Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.26 @ 16:40:05 Player: Mr Goldstein Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (282) 282 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-319) -319 TOTAL SCORE: 1453 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 60 Friendly Fire -387 Cogmind --------- Core Integrity 0/400 Matter 80/300 Energy 250/250 System Corruption 27% Temperature Cool (0) Movement Flying (34) Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Cooling System > --- WEAPON (2) ------- Grenade Launcher > --- INVENTORY (5) ---- Flight Unit Flight Unit VTOL Module Small Storage Unit Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Cooling System > --- WEAPON ----------- Grenade Launcher > --- INVENTORY -------- Flight Unit Flight Unit Flight Unit Small Storage Unit [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Core Shielding Device Cooling System Protection Core Shielding Weapon Hammer Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 27 | 2 2 1 21 1 Power 2 | . . . 2 . Engine 2 | . . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 . 1 12 . Treads 7 | 2 . . 5 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 8 | . . 1 7 . Utility 3 | . 1 . 2 . Device 1 | . . . 1 . Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 7 | . 1 . 5 1 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 6 | . . . 5 1 Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 5 | . . . 5 . System Corruption 26 | . . . 26 . Parts Lost 4 | . 1 . 3 . Power 1 | . . . 1 . Propulsion 2 | . 1 . 1 . Utility . | . . . . . Weapon 1 | . . . 1 . Highest Loss Streak 1 | . 1 . 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 46 | . 44 43 46 62 Engine 3 | . . . 4 11 Treads 15 | . 26 14 12 . Flight 9 | . . 1 13 33 Device 2 | . . . 2 11 Protection 7 | . 7 14 5 . Launcher 1 | . . . 1 7 Impact Weapon 8 | . 9 14 5 . Naked Turns . | . . . . . Heaviest Build 10 | . 3 3 10 10 Greatest Support 40 | 40 3 4 20 14 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 Average Carried 3 | . 2 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 5 5 5 4 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Jun Mat Min Mat Min Matter Collected 541 | 205 53 10 273 . Remotely . | . . . . . Salvage Created 663 | . 285 . 378 . Parts 27 | . 7 . 20 . Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Combat Hostiles Destroyed 15 | . 5 . 10 . Melee 4 | . 4 . . . AOE 8 | . . . 8 . Classes Destroyed 7 | . 3 . 4 . Builder 1 | . . . 1 . Hauler 3 | . 1 . 2 . Recycler 2 | . 2 . . . Watcher 1 | . . . 1 . Swarmer 12 | . 5 . 7 . Grunt 2 | . . . 2 . Sentry 1 | . . . 1 . Best Kill Streak 6 | . 6 . 4 . Combat Bots Only 4 | . 2 . 4 . Max Kills in Single Turn 3 | . 1 . 3 . Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Min Damage Taken 1275 | . 386 59 804 26 Core 481 | . 68 12 391 10 Absorbed by Shields . | . . . . . Redirected to Shielding 21 | . 14 3 4 . Core Remaining (%) 84 | 100 . 68 . . Volleys Fired 34 | . . . 12 22 Largest 1 | . . . 1 1 Hottest 33 | . . . 33 30 Shots Fired 32 | . . . 11 21 Gun . | . . . . . Cannon . | . . . . . Launcher 32 | . . . 11 21 Special . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive 25 | . . . 4 21 Electromagnetic 7 | . . . 7 . Robot Hit Streak 11 | . . . 4 11 Robot Miss Streak 1 | . . . . 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 49 | . 15 5 13 16 Core Hits 28 | . 3 . 13 12 Critical Kills . | . . . . . Critical Parts Destroyed 6 | . 4 . 2 . Critical Strikes 6 | . 4 . 2 . Smash 6 | . 4 . 2 . Melee Attacks 51 | . 27 11 13 . Impact 51 | . 27 11 13 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . 3 . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1484 | . 535 123 654 172 Guns . | . . . . . Cannons . | . . . . . Explosions 587 | . . . 415 172 Melee 897 | . 535 123 239 . Ramming . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive 337 | . . . 165 172 Electromagnetic 250 | . . . 250 . Impact 897 | . 535 123 239 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 27 | . 2 2 27 27 Average Corruption 13 | . 1 2 21 27 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 25 | . 4 . 17 4 Message Errors 8 | . 1 . 7 . Matter Fused 3 | . 2 . 1 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 2 | . . . 2 . Parts Rejected 3 | . . . 3 . Data Loss (minor) 4 | . . . 1 3 Alerts 1 | . 1 . . . Misdirections 1 | . . . 1 . Weapon Failures 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 309 | . 236 . 73 . Projectiles . | . . . . . Explosions . | . . . . . Melee 309 | . 236 . 73 . Knockbacks 2 | . 2 . . . Impact 2 | . 2 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 47 | . . . 20 27 Shots 5 | . . . 2 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 105 | . . . 105 . Average Temperature 63 | . . . 63 . Received Heat Transfer 414 | . 111 27 267 9 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 8 | . 4 . 4 . Impact Corruptions 16 | . 11 1 4 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Peak Influence 669 | . 197 160 669 325 Initial 260 | . . 74 62 260 Average 188 | . 61 110 303 279 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 67 | 100 100 100 44 . Level 1 19 | . . . 24 100 Level 2 12 | . . . 30 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . . 3 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 11 4 38 2 Peak Tracking Total 11 | . 5 2 11 2 Tactical Retreats 9 | . 1 1 7 . Traps | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Jun Mat Min Mat Min Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Machines Accessed 9 | . 5 . 4 . Terminals 9 | . 5 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 12 . 10 . Successful 10 | . 6 . 4 . Failed 11 | . 5 . 6 . Catastrophic 1 | . . . 1 . Database Lockouts 1 | . 1 . . . Manual 20 | . 12 . 8 . Terminals 22 | . 12 . 10 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 . 1 . Prototype ID Bank 2 | . 2 . . . Branch Access Points 1 | . . . 1 . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 3 . 3 . Terminals 6 | . 3 . 3 . Botnet 6 | . 3 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 . 3 . Full Trace Events 2 | . . . 2 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Jun Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Min Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 . . Highest-Rated Group 51 | . . 51 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 20 | . . 20 . . Total Damage 168 | . . 168 . . Kills 2 | . . 2 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Jun Mat Min Mat Min Turns Passed 932 | 30 231 207 371 93 Spaces Moved 1343 | 33 288 316 561 145 Core 779 | 24 288 281 186 . Treads 10 | 9 . . 1 . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 554 | . . 35 374 145 Fastest Speed 34 | 50 50 50 34 34 Average Speed 47 | 80 50 51 46 34 Slowest Speed 160 | 160 50 60 160 34 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 17 | . . 2 15 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 4 45 64 48 44 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 106 | . . . 26 80 Melee . | . . . . . Projectile . | . . . . . AOE 106 | . . . 26 80 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Total 1495 | 35 326 340 626 168 Wait 32 | . 5 14 13 . Move 1309 | 32 287 312 533 145 Hop 13 | . . 1 12 . Pick Up 11 | 1 5 . 5 . Fast Attach 15 | 2 1 . 12 . Attach 9 | . 1 1 6 1 Detach 6 | . . 1 5 . Swap 3 | . . . 3 . Drop 12 | . . . 12 . Fire 34 | . . . 12 22 Melee 51 | . 27 11 13 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 31 | -11/Junkyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 6) 246 | -10/Materials | Discovered new exit (range 8) 255 | -10/Materials | Central database locked down 262 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 372 | -10/Mines | Learned 2 Materials zone layouts 391 | -10/Mines | Learned Materials security intel 442 | -10/Mines | Found a hidden stash of uninstalled traps 446 | -10/Mines | Learned location of Storage (-7) 447 | -10/Mines | Discovered new exit (range 15) 469 | -10/Mines | Entered Materials 469 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 470 | -9/Materials | Identified exit to Materials 523 | -9/Materials | System corruption reached 10% 677 | -9/Materials | Core integrity fell below 50% 722 | -9/Materials | Discovered exit to Materials (range 5) 750 | -9/Materials | Identified exit to Mines 783 | -9/Materials | Core integrity fell below 20% 840 | -9/Materials | Entered Mines 842 | -9/Mines | Discovered exit to Materials (range 10) 933 | -9/Mines | Destroyed self with Grenade Launcher Last Messages --------------- 00840_ 2NPXXX7 B4&91 IGHLQ1CEQXASLD=T>AC LOCATION=MINES GOAL=ESCAPE Something is scanning the area. 00842_ EXIT=FOUND: MATERIALS 00876_ YI-UF0 mumbles something. 00879_ System corrupted: Grenade Launcher failed to launch. 00886_ The unstable cave ceiling collapses. 00890_ System corrupted: Component data lost. 00894_ YI-UF0 mumbles something. 00905_ System corrupted: Component data lost. 00911_ The unstable cave ceiling collapses. 00913_ YI-UF0: "BADABOOM!" 00915_ YI-UF0: "BOOM!" 00915_ G-47 Trooper destroyed. 00918_ The unstable cave ceiling collapses. 00921_ System corrupted: Component data lost. 00922_ The unstable cave ceiling collapses. 00926_ YI-UF0 mumbles something. 00931_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????## ????? | | ?????????????????## ????????? | | ?????????????????# #???????????? | | ?????????????????# #????????????? | | ?????????????????# ##???????????? | | ?????????????????## #????###????? | | ??????????????????### #???# ##???? | | ????????????????????## #??? #???? | | ?????????####????????### #### ##??? | | ????????## ###????????## # #??? | | ######### ##???###### ###? | | ##### ## # ### | | ######## # | | #??????## # | | #???????# # | | #??????# ## # | | #?????# #### # #? | | #????# ####??# #####? | | #???# ##?????## ### # ##????? | | ????# #???????####?# # ###?????? | | ????# ????????????## ######???? | | ????#### #?????????????## ##??? | | ???????###???????????????# # # #??? | | ???????????????????####### ### % #??? | | ???????? g ## # ### " %* #??? | | ???????? $$ ug @ #??? | | ????????????# ## ###### " #??? | | ????????????????????##???????# #??? | | ?????????????????????????????# """ """ #??? | | ?????????????????????????????# """ """ #??? | | ?????????????????????????????# """ """ #??? | | ?????????????????????????????# ?#??? | | ?????????????????????????????#########????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeCommMembrane Manual? 0 Play Time 00:15:13 Cumulative 147.3 hours Start 2023.04.26 @ 16:25:17 End 2023.04.26 @ 16:40:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 427 Rogue 427 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 65 Gallery% 70 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e426c0d-ea74-40a8-afd5-c36ee3539150