Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.21 @ 11:04:32

Player: lcbb_tuk

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (73)      365
Value Destroyed (2593)     2593
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5998

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     268/300
Energy                     255/260
System Corruption          0%
Temperature                Critical (682)
Movement                   Treading (317) Ox2
Location                   -6/Factory

 Parts 
-------
>               --- POWER (4) --------
          Light Deuterium Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION (2) ---
        Armored Treads
       Advanced Treads
>               --- UTILITY (5) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Core Analyzer
       Improved Utility Shielding
       Hardened Medium Armor Plating
>               --- WEAPON (4) -------
                EM Shotgun
          Heavy Laser
                Particle Cannon
                Gauss Rifle
>               --- INVENTORY (20) ---
                Deuterium Engine
          Light Deuterium Engine
                Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
       Improved Heat Sink
                Visual Processing Unit
         Medium Reactive Plating
                Spread Laser
                Shotgun

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Core Analyzer
       Improved Utility Shielding
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                EM Shotgun
          Heavy Laser
                Particle Cannon
                Gauss Rifle
>               --- INVENTORY --------
                Deuterium Engine
          Light Deuterium Engine
                Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
       Improved Heat Sink
                Visual Processing Unit
         Medium Reactive Plating
                Spread Laser
                Shotgun
[Rating: 48]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Terrain Scan Processor
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    3    | .   .   1   1   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   1   .   2   .   
  Weapon                   2    | .   .   .   1   .   1   
Parts Attached             95   | 6   2   8   52  11  16  
  Power                    32   | 1   .   2   20  3   6   
    Engine                 18   | 1   .   2   10  1   4   
    Core                   14   | .   .   .   10  2   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   1   2   9   1   .   
    Treads                 12   | .   .   2   9   1   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | 2   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 1   1   2   8   2   4   
    Device                 3    | .   .   .   2   .   1   
    Storage                6    | 1   .   1   4   .   .   
    Processor              3    | .   .   .   1   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   1   1   1   2   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   30   | 2   .   2   15  5   6   
    Energy Gun             9    | .   .   .   4   1   4   
    Energy Cannon          3    | .   .   .   1   1   1   
    Ballistic Gun          17   | 2   .   2   10  2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
  Corrupted Parts          2    | .   .   .   2   .   .   
    System Corruption      3    | .   .   .   3   .   .   
Parts Lost                 12   | .   .   .   7   1   4   
  Power                    5    | .   .   .   5   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   4    | .   .   .   1   1   2   
  Highest Loss Streak      4    | .   .   .   2   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  96  98  99  98  
  Engine                   14   | .   14  21  15  7   13  
  Core                     10   | .   .   .   11  15  13  
  Treads                   15   | .   .   6   18  15  13  
  Wheel                    2    | .   28  14  .   .   .   
  Device                   3    | .   .   .   2   7   6   
  Storage                  13   | .   14  20  15  7   6   
  Processor                3    | .   .   .   4   .   3   
  Protection               9    | .   11  11  4   23  16  
  Energy Gun               11   | .   .   .   14  11  10  
  Energy Cannon            1    | .   .   .   .   3   5   
  Ballistic Gun            11   | .   28  22  11  7   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             91   | 10  13  70  91  83  91  
  Greatest Support         46   | 26  26  40  46  45  42  
  Greatest Overweight (x)  21   | .   .   21  3   1   2   
  Average Overweight (x)   1    | .   .   2   1   1   1   
Largest Inventory Capacity 20   | 8   8   20  20  20  20  
  Average Capacity         18   | 6   8   18  18  20  20  
  Most Carried             20   | 4   7   10  15  20  19  
  Average Carried          10   | 1   6   7   9   16  12  
  Final Capacity           20   | 8   8   20  20  20  20  
  Final Carried            20   | 4   7   9   15  20  10  

 Class Distribution 
--------------------
 39% | Tank
 29% | Gunner
 17% | Mutant
  5% | Generator-Tank
  5% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
         Gunner | -8/Materials
           Tank | -7/Factory
 Generator-Tank | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2037 | 260  .    110  1109 242  316  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3170 | .    22   137  1848 438  725  
  Parts                    159  | .    3    12   92   18   34   
Haulers Intercepted        2    | .    .    .    2    .    .    
Recyclers Shooed           3    | .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  57   | .   .   2   36  10  9   
  Guns                     47   | .   .   2   33  8   4   
  Cannons                  9    | .   .   .   3   2   4   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          11   | .   1   1   5   1   3   
  Worker                   3    | .   .   .   .   1   2   
  Builder                  3    | .   .   .   .   .   3   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   2    | .   .   .   2   .   .   
  Recycler                 1    | .   .   .   .   .   1   
  Watcher                  6    | .   1   1   3   1   .   
  Swarmer                  11   | .   .   .   7   4   .   
  Grunt                    29   | .   .   .   17  6   6   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   13   | .   .   2   11  .   .   
  Hunter                   3    | .   .   .   1   .   2   
Best Kill Streak           5    | .   1   1   5   5   5   
  Combat Bots Only         5    | .   .   1   5   4   3   
Max Kills in Single Turn   2    | .   1   1   2   1   2   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               3848 | .    .    117  1550 337  1844 
  Core                     1130 | .    .    11   203  25   891  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  106  | .    .    .    .    63   43   
Core Remaining (%)         91   | 100  100  97   63   96   .    
Volleys Fired              172  | .    4    7    101  22   38   
  Largest                  4    | .    2    2    3    3    4    
  Hottest                  210  | .    40   46   139  153  210  
Shots Fired                464  | .    8    14   268  60   114  
  Gun                      399  | .    8    14   252  46   79   
  Cannon                   65   | .    .    .    16   14   35   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  241  | .    8    14   156  22   41   
  Thermal                  161  | .    .    .    83   23   55   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          62   | .    .    .    29   15   18   
  Robot Hit Streak         25   | .    4    12   24   12   25   
  Robot Miss Streak        4    | .    2    1    3    4    4    
  Penetration Max          1    | .    .    .    .    1    1    
  Secondary Targets        5    | .    .    .    5    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           350  | .    6    12   198  49   85   
  Core Hits                183  | .    3    5    87   39   49   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    .    
  Critical Strikes         12   | .    .    1    11   .    .    
    Burn                   6    | .    .    .    6    .    .    
    Destroy                3    | .    .    1    2    .    .    
    Corrupt                3    | .    .    .    3    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6336 | .    45   177  3143 1073 1898 
  Guns                     4725 | .    45   177  2832 658  1013 
  Cannons                  918  | .    .    .    311  194  413  
  Explosions               686  | .    .    .    .    214  472  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  7    | .    .    .    .    7    .    
  Kinetic                  2612 | .    45   177  1501 312  577  
  Thermal                  2213 | .    .    .    1057 527  629  
  Explosive                472  | .    .    .    .    .    472  
  Electromagnetic          1032 | .    .    .    585  227  220  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    .    .    
  Average Corruption       2    | .    .    .    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  50   | .    .    .    50   .    .    
    Message Errors         9    | .    .    .    9    .    .    
    Matter Fused           11   | .    .    .    11   .    .    
    Heat Flow Errors       11   | .    .    .    11   .    .    
    Energy Discharges      8    | .    .    .    8    .    .    
    Parts Rejected         1    | .    .    .    1    .    .    
    Data Loss (minor)      2    | .    .    .    2    .    .    
    Data Loss (major)      3    | .    .    .    3    .    .    
    Misfires               3    | .    .    .    3    .    .    
    Alerts                 1    | .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            39   | .    .    .    .    6    33   
  Projectiles              6    | .    .    .    .    2    4    
  Explosions               33   | .    .    .    .    4    29   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      35   | .    .    .    .    35   .    
  Shots                    1    | .    .    .    .    1    .    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        781  | .    12   45   587  454  781  
  Average Temperature      187  | .    7    24   162  158  288  
  Received Heat Transfer   1242 | .    .    63   765  108  306  
  Effects                  135  | .    .    .    58   6    71   
    Shutdowns              52   | .    .    .    20   2    30   
    Energy Bleed           17   | .    .    .    9    1    7    
    Interference           25   | .    .    .    8    1    16   
    Matter Decay           4    | .    .    .    3    .    1    
    Short Circuit          10   | .    .    .    6    .    4    
    Damage (minor)         8    | .    .    .    5    .    3    
    Damage (major)         12   | .    .    .    6    2    4    
    Damage (core)          7    | .    .    .    1    .    6    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    1    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    6    .    1    
  Heat Transferred         4686 | .    .    .    2738 807  1141 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             389  | .   41  126 389 273 239 
  Initial                  45   | .   .   14  45  4   30  
  Average                  79   | .   16  74  88  65  80  
Maximum Alert Level        1    | .   .   .   1   1   1   
  Low Security (%)         90   | 100 100 100 87  91  97  
  Level 1                  9    | .   .   .   12  8   2   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   6   2   1   
  Investigation            2    | .   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   3   2   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   1   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           5    | .   .   .   4   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              93   | .   4   4   62  11  12  
  Peak Tracking Total      6    | .   2   2   6   4   4   
  Tactical Retreats        3    | .   .   .   3   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            2    | .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          4    | .   .   .   .   .   4   
  Max in Single Turn       2    | .   .   .   .   .   2   
  Garrison Access          2    | .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          14   | .   2   .   9   3   .   
  Terminals                8    | .   2   .   6   .   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   1   1   .   
Total Hacks                33   | .   3   .   26  4   .   
  Successful               21   | .   3   .   16  2   .   
  Failed                   12   | .   .   .   10  2   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                23   | .   3   .   20  .   .   
  Fabricators              2    | .   .   .   .   2   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          3    | .   .   .   3   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          3    | .   .   .   2   1   .   
Terminal Hacks             15   | .   3   .   12  .   .   
  Record                   3    | .   .   .   3   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Emergency Access Points  2    | .   1   .   1   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   .   2   .   .   
  Zone Layout              2    | .   .   .   2   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   
  Build                    1    | .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   3   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
  Retrieve Matter          2    | .   .   .   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   1   .   
  Seal Access              2    | .   .   .   1   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   5   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   42   | .   .   .   .   42  .   
  Total Part Build Rating  8    | .   .   .   .   8   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               5537 | 46   244  373  3471 908  495  
Spaces Moved               2108 | 39   271  222  1174 317  85   
  Core                     6    | 4    .    2    .    .    .    
  Treads                   1619 | .    .    43   1174 317  85   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   483  | 35   271  177  .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   232  232  237  
  Average Speed            211  | 85   80   147  244  233  314  
  Slowest Speed            1100 | 90   90   1100 400  237  317  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       27   | 3    49   23   77   7    3    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          56   | .    .    .    .    15   41   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      54   | .    .    .    .    15   39   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Total                      2827 | 48   288  254  1569 439  229  
  Wait                     356  | .    1    8    186  79   82   
  Move                     2103 | 38   270  221  1173 316  85   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  30   | 4    2    2    16   6    .    
  Fast Attach              20   | 6    1    4    8    1    .    
  Attach                   29   | .    .    .    15   5    9    
  Detach                   19   | .    .    2    12   2    3    
  Swap                     46   | .    1    4    29   5    7    
  Drop                     42   | .    .    6    29   2    5    
  Fire                     172  | .    4    7    101  22   38   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   9    | .    9    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 16)
   47 | -11/Scrapyard | Entered Materials
  288 | -10/Materials | Discovered new exit (range 4)
  291 | -10/Materials | Entered another Materials area
  291 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  330 | -9/Materials  | Build established: Mutant
  526 | -9/Materials  | Discovered new exit (range 9)
  664 | -9/Materials  | Entered another Materials area
  664 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1047 | -8/Materials  | Garrison activated, responded to threat
 1141 | -8/Materials  | Discovered new exit (range 16)
 1645 | -8/Materials  | Build established: Gunner
 3566 | -8/Materials  | Build established: Tank
 3934 | -8/Materials  | Discovered new exit (range 16)
 4135 | -8/Materials  | Entered Factory
 4135 | -7/Factory    | Evolved 2 slots: Utility x2
 4389 | -7/Factory    | Discovered new exit (range 15)
 4829 | -7/Factory    | Fabricated Power Maul (x2)
 5043 | -7/Factory    | Entered another Factory area
 5043 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 5309 | -6/Factory    | Core integrity fell below 50%
 5323 | -6/Factory    | Lost 4 parts (2u2w)
 5535 | -6/Factory    | Core integrity fell below 20%
 5539 | -6/Factory    | Core destroyed

 Last Messages 
---------------
05530_ K-01 Serf collects debris.
05532_ Power failure, Lgt. Nuclear Core shutdown.
05532_ K-01 Serf collects debris.
05532_ Slug penetrates G-50 Soldier.
05533_ Overheating: EM Shotgun damaged (-3).
05533_ Overheating: Imp. Utility Shielding damaged (-66).
05533_ U-05 Engineer builds a Wall.
05533_ U-05 Engineer lays Concrete.
05534_ Overheating: Core damaged (-119).
05534_ U-05 Engineer builds a Wall.
05534_ K-01 Serf collects debris.
05535_ Overheating: Core damaged (-153).
05536_ Power failure, Lgt. Nuclear Core shutdown.
05536_ K-01 Serf collects debris.
05536_ U-05 Engineer builds a Wall.
05536_ R-10 Processor collects Terrain Scanner.
05537_ U-05 Engineer builds a Wall.
05538_ Power failure, Lgt. Deuterium Engine shutdown.
05538_ U-05 Engineer builds a Wall. <x2>
05539_ Overheating: Core damaged (-127).

 Map 
-----
+----------------------------------------------------+
|                   ???????????????????????????????? |
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|                   ??#          k ????????????????? |
|                   ??#     !      ????????????????? |
|                   ?##    *%=[%= ?????????????????? |
|                   ?##        u###????????????????? |
|                   ?##      g  # ?????????????????? |
|                   ###       =%##?????????????????? |
|                   # #u       %###????##+######???? |
|                   # #      R !! ???            #?? |
|                   # #        A#????            #?? |
|                   # #         #?????           ??? |
|                   # #        "#?????           ??? |
|                   ? #    @   "#??????         ???? |
|                   ###        "#??????         ???? |
|                   # #   u    "#???????       ????? |
|                   # #      %""#???????       ????? |
|                   # #         #????????     ?????? |
|                   ###  uu     #????????     ?????? |
|                   ?# ########u#?????????   ??????? |
|                   ?### #  ###k#####?????   ??????? |
|                   ???#####??#     #??####+######## |
|                   ??????????#     #??#             |
|                   ??????????#     #??#             |
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|                   ??????????#     #??#             |
|                   ###########     #??#             |
|                   #   =    ##     ##?###     ##### |
|                   #        #       #???#     ##### |
|                   #        #    %  #####     #     |
|                   #        #  ""             #     |
|                   #        +  T              +     |
|                   #        #          %      # !   |
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|                   ??????????#T   #??#         Y" # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          45
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                44
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Power Maul | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakingSupersonicActivator
  Manual?         0
Play Time         01:46:28
  Cumulative      53.5 hours
  Start           2022.08.14 @ 12:23:18
  End             2022.08.21 @ 11:04:32
Sessions          2
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          77
  Rogue           0
  Adventurer      77
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          39
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e5baeafd-b480-4dc4-86fd-c69e25ac8bfc