Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.13 @ 18:21:39 Player: arcadus Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (2087) 2087 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5392 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Light Nuclear Core Light Nuclear Core Medium Storage Unit Machine Analyzer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Beam Rifle Pulse Rifle Gatling Laser Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Nuclear Core Light Nuclear Core Light Nuclear Core Medium Storage Unit Machine Analyzer [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Light Armor Plating Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 1 1 . Utility 3 | . . 1 1 1 . Weapon 2 | . . . . . 2 Parts Attached 61 | . 2 15 35 4 5 Power 5 | . . 1 3 . 1 Engine 2 | . . 1 1 . . Core 3 | . . . 2 . 1 Reactor . | . . . . . . Propulsion 21 | . . 5 14 2 . Treads 1 | . . 1 . . . Leg 20 | . . 4 14 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | . 2 4 10 1 . Device 7 | . . 1 5 1 . Storage 1 | . . 1 . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 8 | . 2 2 4 . . Artifact . | . . . . . . Weapon 18 | . . 5 8 1 4 Energy Gun 3 | . . . 1 1 1 Energy Cannon . | . . . . . . Ballistic Gun 12 | . . 5 5 . 2 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 45 | . . 2 23 2 18 Power 3 | . . . 1 . 2 Propulsion 16 | . . . 10 1 5 Utility 12 | . . . 7 . 5 Weapon 14 | . . 2 5 1 6 Highest Loss Streak 14 | . . 2 5 2 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 98 95 82 89 70 Engine 6 | . 14 11 6 . . Core 2 | . . . 1 7 3 Leg 30 | . 28 30 32 31 21 Device 6 | . . 3 8 10 10 Storage 9 | . 14 11 9 7 5 Processor 2 | . . . 1 7 6 Protection 9 | . 12 14 6 7 1 Energy Gun 2 | . . . 1 10 12 Ballistic Gun 15 | . 28 21 14 4 3 Naked Turns 1 | . . . . . 1 Heaviest Build 37 | 11 14 27 29 26 37 Greatest Support 66 | 20 20 30 56 66 66 Greatest Overweight (x) 3 | . . 1 1 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 8 8 8 10 10 9 Most Carried 10 | 6 8 9 10 7 8 Average Carried 7 | 6 6 7 8 6 5 Final Capacity 10 | 8 8 10 10 10 5 Final Carried 9 | 6 8 9 7 7 5 Class Distribution -------------------- 68% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 1529 | 200 34 420 755 76 44 Remotely . | . . . . . . Salvage Created 2337 | . 97 781 1052 219 188 Parts 132 | . 1 53 59 10 9 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 51 | . 2 14 24 6 5 Guns 48 | . 2 14 21 6 5 AOE 3 | . . . 3 . . Classes Destroyed 9 | . 1 4 3 . 1 Worker 3 | . . 1 1 1 . Hauler 2 | . . 2 . . . Mechanic 1 | . . 1 . . . Swarmer 10 | . . . 4 4 2 Grunt 26 | . 2 9 14 1 . Brawler 3 | . . . 2 1 . Sentry 7 | . . 5 2 . . Specialist 2 | . . . 2 . . Hunter 3 | . . . . . 3 Best Kill Streak 11 | . 2 4 11 5 2 Combat Bots Only 10 | . 2 4 10 4 2 Max Kills in Single Turn 3 | . 1 2 3 2 1 Gunslinging 1 | . . 1 . . . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 6024 | . 55 655 2800 412 2102 Core 1500 | . 10 173 402 60 855 Absorbed by Shields 112 | . . . 112 . . Core Remaining (%) 73 | 100 96 56 26 91 . Volleys Fired 204 | . 6 53 106 19 20 Largest 4 | . 2 2 2 2 4 Hottest 247 | . 40 46 86 119 247 Shots Fired 348 | . 12 94 159 38 45 Gun 341 | . 12 94 157 38 40 Cannon 5 | . . . . . 5 Launcher 2 | . . . 2 . . Special . | . . . . . . Kinetic 277 | . 12 94 144 7 20 Thermal 69 | . . . 13 31 25 Explosive 2 | . . . 2 . . Electromagnetic . | . . . . . . Robot Hit Streak 23 | . 5 6 22 23 6 Robot Miss Streak 4 | . 2 4 2 2 4 Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 4 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 258 | . 7 60 136 25 30 Core Hits 120 | . 5 30 54 13 18 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . 1 1 Burn 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4288 | . 80 900 2397 419 492 Guns 3855 | . 80 900 2078 419 378 Cannons 89 | . . . . . 89 Explosions 319 | . . . 319 . . Melee . | . . . . . . Ramming 25 | . . . . . 25 Kinetic 3161 | . 80 900 1858 82 241 Thermal 783 | . . . 220 337 226 Explosive 319 | . . . 319 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . 10 2 3 Average Corruption 8 | . . . 10 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 39 | . . . 38 1 . Message Errors 8 | . . . 8 . . Matter Fused 12 | . . . 12 . . Heat Flow Errors 6 | . . . 6 . . Energy Discharges 2 | . . . 2 . . Parts Rejected 1 | . . . 1 . . Parts Fused 2 | . . . 2 . . Data Loss (minor) 3 | . . . 2 1 . Data Loss (major) 1 | . . . 1 . . Alerts 1 | . . . 1 . . Misdirections 1 | . . . 1 . . Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 11 | . . . . . 11 Shots . | . . . . . . Rammed 12 | . . . . . 12 Targets Rammed 12 | . . . . . 12 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 280 | . 21 14 280 . 187 Average Temperature 53 | . 10 5 67 . 90 Received Heat Transfer 1355 | . 30 246 1007 72 . Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . . 5 1 Heat Transferred 1963 | . . . 481 851 631 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 365 | . 80 333 365 265 229 Initial 131 | . . 33 131 120 129 Average 181 | . 37 187 228 151 157 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 59 | 100 100 44 44 87 91 Level 1 40 | . . 55 55 12 8 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 3 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 1 3 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 6 18 36 7 11 Peak Tracking Total 6 | . 3 6 6 4 5 Tactical Retreats 5 | . . 1 2 1 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 2 | . . 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 1 | . . . . 1 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . . . . 1 . Successful 1 | . . . . 1 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . 1 . Open DSF 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 2237 | 3 244 552 976 338 124 Spaces Moved 1070 | 3 159 295 361 226 26 Core 3 | . . . . . 3 Treads . | . . . . . . Legs 1067 | 3 159 295 361 226 23 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 Average Speed 122 | 120 120 120 126 120 129 Slowest Speed 200 | 120 120 190 190 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 18 | 2 34 29 36 9 1 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . . 9 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 9 | . . . 9 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 1658 | 2 202 406 717 255 76 Wait 239 | . 30 12 184 3 10 Move 1065 | 2 158 294 360 225 26 Hop . | . . . . . . Pick Up 54 | . 4 15 28 4 3 Fast Attach 2 | . . 2 . . . Attach 42 | . 1 4 28 4 5 Detach 1 | . . . 1 . . Swap 17 | . 1 9 7 . . Drop 22 | . 2 17 3 . . Fire 204 | . 6 53 106 19 20 Melee . | . . . . . . Ram 12 | . . . . . 12 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 4 | -11/Junkyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 3) 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 537 | -9/Materials | Discovered new exit (range 16) 679 | -9/Materials | Discovered new exit (range 9) 800 | -9/Materials | Entered another Materials area 800 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 880 | -8/Materials | Build established: Scavenger-Mutant 1032 | -8/Materials | System corruption reached 10% 1082 | -8/Materials | Destroyed 10 combat bots 1089 | -8/Materials | Lost 3 parts (1n2u) 1208 | -8/Materials | Lost 4 parts (1p1n1u1w) 1305 | -8/Materials | Lost 4 parts (1n2u1w) 1408 | -8/Materials | Discovered new exit (range 13) 1531 | -8/Materials | Core integrity fell below 50% 1584 | -8/Materials | Lost 5 parts (2n1u2w) 1644 | -8/Materials | Lost 5 parts (3n1u1w) 1772 | -8/Materials | Discovered new exit (range 4) 1776 | -8/Materials | Entered Factory 1776 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1830 | -7/Factory | Identified exit to DSF 2059 | -7/Factory | Discovered new exit (range 6) 2114 | -7/Factory | Entered another Factory area 2114 | -6/Factory | Evolved 2 slots: Weapon x2 2193 | -6/Factory | Lost 4 parts (1p1n1u1w) 2229 | -6/Factory | Core integrity fell below 50% 2237 | -6/Factory | Crushed by falling debris 2237 | -6/Factory | Core integrity fell below 20% 2238 | -6/Factory | Crushed by falling debris 2238 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02228_ U-05 Engineer builds a Door. 02228_ Slammed into S-27 Virus. 02231_ The unstable cave ceiling collapses. 02231_ Slammed into S-27 Virus. 02231_ Destabilizing: System corrupted (+2). 02232_ U-05 Engineer builds a Wall. 02232_ Slammed into S-27 Virus. 02236_ Destabilizing: Core damaged (-34). 02236_ U-05 Engineer lays Concrete. 02237_ The unstable cave ceiling collapses. 02237_ Crushed by falling debris. 02237_ Adv. Visual Processing Unit destroyed. 02237_ System corrupted by crushing effect (+1). 02237_ 2 Matter crushed. 02237_ Slammed into S-27 Virus. 02237_ U-05 Engineer builds a Wall. 02238_ The unstable cave ceiling collapses. 02238_ Crushed by falling debris. 02238_ 2 Matter crushed. 02238_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????"??????????????????????????? | | ????????????????????? ??????????????????????????? | | ???????????????????#?+??????????????????????????? | | ??????????????????? ? ??????????????????????????? | | ??????????????????? ? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ]??????????????????????????? | | ???????????????????? ??????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# ######????????????????????? | | ????????????????????# ## ####?????????????????? | | ????????????????????# # #?????????????????? | | ????????????????????# # #?????????????????? | | ????????????????????# ! ##????????????????? | | ???????????????????##!# ###??????????????? | | ????#################u#% #??????????????? | | ????# # """""""%+!s ###??????????????? | | ????# # """""""*# #%% # #????????????????? | | ????# # """""" #s =%%%# ##????????????????? | | ????# + """"""" #s%s@### ]???????????????? | | ????# # #=###### ????????????? | | ????# # #%#????? 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"""?????????????? | | ????# ########### #???????? ?????????????? | | ????# ????????? ?????????""" ????????????? | | ????# ????????? ??????????"" ???????????? | | ????# ???????? ???????????" ???????????? | | ????# ???????? ?????????????????????????? | | ????# ??????? ?????????????????????????? | | ????######## ??????? ?????????????????????????? | | ???????????? ??????? ?????????????????????????? | | ???????????? ?????? ?????????????????????????? | | ????????????? ?????? ?????????????????????????? | | ????????????? ????? ?????????????????????????? | | ?????????????? ????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerPoweredRailgun Manual? 0 Play Time 00:45:35 Cumulative 6.7 hours Start 2023.11.13 @ 17:33:47 End 2023.11.13 @ 18:21:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13ba84a8-5510-47ae-8638-06014119ca12