Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 05:36:47

Player: Daffa0360

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (12)      60
Value Destroyed (264)      264
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (102)                102
              TOTAL SCORE: 1566

 Bonus
-------
Follower Combat Kills      102

 Cogmind 
---------
Core Integrity             400/400
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (90)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Wheel
   Compact Wheel
>          --- UTILITY (4) ------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON (2) -------
           Beam Cannon
     Light Assault Rifle
>          --- INVENTORY (8) ----
           Ion Engine
     Light Ion Engine
           Aluminum Leg
           Weight Redist. System
           Structural Scanner
           Hacking Suite
           Grenade Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Beam Cannon
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
           Aluminum Leg
           Weight Redist. System
           Structural Scanner
           Hacking Suite
           Grenade Launcher
           Datajack
[Rating: 12]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             15   | 6   3   6   .   
  Power                    2    | 1   .   1   .   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   2   1   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 2   2   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   1   1   .   
    Device                 2    | .   1   1   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   .   3   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          3    | 2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   .   3   .   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      2    | .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   97  97  .   
  Engine                   5    | .   14  4   .   
  Core                     7    | .   .   9   .   
  Wheel                    26   | .   25  26  .   
  Device                   13   | .   14  13  .   
  Storage                  14   | .   14  14  .   
  Energy Cannon            7    | .   .   9   .   
  Ballistic Gun            16   | .   28  14  .   
  Launcher                 2    | .   .   3   .   
Peak Build Rating          12   | 6   9   12  .   
  Average Rating           10   | 5   8   10  .   
  On Entrance              6    | .   6   9   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             15   | 13  14  15  .   
  Greatest Support         26   | 26  26  26  .   
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   .   
  Average Capacity         7    | 7   8   8   .   
  Most Carried             8    | 5   5   8   .   
  Average Carried          6    | 1   3   7   .   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 2   5   8   8   

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 46% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           562  | 297 113 152 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            388  | 80  155 153 .   
  Parts                    27   | 3   15  9   .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | 1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  7    | .   2   5   .   
  Guns                     6    | .   2   4   .   
  AOE                      1    | .   .   1   .   
Classes Destroyed          6    | 2   3   1   .   
  Tunneler                 2    | 1   .   1   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Swarmer                  2    | .   .   2   .   
  Grunt                    5    | .   2   3   .   
Best Kill Streak           3    | 1   3   2   .   
  Combat Bots Only         2    | .   2   2   .   
Max Kills in Single Turn   1    | 1   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        53   | .   14  39  .   
  Missed                   9    | .   2   7   .   
Damage Taken               618  | .   176 442 .   
  Core                     212  | .   76  136 .   
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         57   | 100 .   15  .   
Volleys Fired              60   | 16  14  30  .   
  Largest                  2    | 2   2   2   .   
  Hottest                  50   | 40  40  50  .   
Shots Fired                104  | 32  28  44  .   
  Gun                      99   | 32  28  39  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 5    | .   .   5   .   
  Special                  .    | .   .   .   .   
  Kinetic                  99   | 32  28  39  .   
  Thermal                  .    | .   .   .   .   
  Explosive                5    | .   .   5   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         18   | 8   18  6   .   
  Robot Miss Streak        5    | 2   2   5   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   1   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           72   | 22  23  27  .   
  Core Hits                24   | 4   9   11  .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 2    | .   1   1   .   
  Critical Strikes         2    | .   1   1   .   
    Destroy                2    | .   1   1   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           845  | 232 232 381 .   
  Guns                     696  | 232 232 232 .   
  Cannons                  .    | .   .   .   .   
  Explosions               149  | .   .   149 .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  696  | 232 232 232 .   
  Thermal                  .    | .   .   .   .   
  Explosive                149  | .   .   149 .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            7    | .   .   7   .   
  Projectiles              .    | .   .   .   .   
  Explosions               7    | .   .   7   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      21   | .   .   21  .   
  Shots                    2    | .   .   2   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        47   | .   28  47  .   
  Average Temperature      15   | .   13  15  .   
  Received Heat Transfer   318  | .   96  222 .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             221  | 10  133 221 .   
  Initial                  51   | .   6   51  .   
  Average                  63   | 2   84  64  .   
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         99   | 100 100 98  .   
  Level 1                  .    | .   .   1   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              14   | .   7   7   .   
  Peak Tracking Total      4    | .   4   3   .   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   8   .   .   
  Successful               3    | .   3   .   .   
  Failed                   5    | .   5   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Record                   1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   .   
  Highest-Rated Group      40   | .   .   40  .   
  Highest-Rated Ally       16   | .   .   16  .   
Total Orders               1    | .   .   1   .   
  ROAM                     1    | .   .   1   .   
Ally Attacks               29   | .   .   29  .   
  Total Damage             286  | .   .   286 .   
  Kills                    4    | .   .   4   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               1781 | 136  270  1375 .    
Spaces Moved               1067 | 73   243  751  .    
  Core                     11   | 11   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1056 | 62   243  751  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   90   .    
  Average Speed            90   | 83   90   90   .    
  Slowest Speed            100  | 90   90   100  .    
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       36   | 5    41   99   1    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          36   | .    .    36   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      36   | .    .    36   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      1791 | 118  269  1404 .    
  Wait                     628  | 16   4    608  .    
  Move                     1064 | 72   242  750  .    
  Hop                      .    | .    .    .    .    
  Pick Up                  19   | 8    4    7    .    
  Fast Attach              1    | .    .    1    .    
  Attach                   12   | 6    3    3    .    
  Detach                   3    | .    2    1    .    
  Swap                     2    | .    .    2    .    
  Drop                     2    | .    .    2    .    
  Fire                     60   | 16   14   30   .    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Sub])
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  137 | -11/Scrapyard | Entered Materials
  239 | -10/Materials | Discovered new exit (range 16)
  267 | -10/Materials | Discovered new exit (range 6)
  302 | -10/Materials | Build established: Mutant
  407 | -10/Materials | Entered Mines
  426 | -10/Mines     | Core integrity fell below 50%
  432 | -10/Mines     | Met a Derelict bent on vengeance
  563 | -10/Mines     | Discovered new exit (range 15)
  643 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  821 | -10/Mines     | Core integrity fell below 20%
 1141 | -10/Mines     | Build established: Scavenger-Mutant
 1267 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1267 | -10/Mines     | Discovered new exit (range 5)
 1722 | -10/Mines     | Discovered new exit (range 8)
 1767 | -10/Mines     | Discovered new exit (range 9)
 1771 | -10/Mines     | Learned location of Storage (-7)
 1782 | -10/Mines     | Entered Materials
 1782 | -9/Materials  | Accompanied by 1 ally
 1782 | -9/Materials  | Evolved 2 slots: Utility x2
 1782 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01734_ U-05 Engineer builds a Wall.
01734_ T-07 Excavator is excavating.
01738_ U-05 Engineer lays Concrete.
01738_ T-07 Excavator is excavating.
01739_ U-05 Engineer lays Concrete. <x2>
01767_ EXIT=FOUND
01771_ A derelict emerges from the shadows: "Are
  any of them following you? I'm here trying to
  lose some heat after our second raid on
  Storage failed. Whatever you do stay away from
  that place, they've tightened security
  following our previous successful raids."
World map updated: -7/Storage.
01774_ GX-JB7(g): "We scattered so the Unaware
  couldn't effectively use their advantage in
  numbers, and I suggest you do the same."
01774_ GX-JB7(g) slips back into the shadows.
PARAMETERS=UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ???????????????????????? ?  ?????????????????????? |
| ???????????????????????? ?  "????????????????????? |
| ???????????????????????? [  ""???????????????????? |
| ???????????????????????#     ????????????????????? |
| ??????????????????????##     ????????????????????? |
| ??????????????????????#!     ????????????????????? |
| ??????????????????????#      ????????????????????? |
| ???????????????????????  T  ?????????????????????? |
| ???????????????????????|    ?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????+ g #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MyomerMobileMediator
  Manual?         0
Play Time         00:24:10
  Cumulative      27.7 hours
  Start           2024.08.07 @ 22:28:07
  End             2024.08.08 @ 05:36:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           43
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          25
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14cfcfca-992d-4697-90e3-edf4eb08f53e