Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 21:52:17 Player: FrigidRock Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (104) 520 Value Destroyed (5028) 5028 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (7614) 7614 TOTAL SCORE: 22182 Bonus ------- Pacifist 200 High Alert Combat Kills 1201 Follower Combat Kills 1728 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 94 Win 3000 Friendly Fire -509 Cogmind --------- Core Integrity 1366/1600 Matter 149/300 Energy 670/700 System Corruption 5% Temperature Cool (-188) Movement Treading (145) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY (12) ----- Advanced Cryofiber Web Advanced Coolant Injector Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Experimental Armor Integrity Analyzer Zionite Weapon Casing Graphene Brace > --- WEAPON (4) ------- Zionite Laser-H Enhanced Nova Cannon Smartbomb Launcher > --- INVENTORY (10) --- Light Quantum Reactor Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Experimental Armor Integrity Analyzer Advanced Weapon Cycler Experimental Phase Shifter Improved Weapon Shielding Layered Medium Armor Plating Graphene Brace Advanced Remote Shield Mini Drone Bay > --- WEAPON ----------- Vortex Rail Enhanced Nova Cannon Heavy Hardcell Cannon > --- INVENTORY -------- Light Quantum Reactor Advanced Heat Sink Advanced Coolant Injector Phase Gun Quantum Rifle Smartbomb Launcher Advanced Remote Datajack [Rating: 192] Favorites ----------- Power Vortex Chain Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Flight Unit Treads Advanced Heavy Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Layered Medium Armor Plating Weapon Vortex Rail Energy Gun Vortex Rail Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Hardcell Cannon Launcher Rocket Array Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 2 . . . . 2 2 2 Power 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . 2 . . . . . 1 . . . . . . . Utility 10 | . . . 1 . . . 3 . . . . 1 1 . . . . 1 1 2 Weapon 2 | . . . . . . . . . . . . 1 . . . . . . 1 . Parts Attached 169 | 7 . . 21 1 3 6 12 2 1 . 1 19 10 . . 28 1 19 26 12 Power 27 | 1 . . 2 . . 2 2 . 1 . . 3 5 . . 5 1 2 3 . Engine 11 | 1 . . 2 . . 1 2 . 1 . . 2 2 . . . . . . . Core 6 | . . . . . . 1 . . . . . 1 3 . . 1 . . . . Reactor 10 | . . . . . . . . . . . . . . . . 4 1 2 3 . Propulsion 44 | 2 . . 10 . . 1 3 . . . . 2 1 . . 9 . 3 13 . Treads 5 | . . . 2 . . . . . . . . . . . . . . . 3 . Leg 16 | . . . . . . . . . . . . . . . . 6 . 3 7 . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . 3 . . . 2 . . . . 2 1 . . 3 . . . . Flight 10 | . . . 5 . . 1 1 . . . . . . . . . . . 3 . Utility 55 | 1 . . 4 . 2 . 4 . . . . 7 3 . . 11 . 10 7 6 Device 32 | . . . 1 . 2 . 3 . . . . 4 1 . . 7 . 7 4 3 Storage 2 | 1 . . . . . . . . . . . . . . . . . . 1 . Processor 6 | . . . 1 . . . . . . . . 1 1 . . 1 . 1 . 1 Hackware 1 | . . . . . . . 1 . . . . . . . . . . . . . Protection 14 | . . . 2 . . . . . . . . 2 1 . . 3 . 2 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 43 | 3 . . 5 1 1 3 3 2 . . 1 7 1 . . 3 . 4 3 6 Energy Gun 12 | 1 . . 1 . . . . . . . . 1 . . . 3 . 3 1 2 Energy Cannon 7 | . . . . . . . 1 . . . . 3 . . . . . . 1 2 Ballistic Gun 6 | 2 . . 2 . . 2 . . . . . . . . . . . . . . Ballistic Cannon 8 | . . . 1 . . . 1 1 . . . 2 1 . . . . 1 1 . Launcher 7 | . . . . . 1 1 1 . . . 1 1 . . . . . . . 2 Special Weapon 3 | . . . 1 1 . . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 . 2 . . . . . . . . . . 6 . 3 . 2 Parts Lost 23 | . . . 4 . . . . . . . . 2 2 1 . . . 4 1 9 Power 2 | . . . 1 . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . 2 . . . . . . . . . . . . . . . 1 . Utility 11 | . . . . . . . . . . . . 1 . 1 . . . 2 . 7 Weapon 7 | . . . 1 . . . . . . . . 1 1 . . . . 2 . 2 Highest Loss Streak 9 | . . . 2 . . . . . . . . 1 2 1 . . . 2 1 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 85 85 88 83 88 88 77 86 80 80 80 82 82 44 . 40 94 89 78 73 Engine 5 | . 14 14 8 11 11 10 9 13 6 6 6 8 4 . . 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . . 3 5 9 7 7 Treads 1 | . . . . . . . . . . . . . . . . . . . 7 12 Leg 6 | . . . . . . . . . . . . . . . . 4 31 28 8 . Wheel 2 | . 28 28 5 . . . . . . . . . . . . . . . . . Hover 5 | . . . 17 . . . 9 13 13 13 13 11 14 8 . 9 . . . . Flight 6 | . . . 5 33 33 33 12 6 6 6 6 4 . . . . . . . . Device 16 | . . . 6 11 11 11 15 20 20 20 20 21 17 11 . 7 26 27 23 20 Storage 5 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 2 . . . . 3 4 Processor 6 | . . . 9 11 11 11 6 6 6 6 6 5 9 5 . 2 5 4 8 12 Hackware 1 | . . . . . . . 5 6 6 6 6 5 5 2 . . . . . . Protection 3 | . . . 4 . . . . . . . . . 2 . . 2 10 8 6 5 Energy Gun 3 | . 14 14 4 . . . . . . . . 2 . . . 5 15 5 3 3 Energy Cannon 1 | . . . . . . . 1 6 6 6 2 4 5 2 . . . . 2 4 Ballistic Gun 1 | . 14 14 6 . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . 4 . . . 3 5 6 6 6 2 5 2 . . . 3 3 3 Special Weapon 1 | . . . 3 6 11 11 4 . . . . . . . . . . . . . Naked Turns 332 | . . . . . . . . . . . . . . 86 129 117 . . . . Heaviest Build 129 | 12 12 12 25 12 19 12 35 35 38 38 38 56 61 42 . 79 87 105 128 129 Greatest Support 210 | 20 20 20 40 12 12 12 40 40 40 40 40 55 66 66 3 138 138 144 210 210 Greatest Overweight (x) 13 | . . . 4 . 1 . . . . . . 2 . 13 . . . . 6 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 10 10 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 6 5 5 5 5 9 10 Most Carried 10 | 2 6 8 8 8 8 8 7 8 8 8 8 8 8 7 5 5 5 5 10 10 Average Carried 6 | 1 2 7 7 8 7 7 5 7 7 8 8 6 6 6 5 4 4 4 7 7 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 10 10 Final Carried 10 | 2 6 8 8 8 8 8 7 7 8 8 8 8 7 5 5 5 5 4 10 2 Class Distribution -------------------- 36% | Scavenger-Mutant 22% | Scavenger-Tank 20% | Mutant 4% | Tank 4% | Scavenger-Sprinter 4% | Scavenger-Skirmisher 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Commander-Mutant | -4/Warlord Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Matter Collected 3801 | 233 37 113 343 . . 94 155 155 24 . 78 231 82 22 29 524 10 710 430 531 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4414 | . . . 435 . . 54 139 132 51 . 73 421 88 . . 60 . 1189 775 997 Parts 168 | . . . 34 . . 5 6 8 3 . 3 12 1 . . 4 . 43 19 30 Haulers Intercepted 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Recyclers Shooed 6 | . . . 1 . . . . . . . . . . . . . . 2 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 6 . 4 2 . 9 . . . . . . . . . Prevented 12 | . . . . . . 3 . 3 5 . 1 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 75 | . . . 11 . . 3 . 3 1 . 2 12 3 . . 1 . 15 6 18 Guns 13 | . . . 7 . . . . . . . . . . . . 1 . 3 . 2 Cannons 36 | . . . 2 . . . . 3 1 . . 5 . . . . . 10 6 9 AOE 25 | . . . 1 . . 3 . . . . 2 7 3 . . . . 2 . 7 Classes Destroyed 17 | . . . 5 . . . 3 . 1 . 1 1 . . . 1 . 4 1 . Worker 6 | . . . . . . . 2 . . . . . . . . . . 2 . 2 Builder 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 . . Hauler 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Recycler 11 | . . . 1 . . . . . . . . . . . . . . 5 4 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . Watcher 5 | . . . 2 . . . 1 . . . . . 1 . . . . 1 . . Swarmer 15 | . . . 6 . . 3 . . . . . . . . . . . 2 . 4 Grunt 30 | . . . 3 . . . . 3 . . 1 8 3 . . . . . 3 9 Brawler 2 | . . . . . . . . . 1 . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . 1 . . . . Sentry 5 | . . . 2 . . . . . . . . . . . . . . 2 . 1 Hunter 4 | . . . . . . . . . . . . 2 . . . . . . 2 . Programmer 13 | . . . . . . . . . . . 1 2 . . . . . 8 . 2 Behemoth 4 | . . . . . . . . . . . . . . . . . . 2 . 2 Z-Light 1 | . . . . . . . . . . . . . . . . . . 1 . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 7 | . . . 5 . . 3 2 2 1 . 2 4 4 . . 1 . 5 6 7 Combat Bots Only 6 | . . . 4 . . 3 . 2 1 . 2 4 3 . . 1 . 3 4 6 Max Kills in Single Turn 4 | . . . 1 . . 3 1 2 1 . 1 2 4 . . 1 . 2 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . . 3 . . . . 1 2 3 . . . . 1 . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Damage Taken 7226 | . . . 520 . . 45 . 58 . . 59 395 196 1093 429 11 46 1109 337 2928 Core 1522 | . . . 64 . . . . . . . . 40 17 550 429 11 34 143 . 234 Absorbed by Shields 891 | . . . . . . . . . . . . . . . . 11 45 566 103 166 Reduced by Siege Mode 407 | . . . . . . . . . . . . . . . . . . . 26 381 Redirected to Shielding 401 | . . . . . . . . . . . . . . . . . . 203 46 152 Regen/Repaired (Parts) 7 | . . . . . . . . . . . . . . . . 7 . . . . Core Remaining (%) 84 | 100 . 100 . . . 84 . . . . 100 96 . . . . 9 89 100 85 Volleys Fired 236 | . . . 31 . 19 4 12 7 2 . 4 15 1 . . 3 2 63 14 59 Largest 3 | . . . 2 . 1 1 1 2 2 . 2 3 2 . . 3 3 2 3 3 Hottest 320 | . . . 120 . 100 45 53 128 128 . 98 218 143 . . 165 165 153 245 320 Shots Fired 409 | . . . 61 . 19 4 12 12 3 . 6 41 2 . . 9 6 109 34 91 Gun 146 | . . . 44 . . 3 . . . . . 9 . . . 9 6 52 12 11 Cannon 201 | . . . 7 . . . 11 10 3 . 4 25 1 . . . . 57 22 61 Launcher 31 | . . . . . . 1 1 . . . 2 7 1 . . . . . . 19 Special 31 | . . . 10 . 19 . . 2 . . . . . . . . . . . . Kinetic 159 | . . . 27 . . 3 11 5 2 . 4 8 . . . . . 57 14 28 Thermal 110 | . . . 10 . 19 . . 2 . . . 15 1 . . 5 2 9 8 39 Explosive 31 | . . . . . . 1 1 . . . 2 7 1 . . . . . . 19 Electromagnetic 41 | . . . 24 . . . . 5 1 . . 11 . . . . . . . . Entropic 68 | . . . . . . . . . . . . . . . . 4 4 43 12 5 Robot Hit Streak 23 | . . . 6 . . 1 8 5 3 . 4 8 3 . . 3 5 8 23 13 Robot Miss Streak 8 | . . . 3 . . 1 3 5 2 . 6 5 1 . . 1 1 8 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 248 | . . . 32 . . 1 12 7 2 . 6 32 2 . . 6 5 61 28 54 Core Hits 241 | . . . 17 . . 4 20 10 1 . 17 55 5 . . 1 2 38 21 50 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 10 | . . . 1 . . . . . . . . . . . . . . 6 3 . Critical Strikes 17 | . . . 1 . . . . . . . . 2 . . . . . 10 4 . Burn 2 | . . . . . . . . . . . . 2 . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . Blast 5 | . . . . . . . . . . . . . . . . . . 4 1 . Detonate 9 | . . . . . . . . . . . . . . . . . . 6 3 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16750 | . . . 553 . . 119 364 308 49 . 387 1844 188 . . 112 175 5150 2353 5148 Guns 3085 | . . . 349 . . 22 . . . . . 108 . . . 112 175 1529 539 251 Cannons 7749 | . . . 68 . . . 286 207 49 . 71 555 35 . . . . 2536 1067 2875 Explosions 5826 | . . . 48 . . 97 78 101 . . 316 1181 153 . . . . 1083 747 2022 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 2 | . . . . . . . . . . . . . . . . . . 2 . . Kinetic 5935 | . . . 207 . . 22 286 114 22 . 71 145 . . . . . 2536 724 1808 Thermal 4173 | . . . 136 . . . . 101 . . . 356 35 . . 17 21 1264 1090 1153 Explosive 3744 | . . . . . . 97 78 . . . 316 1078 153 . . . . . . 2022 Electromagnetic 595 | . . . 210 . . . . 93 27 . . 265 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Entropic 2301 | . . . . . . . . . . . . . . . . 95 154 1348 539 165 Highest Corruption 7 | . . . . . . . . . . . . 1 . . . . . 7 . 5 Average Corruption 5 | . . . . . . . . . . . . 1 . . . . . 6 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . 2 . . . . . . . . . . . . . . Effects 29 | . . . . . . . . . . . . 1 . . . . . 22 . 6 Message Errors 12 | . . . . . . . . . . . . . . . . . . 11 . 1 Matter Fused 4 | . . . . . . . . . . . . 1 . . . . . 3 . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . 2 . . Energy Discharges 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 834 | . . . . . . . . . . . . 20 13 . . . . 531 . 270 Projectiles 715 | . . . . . . . . . . . . 18 . . . . . 444 . 253 Explosions 119 | . . . . . . . . . . . . 2 13 . . . . 87 . 17 Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 20 | . . . . . . . . 2 . . 1 2 . . . . . 9 1 5 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 20 | . . . . . . . . 2 . . 1 2 . . . . . 9 1 5 Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 544 | . . . . . . 27 . . . . . 82 100 . . . . 133 . 202 Shots 15 | . . . . . . 1 . . . . . 4 3 . . . . 2 . 5 Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . 1 . . Kicked 1 | . . . . . . . . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 767 | . . . 456 . 238 . 12 162 68 . 8 393 28 10 . 84 . 77 173 767 Average Temperature 127 | . . . 114 . 102 . 6 55 31 . 4 117 17 4 . 45 . 31 101 276 Received Heat Transfer 976 | . . . 90 . . . . 12 . . 9 108 . 325 81 . . 38 47 266 Effects 15 | . . . 4 . 1 . . . . . . . . . . . . . . 10 Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Interference 2 | . . . 2 . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 4 | . . . 1 . . . . . . . . . . . . . . . . 3 Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 5 | . . . . . . . . . . . . . . . . . . . 2 3 Total Turns 109 | . . . . . . . . . . . . . . . . . . . 24 85 Longest Duration 47 | . . . . . . . . . . . . . . . . . . . 20 47 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . . 1 . . . . . . . . Heat Transferred 4340 | . . . 690 . . . . 100 . . . 800 50 . . 26 50 811 796 1017 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . 1 . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Peak Influence 1431 | . 21 17 328 127 . . 612 . . . . 692 376 . . . . 670 627 1431 Initial 416 | . . 7 . 127 . . 416 . . . . 100 240 . . . . 27 376 280 Average 366 | . 16 11 178 127 . . 512 . . . . 271 260 . . . . 414 452 983 Maximum Alert Level 4 | . . . 1 . . . 2 . . . . 2 1 . . . . 2 2 4 Low Security (%) 30 | 100 100 100 52 100 . . . . . . . 42 . . . . . 13 . . Level 1 21 | . . . 47 . . . 1 . . . . 34 100 . . . . 10 33 10 Level 2 41 | . . . . . . . 98 . . . . 22 . . . . . 76 66 8 Level 3 3 | . . . . . . . . . . . . . . . . . . . . 39 Level 4 3 | . . . . . . . . . . . . . . . . . . . . 41 Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . 4 . . . 1 . . . . 2 1 . . . . 7 1 7 Investigation 7 | . 1 . 3 . . . . . . . . 2 1 . . . . . . . Extermination 4 | . . . . . . . . . . . . . . . . . . 3 1 . Reinforcement 4 | . . . 1 . . . 1 . . . . . . . . . . . . 2 Assault 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Garrison 6 | . . . . . . . . . . . . . . . . . . 3 . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Distress Signals 8 | . . . 4 . . . . . . . . . . . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 169 | . . . 22 . . 8 3 4 2 . 5 11 5 11 9 19 1 27 10 32 Peak Tracking Total 9 | . . . 6 . . 3 1 3 2 . 3 4 5 8 6 9 1 5 4 8 Tactical Retreats 15 | . . . 4 . . 1 . 1 . . 1 . . 2 2 1 . 2 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Traps Triggered 7 | . . . 1 . . . . . . . . 1 . . . . . 3 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . 1 . . . 2 . . . . 1 . . . 1 10 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Machines Disabled 18 | . . . . . . . 1 . . . . 3 1 . . . . 5 3 5 Max in Single Turn 2 | . . . . . . . . . . . . 2 1 . . . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Machines Accessed 23 | . 2 . 5 . 1 1 1 . . 4 . 1 1 . . 6 . 1 . . Terminals 6 | . 2 . 3 . . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 2 . . . . . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 81 | . 8 . 14 . 6 1 5 . . 29 . 3 4 . . 10 . 1 . . Successful 64 | . 4 . 6 . 6 1 2 . . 29 . 3 3 . . 10 . . . . Failed 17 | . 4 . 8 . . . 3 . . . . . 1 . . . . 1 . . Catastrophic 3 | . . . 2 . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 46 | . 5 . 6 . . . . . . . . 2 4 . . 1 . 17 8 3 Terminals 20 | . 8 . 11 . . 1 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . 3 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . 3 . . . . . . . . . 4 . . . . . . . Scanalyzers 5 | . . . . . . . 5 . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Terminal Hacks 53 | . 3 . 4 . 6 1 . . . 29 . . . . . 10 . . . . Record 21 | . . . . . . 1 . . . 11 . . . . . 9 . . . . Part Schematic 16 | . . . . . 6 . . . . 10 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 3 . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . 2 . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . 3 . . . . . . . Process 2 | . . . . . . . . . . . . . 2 . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . . Tunnel 2 | . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 2 . 3 . . . 1 . . . . 1 1 . . . . 1 . . Full Trace Events 3 | . 1 . . . . . . . . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 6 . . . . 10 . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . . 128 . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . 8 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 144 | . . . . . . . . . . . . . 144 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . 5 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Total Allies 41 | . . . . 1 7 . . . . . 1 2 3 . . 5 . 11 8 3 Largest Group 9 | . . . . 1 8 7 6 6 6 1 2 2 5 1 . 5 4 8 6 9 Highest-Rated Group 726 | . . . . 31 287 256 202 200 200 38 134 134 187 35 . 282 226 610 588 726 Highest-Rated Ally 115 | . . . . 31 51 51 42 42 42 38 96 96 39 35 . 65 65 103 115 115 Zionite Dispatches 9 | . . . . . . . . . . . . 1 1 . . . . 4 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . Light 4 | . . . . . . . . . . . . . . . . . . 3 1 . Fire 1 | . . . . . . . . . . . . . 1 . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . 2 . Demo 1 | . . . . . . . . . . . . 1 . . . . . . . . Total Orders 7 | . . . . . . . 1 . . . . 1 . . . . . . 4 1 EXPLORE 5 | . . . . . . . . . . . . . . . . . . . 4 1 RETURN 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Ally Attacks 300 | . . . . . . 18 8 6 11 . 9 21 9 1 . 25 4 88 11 89 Total Damage 11445 | . . . . . . 477 187 55 529 . 274 522 941 174 . 1406 215 3522 364 2779 Kills 55 | . . . . . . 5 2 . 4 . 3 1 5 1 . 8 1 14 1 10 Allies Corrupted 4 | . . . . . . . . . 2 . . . . . . . . 2 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 1 . . . . . 1 . . 1 2 . . . . . Drone Launches 7 | . . . . . . . 1 . . . . 1 . . . . . . 4 1 Drone Recoveries 4 | . . . . . . . 1 . . . . 1 . . . . . . 2 . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Turns Passed 7458 | 47 124 432 552 80 663 284 405 317 273 55 318 418 190 202 129 631 228 1180 551 379 Spaces Moved 7707 | 44 146 518 494 128 1148 342 428 331 202 80 379 295 288 271 258 860 180 829 336 150 Core 659 | 2 . . . . . . . . . . . . . 176 258 223 . . . . Treads 329 | . . . 3 . . . . . . . . . . . . . . . 176 150 Legs 1218 | . . . . . . . . . . . . . . . . 66 180 829 143 . Wheels 876 | 42 146 518 170 . . . . . . . . . . . . . . . . . Hover 2669 | . . . 190 . . . 238 331 202 80 379 295 288 95 . 571 . . . . Flight 1956 | . . . 131 128 1148 342 190 . . . . . . . . . . . 17 . Fastest Speed 29 | 50 80 80 34 34 34 32 29 56 56 56 56 52 52 50 50 48 118 111 34 145 Average Speed 65 | 78 80 80 63 34 34 32 44 56 56 56 56 56 52 58 50 55 118 114 128 145 Slowest Speed 700 | 80 80 80 300 34 114 34 56 56 56 56 56 160 52 700 50 120 118 118 520 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . 10 . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 20 88 34 40 91 60 8 52 45 68 62 8 7 47 56 92 38 28 16 9 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 7 | . . . 2 . 1 . . . . 1 . . . . 1 . . 2 . . Known Exits Taken 15 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 . 1 . . 1 1 . Unknown Exits Taken 5 | 1 . 1 . . . . . . . . . . . 1 . 1 1 . . . Scrap Searched 12 | . . 1 . . 1 3 . 2 1 . . . . 2 2 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 500 | . . . 7 . . 24 18 6 . . 44 193 23 . . 6 5 100 7 67 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 93 | . . . 1 . . . . . . . . 1 . . . 6 5 72 1 7 AOE 407 | . . . 6 . . 24 18 6 . . 44 192 23 . . . . 28 6 60 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Total 9691 | 52 152 535 653 163 1363 511 630 446 358 89 475 503 326 315 257 1006 192 981 440 244 Wait 1353 | . 3 14 94 35 182 150 171 104 152 10 92 151 12 45 . 43 6 47 24 18 Move 7667 | 43 145 517 474 127 1147 341 427 330 201 79 378 294 287 270 257 859 179 828 335 149 Hop 9 | . . . 9 . . . . . . . . . . . . . . . . . Pick Up 65 | 2 4 3 5 . 4 2 4 1 . . . 3 8 . . 6 2 3 16 2 Fast Attach 78 | 6 . . 14 1 2 1 2 . . . . 3 1 . . 20 . 12 14 2 Attach 52 | . . . 1 . . 3 7 1 . . . 7 4 . . 8 1 3 8 9 Detach 27 | . . . 3 . 2 3 1 . 1 . . 4 1 . . 4 . 5 1 2 Swap 39 | 1 . . 6 . 1 2 3 1 1 . 1 9 5 . . . . 4 4 1 Drop 98 | . . 1 16 . 6 5 3 1 1 . . 4 7 . . 11 2 15 24 2 Fire 236 | . . . 31 . 19 4 12 7 2 . 4 15 1 . . 3 2 63 14 59 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . 13 . . . . . . . . Rewire 53 | . . . . . . . . 1 . . . . . . . 52 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research (discovered 2 exits: *Acc / Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 34 | -11/Junkyard | Discovered new exit (range 16) 48 | -11/Junkyard | Entered Materials 87 | -10/Materials | Identified exit to Mines 172 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 318 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 335 | -10/Mines | Learned 2 Materials zone layouts 423 | -10/Mines | Discovered new exit (range 12) 438 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 440 | -10/Mines | Found Prototype Device 530 | -10/Mines | Discovered new exit (range 6) 604 | -10/Mines | Entered Materials 604 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 975 | -9/Materials | Identified exit to Mines 1133 | -9/Materials | Build established: Scavenger-Mutant 1156 | -9/Materials | Entered Mines 1178 | -9/Mines | Received a Mining Laser from a helpful Derelict 1206 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1209 | -9/Mines | Identified exit to Zion 1236 | -9/Mines | Entered Zion 1236 | -7/Zion | Accompanied by 1 ally 1243 | -7/Zion | Given the Hacking Drone Bay 1244 | -7/Zion | Found Prototype Device 1244 | -7/Zion | Identified Hacking Drone Bay 1255 | -7/Zion | Discovered new exit (range 15) 1301 | -7/Zion | Gained Derelict followers 1389 | -7/Zion | Imprinted 1391 | -7/Zion | Declared Zion's savior 1410 | -7/Zion | Found Prototype Launcher 1410 | -7/Zion | Identified Rocket Array 1550 | -7/Zion | Learned location of Warlord (-4) 1716 | -7/Zion | Identified exit to Proximity Caves 1899 | -7/Zion | Entered Proximity Caves 1899 | -6/Proximity Caves | Accompanied by 7 allies 1901 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1962 | -6/Proximity Caves | Spotter reported a threat 1962 | -6/Proximity Caves | Spotter reported a threat 2141 | -6/Proximity Caves | Discovered new exit (range 9) 2143 | -6/Proximity Caves | Identified exit to Factory 2183 | -6/Proximity Caves | Entered Factory 2183 | -6/Factory | Accompanied by 6 allies 2183 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 2184 | -6/Factory | Identified exit to Extension 2205 | -6/Factory | Discovered new exit (range 4) 2206 | -6/Factory | Identified exit to Lower Caves 2262 | -6/Factory | Build established: Scavenger-Sprinter 2533 | -6/Factory | Search patrols dispatched 2588 | -6/Factory | Entered Lower Caves 2588 | -6/Lower Caves | Accompanied by 6 allies 2589 | -6/Lower Caves | Encountered a Warlord checkpoint 2737 | -6/Lower Caves | Build established: Scavenger-Mutant 2773 | -6/Lower Caves | Discovered new exit (range 9) 2777 | -6/Lower Caves | Identified exit to Lower Caves 2905 | -6/Lower Caves | Entered another Lower Caves area 2905 | -6/Lower Caves | Accompanied by 6 allies 2905 | -6/Lower Caves | Discovered new exit (range 13) 2940 | -6/Lower Caves | Identified exit to Factory 3028 | -6/Lower Caves | Discovered new exit (range 16) 3039 | -6/Lower Caves | Identified exit to Data Miner 3178 | -6/Lower Caves | Entered Data Miner 3178 | -6/Data Miner | Accompanied by 1 ally 3178 | -6/Data Miner | Discovered new exit (range 6) 3189 | -6/Data Miner | Met Data Miner 3199 | -6/Data Miner | Learned location of Section 7 (-2) 3199 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3209 | -6/Data Miner | Received God Mode back door access code from Data Miner 3221 | -6/Data Miner | Identified exit to Proximity Caves 3233 | -6/Data Miner | Entered Proximity Caves 3233 | -5/Proximity Caves | Accompanied by 1 ally 3290 | -5/Proximity Caves | Escorted by Enhanced Grunt 3438 | -5/Proximity Caves | Learned location of 1 exit from Factory 3474 | -5/Proximity Caves | Discovered exit to Factory (range 15) 3551 | -5/Proximity Caves | Entered Factory 3551 | -5/Factory | Accompanied by 2 allies 3551 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3552 | -5/Factory | Identified exit to Factory 3694 | -5/Factory | Fabricated Antigrav Array (x1) 3934 | -5/Factory | Zion Demo squad teleported in 3969 | -5/Factory | Entered another Factory area 3969 | -4/Factory | Accompanied by 2 allies 3969 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4012 | -4/Factory | Zion Fire squad teleported in 4032 | -4/Factory | Discovered new exit (range 16) 4039 | -4/Factory | Identified exit to Upper Caves 4159 | -4/Factory | Entered Upper Caves 4159 | -4/Upper Caves | Accompanied by 1 ally 4275 | -4/Upper Caves | Released all parts (14) 4342 | -4/Upper Caves | Learned Research emergency access door positions 4359 | -4/Upper Caves | Discovered new exit (range 5) 4361 | -4/Upper Caves | Entered another Upper Caves area 4381 | -4/Upper Caves | Core integrity fell below 50% 4397 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4408 | -4/Upper Caves | Core integrity fell below 20% 4410 | -4/Upper Caves | Learned location of Armory (-4) 4438 | -4/Upper Caves | Build established: Mutant 4467 | -4/Upper Caves | Identified exit to Warlord 4481 | -4/Upper Caves | Encountered a Warlord checkpoint 4490 | -4/Upper Caves | Entered Warlord 4505 | -4/Warlord | Discovered new exit (range 9) 4717 | -4/Warlord | Rebuked by Warlord 4733 | -4/Warlord | Opened Warlord's prototype stash 4739 | -4/Warlord | Found Prototype Device 4739 | -4/Warlord | Identified Exp. Phase Shifter 4742 | -4/Warlord | Warlord's base attacked by MAIN.C 4744 | -4/Warlord | Found Prototype Reactor 4744 | -4/Warlord | Identified Vortex Chain Reactor 4750 | -4/Warlord | Found Prototype Processor 4750 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 4775 | -4/Warlord | Learned Factory garrison access intel 4878 | -4/Warlord | Found Prototype Energy Gun 4880 | -4/Warlord | Found Prototype Energy Gun 4956 | -4/Warlord | Identified Vortex Rail (x2) 4968 | -4/Warlord | Warlord forces counterattacked 5121 | -4/Warlord | Entered Proximity Caves 5121 | -3/Proximity Caves | Accompanied by 4 allies 5144 | -3/Proximity Caves | Spotted B-86 Titan 5158 | -3/Proximity Caves | Allies destroyed B-86 Titan 5314 | -3/Proximity Caves | Build established: Scavenger-Tank 5327 | -3/Proximity Caves | Discovered new exit (range 11) 5349 | -3/Proximity Caves | Entered Research 5349 | -3/Research | Accompanied by 4 allies 5349 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5374 | -3/Research | Zion Light squad teleported in 5502 | -3/Research | Garrison activated, responded to threat 5523 | -3/Research | Zion Light squad teleported in 5592 | -3/Research | Spotted B-86 Titan 5600 | -3/Research | Destroyed B-86 Titan 5680 | -3/Research | Spotted B-86 Titan 5828 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 5961 | -3/Research | Zion Light squad teleported in 6145 | -3/Research | First assault squad dispatched 6149 | -3/Research | Destroyed B-86 Titan 6169 | -3/Research | Incoming assault squad redirected 6260 | -3/Research | Zion Heavy squad teleported in 6491 | -3/Research | Discovered new exit (range 11) 6519 | -3/Research | Identified exit to Research 6529 | -3/Research | Entered another Research area 6529 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 6530 | -2/Research | Identified exit to Testing 6558 | -2/Research | Zion Hacker squad teleported in 6708 | -2/Research | Spotted B-90 Cyclops 6984 | -2/Research | Zion Hacker squad teleported in 7006 | -2/Research | Discovered new exit (range 32) 7017 | -2/Research | Zion Light squad teleported in 7067 | -2/Research | Identified exit to Access 7069 | -2/Research | Build established: Tank 7080 | -2/Research | Entered Access 7080 | -1/Access | Accompanied by 6 allies 7080 | -1/Access | Evolved 2 slots: Utility x2 7098 | -1/Access | Allied Derelicts emerged from ambush trap array 7284 | -1/Access | Spotted B-99 Colossus 7286 | -1/Access | Spotted B-99 Colossus 7294 | -1/Access | Destroyed B-99 Colossus 7294 | -1/Access | Garrison activated, responded to threat 7326 | -1/Access | Destroyed B-99 Colossus 7330 | -1/Access | First assault squad dispatched 7407 | -1/Access | Lost 9 parts (7u2w) 7411 | -1/Access | Found Prototype Protection 7411 | -1/Access | Identified Zio. Weapon Casing 7446 | -1/Access | Discovered new exit (range 9) 7458 | -1/Access | Identified exit to Surface 7459 | *** | Escaped! Last Messages --------------- 07423_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 07424_ The unstable cave ceiling collapses. 07425_ U-05 Engineer destroyed. 07425_ K-01 Serf destroyed. 07427_ U-05 Engineer lays Concrete. 07427_ G-73 Enforcer destroyed. 07428_ U-05 Engineer lays Concrete. 07429_ G-73 Enforcer destroyed. 07430_ U-05 Engineer builds a Wall. 07434_ The unstable cave ceiling collapses. 07435_ U-05 Engineer builds a Wall. 07437_ Acquired 30 matter. 07439_ Acquired 35 matter. 07440_ The unstable cave ceiling collapses. 07446_ Main Access Shell breached. 07446_ EXIT=FOUND 07448_ The unstable cave ceiling collapses. 07458_ EXIT=IDENTIFIED: SURFACE [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ???????# ????# # # ???????????? | | ???????#?????# % # ??????????? | | ?????????????# # ## #% ! ### ??????????? | | ?????????????# * [ % ??????????? | | ?????????????# !% # ! ??????????? | | ?????????????# = ] ??????????? | | ?????????????# =* =! ??????????? | | ?????????????# = ! ### "???????????? | | ?????????????# !=! * ### ????????????? | | ?????????????###### ###??? ????????????? | | ??????????????????## #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????#"""""" """#??????????????????? | | ?????????????????????????" "?????????????????????? | | ?????????????????????????" ""????????????????????? | | ???????????????????#"""""" ""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# """" " #??????????????????? | | ??????????????????????" " #??????????????????? | | ??????????????????????" "" " #??????????????????? | | ??????????????????????" "@ "? #??????????????????? | | ??????????????????????" "? #??????????????????? | | ??????????????????????"""" "? #??????????????????? | | ????????????????????????? ??#??????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????"""""???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 100 Energy Generation 75 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 1200 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 6 Offensive Hacking 11 Item Schematics ----------------- Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Antigrav Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns I Think I Know What's Going On Challenges ------------ None Game ------ Seed AutogunSapperDiverter Manual? 0 Play Time 02:38:32 Cumulative 92.7 hours Start 2023.03.13 @ 18:28:02 End 2023.03.13 @ 21:52:17 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 25 Adventurer 30 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d7bb6f4-4efc-4a80-9bae-5d9cee65082e