Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.21 @ 17:20:36 Player: Superbantom Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (3865) 3865 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 8049 Bonus ------- High Alert Combat Kills 104 Cogmind --------- Core Integrity 0/850 Matter 15/300 Energy 60/100 System Corruption 17% Temperature Cool (4) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved VSS Leg Improved VSS Leg > --- UTILITY (5) ------ Improved Signal Interpreter System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Core Analyzer High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Improved Signal Interpreter IFF Parser Advanced Targeting Computer Medium Reactive Plating > --- WEAPON ----------- Plasma Rifle Thermic Laser Gauss Rifle Heavy Missile Launcher > --- INVENTORY -------- Advanced Heat Sink System Shield Gatling Laser Gauss Rifle Gauss Rifle [Rating: 56] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Cesium-ion Thruster Utility Improved Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Medium Reactive Plating Weapon Gauss Rifle Energy Gun Field Laser Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . 2 . . Utility 3 | . . . 2 . . 1 . Weapon 2 | . . . . . . 1 1 Parts Attached 103 | 6 6 7 5 1 16 40 22 Power 11 | 1 . 3 1 . . 4 2 Engine 8 | 1 . 2 1 . . 2 2 Core 3 | . . 1 . . . 2 . Reactor . | . . . . . . . . Propulsion 28 | 2 . 2 . . 7 9 8 Treads 1 | . . . . . . 1 . Leg 22 | 2 . 2 . . 7 8 3 Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight 3 | . . . . . . . 3 Utility 31 | 1 4 1 2 1 3 13 6 Device 13 | . . 1 1 . 1 7 3 Storage 4 | 1 2 . . 1 . . . Processor 3 | . . . 1 . . 2 . Hackware 2 | . . . . . . . 2 Protection 9 | . 2 . . . 2 4 1 Artifact . | . . . . . . . . Weapon 33 | 2 2 1 2 . 6 14 6 Energy Gun 15 | 1 2 . 2 . 2 4 4 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 9 | 1 . 1 . . . 6 1 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . . . 2 3 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 2 | . . . . . 1 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 1 4 1 Parts Lost 53 | . 2 2 . . 3 22 24 Power 5 | . 1 . . . . 2 2 Propulsion 19 | . . 1 . . 2 8 8 Utility 14 | . 1 . . . . 6 7 Weapon 15 | . . 1 . . 1 6 7 Highest Loss Streak 12 | . 2 2 . . 1 8 12 To Critical Strikes 1 | . . . . . . . 1 Average Backups 5 | . 4 6 6 7 8 5 4 Power . | . 1 . . . . . . Propulsion . | . . . . . . . . Utility 2 | . 2 5 4 4 5 1 2 Weapon 2 | . 1 1 2 3 2 2 2 Tool/Special . | . . . . . . . . Unused Backups 12 | . . 1 1 1 1 4 4 Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 6 | . . 1 . . 1 1 3 Weapon 5 | . . . 1 1 . 2 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 84 | . 96 98 99 100 92 76 77 Engine 3 | . 11 12 . . . 3 5 Core 4 | . . 1 11 11 8 2 3 Leg 19 | . 28 26 22 22 30 14 17 Device 12 | . . 6 22 22 12 12 10 Storage 5 | . 19 14 11 11 9 1 . Processor 9 | . . . 10 11 9 9 11 Protection 4 | . 7 7 . . 5 6 4 Energy Gun 12 | . 15 20 21 22 11 8 10 Ballistic Gun 5 | . 12 7 . . . 8 4 Launcher 2 | . . . . . . 2 4 Slashing Weapon 1 | . . . . . 5 1 . Peak Build Rating 56 | 6 7 14 23 23 34 45 56 Average Rating 32 | 4 6 10 22 23 29 35 45 On Entrance 18 | . 6 7 14 23 23 32 45 Avg Prop Armor Cover (%) 8 | . . . . . . 4 9 Naked Turns . | . . . . . . . . Heaviest Build 60 | 10 13 17 20 25 34 43 60 Greatest Support 65 | 20 20 20 20 20 57 65 65 Greatest Overweight (x) 13 | . . 1 . 1 1 11 13 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 5 Average Capacity 6 | 6 8 8 8 9 10 6 5 Most Carried 10 | 2 7 8 8 8 10 10 5 Average Carried 6 | 1 4 7 7 7 9 5 4 Final Capacity 10 | 8 8 8 8 10 10 5 5 Final Carried 10 | 2 7 8 8 8 10 5 3 Class Distribution -------------------- 35% | Mutant 15% | Scavenger-Mutant 14% | Scavenger-Skirmisher 13% | Gunner 12% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 2199 | 176 148 110 40 30 265 1052 378 Remotely . | . . . . . . . . Salvage Created 3583 | . 216 288 241 . 1005 1424 409 Parts 185 | . 16 11 8 . 62 66 22 Haulers Intercepted 2 | . . . 1 . 1 . . Recyclers Shooed 9 | . . 1 . . . 8 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 77 | . 6 5 1 . 22 31 12 Melee 8 | . . . . . 8 . . Guns 46 | . 6 5 1 . 7 23 4 AOE 23 | . . . . . 7 8 8 Classes Destroyed 14 | . 1 2 3 . 2 5 1 Worker 2 | . . . 1 . . . 1 Builder 6 | . . . . . . 3 3 Tunneler 2 | . . . . . . . 2 Hauler 2 | . . . 1 . 1 . . Recycler 7 | . . 2 1 . 1 3 . Mechanic 1 | . . . . . . 1 . Watcher 7 | . . . 2 . 1 1 3 Swarmer 17 | . . 3 . . 6 5 3 Grunt 40 | . 6 2 1 . 10 15 6 Brawler 4 | . . . . . . 3 1 Duelist 1 | . . . . . . 1 . Sentry 7 | . . . . . 5 2 . Hunter 1 | . . . . . 1 . . Programmer 7 | . . . . . . 5 2 Best Kill Streak 11 | . 3 3 2 . 6 11 5 Combat Bots Only 9 | . 3 2 1 . 5 9 3 Max Kills in Single Turn 5 | . 1 1 2 . 5 2 3 Gunslinging 1 | . . . . . . 1 . Exploded 4 | . . . . . 4 2 3 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 786 | . 44 32 7 . 110 321 272 Missed 243 | . 13 8 1 . 22 101 98 Hits 543 | . 31 24 6 . 88 220 174 Melee 12 | . . . . . . 4 8 Projectile 531 | . 31 24 6 . 88 216 166 Critical Strikes 18 | . . . . . 1 8 9 Part Disruptions 2 | . . . . . . . 2 Damage Taken 8009 | . 363 276 87 . 1239 2912 3132 Core 1727 | . 20 59 26 . 236 532 854 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 15 | . . . . . . . 15 Regen/Repaired (Parts) 87 | . . . . . 87 . . Core Remaining (%) 68 | 100 . 68 . 93 57 24 . Volleys Fired 242 | 2 34 19 19 . 43 86 39 Largest 4 | 1 2 2 2 . 2 3 4 Hottest 227 | 20 115 115 126 . 132 160 227 Shots Fired 487 | 2 67 37 38 . 75 187 81 Gun 458 | 2 67 37 38 . 70 177 67 Cannon . | . . . . . . . . Launcher 29 | . . . . . 5 10 14 Special . | . . . . . . . . Kinetic 174 | 2 32 15 . . . 94 31 Thermal 276 | . 35 22 38 . 70 83 28 Explosive 29 | . . . . . 5 10 14 Electromagnetic 8 | . . . . . . . 8 Robot Hit Streak 11 | 2 5 11 4 . 4 10 8 Robot Miss Streak 9 | . 3 3 3 . 3 9 7 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 7 | . . . . . . 7 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 302 | 2 38 24 18 . 59 114 47 Core Hits 191 | 1 15 12 7 . 34 81 41 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 15 | . . 2 . . 5 7 1 Burn 10 | . . 2 . . 2 5 1 Destroy 1 | . . . . . . 1 . Sever 4 | . . . . . 3 1 . Melee Attacks 33 | . . . . . 29 4 . Impact . | . . . . . . . . Slashing 33 | . . . . . 29 4 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9992 | 18 374 297 358 . 1985 4008 2952 Guns 4720 | 18 374 297 358 . 601 2309 763 Cannons . | . . . . . . . . Explosions 4415 | . . . . . 601 1628 2186 Melee 854 | . . . . . 783 71 . Ramming 3 | . . . . . . . 3 Kinetic 1802 | 18 164 84 . . . 1062 474 Thermal 3404 | . 210 213 358 . 869 1346 408 Explosive 3908 | . . . . . 333 1529 2046 Electromagnetic 21 | . . . . . . . 21 Impact . | . . . . . . . . Slashing 854 | . . . . . 783 71 . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . . 11 17 Average Corruption 9 | . . . . . . 9 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 109 | . . . . . . 90 19 Message Errors 30 | . . . . . . 24 6 Matter Fused 26 | . . . . . . 19 7 Heat Flow Errors 15 | . . . . . . 15 . Energy Discharges 8 | . . . . . . 7 1 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 13 | . . . . . . 11 2 Data Loss (major) 3 | . . . . . . 3 . Misfires 4 | . . . . . . 3 1 Alerts 1 | . . . . . . 1 . Misdirections 2 | . . . . . . . 2 Weapon Failures 6 | . . . . . . 6 . Overload Shots . | . . . . . . . . Overflow Damage 451 | . . . . . 109 119 223 Projectiles . | . . . . . . . . Explosions 424 | . . . . . 82 119 223 Melee 27 | . . . . . 27 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 346 | . . . . . 2 47 297 Shots 10 | . . . . . 1 2 7 Rammed 2 | . . . . . . . 2 Targets Rammed 3 | . . . . . . 1 2 Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 700 | . 315 307 93 . 454 700 156 Average Temperature 111 | . 122 144 28 . 144 113 44 Received Heat Transfer 2313 | . 204 135 39 . 495 1023 417 Effects 16 | . . 1 . . 2 13 . Shutdowns 3 | . . . . . 1 2 . Energy Bleed 7 | . . 1 . . 1 5 . Interference 1 | . . . . . . 1 . Matter Decay 2 | . . . . . . 2 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 1 . . 2 3 . Heat Transferred 7251 | . 487 666 777 . 1556 3015 750 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level 2 | . . . . . 1 1 2 Low Security (%) 64 | 100 100 100 100 100 66 69 20 Level 1 21 | . . . . . 33 30 20 Level 2 14 | . . . . . . . 59 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 644 | . 85 65 27 2 365 366 644 Initial 144 | . . 18 11 2 . 144 142 Average 165 | . 19 18 4 . 137 155 356 Influence Increases 3578 | . 165 130 66 . 773 1162 1282 Destroy 0b10 Robot/C 1540 | . 120 100 20 . 440 620 240 Destroy 0b10 Robot/NC 135 | . . 10 25 . 15 40 45 Destroy Leader 368 | . 30 20 6 . 114 142 56 Successful Hack 53 | . . . 14 . 10 9 20 Disable Machine 585 | . . . . . 60 150 375 Destroy Structure 282 | . . . 1 . 44 111 126 Partial Spotted 75 | . . . . . 30 . 45 Lose Combat Pursuer 540 | . 15 . . . 60 90 375 Influence Decreases 2970 | . 118 147 89 7 456 1189 964 Entered New Map 374 | . . 29 19 5 . 173 148 Time Decay 1966 | . 98 118 70 2 426 676 576 Lost Part 510 | . 20 . . . 30 220 240 Lost Ally 120 | . . . . . . 120 . Squads Dispatched 31 | . 3 1 1 . 2 13 11 Investigation 8 | . . 1 1 . 1 4 1 Extermination 8 | . . . . . . 5 3 Reinforcement 8 | . 3 . . . 1 1 3 Assault 1 | . . . . . . . 1 Garrison 6 | . . . . . . 3 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 18 | . 2 . 5 . 7 1 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 150 | . 14 4 9 . 31 45 47 Peak Tracking Total 14 | . 3 2 3 . 6 6 14 Tactical Retreats 20 | . 1 . . . 4 3 12 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 40 | . . . 1 . 4 10 25 Max in Single Turn 6 | . . . 1 . 4 3 6 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 28 | . 2 2 2 . 7 9 6 Terminals 12 | . 1 . 2 . 4 3 2 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 2 1 . Recycling Units 5 | . 1 . . . . 3 1 Scanalyzers 2 | . . . . . 1 . 1 Garrison Access 4 | . . . . . . 2 2 Total Hacks 75 | . 4 2 6 . 22 28 13 Successful 35 | . 2 2 1 . 15 10 5 Failed 39 | . 2 . 5 . 6 18 8 Catastrophic 7 | . 1 . 1 . . 4 1 Database Lockouts 1 | . . . . . 1 . . Manual 1 | . 1 . . . . . . Terminals 32 | . 1 . 6 . 10 11 4 Fabricators . | . . . . . . . . Repair Stations 15 | . . . . . 9 6 . Recycling Units 15 | . 3 . . . . 9 3 Scanalyzers 4 | . . . . . 3 . 1 Garrison Access 7 | . . . . . . 2 5 Terminal Hacks 18 | . . 2 1 . 7 5 3 Record 5 | . . . . . 2 1 2 Prototype ID Bank 1 | . . . . . 1 . . Open Door 2 | . . 2 . . . . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . Terminal Index 3 | . . . 1 . . 1 1 Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . . . . . . 1 . Dispatch Records 1 | . . . . . 1 . . Zone Layout 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . . . . 6 2 . Scan Component 6 | . . . . . 4 2 . Repair 2 | . . . . . 2 . . Recycling Unit Hacks 5 | . 2 . . . . 2 1 Report Inventory 1 | . 1 . . . . . . Retrieve Components 4 | . 1 . . . . 2 1 Scanalyzer 3 | . . . . . 2 . 1 Retrieve Study 3 | . . . . . 2 . 1 Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 1 . 2 . 5 8 4 Full Trace Events 8 | . . . 1 . 2 4 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . . . 2 . 1 Parts Repaired 2 | . . . . . 2 . . Time 76 | . . . . . 76 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 25 | . 5 . . . . 10 10 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . . . 12 . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 4935 | . . . 331 802 801 1633 1368 Sensors 4029 | . . . 331 802 801 1633 462 IFF 906 | . . . . . . . 906 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches 16 | . . . . . . 16 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 8234 | 52 403 398 331 802 1180 3081 1987 Spaces Moved 5072 | 35 224 270 202 543 663 1556 1579 Core 308 | 6 . . . . . 250 52 Treads 161 | . . . . . . 161 . Legs 4043 | 29 224 270 202 543 663 1145 967 Wheels . | . . . . . . . . Hover 95 | . . . . . . . 95 Flight 465 | . . . . . . . 465 Fastest Speed 32 | 50 120 120 120 120 111 100 32 Average Speed 132 | 108 120 122 120 147 127 160 106 Slowest Speed 700 | 120 120 190 120 190 190 600 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 5 | . . . . . . . 5 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 3 39 52 23 74 53 32 36 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 5 | . . . . . 5 . . Terrain Destroyed 318 | . . . . . 53 119 146 Melee 5 | . . . . . 5 . . Projectile 4 | . . . . . 1 1 2 AOE 309 | . . . . . 47 118 144 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 6084 | 44 296 305 254 546 877 1960 1802 Wait 492 | . 23 . 16 . 102 213 138 Move 5056 | 34 223 269 201 542 662 1555 1570 Hop 4 | . . . . . . . 4 Pick Up 45 | 2 8 4 5 1 4 15 6 Fast Attach 72 | 6 1 1 4 . 12 29 19 Attach 28 | . 2 2 2 . 1 14 7 Detach 11 | . . . . . . 8 3 Swap 35 | . 3 5 . 1 11 13 2 Drop 63 | . 2 5 7 2 13 22 12 Fire 242 | 2 34 19 19 . 43 86 39 Melee 33 | . . . . . 29 4 . Ram 2 | . . . . . . . 2 Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 13) 456 | -10/Materials | Entered Mines 464 | -10/Mines | Found the Drone Emporium 469 | -10/Mines | Found Prototype Device 772 | -10/Mines | Discovered new exit (range 3) 806 | -10/Mines | Met a Derelict shopkeep closing up shop 854 | -10/Mines | Entered Materials 854 | -9/Materials | Evolved 2 slots: Utility x2 1003 | -9/Materials | Discovered new exit (range 11) 1122 | -9/Materials | Identified exit to Mines 1185 | -9/Materials | Entered Mines 1191 | -9/Mines | Learned location of Zion (-6) 1224 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1313 | -9/Mines | Discovered new exit (range 11) 1336 | -9/Mines | Identified exit to Materials 1561 | -9/Mines | Learned location of Storage (-7) 1849 | -9/Mines | Discovered exit to Materials (range 11) 1987 | -9/Mines | Entered Materials 1987 | -8/Materials | Evolved 2 slots: Propulsion x2 2191 | -8/Materials | Repaired Imp. Heat Sink 2231 | -8/Materials | Repaired Nuclear Core 2574 | -8/Materials | Build established: Scavenger-Mutant 2581 | -8/Materials | Discovered new exit (range 6) 2648 | -8/Materials | Identified exit to Factory 2923 | -8/Materials | Discovered exit to Factory (range 8) 3049 | -8/Materials | Central database locked down 3167 | -8/Materials | Entered Factory 3167 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3210 | -7/Factory | Discovered new exit (range 8) 3217 | -7/Factory | Identified exit to Storage 3345 | -7/Factory | Lost 5 parts (4n1u) 3608 | -7/Factory | Build established: Mutant 3894 | -7/Factory | Garrison activated, responded to threat 3940 | -7/Factory | Destroyed 9 combat bots 3973 | -7/Factory | Lost 5 parts (3u2w) 4038 | -7/Factory | Core integrity fell below 50% 4071 | -7/Factory | Lost 8 parts (1p2n2u3w) 4123 | -7/Factory | Identified Bomb Drone Bay 4370 | -7/Factory | Build established: Scavenger-Tank 4468 | -7/Factory | Lost 3 allies 4687 | -7/Factory | Lost 6 allies 5071 | -7/Factory | Discovered new exit (range 5) 5075 | -7/Factory | Identified exit to Lower Caves 5124 | -7/Factory | System corruption reached 10% 5658 | -7/Factory | Build established: Scavenger-Skirmisher 6222 | -7/Factory | Discovered new exit (range 7) 6230 | -7/Factory | Identified exit to Factory 6248 | -7/Factory | Entered another Factory area 6248 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6720 | -6/Factory | Garrison activated, responded to threat 7001 | -6/Factory | Build established: Gunner 7298 | -6/Factory | First assault squad dispatched 7691 | -6/Factory | Spotted B-75 Beast 7802 | -6/Factory | System corruption reached 10% 7840 | -6/Factory | Core integrity fell below 50% 7863 | -6/Factory | Lost 12 parts (1p2n3u6w) 8033 | -6/Factory | Core integrity fell below 20% 8235 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- FAILED. SECURING TERMINAL." 08161_ System corrupted: Matter fused (-6). 08164_ Acquired Imp. VSS Leg. 08170_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 08182_ Dropped Imp. Heavy Armor Plating. 08187_ System corrupted: Matter fused (-5). 08189_ Connecting with Terminal... 08202_ System corrupted: Matter fused (-3). 08217_ IMKQ|,H0 PO0MYWRBNLV EW90TXKGFJJKC9S0XN= 08218_ Penetrated by Slug. 08218_ Power Amplifier destroyed. 08221_ Penetrated by Slug. 08224_ Hacking Suite destroyed. 08228_ Penetrated by Slug. 08231_ Slug penetrates Wall. 08232_ Penetrated by Slug. 08232_ Cesium-ion Thruster+ destroyed. 08234_ %O|P,MRBLWDC,ES FKUG9F5CS 08235_ Penetrated by Slug. 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"#???????????# | | ?????????????????# h ####????????# | | ?????????????????#####+#h######T ########## | | ?????????????????????# o | | ?????????????????????# ^ | | ?????????????????????# | | ?????????????????????# ! * | | ?????????????????????# ^ | | ?????????????????????###"T########## | | ???????????????????????#""#????????# """ | | ???????????????????????####????????# """ | | ???????????????????????????????????# """ ] | | ???????????????????????????????????# ] | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# ####### | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# ??????? | | ???????????????????????????????????+ ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 30 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 1 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 15% | -8/Materials Nuclear Core | 29% | -8/Materials Studied --------- Aluminum Leg | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Cesium-ion Thruster | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassThermoelectricWell Manual? 0 Play Time 01:10:15 Cumulative 26.2 hours Start 2026.10.21 @ 16:10:29 End 2026.10.21 @ 17:20:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2c2b11a5-a6ec-46ff-8b95-6e7bda203dd6