Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.16 @ 22:38:13 Player: Keestofa Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (180) 900 Value Destroyed (7687) 7687 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (815) 815 TOTAL SCORE: 14062 Bonus ------- High Alert Combat Kills 815 Cogmind --------- Core Integrity 0/1150 Matter 258/300 Energy 550/550 System Corruption 30% Temperature Warm (165) Movement Rolling (175) Ox5 Location -4/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor Antimatter Reactor > --- PROPULSION (6) --- Myomer Leg Myomer Leg Compact Wheel > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Target Analyzer Graphene Brace Improved System Guard > --- WEAPON (4) ------- Thermic Laser Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY (15) --- Micro Fission Core Micro Fission Core Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Advanced Coolant Injector Medium Storage Unit Huge Storage Unit High-capacity Matter Pod (100) Advanced Trap Scanner Improved Shock Absorption System Point Defense System Long-range Tractor Beam Phase Gun Chainsword Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Advanced Medium Treads Improved Heavy Treads Shield Leg > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink Advanced Coolant Injector Large Storage Unit Improved Trap Scanner Improved Target Analyzer Improved Point Defense System > --- WEAPON ----------- Phase Gun Phase Gun Heavy Plasma Cannon Matter Neutralizer > --- INVENTORY -------- Neutrino Core Neutrino Core Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Huge Storage Unit High-capacity Matter Pod Long-range Tractor Beam Cooled Particle Cannon Cooled Particle Cannon KE Penetrator Railgun Heavy Missile Launcher Chainsword [Rating: 120] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Armored Medium Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Protection Improved Heavy Armor Plating Weapon Cooled Particle Cannon Energy Gun Phase Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Railgun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 4 | . . 2 . . 1 1 . Utility 5 | . . . 1 1 . 1 2 Weapon 2 | . . . 1 . 1 . . Parts Attached 174 | 7 1 9 37 14 18 16 72 Power 20 | 1 . 1 3 3 2 3 7 Engine 7 | 1 . 1 2 2 1 . . Core 9 | . . . 1 1 1 3 3 Reactor 4 | . . . . . . . 4 Propulsion 58 | 2 . 5 12 4 8 4 23 Treads 9 | . . 2 . . . . 7 Leg 41 | 2 . . 12 4 8 4 11 Wheel 4 | . . 1 . . . . 3 Hover 2 | . . . . . . . 2 Flight 2 | . . 2 . . . . . Utility 51 | 2 . 1 12 3 2 6 25 Device 31 | 1 . . 5 2 1 5 17 Storage 4 | 1 . . 3 . . . . Processor 6 | . . . 1 . . . 5 Hackware . | . . . . . . . . Protection 10 | . . 1 3 1 1 1 3 Artifact . | . . . . . . . . Weapon 45 | 2 1 2 10 4 6 3 17 Energy Gun 15 | 1 . 1 3 2 1 1 6 Energy Cannon 12 | . . . 2 1 4 2 3 Ballistic Gun 7 | 1 . 1 1 . 1 . 3 Ballistic Cannon 7 | . . . 3 1 . . 3 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . 1 . 1 . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . 4 3 . 2 . Corrupted Parts 2 | . . . . . . 2 . System Corruption 12 | . . . . . . 12 . Parts Lost 59 | . . . 1 . 2 4 52 Power 3 | . . . . . . . 3 Propulsion 28 | . . . . . 1 2 25 Utility 16 | . . . 1 . 1 2 12 Weapon 12 | . . . . . . . 12 Highest Loss Streak 22 | . . . 1 . 1 2 22 To Critical Strikes . | . . . . . . . . Average Backups 11 | 1 4 8 8 9 13 14 14 Power 2 | . 1 1 1 . 2 2 3 Propulsion 1 | . . . 1 4 3 1 1 Utility 4 | . 2 5 4 3 4 5 3 Weapon 3 | . 1 1 1 1 3 4 4 Tool/Special . | . . . . . . . . Unused Backups 25 | . 1 2 6 1 2 2 11 Power 8 | . . . 1 . 1 1 5 Propulsion 1 | . . . . . . 1 . Utility 10 | . . 2 3 . . . 5 Weapon 6 | . 1 . 2 1 1 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 100 99 99 99 98 92 88 Engine 5 | . 14 11 8 9 9 4 . Core 4 | . . . . 4 2 5 7 Treads 2 | . . 13 2 . . . 4 Leg 25 | . 28 22 30 30 32 32 17 Wheel 1 | . . 2 3 . . 1 2 Device 12 | . 14 10 8 15 12 5 16 Storage 7 | . 14 11 9 7 6 5 5 Processor 2 | . . . . . . . 5 Protection 5 | . . . 8 7 6 10 5 Energy Gun 5 | . 14 11 6 5 4 . 2 Energy Cannon 10 | . . . 6 12 17 21 9 Ballistic Gun 5 | . 13 11 6 3 4 . 3 Ballistic Cannon 1 | . . . 3 . . . 1 Peak Build Rating 120 | 7 7 13 30 42 69 83 120 Average Rating 59 | 4 6 11 24 36 59 79 94 On Entrance 31 | . 7 7 13 29 42 69 82 Avg Prop Armor Cover (%) 10 | . . 14 13 . . 1 9 Naked Turns . | . . . . . . . . Heaviest Build 109 | 15 15 19 39 48 82 98 109 Greatest Support 159 | 20 20 20 48 56 93 113 159 Greatest Overweight (x) 7 | . . 1 2 . . 1 7 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 10 15 15 15 Average Capacity 12 | 6 8 8 8 10 14 15 15 Most Carried 15 | 2 8 8 10 10 15 15 15 Average Carried 11 | 1 4 7 8 9 13 14 14 Final Capacity 15 | 8 8 8 10 10 15 15 15 Final Carried 15 | 2 8 8 10 10 15 15 15 Class Distribution -------------------- 53% | Scavenger-Tank 15% | Scavenger-Mutant 14% | Mutant 8% | Scavenger-Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 4173 | 190 216 225 863 256 404 253 1766 Remotely 100 | . . . . . . . 100 Salvage Created 9354 | 10 15 140 1385 542 1975 1823 3464 Parts 408 | 4 1 10 79 24 88 80 122 Haulers Intercepted 10 | . . . 2 3 2 2 1 Recyclers Shooed 8 | . . . 1 1 . 3 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 118 | . . 2 21 8 24 23 40 Melee 8 | . . . 4 . . . 4 Guns 30 | . . 2 5 3 6 . 14 Cannons 68 | . . . 12 5 16 18 17 AOE 4 | . . . . . 1 2 1 Classes Destroyed 17 | 1 1 1 7 1 2 3 1 Worker 13 | . . . 2 2 2 5 2 Builder 9 | . . . 1 . 3 2 3 Tunneler 3 | 1 . . . . . 1 1 Hauler 10 | . . . 2 3 2 2 1 Recycler 11 | . . . 2 . 3 1 5 Operator 2 | . . . . . . 1 1 Watcher 14 | . 1 1 3 2 1 3 3 Swarmer 16 | . . . . 5 6 5 . Saboteur 1 | . . . . . . . 1 Grunt 44 | . . . 14 3 8 6 13 Brawler 4 | . . . . . 1 . 3 Duelist 4 | . . . 2 . 2 . . Sentry 10 | . . 2 4 . 1 1 2 Hunter 16 | . . . 1 . 4 5 6 Programmer 20 | . . . . . 2 4 14 Heavy 1 | . . . . . . 1 . Behemoth 2 | . . . . . . 1 1 Best Kill Streak 9 | 1 1 2 6 7 8 9 8 Combat Bots Only 6 | . . 1 5 6 6 4 6 Max Kills in Single Turn 5 | 1 1 1 2 1 3 5 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 1 1 Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 990 | . . 6 75 70 150 113 576 Missed 264 | . . 1 17 17 59 31 139 Hits 726 | . . 5 58 53 91 82 437 Melee 17 | . . . 3 . 5 . 9 Projectile 709 | . . 5 55 53 86 82 428 AOE 4 | . . . . . . 3 1 Critical Strikes 48 | . . . 2 1 6 1 38 Actively Blocked 20 | . . . . . . . 20 Part Disruptions 3 | . . . . . . 1 2 Damage Taken 14446 | . . 71 1033 448 1494 1871 9529 Core 1539 | . . . 208 14 78 74 1165 Absorbed by Shields 518 | . . . . 337 113 . 68 Reduced by Siege Mode 174 | . . . . . . . 174 Regen/Repaired (Parts) 617 | . . . . . . 617 . Core Remaining (%) 91 | 100 100 100 62 98 90 92 . Volleys Fired 341 | 1 1 11 50 31 58 59 130 Largest 4 | 1 2 2 3 3 4 4 4 Hottest 371 | 50 70 79 161 174 235 355 371 Shots Fired 1161 | 1 2 22 126 88 232 225 465 Gun 428 | 1 2 22 77 47 83 4 192 Cannon 731 | . . . 49 41 149 221 271 Launcher 2 | . . . . . . . 2 Special . | . . . . . . . . Kinetic 267 | . 1 11 59 23 36 . 137 Thermal 856 | 1 1 11 67 52 173 225 326 Explosive 2 | . . . . . . . 2 Electromagnetic 36 | . . . . 13 23 . . Robot Hit Streak 27 | 1 2 11 17 5 15 17 27 Robot Miss Streak 9 | . . 5 4 5 6 5 9 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 730 | 1 1 14 105 46 132 137 294 Core Hits 331 | 1 1 5 51 24 65 69 115 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 26 | . 1 1 6 . 1 2 15 Burn 12 | . 1 1 2 . 1 2 5 Meltdown 1 | . . . . . . . 1 Destroy 3 | . . . . . . . 3 Blast 5 | . . . 1 . . . 4 Sever 5 | . . . 3 . . . 2 Melee Attacks 43 | . 1 . 26 . . . 16 Impact . | . . . . . . . . Slashing 43 | . 1 . 26 . . . 16 Piercing . | . . . . . . . . Sneak Attacks 9 | . . . 5 . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 22204 | 13 13 193 2611 1043 3768 5023 9540 Guns 5860 | 13 13 193 838 466 992 36 3309 Cannons 13172 | . . . 892 577 2406 4192 5105 Explosions 1651 | . . . . . 350 761 540 Melee 1456 | . . . 876 . . . 580 Ramming 65 | . . . 5 . 20 34 6 Kinetic 3508 | . . 117 730 174 355 . 2132 Thermal 15673 | 13 13 76 1000 742 2904 4643 6282 Explosive 540 | . . . . . . . 540 Electromagnetic 962 | . . . . 127 489 346 . Impact . | . . . . . . . . Slashing 1456 | . . . 876 . . . 580 Piercing . | . . . . . . . . Highest Corruption 40 | . . . . . . 21 40 Average Corruption 13 | . . . . . . 5 18 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 120 | . . . . . . 33 87 Message Errors 32 | . . . . . . 11 21 Matter Fused 20 | . . . . . . 3 17 Heat Flow Errors 11 | . . . . . . 1 10 Energy Discharges 16 | . . . . . . 4 12 Parts Rejected 4 | . . . . . . . 4 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 9 | . . . . . . 3 6 Data Loss (major) 6 | . . . . . . 2 4 Misfires 1 | . . . . . . 1 . Alerts 4 | . . . . . . . 4 Weapon Failures 16 | . . . . . . 7 9 Overload Shots 2 | . . . . . . 2 . Overflow Damage 735 | . . . 67 8 21 146 493 Projectiles 365 | . . . 19 8 14 88 236 Explosions 177 | . . . . . 7 58 112 Melee 193 | . . . 48 . . . 145 Knockbacks 9 | . . . 5 . . . 4 Impact . | . . . . . . . . Kinetic 6 | . . . 2 . . . 4 Secondary 3 | . . . 3 . . . . Self-Inflicted Damage 340 | . . . . . 121 . 219 Shots 8 | . . . . . 3 . 5 Rammed . | . . . . . . . . Targets Rammed 6 | . . . 1 . 1 3 1 Kicked 6 | . . . 1 . 1 3 1 Crushed . | . . . . . . . . Highest Temperature 640 | 10 9 82 640 319 418 396 407 Average Temperature 126 | 7 6 31 152 99 123 135 123 Received Heat Transfer 2424 | . . 18 450 47 321 162 1426 Effects 36 | . . . 14 6 1 9 6 Shutdowns 6 | . . . 2 . 1 1 2 Energy Bleed 4 | . . . 4 . . . . Interference 19 | . . . 3 6 . 7 3 Matter Decay 3 | . . . 2 . . . 1 Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . 1 . . . . Damage (major) 1 | . . . 1 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations 3 | . . . . . . . 3 Total Turns 89 | . . . . . . . 89 Longest Duration 48 | . . . . . . . 48 Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . . . 3 3 . Impact Corruptions 1 | . . . . . 1 . . Robots Melted 8 | . . . . . 1 3 4 Combat Hostiles 8 | . . . . . 1 3 4 Parts Melted 68 | . . . 2 2 14 23 27 Heat Transferred 22618 | 37 111 296 1998 1184 4109 6051 8832 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 3 | . . . 1 1 1 3 3 Low Security (%) 57 | 100 100 100 81 95 41 44 31 Level 1 21 | . . . 18 4 58 40 18 Level 2 9 | . . . . . . 8 21 Level 3 11 | . . . . . . 6 28 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 986 | 5 21 30 250 208 344 795 986 Initial 389 | . . . . 102 53 168 389 Average 240 | . . 3 117 129 206 249 430 Influence Increases 4706 | 5 60 79 610 271 737 1157 1787 Destroy 0b10 Robot/C 2360 | . . 40 420 160 480 460 800 Destroy 0b10 Robot/NC 310 | 5 5 5 50 35 55 75 80 Destroy Leader 568 | . 2 22 110 30 96 130 178 Successful Hack 125 | . 38 12 5 14 . 42 14 Disable Machine 690 | . . . . 30 60 330 270 Destroy Structure 503 | . . . 10 2 31 90 370 Lose Combat Pursuer 150 | . 15 . 15 . 15 30 75 Influence Decreases 3720 | 5 60 79 384 386 504 706 1596 Entered New Map 764 | . . . . 124 58 176 406 Time Decay 2356 | 5 60 79 374 262 416 490 670 Lost Part 590 | . . . 10 . 20 40 520 Lost Ally 10 | . . . . . 10 . . Squads Dispatched 33 | . 1 1 2 2 7 8 12 Investigation 2 | . . . 1 . 1 . . Extermination 9 | . . . . . 1 2 6 Reinforcement 14 | . 1 1 1 2 2 6 1 Assault 5 | . . . . . . . 5 Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 2 1 . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 11 | . 2 1 1 . 2 5 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 180 | . 3 6 33 14 29 34 61 Peak Tracking Total 6 | . 2 2 6 6 5 5 6 Tactical Retreats 8 | . 1 . 1 . 1 2 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 9 | . . . 1 1 3 2 2 Indirectly 2 | . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 46 | . . . . 2 4 22 18 Max in Single Turn 8 | . . . . 1 2 8 4 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 30 | . 6 4 3 1 3 8 5 Terminals 20 | . 6 4 2 1 1 4 2 Fabricators 3 | . . . . . 1 1 1 Repair Stations 3 | . . . . . . 1 2 Recycling Units 2 | . . . 1 . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 82 | . 31 10 4 3 8 16 10 Successful 44 | . 20 6 3 1 1 10 3 Failed 38 | . 11 4 1 2 7 6 7 Catastrophic 7 | . . . 1 1 1 2 2 Database Lockouts . | . . . . . . . . Manual 27 | . 7 7 3 4 2 3 1 Terminals 59 | . 31 10 3 3 2 6 4 Fabricators 6 | . . . . . 4 1 1 Repair Stations 11 | . . . . . . 6 5 Recycling Units 3 | . . . 1 . . 2 . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 2 1 . Terminal Hacks 17 | . 14 2 1 . . . . Record 2 | . 2 . . . . . . Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 3 | . 3 . . . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . Locate Traps 2 | . 1 1 . . . . . Dispatch Records 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 3 | . 3 . . . . . . Fabricator Hacks 2 | . . . . . 1 1 . Network Status 2 | . . . . . 1 1 . Repair Station Hacks 6 | . . . . . . 4 2 Scan Component 4 | . . . . . . 2 2 Repair 2 | . . . . . . 2 . Recycling Unit Hacks 3 | . . . 1 . . 2 . Report Inventory 2 | . . . 1 . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 15 | . 6 4 1 1 . 2 1 Terminals 15 | . 6 4 1 1 . 2 1 Botnet 15 | . 6 4 1 1 . 2 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 27 | . 6 4 2 2 3 5 5 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . . . . . . 2 . Time 94 | . . . . . . 94 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . . . . 9 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . 1 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 1 . . Highest-Rated Group 40 | . . . . 40 40 . . Highest-Rated Ally 40 | . . . . 40 40 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 5120 | 10 1041 618 463 540 75 152 2221 Sensors 886 | . . . 271 540 75 . . Traps 2128 | . . . . . . . 2128 Seismic 1861 | 10 1041 618 192 . . . . Cloaking 245 | . . . . . . 152 93 Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 9231 | 73 1041 645 1175 564 1019 1295 3419 Spaces Moved 4018 | 51 382 294 558 226 573 655 1279 Core 5 | 5 . . . . . . . Treads 174 | . . . . . . . 174 Legs 3225 | 46 382 245 404 226 573 655 694 Wheels 595 | . . 49 154 . . . 392 Hover 19 | . . . . . . . 19 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 105 120 120 120 120 111 Average Speed 133 | 113 120 117 120 120 120 133 156 Slowest Speed 330 | 120 120 120 120 120 120 190 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 68 22 48 9 20 27 19 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 14 | . . . 1 . . . 13 Terrain Destroyed 300 | . . . 8 . 23 44 225 Melee 1 | . . . 1 . . . . Projectile 118 | . . . 7 . 6 20 85 AOE 181 | . . . . . 17 24 140 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 7038 | 62 961 573 936 467 767 935 2337 Wait 2164 | 1 566 243 200 160 72 168 754 Move 4011 | 50 381 293 557 225 572 654 1279 Hop . | . . . . . . . . Pick Up 74 | 3 8 3 10 2 12 10 26 Fast Attach 88 | 6 . 7 11 5 7 5 47 Attach 49 | 1 1 . 4 3 5 7 28 Detach 20 | . . . 5 4 3 1 7 Swap 109 | . 1 6 39 8 14 13 28 Drop 117 | . 2 10 33 13 23 15 21 Fire 341 | 1 1 11 50 31 58 59 130 Melee 43 | . 1 . 26 . . . 16 Ram . | . . . . . . . . Kick 6 | . . . 1 . 1 3 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 16 | . . . . 16 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 1095 | -10/Materials | Discovered new exit (range 16) 1115 | -10/Materials | Entered another Materials area 1115 | -9/Materials | Evolved 2 slots: Propulsion x2 1623 | -9/Materials | Build established: Scavenger-Mutant 1751 | -9/Materials | Discovered new exit (range 9) 1760 | -9/Materials | Entered another Materials area 1760 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2912 | -8/Materials | Discovered new exit (range 3) 2935 | -8/Materials | Entered Factory 2935 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3250 | -7/Factory | Build established: Scavenger-Tank 3403 | -7/Factory | Discovered new exit (range 12) 3499 | -7/Factory | Entered another Factory area 3499 | -6/Factory | Accompanied by 1 ally 3499 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3900 | -6/Factory | Garrison activated, responded to threat 4469 | -6/Factory | Discovered new exit (range 15) 4518 | -6/Factory | Entered another Factory area 4518 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4613 | -5/Factory | Spotted B-75 Beast 4626 | -5/Factory | Destroyed B-75 Beast 5137 | -5/Factory | Repaired Imp. Heavy Armor Plating 5183 | -5/Factory | Repaired Imp. Carbon-fiber Leg 5633 | -5/Factory | System corruption reached 10% 5778 | -5/Factory | Discovered new exit (range 15) 5779 | -5/Factory | Allied Derelicts emerged from ambush trap array 5812 | -5/Factory | Cargo convoy interrupted 5813 | -5/Factory | Entered another Factory area 5813 | -4/Factory | Evolved 2 slots: Utility x2 6131 | -4/Factory | Spotted B-86 Titan 7251 | -4/Factory | Destroyed B-86 Titan 7297 | -4/Factory | Lost 6 parts (3n3u) 7474 | -4/Factory | Lost 3 parts (2n1u) 7813 | -4/Factory | First assault squad dispatched 8016 | -4/Factory | Lost 4 parts (1p2n1u) 8039 | -4/Factory | System corruption reached 10% 8390 | -4/Factory | Build established: Scavenger-Gunner 8451 | -4/Factory | System corruption reached 30% 8465 | -4/Factory | Core integrity fell below 50% 8493 | -4/Factory | Core integrity fell below 20% 8526 | -4/Factory | Lost 22 parts (2p8n3u9w) 8753 | -4/Factory | Build established: Scavenger-Mutant 9066 | -4/Factory | Lost 3 parts (3n) 9144 | -4/Factory | Build established: Scavenger-Gunner 9232 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 09208_ Acquired Thermic Laser. 09212_ System corrupted: Energy discharge (-176). 09214_ C-45 Heavy ARC bursts open, deploying its payload. 09214_ G-73 Enforcer unfolds itself. 09214_ G-67 Veteran unfolds itself. 09214_ B-60 Warrior unfolds itself. 09214_ G-67 Veteran unfolds itself. 09214_ M-36 Artificer unfolds itself. 09215_ Hardlight Generator destroyed. 09219_ Acquired 74 matter. 09220_ M-36 Artificer repairs G-67 Veteran. 09227_ G-67 Veteran suffers critical hit (Burn). 09227_ G-67 Veteran Flexi-carbon Leg blasted off. 09227_ G-67 Veteran knocked back. 09231_ Field Laser melted. 09231_ Adv. Heat Sink melted. 09231_ G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ????# # """#??????# # """"" | | ????# # """#??????# ## """"" | | ????# + #??????## ## """ | | ????# # #??????# | | ????# # !!! #??????# ####### | | ????# # !!! #??????# ##??#### | | ????# # !! #??????# #??# ? | | ????# ##########??????## #??# #? | | ????# =#????????????????# # ######+####### ## | | ???## ##########???????#### # + % % # | | ???# # #??????????### #### ## | | ???# ! # #????????????# #### #? | | ???# + #????????????# #??# #? | | ???# ! ##########???????????# #??#### #? | | ???# #?# #??##???????# ###???# #? | | ???### ###?# #??# ?????######### ##??# #? | | ?????# #???#""" #??# ?????# """##?# #? | | ?????# ###?#""" #??# ????# " ### #? | | ?????# # #?#""" #??# ?#??# " #? | | ????## # #?# #??# #??# " #####? | | ????# ########/###### #### "# ##????? | | ????#T "%%" + # ########+## #?????? | | ????## ^ ###### + #?????? | | ?????# ^ g # % ####?????? | | ?????# ^ u m u##;### % ####?????? | | ?????# g"g b@=[% ##???????? | | ?????# [ ^ ##; % ## ###????????? | | ?????### ####### #?#g%% %### #?????????? | | ???????# #########+###?# # ####?????????? | | ???????# ## #??# #;### ###????????????? | | ???????# "#"""" #??# # ### ########???????? | | ???????# ##"""" #??# ###?# ? | | ???????# ##"""" ####+###?# ########???????? | | ???????# ##"""" # #?# #??????????????? | | ???????# ##"""" # """ ### ###????????????? | | ??????? ##"""" # """ # #????????????? | | ??????? ## # """ # #????????????? | | ??????? ############ + " #????????????? | | ??????? #??????????# !! # #????????????? | | ?????? #??????????# ! # #????????????? | | ?????? ???????????# ## ##????????????? | | ?????? ???????????# ## #?????????????? | | ??????##+???????????# """ ## #?????????????? | | ????????????????????# """ ## #?????????????? | | ????????????????????# """ ## #?????????????? | | ????????????????????# ## #?????????????? | | ????????????????????######### #?????????????? | | ????????????????????????????# #?????????????? | | ????????????????????????????# %#?????????????? | | ????????????????????????????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 100 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 825 Resistance: EX 50 Point Defense Rating 160 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 5 Energy Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heavy Armor Plating | 16% | -5/Factory Imp. Carbon-fiber Leg | 7% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Laugh At Your Crits Immobile And Lovin' It Oh No You Don't! Challenges ------------ None Game ------ Seed VortexMultinovaSink Manual? 0 Play Time 03:00:53 Cumulative 39.4 hours Start 2026.04.16 @ 19:01:22 End 2026.04.16 @ 22:38:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 710a4e34-a8b7-4247-ba86-cf24d8fbdf25