Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.05 @ 14:42:21 Player: MirenBlacksword Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (2412) 2412 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5057 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 283/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Pulse Rifle > --- INVENTORY (5) ---- Medium Matter Pod (100) Weight Redist. System Improved Field Recycling Unit (5) Lightning Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Cryofiber Web Huge Storage Unit Signal Interpreter Advanced ECM Suite Improved Light Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Ion Cannon Improved Light Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Advanced Treads Titanium Leg Titanium Leg Cryofiber Web Improved Heat Sink High-capacity Storage Unit Medium Matter Pod Large Matter Pod Visual Processing Unit Signal Interpreter Advanced Targeting Computer ECM Suite Lightning Gun Pulse Rifle Advanced Beam Rifle EM Pulse Cannon Improved Light Cannon Remote Datajack Remote Datajack Plasma Cutter Flail Scythe [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Wheel Wheel Utility Signal Interpreter Device ECM Suite Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon 1 | . . . . 1 Parts Attached 71 | 6 2 5 30 28 Power 11 | 1 . . 6 4 Engine 8 | 1 . . 5 2 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 15 | 2 . 2 7 4 Treads 5 | . . . 3 2 Leg 8 | . . 2 4 2 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 23 | 1 2 2 10 8 Device 12 | . . 1 7 4 Storage 3 | 1 1 . 1 . Processor 5 | . 1 . 1 3 Hackware . | . . . . . Protection 3 | . . 1 1 1 Artifact . | . . . . . Weapon 22 | 2 . 1 7 12 Energy Gun 6 | . . . 3 3 Energy Cannon 2 | . . . . 2 Ballistic Gun 5 | 2 . 1 1 1 Ballistic Cannon 5 | . . . 2 3 Launcher 1 | . . . . 1 Special Weapon 1 | . . . . 1 Impact Weapon 1 | . . . 1 . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 40 | . . 4 13 23 Power 9 | . . 1 3 5 Propulsion 8 | . . 2 4 2 Utility 9 | . . 1 4 4 Weapon 14 | . . . 2 12 Highest Loss Streak 11 | . . 2 2 11 To Critical Strikes . | . . . . . Average Backups 22 | 1 16 21 23 22 Power 1 | . 1 1 1 . Propulsion 2 | . 2 4 2 3 Utility 10 | . 10 11 12 9 Weapon 6 | . 1 5 7 6 Tool/Special . | . . . . . Unused Backups 26 | . . 3 10 13 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 14 | . . 2 4 8 Weapon 8 | . . 1 4 3 Tool/Special 2 | . . . . 2 Average Slot Usage (%) 95 | . 99 97 97 93 Engine 8 | . 14 10 8 6 Core 2 | . . . . 6 Treads 8 | . . . 8 12 Leg 4 | . . 2 9 1 Wheel 4 | . 28 18 . . Device 17 | . . 11 24 16 Storage 8 | . 14 11 9 6 Processor 16 | . 13 11 17 16 Protection 2 | . . 10 1 3 Energy Gun 1 | . . . 2 1 Energy Cannon 2 | . . . . 5 Ballistic Gun 5 | . 28 22 3 . Ballistic Cannon 9 | . . . 9 12 Impact Weapon 1 | . . . 2 . Peak Build Rating 45 | 6 9 14 25 45 Average Rating 25 | 4 8 11 21 35 On Entrance 10 | . 6 9 12 25 Naked Turns . | . . . . . Heaviest Build 132 | 12 87 93 101 132 Greatest Support 51 | 20 20 26 51 51 Greatest Overweight (x) 9 | 1 4 9 9 5 Average Overweight (x) 2 | . 3 4 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 6 22 25 25 23 Most Carried 25 | 4 20 25 25 25 Average Carried 22 | 1 16 22 23 21 Final Capacity 25 | 8 25 25 25 5 Final Carried 25 | 4 20 23 25 4 Class Distribution -------------------- 32% | Skirmisher 30% | Mutant 16% | Tank 10% | Assassin 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1760 | 206 117 . 810 627 Remotely . | . . . . . Salvage Created 1846 | . 20 . 861 965 Parts 100 | . 2 . 41 57 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled 39 | . . . . 39 Retrieved Matter 298 | . . . . 298 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 50 | . 2 . 22 26 Melee 8 | . . . 5 3 Guns 19 | . 2 . 11 6 Cannons 15 | . . . 3 12 AOE 5 | . . . . 5 Classes Destroyed 13 | . 1 . 5 7 Worker 1 | . . . . 1 Builder 1 | . . . . 1 Recycler 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 3 | . . . 2 1 Swarmer 9 | . 2 . 4 3 Grunt 23 | . . . 13 10 Duelist 1 | . . . 1 . Sentry 4 | . . . 3 1 Specialist 2 | . . . . 2 Hunter 3 | . . . 1 2 Programmer 7 | . . . . 7 Heavy 1 | . . . . 1 Best Kill Streak 5 | . 2 . 4 5 Combat Bots Only 4 | . 2 . 3 4 Max Kills in Single Turn 3 | . 1 . 1 3 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 633 | . 20 68 220 325 Missed 192 | . 6 19 61 106 Hits 441 | . 14 49 159 219 Melee 2 | . . . 2 . Projectile 439 | . 14 49 157 219 AOE 1 | . . . . 1 Critical Strikes 12 | . . 1 3 8 Part Disruptions 1 | . . . . 1 Damage Taken 5494 | . 91 473 1700 3230 Core 1087 | . 16 62 308 701 Absorbed by Shields . | . . . . . Ignored by Resistances 1576 | . 28 136 502 910 Regen/Repaired (Parts) 80 | . . . 80 . Core Remaining (%) 80 | 100 93 84 44 . Volleys Fired 140 | . 9 1 70 60 Largest 3 | . 2 1 2 3 Hottest 149 | . 40 20 126 149 Shots Fired 261 | . 18 1 104 138 Gun 123 | . 18 1 78 26 Cannon 130 | . . . 26 104 Launcher 6 | . . . . 6 Special 2 | . . . . 2 Kinetic 154 | . 18 1 63 72 Thermal 89 | . . . 41 48 Explosive 6 | . . . . 6 Electromagnetic 10 | . . . . 10 Robot Hit Streak 31 | . 14 . 31 26 Robot Miss Streak 5 | . 1 . 5 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 217 | . 16 . 90 111 Core Hits 95 | . 3 . 36 56 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . . . 2 1 Critical Strikes 14 | . . . 7 7 Burn 3 | . . . 3 . Destroy 1 | . . . 1 . Blast 7 | . . . 1 6 Smash 3 | . . . 2 1 Melee Attacks 27 | . . . 15 12 Impact 25 | . . . 15 10 Slashing 2 | . . . . 2 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 2 | . . . . 2 Damage Inflicted 5859 | . 130 50 2079 3600 Guns 1752 | . 130 . 1161 461 Cannons 2199 | . . . 410 1789 Explosions 1037 | . . . . 1037 Melee 820 | . . . 507 313 Ramming 51 | . . 50 1 . Kinetic 2329 | . 130 . 958 1241 Thermal 1888 | . . . 613 1275 Explosive 601 | . . . . 601 Electromagnetic 170 | . . . . 170 Impact 759 | . . . 507 252 Slashing 61 | . . . . 61 Piercing . | . . . . . Highest Corruption 3 | . . 2 . 3 Average Corruption 1 | . . 2 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . . . . 21 Message Errors 3 | . . . . 3 Matter Fused 6 | . . . . 6 Heat Flow Errors 2 | . . . . 2 Energy Discharges 3 | . . . . 3 Parts Rejected 2 | . . . . 2 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 287 | . . . 109 178 Projectiles 58 | . . . 6 52 Explosions 75 | . . . . 75 Melee 154 | . . . 103 51 Knockbacks 23 | . . . 4 19 Impact 2 | . . . 2 . Kinetic 19 | . . . 2 17 Secondary 2 | . . . . 2 Self-Inflicted Damage 314 | . . 24 . 290 Shots 4 | . . . . 4 Rammed 6 | . . 6 . . Targets Rammed 7 | . . 6 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 462 | . . 13 291 462 Average Temperature 90 | . . 13 58 137 Received Heat Transfer 1944 | . . 300 900 744 Effects 4 | . . . . 4 Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . . 3 . Combat Hostiles 3 | . . . 3 . Parts Fried 5 | . . . 5 . Impact Corruptions 7 | . . . 5 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 3020 | . . . 1406 1614 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 146 | . 72 15 70 146 Initial 3 | . . 3 . 3 Average 15 | . 21 . 11 21 Influence Increases 1687 | . 197 15 599 876 Destroy 0b10 Robot/C 1000 | . 40 . 440 520 Destroy 0b10 Robot/NC 35 | . . . 10 25 Destroy Leader 266 | . 10 . 104 152 Successful Hack 42 | . 12 . 26 4 Disable Machine 72 | . . . 18 54 Destroy Structure 77 | . . . 1 76 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 180 | . 135 15 . 30 Influence Decreases 1687 | . 187 25 589 886 Entered New Map 14 | . . 7 . 7 Time Decay 1214 | . 187 8 461 558 Lost Part 280 | . . 10 90 180 Purge Threat 179 | . . . 38 141 Squads Dispatched 15 | . . 2 4 9 Investigation 5 | . . 1 1 3 Extermination 4 | . . . . 4 Reinforcement 6 | . . 1 3 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 1 1 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 107 | . 11 7 42 47 Peak Tracking Total 7 | . 3 6 6 7 Tactical Retreats 19 | . 6 1 7 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . . 2 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . 6 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . . . 2 6 Max in Single Turn 5 | . . . 1 5 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 17 | . 3 1 6 7 Terminals 11 | . 3 1 3 4 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . 1 1 Recycling Units 2 | . . . 1 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 49 | . 12 5 16 16 Successful 27 | . 8 3 10 6 Failed 22 | . 4 2 6 10 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 37 | . 12 5 10 10 Fabricators 1 | . . . . 1 Repair Stations 6 | . . . 3 3 Recycling Units 3 | . . . 1 2 Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 19 | . 8 3 4 4 Record 4 | . 4 . . . Prototype ID Bank 1 | . . 1 . . Open DSF 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Alert Level 2 | . . 1 . 1 Unreport Threat 3 | . . . 1 2 Locate Traps 1 | . 1 . . . Disarm Traps 1 | . . 1 . . Maintenance Status 1 | . 1 . . . Recall Investigation 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 4 | . . . 3 1 Scan Component 3 | . . . 2 1 Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 2 1 4 6 Full Trace Events 6 | . 1 . 2 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 60 | . . . 60 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 5292 | . . 443 2528 2321 Optics 4786 | . . . 2512 2274 Sensors 2073 | . . 443 1630 . ECM 3730 | . . . 2475 1255 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5993 | 51 555 443 2528 2416 Spaces Moved 1975 | 48 388 249 568 722 Core 135 | 4 . . . 131 Treads 832 | . . . 287 545 Legs 343 | . . 16 281 46 Wheels 665 | 44 388 233 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 140 232 50 Average Speed 230 | 79 130 156 305 261 Slowest Speed 750 | 100 140 330 750 560 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 59 23 43 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 92 | . . . 1 91 Melee . | . . . . . Projectile 5 | . . . 1 4 AOE 87 | . . . . 87 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3125 | 57 422 302 1228 1116 Wait 710 | . 8 27 470 205 Move 1971 | 47 387 248 567 722 Hop . | . . . . . Pick Up 78 | 4 16 11 35 12 Fast Attach 18 | 6 1 . 4 7 Attach 37 | . . 4 16 17 Detach 1 | . . . 1 . Swap 55 | . 1 1 28 25 Drop 38 | . . 4 21 13 Fire 140 | . 9 1 70 60 Melee 25 | . . . 15 10 Ram 6 | . . 6 . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis 45 | . . . . 45 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 13) 550 | -10/Materials | Identified exit to Mines 606 | -10/Materials | Identified exit to Materials 607 | -10/Materials | Entered another Materials area 607 | -9/Materials | Evolved 2 slots: Utility x2 1001 | -9/Materials | Discovered new exit (range 15) 1047 | -9/Materials | Identified exit to Materials 1050 | -9/Materials | Entered another Materials area 1050 | -8/Materials | Evolved 2 slots: Utility x2 2150 | -8/Materials | Core integrity fell below 50% 2234 | -8/Materials | Repaired Adv. Beam Rifle 2499 | -8/Materials | Build established: Skirmisher 3357 | -8/Materials | Discovered new exit (range 18) 3573 | -8/Materials | Identified exit to Factory 3578 | -8/Materials | Entered Factory 3578 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4575 | -7/Factory | Build established: Tank 5344 | -7/Factory | Cargo convoy interrupted 5440 | -7/Factory | Lost 7 parts (2p2n1u2w) 5817 | -7/Factory | Core integrity fell below 50% 5857 | -7/Factory | Core integrity fell below 20% 5905 | -7/Factory | Lost 11 parts (2p2u7w) 5994 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Field strength at 76. Field strength at 70. Field strength at 64. Field strength at 58. Field strength at 52. Field strength at 46. Field strength at 40. Field strength at 34. U-05 Engineer lays Concrete. Field strength at 28. Field strength at 22. Field strength at 16. Field strength at 10. Field strength at 4. Stasis field depleted. U-05 Engineer lays Concrete. 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Beam Rifle | 27% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Safety First Shopping List Storm Trooper Challenges ------------ None Game ------ Seed ImprinterIntegratedDirector Manual? 0 Play Time 02:12:04 Cumulative 7.1 hours Start 2025.07.05 @ 11:07:56 End 2025.07.05 @ 14:42:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 774e45f0-67ec-4634-8f44-493c1842ff1d