Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.14 @ 21:10:53

Player: Zurdo

Result: Destroyed by as-65603 with Assembled Blade

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (60)      300
Value Destroyed (1722)     1722
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (47)                 47
              TOTAL SCORE: 3449

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/400
Matter                     287/300
Energy                     250/250
System Corruption          4%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Carbon-fiber Leg
>          --- UTILITY (3) ------
  Improved Heat Sink
    Medium Storage Unit
>          --- WEAPON (3) -------
           Katana
>          --- INVENTORY (10) ---
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Heat Sink
           Hacking Suite
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Assault Rifle
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Shield Generator
>          --- WEAPON -----------
           Beam Rifle
     Heavy Particle Cannon
           Katana
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Heat Sink
  Improved Targeting Computer
           Hacking Suite
  Improved EM Shotgun
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
           Mining Laser
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             48   | 6   10  19  12  1   
  Power                    9    | 1   1   2   4   1   
    Engine                 8    | 1   1   2   3   1   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   1   4   4   .   
    Treads                 7    | 2   1   4   .   .   
    Leg                    4    | .   .   .   4   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 1   5   4   3   .   
    Device                 8    | .   3   3   2   .   
    Storage                4    | 1   2   1   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   3   9   1   .   
    Energy Gun             8    | 2   2   4   .   .   
    Energy Cannon          3    | .   1   2   .   .   
    Ballistic Gun          2    | .   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 13   | .   1   3   5   4   
  Power                    1    | .   .   .   1   .   
  Propulsion               3    | .   .   1   1   1   
  Utility                  5    | .   1   .   3   1   
  Weapon                   4    | .   .   2   .   2   
  Highest Loss Streak      4    | .   1   1   3   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  98  98  99  
  Engine                   11   | .   14  11  10  10  
  Treads                   15   | .   28  21  .   .   
  Leg                      8    | .   .   .   20  22  
  Device                   15   | .   7   22  20  11  
  Storage                  12   | .   18  11  11  11  
  Processor                2    | .   .   .   1   11  
  Energy Gun               17   | .   24  18  11  10  
  Energy Cannon            8    | .   2   10  11  11  
  Slashing Weapon          4    | .   .   .   10  11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             30   | 13  21  30  30  27  
  Greatest Support         43   | 40  40  43  43  28  
  Greatest Overweight (x)  2    | .   .   1   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  
  Most Carried             10   | 3   10  10  10  10  
  Average Carried          8    | 1   6   9   9   10  
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 3   10  10  10  10  

 Class Distribution 
--------------------
 40% | Scavenger-Mutant
 32% | Mutant
 17% | Scavenger-Tank
  5% | Gunner
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
   Scavenger-Tank | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles

 Resources                      | -11  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  
Matter Collected           885  | 200  216  354  115  .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2146 | .    372  1115 648  11   
  Parts                    113  | .    20   59   34   .    
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           3    | .    1    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Combat Hostiles Destroyed  57   | .   10  23  23  1   
  Melee                    7    | .   .   .   7   .   
  Guns                     26   | .   10  11  5   .   
  Cannons                  21   | .   .   9   11  1   
  AOE                      3    | .   .   3   .   .   
Classes Destroyed          10   | .   4   3   3   .   
  Worker                   2    | .   1   1   .   .   
  Builder                  1    | .   .   1   .   .   
  Mechanic                 1    | .   .   1   .   .   
  Watcher                  5    | .   1   4   .   .   
  Swarmer                  14   | .   3   4   7   .   
  Grunt                    25   | .   7   12  6   .   
  Duelist                  2    | .   .   .   2   .   
  Protector                1    | .   .   .   1   .   
  Sentry                   9    | .   .   7   2   .   
  Assembled                6    | .   .   .   5   1   
Best Kill Streak           7    | .   4   5   7   1   
  Combat Bots Only         7    | .   4   4   7   1   
Max Kills in Single Turn   3    | .   2   3   1   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  
Hostile Shots Fired        286  | .    52   83   102  49   
  Missed                   67   | .    13   18   23   13   
Damage Taken               2252 | .    326  831  555  540  
  Core                     430  | .    20   174  81   155  
  Absorbed by Shields      140  | .    .    44   96   .    
  Ignored by Resistances   694  | .    102  234  205  153  
Core Remaining (%)         96   | 100  92   .    .    .    
Volleys Fired              121  | .    42   51   24   4    
  Largest                  3    | .    2    3    3    2    
  Hottest                  176  | .    110  176  176  131  
Shots Fired                270  | .    85   128  51   6    
  Gun                      197  | .    81   87   28   1    
  Cannon                   73   | .    4    41   23   5    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  17   | .    .    17   .    .    
  Thermal                  216  | .    85   78   47   6    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          37   | .    .    33   4    .    
  Robot Hit Streak         26   | .    26   22   9    7    
  Robot Miss Streak        3    | .    3    2    3    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    3    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           206  | .    60   93   48   5    
  Core Hits                98   | .    23   46   28   1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         8    | .    2    3    3    .    
    Burn                   7    | .    2    3    2    .    
    Sever                  1    | .    .    .    1    .    
Melee Attacks              19   | .    .    .    15   4    
  Impact                   .    | .    .    .    .    .    
  Slashing                 19   | .    .    .    15   4    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3975 | .    728  1923 1151 173  
  Guns                     1844 | .    686  927  231  .    
  Cannons                  1136 | .    34   616  436  50   
  Explosions               387  | .    .    365  22   .    
  Melee                    583  | .    .    .    460  123  
  Ramming                  25   | .    8    15   2    .    
  Kinetic                  127  | .    .    127  .    .    
  Thermal                  2521 | .    720  1091 660  50   
  Explosive                250  | .    .    250  .    .    
  Electromagnetic          469  | .    .    440  29   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 583  | .    .    .    460  123  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    2    .    2    4    
  Average Corruption       2    | .    2    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  33   | .    16   .    7    10   
    Message Errors         4    | .    1    .    1    2    
    Matter Fused           7    | .    4    .    .    3    
    Heat Flow Errors       3    | .    1    .    1    1    
    Energy Discharges      7    | .    5    .    2    .    
    Data Loss (minor)      5    | .    3    .    1    1    
    Data Loss (major)      2    | .    .    .    1    1    
    Misfires               2    | .    1    .    .    1    
    Alerts                 2    | .    1    .    .    1    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            57   | .    .    16   36   5    
  Projectiles              .    | .    .    .    .    .    
  Explosions               18   | .    .    16   2    .    
  Melee                    39   | .    .    .    34   5    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      102  | .    8    94   .    .    
  Shots                    2    | .    .    2    .    .    
  Rammed                   5    | .    .    5    .    .    
Targets Rammed             6    | .    .    5    1    .    
  Kicked                   1    | .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        937  | .    296  937  152  78   
  Average Temperature      126  | .    94   205  36   19   
  Received Heat Transfer   699  | .    168  354  177  .    
  Effects                  28   | .    2    26   .    .    
    Shutdowns              5    | .    .    5    .    .    
    Energy Bleed           2    | .    .    2    .    .    
    Interference           7    | .    2    5    .    .    
    Matter Decay           4    | .    .    4    .    .    
    Short Circuit          1    | .    .    1    .    .    
    Damage (minor)         2    | .    .    2    .    .    
    Damage (major)         6    | .    .    6    .    .    
    Damage (core)          1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             7    | .    5    .    2    .    
  Heat Transferred         6017 | .    2057 2605 1281 74   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Peak Influence             452  | .   190 452 294 .   
  Initial                  56   | .   .   18  56  .   
  Average                  120  | .   63  174 122 .   
Maximum Alert Level        2    | .   1   2   1   .   
  Low Security (%)         76   | 100 99  57  73  .   
  Level 1                  22   | .   .   41  26  .   
  Level 2                  .    | .   .   1   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   2   1   .   
  Investigation            2    | .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  1    | .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Distress Signals           6    | .   2   4   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              95   | .   28  35  25  7   
  Peak Tracking Total      9    | .   5   6   7   9   
  Tactical Retreats        3    | .   2   1   .   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 4    | .   .   4   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Min Exi 
Machines Disabled          4    | .   .   2   1   1   
  Max in Single Turn       1    | .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Machines Accessed          20   | .   8   8   .   4   
  Terminals                14   | .   7   7   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                109  | .   34  26  .   49  
  Successful               96   | .   28  19  .   49  
  Failed                   13   | .   6   7   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   .   2   .   1   
  Terminals                52   | .   29  23  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             89   | .   23  17  .   49  
  Record                   72   | .   11  12  .   49  
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   
  Emergency Access Points  2    | .   2   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   
  Alert Level              3    | .   2   1   .   .   
  Locate Traps             1    | .   .   1   .   .   
  Disarm Traps             1    | .   .   1   .   .   
  Dispatch Records         2    | .   2   .   .   .   
  Patrol Status            1    | .   .   1   .   .   
  Transport Status         1    | .   1   .   .   .   
  Assault Status           1    | .   1   .   .   .   
  Hauler Manifests         2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       5    | .   5   .   .   .   
  Recycle Component        3    | .   3   .   .   .   
  Process                  1    | .   1   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   6   6   .   .   
  Full Trace Events        2    | .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             3    | .   3   .   .   .   
  Recycled Matter          70   | .   70  .   .   .   
  Retrieved Matter         70   | .   70  .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Min Exi 
Total Allies               4    | .   .   .   4   .   
  Largest Group            4    | .   .   .   4   .   
  Highest-Rated Group      71   | .   .   .   71  .   
  Highest-Rated Ally       31   | .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               18   | .   .   .   18  .   
  Total Damage             208  | .   .   .   208 .   
  Kills                    1    | .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   3   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  
Turns Passed               5708 | 124  1548 1833 1299 904  
Spaces Moved               2868 | 88   671  756  633  720  
  Core                     26   | 26   .    .    .    .    
  Treads                   1503 | 62   671  756  14   .    
  Legs                     1339 | .    .    .    619  720  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  120  
  Average Speed            152  | 127  160  160  177  120  
  Slowest Speed            260  | 160  160  240  260  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       68   | 6    84   67   96   91   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    .    1    1    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             2    | .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          60   | .    .    43   16   1    
  Melee                    .    | .    .    .    .    .    
  Projectile               7    | .    .    2    4    1    
  AOE                      53   | .    .    41   12   .    
Terrain Rammed             1    | .    1    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  
Total                      3918 | 97   1060 1275 736  750  
  Wait                     794  | 1    323  411  41   18   
  Move                     2864 | 87   670  755  632  720  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  29   | 3    9    14   3    .    
  Fast Attach              22   | 6    3    5    7    1    
  Attach                   7    | .    1    4    2    .    
  Detach                   1    | .    1    .    .    .    
  Swap                     19   | .    6    10   3    .    
  Drop                     33   | .    4    20   8    1    
  Fire                     121  | .    42   51   24   4    
  Melee                    19   | .    .    .    15   4    
  Ram                      1    | .    1    .    .    .    
  Kick                     1    | .    .    .    1    .    
  Crush                    5    | .    .    5    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   2    | .    .    .    .    2    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: [*Mat] / *Min x2 / *Sto x2)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  125 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  590 | -10/Materials | Discovered new exit (range 15)
 1086 | -10/Materials | Discovered new exit (range 9)
 1320 | -10/Materials | Discovered new exit (range 11)
 1509 | -10/Materials | Discovered new exit (range 4)
 1673 | -10/Materials | Entered another Materials area
 1673 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2174 | -9/Materials  | Discovered new exit (range 12)
 2280 | -9/Materials  | Build established: Gunner
 2824 | -9/Materials  | Build established: Scavenger-Tank
 3054 | -9/Materials  | Discovered new exit (range 10)
 3334 | -9/Materials  | Discovered new exit (range 5)
 3350 | -9/Materials  | Discovered new exit (range 16)
 3493 | -9/Materials  | Identified exit to Mines
 3493 | -9/Materials  | Identified exit to Storage
 3506 | -9/Materials  | Entered Mines
 3543 | -9/Mines      | Core integrity fell below 50%
 3569 | -9/Mines      | Lost 3 parts (1p1n1u)
 3588 | -9/Mines      | Destroyed 7 combat bots
 3618 | -9/Mines      | Met a Derelict testing a Signal Generator
 3766 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3869 | -9/Mines      | Build established: Scavenger-Mutant
 3949 | -9/Mines      | Found a hidden stash of uninstalled traps
 4109 | -9/Mines      | Assembled infested the area
 4162 | -9/Mines      | Lost 4 allies
 4184 | -9/Mines      | Discovered new exit (range 5)
 4428 | -9/Mines      | Learned location of Storage (-9)
 4509 | -9/Mines      | Discovered new exit (range 9)
 4519 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4519 | -9/Mines      | Discovered new exit (range 5)
 4652 | -9/Mines      | Learned Materials interactive machine intel
 4805 | -9/Mines      | Entered Exiles
 4863 | -9/Exiles     | Discovered new exit (range 14)
 4888 | -9/Exiles     | Met 8R-AWN
 4907 | -9/Exiles     | Met EX-HEX
 5001 | -9/Exiles     | Met EX-DEC
 5079 | -9/Exiles     | Visited The Gauntlet
 5263 | -9/Exiles     | Met EX-BIN
 5397 | -9/Exiles     | Learned location of Zion (-6)
 5445 | -9/Exiles     | Discovered new exit (range 10)
 5670 | -9/Exiles     | Attacked by the Exiles
 5701 | -9/Exiles     | Core integrity fell below 20%
 5709 | -9/Exiles     | Destroyed by as-65603 with Assembled Blade

 Last Messages 
---------------
05487_ <::O<NMQAG MA0>ZQTIWMHI8FVI
05511_ System corrupted: Matter fused (-10).
05647_ System corrupted: Substantial component
  data lost.
05670_ System corrupted: FCS attempts to trigger
  Hvy. Particle Cannon.
05670_ System corrupted: Hvy. Particle Cannon
  misfires.
05670_ EXILES: Hostile robot within lab
  perimeter. Defensive protocols time, folks!
05672_ EX-BIN: "I just want to science!"
05690_ Machine disabled.
05690_ as-37465 destroyed.
05692_ Beam Rifle destroyed.
05704_ Destroyed Asb. Hover Unit.
05704_ Imp. Targeting Computer destroyed.
05704_ System corrupted by crushing effect (+2).
05704_ Knocked back.
05707_ Imp. Aluminum Leg destroyed.
05707_ Hvy. Particle Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????########??????????????????????? |
| ???????????????????#X     #??????????????????????? |
| ???????????????????##     #??????????????????????? |
| ????????????????????#     #??????????????????????? |
| ????????????????????#     #########??????????????? |
| ????????????????????#     ##""""""#??????????????? |
| ????????????????????#     ##   """#??????????????? |
| ????????????????????#          X""#??????????????? |
| ????????????????????#     ##   """#??????????????? |
| ????????????#########     ##""""""#??????????????? |
| ????????????#""""""##     #########??????????????? |
| ????????????#""""  ##     #??????????????????????? |
| ????????????#""X"         #??????????????????????? |
| ????????????#"            #??????????????????????? |
| ????????????#"     ##     #??????????????????????? |
| ????????????#""""""##   a@#??#####???????????????? |
| ????????????##"######   aa#?#""""""??????????????? |
| ????????????  "?????#     ;##"""""""#????????????? |
| ???????????"""??????#     ###"""""""#????????????? |
| ???????????"""?????##    %###"" """"#????????????? |
| ???????????????????#"           """"#????????????? |
| ???????????????????#"   a        """#????????????? |
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| ????#"" """#???????##  a         """""???????????? |
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| ????#""    #????????#"   a   "X" """""???????????? |
| ????#""   "#????????#"       """    # ???????????? |
| ????#    ""#????????#"     """""""""#????????????? |
| ????#""  ""#???????##"    ###########????????????? |
| ????###  ###??????##""    #??????????????????????? |
| #???###  ###?######""     #??????????????????????? |
| #####X#  #"###"""""""     ##?????????????????????? |
|           """""" " ""      ##???###########??????? |
|           "" """   "        #####"""""""""##?????? |
|            "  "                  " """ """"##????? |
|                                    ""   "   #????? |
|                                     "    """#????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Particle Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              GaussNullSink
  Manual?         0
Play Time         01:17:44
  Cumulative      22.1 hours
  Start           2024.03.13 @ 21:57:32
  End             2024.03.14 @ 21:10:53
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          14
  Rogue           10
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          24
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 324f7c96-c8bc-4487-960c-7037c46241e7