Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.02 @ 23:57:04 Player: Quartz Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (132) 660 Value Destroyed (4146) 4146 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (334) 334 TOTAL SCORE: 8820 Bonus ------- High Alert Combat Kills 334 Cogmind --------- Core Integrity 570/850 Matter 228/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Fusion Compressor > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Recoil Stabilizer Improved Shield Generator > --- WEAPON (4) ------- Advanced Beam Rifle High-powered Field Laser Flak Gun Heavy Machine Gun > --- INVENTORY (15) --- Faulty Cooled Deuterium Engine Cooled Deuterium Engine Carbon-fiber Leg Improved Heat Sink Particle Charger Weapon Cycler Weapon Cycler Hacking Suite Recalibrator Advanced Beam Rifle Phase Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Recoil Stabilizer Reaction Control System Improved Propulsion Shielding Hardened Medium Armor Plating > --- WEAPON ----------- High-powered Field Laser Heavy Machine Gun Guided EMP Blaster > --- INVENTORY -------- Fusion Compressor Carbon-fiber Leg Improved Heat Sink Particle Charger Weapon Cycler Weapon Cycler Improved Shield Generator Hacking Suite Recalibrator Advanced Beam Rifle Phase Cannon Flak Gun Missile Launcher [Rating: 62] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Slots Evolved 8 | . . . 2 2 . 2 2 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . 1 . 1 2 Weapon 2 | . . . . 1 . 1 . Parts Attached 135 | 7 2 6 18 16 34 34 18 Power 11 | 1 . 1 2 3 2 . 2 Engine 6 | 1 . 1 2 1 1 . . Core 5 | . . . . 2 1 . 2 Reactor . | . . . . . . . . Propulsion 41 | 2 . 1 7 4 10 13 4 Treads 13 | . . . 1 . 5 7 . Leg 28 | 2 . 1 6 4 5 6 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 35 | 2 1 3 3 4 5 13 4 Device 17 | 1 1 1 . 1 4 5 4 Storage 6 | 1 . 2 2 . . 1 . Processor 2 | . . . . 1 . 1 . Hackware . | . . . . . . . . Protection 10 | . . . 1 2 1 6 . Artifact . | . . . . . . . . Weapon 48 | 2 1 1 6 5 17 8 8 Energy Gun 27 | 2 1 1 4 3 8 5 3 Energy Cannon 4 | . . . 2 . 1 1 . Ballistic Gun 13 | . . . . . 8 1 4 Ballistic Cannon 1 | . . . . 1 . . . Launcher 2 | . . . . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . . 2 . 7 2 1 Corrupted Parts 4 | . . . 2 . 2 . . System Corruption 18 | . . . 6 . 12 . . Parts Lost 26 | . . . 7 3 9 3 4 Power 4 | . . . 2 . 1 . 1 Propulsion 6 | . . . 2 . 4 . . Utility 8 | . . . 1 1 3 1 2 Weapon 8 | . . . 2 2 1 2 1 Highest Loss Streak 8 | . . . 3 2 8 1 4 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 91 | . 100 99 67 96 89 99 97 Engine 6 | . 14 13 6 3 1 7 1 Core 1 | . . . . 4 6 . 4 Treads 12 | . . . 5 . 25 17 . Leg 15 | . 28 28 16 35 2 12 26 Device 6 | . 14 13 3 5 5 5 13 Storage 8 | . 14 14 10 9 9 7 6 Processor 4 | . . . . 2 9 7 6 Protection 6 | . . . 7 10 2 8 10 Energy Gun 14 | . 28 28 16 14 10 11 14 Energy Cannon 1 | . . . 2 2 . 2 . Ballistic Gun 8 | . . . . . 13 15 11 Peak Build Rating 62 | 9 9 10 21 33 36 50 62 Average Rating 31 | 5 8 9 13 29 25 45 54 On Entrance 19 | . 9 9 10 19 30 36 45 Naked Turns . | . . . . . . . . Heaviest Build 97 | 12 14 90 97 43 37 56 53 Greatest Support 80 | 20 20 20 40 51 80 80 70 Greatest Overweight (x) 29 | 1 . 4 29 1 12 5 . Average Overweight (x) . | . . . 3 . . . . Largest Inventory Capacity 25 | 8 8 25 25 15 15 15 15 Average Capacity 15 | 7 8 12 23 15 15 15 15 Most Carried 25 | 6 8 13 25 15 15 15 15 Average Carried 14 | 2 6 8 20 14 14 14 12 Final Capacity 20 | 8 8 20 15 15 15 15 15 Final Carried 15 | 3 8 11 15 15 14 13 12 Class Distribution -------------------- 37% | Tank 29% | Mutant 22% | Scavenger-Gunner 5% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -8/Storage Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Matter Collected 3302 | 21 28 144 351 159 982 1154 463 Remotely . | . . . . . . . . Salvage Created 5200 | 34 28 154 700 299 1354 2008 623 Parts 288 | 3 2 17 36 14 64 117 35 Haulers Intercepted 8 | . . . . 1 3 3 1 Recyclers Shooed 12 | . . . . 2 4 . 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Combat Hostiles Destroyed 86 | . 1 11 13 7 17 30 7 Melee 1 | . . . . . 1 . . Guns 69 | . 1 11 10 3 12 25 7 Cannons 8 | . . . 3 3 . 2 . AOE 3 | . . . . . . 3 . Classes Destroyed 14 | 1 1 1 4 2 2 3 . Worker 12 | . . . . . 4 6 2 Builder 5 | . . . 1 . 2 1 1 Tunneler 2 | 2 . . . . . . . Hauler 8 | . . . . 1 3 3 1 Recycler 10 | . . . 3 . 4 3 . Operator 1 | . . . . . . 1 . Watcher 8 | . . . 1 . 2 3 2 Swarmer 17 | . . 9 2 . . 6 . Grunt 32 | . 1 2 7 4 7 8 3 Brawler 3 | . . . . . . 3 . Duelist 3 | . . . . 1 1 . 1 Sentry 17 | . . . 4 2 7 3 1 Hunter 6 | . . . . . 2 3 1 Programmer 8 | . . . . . . 7 1 Best Kill Streak 6 | 2 1 3 4 3 6 6 4 Combat Bots Only 4 | . 1 3 2 3 4 4 2 Max Kills in Single Turn 5 | 1 1 2 1 1 2 5 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . . . 1 . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Hostile Shots Fired 554 | . 2 37 95 75 117 146 82 Missed 155 | . 1 10 22 19 30 44 29 Damage Taken 5707 | . 12 308 928 871 1148 1496 944 Core 1708 | . . 113 322 188 268 537 280 Absorbed by Shields 382 | . . . . 44 122 216 . Redirected to Shielding 343 | . . . 29 22 109 100 83 Regen/Repaired (Parts) 361 | . . . . 36 . 325 . Core Remaining (%) 42 | 100 . 54 19 . 17 23 . Volleys Fired 285 | 2 2 21 45 28 65 85 37 Largest 4 | 2 2 2 2 3 3 4 4 Hottest 225 | 90 115 115 130 170 187 205 225 Shots Fired 820 | 4 4 42 77 63 193 316 121 Gun 762 | 4 4 42 70 39 193 289 121 Cannon 55 | . . . 7 24 . 24 . Launcher 3 | . . . . . . 3 . Special . | . . . . . . . . Kinetic 396 | . . . . 22 145 171 58 Thermal 421 | 4 4 42 77 41 48 142 63 Explosive 3 | . . . . . . 3 . Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | 2 5 15 13 7 21 23 13 Robot Miss Streak 10 | 1 1 7 10 2 4 4 4 Penetration Max . | . . . . . . . . Secondary Targets 14 | . . 4 1 . 2 5 2 Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 Shots Hit Robots 500 | 2 3 28 56 43 113 176 79 Core Hits 280 | 2 2 24 60 13 50 91 38 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 4 | . . . . . 3 . 1 Critical Strikes 23 | . . . 1 3 4 8 7 Burn 18 | . . . 1 3 1 7 6 Destroy 2 | . . . . . . 1 1 Smash 3 | . . . . . 3 . . Melee Attacks 15 | . . . . 2 13 . . Impact 15 | . . . . 2 13 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10651 | 25 30 346 815 876 2271 4439 1849 Guns 8532 | 25 30 346 715 507 1937 3176 1796 Cannons 809 | . . . 100 297 . 412 . Explosions 829 | . . . . . . 829 . Melee 399 | . . . . 72 327 . . Ramming 82 | . . . . . 7 22 53 Kinetic 4098 | . . . . 297 1499 1506 796 Thermal 5243 | 25 30 346 815 507 438 2082 1000 Explosive 569 | . . . . . . 569 . Electromagnetic 260 | . . . . . . 260 . Impact 399 | . . . . 72 327 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . . . 6 . 20 1 . Average Corruption 5 | . . . 5 . 14 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 94 | . . . 18 . 55 21 . Message Errors 18 | . . . 7 . 9 2 . Matter Fused 30 | . . . 7 . 17 6 . Heat Flow Errors 7 | . . . . . 4 3 . Energy Discharges 9 | . . . 1 . 7 1 . Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 10 | . . . 1 . 3 6 . Data Loss (major) 3 | . . . . . 3 . . Misfires 6 | . . . 1 . 4 1 . Alerts 2 | . . . . . 2 . . Misdirections 1 | . . . . . 1 . . Weapon Failures 6 | . . . 1 . 5 . . Overload Shots . | . . . . . . . . Overflow Damage 247 | . . . . 18 190 39 . Projectiles . | . . . . . . . . Explosions 39 | . . . . . . 39 . Melee 208 | . . . . 18 190 . . Knockbacks 6 | . . . . 4 . . 2 Impact 3 | . . . . 1 . . 2 Kinetic 2 | . . . . 2 . . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 86 | . . . . . . 86 . Shots 2 | . . . . . . 2 . Rammed 1 | . . . . . 1 . . Targets Rammed 6 | . . . . . 1 2 3 Kicked 4 | . . . . . . 1 3 Crushed 1 | . . . . . . 1 . Highest Temperature 909 | 30 60 408 262 555 346 909 692 Average Temperature 169 | 18 31 143 67 232 82 208 250 Received Heat Transfer 1613 | . 6 84 315 417 329 159 303 Effects 93 | . . . . 12 . 45 36 Shutdowns 14 | . . . . 3 . 7 4 Energy Bleed 17 | . . . . 3 . 8 6 Interference 19 | . . . . 3 . 8 8 Matter Decay 5 | . . . . . . 5 . Short Circuit 5 | . . . . 2 . . 3 Damage (minor) 9 | . . . . 1 . 4 4 Damage (major) 18 | . . . . . . 9 9 Damage (core) 6 | . . . . . . 4 2 Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . . 1 4 . . Combat Hostiles 5 | . . . . 1 4 . . Parts Fried 7 | . . . 1 . 5 1 . Impact Corruptions 6 | . . . . 1 5 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 18 | . . 1 1 3 2 5 6 Heat Transferred 10723 | 62 57 684 1239 1332 962 4204 2183 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . Alert | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Peak Influence 774 | 10 36 218 230 217 305 774 626 Initial 375 | . 6 13 . 96 44 77 375 Average 233 | 2 12 102 79 111 168 358 503 Maximum Alert Level 3 | . . 1 1 1 1 3 2 Low Security (%) 63 | 100 100 77 93 85 77 45 . Level 1 10 | . . 22 6 14 22 2 14 Level 2 16 | . . . . . . 29 85 Level 3 9 | . . . . . . 22 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . 1 . 3 1 6 12 3 Investigation 8 | . 1 . 2 1 1 3 . Extermination 6 | . . . . . . 5 1 Reinforcement 6 | . . . 1 . . 3 2 Assault 3 | . . . . . 2 1 . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Distress Signals 6 | . . . 3 . 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 128 | . 3 11 27 9 25 40 13 Peak Tracking Total 6 | . 2 3 6 4 5 5 5 Tactical Retreats 7 | . . . 5 . . . 2 Traps | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Traps Triggered 9 | . 1 1 . 1 5 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 7 | . . . 3 . . 4 . Reused 1 | . . . 1 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Machines Disabled 21 | . . 1 1 . 5 13 1 Max in Single Turn 5 | . . 1 1 . 1 5 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Machines Accessed 32 | . 2 1 2 4 4 17 2 Terminals 22 | . 2 . 1 3 4 10 2 Fabricators 1 | . . . . . . 1 . Repair Stations 5 | . . . 1 1 . 3 . Recycling Units 2 | . . . . . . 2 . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 72 | . 2 1 8 13 5 40 3 Successful 41 | . 2 1 5 7 4 20 2 Failed 31 | . . . 3 6 1 20 1 Catastrophic 5 | . . . . . . 4 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 46 | . 2 . 5 8 5 23 3 Fabricators 1 | . . . . . . 1 . Repair Stations 16 | . . . 3 5 . 8 . Recycling Units 4 | . . . . . . 4 . Scanalyzers 4 | . . . . . . 4 . Garrison Access . | . . . . . . . . Terminal Hacks 27 | . 2 1 3 5 4 10 2 Record 6 | . . . 1 1 1 2 1 Part Schematic 1 | . . . . . 1 . . Prototype ID Bank 1 | . . . . . . 1 . Open Door 3 | . . 1 . . 2 . . Open DSF 3 | . . . . . . 3 . Emergency Access Points 3 | . . . . 3 . . . Alert Level 3 | . 1 . . . . 1 1 Locate Traps 1 | . . . 1 . . . . Reprogram Traps 2 | . . . 1 . . 1 . Dispatch Records 1 | . . . . . . 1 . Reinforcement Status 1 | . 1 . . . . . . Registered Components 1 | . . . . 1 . . . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . . . 2 2 . 5 . Scan Component 5 | . . . 1 1 . 3 . Repair 4 | . . . 1 1 . 2 . Recycling Unit Hacks 4 | . . . . . . 4 . Report Inventory 3 | . . . . . . 3 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 19 | . 1 . 2 1 2 11 2 Full Trace Events 6 | . . . 2 1 . 3 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . 1 . 2 . Time 146 | . . . 26 38 . 82 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . 3 . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Total Allies 3 | . . 1 . . 2 . . Largest Group 2 | . . 1 . . 2 . . Highest-Rated Group 62 | . . 31 . . 62 . . Highest-Rated Ally 31 | . . 31 . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 25 | . . 5 . . 20 . . Total Damage 328 | . . 62 . . 266 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Turns Passed 8948 | 65 170 995 1550 622 1402 3659 485 Spaces Moved 4164 | 43 120 603 367 335 558 1873 265 Core 44 | 13 . . 7 . 24 . . Treads 1714 | . . . 85 . 490 1139 . Legs 2406 | 30 120 603 275 335 44 734 265 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 105 120 120 120 Average Speed 174 | 100 120 150 343 127 182 168 121 Slowest Speed 1500 | 120 120 400 1500 190 650 470 122 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 26 98 34 29 63 50 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 39 | . . . 1 6 . 32 . Melee . | . . . . . . . . Projectile 7 | . . . 1 6 . . . AOE 32 | . . . . . . 32 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Total 5297 | 60 143 649 582 476 784 2238 365 Wait 482 | . 8 13 109 75 60 200 17 Move 4157 | 42 119 602 366 334 557 1872 265 Hop . | . . . . . . . . Pick Up 129 | 9 8 5 35 10 27 21 14 Fast Attach 19 | 1 . . 4 5 4 5 . Attach 50 | 6 1 2 8 4 11 7 11 Detach 3 | . 1 . 1 . 1 . . Swap 67 | . 1 4 6 7 19 23 7 Drop 84 | . 3 2 8 11 26 23 11 Fire 285 | 2 2 21 45 28 65 85 37 Melee 15 | . . . . 2 13 . . Ram . | . . . . . . . . Kick 4 | . . . . . . 1 3 Crush 2 | . . . . . 1 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 12) 236 | -10/Materials | Entered Mines 270 | -10/Mines | Discovered new exit (range 6) 316 | -10/Mines | Build established: Mutant 463 | -10/Mines | Learned 2 Materials zone layouts 587 | -10/Mines | Received a Mining Laser from a helpful Derelict 719 | -10/Mines | Discovered new exit (range 14) 864 | -10/Mines | Found a hidden stash of uninstalled traps 940 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1008 | -10/Mines | Identified exit to Subcaves 1231 | -10/Mines | Entered Materials 1231 | -9/Materials | Evolved 2 slots: Propulsion x2 1653 | -9/Materials | Lost 3 parts (1p2n) 1710 | -9/Materials | Lost 3 parts (1p1u1w) 1789 | -9/Materials | Core integrity fell below 50% 2038 | -9/Materials | Discovered new exit (range 16) 2499 | -9/Materials | Discovered new exit (range 8) 2663 | -9/Materials | Build established: Scavenger-Mutant 2673 | -9/Materials | Core integrity fell below 20% 2781 | -9/Materials | Entered another Materials area 2781 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3069 | -8/Materials | Discovered new exit (range 8) 3098 | -8/Materials | Discovered new exit (range 9) 3241 | -8/Materials | Build established: Tank 3323 | -8/Materials | Repaired Lgt. Nuclear Core 3403 | -8/Materials | Entered Storage 3513 | -8/Storage | Core integrity fell below 50% 3557 | -8/Storage | Lost 8 parts (1p4n2u1w) 3575 | -8/Storage | System corruption reached 10% 3820 | -8/Storage | Garrison activated, responded to threat 3954 | -8/Storage | Build established: Scavenger-Gunner 4036 | -8/Storage | Core integrity fell below 20% 4678 | -8/Storage | Discovered new exit (range 16) 4700 | -8/Storage | Met a pair of Derelict thieves 4805 | -8/Storage | Entered Factory 4805 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5411 | -7/Factory | Build established: Tank 5684 | -7/Factory | Discovered new exit (range 5) 6550 | -7/Factory | Core integrity fell below 50% 6777 | -7/Factory | Repaired Arm. Treads 7018 | -7/Factory | Repaired Imp. Shield Generator 7956 | -7/Factory | Build established: Scavenger-Gunner 8405 | -7/Factory | First assault squad dispatched 8464 | -7/Factory | Entered another Factory area 8464 | -6/Factory | Evolved 2 slots: Utility x2 8583 | -6/Factory | Build established: Tank 8905 | -6/Factory | Discovered new exit (range 16) 8910 | -6/Factory | Lost 4 parts (1p2u1w) 8949 | -6/Factory | Self-destructed Last Messages --------------- 08903_ K-01 Serf collects debris. 08904_ Acquired 60 matter. 08904_ K-01 Serf collects debris. 08904_ K-01 Serf cleans the Subcomponent Replicator. 08905_ EXIT=FOUND 08905_ R-10 Processor collects Lgt. Ion Engine. 08906_ Kicked K-01 Serf. 08906_ K-01 Serf collects debris. 08907_ Kicked K-01 Serf. 08907_ K-01 Serf knocked back. 08908_ R-10 Processor collects Carbon-fiber Leg. 08908_ R-10 Processor collects Lgt. Angular Momentum Engine. 08911_ R-10 Processor collects Wheel. 08924_ Dropped Reaction Control System. 08931_ R-10 Processor collects Reaction Control System. 08947_ K-01 Serf cleans the Manufacturing Mainframe. 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""" | | ????????????????????# """" #????????????# """"" | | ????????????????????# """" #????????????# """"" | | ????????????????????# """" #????????????# | | ????????????????????# k @ #?????? ???# """ | | ????????????????????# !#????"" ?#?# """"" | | ????????????????????#####+##### """ #?# """"" | | ????????????????????????# + ! #?# | | ????????????????????????#### ## """ #?# """ | | ???????????????????????????# ## """ ?#?# """"" | | ???????????????????????????# #??""" ???# "" "" | | ???????????????????????????# #??? ?????# % | | ?????????????????????????### ###?##+##???# % | | ?????????????????????????# #?# ##### | | ?????????????????????????# ! ### % | | ?????????????????????????# < % ### | | ?????????????????????????# ### #?? | | ?????????????????????????# #?# ###########?? | | ?????????????????????????#######?# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# +???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ????????????????????????????????? #???????????? | | ????????????????????????????????? #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Resistance: EM 15 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Imp. Field Recycling Unit | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed FluxMakeshiftRefractor Manual? 0 Play Time 01:28:55 Cumulative 8.3 hours Start 2025.05.02 @ 22:25:46 End 2025.05.02 @ 23:57:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc5856ad-54a4-42bd-9487-702181760425