Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.01 @ 19:56:16 Player: NeoBioHazard Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (75) 375 Value Destroyed (2103) 2103 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (6466) 6466 TOTAL SCORE: 17564 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 2025 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -171 Cogmind --------- Core Integrity 1126/1600 Matter 300/300 Energy 51/100 System Corruption 1% Temperature Cool (3) Movement Flying (40) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (10) -- Field Propulsion Array > --- UTILITY (12) ----- Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Terrain Scan Processor 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Core Analyzer Improved Armor Integrity Analyzer Graphene Brace > --- WEAPON (2) ------- Vibroblade > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Heavy Siege Treads Q-thruster Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Advanced Surge Thruster Field Propulsion Array Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Terrain Scan Processor 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Core Analyzer Improved Armor Integrity Analyzer Graphene Brace > --- WEAPON ----------- Chainsword Vibroblade > --- INVENTORY -------- Micro Antimatter Reactor Advanced Heavy Siege Treads Q-thruster Advanced Signal Interpreter [Rating: 156] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Cesium-ion Thruster Treads Light Treads Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Cesium-ion Thruster Utility Advanced Visual Processing Unit Device Hacking Drone Bay Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Layered Light Armor Plating Weapon Powered Hammer Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc Slots Evolved 18 | . . . 4 2 . . . . 2 2 . . . . 2 . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 8 | . . . . 2 . . . . . 2 . . . . . . 2 . 2 Utility 10 | . . . 4 . . . . . 2 . . . . . 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 153 | 8 5 4 9 16 1 6 7 1 12 9 3 3 3 2 11 6 15 8 24 Power 16 | 2 . . 1 3 . . 1 1 1 . . . 1 1 . . 2 . 3 Engine 9 | 2 . . 1 3 . . . . 1 . . . 1 . . . 1 . . Core 3 | . . . . . . . 1 1 . . . . . 1 . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 1 . 3 Propulsion 45 | 2 1 2 1 4 . 2 1 . 3 3 1 . 2 . 4 . 7 3 9 Treads 4 | 2 1 1 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 5 | . . 1 1 . . . . . 2 . . . . . . . 1 . . Hover 8 | . . . . . . . . . . 2 . . . . 2 . 1 . 3 Flight 28 | . . . . 4 . 2 1 . 1 1 1 . 2 . 2 . 5 3 6 Utility 66 | 2 1 . 4 6 1 3 5 . 8 6 1 2 . . 7 4 4 2 10 Device 36 | 1 . . 2 1 1 2 5 . 4 3 . 2 . . 4 2 2 1 6 Storage 5 | 1 1 . . 2 . . . . 1 . . . . . . . . . . Processor 22 | . . . 2 2 . . . . 3 3 1 . . . 2 2 2 1 4 Hackware 1 | . . . . . . . . . . . . . . . 1 . . . . Protection 2 | . . . . 1 . 1 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 26 | 2 3 2 3 3 . 1 . . . . 1 1 . 1 . 2 2 3 2 Energy Gun 7 | 2 1 1 3 . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 2 1 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . . . 1 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . 1 . 1 . . . . 1 1 . 1 . 1 1 2 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 2 . . . . . . . . 2 1 . 1 Parts Lost 87 | . . 3 6 . . 10 . 4 9 4 7 . . 6 1 8 11 7 11 Power 9 | . . . 2 . . 1 . . . . 1 . . 1 . 1 2 . 1 Propulsion 38 | . . 2 1 . . 4 . 3 1 2 3 . . 2 1 3 8 1 7 Utility 32 | . . . 1 . . 5 . 1 8 . 3 . . 3 . 4 1 4 2 Weapon 8 | . . 1 2 . . . . . . 2 . . . . . . . 2 1 Highest Loss Streak 15 | . . 3 2 . . 6 . 2 4 4 5 . . 4 1 5 8 15 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 100 97 85 93 92 51 76 76 81 75 49 42 58 51 63 82 64 39 78 Engine 4 | . 14 14 8 5 7 . . . 3 5 2 . 3 1 . . . . . Core 2 | . . . . . . . 6 7 2 . . . . . 5 4 . . . Treads 4 | . 28 18 1 . . . . . . . . . . . . . . . . Wheel 2 | . . 8 16 1 . . . . 12 10 2 . . . . . 3 . . Hover 1 | . . . . . . . . . . 6 2 . 3 5 9 8 5 . 4 Flight 8 | . . . . 26 30 9 15 11 3 2 2 5 5 7 8 11 10 2 20 Device 14 | . 14 14 21 15 15 5 22 26 23 8 5 6 11 4 9 9 2 4 8 Storage 4 | . 14 14 9 3 7 4 . . 5 5 2 . . . . . . . . Processor 16 | . . . 12 21 15 15 15 15 15 22 27 23 23 19 21 33 33 28 36 Energy Gun 3 | . 17 9 9 2 . . . . . . . . 3 . . . . . . Ballistic Gun 2 | . 10 17 7 . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 5 7 7 7 7 6 4 . . . . . . . . . Slashing Weapon 4 | . . . . 4 . 2 7 7 6 4 2 5 5 8 5 6 4 3 4 Peak Build Rating 156 | 7 7 10 26 42 39 39 48 48 52 65 59 33 45 47 83 90 110 65 156 Average Rating 41 | 5 7 8 20 36 38 22 40 40 41 47 38 29 39 35 51 77 74 48 135 On Entrance 33 | . 7 7 10 22 38 39 20 48 32 28 55 21 33 45 32 75 51 57 57 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 52 | 13 50 50 52 45 23 23 24 24 25 26 21 6 10 11 16 17 15 4 24 Greatest Support 71 | 40 40 40 49 24 24 24 18 18 32 32 16 6 16 16 29 24 33 12 71 Greatest Overweight (x) 6 | 2 1 2 2 2 . 5 2 4 4 2 6 . 1 1 1 . 4 1 . Average Overweight (x) . | . . 1 1 . . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 10 10 5 5 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 8 | 7 13 20 20 9 10 8 5 5 7 8 6 5 5 5 5 5 5 5 5 Most Carried 20 | 2 9 10 20 20 10 10 5 5 7 8 8 4 5 4 5 5 5 4 5 Average Carried 6 | 1 6 8 16 8 9 7 5 5 5 7 6 3 3 3 4 4 4 2 3 Final Capacity 20 | 8 20 20 20 10 10 5 5 5 8 8 5 5 5 5 5 5 5 5 5 Final Carried 20 | 2 9 10 20 8 10 5 5 5 7 8 5 3 4 3 5 5 5 4 5 Class Distribution -------------------- 56% | Mutant 13% | Derelict-Assassin 6% | Sprinter 5% | Gladiator 5% | Scavenger-Scout 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Assassin | -7/Zion Derelict-Assassin | -6/Proximity Caves Assassin | -6/Factory Scavenger-Gladiator | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Gladiator | -4/Proximity Caves Mutant | -4/Factory Gladiator | -4/Extension Mutant | -3/Research Mutant | -2/Research Scavenger-Scout | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc Matter Collected 1998 | 274 266 84 186 . 170 25 80 20 110 90 20 30 16 14 100 97 129 . 287 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 2588 | 159 580 95 573 . . 44 26 85 197 134 . . . 73 63 203 189 70 97 Parts 136 | 10 29 4 32 . . 2 . 3 6 12 . . . 1 4 9 9 7 8 Haulers Intercepted 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . 1 6 . 2 . . 4 . . . . . . . . Prevented 7 | . . . . . 3 2 . 2 . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc Combat Hostiles Destroyed 44 | . 12 2 11 . . 2 . 3 2 . . . . 1 . 6 3 2 . Melee 6 | . . . . . . . . 2 1 . . . . 1 . 1 . 1 . Guns 25 | . 12 2 11 . . . . . . . . . . . . . . . . AOE 9 | . . . . . . . . . . . . . . . . 5 3 1 . Classes Destroyed 13 | 2 5 1 2 . . . . . 1 . . . . 1 . . . 1 . Worker 6 | . 2 . . . . . . . . . . . . . 3 . 1 . . Builder 2 | . . . 1 . . . . . . . . . . . . . 1 . . Tunneler 7 | 5 2 . . . . . . . . . . . . . . . . . . Hauler 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . Recycler 4 | 1 1 . 1 . . . . . . . . . . . . . 1 . . Operator 1 | . . . . . . . . . 1 . . . . . . . . . . Watcher 8 | . 1 . . . . . . . . 4 . . . . . . 1 . 2 Swarmer 22 | . 6 . 3 . . 2 . 3 . . . . . . . 5 3 . . Cutter 2 | . . . . . . . . . . . . . . . . . . 2 . Grunt 13 | . 6 . 5 . . . . . 2 . . . . . . . . . . Sentry 4 | . . . 3 . . . . . . . . . . . . 1 . . . Programmer 1 | . . . . . . . . . . . . . . 1 . . . . . Subdweller 2 | . . 2 . . . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 6 | 3 4 2 4 . . 1 . 2 1 1 . . . 1 3 5 6 1 1 Combat Bots Only 5 | . 4 2 4 . . 1 . 2 1 . . . . 1 . 5 3 1 . Max Kills in Single Turn 4 | 1 2 1 1 . . 1 . 1 1 1 . . . 1 1 4 4 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . . . 4 2 1 . Melee 1 | . . . . . . . . 1 1 . . . . 1 . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc Hostile Shots Fired 703 | . 40 33 47 9 . 86 . 28 49 14 76 . . 35 3 57 57 17 152 Missed 258 | . 11 14 11 6 . 27 . 8 13 4 26 . . 16 1 25 33 4 59 Damage Taken 8985 | . 329 474 530 23 . 910 . 317 701 273 1074 . . 400 43 839 727 548 1797 Core 3300 | . 59 113 129 6 . 286 . 76 214 21 734 . . 174 . 476 239 299 474 Absorbed by Shields 12 | . . . . . . . . . . . . . . . . 12 . . . Core Remaining (%) 62 | 100 . 31 76 . . . . 47 74 . . . . 7 . 58 81 79 70 Volleys Fired 128 | 13 49 15 44 . . . . . . . . . . . . 3 3 1 . Largest 2 | 2 2 2 2 . . . . . . . . . . . . 1 1 1 . Hottest 100 | 80 90 70 100 . . . . . . . . . . . . 39 39 39 . Shots Fired 248 | 26 98 29 88 . . . . . . . . . . . . 3 3 1 . Gun 241 | 26 98 29 88 . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . . . . . . . . . . . 3 3 1 . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 76 | . 20 23 33 . . . . . . . . . . . . . . . . Thermal 165 | 26 78 6 55 . . . . . . . . . . . . . . . . Explosive 7 | . . . . . . . . . . . . . . . . 3 3 1 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 9 15 10 11 . . . . . . . . . . . . 1 . . . Robot Miss Streak 7 | 1 4 2 7 . . . . . . . . . . . . 1 . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 219 | 19 58 22 61 . . 2 1 4 12 7 . . . 9 3 3 3 6 9 Core Hits 107 | 7 30 6 27 . . . . 2 3 5 . . . 2 3 7 9 3 3 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . . Critical Strikes 9 | . . . 1 . . . . . 2 . . . . 1 . . 1 1 3 Burn 1 | . . . 1 . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . 1 . . . . . . . . . . Sever 7 | . . . . . . . . . 1 . . . . 1 . . 1 1 3 Melee Attacks 196 | . . . . 13 . 12 21 8 28 19 . . 2 14 6 2 13 7 51 Thermal 3 | . . . . . . . . . . . . . . 3 . . . . . Impact 69 | . . . . 7 . 12 16 6 22 6 . . . . . . . . . Slashing 124 | . . . . 6 . . 5 2 6 13 . . 2 11 6 2 13 7 51 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . . 2 1 . . . . 3 1 1 . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 6 | . . . . . . . . 2 3 1 . . . . . . . . . Damage Inflicted 6381 | 206 714 223 885 . . 109 96 125 676 277 . . . 337 253 800 803 354 523 Guns 2028 | 206 714 223 885 . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 1251 | . . . . . . . . . . . . . . . . 622 577 52 . Melee 3101 | . . . . . . 109 96 125 676 277 . . . 337 253 178 226 301 523 Ramming 1 | . . . . . . . . . . . . . . . . . . 1 . Kinetic 655 | . 136 187 332 . . . . . . . . . . . . . . . . Thermal 1524 | 206 578 36 553 . . . . . . . . . . . . 151 . . . Explosive 1100 | . . . . . . . . . . . . . . . . 471 577 52 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 872 | . . . . . . 109 96 63 548 56 . . . . . . . . . Slashing 2229 | . . . . . . . . 62 128 221 . . . 337 253 178 226 301 523 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . 2 . . . . . . . . . . 1 . . 3 . 1 Average Corruption 1 | . . . 2 . . . . . . . . . . 1 . . 2 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 10 | . . . 5 . . . . . . . . . . 1 . . 1 . 3 Message Errors 2 | . . . 2 . . . . . . . . . . . . . . . . Matter Fused 1 | . . . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 3 | . . . 1 . . . . . . . . . . . . . 1 . 1 Data Loss (minor) 2 | . . . 1 . . . . . . . . . . 1 . . . . . Data Loss (major) 1 | . . . 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 540 | . . . . . . 59 84 11 169 . . . . 26 . 63 67 . 61 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 63 | . . . . . . . . . . . . . . . . 63 . . . Melee 477 | . . . . . . 59 84 11 169 . . . . 26 . . 67 . 61 Knockbacks 2 | . . . . . . . . . 1 1 . . . . . . . . . Impact 2 | . . . . . . . . . 1 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 35 | . . . . . . . . . . . . . . . . . . 35 . Shots 1 | . . . . . . . . . . . . . . . . . . 1 . Rammed 2 | . . . . . . . . . . . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 276 | 72 276 . 125 . . . . . . . . . . . . . . . 134 Average Temperature 61 | 27 91 . 42 . . . . . . . . . . . . . . . 53 Received Heat Transfer 1323 | . 165 147 225 6 . 153 . . 228 21 189 . . 27 . 96 . 9 57 Effects 2 | . 2 . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 2 . 1 2 . . . . . . . . . . Combat Hostiles 4 | . . . . . . 2 . 1 1 . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions 13 | . . . . . . 2 4 1 6 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 2 . 1 . . . . . . . . . . . . . . . . Heat Transferred 3475 | 475 1359 111 1480 . . . . . . . . . . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc Peak Influence 1010 | 30 250 . 254 128 . . . . 1010 584 . . . . 150 279 359 187 891 Initial 455 | . 19 . . 74 . . . . 18 455 . . . . . 73 113 146 89 Average 202 | 15 73 . 97 93 . . . . 383 466 . . . . 27 213 229 152 397 Maximum Alert Level 3 | . 1 . 1 . . . . . 3 2 . . . . . 1 1 . 3 Low Security (%) 61 | 100 91 . 78 100 . . . . 41 . . . . . 100 20 38 100 15 Level 1 17 | . 8 . 21 . . . . . 10 7 . . . . . 79 61 . 35 Level 2 16 | . . . . . . . . . 18 92 . . . . . . . . 41 Level 3 4 | . . . . . . . . . 29 . . . . . . . . . 8 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . 2 1 . . . . 7 2 . . . . 2 . 2 1 6 Investigation 10 | . . . 1 1 . . . . 3 1 . . . . 1 . . . 3 Extermination 1 | . . . . . . . . . . . . . . . . . . . 1 Reinforcement 8 | . 1 . 1 . . . . . 2 . . . . . 1 . . 1 2 Assault 2 | . . . . . . . . . 1 1 . . . . . . . . . Garrison 3 | . . . . . . . . . 1 . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc Distress Signals 12 | . 1 . 3 . . . . . 1 1 . . . . 1 1 . . 4 Communications Jammed 7 | . . . . . . . . . . 7 . . . . . . . . . Distress Signals 7 | . . . . . . . . . . 7 . . . . . . . . . Times Spotted 215 | . 20 2 19 2 . 8 . 8 26 12 23 . . 12 8 15 13 3 44 Peak Tracking Total 15 | . 3 2 5 1 . 4 . 4 5 4 15 . . 7 8 6 6 3 12 Tactical Retreats 32 | . 1 . 2 1 . 1 . . 1 3 5 . . 4 1 1 2 . 10 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc Traps Triggered 9 | . . . 2 . . . . . 1 1 . . . . . 3 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . 1 . . . . . . . 9 . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc Machines Disabled 12 | . . . 1 . . . . . 6 . . . . . . 2 . . 3 Max in Single Turn 2 | . . . 1 . . . . . . . . . . . . 2 . . 1 Garrison Access 2 | . . . . . . . . . 1 . . . . . 1 . . . . Energy Cycler 3 | . . . . . . . . . . . . . . . . 3 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc Machines Accessed 32 | . 5 . 1 2 . . . . 2 . 1 . 13 1 2 1 1 . 3 Terminals 10 | . 5 . 1 1 . . . . 1 . . . . 1 . 1 . . . Fabricators 6 | . . . . 1 . . . . 1 . . . . . 1 . 1 . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . Total Hacks 64 | . 13 . 2 3 . . . . 4 . 1 . 30 1 4 2 1 . 3 Successful 46 | . 7 . 1 . . . . . 1 . 1 . 30 1 3 1 . . 1 Failed 18 | . 6 . 1 3 . . . . 3 . . . . . 1 1 1 . 2 Catastrophic 8 | . . . 1 2 . . . . 1 . . . . . 1 . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 49 | . 13 . 2 2 . . . . 8 . . . . . 3 7 5 . 9 Terminals 22 | . 13 . 2 2 . . . . 2 . . . . 1 . 2 . . . Fabricators 9 | . . . . 1 . . . . 2 . . . . . 3 . 1 . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . Terminal Hacks 36 | . 1 . 1 . . . . . 1 . 1 . 30 1 . 1 . . . Record 24 | . . . . . . . . . . . . . 23 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . 5 . . . . . . Open Door 4 | . . . . . . . . . . . 1 . 2 . . 1 . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 6 | . 6 . . . . . . . . . . . . . . . . . . Terminals 6 | . 6 . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . Skim 5 | . 5 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 5 . 1 2 . . . . 1 . . . . . 1 . 1 . 3 Full Trace Events 4 | . . . 1 1 . . . . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . . . . 47 . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . 10 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . 4 . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc Total Allies 40 | . . . . . . . 4 . 13 . . . . . 1 5 7 . 10 Largest Group 9 | . . . . . . . 4 4 9 . . . . . 1 2 5 . 5 Highest-Rated Group 589 | . . . . . . . 157 157 569 . . . . . 127 75 344 . 589 Highest-Rated Ally 127 | . . . . . . . 41 41 96 . . . . . 127 46 103 . 122 Zionite Dispatches 11 | . . . . . . . . . 3 . . . . . 1 1 2 . 4 Heavy 5 | . . . . . . . . . 1 . . . . . . . 2 . 2 Light 3 | . . . . . . . . . 2 . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . Total Orders 7 | . . . . . . . 3 . . 2 . . . . 1 1 . . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . EXPLORE 5 | . . . . . . . 2 . . 2 . . . . 1 . . . . RETURN 1 | . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 241 | . . . . . . . . 8 122 . . . . . 9 12 33 . 57 Total Damage 9663 | . . . . . . . . 142 3780 . . . . . 862 357 1625 . 2897 Kills 53 | . . . . . . . . . 27 . . . . . 4 1 3 . 18 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 2 2 . 1 . . 2 1 . 2 . . . . . Drone Launches 5 | . . . . . . . 1 . . 2 . . . . 2 . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . . . . . . . . . Decoded 0b10 Intel 39 | . . . . . . . . . . . . . . . 10 6 6 1 16 Traps 3 | . . . . . . . . . . . . . . . . 1 . . 2 Emergency Access 4 | . . . . . . . . . . . . . . . . 1 1 . 2 Items 26 | . . . . . . . . . . . . . . . 8 4 4 . 10 Machines 3 | . . . . . . . . . . . . . . . . . 1 . 2 Patrols 1 | . . . . . . . . . . . . . . . 1 . . . . Guards 1 | . . . . . . . . . . . . . . . . . . 1 . Exits 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc Turns Passed 9197 | 231 1228 266 650 236 182 258 1748 371 588 433 289 100 690 414 348 183 246 66 670 Spaces Moved 9216 | 114 544 139 350 503 513 300 998 284 479 303 427 240 866 683 379 222 288 64 1520 Core 380 | 5 . . . . . 8 . 61 10 . 282 . . . . . 1 13 . Treads 681 | 109 544 28 . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 1297 | . . 111 350 18 . . . . 469 139 106 . . . . . 104 . . Hover 992 | . . . . . . . . . . 164 . . 255 257 185 40 11 . 80 Flight 5866 | . . . . 485 513 292 998 223 . . 39 240 611 426 194 182 172 51 1440 Fastest Speed 16 | 50 160 130 120 29 29 29 32 42 100 100 40 40 30 30 34 34 36 19 16 Average Speed 82 | 158 190 155 125 32 29 70 167 121 103 114 65 40 75 55 66 40 60 43 24 Slowest Speed 350 | 160 240 320 130 130 29 300 192 250 250 190 350 40 160 160 160 70 250 100 60 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . . . . 2 . . 3 . . 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 7 68 6 36 16 69 52 91 54 17 17 70 49 96 91 12 45 14 5 53 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 8 | . 2 . . . 1 . 2 . . . . 1 1 1 . . . . . Known Exits Taken 11 | . 1 . 1 1 1 1 1 1 . . . . . . 1 1 1 1 . Unknown Exits Taken 8 | 1 . 1 . . . . . . 1 1 1 1 1 1 . . . . . Scrap Searched 16 | . . . . . 5 3 3 1 . . 2 1 . 1 . . . . . Spaces Dug 79 | . . . . 10 . . . . 10 8 . . 2 2 3 . 7 1 36 Terrain Destroyed 143 | . . . . 10 . . . . 10 8 . . 2 2 3 29 36 7 36 Melee 79 | . . . . 10 . . . . 10 8 . . 2 2 3 . 7 1 36 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 64 | . . . . . . . . . . . . . . . . 29 29 6 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc Total 10263 | 135 642 159 478 562 545 325 1045 300 527 364 435 242 897 698 460 303 332 86 1728 Wait 445 | . 34 . 57 12 29 6 23 9 13 30 . . 26 . 60 2 13 3 128 Move 9176 | 113 543 138 349 502 512 299 997 283 478 302 426 239 862 682 378 216 287 63 1507 Hop 9 | . . . . . . . . . . . . . 1 . . 2 . . 6 Pick Up 49 | 1 7 2 16 2 2 . . . 1 4 1 . 1 . 2 2 1 2 5 Fast Attach 97 | 7 1 1 4 5 . 2 7 1 11 8 1 1 2 1 11 2 12 5 15 Attach 31 | . . 2 4 4 . 4 . . . . 1 2 1 1 . 1 3 3 5 Detach 7 | . . . . 1 . . . . . . . . 1 . 1 1 2 . 1 Swap 25 | 1 4 1 1 7 1 . . . 1 1 1 . . . . 3 . . 4 Drop 55 | . 4 . 3 19 1 2 1 1 1 5 5 . 1 . 2 3 . . 7 Fire 128 | 13 49 15 44 . . . . . . . . . . . . 3 3 1 . Melee 173 | . . . . 10 . 12 17 6 22 14 . . 2 14 6 2 11 7 50 Ram 2 | . . . . . . . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . . . . . . . . 35 . . . Rewire 31 | . . . . . . . . . . . . . . . . 31 . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp / *Ext) -4/Extension -3/Research (discovered 2 exits: *Res / Qua) -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 232 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 627 | -10/Materials | Discovered new exit (range 8) 962 | -10/Materials | Identified exit to Materials 1027 | -10/Materials | Identified exit to Subcaves 1059 | -10/Materials | Discovered new exit (range 7) 1180 | -10/Materials | Learned Storage stockpile data 1214 | -10/Materials | Learned location of 3 exits from Materials 1258 | -10/Materials | Learned 2 Materials zone layouts 1313 | -10/Materials | Learned location of Mines (-10) 1460 | -10/Materials | Entered Subcaves 1534 | -10/Subcaves | Core integrity fell below 50% 1588 | -10/Subcaves | Lost 3 parts (2n1w) 1652 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1685 | -10/Subcaves | Discovered new exit (range 12) 1698 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1726 | -10/Subcaves | Entered Materials 1726 | -8/Materials | Evolved 4 slots: Utility x4 1727 | -8/Materials | Identified exit to Factory 2376 | -8/Materials | Entered Factory 2376 | -7/Factory | Evolved 2 slots: Propulsion x2 2480 | -7/Factory | Discovered new exit (range 4) 2612 | -7/Factory | Identified exit to Lower Caves 2612 | -7/Factory | Entered Lower Caves 2707 | -7/Lower Caves | Build established: Sprinter 2731 | -7/Lower Caves | Encountered a Warlord checkpoint 2790 | -7/Lower Caves | Learned Factory stockpile data 2790 | -7/Lower Caves | Discovered new exit (range 12) 2794 | -7/Lower Caves | Identified exit to Lower Caves 2794 | -7/Lower Caves | Entered another Lower Caves area 2860 | -7/Lower Caves | Lost 6 parts (1p4n1u) 2870 | -7/Lower Caves | Learned Factory security intel 2986 | -7/Lower Caves | Learned 4 Factory zone layouts 3000 | -7/Lower Caves | Lost 4 parts (4u) 3051 | -7/Lower Caves | Discovered new exit (range 5) 3052 | -7/Lower Caves | Identified exit to Zion 3052 | -7/Lower Caves | Entered Zion 3144 | -7/Zion | Learned location of Quarantine (-3) 3188 | -7/Zion | Found Prototype Device 3188 | -7/Zion | Identified Phasing AFG 3251 | -7/Zion | Given the Hacking Drone Bay 3255 | -7/Zion | Found Prototype Device 3255 | -7/Zion | Identified Hacking Drone Bay 3409 | -7/Zion | Build established: Mutant 3600 | -7/Zion | Met Imprinter 3637 | -7/Zion | Imprinted 3639 | -7/Zion | Declared Zion's savior 4050 | -7/Zion | Build established: Derelict-Assassin 4361 | -7/Zion | Discovered new exit (range 102) 4543 | -7/Zion | Learned location of Warlord (-5) 4740 | -7/Zion | Given A8's code to call for help 4792 | -7/Zion | Identified exit to Proximity Caves 4800 | -7/Zion | Entered Proximity Caves 4800 | -6/Proximity Caves | Accompanied by 4 allies 5004 | -6/Proximity Caves | Lost 4 allies 5099 | -6/Proximity Caves | Identified exit to Factory 5169 | -6/Proximity Caves | Core integrity fell below 50% 5171 | -6/Proximity Caves | Entered Factory 5171 | -6/Factory | Evolved 2 slots: Utility x2 5330 | -6/Factory | Build established: Assassin 5384 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5392 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5409 | -6/Factory | Zion Heavy squad teleported in 5500 | -6/Factory | Zion Light squad teleported in 5576 | -6/Factory | Garrison activated, responded to threat 5680 | -6/Factory | Zion Light squad teleported in 5700 | -6/Factory | Discovered new exit (range 9) 5759 | -6/Factory | Entered another Factory area 5759 | -5/Factory | Evolved 2 slots: Propulsion x2 5786 | -5/Factory | Lost 4 parts (1n3u) 5790 | -5/Factory | Lost 4 allies 6059 | -5/Factory | First assault squad dispatched 6176 | -5/Factory | Discovered new exit (range 14) 6187 | -5/Factory | Discovered new exit (range 5) 6192 | -5/Factory | Entered Upper Caves 6213 | -5/Upper Caves | Lost 4 parts (2n2w) 6252 | -5/Upper Caves | Learned location of 1 exit from Factory 6309 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6355 | -5/Upper Caves | Lost 5 parts (1p3n1u) 6405 | -5/Upper Caves | Encountered a Warlord checkpoint 6435 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6445 | -5/Upper Caves | Core integrity fell below 50% 6471 | -5/Upper Caves | Discovered new exit (range 9) 6481 | -5/Upper Caves | Entered another Upper Caves area 6503 | -5/Upper Caves | Build established: Mutant 6536 | -5/Upper Caves | Learned location of Armory (-4) 6576 | -5/Upper Caves | Discovered new exit (range 6) 6581 | -5/Upper Caves | Entered Warlord 6602 | -5/Warlord | Discovered new exit (range 14) 6739 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 6765 | -5/Warlord | Learned 4 Armory zone layouts 6765 | -5/Warlord | Learned 4 Testing zone layouts 6765 | -5/Warlord | Learned 4 Quarantine zone layouts 6765 | -5/Warlord | Learned Research security intel 6765 | -5/Warlord | Learned Armory terminal intel 6765 | -5/Warlord | Learned Armory repair station intel 6765 | -5/Warlord | Learned Research repair station intel 6872 | -5/Warlord | Warlord's base attacked by MAIN.C 7092 | -5/Warlord | Rebuked by Warlord 7218 | -5/Warlord | Warlord forces counterattacked 7240 | -5/Warlord | Opened side exit 7271 | -5/Warlord | Entered Proximity Caves 7358 | -4/Proximity Caves | Learned Research stockpile data 7434 | -4/Proximity Caves | Core integrity fell below 20% 7462 | -4/Proximity Caves | Lost 4 parts (1p1n2u) 7559 | -4/Proximity Caves | Discovered new exit (range 19) 7685 | -4/Proximity Caves | Entered Factory 7685 | -4/Factory | Evolved 2 slots: Utility x2 7686 | -4/Factory | Identified exit to Upper Caves 7687 | -4/Factory | Identified exit to Research 7729 | -4/Factory | Build established: Gladiator 7740 | -4/Factory | Discovered exit to Research (range 4) 7762 | -4/Factory | Zion hero teleported in (CL-ANK) 7926 | -4/Factory | Fabricated Nuclear Pulse Thruster (x2) 7996 | -4/Factory | Identified exit to Extension 8033 | -4/Factory | Entered Extension 8047 | -4/Extension | Build established: Mutant 8082 | -4/Extension | Zion Melee Resupply teleported in 8086 | -4/Extension | Found Prototype Processor 8088 | -4/Extension | Identified Exp. Melee Analysis Suite 8092 | -4/Extension | Energy Cycler disabled 8092 | -4/Extension | Rescued a captive Derelict 8092 | -4/Extension | Rescued a captive Derelict 8092 | -4/Extension | Rescued a captive Derelict 8093 | -4/Extension | Rescued a captive Derelict 8093 | -4/Extension | Rescued a captive Derelict 8093 | -4/Extension | Rescued a captive Derelict 8097 | -4/Extension | Rescued a captive Derelict 8101 | -4/Extension | Rescued a captive Derelict 8197 | -4/Extension | Spotted B-86 Titan 8203 | -4/Extension | Spotted B-86 Titan 8204 | -4/Extension | Discovered exit to Research (range 18) 8216 | -4/Extension | Entered Research 8216 | -3/Research | Evolved 2 slots: Propulsion x2 8217 | -3/Research | Identified exit to Quarantine 8220 | -3/Research | Loaded intel: 4 repair station locations 8244 | -3/Research | Lost 5 parts (1p1n3u) 8257 | -3/Research | Allied Derelicts emerged from ambush trap array 8298 | -3/Research | Zion Heavy squad teleported in 8306 | -3/Research | Spotted B-86 Titan 8314 | -3/Research | Allies destroyed B-86 Titan 8346 | -3/Research | Garrison activated, responded to threat 8394 | -3/Research | Zion Heavy squad teleported in 8394 | -3/Research | Lost 4 allies 8459 | -3/Research | Discovered new exit (range 5) 8462 | -3/Research | Identified exit to Research 8462 | -3/Research | Entered another Research area 8462 | -2/Research | Evolved 2 slots: Utility x2 8475 | -2/Research | Discovered new exit (range 17) 8477 | -2/Research | Discovered new exit (range 19) 8526 | -2/Research | Identified exit to Access 8528 | -2/Research | Entered Access 8528 | -1/Access | Evolved 2 slots: Propulsion x2 8548 | -1/Access | Lost 15 parts (1p7n5u2w) 8667 | -1/Access | Zion Hacker squad teleported in 8854 | -1/Access | Zion Heavy squad teleported in 8879 | -1/Access | Build established: Scavenger-Scout 9045 | -1/Access | Spotted B-99 Colossus 9072 | -1/Access | Zion Heavy squad teleported in 9072 | -1/Access | Search patrols dispatched 9080 | -1/Access | Zion Light squad teleported in 9148 | -1/Access | Spotted B-99 Colossus 9168 | -1/Access | Spotted B-99 Colossus 9180 | -1/Access | Spotted B-99 Colossus 9195 | -1/Access | Discovered new exit (range 5) 9198 | -1/Access | Identified exit to Surface 9198 | *** | Escaped! Last Messages --------------- 09187_ Nuclear Pulse Array destroyed. 09187_ Slug penetrates Sealed Heavy Doors. <x3> 09187_ Penetrated by Slug. <x2> 09190_ Slug penetrates Sealed Heavy Doors. <x3> 09192_ B-99 Colossus activates siege mode. 09194_ Knocked back. 09194_ Penetrated by Slug. 09194_ Slug penetrates Sealed Barrier. 09194_ Penetrated by Slug. <x2> 09195_ Main Access Shell breached. 09195_ EXIT=FOUND 09197_ Knocked back. 09197_ Penetrated by Slug. 09197_ Slug penetrates Sealed Barrier. 09197_ Penetrated by Slug. 09197_ Field Propulsion Array destroyed. 09197_ Penetrated by Slug. 09197_ Slug penetrates Sealed Barrier. <x2> 09198_ EXIT=IDENTIFIED: SURFACE [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????# # #?????????????????????? | | ?????????????# # #?????????????????????? | | ?????????????# # #?????????????????????? | | ?????????????# " # #???????!?????????????? | | ?????????????# """ # #?????????????????????? | | ?????????????# """ # #?????????????????????? | | ?????????????# " + % +?????????????????????? | | ?????????????# " #?????????????????????? | | ?????????????# # #?????????????????????? | | ?????????????####"##### ####??????????????????? | | ????################ #??????????????????? | | ????# ### #??????????????????? | | ????# s #?# #??????????????????? | | ????# s #?# #??????????????????? | | ????# #?# BB BB #??????????????????? | | ????# #?# BB BB #??????????????????? | | ????#/ #?# % #??????????????????? | | ????# " #?#"""""""" "#??????????????????? | | ##### """" #?????????"%"???????????????????? | | # """"" #?????????" "???????????????????? | | ! # """"" #?#"""""""" "#??????????????????? | | + """" #?# %% #??????????????????? | | # " #?# """"" #??????????????????? | | # ###############????" "% #??????????????????? | | # #??????????????????" "" " #??????????????????? | | # #??????????????????" "@ " #??????????????????? | | # +??????????????????" " #??????????????????? | | # #??????????????????"""""" #??????????????????? | | # #??????????????????????? #??????????????????? | | # #??????????????????????? #??????????????????? | | # #???????????????????????""""??????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 14 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 150 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 14 Melee Accuracy 36 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Coil Gun | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Spear | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nuclear Pulse Thruster | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Derelict Escape Friend Of Zion Challenges ------------ None Game ------ Seed TerrabombCoreProcessor Manual? 0 Play Time 01:51:32 Cumulative 136.5 hours Start 2025.03.31 @ 20:28:16 End 2025.04.01 @ 19:56:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 270 Rogue 202 Adventurer 15 Explorer 53 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 640b468d-cdb9-460e-bc23-eabd2118b67e