9 | . . . 3 6 Total Damage 91 | . . . 31 60 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . X0-1V1 Amusement Gains 116 | . 4 25 5 82 Good Acts 6 | . . 3 2 1 Bad Acts 9 | . . 1 5 3 Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Active Infowar (turns) . | . . . . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Turns Passed 1730 | 2 1000 234 212 282 Spaces Moved 992 | 2 546 210 103 131 Core 18 | . . . 4 14 Treads 326 | . 326 . . . Legs 111 | 2 71 . . 38 Wheels 537 | . 149 210 99 79 Hover . | . . . . . Flight . | . . . . . Fastest Speed 80 | 120 95 80 80 100 Average Speed 130 | 120 144 88 98 166 Slowest Speed 400 | 120 240 110 250 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 2 86 17 14 29 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 3 | . . 3 . . Spaces Dug 6 | . 6 . . . Terrain Destroyed 56 | . 35 8 . 13 Melee . | . . . . . Projectile . | . . . . . AOE 56 | . 35 8 . 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Total 1226 | 1 656 235 155 179 Wait 11 | . 3 4 2 2 Move 989 | 1 545 209 103 131 Hop . | . . . . . Pick Up 24 | . 9 . 3 12 Fast Attach 17 | . 5 1 8 3 Attach 15 | . 2 7 5 1 Detach 4 | . 2 1 1 . Swap 17 | . 13 . 3 1 Drop 15 | . 10 . 3 2 Fire 110 | . 60 13 27 10 Melee 4 | . . . . 4 Ram 1 | . 1 . . . Kick . | . . . . . Crush 6 | . 6 . . . Escape Stasis 11 | . . . . 11 Rewire . | . . . . . Trap 2 | . . . . 2 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 8) 326 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 13) 695 | -10/Materials | Destroyed 8 combat bots 715 | -10/Materials | Discovered new exit (range 13) 923 | -10/Materials | Discovered new exit (range 10) 932 | -10/Materials | Discovered new exit (range 16) 980 | -10/Materials | Discovered new exit (range 6) 981 | -10/Materials | Core integrity fell below 50% 991 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1003 | -10/Materials | Entered Subcaves 1004 | -10/Subcaves | Approached by a straggling Scientist 1010 | -10/Subcaves | Learned 4 Materials zone layouts 1085 | -10/Subcaves | Disturbed a concealed Subdweller 1111 | -10/Subcaves | Core integrity fell below 20% 1163 | -10/Subcaves | Lost 8 parts (2p2n4w) 1193 | -10/Subcaves | Identified exit to Materials 1193 | -10/Subcaves | X0-1V1 revealed exit location to -8/Materials 1233 | -10/Subcaves | Discovered exit to Materials (range 7) 1237 | -10/Subcaves | Entered Materials 1237 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1238 | -8/Materials | Identified exit to Factory 1263 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (considerable) 1295 | -8/Materials | Garrison activated, responded to threat 1343 | -8/Materials | Lost 3 parts (2n1w) 1344 | -8/Materials | X0-1V1 turns hostiles against one another 1449 | -8/Materials | Identified exit to Garrison 1449 | -8/Materials | Entered Garrison 1451 | -8/Garrison | Triggered checkpoint 1460 | -8/Garrison | Core integrity fell below 50% 1560 | -8/Garrison | System corruption reached 10% 1573 | -8/Garrison | Triggered checkpoint 1590 | -8/Garrison | X0-1V1 turns hostiles against one another 1609 | -8/Garrison | Core integrity fell below 20% 1632 | -8/Garrison | X0-1V1 rescued you from certain death 1642 | -8/Garrison | Lost 5 parts (1p1n3w) 1669 | -8/Garrison | Discovered new exit (range 11) 1684 | -8/Garrison | Installed Relay Interface Framework 1709 | -8/Garrison | Triggered checkpoint 1731 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 01669_ EXIT=FOUND Initiating installation procedure... 01684_ Relay Interface Framework installed. 01692_ System corrupted: Heat flow error (+202). 01705_ Connecting with Garrison Terminal... >>Access(Emergency) Found 37 emergency access points. Map updated. 01709_ Beams of light sweep through the air. An alarm sounds. 01709_ Imp. Aluminum Leg destroyed. 01710_ Dropped EM Surge Trap. 01711_ Installed EM Surge Trap. 01715_ O5BLXTXNHRSQWLDBCOEL 01720_ Y-45 Defender triggered EM Surge Trap. 01720_ The floor emits a surge of raw power. 01721_ Y-45 Defender system terminally corrupted. 01725_ Garrison Terminal disabled. 01729_ Acquired Corrupted Hvy. Assault Rifle. 01729_ Integrated Corrupted Hvy. Assault Rifle (+7). 01731_ X0-1V1 snickers! 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