Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.05 @ 23:56:55 Player: lsend Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (1) 5 Value Destroyed (230) 230 Prototype IDs (125) 2500 Alien Tech Used (9) 1800 Bonus (54067) 54067 TOTAL SCORE: 70502 Bonus ------- Pacifist 3688 Triggered High Security 500 Follower Combat Kills 3279 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Cogmind --------- Core Integrity 1206/1600 Matter 102/300 Energy 243/490 System Corruption 6% Temperature Cool (36) Movement Flying (10) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Zero-point Reactor > --- PROPULSION (6) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY (15) ----- Experimental Power Amplifier Inertial Stasis Machine Quantum Shading Machine ST Field Compressor Experimental Optical Array Experimental Core Shielding Experimental Powered Armor SHELL Armor Energy Mantle Deep Network Scanner Architect God Chip A Quantum Router Architect God Chip D > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Vortex Chain Reactor Plasma Lance Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Experimental Power Amplifier Inertial Stasis Machine Inertial Stasis Machine Quantum Shading Machine ST Field Compressor Experimental Optical Array Experimental Power Shielding Experimental Powered Armor SHELL Armor Energy Mantle Quantum Router Architect God Chip D > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Vortex Chain Reactor High-powered Transdimensional Reconstructor Plasma Lance [Rating: 239] Favorites ----------- Power Vortex Chain Reactor Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Flight Unit Cooled Nuclear Pulse Thruster Utility Inertial Stasis Machine Device Inertial Stasis Machine Processor Advanced Visual Processing Unit Hackware Makeshift Hacking Suite Protection Experimental Power Shielding Weapon Longsword +1 Slashing Weapon Longsword +1 Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Utility 13 | . . . 1 . . . 1 1 . . . . 1 . . . . . . 2 . . . . 1 . . . . 2 . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 100 | 2 . . . . 1 1 4 8 . . . 1 4 . 2 1 . 1 . 3 1 1 9 . 8 . . 8 . 8 8 2 . 2 . 10 15 Power 10 | . . . . . . . . 1 . . . . . . . 1 . 1 . 1 . . 1 . 1 . . 1 . . . . . . . 1 2 Engine 4 | . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . . Core 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 2 Propulsion 20 | 2 . . . . . . 2 1 . . . . 1 . 2 . . . . . . . 3 . 2 . . 2 . 1 2 . . . . . 2 Treads 3 | 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . . . . . 1 1 . . . . 1 . 2 . . . . . . . 3 . 2 . . 2 . 1 2 . . . . . 2 Utility 65 | . . . . . 1 1 2 5 . . . 1 3 . . . . . . 2 1 . 5 . 4 . . 5 . 6 6 2 . 1 . 9 11 Device 32 | . . . . . . . 1 2 . . . . 1 . . . . . . 1 1 . 3 . 1 . . 5 . 4 3 2 . 1 . 4 3 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 9 | . . . . . 1 1 . 3 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . Hackware 7 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . 4 Protection 17 | . . . . . . . 1 . . . . 1 1 . . . . . . 1 . . 2 . . . . . . 1 3 . . . . 3 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 5 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . 1 . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . . . . . . . . . . 1 . 1 . . . . . . . 5 . . . . 4 . 2 2 . 1 . . 8 10 Parts Lost 15 | . . 1 . . . . 2 . . 1 . . . . 1 . . . 3 . 2 1 . . . . . . 1 . . . . . . . 3 Power 3 | . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . . . 2 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Utility 5 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 2 Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Highest Loss Streak 3 | . . 1 . . . . 1 . . 1 . . . . 1 . . . 3 . 2 1 . . . . . . 1 . . . . . . . 1 Average Slot Usage (%) 73 | . 28 28 11 11 17 25 36 49 61 60 53 55 63 66 74 79 80 82 84 73 73 71 81 94 94 100 100 95 93 91 92 82 82 82 76 79 77 Engine 2 | . . . . . . . . . . . . . . . . 5 6 8 12 9 11 6 5 5 5 5 5 1 . . . . . . . . . Core 1 | . . . . . . . . 2 7 7 7 7 6 6 6 . . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Treads 1 | . 28 28 11 11 11 11 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . . . . 1 4 7 7 7 7 10 13 20 26 26 26 25 17 14 11 21 29 30 31 31 31 31 28 28 26 26 26 24 24 24 Device 15 | . . . . . . . 8 10 15 15 15 15 8 6 6 6 6 6 6 10 13 17 13 17 15 15 15 18 21 25 26 21 21 23 24 24 24 Processor 10 | . . . . . 6 14 18 19 15 15 15 15 13 13 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 8 8 8 8 8 7 Hackware 2 | . . . . . . . . . . . . . 5 6 6 6 6 6 6 5 5 5 3 . 5 5 5 1 . 4 4 4 4 4 4 2 1 Protection 10 | . . . . . . . 3 7 7 6 . 1 10 13 13 13 13 13 12 11 11 11 13 17 15 15 15 15 14 9 8 8 8 8 8 13 12 Slashing Weapon 4 | . . . . . . . . . 7 7 7 7 6 6 6 6 6 6 6 5 2 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 117 | . . . . . . . 3 12 12 12 9 12 14 14 14 13 13 22 22 27 27 27 34 34 42 42 42 57 57 69 76 94 94 99 99 111 117 Greatest Support 148 | 3 3 3 3 3 3 3 4 13 13 13 13 13 15 15 15 15 15 31 31 32 34 34 43 43 43 43 43 63 57 74 95 95 95 111 111 111 148 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 1 1 1 1 2 2 2 4 3 4 4 4 4 4 4 4 4 4 4 4 4 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . . 1 1 1 1 2 1 3 3 3 4 4 3 4 4 4 4 4 4 3 3 2 3 4 3 4 4 3 4 3 3 3 3 3 3 2 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 1 1 1 1 2 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 3 3 4 4 4 4 4 4 4 4 4 4 4 3 4 4 3 Class Distribution -------------------- 63% | Messiah-Scout 23% | Scout 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scout | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Messiah-Scout | -6/Zion Messiah-Scout | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Zhirov Messiah-Scout | -4/Proximity Caves Messiah-Scout | -4/Factory Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Warlord Messiah-Scout | -3/Proximity Caves Messiah-Scout | -3/Research Messiah-Scout | -3/Testing Messiah-Scout | -2/Research Messiah-Scout | -2/Quarantine Messiah-Scout | -2/Section 7 Messiah-Scout | -1/Access Messiah-Scout | -1/Command Messiah-Scout | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 1172 | 220 . . . . . . . 60 70 . . . . . . 29 37 36 11 . 26 27 . 72 . 111 25 80 . . . . . . . 368 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . . . . . 6 . . . . . . 19 . . . . . . . . 21 . . . . . . . . . Prevented 9 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 7 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 5981 | . . 359 10 . . . 615 33 18 60 . 26 108 . 77 . . . 275 . 125 313 . . 173 . . . 394 81 48 . 93 324 43 438 2368 Core 1054 | . . 103 . . . . 351 21 . 14 . 26 57 . . . . . 68 . 43 63 . . 17 . . . 117 27 . . . 61 . . 86 Absorbed by Shields 2238 | . . . . . . . . . . . . . . . . . . . . . . . . . 60 . . . 140 51 . . 90 260 41 380 1216 Core Remaining (%) 82 | 100 . 58 . . . 100 36 . . . . 91 . . . . . . 85 . . . . 84 . . . . 88 . 97 . . 95 . . 75 Volleys Fired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Hits . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 215 | . . . . . . . . . 3 1 . . . . . 9 3 . 12 1 2 10 . 15 36 1 18 2 9 14 10 7 13 15 10 9 15 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 198 | . . . . . . . . . 3 1 . . . . . 9 3 . 12 1 2 10 . 15 35 1 15 1 7 11 9 6 11 12 10 9 15 Piercing 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 2 3 1 1 2 3 . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 146 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 146 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 146 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 1 1 1 1 1 . 10 10 10 10 10 . 4 4 4 4 4 . . . . . 1 1 . . 9 1 3 6 Average Corruption 3 | . . . . . . . . 1 1 1 1 1 . 10 10 10 10 10 . 4 4 4 4 4 . . . . . 1 1 . . 8 1 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 90 | . . . . . . . . 1 . 1 . 1 . 3 8 14 12 1 . . 3 6 2 6 . . . . . . . . . 10 . 14 8 Message Errors 21 | . . . . . . . . . . 1 . . . 1 1 3 1 . . . . 3 . 2 . . . . . . . . . 3 . 5 1 Matter Fused 18 | . . . . . . . . . . . . . . . 1 1 2 . . . 2 1 1 2 . . . . . . . . . 1 . 4 3 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Discharges 11 | . . . . . . . . 1 . . . 1 . . 1 1 1 . . . . 1 1 . . . . . . . . . . 2 . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 14 | . . . . . . . . . . . . . . . . 2 1 . . . 1 1 . 2 . . . . . . . . . 4 . 2 1 Data Loss (major) 4 | . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Misdirections 17 | . . . . . . . . . . . . . . 2 3 5 6 1 . . . . . . . . . . . . . . . . . . . Targeting Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 128 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 128 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 251 | . . . . . . . . . . . . . . . . . . 2 5 . . . . . . . . . . . . . . . . 251 86 Average Temperature 12 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 115 66 Received Heat Transfer 901 | . . 165 6 . . . 225 . 9 36 . . 9 . 27 . . . 9 . . 72 . . 6 . . . 9 6 . . 12 61 8 16 225 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1807 | . 30 26 5 1 . 15 92 208 . . . . 87 20 39 . . . . 148 . . . . 571 . . . . 130 188 243 304 478 397 1807 . Average Influence 285 | . 9 25 5 1 . . 33 113 . . . . 79 8 25 . . . . 128 . . . . 261 . . . . 83 124 157 237 322 356 1271 . Maximum Alert Level 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . 1 1 2 1 5 . Low Security (%) 58 | 100 100 100 100 100 . 100 100 98 . . . . 100 100 100 . . . . 100 . . . . 56 . . . . 100 100 71 17 5 . . . Level 1 14 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 10 . . . . . . 28 82 73 100 4 . Level 2 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . 20 . 4 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Level 5 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . . 1 1 . . . 1 2 . . . . 1 . 1 . . . 1 1 . . . . 1 . . . . 2 1 2 2 2 2 2 . Investigation 11 | . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . 1 . 2 2 1 2 . . Extermination 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . Reinforcement 6 | . . . 1 . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . Assault 3 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 36 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . 1 2 . . . 6 1 22 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 357 | . 3 13 5 . . 1 23 19 6 4 . 4 3 6 3 . . . 24 2 2 12 . 6 23 . 1 . 17 15 4 5 14 40 5 52 45 Peak Tracking Total 45 | . 3 6 6 . . 1 13 8 3 4 . 3 9 6 3 . . . 9 1 2 5 . 5 5 . 1 . 16 8 3 5 4 13 3 10 45 Tactical Retreats 61 | . . 4 1 . . . 4 6 3 . . 1 1 . . . . . 2 . . 4 . 1 5 . . . 2 4 . . 2 7 2 9 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 18 | . . . . . . . . . . . . . 3 . . . . . . 1 . . . . 2 . . . . 1 3 . 1 2 1 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 6 1 . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 25 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 2 . 2 3 . 7 9 Max in Single Turn 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 64 | . 2 . . . 1 . 3 6 . 1 4 . 4 . 5 . 1 . . 2 2 . 4 . 5 1 1 7 1 4 1 4 . . 2 1 2 Terminals 14 | . 2 . . . . . 3 5 . 1 . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . . Fabricators 13 | . . . . . . . . . . . . . 2 . 3 . . . . 1 . . . . 4 . . . . 2 1 . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . 3 . . 2 1 . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 169 | . 4 . . . 1 . 7 14 . 1 26 . 8 . 13 . 1 . . 4 5 . 17 . 9 1 1 7 1 7 2 8 . . 11 2 19 Successful 129 | . 1 . . . 1 . 2 6 . 1 26 . 5 . 10 . 1 . . 3 5 . 17 . 7 1 1 7 1 5 1 2 . . 5 2 19 Failed 40 | . 3 . . . . . 5 8 . . . . 3 . 3 . . . . 1 . . . . 2 . . . . 2 1 6 . . 6 . . Catastrophic 9 | . 2 . . . . . 1 1 . . . . . . 1 . . . . . . . . . 1 . . . . 2 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 204 | . 2 . . . 1 . 1 5 . 1 . . . . 2 . . . . 15 . . . . 43 . . 1 . 20 17 3 17 29 18 29 . Terminals 34 | . 4 . . . . . 7 13 . 1 . . 2 . 6 . . . . . . . . . . . . . 1 . . . . . . . . Fabricators 26 | . . . . . . . . . . . . . 4 . 5 . . . . 2 . . . . 8 . . . . 5 2 . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 26 | . . . . . . . . 1 . . . . 2 . . . . . . 2 . . . . 1 . . . . 1 . 6 . . 11 2 . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 90 | . . . . . 1 . 2 3 . 1 26 . 1 . 4 . 1 . . . 5 . 17 . . 1 1 7 1 . . . . . . . 19 Record 44 | . . . . . . . . . . 1 11 . . . . . . . . . 4 . 5 . . 1 . 5 . . . . . . . . 17 Part Schematic 11 | . . . . . . . . . . . 7 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 6 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 2 1 . . . . . . . . Branch Access Points 3 | . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . . . . . 1 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 20 | . . . . . . . . . . . . . 3 . 5 . . . . 2 . . . . 6 . . . . 3 1 . . . . . . Load Schematic 11 | . . . . . . . . . . . . . 2 . 2 . . . . 1 . . . . 4 . . . . 2 . . . . . . . Build 9 | . . . . . . . . . . . . . 1 . 3 . . . . 1 . . . . 2 . . . . 1 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 13 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . 1 . . 5 2 . Recycle Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Process 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Retrieve Matter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Retrieve Components 5 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminals 4 | . 1 . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 . . . . . 3 5 . . . . 3 . 3 . . . . 2 . . . . 4 . . . 1 3 1 3 . . 2 1 . Full Trace Events 7 | . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . 2 . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 23 | . . . . . . . . . . . 5 . . . . . . . . 3 . . . . 7 . . . . . 4 . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 178 | . . . . . . . . . . . 7 . . . . . . . . 8 . . 4 . 39 . . . . . 10 . 25 24 . 61 . Parts Built 9 | . . . . . . . . . . . . . 1 . 3 . . . . 1 . . . . 2 . . . . 1 1 . . . . . . Matter 2606 | . . . . . . . . . . . . . 285 . 815 . . . . 285 . . . . 453 . . . . 351 417 . . . . . . Time 820 | . . . . . . . . . . . . . 76 . 289 . . . . 76 . . . . 118 . . . . 187 74 . . . . . . Total Part Build Rating 53 | . . . . . . . . . . . . . 5 . 18 . . . . 5 . . . . 9 . . . . 7 9 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Recycled Matter 132 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 47 . Retrieved Matter 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 47 . Retrieved Components 10 | . . . . . . . . 2 . . . . . . . . . . . 3 . . . . 2 . . . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 70 | . . 1 . 1 . . . . . . . 1 . . . . . 13 2 . . . . . . . . . . 1 . . . . 5 46 . Largest Group 23 | . . 1 . 1 1 . . . . . . 1 . . . . . 13 13 . . . . . . . . . . 1 . . . . 5 23 . Highest-Rated Group 2767 | . . 31 . 31 31 . . . . . . 94 . . . . . 404 404 . . . . . . . . . . 27 . . . . 756 2767 . Highest-Rated Ally 268 | . . 31 . 31 31 . . . . . . 94 . . . . . 40 49 . . . . . . . . . . 27 . . . . 268 268 . Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 465 | . . . . . . 2 . . . . . 9 . . . . . . 108 . . . . . . . . . . . . . . . . 346 . Total Damage 32615 | . . . . . . 44 . . . . . 283 . . . . . . 2443 . . . . . . . . . . . . . . . . 29845 . Kills 115 | . . . . . . . . . . . . 4 . . . . . . 14 . . . . . . . . . . . . . . . . 97 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . . . 1 1 . 1 . . . 1 2 1 . . 1 1 . 1 . 1 1 . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 53 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 12 . . . . 5 5 . 5 9 4 9 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . Prototype Stockpiles 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 1 1 . . Component Schematics 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 1 . 3 . Prototype Schematics 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 1 . 2 . Unaware Schematics 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . 1 . . . . Unaware Analyses 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 2 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 1 . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 8744 | 16 90 199 65 134 155 66 147 372 264 190 34 183 410 42 131 250 162 379 303 204 163 244 68 230 592 58 161 335 314 346 208 106 182 276 222 1085 358 Spaces Moved 22480 | 25 177 372 129 251 219 129 290 824 609 466 84 353 418 114 370 496 455 726 598 599 426 646 155 818 1909 244 426 666 813 1017 518 405 701 1194 860 2493 1485 Core 1827 | 25 177 372 129 251 219 129 240 285 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20653 | . . . . . . . 50 539 609 466 84 353 418 114 370 496 455 726 598 599 426 646 155 818 1909 244 426 666 813 1017 518 405 701 1194 860 2493 1485 Fastest Speed 5 | 50 50 50 50 50 50 50 40 40 40 40 40 40 34 34 34 34 34 28 28 30 30 32 23 23 23 23 23 20 20 20 19 19 19 19 19 19 5 Average Speed 27 | 50 50 50 50 50 50 50 48 43 40 40 40 40 35 34 34 34 34 33 28 30 30 32 29 23 23 23 23 22 20 20 19 19 19 19 19 19 18 Slowest Speed 89 | 50 50 50 50 50 50 50 50 50 40 40 40 40 40 34 34 34 34 34 30 32 32 32 32 23 23 23 23 23 20 20 89 19 19 19 19 19 19 Overloaded Moves 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 141 | . . . . . . . 2 16 . 2 . 1 . . 7 3 . . 5 4 1 2 . 3 13 . . . 2 4 8 9 7 13 3 29 7 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 Exploration Rate (%) 56 | 3 34 54 25 59 62 45 54 36 82 70 74 62 12 84 11 65 69 90 67 20 57 71 61 90 66 52 60 94 59 34 75 18 74 69 31 64 85 Regions Visited 37 Branch Regions 25 Pre-discovered Areas 22 | . . . . 1 . . . . . . 1 . . . . . . 2 . . . . 3 1 9 . . . . . 3 . . 2 . . . Known Exits Taken 27 | . . . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . 1 . . . . . . 2 4 . 2 . . . 1 1 2 1 . 1 3 . 4 . 3 1 . 1 . . . . . . . . Spaces Dug 165 | . . . . . . . . . 3 . . . . . . 9 3 . 12 1 2 10 . 15 35 . 15 . 6 11 6 6 9 9 10 2 1 Terrain Destroyed 165 | . . . . . . . . . 3 . . . . . . 9 3 . 12 1 2 10 . 15 35 . 15 . 6 11 6 6 9 9 10 2 1 Melee 165 | . . . . . . . . . 3 . . . . . . 9 3 . 12 1 2 10 . 15 35 . 15 . 6 11 6 6 9 9 10 2 1 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 24654 | 26 177 384 128 258 263 129 292 819 624 465 83 392 678 116 366 559 457 860 707 613 452 670 174 841 2012 244 472 853 953 1142 608 418 732 1209 894 3056 1528 Wait 1862 | . . 13 . 8 43 . . . 13 . . 40 252 3 2 57 . 134 89 14 25 15 3 12 50 . 32 168 136 86 74 12 20 5 26 523 7 Move 22170 | 24 176 371 128 250 218 128 285 791 608 462 83 350 418 113 355 489 454 725 588 590 423 641 154 811 1882 243 425 665 807 1008 503 387 686 1169 854 2435 1471 Hop 131 | . . . . . . . 2 16 . 1 . 1 . . 7 3 . . 4 4 1 2 . 3 13 . . . 2 4 6 8 7 11 2 28 6 Pick Up 27 | . 1 . . . 1 . 1 1 . 1 . . 1 . . . . . . 1 . 1 1 . 2 . . 2 . 3 . 1 3 1 2 3 1 Fast Attach 80 | 2 . . . . 1 1 3 4 . . . 1 3 . 2 1 . 1 . 2 . . 10 . 4 . . 5 . 2 5 . 1 7 . 10 15 Attach 19 | . . . . . . . 1 1 . . . . 1 . . . . . . 1 1 1 1 . . . . 2 . 2 1 2 . 2 . 2 1 Detach 10 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 3 1 . 1 . . . Swap 15 | . . . . . . . . 3 . . . . . . . . . . . . . . . . 4 . . 1 . 4 2 . . . . . 1 Drop 54 | . . . . . . . . 2 . . . . 2 . . . . . . . . . 4 . 4 . . 8 . 3 5 . 4 1 . 10 11 Fire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 198 | . . . . . . . . . 3 1 . . . . . 9 3 . 12 1 2 10 . 15 35 1 15 1 7 11 9 6 11 12 10 9 15 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 73 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . 1 18 . . . . . 36 . Rewire 14 | . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp / [*Ext]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 17 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 6) 107 | -10/Materials | Entered Mines 153 | -10/Mines | Learned Materials stockpile data 276 | -10/Mines | Met a Derelict testing a Signal Generator 303 | -10/Mines | Discovered new exit (range 7) 306 | -10/Mines | Entered Materials 306 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 329 | -9/Materials | Discovered new exit (range 5) 368 | -9/Materials | Discovered new exit (range 6) 371 | -9/Materials | Entered Mines 372 | -9/Mines | Met a Derelict bent on vengeance 374 | -9/Mines | Received a Mining Laser from a helpful Derelict 427 | -9/Mines | Learned location of Zion (-6) 475 | -9/Mines | Discovered new exit (range 5) 495 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 495 | -9/Mines | Discovered new exit (range 5) 505 | -9/Mines | Entered Exiles 505 | -9/Exiles | Accompanied by 1 ally 517 | -9/Exiles | Met 8R-AWN 527 | -9/Exiles | Met EX-HEX 541 | -9/Exiles | Met EX-BIN 548 | -9/Exiles | Aligned with FarCom system 549 | -9/Exiles | Given EX-Vault access code 561 | -9/Exiles | Opened EX-Vault 564 | -9/Exiles | Found Longsword +1 567 | -9/Exiles | Found 0b10 Alert Chip 579 | -9/Exiles | Warned to stay clear of 0b10 Research branches 594 | -9/Exiles | Met EX-DEC 611 | -9/Exiles | Discovered new exit (range 14) 660 | -9/Exiles | Stole two prototypes: 0b10 Alert Chip, Longsword +1 660 | -9/Exiles | Entered Mines 660 | -8/Mines | Accompanied by 1 ally 700 | -8/Mines | Discovered new exit (range 14) 726 | -8/Mines | Entered Materials 726 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 804 | -8/Materials | Core integrity fell below 50% 871 | -8/Materials | Discovered new exit (range 4) 873 | -8/Materials | Entered Factory 873 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 875 | -7/Factory | FarCom data flow suspended 1098 | -7/Factory | Identified exit to Lower Caves 1224 | -7/Factory | Discovered new exit (range 18) 1245 | -7/Factory | Entered Lower Caves 1251 | -7/Lower Caves | Learned Factory interactive machine intel 1304 | -7/Lower Caves | Encountered a Warlord checkpoint 1394 | -7/Lower Caves | Build established: Scout 1469 | -7/Lower Caves | Discovered new exit (range 10) 1472 | -7/Lower Caves | Identified exit to Lower Caves 1509 | -7/Lower Caves | Entered another Lower Caves area 1520 | -7/Lower Caves | Encountered a Warlord checkpoint 1539 | -7/Lower Caves | Spotted B-75 Beast 1632 | -7/Lower Caves | Learned Factory security intel 1642 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 1695 | -7/Lower Caves | Discovered new exit (range 10) 1699 | -7/Lower Caves | Identified exit to Data Miner 1699 | -7/Lower Caves | Entered Data Miner 1699 | -7/Data Miner | Discovered new exit (range 6) 1705 | -7/Data Miner | Met Data Miner 1716 | -7/Data Miner | Learned location of Section 7 (-2) 1716 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1722 | -7/Data Miner | Received God Mode back door access code from Data Miner 1732 | -7/Data Miner | Identified exit to Proximity Caves 1733 | -7/Data Miner | Entered Proximity Caves 1751 | -6/Proximity Caves | Learned 4 Factory zone layouts 1840 | -6/Proximity Caves | Escorted by Enhanced Grunt 1906 | -6/Proximity Caves | Discovered new exit (range 8) 1908 | -6/Proximity Caves | Identified exit to Factory 1916 | -6/Proximity Caves | Entered Factory 1916 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1919 | -6/Factory | Loaded intel: 45 interactive machine locations 2024 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 2326 | -6/Factory | Manually triggered Chute Trap 2326 | -6/Factory | Sucked down chute 2326 | -6/Factory | Entered Waste 2338 | -6/Waste | Spotted C-40 Crusher 2341 | -6/Waste | EMP discharged 2341 | -6/Waste | System corruption reached 10% 2349 | -6/Waste | Spotted C-40 Crusher 2351 | -6/Waste | Spotted C-40 Crusher 2351 | -6/Waste | Spotted C-40 Crusher 2355 | -6/Waste | Spotted C-40 Crusher 2361 | -6/Waste | Spotted C-40 Crusher 2365 | -6/Waste | Discovered new exit (range 10) 2368 | -6/Waste | Identified exit to Factory 2368 | -6/Waste | Entered Factory 2425 | -6/Factory | Identified exit to Lower Caves 2455 | -6/Factory | Fabricated Kinetic Spear? 2471 | -6/Factory | Fabricated Adv. Shield Generator? 2483 | -6/Factory | Discovered new exit (range 5) 2486 | -6/Factory | Identified exit to Factory 2499 | -6/Factory | Entered Lower Caves 2500 | -6/Lower Caves | Encountered a Warlord checkpoint 2611 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 2676 | -6/Lower Caves | Discovered new exit (range 14) 2748 | -6/Lower Caves | Identified exit to Lower Caves 2749 | -6/Lower Caves | Entered another Lower Caves area 2756 | -6/Lower Caves | Discovered exit to Factory (range 8) 2862 | -6/Lower Caves | Identified exit to Zion 2877 | -6/Lower Caves | Encountered a Warlord checkpoint 2889 | -6/Lower Caves | Learned 4 Factory zone layouts 2911 | -6/Lower Caves | Entered Zion 2930 | -6/Zion | System corruption cleaned by Quarantine Array 2982 | -6/Zion | Learned location of Quarantine (-2) 3000 | -6/Zion | Imprinted 3002 | -6/Zion | Declared Zion's savior 3024 | -6/Zion | Learned location of 1 exit from Factory 3032 | -6/Zion | Learned location of Armory (-4) 3051 | -6/Zion | Gained Derelict followers 3133 | -6/Zion | Discovered new exit (range 16) 3147 | -6/Zion | Gained Derelict followers 3155 | -6/Zion | Identified exit to Proximity Caves 3290 | -6/Zion | Entered Proximity Caves 3290 | -5/Proximity Caves | Accompanied by 13 allies 3309 | -5/Proximity Caves | Build established: Messiah-Scout 3365 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3593 | -5/Proximity Caves | Entered Factory 3593 | -5/Factory | Evolved 2 slots: Utility x2 3594 | -5/Factory | Identified exit to Factory 3607 | -5/Factory | Discovered exit to Factory (range 4) 3612 | -5/Factory | Lost 3 parts (1p1n1u) 3662 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 3681 | -5/Factory | Discovered new exit (range 5) 3682 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 3686 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 3717 | -5/Factory | Discovered new exit (range 13) 3722 | -5/Factory | Identified exit to Upper Caves 3750 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3789 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 3797 | -5/Factory | Entered Upper Caves 3927 | -5/Upper Caves | Learned Armory emergency access door positions 3931 | -5/Upper Caves | Discovered new exit (range 13) 3934 | -5/Upper Caves | Identified exit to Upper Caves 3960 | -5/Upper Caves | Entered another Upper Caves area 4122 | -5/Upper Caves | Learned 12 Factory zone layouts 4202 | -5/Upper Caves | Discovered new exit (range 8) 4204 | -5/Upper Caves | Identified exit to Zhirov 4204 | -5/Upper Caves | Entered Zhirov 4204 | -5/Zhirov | Discovered new exit (range 3) 4210 | -5/Zhirov | Met Zhirov 4216 | -5/Zhirov | Learned location of Testing (-3) 4216 | -5/Zhirov | Learned location of Command (-1) 4219 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4225 | -5/Zhirov | Found Alien Artifact 4225 | -5/Zhirov | Identified Integrated Dissipator 4225 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 4254 | -5/Zhirov | Found Alien Artifact 4254 | -5/Zhirov | Identified Transdimensional Reconstructor 4254 | -5/Zhirov | Warped through subspace 4272 | -5/Zhirov | Identified exit to Proximity Caves 4272 | -5/Zhirov | Entered Proximity Caves 4313 | -4/Proximity Caves | Spotted B-86 Titan 4501 | -4/Proximity Caves | Discovered exit to Factory (range 6) 4502 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4502 | -4/Proximity Caves | Entered Factory 4502 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4503 | -4/Factory | Identified exit to Research 4569 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 4573 | -4/Factory | Retrieved Zion intel report: Component Schematics 4585 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 4669 | -4/Factory | Fabricated Exp. Signal Interpreter (x1) 4694 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 4711 | -4/Factory | Retrieved Zion intel report: Active Terminals 4732 | -4/Factory | Fabricated Lrn. Sensor Array? 4762 | -4/Factory | Spotted B-86 Titan 4787 | -4/Factory | Retrieved Zion intel report: Active Garrisons 4812 | -4/Factory | Retrieved Zion intel report: Emergency Access 4829 | -4/Factory | Spotted B-86 Titan 4858 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4899 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 4902 | -4/Factory | Local fabrication network quarantined 4912 | -4/Factory | Found Prototype Device 4919 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 4991 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5000 | -4/Factory | Retrieved Zion intel report: Component Schematics 5001 | -4/Factory | Discovered new exit (range 6) 5002 | -4/Factory | Identified exit to Upper Caves 5094 | -4/Factory | Entered Upper Caves 5136 | -4/Upper Caves | Identified exit to Upper Caves 5152 | -4/Upper Caves | Entered another Upper Caves area 5153 | -4/Upper Caves | Identified exit to Warlord 5310 | -4/Upper Caves | Spotted RD-87V(f) 5311 | -4/Upper Caves | Encountered a Master Thief 5313 | -4/Upper Caves | Entered Warlord 5368 | -4/Warlord | Visited the Vortex Lab 5384 | -4/Warlord | Warlord's base attacked by MAIN.C 5418 | -4/Warlord | Rebuked by Warlord 5421 | -4/Warlord | Opened Warlord's prototype stash 5422 | -4/Warlord | Identified EM Disruption Field 5424 | -4/Warlord | Found Prototype Device 5424 | -4/Warlord | Identified System Purifier 5429 | -4/Warlord | Found Prototype Reactor 5429 | -4/Warlord | Identified Vortex Chain Reactor 5444 | -4/Warlord | Found Prototype Hackware 5463 | -4/Warlord | Opened side exit 5647 | -4/Warlord | Discovered new exit (range 9) 5648 | -4/Warlord | Identified exit to Proximity Caves 5648 | -4/Warlord | Entered Proximity Caves 5718 | -3/Proximity Caves | Crushed by falling debris 5955 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 5961 | -3/Proximity Caves | Discovered exit to Research (range 3) 5962 | -3/Proximity Caves | Entered Research 5962 | -3/Research | Evolved 2 slots: Utility x2 5962 | -3/Research | Identified System Mapper 5963 | -3/Research | Identified exit to Testing 6033 | -3/Research | Retrieved Zion intel report: Active Terminals 6047 | -3/Research | Retrieved Zion intel report: Emergency Access 6053 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 6068 | -3/Research | Retrieved Zion intel report: Unaware Analyses 6070 | -3/Research | Spotted B-86 Titan 6090 | -3/Research | Retrieved Zion intel report: Guard Positions 6091 | -3/Research | Zion Zionite Resupply teleported in 6138 | -3/Research | Discovered exit to Testing (range 12) 6298 | -3/Research | Fabricated Inertial Stasis Machine (x1) 6308 | -3/Research | Entered Testing 6338 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 6423 | -3/Testing | Fabricated Cld. Q-thruster (x1) 6431 | -3/Testing | Retrieved Zion intel report: Guard Positions 6447 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 6464 | -3/Testing | Retrieved Zion intel report: Emergency Access 6480 | -3/Testing | Found Prototype Protection 6480 | -3/Testing | Identified SHELL Armor 6501 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 6512 | -3/Testing | Discovered new exit (range 18) 6516 | -3/Testing | Identified exit to Research 6516 | -3/Testing | Entered Research 6516 | -2/Research | Evolved 2 slots: Utility x2 6573 | -2/Research | Incoming investigation squad redirected 6597 | -2/Research | Discovered new exit (range 8) 6603 | -2/Research | Incoming investigation squad redirected 6620 | -2/Research | Identified exit to Quarantine 6622 | -2/Research | Entered Quarantine 6627 | -2/Quarantine | Found Alien Slashing Weapon 6655 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 6669 | -2/Quarantine | Incoming investigation squad redirected 6674 | -2/Quarantine | Found Alien Artifact 6684 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 6692 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 6721 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 6739 | -2/Quarantine | Found Alien Artifact 6739 | -2/Quarantine | Identified Core Reset Matrix 6739 | -2/Quarantine | Identified Subatomic Replicator 6739 | -2/Quarantine | Identified Sigix Broadsword 6739 | -2/Quarantine | Used Core Reset Matrix 6743 | -2/Quarantine | Detected hypermatrix surge 6743 | -2/Quarantine | Sensed 10 artifacts in vicinity 6783 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 6790 | -2/Quarantine | Spotted Fortress 6803 | -2/Quarantine | Discovered new exit (range 5) 6803 | -2/Quarantine | Identified exit to Section 7 6804 | -2/Quarantine | Entered Section 7 6804 | -2/Section 7 | Spotted S7 Guard 6805 | -2/Section 7 | Sensed 21 artifacts in vicinity 6821 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 6828 | -2/Section 7 | Found Integrated Reactor 6828 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 6866 | -2/Section 7 | Retrieved Zion intel report: Main Access 6866 | -2/Section 7 | Identified exit to Access 6870 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 6881 | -2/Section 7 | Found Integrated Reactor 6881 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 6887 | -2/Section 7 | Spotted Executioner 6888 | -2/Section 7 | Spotted Executioner 6895 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 6897 | -2/Section 7 | Spotted B-99 Colossus 6907 | -2/Section 7 | Found Integrated Reactor 6907 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 6909 | -2/Section 7 | Found Integrated Reactor 6909 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 6911 | -2/Section 7 | Found Integrated Reactor 6911 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 6918 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 6922 | -2/Section 7 | Found LRC Insulator 6922 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 6932 | -2/Section 7 | Found Integrated Dissipator 6932 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 6955 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 6958 | -2/Section 7 | Found Transdimensional Reconstructor 6960 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 7015 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 7033 | -2/Section 7 | Spotted B-90 Cyclops 7070 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 7080 | -2/Section 7 | Entered Access 7080 | -1/Access | Evolved 2 slots: Utility x2 7182 | -1/Access | Incoming investigation squad redirected 7239 | -1/Access | Retrieved Zion intel report: Active Terminals 7249 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 7268 | -1/Access | Retrieved Zion intel report: Active Garrisons 7273 | -1/Access | Retrieved Zion intel report: Unaware Analyses 7274 | -1/Access | Zion Experimental squad teleported in 7276 | -1/Access | Zion Heavy squad teleported in 7277 | -1/Access | Discovered new exit (range 7) 7279 | -1/Access | Zion Heavy squad teleported in 7279 | -1/Access | Identified exit to Command 7302 | -1/Access | Entered Command 7302 | -1/Command | Accompanied by 5 allies 7337 | -1/Command | Retrieved Zion intel report: Component Schematics 7337 | -1/Command | Used Subatomic Replicator to replicate Vortex Chain Reactor 7346 | -1/Command | Retrieved Zion intel report: Component Stockpiles 7349 | -1/Command | Disengaged cave seal 7382 | -1/Command | Retrieved Zion intel report: Unaware Analyses 7397 | -1/Command | Retrieved Zion intel report: Unaware Analyses 7434 | -1/Command | Spotted B-99 Colossus 7439 | -1/Command | Retrieved Zion intel report: Active Garrisons 7473 | -1/Command | Retrieved Zion intel report: Component Schematics 7478 | -1/Command | Retrieved Zion intel report: Prototype Schematics 7480 | -1/Command | Retrieved Zion intel report: Component Schematics 7521 | -1/Command | Spotted M Guard 7521 | -1/Command | Spotted M Guard 7524 | -1/Command | Spotted Combat Programmer 7525 | -1/Command | Spotted Combat Programmer 7546 | -1/Command | Allies destroyed Combat Programmer 7550 | -1/Command | Allies destroyed Combat Programmer 7552 | -1/Command | First assault squad dispatched 7580 | -1/Command | Retrieved Zion intel report: Prototype Schematics 7585 | -1/Command | Disengaged cave seal 7585 | -1/Command | Zionites emerged from the dark tunnel 7660 | -1/Command | Allies destroyed M Guard 7668 | -1/Command | Allies destroyed M Guard 7668 | -1/Command | Destroyed all MAIN.C guards 7816 | -1/Command | High security lockdown imminent 7831 | -1/Command | 0b10 Conduit disabled 7832 | -1/Command | Met MAIN.C 7843 | -1/Command | Allies destroyed MAIN.C Shell 7844 | -1/Command | MAIN.C activated Command garrisons 7855 | -1/Command | Allies destroyed MAIN.C 7858 | -1/Command | Found Prototype Protection 7858 | -1/Command | Identified Exp. Powered Armor 7860 | -1/Command | Found Prototype Processor 7860 | -1/Command | Identified Exp. Target Analyzer 7862 | -1/Command | Found Prototype Processor 7862 | -1/Command | Identified Exp. Targeting Computer 7929 | -1/Command | Discovered new exit (range 9) 8195 | -1/Command | Spotted Alpha 7 8213 | -1/Command | Spotted Alpha 7 8221 | -1/Command | Allies destroyed Alpha 7 8227 | -1/Command | Found Prototype Device 8227 | -1/Command | Identified Exp. ECM Suite 8380 | -1/Command | Found Prototype Device 8380 | -1/Command | Identified Adv. Kinecellerator 8385 | -1/Command | Warped through subspace to slip node 8385 | -1/Command | Discovered new exit (range 4) 8387 | -1/Command | Identified exit to Access_0 8387 | -1/Command | Entered Access_0 8388 | -1/Access_0 | Sensed 3 artifacts in vicinity 8388 | -1/Access_0 | Met Architect 8423 | -1/Access_0 | A6 warped into view 8452 | -1/Access_0 | A5 warped into view 8470 | -1/Access_0 | Subspace Access Node disabled 8483 | -1/Access_0 | Subspace Access Node disabled 8515 | -1/Access_0 | Found Integrity Redistributor 8515 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-72) 8537 | -1/Access_0 | A4 warped into view 8580 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 8606 | -1/Access_0 | Subspace Access Node disabled 8633 | -1/Access_0 | Subspace Access Node disabled 8649 | -1/Access_0 | A3 warped into view 8675 | -1/Access_0 | Started Test 138-B, establishing a local singularity 8676 | -1/Access_0 | Architect triggered a singularity event 8676 | -1/Access_0 | Singularity Gate disabled 8679 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 8681 | -1/Access_0 | Found Prototype Hackware 8681 | -1/Access_0 | Identified Quantum Router 8725 | -1/Access_0 | Found Prototype Device 8725 | -1/Access_0 | Identified ST Field Compressor 8730 | -1/Access_0 | Found Prototype Hackware 8730 | -1/Access_0 | Identified Architect God Chip D 8732 | -1/Access_0 | Found Prototype Hackware 8732 | -1/Access_0 | Identified Deep Network Scanner 8734 | -1/Access_0 | Found Prototype Protection 8734 | -1/Access_0 | Identified Lgt. Regenerative Plating 8736 | -1/Access_0 | Found Prototype Hackware 8736 | -1/Access_0 | Identified Architect God Chip A 8737 | -1/Access_0 | Singularity Gate disabled 8738 | -1/Access_0 | Found Prototype Reactor 8738 | -1/Access_0 | Identified Zero-point Reactor 8742 | -1/Access_0 | Warped through subspace to slip node 8742 | -1/Access_0 | Discovered new exit (range 8) 8745 | *** | Heading to fleet! Last Messages --------------- 08732_ Identified Deep Network Scanner. 08732_ Sigix Broadsword destroyed. 08733_ Dropped Adv. Power Amplifier. 08734_ Acquired Prototype Protection. 08734_ Identified Lgt. Regenerative Plating. 08735_ Dropped Lgt. Regenerative Plating. 08736_ Acquired Prototype Hackware. 08736_ Identified Architect God Chip A. 08736_ A6 follow-up attacks with Unknown Piercing Weapon. 08737_ Singularity Gate disabled. 08738_ Dropped Vortex Chain Reactor. 08738_ Acquired Prototype Reactor. 08738_ Identified Zero-point Reactor. [Achievement: l33t h4x0r] 08740_ Acquired Prototype Reactor. 08740_ Identified Imp. Quantum Reactor. 08741_ Dropped Inertial Stasis Machine. 08742_ Warped through subspace, drawn to slip node. 08742_ EXIT=FOUND 08743_ Acquired Exp. Core Shielding. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 140 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 70 Additional Mass Support 52 Armor Coverage 1700 Resistance: EM 50 Power Shielding 90 Utility Shielding 66 Evasion (%) 76 Offensive Hacking 125 Defensive Hacking 125 Item Schematics ----------------- Exp. Power Amplifier | -2/Section 7 | Z-intel Tactical Quantum Warhead | -2/Section 7 | Z-intel Cld. Nuclear Pulse Thruster | -2/Section 7 | Z-intel Com. Mass Driver | -2/Section 7 | Z-intel Exp. Force Field | -2/Section 7 | Z-intel Hdn. Centrium Wheel | -2/Section 7 | Z-intel Exp. Stasis Projector | -2/Section 7 | Z-intel Centrium Light Armor Plating | -2/Section 7 | Z-intel Exp. Flexi-carbon Leg | -2/Section 7 | Z-intel Exp. Optical Array | -2/Section 7 | Z-intel Exp. Energy Well | -2/Section 7 | Z-intel Particle Accelerator | -2/Section 7 | Z-intel Com. Wheel | -2/Section 7 | Z-intel Antigrav Array | -2/Section 7 | Z-intel Gamma Bomb Array | -2/Section 7 | Z-intel Hcp. Storage Unit | -2/Section 7 | Z-intel Micro-nuke Launcher | -2/Section 7 | Z-intel Adv. Recalibrator | -2/Section 7 | Z-intel Centrium Leg | -2/Section 7 | Z-intel Med. Storage Unit | -2/Section 7 | Z-intel Imp. Maneuvering Thrusters | -2/Section 7 | Z-intel Adv. Reclamation Unit | -2/Section 7 | Z-intel Imp. Shock Absorption System | -2/Section 7 | Z-intel Hrd. Medium Armor Plating | -2/Section 7 | Z-intel Gravmag Array | -1/Command | Z-intel Dispersion Rifle | -1/Command | Z-intel Stasis Beam | -1/Command | Z-intel Adv. Shield Generator | -1/Command | Z-intel Med. Insulated Plating | -1/Command | Z-intel Antimissile System | -1/Command | Z-intel Biometal Leg | -1/Command | Z-intel Adv. Core Analyzer | -1/Command | Z-intel Biometal Medium Treads | -1/Command | Z-intel Imp. Targeting Computer | -1/Command | Z-intel Arm. Heavy Treads | -1/Command | Z-intel Quantum Capacitor | -1/Command | Z-intel Drone Bay | -1/Command | Z-intel Corruption Screen | -1/Command | Z-intel Adv. Weapon Cycler | -1/Command | Z-intel Adv. Targeting Computer | -1/Command | Z-intel Centrium Wheel | -1/Command | Z-intel Quantum Rifle | -1/Command | Z-intel Lyr. Light Armor Plating | -1/Command | Z-intel Lrn. Sensor Array | -1/Command | Z-intel Q-thruster | -1/Command | Z-intel Adv. Armor Integrity Analyzer | -1/Command | Z-intel Imp. Heat Shielding | -1/Command | Z-intel Imp. Linear Gravjet | -1/Command | Z-intel Tesla Rifle | -1/Command | Z-intel Hvy. Gauss Cannon | -1/Command | Z-intel HERF Cannon | -1/Command | Z-intel Adv. Drone Bay | -1/Command | Z-intel Hacking Suite | -1/Command | Z-intel Exp. Core Analyzer | -1/Command | Z-intel Adv. Variable Charge Gun | -1/Command | Z-intel Cld. Antigrav System | -1/Command | Z-intel Adv. Overload Regulator | -1/Command | Z-intel Tesla Bomb Launcher | -1/Command | Z-intel Hvy. Hardcell Cannon | -1/Command | Z-intel Prc. Matter Filter | -1/Command | Z-intel Adv. Plasma Rifle | -1/Command | Z-intel Com. Particle Reactor | -1/Command | Z-intel Adv. Thermal Shield | -1/Command | Z-intel Imp. Propulsion Shielding | -1/Command | Z-intel Adv. Medium Treads | -1/Command | Z-intel Linear Gravjet | -1/Command | Z-intel Adv. System Shield | -1/Command | Z-intel Plasma Cutter | -1/Command | Z-intel Imp. Melee Analysis Suite | -1/Command | Z-intel Adv. Component Analysis Suite | -1/Command | Z-intel Imp. Kinecellerator | -1/Command | Z-intel Matter Filter | -1/Command | Z-intel Adv. Force Field | -1/Command | Z-intel Adv. Terrain Scan Processor | -1/Command | Z-intel Energy Filter | -1/Command | Z-intel Stasis Canceller | -1/Command | Z-intel Force Lance | -1/Command | Z-intel Exp. Thermal Shield | -1/Command | Z-intel Imp. Q-thruster | -1/Command | Z-intel Exp. Terrain Scan Processor | -1/Command | Z-intel Hvy. Dispersion Rifle | -1/Command | Z-intel Hdn. Centrium Heavy Treads | -1/Command | Z-intel Exp. Shock Absorption System | -1/Command | Z-intel Imp. KE Penetrator | -1/Command | Z-intel Shock Maul | -1/Command | Z-intel Robot Schematics ------------------ C-65 Expert | -2/Quarantine | Z-intel O-32 Director | -2/Quarantine | Z-intel A-02 Transporter | -2/Quarantine | Z-intel R-06 Scavenger | -2/Quarantine | Z-intel Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Kinetic Spear | x1 | -6/Factory Adv. Shield Generator | x2 | -6/Factory | Preloaded Lgt. Regenerative Plating | x1 | -5/Factory Exp. Signal Interpreter | x1 | -4/Factory Lrn. Sensor Array | x1 | -4/Factory Inertial Stasis Machine | x1 | -3/Research Cld. Q-thruster | x1 | -3/Testing | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Reactor LRC Insulator Sigix Broadsword Subatomic Replicator Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- l33t h4x0r Challenges ------------ None Game ------ Seed ManeuveringSpectralDevice Manual? 0 Play Time 04:02:25 Cumulative 516.5 hours Start 2020.05.04 @ 15:28:04 End 2020.05.05 @ 23:56:55 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 415 Rogue 415 Adventurer 0 Explorer 0 Win Type 2 Total 140 Types 84/7/34/6/3/2/4 Lore% 99 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98d6c10a-59f9-4493-80ce-3a75212325fa