Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.12 @ 20:47:08 Player: Blaj Result: Destroyed by as-27490 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (262) 1310 Value Destroyed (8204) 8204 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (-155) -155 TOTAL SCORE: 13299 Bonus ------- High Alert Combat Kills 823 Follower Combat Kills 97 Met Imprinter 300 Friendly Fire -1375 Cogmind --------- Core Integrity 0/700 Matter 219/300 Energy 98/100 System Corruption 43% Temperature Cool (12) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Treads Coolant Injector Wave Gun Cooled Particle Cannon Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Riot Gun Cooled Particle Cannon > --- INVENTORY -------- Armored Huge Wheel Coolant Injector YI-UF0's Bottomless Matter Pit Transmission Jammer Improved Medium Armor Plating Layered Light Armor Plating Graphene Brace Bomb Drone Bay Heavy Riot Gun Wave Gun Cooled Particle Cannon Heavy Phase Cannon Heavy Phase Cannon Advanced EMP Blaster Advanced EMP Blaster Heavy Rocket Launcher [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Particle Cannon Energy Gun Riot Gun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Advanced EMP Blaster Special Weapon Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 4 | . . . 1 . 1 . 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 284 | 3 20 14 32 2 57 52 65 4 3 19 13 Power 7 | . . 1 . . 3 1 1 . 1 . . Engine 7 | . . 1 . . 3 1 1 . 1 . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 42 | 2 3 3 5 . 9 6 7 . 1 3 3 Treads 37 | 2 3 1 5 . 7 6 7 . 1 3 2 Leg . | . . . . . . . . . . . . Wheel 5 | . . 2 . . 2 . . . . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 116 | 1 3 4 18 2 30 27 23 . 1 4 3 Device 83 | 1 2 3 18 2 22 21 13 . . . 1 Storage 6 | . 1 1 . . 2 . 1 . . 1 . Processor 4 | . . . . . . 1 2 . . 1 . Hackware 2 | . . . . . . 1 1 . . . . Protection 21 | . . . . . 6 4 6 . 1 2 2 Artifact . | . . . . . . . . . . . . Weapon 119 | . 14 6 9 . 15 18 34 4 . 12 7 Energy Gun 4 | . . . . . 1 . . . . . 3 Energy Cannon 67 | . 7 3 5 . 11 9 22 2 . 5 3 Ballistic Gun 5 | . 4 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 41 | . 3 2 4 . 3 9 10 2 . 7 1 Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . 1 1 2 . 2 2 1 . . . . Corrupted Parts 7 | . . . . . . 3 . . . 2 2 System Corruption 42 | . . . . . . 7 . . . 15 20 Parts Lost 35 | . . . . . 7 4 8 . 3 3 10 Power 4 | . . . . . 1 . 1 . 1 . 1 Propulsion 11 | . . . . . 1 1 4 . 1 2 2 Utility 12 | . . . . . 3 1 2 . 1 . 5 Weapon 8 | . . . . . 2 2 1 . . 1 2 Highest Loss Streak 5 | . . . . . 2 3 2 . 3 3 5 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 97 | . 99 99 99 100 99 99 99 100 99 96 74 Engine 8 | . 14 14 11 11 9 9 7 7 7 7 5 Treads 29 | . 27 26 32 33 32 25 29 30 30 29 23 Wheel 1 | . . . . . 3 9 . . . . . Device 14 | . 14 14 21 22 17 17 16 15 7 7 5 Storage 8 | . 14 14 11 11 9 9 7 7 7 7 5 Processor 4 | . . . . . . . 7 7 7 9 12 Protection 8 | . . . . . 9 9 9 15 22 17 6 Energy Cannon 15 | . 21 26 21 22 17 13 13 14 15 9 2 Launcher 2 | . 4 . . . . 4 1 . . 4 4 Naked Turns 252 | . . . . . . . . . . . 252 Heaviest Build 126 | 15 34 39 43 41 114 118 121 117 125 126 126 Greatest Support 96 | 40 46 46 66 60 85 82 90 90 88 88 96 Greatest Overweight (x) 9 | . . 3 . . 4 9 1 1 1 1 4 Average Overweight (x) . | . . . . . 1 2 1 1 1 1 . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 Average Capacity 20 | 8 9 15 15 15 17 25 25 25 25 25 21 Most Carried 25 | 8 15 15 15 15 25 25 25 25 25 25 24 Average Carried 19 | 5 8 14 14 15 16 23 24 25 23 24 18 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 5 Final Carried 25 | 3 15 15 15 15 24 25 25 25 25 22 5 Class Distribution -------------------- 59% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Matter Collected 7337 | 200 408 691 1300 196 1034 601 855 50 67 1353 582 Remotely . | . . . . . . . . . . . . Salvage Created 10642 | 15 420 317 1234 60 2308 1826 2708 322 126 929 377 Parts 526 | 3 18 26 90 4 106 74 124 10 1 65 5 Haulers Intercepted 20 | . 2 . 5 . 5 5 3 . . . . Recyclers Shooed 8 | 1 2 . 2 . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 3 1 . . Prevented 4 | . . . . . . . . 4 . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 189 | . 7 8 25 3 45 30 46 6 2 8 9 Melee 1 | . . . . . . . 1 . . . . Guns 2 | . 2 . . . . . . . . . . Cannons 100 | . 2 1 20 3 30 18 24 1 1 . . AOE 66 | . 3 6 4 . 11 11 15 5 . 5 6 Classes Destroyed 23 | 1 5 1 3 1 3 2 2 1 . 3 1 Worker 17 | . . 4 4 . 3 3 3 . . . . Builder 10 | . . . 2 . 5 1 2 . . . . Tunneler 4 | 1 . . 1 1 1 . . . . . . Hauler 20 | . 2 . 5 . 5 5 3 . . . . Recycler 4 | . 1 . 1 . 1 . 1 . . . . Mechanic 3 | . . . . . . 1 2 . . . . Operator 2 | . . . . . 1 . 1 . . . . Watcher 7 | . 3 . 1 . . 2 1 . . . . Swarmer 38 | . 3 6 12 . 8 3 6 . . . . Grunt 79 | . 4 2 3 . 27 19 22 2 . . . Brawler 1 | . . . . . . . . 1 . . . Duelist 3 | . . . 1 . . . . 1 1 . . Protector 1 | . . . . . . . 1 . . . . Sentry 30 | . . . 9 . 6 5 8 1 1 . . Demolisher 2 | . . . . . . 2 . . . . . Hunter 7 | . . . . . 3 1 3 . . . . Programmer 7 | . . . . . . . 6 1 . . . Heavy 1 | . . . . . 1 . . . . . . Zionite 38 | . . . . . . . . . . 38 . Z-Technician 4 | . . . . . . . . . . . 4 Tinkerer 2 | . . . . . . . . . . 2 . Assembled 9 | . . . . 3 . . . . . . 6 Golem 3 | . . . . . . . . . . . 3 Thug 1 | . . . . . . . . . . 1 . Savage 1 | . . . . . . . . . . 1 . Mutant 5 | . . . . . . . . . . 5 . Best Kill Streak 14 | 1 4 3 9 1 13 5 6 5 1 14 4 Combat Bots Only 11 | . 3 3 6 1 11 4 5 5 1 4 3 Max Kills in Single Turn 5 | 1 2 3 2 1 2 5 4 5 1 2 3 Gunslinging . | . . . . . . . . . . . . Exploded 5 | . 2 3 2 . 2 4 3 5 . 1 3 Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed 2 | . . 1 . . . . . . . 1 . YI-UF0 (-10/Mines) Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Damage Taken 11093 | . 185 149 356 176 2922 1572 2356 156 538 780 1903 Core 1252 | . 17 18 51 17 225 187 136 16 16 96 473 Absorbed by Shields 294 | . . . 110 60 68 56 . . . . . Regen/Repaired (Parts) 850 | . 38 . 127 . 249 436 . . . . . Core Remaining (%) 73 | 100 . 86 . 83 . 25 . . . . . Volleys Fired 658 | 3 28 22 74 14 144 80 114 7 12 103 57 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 2 Hottest 180 | 60 136 136 136 136 136 133 180 72 180 106 110 Shots Fired 1094 | 6 49 30 142 29 267 142 211 14 24 110 70 Gun 53 | 6 10 11 . . . . . . . . 26 Cannon 869 | . 32 16 136 29 253 120 193 12 24 16 38 Launcher 169 | . 7 3 6 . 14 22 15 2 . 94 6 Special 3 | . . . . . . . 3 . . . . Kinetic 24 | 3 10 11 . . . . . . . . . Thermal 853 | . 32 16 136 29 247 110 193 12 24 16 38 Explosive 81 | . 7 3 6 . 7 1 3 . . 48 6 Electromagnetic 133 | 3 . . . . 13 31 12 2 . 46 26 Robot Hit Streak 42 | 3 11 16 26 6 19 23 42 8 18 13 40 Robot Miss Streak 4 | 2 3 2 3 3 4 4 2 2 2 4 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 668 | 3 28 22 88 14 185 75 152 12 20 32 37 Core Hits 419 | 1 16 19 35 4 91 54 81 9 2 72 35 Critical Kills 6 | . 1 1 . . 1 . 2 . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 6 | . 1 1 . . 1 . 2 . 1 . . Meltdown 6 | . 1 1 . . 1 . 2 . 1 . . Melee Attacks 2 | . . . . . . . 2 . . . . Impact . | . . . . . . . . . . . . Slashing 2 | . . . . . . . 2 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 25183 | 37 644 681 2127 318 6102 3461 5422 708 757 3628 1298 Guns 706 | 37 121 129 . . . . . . . . 419 Cannons 14610 | . 413 229 1812 289 4497 2142 3573 330 757 187 381 Explosions 9349 | . 101 239 247 . 1461 1222 1762 378 . 3441 498 Melee 57 | . . . . . . . 57 . . . . Ramming 461 | . 9 84 68 29 144 97 30 . . . . Kinetic 263 | 13 121 129 . . . . . . . . . Thermal 15247 | . 413 229 1812 289 4494 2116 3964 492 757 221 460 Explosive 4373 | . 101 239 247 . 688 55 354 . . 2270 419 Electromagnetic 4782 | 24 . . . . 776 1193 1017 216 . 1137 419 Impact . | . . . . . . . . . . . . Slashing 57 | . . . . . . . 57 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 43 | . . . 1 1 . 11 2 5 7 23 43 Average Corruption 7 | . . . 1 1 . 2 1 3 6 19 29 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 201 | . . . . 6 . 34 30 13 23 21 74 Message Errors 56 | . . . . 2 . 8 5 5 9 6 21 Matter Fused 50 | . . . . . . 9 7 1 7 10 16 Heat Flow Errors 12 | . . . . . . 2 3 1 2 . 4 Energy Discharges 26 | . . . . 2 . 5 5 5 1 1 7 Parts Rejected 1 | . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 22 | . . . . . . 5 5 1 2 1 8 Data Loss (major) 13 | . . . . 1 . 1 2 . 2 1 6 Misfires 8 | . . . . 1 . 1 1 . . . 5 Alerts 4 | . . . . . . 2 . . . . 2 Misdirections 1 | . . . . . . . . . . 1 . Weapon Failures 7 | . . . . . . . 1 . . 1 5 Overload Shots 15 | . . . . . . . 4 . 8 3 . Effects 2 | . . . . . . . . . 1 1 . Energy Bleed 2 | . . . . . . . . . 1 1 . Overflow Damage 638 | . 12 . 42 19 114 126 58 48 . 110 109 Projectiles 364 | . 12 . 4 19 77 95 6 44 . 3 104 Explosions 234 | . . . 38 . 15 13 52 4 . 107 5 Melee 40 | . . . . . 22 18 . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 510 | . . 98 9 . 31 84 13 . . 185 90 Shots 23 | . . 3 2 . 1 4 1 . . 11 1 Rammed 60 | . 2 20 9 4 14 7 4 . . . . Targets Rammed 73 | . 2 20 14 4 20 8 5 . . . . Kicked . | . . . . . . . . . . . . Crushed 13 | . . . 5 . 6 1 1 . . . . Highest Temperature 411 | . 225 181 150 150 411 288 214 98 232 51 218 Average Temperature 60 | . 70 75 50 57 59 72 48 51 81 14 91 Received Heat Transfer 3642 | . 102 6 63 44 1264 663 780 27 114 369 210 Effects 3 | . . . . . 1 2 . . . . . Interference 2 | . . . . . . 2 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 12 | . . . . . 2 1 2 . . 4 3 Combat Hostiles 11 | . . . . . 2 1 2 . . 3 3 Parts Fried 31 | . . . . . 5 9 4 . . 13 . Impact Corruptions 3 | . . . . . 2 1 . . . . . Robots Melted 11 | . 1 1 1 . 2 . 5 . 1 . . Combat Hostiles 9 | . . 1 1 . 2 . 4 . 1 . . Parts Melted 48 | . 2 1 7 . 12 3 18 2 2 . 1 Heat Transferred 22883 | . 740 407 3256 518 6551 2729 6330 620 868 296 568 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 16 | . . . . . 1 3 8 2 . 1 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Peak Influence 1160 | 5 156 283 667 264 574 511 1160 . . . . Initial 259 | . 3 25 3 259 . 225 180 . . . . Average 285 | 2 42 121 247 150 237 361 467 . . . . Maximum Alert Level 4 | . 1 1 2 1 2 2 4 . . . . Low Security (%) 46 | 100 99 71 50 53 52 . 33 . . . . Level 1 21 | . . 28 11 46 15 52 17 . . . . Level 2 23 | . . . 37 . 32 46 16 . . . . Level 3 7 | . . . . . . . 25 . . . . Level 4 1 | . . . . . . . 7 . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 47 | . 2 . 7 . 9 8 20 . 1 . . Investigation 20 | . 2 . 6 . 6 2 3 . 1 . . Extermination 6 | . . . . . . . 6 . . . . Reinforcement 13 | . . . 1 . 3 5 4 . . . . Assault 5 | . . . . . . 1 4 . . . . Garrison 3 | . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . 1 . 2 2 . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Distress Signals 11 | . . . 1 1 6 2 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 314 | . 13 8 44 4 69 48 61 8 3 47 9 Peak Tracking Total 7 | . 3 3 5 3 7 7 6 5 3 4 3 Tactical Retreats 24 | . . . 2 2 3 2 1 . . 12 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Traps Triggered 13 | . 1 . 1 . 2 3 6 . . . . Indirectly 1 | . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Machines Disabled 31 | . 2 1 4 . 5 9 5 . . 3 2 Max in Single Turn 2 | . 1 1 1 . 2 1 1 . . 1 1 Garrison Access 4 | . . . . . 1 1 2 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Machines Accessed 62 | . 10 1 14 . 12 12 12 . 1 . . Terminals 39 | . 8 . 10 . 7 8 5 . 1 . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 9 | . 1 . 2 . 2 2 2 . . . . Recycling Units 7 | . 1 . 2 . 2 1 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 2 . . . . Total Hacks 159 | . 31 1 37 . 32 29 26 . 3 . . Successful 80 | . 14 1 18 . 17 19 8 . 3 . . Failed 79 | . 17 . 19 . 15 10 18 . . . . Catastrophic 13 | . 2 . 4 . 3 3 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 66 | . 21 . 19 . 14 9 3 . . . . Terminals 116 | . 28 . 31 . 23 19 12 . 3 . . Fabricators 6 | . . . . . . . 6 . . . . Repair Stations 21 | . 2 . 4 . 6 7 2 . . . . Recycling Units 9 | . 1 . 2 . 2 1 3 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 2 3 . . . . Terminal Hacks 42 | . 5 1 10 . 8 11 4 . 3 . . Record 3 | . . . . . . . . . 3 . . Part Schematic 1 | . . . 1 . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Open Door 3 | . . 1 . . . 2 . . . . . Level Access Points 1 | . . . 1 . . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . Terminal Index 4 | . 1 . 1 . 1 1 . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . Alert Level 5 | . . . 1 . 1 2 1 . . . . Unreport Threat 7 | . 1 . 1 . 3 2 . . . . . Locate Traps 3 | . 1 . . . . 2 . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Hauler Manifests 5 | . . . 2 . 1 1 1 . . . . Registered Components 1 | . . . . . . . 1 . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Network Status 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 14 | . 2 . 4 . 4 4 . . . . . Scan Component 8 | . 1 . 2 . 3 2 . . . . . Repair 6 | . 1 . 2 . 1 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 1 . . . . Seal Access 3 | . . . . . 1 1 1 . . . . Unauthorized Hacks 19 | . 7 . 4 . 4 3 1 . . . . Terminals 12 | . 6 . 2 . 2 2 . . . . . Track 1 | . 1 . . . . . . . . . . Assimilate 2 | . . . 1 . . 1 . . . . . Botnet 7 | . 4 . . . 2 1 . . . . . Operators 2 | . 1 . 1 . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . Report 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . 1 . 2 . 2 1 . . . . . Tunnel 6 | . 1 . 2 . 2 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 52 | . 9 . 11 . 9 11 11 . 1 . . Full Trace Events 14 | . 2 . 4 . 3 2 2 . 1 . . Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 1 . . . . . . 16 . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 106 | . . . . . . . 106 . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . Parts Repaired 6 | . 1 . 2 . 1 2 . . . . . Time 210 | . 26 . 70 . 38 76 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 2 . . . . Non-combat 2 | . . . . . . . 2 . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 3 . . . . parse_system 1 | . . . . . . . 1 . . . . find_chute 2 | . . . . . . . 2 . . . . Relay Couplers Released 4 | . . . . . . 3 1 . . . . Machine Destruction 4 | . . . . . . 3 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Total Allies 11 | . . . 1 . . 10 . . . . . Largest Group 10 | . . . 1 . . 10 . . . . . Highest-Rated Group 173 | . . . 10 . . 173 . . . . . Highest-Rated Ally 29 | . . . 10 . . 29 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 45 | . . . . . . 43 . . . . 2 Total Damage 572 | . . . . . . 572 . . . . . Kills 4 | . . . . . . 4 . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Robot Analysis Total 2 | . 1 . 1 . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . 2 1 2 . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Turns Passed 20406 | 32 1593 1000 2751 869 2125 2119 4012 639 648 3200 1418 Spaces Moved 7999 | 13 689 559 1143 406 878 838 1262 261 252 1197 501 Core 95 | . . . . . . . . . . . 95 Treads 7129 | 7 689 542 1143 406 623 352 1262 261 252 1197 395 Legs 6 | 6 . . . . . . . . . . . Wheels 769 | . . 17 . . 255 486 . . . . 11 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 160 125 160 170 150 150 236 236 240 240 50 Average Speed 197 | 141 160 158 169 170 158 189 244 236 240 240 206 Slowest Speed 250 | 160 160 160 170 170 238 250 250 236 240 245 245 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 69 | 2 99 95 92 78 84 94 33 45 52 87 73 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 9 | . 1 1 2 1 2 2 . . . . . Known Exits Taken 4 | . . . 1 1 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 . . . 1 . 1 1 1 . Scrap Searched 9 | . . 1 . 2 . . . 2 1 3 . Spaces Dug 64 | . 11 . 32 . 12 5 3 . . . 1 Terrain Destroyed 540 | . 40 31 65 . 120 33 58 6 2 114 71 Melee . | . . . . . . . . . . . . Projectile 96 | . . . . . 54 25 10 1 2 . 4 AOE 444 | . 40 31 65 . 66 8 48 5 . 114 67 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Total 11453 | 23 1131 635 1803 554 1328 1214 1987 274 273 1413 818 Wait 2200 | . 358 6 521 128 187 210 482 1 4 63 240 Move 7989 | 12 688 558 1143 405 877 837 1261 260 251 1196 501 Hop . | . . . . . . . . . . . . Pick Up 110 | . 20 4 8 . 23 12 24 1 3 14 1 Fast Attach 31 | 1 3 4 3 . 6 5 6 . . 3 . Attach 57 | 2 . 1 4 . 10 8 14 . 3 6 9 Detach 24 | 2 2 1 2 . 2 5 4 . . 1 5 Swap 196 | . 17 9 25 2 41 39 45 4 . 10 4 Drop 108 | 3 13 10 10 1 18 10 24 1 . 17 1 Fire 658 | 3 28 22 74 14 144 80 114 7 12 103 57 Melee 2 | . . . . . . . 2 . . . . Ram 26 | . . 20 . . 1 5 . . . . . Kick . | . . . . . . . . . . . . Crush 46 | . 2 . 13 4 19 3 5 . . . . Escape Stasis 6 | . . . . . . . 6 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 33 | -11/Junkyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 11) 324 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 10) 505 | -10/Materials | Repaired Lgt. Treads 606 | -10/Materials | Discovered new exit (range 15) 617 | -10/Materials | Discovered new exit (range 16) 1372 | -10/Materials | Discovered new exit (range 16) 1626 | -10/Materials | Entered Mines 1664 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1693 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2030 | -10/Mines | Discovered new exit (range 11) 2053 | -10/Mines | Found the Drone Emporium 2061 | -10/Mines | Found Prototype Device 2087 | -10/Mines | Learned 4 Materials zone layouts 2099 | -10/Mines | Learned location of Storage (-8) 2265 | -10/Mines | Destroyed YI-UF0 2297 | -10/Mines | Discovered new exit (range 9) 2306 | -10/Mines | Found Prototype Storage 2306 | -10/Mines | Identified YI-UF0's Bottomless Matter Pit 2319 | -10/Mines | Found Prototype Launcher 2626 | -10/Mines | Entered Materials 2626 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2837 | -9/Materials | Identified Bomb Drone Bay 3289 | -9/Materials | Identified YI-UF0's Doublenader 3705 | -9/Materials | Discovered new exit (range 12) 3983 | -9/Materials | Discovered new exit (range 22) 4129 | -9/Materials | Repaired Particle Cannon 4432 | -9/Materials | Discovered new exit (range 3) 4478 | -9/Materials | Identified exit to Materials 4531 | -9/Materials | Identified exit to Mines 4705 | -9/Materials | Repaired Arm. Treads 5377 | -9/Materials | Entered Mines 5729 | -9/Mines | Discovered exit to Materials (range 8) 5733 | -9/Mines | Assembled infested the area 6246 | -9/Mines | Entered Materials 6246 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6247 | -8/Materials | Identified exit to Storage 6836 | -8/Materials | Discovered new exit (range 9) 7718 | -8/Materials | Repaired Arm. Treads 7951 | -8/Materials | Destroyed 11 combat bots 8073 | -8/Materials | Discovered new exit (range 11) 8371 | -8/Materials | Entered Storage 8856 | -8/Storage | Core integrity fell below 50% 9016 | -8/Storage | Repaired Hrd. Medium Armor Plating 9056 | -8/Storage | Repaired Arm. Treads 9437 | -8/Storage | Discovered new exit (range 9) 9444 | -8/Storage | Learned location of Armory (-3) 9566 | -8/Storage | Lost 3 parts (1n1u1w) 10215 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 10307 | -8/Storage | Used back door to open Recycling access 10307 | -8/Storage | Discovered new exit (range 5) 10371 | -8/Storage | First assault squad dispatched 10482 | -8/Storage | System corruption reached 10% 10490 | -8/Storage | Entered Factory 10490 | -7/Factory | Evolved 2 slots: Utility x2 10786 | -7/Factory | Build established: Scavenger-Mutant 10854 | -7/Factory | Discovered new exit (range 5) 11061 | -7/Factory | Identified exit to Factory 11728 | -7/Factory | Identified exit to Lower Caves 12092 | -7/Factory | Discovered exit to Factory (range 7) 12529 | -7/Factory | Garrison activated, responded to threat 13440 | -7/Factory | Fabricated Hvy. Phase Cannon? 13526 | -7/Factory | Build established: Mutant 13697 | -7/Factory | Discovered exit to Factory (range 12) 13732 | -7/Factory | First assault squad dispatched 14502 | -7/Factory | Entered Lower Caves 14519 | -7/Lower Caves | Learned Factory stockpile data 14615 | -7/Lower Caves | P-60 Hacker assimilated allied ZD-AY2(k) 14677 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14986 | -7/Lower Caves | Learned Factory stockpile data 15023 | -7/Lower Caves | Discovered new exit (range 10) 15026 | -7/Lower Caves | Spotted B-75 Beast 15141 | -7/Lower Caves | Entered another Lower Caves area 15143 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15196 | -7/Lower Caves | Lost 3 parts (1p1n1u) 15466 | -7/Lower Caves | Build established: Scavenger-Mutant 15585 | -7/Lower Caves | Discovered new exit (range 11) 15729 | -7/Lower Caves | Spotted B-75 Beast 15789 | -7/Lower Caves | Entered Zion 15886 | -7/Zion | System corruption cleaned by Quarantine Array 16084 | -7/Zion | Discovered new exit (range 16) 16597 | -7/Zion | Received a visual enhancement algorithm 17193 | -7/Zion | Learned 4 Factory zone layouts 17315 | -7/Zion | Learned Factory terminal intel 17796 | -7/Zion | Discovered new exit (range 3) 17796 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 18055 | -7/Zion | Attacked by Zionites 18625 | -7/Zion | System corruption reached 10% 18657 | -7/Zion | Lost 3 parts (2n1w) 18775 | -7/Zion | Destroyed Imprinter 18989 | -7/Zion | Entered Deep Caves 19284 | -7/Deep Caves | Z-Facility disabled 19886 | -7/Deep Caves | Spotted as-78814 19919 | -7/Deep Caves | Destroyed as-78814 19924 | -7/Deep Caves | System corruption reached 30% 19948 | -7/Deep Caves | Lost 3 parts (2n1u) 20103 | -7/Deep Caves | Spotted as-27490 20110 | -7/Deep Caves | Core integrity fell below 50% 20152 | -7/Deep Caves | Released all parts (6) 20180 | -7/Deep Caves | Core integrity fell below 20% 20182 | -7/Deep Caves | Lost 5 parts (3u2w) 20407 | -7/Deep Caves | Destroyed by as-27490 with Assembled Focal Cannon Last Messages --------------- 20152_ Released Huge Storage Unit. 20152_ Released Imp. Cooling System. 20152_ Released Imp. Targeting Computer. 20152_ Released Arm. Huge Wheel. 20158_ System corrupted: Matter fused (-5). 20181_ The unstable cave ceiling collapses. 20181_ Adv. EMP Blaster crushed. 20184_ H5EJZ>Y%C1SZM/SZX:KA>NW 8SZK2IP 20199_ Q13Z3VNH/H =N RORHXFR 20218_ System corrupted: Heat flow error (+235). 20235_ System corrupted: Substantial component data lost. 20250_ System corrupted: Matter fused (-6). 20269_ >4EC4X/|PI&0OQ UNJVOQAKBTHYE/JD0DOR 20286_ System corrupted: Matter fused (-10). 20301_ T8:3E1IFN7URK&EIQODZATO EV 20316_ System corrupted: Matter fused (-10). 20333_ System corrupted: Component data lost. 20348_ System corrupted: Matter fused (-5). 20363_ System corrupted: Energy discharge (-23). 20381_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????######?????????? | | ????????????????????#????????## #?????????? | | ?????????????????#?? ????????# #?????????? | | ?????????????? # ? ????????# #??????????? | | ???????????? # ?###????# #??####?????? | | ?????????? # ?# #????# #### ##????? | | ?????????? ?# #????# ## #????? | | ?????????"" ?# #????## #????? | | ?????????G ## #?????#### ##????? | | ????????" # ###??????## #?????? | | ????????" ???????# #?????? | | ????????# ####????# #?????? | | ?????????" # ##???## ##?????? | | ?????????" ! ]]= # #????# ##?????? | | ?????????" ]!# # #????# #?????? | | ?????????" ###### ###???## ##?#### | | ?????????" @!##!## #????# ### # | | ????????# ] #]!## ##????# | | ????????# ] # #?##### | | ????????# ] b % # #### ### | | ????????# " ### # | | ????????# l ### # | | ????????# ]b #### | | ????????# ##?# ## | | ????????# [ #?## #### | | ????????? [ [ #??## ##??# | | ????????? | [ #???## #???# | | ?????????? g #????# ##???# | | ?????????? | #???## ##????# # | | ??????????? b #??## ####??#### | | ??????????? = = #??# ####### | | ??????????? h ##?# | | ?????????? #?## | | ?????????? #??## | | ????????? #???## | | ????????? ###### | | ????????? | | ????????""" ### | | ????????" ##?# | | ?????????" #########??# | | ????????" #??????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 50 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Powered Hammer | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Arc Projector | -7/Zion | Archive Point Defense System | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Core Analyzer | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive Fabricated ------------ Hvy. Phase Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None Game ------ Seed GuidanceDerelictNanovents Manual? 0 Play Time 02:48:07 Cumulative 101.9 hours Start 2023.11.12 @ 17:57:21 End 2023.11.12 @ 20:47:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 67 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e77ae7d2-e3fe-484a-8ea6-484f81f026fb