Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.05 @ 08:15:35 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2105) 2105 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 6109 Bonus ------- High Alert Combat Kills 19 Friendly Fire -15 Cogmind --------- Core Integrity 373/850 Matter 285/300 Energy 90/100 System Corruption 9% Temperature Cool (0) Location -5/Proximity Caves Parts ------- Power (2) Propulsion (4) Utility (6) Large Storage Unit Large Storage Unit Advanced Signal Interpreter Weapon (3) Remote Datajack Inventory (16) High-capacity Matter Pod (200) Makeshift Terrain Scanner Matter Filter Makeshift Transmission Jammer EM Shield System Shield Improved Integration Mediator Storm Laser Self-destruct Interrupter (50) Peak State ------------ Power Improved Deuterium Engine Makeshift Power Source Propulsion Advanced Treads Advanced Treads Advanced Treads Advanced Treads Utility Improved Heat Sink Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Medium Armor Plating Weapon Gauss Rifle Heavy Battle Rifle Heavy Battle Rifle Inventory Makeshift Terrain Scanner Matter Filter Makeshift Transmission Jammer EM Shield System Shield Improved Integration Mediator Precision Shock Rifle Precision Shock Rifle Storm Laser Improved Grenade Launcher Remote Datajack Self-destruct Interrupter [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Precision Shock Rifle Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Slots Evolved 8 | . . 2 2 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . Utility 4 | . . 1 1 2 . . . . Weapon 1 | . . . . . 1 . . . Parts Attached 74 | 6 4 22 7 17 2 1 4 11 Power 10 | 1 1 3 2 . 1 . 1 1 Engine 8 | 1 1 3 2 . . . 1 . Core 2 | . . . . . 1 . . 1 Reactor . | . . . . . . . . . Propulsion 29 | 2 2 10 3 8 . . . 4 Treads 22 | . . 10 3 8 . . . 1 Leg 5 | 2 2 . . . . . . 1 Wheel . | . . . . . . . . . Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 14 | 1 . 4 2 4 . 1 1 1 Device 4 | . . 1 . 1 . 1 . 1 Storage 3 | 1 . . . 1 . . 1 . Processor 2 | . . . 1 1 . . . . Hackware 1 | . . . 1 . . . . . Protection 4 | . . 3 . 1 . . . . Artifact . | . . . . . . . . . Weapon 21 | 2 1 5 . 5 1 . 2 5 Energy Gun 4 | . . . . 2 . . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | 2 1 5 . 3 1 . 2 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 25 | . 2 . 3 1 . . . 19 Power 4 | . . . 1 . . . . 3 Propulsion 9 | . 1 . 1 . . . . 7 Utility 4 | . . . 1 . . . . 3 Weapon 8 | . 1 . . 1 . . . 6 Highest Loss Streak 13 | . 2 . 2 1 . . . 13 Average Slot Usage (%) 86 | . 80 88 92 89 91 99 99 54 Engine 8 | . 14 11 8 7 6 6 11 1 Core 1 | . . . . . 1 6 1 4 Treads 21 | . . 27 32 28 26 26 26 4 Leg 3 | . 26 4 . . . . . 2 Device 5 | . . 2 2 5 6 12 10 1 Storage 9 | . 14 11 9 7 6 6 8 13 Processor 9 | . . . 7 14 13 13 13 7 Hackware 2 | . . . 6 7 6 . . . Protection 4 | . . 9 7 1 6 6 6 . Energy Gun 2 | . . . . 9 . . . 4 Ballistic Gun 15 | . 24 22 18 5 16 20 19 6 Naked Turns . | . . . . . . . . . Heaviest Build 67 | 11 11 25 27 42 52 53 66 67 Greatest Support 92 | 20 20 69 92 91 88 88 88 88 Greatest Overweight (x) 22 | . . . . . . . . 22 Average Overweight (x) . | . . . . . . . . 4 Largest Inventory Capacity 16 | 6 6 6 6 10 10 10 16 16 Average Capacity 10 | 5 6 6 6 9 10 10 12 16 Most Carried 16 | 3 6 6 6 10 10 10 16 16 Average Carried 9 | 1 3 5 5 8 9 10 11 14 Final Capacity 16 | 6 6 6 6 10 10 10 16 16 Final Carried 16 | 2 6 6 5 10 10 10 16 12 Class Distribution -------------------- 39% | Mutant 17% | Tank 13% | Scavenger-Mutant 12% | Skirmisher 10% | Derelict-Skirmisher 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Skirmisher | -6/Lower Caves Tank | -6/Zion Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Matter Collected 2598 | 231 248 478 423 412 30 25 199 552 Remotely . | . . . . . . . . . Salvage Created 2514 | . 271 537 569 575 81 . . 481 Parts 150 | . 25 46 36 23 5 . . 15 Haulers Intercepted 2 | . . 1 . 1 . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 1 . 7 Prevented 4 | . . . . . . 1 . 3 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Combat Hostiles Destroyed 55 | . 9 11 15 8 3 . . 9 Guns 50 | . 9 11 15 5 3 . . 7 AOE 3 | . . . . 1 . . . 2 Classes Destroyed 14 | . 5 3 1 2 . . . 3 Worker 1 | . 1 . . . . . . . Builder 3 | . . 3 . . . . . . Tunneler 1 | . . . . 1 . . . . Hauler 2 | . . 1 . 1 . . . . Recycler 2 | . . . 1 1 . . . . Mechanic 1 | . . . . . . . . 1 Operator 1 | . 1 . . . . . . . Watcher 2 | . 1 . 1 . . . . . Swarmer 22 | . 5 5 8 . 3 . . 1 Grunt 18 | . 4 . 5 5 . . . 4 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 11 | . . 6 2 2 . . . 1 Programmer 2 | . . . . 1 . . . 1 Best Kill Streak 8 | . 3 5 8 4 3 . . 4 Combat Bots Only 7 | . 2 3 7 3 3 . . 4 Max Kills in Single Turn 2 | . 1 2 1 2 1 . . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . . . 1 . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Damage Taken 5740 | . 479 760 826 712 271 . . 2692 Core 836 | . 87 98 89 85 64 . . 413 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 82 | 100 65 75 83 87 . . . . Volleys Fired 235 | . 50 55 46 44 10 . . 30 Largest 3 | . 2 2 2 2 3 . . 3 Hottest 116 | . 40 43 46 110 84 . . 116 Shots Fired 451 | . 78 110 92 78 21 . . 72 Gun 443 | . 78 110 92 78 21 . . 64 Cannon . | . . . . . . . . . Launcher 7 | . . . . . . . . 7 Special 1 | . . . . . . . . 1 Kinetic 407 | . 78 110 92 54 21 . . 52 Thermal . | . . . . . . . . . Explosive 7 | . . . . . . . . 7 Electromagnetic 36 | . . . . 24 . . . 12 Robot Hit Streak 24 | . 12 24 15 22 7 . . 13 Robot Miss Streak 11 | . 3 11 3 3 4 . . 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 10 | . . 2 2 1 2 . . 3 Max Gunslinging Chain 1 | . . 1 1 1 1 . . 1 Shots Hit Robots 323 | . 43 68 66 69 19 . . 58 Core Hits 135 | . 20 30 27 20 10 . . 28 Critical Hits 6 | . . . . 3 . . . 3 Critical Kills 2 | . . . . 1 . . . 1 Critical Parts Destroyed 4 | . . . . 2 . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5263 | . 588 685 920 1350 166 . . 1554 Guns 4566 | . 588 685 920 1148 166 . . 1059 Cannons . | . . . . . . . . . Explosions 697 | . . . . 202 . . . 495 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4056 | . 588 685 920 789 166 . . 908 Thermal 202 | . . . . 202 . . . . Explosive 495 | . . . . . . . . 495 Electromagnetic 510 | . . . . 359 . . . 151 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . 2 . . . 9 Average Corruption 6 | . . . . 1 . . . 8 Corruption Purged . | . . . . . . . . . Effects 28 | . . . . 2 . . . 26 Message Errors 4 | . . . . 1 . . . 3 Matter Fused 8 | . . . . . . . . 8 Heat Flow Errors 6 | . . . . 1 . . . 5 Energy Discharges 4 | . . . . . . . . 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 3 Misfires 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 5 | . . . . . . . . 5 Projectiles . | . . . . . . . . . Explosions 5 | . . . . . . . . 5 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 120 | . . . . 69 . . . 51 Shots 4 | . . . . 1 . . . 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 296 | . 2 26 78 104 . . . 296 Average Temperature 31 | . 2 6 15 27 . . . 74 Received Heat Transfer 1476 | . 147 147 333 216 . . . 633 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 100 | . . . . 100 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Peak Influence 465 | . 267 249 465 333 211 . . . Average Influence 184 | . 159 149 202 233 178 . . . Maximum Alert Level 2 | . 1 1 2 1 1 . . . Low Security (%) 56 | . . . . . . . . . Level 1 41 | . . . . . . . . . Level 2 1 | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 . 3 2 1 . . 1 Investigation 1 | . . . 1 . . . . . Extermination 2 | . . . . 1 1 . . . Reinforcement 4 | . 1 . 2 1 . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Distress Signals 4 | . 2 1 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . 17 16 19 9 5 . . 16 Peak Tracking Total 6 | . 4 6 6 2 4 . . 6 Tactical Retreats 1 | . . . 1 . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Traps Triggered 2 | . . . 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Machines Disabled 9 | . . . . 9 . . . . Max in Single Turn 8 | . . . . 8 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Machines Accessed 6 | . 1 . 1 2 1 . 1 . Terminals 5 | . 1 . 1 2 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 26 | . 5 . 3 7 4 . 7 . Successful 18 | . 1 . 3 5 2 . 7 . Failed 8 | . 4 . . 2 2 . . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 9 | . 2 . 2 4 1 . . . Terminals 19 | . 5 . 3 7 4 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . . . 1 2 1 . 7 . Part Schematic 7 | . . . . . . . 7 . Prototype ID Bank 1 | . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . Terminal Index 1 | . . . . 1 . . . . Registered Components 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 16 | . 3 . 4 7 2 . . . Terminals 7 | . 1 . 2 3 1 . . . Track 2 | . . . 1 1 . . . . Assimilate 1 | . 1 . . . . . . . Botnet 4 | . . . 1 2 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . . 1 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 7 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Total Allies 1 | . 1 . . . . . . . Largest Group 1 | . 1 1 . . . . . . Highest-Rated Group 10 | . 10 10 . . . . . . Highest-Rated Ally 10 | . 10 10 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Turns Passed 5180 | 74 420 638 429 819 276 242 1471 811 Spaces Moved 2756 | 55 225 272 178 445 165 166 1006 244 Core 27 | 6 . . . . . . . 21 Treads 2264 | . . 236 178 445 165 166 1006 68 Legs 455 | 49 225 36 . . . . . 145 Wheels . | . . . . . . . . . Hover 10 | . . . . . . . . 10 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 145 145 145 145 145 Average Speed 157 | 112 120 154 160 146 145 145 145 288 Slowest Speed 1150 | 120 120 160 160 160 145 145 145 1150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 48 31 14 13 7 33 85 36 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 3 | . . . . . . 1 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 84 | . . . . 36 . . . 48 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 82 | . . . . 36 . . . 46 Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Total 3217 | 65 297 399 247 543 182 167 1019 298 Wait 66 | . 9 28 14 13 . . . 2 Move 2748 | 54 224 271 177 444 164 165 1005 244 Hop . | . . . . . . . . . Pick Up 44 | 5 8 3 1 12 3 . 5 7 Fast Attach 22 | 3 . 7 2 3 2 1 3 1 Attach 21 | 3 2 1 2 4 . . . 9 Detach . | . . . . . . . . . Swap 31 | . 2 14 3 10 . . 1 1 Drop 50 | . 2 20 2 13 3 1 5 4 Fire 235 | . 50 55 46 44 10 . . 30 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 15) 332 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 16) 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Accompanied by 1 ally 495 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 495 | -9/Materials | Discovered new exit (range 8) 639 | -9/Materials | Build established: Scavenger-Mutant 750 | -9/Materials | Discovered new exit (range 11) 1086 | -9/Materials | Discovered new exit (range 14) 1133 | -9/Materials | Entered another Materials area 1133 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1316 | -8/Materials | Build established: Mutant 1360 | -8/Materials | Discovered new exit (range 16) 1447 | -8/Materials | Destroyed 7 combat bots 1560 | -8/Materials | Identified exit to Factory 1562 | -8/Materials | Entered Factory 1562 | -7/Factory | Evolved 2 slots: Utility x2 2355 | -7/Factory | Discovered new exit (range 9) 2378 | -7/Factory | Identified exit to Factory 2381 | -7/Factory | Entered another Factory area 2381 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2442 | -6/Factory | Identified exit to Lower Caves 2657 | -6/Factory | Entered Lower Caves 2765 | -6/Lower Caves | Encountered a Warlord checkpoint 2885 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2896 | -6/Lower Caves | Identified exit to Zion 2899 | -6/Lower Caves | Entered Zion 2920 | -6/Zion | Given A8's code to call for help 2953 | -6/Zion | Discovered new exit (range 14) 2982 | -6/Zion | Build established: Skirmisher 3525 | -6/Zion | Learned Factory emergency access door positions 3603 | -6/Zion | Build established: Derelict-Skirmisher 3702 | -6/Zion | Learned location of Armory (-4) 3826 | -6/Zion | Found Prototype Energy Gun 4112 | -6/Zion | Build established: Tank 4369 | -6/Zion | Identified exit to Proximity Caves 4370 | -6/Zion | Entered Proximity Caves 4372 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4594 | -5/Proximity Caves | Lost 13 parts (1p6n3u3w) 4937 | -5/Proximity Caves | Build established: Gunner 5172 | -5/Proximity Caves | Core integrity fell below 50% 5181 | -5/Proximity Caves | Self-destructed Last Messages --------------- 05055_ System corrupted: FCS attempts to trigger Prc. Shock Rifle. 05055_ System corrupted: Prc. Shock Rifle misfires. 05086_ System corrupted: FCS attempts to trigger Imp. Grenade Launcher. 05086_ System corrupted: Imp. Grenade Launcher misfires. 05117_ System corrupted: Energy discharge (-86). 05130_ C-30 ARC bursts open, deploying its payload. 05130_ L-41 Fighter unfolds itself. 05130_ G-50 Soldier unfolds itself. 05133_ System corrupted: Matter fused (-8). 05149_ Imp. Grenade Launcher destroyed. 05157_ Hvy. Battle Rifle destroyed. 05159_ Prc. Shock Rifle destroyed. 05159_ Carbon-fiber Leg destroyed. 05159_ Rnf. Fission Core destroyed. 05161_ System corrupted: Heat flow error (+299). 05166_ Acquired 27 matter. 05179_ System corrupted: Imp. Treads rejected. 05180_ Jacked L-41 Fighter... >>parse_system Reading system data... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#####??????? | | ?????????????????????????????????????## #??????? | | ?????????????????????????????????????# ##?????? | | ????????????????##?????####??????##### ####??? | | ???????????????## ???## ##???### ## ##?? | | ???????????????# ### ##### #?? | | ??????????????# % g" """ #?? | | ?????????????????????# g "%" """""" #?? | | ?????????????????????## g #### """ """ ##?? | | ??????????????????????## l##??# """ # ##??? | | ???????????????????????# @##???# """ """ #???? | | ???????????????????????# #??### """ " #???? | | ???????????????????????# #??# """ #???? | | ??????????????????????? ??# ##???? | | ?????????????????????? #### ##???? | | ?????????????????????#### ??? ?### ## | | ????????????????????????## ???##?# | | ??????????????????????????##?????# " # | | ????????????????????????????##???## "%" ## # | | ??????????????????????????? ##??## " #### # | | ??????????????????????????? #??### #??# ## | | ??????????????????????????? #???# ##??? ## | | ????????????????????????????? #??## #???? ## | | ??????????????????????????????# #??# #?????## | | ???????????????????????????????# #?# #?####?# | | ????????????????????????????????# ## ## #?# | | ????????????????????????????????# ## # #?## | | ???????????????????????????????## #??? | | ??????????????????????????????## ####?## | | ???????????# ????????????????## ####### | | ??????????# ??????????????# ## ## | | ?????????? ??????????????## ### | | ?????????? ?????????#?????#??## " | | #######?## ????????? #????????# " | | # """"#?# ?????????? #????????## " "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 26 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpProtonReactor Manual? 0 Play Time 00:39:22 Cumulative 114.6 hours Start 2019.11.05 @ 07:38:18 End 2019.11.05 @ 08:15:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 201 Rogue 201 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 33 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 573aefb8-48c1-4e6f-9d3f-da2036828c32