Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.19 @ 15:12:41

Player: Fangrelle

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (46)      230
Value Destroyed (1171)     1171
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3461

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             550/550
Matter                     211/300
Energy                     12/265
System Corruption          0%
Temperature                Warm (140)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
    Improved Ion Engine
>            --- PROPULSION (2) ---
       Light Treads
       Light Treads
>            --- UTILITY (6) ------
             Disposable Heat Sink
             Scrap Shield
             Shield Generator
>            --- WEAPON (2) -------
  Subdweller Beam Cannon
             Battle Rifle
>            --- INVENTORY (5) ----
             ECM Suite
             Shield Generator
             Cobbler Unit
             Battle Rifle

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Disposable Heat Sink
                Huge Storage Unit
                Scrap Shield
                Tower Shield
                Shield Generator
>               --- WEAPON -----------
     Subdweller Beam Cannon
                Battle Rifle
>               --- INVENTORY --------
                Ion Engine
       Improved Ion Engine
       Improved Ion Engine
                Wheel
  High-capacity Storage Unit
  High-capacity Matter Pod
     Subdweller Optics
                ECM Suite
          Light Armor Plating
                Shield Generator
                Shield Generator
                Cobbler Unit
                Battle Rifle
                Grenade Launcher
                Mining Laser
                Shrapnel Trap
                Piercing Trap
                Scrap Shield Fragment
                Scrap Shield Fragment
[Rating: 40]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Shield Generator
  Storage                  Huge Storage Unit
  Protection               Tower Shield
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Slots Evolved              4    | .   .   .   .   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             39   | .   11  5   19  4   
  Power                    4    | .   2   1   1   .   
    Engine                 4    | .   2   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | .   2   2   2   .   
    Treads                 6    | .   2   2   2   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | .   4   1   6   3   
    Device                 7    | .   2   1   2   2   
    Storage                3    | .   1   .   2   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   1   .   2   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | .   3   1   10  1   
    Energy Gun             1    | .   .   .   1   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          8    | .   3   1   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   .   .   5   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   2   .   1   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   1   .   .   1   
  Weapon                   1    | .   1   .   .   .   
  Highest Loss Streak      1    | .   1   .   1   1   
  To Critical Strikes      1    | .   .   .   1   .   
Average Slot Usage (%)     82   | .   90  100 74  55  
  Engine                   11   | .   9   14  11  5   
  Treads                   24   | .   26  28  22  11  
  Device                   6    | .   7   14  3   11  
  Storage                  10   | .   12  14  8   5   
  Protection               4    | .   6   .   5   11  
  Energy Gun               1    | .   .   .   1   .   
  Energy Cannon            3    | .   .   .   6   5   
  Ballistic Gun            15   | .   26  28  8   5   
  Launcher                 3    | .   .   .   5   .   
Peak Build Rating          40   | .   12  13  32  40  
  Average Rating           16   | .   8   12  20  39  
  On Entrance              13   | 6   6   12  13  32  
Naked Turns                18   | .   18  .   .   .   
Heaviest Build             156  | 14  94  94  136 156 
  Greatest Support         40   | 20  40  40  40  40  
  Greatest Overweight (x)  3    | .   2   2   3   3   
  Average Overweight (x)   1    | .   1   2   1   3   
Largest Inventory Capacity 25   | .   25  25  25  25  
  Average Capacity         22   | .   23  25  20  25  
  Most Carried             25   | .   22  25  25  23  
  Average Carried          18   | .   13  23  18  20  
  Final Capacity           25   | 8   25  25  25  5   
  Final Carried            25   | 6   22  25  25  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -8   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  
Matter Collected           1343 | 200  566  161  416  .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1766 | .    1026 130  400  210  
  Parts                    114  | .    62   12   27   13   
Haulers Intercepted        1    | .    1    .    .    .    
Recyclers Shooed           3    | .    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    8    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Combat Hostiles Destroyed  32   | .   15  5   8   4   
  Guns                     28   | .   15  5   6   2   
  Cannons                  3    | .   .   .   1   2   
  AOE                      1    | .   .   .   1   .   
Classes Destroyed          10   | .   7   .   2   1   
  Worker                   6    | .   6   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 3    | .   3   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    17   | .   12  2   .   3   
  Brawler                  1    | .   .   .   .   1   
  Cobbler                  1    | .   .   .   1   .   
  Subdweller               8    | .   .   .   8   .   
Best Kill Streak           4    | .   4   2   2   4   
  Combat Bots Only         4    | .   4   2   2   4   
Max Kills in Single Turn   2    | .   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  
Hostile Shots Fired        209  | .    102  16   46   45   
  Missed                   67   | .    35   4    17   11   
Damage Taken               1871 | .    711  88   656  416  
  Core                     237  | .    137  .    100  .    
  Absorbed by Shields      374  | .    24   37   175  138  
Core Remaining (%)         52   | 100  .    .    5    .    
Volleys Fired              155  | .    88   10   39   18   
  Largest                  2    | .    2    2    2    2    
  Hottest                  105  | .    40   43   105  105  
Shots Fired                301  | .    173  20   72   36   
  Gun                      270  | .    173  20   59   18   
  Cannon                   21   | .    .    .    3    18   
  Launcher                 10   | .    .    .    10   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  248  | .    173  20   37   18   
  Thermal                  43   | .    .    .    25   18   
  Explosive                10   | .    .    .    10   .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | .    13   6    15   13   
  Robot Miss Streak        6    | .    6    4    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    4    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           186  | .    104  10   45   27   
  Core Hits                85   | .    47   10   20   8    
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    1    .    1    .    
    Burn                   1    | .    .    .    1    .    
    Destroy                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2959 | .    1329 177  864  589  
  Guns                     2240 | .    1329 158  577  176  
  Cannons                  439  | .    .    .    26   413  
  Explosions               261  | .    .    .    261  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  19   | .    .    19   .    .    
  Kinetic                  2024 | .    1329 158  361  176  
  Thermal                  655  | .    .    .    242  413  
  Explosive                261  | .    .    .    261  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      17   | .    .    .    17   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   5    | .    .    5    .    .    
Targets Rammed             5    | .    .    5    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        199  | .    18   1    30   199  
  Average Temperature      74   | .    7    1    9    119  
  Received Heat Transfer   703  | .    401  18   58   226  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    1    
  Heat Transferred         1295 | .    .    .    740  555  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Peak Influence             196  | .   196 85  .   134 
  Initial                  7    | .   .   7   .   .   
  Average                  48   | .   87  13  .   35  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | .   100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   3   .   .   4   
  Investigation            4    | .   3   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Distress Signals           2    | .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              57   | .   26  7   12  12  
  Peak Tracking Total      6    | .   4   2   2   6   
  Tactical Retreats        4    | .   3   .   .   1   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   3    | .   .   .   3   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                3    | .   .   .   3   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   2   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Mat 
Machines Disabled          3    | .   1   1   1   .   
  Max in Single Turn       1    | .   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Machines Accessed          13   | .   10  1   2   .   
  Terminals                9    | .   8   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                45   | .   33  7   5   .   
  Successful               27   | .   19  3   5   .   
  Failed                   18   | .   14  4   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   34   | .   30  4   .   .   
  Terminals                35   | .   28  7   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   1   3   5   .   
  Record                   4    | .   .   .   4   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   
  Alert Level              1    | .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         17   | .   17  .   .   .   
  Terminals                15   | .   15  .   .   .   
    Assimilate             5    | .   5   .   .   .   
    Botnet                 6    | .   6   .   .   .   
    Operators              1    | .   1   .   .   .   
    Skim                   3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
    Tunnel                 2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   9   1   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  
Turns Passed               12592 | .    2299 2541 7630 122  
Spaces Moved               4153  | 1    747  774  2617 14   
  Core                     167   | .    167  .    .    .    
  Treads                   3985  | .    580  774  2617 14   
  Legs                     1     | 1    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    
  Fastest Speed            50    | 120  50   320  160  400  
  Average Speed            284   | 120  253  320  282  400  
  Slowest Speed            400   | 120  320  320  400  400  
  Overloaded Moves         .     | .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    
Exploration Rate (%)       53    | 2    96   99   65   6    
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     4     | .    2    1    1    .    
  Known Exits Taken        .     | .    .    .    .    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    
Scrap Searched             6     | .    .    1    5    .    
Spaces Dug                 .     | .    .    .    .    .    
Terrain Destroyed          47    | .    .    .    44   3    
  Melee                    .     | .    .    .    .    .    
  Projectile               3     | .    .    .    .    3    
  AOE                      44    | .    .    .    44   .    
Terrain Rammed             .     | .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  
Total                      4659 | .    984  815  2814 46   
  Wait                     135  | .    104  .    26   5    
  Move                     4149 | .    746  773  2616 14   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  98   | .    23   11   63   1    
  Fast Attach              13   | .    5    1    7    .    
  Attach                   15   | .    6    1    5    3    
  Detach                   5    | .    3    .    2    .    
  Swap                     11   | .    .    3    7    1    
  Drop                     68   | .    9    11   46   2    
  Fire                     155  | .    88   10   39   18   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    5    | .    .    5    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     3    | .    .    .    3    .    
  Miscellaneous            2    | .    .    .    .    2    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / [*Rec])
-8/Materials

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 0)
     1 | -11/Scrapyard | Entered Materials
   318 | -10/Materials | Build established: Mutant
   573 | -10/Materials | Discovered new exit (range 11)
  1203 | -10/Materials | Discovered new exit (range 10)
  1225 | -10/Materials | Core integrity fell below 50%
  1752 | -10/Materials | Discovered new exit (range 16)
  2128 | -10/Materials | Discovered new exit (range 16)
  2300 | -10/Materials | Entered Mines
  2372 | -10/Mines     | Met a Derelict bent on vengeance
  2492 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  2782 | -10/Mines     | Discovered new exit (range 15)
  2948 | -10/Mines     | Discovered new exit (range 11)
  3779 | -10/Mines     | Learned location of Zion (-6)
  4258 | -10/Mines     | Found a hidden stash of uninstalled traps
  4825 | -10/Mines     | Discovered new exit (range 6)
  4841 | -10/Mines     | Entered Subcaves
  4888 | -10/Subcaves  | Learned Materials stockpile data
  5022 | -10/Subcaves  | Visited Clippyterm
  5032 | -10/Subcaves  | Learned Research security intel
  5493 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  5972 | -10/Subcaves  | Core integrity fell below 20%
  6977 | -10/Subcaves  | Visited 4L-MR0's lab
  7782 | -10/Subcaves  | Found Tower Shield
  7842 | -10/Subcaves  | Met a Zionite searching for "candidates"
  9476 | -10/Subcaves  | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2
 10971 | -10/Subcaves  | Discovered new exit (range 16)
 11663 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 11664 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 12455 | -10/Subcaves  | Discovered new exit (range 5)
 12471 | -10/Subcaves  | Entered Materials
 12471 | -8/Materials  | Evolved 4 slots: Utility x4
 12593 | -8/Materials  | Self-destructed

 Last Messages 
---------------
12567_ Destroyed Aluminum Leg.
12568_ U-05 Engineer builds a Wall.
12571_ Aluminum Leg melted.
12571_ G-47 Trooper destroyed. <x2>
12577_ Acquired Lgt. Treads.
12578_ Dropped Scrap Shield Fragment.
12579_ Scrap Shield Fragment affixed to Scrap Shield (+47).
12580_ K-01 Serf collects debris.
12581_ U-05 Engineer builds a Door.
12584_ K-01 Serf collects debris.
12586_ Critical hit (Burn: +27). <x2>
12588_ K-01 Serf collects debris.
12588_ R-06 Scavenger collects Lgt. Nuclear Core.
12591_ R-06 Scavenger collects Rnf. Ion Engine.
12592_ K-01 Serf collects debris.
12593_ Tower Shield destroyed.
12593_ Temporary Power slot lost.
12593_ Temporary Propulsion slot lost. <x2>
12593_ Temporary Utility slot lost. <x2>
12593_ Temporary Weapon slot lost. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          50
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             2800
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MachineActuatorCompactor
  Manual?         0
Play Time         00:37:55
  Cumulative      119.5 hours
  Start           2024.11.19 @ 14:30:24
  End             2024.11.19 @ 15:12:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          224
  Rogue           224
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          40
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          91x25
Zoom Use          77%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0097d0f8-8388-4459-bea8-60f3b2b5e6dc