Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.05 @ 20:29:41 Player: derk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (3936) 3936 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (425) 425 TOTAL SCORE: 8451 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 81 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 270/450 Energy 85/100 System Corruption 2% Temperature Cool (9) Movement Core (1450) Ox28 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Large Matter Pod Advanced Signal Interpreter > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (26) --- Mini Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Energy Well Advanced Signal Interpreter Improved Weapon Shielding Improved Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Light Treads High-capacity Storage Unit Large Matter Pod Hardened Heavy Armor Plating Layered Light Armor Plating Flak Gun Precision Assault Rifle Mini Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Remote Datajack Makeshift Sword [Rating: 63] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Special Weapon Molecular Deconstructor Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 5 | . . 2 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 134 | 6 11 27 31 17 14 4 . 24 Power 13 | 1 . 3 3 2 1 . . 3 Engine 10 | 1 . 3 1 2 . . . 3 Core 3 | . . . 2 . 1 . . . Reactor . | . . . . . . . . . Propulsion 30 | 2 3 7 12 5 . . . 1 Treads 13 | . 1 2 4 5 . . . 1 Leg 2 | . . . 2 . . . . . Wheel 14 | 2 2 5 5 . . . . . Hover 1 | . . . 1 . . . . . Flight . | . . . . . . . . . Utility 40 | 1 4 7 10 5 4 1 . 8 Device 8 | . . 3 3 1 . . . 1 Storage 11 | 1 4 . . 1 . 1 . 4 Processor 7 | . . 2 4 . 1 . . . Hackware 2 | . . . . 2 . . . . Protection 12 | . . 2 3 1 3 . . 3 Artifact . | . . . . . . . . . Weapon 51 | 2 4 10 6 5 9 3 . 12 Energy Gun 7 | 1 1 2 1 2 . . . . Energy Cannon 4 | . 1 3 . . . . . . Ballistic Gun 15 | 1 1 4 3 2 . . . 4 Ballistic Cannon 2 | . . . . 1 . . . 1 Launcher 8 | . . . 1 . 3 1 . 3 Special Weapon 9 | . . 1 . . 4 2 . 2 Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . . 1 . 2 . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 7 | . . . 3 2 1 . . 1 Parts Lost 40 | . 6 4 8 1 1 . . 20 Power 7 | . . 1 2 . . . . 4 Propulsion 13 | . 3 2 3 1 . . . 4 Utility 11 | . . 1 2 . 1 . . 7 Weapon 9 | . 3 . 1 . . . . 5 Highest Loss Streak 4 | . 4 3 3 1 1 . . 4 Average Slot Usage (%) 91 | . 99 98 92 97 92 91 92 76 Engine 4 | . 14 10 4 7 . . . 1 Core 3 | . . . 4 . 6 7 7 1 Treads 15 | . 9 3 8 22 23 23 23 9 Wheel 4 | . 18 18 8 . . . . . Device 3 | . . 9 6 7 . . . 3 Storage 20 | . 28 22 18 15 15 21 23 23 Processor 9 | . . 10 17 9 13 8 7 7 Hackware 1 | . . . . 9 1 . . . Protection 12 | . . 1 5 6 18 23 23 14 Energy Gun 1 | . 6 2 1 3 . . . . Energy Cannon 1 | . 5 9 1 . . . . . Ballistic Gun 5 | . 14 7 12 7 . . . 5 Ballistic Cannon 1 | . . . . 3 . . . 4 Launcher 1 | . . . . . 4 2 7 1 Special Weapon 2 | . . 2 . . 5 4 . . Naked Turns . | . . . . . . . . . Heaviest Build 91 | 11 58 63 74 86 91 74 74 88 Greatest Support 82 | 20 32 28 45 82 70 70 70 70 Greatest Overweight (x) 29 | . 3 3 7 1 1 1 1 29 Average Overweight (x) 1 | . . 2 3 . . . 1 4 Largest Inventory Capacity 26 | 6 18 18 18 18 18 18 18 26 Average Capacity 17 | 5 12 18 18 18 18 18 18 18 Most Carried 18 | 6 16 18 18 18 18 18 15 17 Average Carried 14 | 3 10 16 16 16 15 14 15 10 Final Capacity 26 | 6 18 18 18 18 18 18 18 26 Final Carried 18 | 6 16 18 16 18 15 15 15 2 Class Distribution -------------------- 90% | Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 2999 | 262 307 355 647 260 359 90 . 719 Remotely . | . . . . . . . . . Salvage Created 3955 | 70 470 593 1333 314 290 170 . 715 Parts 214 | 2 36 28 76 16 12 10 . 34 Haulers Intercepted 2 | . 1 . 1 . . . . . Recyclers Shooed 4 | . 3 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 63 | . . . . . 19 13 . 31 Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 95 | . 14 9 28 8 11 3 . 22 Melee 4 | . . . 4 . . . . . Guns 48 | . 13 3 19 4 . . . 9 Cannons 15 | . 1 6 1 2 . . . 5 AOE 19 | . . . 4 2 7 . . 6 Classes Destroyed 14 | 1 4 2 4 . 2 1 . . Worker 3 | . . . 1 2 . . . . Builder 2 | . . . 2 . . . . . Hauler 2 | . 1 . 1 . . . . . Recycler 2 | 1 . . . 1 . . . . Operator 2 | . . . 2 . . . . . Watcher 3 | . 1 . 2 . . . . . Swarmer 27 | . 6 . 7 4 . . . 10 Grunt 45 | . 8 6 15 3 3 2 . 8 Brawler 6 | . . 1 1 . 3 1 . . Duelist 4 | . . . 1 . 2 . . 1 Sentry 9 | . . 2 4 1 1 . . 1 Hunter 3 | . . . . . 1 . . 2 Programmer 1 | . . . . . 1 . . . Samaritan 1 | . . . . . . 1 . . Best Kill Streak 7 | 1 3 4 6 5 7 3 . 3 Combat Bots Only 7 | . 3 4 4 4 7 3 . 3 Max Kills in Single Turn 4 | 1 1 1 2 4 2 1 . 1 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . 2 2 2 . . 1 Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 7880 | . 557 631 1721 510 897 190 . 3374 Core 1212 | . 75 101 325 88 116 31 . 476 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 70 74 40 . . . . . Volleys Fired 301 | 2 70 37 65 15 29 10 . 73 Largest 2 | 2 2 2 2 2 1 1 . 2 Hottest 101 | 60 76 101 101 76 36 30 . 87 Shots Fired 504 | 4 120 68 122 30 29 10 . 121 Gun 344 | 4 117 47 105 15 . . . 56 Cannon 88 | . 3 15 14 15 . . . 41 Launcher 27 | . . . 3 . 9 . . 15 Special 45 | . . 6 . . 20 10 . 9 Kinetic 331 | 2 72 37 93 30 . . . 97 Thermal 53 | 2 45 6 . . . . . . Explosive 27 | . . . 3 . 9 . . 15 Electromagnetic 54 | . 3 25 26 . . . . . Robot Hit Streak 23 | 2 10 6 23 19 15 22 . 7 Robot Miss Streak 8 | 1 7 3 2 1 2 1 . 8 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 369 | 2 74 54 103 23 21 8 . 84 Core Hits 214 | 2 30 21 62 15 21 . . 63 Critical Hits 3 | . . 1 2 . . . . . Critical Kills 2 | . . 1 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Melee Attacks 12 | . . . 9 . 1 . . 2 Impact . | . . . . . . . . . Slashing 12 | . . . 9 . 1 . . 2 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7933 | 22 764 719 2262 947 919 . . 2300 Guns 3579 | 22 718 419 1386 276 . . . 758 Cannons 1178 | . 46 246 167 261 . . . 458 Explosions 2887 | . . . 474 410 919 . . 1084 Melee 226 | . . . 226 . . . . . Ramming 9 | . . . 9 . . . . . Kinetic 3535 | 10 344 295 1133 537 . . . 1216 Thermal 1056 | 12 374 54 206 410 . . . . Explosive 2271 | . . . 268 . 919 . . 1084 Electromagnetic 836 | . 46 370 420 . . . . . Impact . | . . . . . . . . . Slashing 226 | . . . 226 . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . 3 . . 2 2 2 2 Average Corruption 2 | . . 3 . . 2 2 2 2 Corruption Purged . | . . . . . . . . . Effects 51 | . . 7 . . 17 14 . 13 Message Errors 19 | . . 1 . . 7 4 . 7 Matter Fused 3 | . . 3 . . . . . . Heat Flow Errors 7 | . . . . . 3 2 . 2 Energy Discharges 7 | . . 1 . . 1 3 . 2 Data Loss (minor) 14 | . . 1 . . 6 5 . 2 Targeting Errors 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 38 | . . . 4 . . . . 34 Projectiles . | . . . . . . . . . Explosions 38 | . . . 4 . . . . 34 Melee . | . . . . . . . . . Knockbacks 6 | . . . . 2 . . . 4 Impact . | . . . . . . . . . Kinetic 6 | . . . . 2 . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 240 | . . . 78 62 . . . 100 Shots 6 | . . . 2 1 . . . 3 Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 523 | 20 132 189 12 57 264 277 . 523 Average Temperature 91 | 15 41 115 5 28 68 131 . 142 Received Heat Transfer 2339 | . 270 255 630 84 101 90 . 909 Effects 8 | . . . . . . . . 8 Interference 4 | . . . . . . . . 4 Matter Decay 2 | . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 1640 | 25 980 185 200 250 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 520 | 5 295 195 520 336 . . . . Average Influence 147 | 1 110 80 245 136 . . . . Maximum Alert Level 2 | . 1 . 2 1 . . . . Low Security (%) 76 | 100 96 100 38 81 . . . . Level 1 18 | . 3 . 47 18 . . . . Level 2 4 | . . . 13 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 5 2 8 1 . . . . Investigation 7 | . 3 2 2 . . . . . Extermination . | . . . . . . . . . Reinforcement 6 | . 2 . 3 1 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 6 | . 2 1 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 156 | . 30 21 41 14 18 5 . 27 Peak Tracking Total 7 | . 6 6 6 4 7 3 . 4 Tactical Retreats 3 | . . 1 1 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 3 | . 2 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 12 | . 1 . 2 6 3 . . . Max in Single Turn 6 | . 1 . 1 6 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 26 | . 6 4 4 6 2 . 4 . Terminals 14 | . 4 3 3 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . Recycling Units 4 | . 2 1 . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 94 | . 14 16 14 16 7 . 27 . Successful 65 | . 6 8 7 10 7 . 27 . Failed 29 | . 8 8 7 6 . . . . Catastrophic 4 | . . . 2 2 . . . . Database Lockouts . | . . . . . . . . . Manual 37 | . 8 9 9 9 1 . 1 . Terminals 45 | . 10 13 11 11 . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 3 1 . . . . Recycling Units 11 | . 4 3 . 4 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 44 | . 3 2 1 4 7 . 27 . Record 17 | . . . . . 6 . 11 . Part Schematic 9 | . . 1 . 1 . . 7 . Robot Schematic 6 | . . . . . . . 6 . Prototype ID Bank 4 | . 1 . . . . . 3 . Open Door 1 | . . . . . 1 . . . Unreport Threat 4 | . 1 . 1 2 . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 8 | . 3 2 . 3 . . . . Process 1 | . . . . 1 . . . . Report Inventory 4 | . 2 1 . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . Retrieve Components 2 | . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 28 | . . 10 10 8 . . . . Terminals 9 | . . 4 3 2 . . . . Track 2 | . . 2 . . . . . . Botnet 7 | . . 2 3 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Monitor 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 5 4 4 5 . . . . Full Trace Events 5 | . 1 2 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . 1 . 1 . . 7 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 38 | . . . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 58 | . . . . 58 . . . . Retrieved Matter 58 | . . . . 58 . . . . Retrieved Components 15 | . 10 5 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat 1 | . . . . . . 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . parse_system 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 3 | . . . . . 2 . . 1 Largest Group 2 | . . . . . 2 1 . 1 Highest-Rated Group 94 | . . . . . 52 32 . 94 Highest-Rated Ally 94 | . . . . . 32 32 . 94 Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . . 3 3 . 2 Total Damage 310 | . . . . . 81 135 . 94 Kills 3 | . . . . . 2 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 3 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 9844 | 82 1058 908 1245 763 2230 1532 177 1849 Spaces Moved 4895 | 77 604 599 617 409 1190 830 100 469 Core 60 | 1 . . . . . . . 59 Treads 3322 | . 162 7 214 409 1190 830 100 410 Legs 3 | . . . 3 . . . . . Wheels 1510 | 76 442 592 400 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 105 105 155 158 158 178 178 Average Speed 172 | 79 127 114 145 164 177 177 178 335 Slowest Speed 1500 | 80 200 220 240 178 178 178 178 1500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 55 | 3 96 44 44 11 98 81 67 59 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 13 | . . . . . 3 9 . 1 Spaces Dug 27 | . . . 1 . 10 . . 16 Terrain Destroyed 264 | . . . 33 39 35 . . 157 Melee 1 | . . . 1 . . . . . Projectile 11 | . . . . . . . . 11 AOE 252 | . . . 32 39 35 . . 146 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 5785 | 90 794 753 829 473 1263 872 99 612 Wait 230 | . 73 37 62 9 11 12 . 26 Move 4887 | 76 603 598 616 408 1189 829 99 469 Hop . | . . . . . . . . . Pick Up 101 | 6 25 24 17 11 3 6 . 9 Fast Attach 28 | 6 . 3 13 3 2 1 . . Attach 65 | . 6 10 10 7 9 3 . 20 Detach 22 | . . 1 4 1 8 3 . 5 Swap 41 | . 5 14 8 7 3 . . 4 Drop 92 | . 12 24 24 12 8 8 . 4 Fire 301 | 2 70 37 65 15 29 10 . 73 Melee 12 | . . . 9 . 1 . . 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire 5 | . . 5 . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 321 | -10/Materials | Lost 4 parts (2n2w) 499 | -10/Materials | Discovered new exit (range 16) 721 | -10/Materials | Discovered new exit (range 15) 765 | -10/Materials | Discovered new exit (range 9) 901 | -10/Materials | Discovered new exit (range 9) 1070 | -10/Materials | Discovered new exit (range 16) 1141 | -10/Materials | Entered another Materials area 1141 | -9/Materials | Evolved 2 slots: Utility x2 1196 | -9/Materials | Discovered new exit (range 15) 1217 | -9/Materials | Identified exit to Mines 1502 | -9/Materials | Discovered exit to Mines (range 16) 1648 | -9/Materials | Lost 3 parts (1p1n1u) 1872 | -9/Materials | Discovered new exit (range 11) 1997 | -9/Materials | Identified exit to Materials 2049 | -9/Materials | Entered another Materials area 2049 | -8/Materials | Evolved 2 slots: Utility x2 2800 | -8/Materials | Repaired Hvy. Armor Plating? 2902 | -8/Materials | Garrison activated, responded to threat 3105 | -8/Materials | Core integrity fell below 50% 3125 | -8/Materials | Discovered new exit (range 8) 3130 | -8/Materials | Identified exit to Factory 3283 | -8/Materials | Lost 3 parts (1p1n1w) 3294 | -8/Materials | Entered Factory 3294 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3855 | -7/Factory | Discovered new exit (range 5) 3863 | -7/Factory | Build established: Hacker-Mutant 3877 | -7/Factory | Identified exit to Lower Caves 4057 | -7/Factory | Entered Lower Caves 4077 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4144 | -7/Lower Caves | Found Prototype Special Weapon 4147 | -7/Lower Caves | Identified Molecular Deconstructor 4241 | -7/Lower Caves | Learned location of Extension (-4) 4252 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 4267 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 4284 | -7/Lower Caves | Encountered a Warlord checkpoint 4373 | -7/Lower Caves | Identified exit to Lower Caves 4599 | -7/Lower Caves | Build established: Mutant 4828 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4878 | -7/Lower Caves | Destroyed 7 combat bots 5163 | -7/Lower Caves | Learned location of 1 exit from Research 5163 | -7/Lower Caves | Learned Research trap positions 6287 | -7/Lower Caves | Entered another Lower Caves area 6287 | -7/Lower Caves | Accompanied by 1 ally 6288 | -7/Lower Caves | Identified exit to Factory 6603 | -7/Lower Caves | Encountered a Warlord checkpoint 6767 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6922 | -7/Lower Caves | Learned Factory garrison access intel 7131 | -7/Lower Caves | Spotted B-75 Beast 7370 | -7/Lower Caves | Discovered new exit (range 9) 7384 | -7/Lower Caves | Identified exit to Data Miner 7477 | -7/Lower Caves | Learned Factory emergency access door positions 7530 | -7/Lower Caves | Learned Factory stockpile data 7819 | -7/Lower Caves | Entered Data Miner 7819 | -7/Data Miner | Discovered new exit (range 6) 7827 | -7/Data Miner | Identified exit to Proximity Caves 7853 | -7/Data Miner | Met Data Miner 7926 | -7/Data Miner | Learned location of Section 7 (-2) 7926 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7944 | -7/Data Miner | Received God Mode back door access code from Data Miner 7996 | -7/Data Miner | Entered Proximity Caves 8632 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8678 | -6/Proximity Caves | Learned Factory security intel 8772 | -6/Proximity Caves | Lost 3 parts (2n1u) 8935 | -6/Proximity Caves | Core integrity fell below 50% 9046 | -6/Proximity Caves | Lost 4 parts (2p1u1w) 9827 | -6/Proximity Caves | Lost 4 parts (2u2w) 9832 | -6/Proximity Caves | Core integrity fell below 20% 9845 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09797_ G-67 Veteran destroyed. 09799_ Carbon-fiber Leg fries itself beyond repair. 09802_ Hvy. Laser fries itself beyond repair. 09812_ The unstable cave ceiling collapses. 09818_ System corrupted: Component data lost. 09821_ C-30 ARC bursts open, deploying its payload. 09821_ L-41 Fighter unfolds itself. 09821_ G-50 Soldier unfolds itself. 09829_ Hvy. Missile Launcher destroyed. 09829_ Destroyed Hvy. Missile Launcher. 09833_ Entropy package works its way towards L-41 Fighter core. 09835_ L-41 Fighter core destabilizing. 09836_ Entropy package works its way towards G-50 Soldier core. 09838_ Molecular Deconstructor destroyed. 09839_ L-41 Fighter core entropy levels peaking. 09839_ L-41 Fighter destroyed. 09842_ G-50 Soldier core entropy levels peaking. 09842_ The unstable cave ceiling collapses. 09842_ Imp. Energy Well destroyed. 09844_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#?#????????????????????????????? | | ??????????????? ## ?????###???????????????????? | | ????????? ??? ????? #####???????????????? | | ##??????? ?? ????# ????????????????# | | ##?????? ???? #### ????????????????## | | ##????? #????? # #????????????????# | | #????? #?????? ##??????????????## | | ###### ###????? ###????# #### | | ##?????? ????????# | | ##???### ???????### # | | #### ## # ??????? ##### #? | | # # ??????? #??##?# | | # % ## #?????# ?????# | | # ## ## ## % # ###?## ??????## | | # ## ## ### #???????# | | ## ## ## #???????# | | %% % ## #????????# | | # % ## #????????# | | ## ## # g ### ########### | | ### # ## g ## | | ####?## # @ ## | | ?????## ##### ## % ##### # | | ?????# ####?# # ### #####??# | | ????## ###### ### #### ##????## | | ????# #???# ### ## ###### | | ???## ##??# ###g | | ??## ##???# | | ?## #??## #### # "## | | ?# ## #### #??#### # ""##### # | | ?# #### #?????# ######???# ## | | ## #??## ## ### #???# #????????# ## | | ## #???# #### ##?## #??# ????????# ### | | ## #??## ##??# ##???# #####???????? #?# | | ## ##?# ##???# ##?????# #???????????? # ?## | | # ## ##????###??????? ##???????????? ? ??# | | #####??????????????? ####???????????? ? ??? | | #???????????????????##??????????????? ? ??? | | #??????????????????????????????????# ? ??? | | ### #??????????????????????????????????? ? ??? | | ??## #??????????????????????????????????? ? ??? | | ???## ##???????????????????????????????????#?#??? | | ?????###?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 18 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 20 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Hacked Microactuators | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction The Oracle Challenges ------------ None Game ------ Seed NullMasterHammer Manual? 0 Play Time 02:03:27 Cumulative 18.2 hours Start 2020.01.05 @ 18:13:50 End 2020.01.05 @ 20:29:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71bb11c0-9a45-475d-a208-70f7cc5738f6