Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.02 @ 20:52:31 Player: Superbantom Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1546) 1546 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 4013 Bonus ------- High Alert Combat Kills 32 Cogmind --------- Core Integrity 0/550 Matter 111/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Experimental Sensor Array Signal Interpreter Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Flak Cannon > --- INVENTORY -------- Light Nuclear Core Improved Sensor Array Improved Light Armor Plating Improved Assault Rifle Rocket Launcher [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility Signal Interpreter Device Experimental Sensor Array Processor Signal Interpreter Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 48 | 6 7 2 24 1 8 Power 6 | 1 1 . 4 . . Engine 5 | 1 1 . 3 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 17 | 2 1 . 12 . 2 Treads . | . . . . . . Leg 12 | 2 1 . 8 . 1 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight 4 | . . . 4 . . Utility 10 | . 3 2 1 1 3 Device 3 | . . 1 . 1 1 Storage . | . . . . . . Processor 2 | . 2 . . . . Hackware . | . . . . . . Protection 5 | . 1 1 1 . 2 Artifact . | . . . . . . Weapon 15 | 3 2 . 7 . 3 Energy Gun 6 | 3 . . 3 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 6 | . 2 . 3 . 1 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 4 1 . Corrupted Parts 1 | . . . 1 . . System Corruption 1 | . . . 1 . . Parts Lost 30 | . 4 1 8 . 17 Power 5 | . 1 . 2 . 2 Propulsion 11 | . 1 1 4 . 5 Utility 5 | . . . 1 . 4 Weapon 9 | . 2 . 1 . 6 Highest Loss Streak 9 | . 4 1 3 . 9 To Critical Strikes 2 | . . 1 . . 1 Average Backups 4 | . 2 5 4 4 4 Power . | . 1 1 . 1 . Propulsion . | . . . . . . Utility 1 | . . 1 1 1 1 Weapon 2 | . . 3 2 2 1 Tool/Special . | . . . . . . Unused Backups 10 | . 1 . 5 . 4 Power 1 | . 1 . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . 1 . 1 Weapon 5 | . . . 4 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 82 99 88 100 66 Engine 5 | . 14 14 4 3 5 Core 4 | . . . 5 7 . Leg 30 | . 22 28 28 44 20 Flight 2 | . . . 6 . . Device 2 | . . 2 . 6 6 Processor 11 | . 23 14 11 11 7 Protection 7 | . 1 10 10 4 6 Energy Gun 14 | . 15 . 13 22 11 Ballistic Gun 6 | . 4 28 8 . 2 Peak Build Rating 30 | 5 7 7 17 24 30 Average Rating 15 | 3 5 6 12 21 19 On Entrance 9 | . 5 7 6 17 24 Avg Prop Armor Cover (%) 5 | . . . 5 . . Naked Turns 21 | . . . . . 21 Heaviest Build 28 | 7 10 10 21 18 28 Greatest Support 43 | 20 20 20 40 40 43 Greatest Overweight (x) 7 | . . . 6 . 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 Average Carried 4 | . 2 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 2 Class Distribution -------------------- 50% | Scavenger-Mutant 35% | Mutant 5% | Skirmisher 4% | Scavenger-Skirmisher 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1173 | 36 86 97 686 26 242 Remotely . | . . . . . . Salvage Created 2050 | . 95 82 1411 201 261 Parts 142 | . 2 4 107 13 16 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 3 | . . 1 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 53 | . 2 2 33 8 8 Guns 43 | . 1 2 29 7 4 Cannons 3 | . . . . . 3 AOE 7 | . 1 . 4 1 1 Classes Destroyed 8 | . 1 . 7 . . Worker 4 | . . . 3 1 . Builder 3 | . . . 3 . . Hauler 1 | . . . 1 . . Recycler 1 | . . . 1 . . Watcher 5 | . . . 5 . . Swarmer 25 | . . . 16 7 2 Grunt 16 | . 2 2 10 . 2 Sentry 12 | . . . 7 1 4 Best Kill Streak 8 | . 1 2 8 5 3 Combat Bots Only 6 | . 1 2 6 4 3 Max Kills in Single Turn 3 | . 1 1 3 2 1 Gunslinging 1 | . . . . 1 . Exploded 2 | . 1 . 2 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 398 | . 57 13 165 17 146 Missed 129 | . 20 3 57 8 41 Hits 269 | . 37 10 108 9 105 Projectile 269 | . 37 10 108 9 105 Critical Strikes 5 | . . 1 1 . 3 Damage Taken 4131 | . 519 73 1128 67 2344 Core 897 | . 181 13 144 9 550 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 137 | . . . 137 . . Core Remaining (%) 61 | 100 . 22 . 61 . Volleys Fired 163 | 2 14 7 90 10 40 Largest 3 | 1 2 2 2 2 3 Hottest 127 | 40 80 40 90 90 127 Shots Fired 316 | 2 25 14 178 20 77 Gun 288 | 2 25 14 178 20 49 Cannon 16 | . . . . . 16 Launcher 12 | . . . . . 12 Special . | . . . . . . Kinetic 142 | . . 14 86 . 42 Thermal 46 | 2 . . 44 . . Explosive 12 | . . . . . 12 Electromagnetic 116 | . 25 . 48 20 23 Robot Hit Streak 11 | . 7 11 9 5 10 Robot Miss Streak 10 | . 2 2 10 4 7 Penetration Max . | . . . . . . Secondary Targets 6 | . . . 5 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 184 | . 17 12 98 13 44 Core Hits 118 | . 5 7 66 11 29 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 6 | . . . 5 . 1 Burn 4 | . . . 4 . . Destroy 2 | . . . 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3430 | . 265 146 1985 207 827 Guns 2439 | . 222 146 1515 164 392 Cannons 323 | . . . . . 323 Explosions 668 | . 43 . 470 43 112 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1371 | . . 146 652 . 573 Thermal 614 | . 43 . 528 43 . Explosive 378 | . . . 266 . 112 Electromagnetic 1067 | . 222 . 539 164 142 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 27 | . . . 1 1 27 Average Corruption 5 | . . . 1 1 25 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 30 | . . . 3 4 23 Message Errors 5 | . . . . 1 4 Matter Fused 6 | . . . . 1 5 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . 2 . . Parts Fused 1 | . . . . . 1 Data Loss (minor) 5 | . . . 1 2 2 Data Loss (major) 1 | . . . . . 1 Misdirections 5 | . . . . . 5 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 9 | . . . . . 9 Impact . | . . . . . . Kinetic 9 | . . . . . 9 Secondary . | . . . . . . Self-Inflicted Damage 70 | . 37 . 18 . 15 Shots 3 | . 1 . 1 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 307 | . 126 . 307 180 301 Average Temperature 78 | . 52 . 74 70 105 Received Heat Transfer 831 | . 273 . 225 . 333 Effects 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 4 . . Heat Transferred 1560 | . 50 . 1460 50 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 1 . 4 1 . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 71 | 100 100 100 36 87 100 Level 1 19 | . . . 41 12 . Level 2 8 | . . . 22 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 498 | . 88 50 498 248 90 Initial 192 | . . 26 7 192 5 Average 151 | . 35 20 265 133 31 Influence Increases 1832 | . 205 70 1034 196 327 Destroy 0b10 Robot/C 1060 | . 40 40 660 160 160 Destroy 0b10 Robot/NC 70 | . . . 65 5 . Destroy Leader 252 | . 20 . 162 20 50 Successful Hack 66 | . 7 . 28 5 26 Disable Machine 75 | . 30 . 45 . . Destroy Structure 54 | . 3 . 29 6 16 Lose Combat Pursuer 255 | . 105 30 45 . 75 Influence Decreases 1822 | . 137 118 560 676 331 Entered New Map 366 | . . 42 13 302 9 Time Decay 1196 | . 97 66 467 374 192 Lost Part 260 | . 40 10 80 . 130 Squads Dispatched 8 | . 2 . 4 . 2 Investigation 3 | . 2 . 1 . . Extermination . | . . . . . . Reinforcement 5 | . . . 3 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 6 | . 2 . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 9 5 48 8 24 Peak Tracking Total 8 | . 7 3 4 4 8 Tactical Retreats 8 | . 2 1 3 . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 6 | . 2 . 3 1 . Max in Single Turn 2 | . 1 . 2 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 11 | . 2 . 5 1 3 Terminals 8 | . 1 . 3 1 3 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 36 | . 9 . 17 1 9 Successful 20 | . 4 . 11 1 4 Failed 16 | . 5 . 6 . 5 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 24 | . 3 . 11 1 9 Fabricators . | . . . . . . Repair Stations 5 | . . . 5 . . Recycling Units 7 | . 6 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 1 . 6 1 4 Record 2 | . . . 1 . 1 Branch Access Points 2 | . 1 . 1 . . Alert Level 2 | . . . 2 . . Assault Status 1 | . . . 1 . . Hauler Manifests 2 | . . . . . 2 Registered Components 1 | . . . . . 1 Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 4 | . 3 . 1 . . Report Inventory 2 | . 1 . 1 . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 . 4 . 2 Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 77 | . . . 77 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 970 | . . 36 . 510 424 Sensors 970 | . . 36 . 510 424 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3374 | 56 254 217 1363 865 619 Spaces Moved 2385 | 36 191 160 845 660 493 Core 290 | 5 66 . 1 . 218 Treads . | . . . . . . Legs 1907 | 31 125 160 684 660 247 Wheels . | . . . . . . Hover 28 | . . . . . 28 Flight 160 | . . . 160 . . Fastest Speed 31 | 50 50 120 31 120 50 Average Speed 108 | 110 95 120 108 120 96 Slowest Speed 400 | 120 120 120 350 120 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 34 | . . . . . 34 Cave-ins Triggered 4 | . . . . . 4 Exploration Rate (%) 45 | 4 42 42 46 97 39 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 156 | . 2 . 24 6 124 Melee . | . . . . . . Projectile . | . . . . . . AOE 156 | . 2 . 24 6 124 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2852 | 51 237 170 1116 713 565 Wait 165 | . 7 1 117 38 2 Move 2377 | 35 190 159 844 659 490 Hop . | . . . . . . Pick Up 45 | 7 12 . 17 2 7 Fast Attach 16 | . . 1 13 . 2 Attach 29 | 6 8 . 5 . 10 Detach 5 | . 2 . 1 . 2 Swap 21 | . 3 1 10 2 5 Drop 28 | 1 1 1 19 2 4 Fire 163 | 2 14 7 90 10 40 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 3 | . . . . . 3 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Identified exit to Mines 215 | -10/Materials | Core integrity fell below 50% 242 | -10/Materials | Discovered new exit (range 9) 258 | -10/Materials | Lost 4 parts (1p1n2w) 306 | -10/Materials | Build established: Mutant 311 | -10/Materials | Entered Mines 313 | -10/Mines | Discovered new exit (range 15) 356 | -10/Mines | Identified exit to Materials 507 | -10/Mines | Discovered exit to Materials (range 13) 528 | -10/Mines | Entered Materials 528 | -9/Materials | Evolved 2 slots: Propulsion x2 740 | -9/Materials | Discovered new exit (range 16) 853 | -9/Materials | Repaired Aluminum Leg 982 | -9/Materials | Identified exit to Materials 1000 | -9/Materials | Discovered new exit (range 14) 1004 | -9/Materials | Identified exit to Mines 1150 | -9/Materials | Lost 3 parts (1n1u1w) 1351 | -9/Materials | Build established: Scavenger-Mutant 1796 | -9/Materials | Repaired Imp. EM Shotgun 1891 | -9/Materials | Entered Mines 1982 | -9/Mines | Discovered exit to Materials (range 12) 2242 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2245 | -9/Mines | Found Prototype Device 2246 | -9/Mines | Identified Exp. Sensor Array 2273 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2362 | -9/Mines | Discovered exit to Materials (range 6) 2396 | -9/Mines | Found a hidden stash of uninstalled traps 2474 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2557 | -9/Mines | Learned Materials security intel 2756 | -9/Mines | Entered Materials 2756 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3087 | -8/Materials | Crushed by falling debris 3102 | -8/Materials | Crushed by falling debris 3103 | -8/Materials | System corruption reached 10% 3106 | -8/Materials | Crushed by falling debris 3122 | -8/Materials | Crushed by falling debris 3153 | -8/Materials | Lost 9 parts (1p4n2u2w) 3309 | -8/Materials | Core integrity fell below 50% 3365 | -8/Materials | Core integrity fell below 20% 3375 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03338_ Critical hit (Destroy). 03338_ Flak Cannon destroyed. 03341_ Penetrated by Slug. 03342_ System corrupted: Hvy. Assault Rifle jammed. 03344_ Penetrated by Slug. 03345_ R-06 Scavenger collects Beam Rifle. 03346_ Hvy. Assault Rifle destroyed. 03346_ Critical hit (Burn: +37). 03349_ Penetrated by Slug. 03349_ R-06 Scavenger collects Heat Sink. 03352_ T5MPAN DHR0PXIJNZMI:68ZX4=FUJ 03352_ Penetrated by Slug. 03352_ Imp. Assault Rifle destroyed. 03353_ Acquired Aluminum Leg. 03353_ Imp. Light Armor Plating destroyed. 03354_ Acquired 42 matter. 03355_ Hvy. Ion Engine destroyed. 03356_ Acquired Aluminum Leg. 03371_ System corrupted: Matter fused (-10). 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""" | | ??????????????????# """ s# # S" | | ??????????????????# ss """ / ! | | ??????????????????# """ @ # """ = # "" / | | ??????????????????# """ # """ # * | | ??????????????????# """ # #% | | ??????????????????# # ########## | | ??????????????????########## #????????? | | ???????????????????????????# ^ #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# *** #????????? | | ???????????????????????????# ** #????????? | | ???????????????????????????# ** #????????? | | ???????????????????????????# + ??????? | | ???????????????????????????# # ?????? | | ##?????????????????????????# ######+#? ????? | | #?????????????????????????# #????????? ???? | | #?????????????????????????# #??????????##???? | | #??###############????????# #???????????????? | | #??# #????????# #???????????????? | | #??# #????????# #???????????????? | | #??# #????????# #???????????????? | | #??# """" """" #????????# #???????????????? | | #??# """" """" #????????# #???????????????? | | #??# """" """" #????????# #???????????????? | | ##??#######+#######????????# #???????????????? | | #?????# ############# ####/#??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 20% | -9/Materials Imp. EM Shotgun | 7% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Shopping List This Is My Hole Unlikely Earthworm You Again Challenges ------------ None Game ------ Seed CoolingMultireflexShell Manual? 0 Play Time 00:44:32 Cumulative 7.0 hours Start 2026.10.02 @ 20:08:48 End 2026.10.02 @ 20:52:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1f96a8c7-4287-4b8a-9574-dce5ba9af770