Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.01 @ 19:56:16

Player: NeoBioHazard

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (75)      375
Value Destroyed (2103)     2103
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (6466)               6466
              TOTAL SCORE: 17564

 Bonus
-------
High Alert Combat Kills    12
Follower Combat Kills      2025
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Win                        3000
Friendly Fire              -171

 Cogmind 
---------
Core Integrity             1126/1600
Matter                     300/300
Energy                     51/100
System Corruption          1%
Temperature                Cool (3)
Movement                   Flying (40)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (10) --
               Field Propulsion Array
>              --- UTILITY (12) -----
      Advanced Visual Processing Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
               Terrain Scan Processor
               0b10 Decoder Chip [Generic]
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
  Experimental Melee Analysis Suite
               Core Analyzer
      Improved Armor Integrity Analyzer
               Graphene Brace
>              --- WEAPON (2) -------
               Vibroblade
>              --- INVENTORY (5) ----
         Micro Antimatter Reactor
      Advanced Heavy Siege Treads
               Q-thruster
      Advanced Signal Interpreter

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
               Nuclear Pulse Array
      Advanced Surge Thruster
               Field Propulsion Array
               Field Propulsion Array
               Q-thruster
               Impulse Thruster Array
>              --- UTILITY ----------
      Advanced Visual Processing Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
               Terrain Scan Processor
               0b10 Decoder Chip [Generic]
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
  Experimental Melee Analysis Suite
               Core Analyzer
      Improved Armor Integrity Analyzer
               Graphene Brace
>              --- WEAPON -----------
               Chainsword
               Vibroblade
>              --- INVENTORY --------
         Micro Antimatter Reactor
      Advanced Heavy Siege Treads
               Q-thruster
      Advanced Signal Interpreter
[Rating: 156]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Cesium-ion Thruster
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Visual Processing Unit
  Device                   Hacking Drone Bay
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Layered Light Armor Plating
Weapon                     Powered Hammer
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc 
Slots Evolved              18   | .   .   .   4   2   .   .   .   .   2   2   .   .   .   .   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   2   .   2   
  Utility                  10   | .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             153  | 8   5   4   9   16  1   6   7   1   12  9   3   3   3   2   11  6   15  8   24  
  Power                    16   | 2   .   .   1   3   .   .   1   1   1   .   .   .   1   1   .   .   2   .   3   
    Engine                 9    | 2   .   .   1   3   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   
    Core                   3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Propulsion               45   | 2   1   2   1   4   .   2   1   .   3   3   1   .   2   .   4   .   7   3   9   
    Treads                 4    | 2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   1   .   3   
    Flight                 28   | .   .   .   .   4   .   2   1   .   1   1   1   .   2   .   2   .   5   3   6   
  Utility                  66   | 2   1   .   4   6   1   3   5   .   8   6   1   2   .   .   7   4   4   2   10  
    Device                 36   | 1   .   .   2   1   1   2   5   .   4   3   .   2   .   .   4   2   2   1   6   
    Storage                5    | 1   1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              22   | .   .   .   2   2   .   .   .   .   3   3   1   .   .   .   2   2   2   1   4   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   3   2   3   3   .   1   .   .   .   .   1   1   .   1   .   2   2   3   2   
    Energy Gun             7    | 2   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   1   .   1   .   .   .   .   1   1   .   1   .   1   1   2   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   1   .   1   
Parts Lost                 87   | .   .   3   6   .   .   10  .   4   9   4   7   .   .   6   1   8   11  7   11  
  Power                    9    | .   .   .   2   .   .   1   .   .   .   .   1   .   .   1   .   1   2   .   1   
  Propulsion               38   | .   .   2   1   .   .   4   .   3   1   2   3   .   .   2   1   3   8   1   7   
  Utility                  32   | .   .   .   1   .   .   5   .   1   8   .   3   .   .   3   .   4   1   4   2   
  Weapon                   8    | .   .   1   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   1   
  Highest Loss Streak      15   | .   .   3   2   .   .   6   .   2   4   4   5   .   .   4   1   5   8   15  7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   100 97  85  93  92  51  76  76  81  75  49  42  58  51  63  82  64  39  78  
  Engine                   4    | .   14  14  8   5   7   .   .   .   3   5   2   .   3   1   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   6   7   2   .   .   .   .   .   5   4   .   .   .   
  Treads                   4    | .   28  18  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   8   16  1   .   .   .   .   12  10  2   .   .   .   .   .   3   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   6   2   .   3   5   9   8   5   .   4   
  Flight                   8    | .   .   .   .   26  30  9   15  11  3   2   2   5   5   7   8   11  10  2   20  
  Device                   14   | .   14  14  21  15  15  5   22  26  23  8   5   6   11  4   9   9   2   4   8   
  Storage                  4    | .   14  14  9   3   7   4   .   .   5   5   2   .   .   .   .   .   .   .   .   
  Processor                16   | .   .   .   12  21  15  15  15  15  15  22  27  23  23  19  21  33  33  28  36  
  Energy Gun               3    | .   17  9   9   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Ballistic Gun            2    | .   10  17  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   5   7   7   7   7   6   4   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   4   .   2   7   7   6   4   2   5   5   8   5   6   4   3   4   
Peak Build Rating          156  | 7   7   10  26  42  39  39  48  48  52  65  59  33  45  47  83  90  110 65  156 
  Average Rating           41   | 5   7   8   20  36  38  22  40  40  41  47  38  29  39  35  51  77  74  48  135 
  On Entrance              33   | .   7   7   10  22  38  39  20  48  32  28  55  21  33  45  32  75  51  57  57  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 13  50  50  52  45  23  23  24  24  25  26  21  6   10  11  16  17  15  4   24  
  Greatest Support         71   | 40  40  40  49  24  24  24  18  18  32  32  16  6   16  16  29  24  33  12  71  
  Greatest Overweight (x)  6    | 2   1   2   2   2   .   5   2   4   4   2   6   .   1   1   1   .   4   1   .   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  10  10  5   5   8   8   8   5   5   5   5   5   5   5   5   
  Average Capacity         8    | 7   13  20  20  9   10  8   5   5   7   8   6   5   5   5   5   5   5   5   5   
  Most Carried             20   | 2   9   10  20  20  10  10  5   5   7   8   8   4   5   4   5   5   5   4   5   
  Average Carried          6    | 1   6   8   16  8   9   7   5   5   5   7   6   3   3   3   4   4   4   2   3   
  Final Capacity           20   | 8   20  20  20  10  10  5   5   5   8   8   5   5   5   5   5   5   5   5   5   
  Final Carried            20   | 2   9   10  20  8   10  5   5   5   7   8   5   3   4   3   5   5   5   4   5   

 Class Distribution 
--------------------
 56% | Mutant
 13% | Derelict-Assassin
  6% | Sprinter
  5% | Gladiator
  5% | Scavenger-Scout
  4% | Assassin

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Subcaves
              Mutant | -8/Materials
            Sprinter | -7/Factory
            Sprinter | -7/Lower Caves
              Mutant | -7/Lower Caves
   Derelict-Assassin | -7/Zion
   Derelict-Assassin | -6/Proximity Caves
            Assassin | -6/Factory
 Scavenger-Gladiator | -5/Factory
              Mutant | -5/Upper Caves
              Mutant | -5/Upper Caves
              Mutant | -5/Warlord
           Gladiator | -4/Proximity Caves
              Mutant | -4/Factory
           Gladiator | -4/Extension
              Mutant | -3/Research
              Mutant | -2/Research
     Scavenger-Scout | -1/Access

 Resources                      | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc 
Matter Collected           1998 | 274 266 84  186 .   170 25  80  20  110 90  20  30  16  14  100 97  129 .   287 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2588 | 159 580 95  573 .   .   44  26  85  197 134 .   .   .   73  63  203 189 70  97  
  Parts                    136  | 10  29  4   32  .   .   2   .   3   6   12  .   .   .   1   4   9   9   7   8   
Haulers Intercepted        3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   1   6   .   2   .   .   4   .   .   .   .   .   .   .   .   
  Prevented                7    | .   .   .   .   .   3   2   .   2   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc 
Combat Hostiles Destroyed  44   | .   12  2   11  .   .   2   .   3   2   .   .   .   .   1   .   6   3   2   .   
  Melee                    6    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   1   .   1   .   
  Guns                     25   | .   12  2   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   1   .   
Classes Destroyed          13   | 2   5   1   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Worker                   6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
  Builder                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Tunneler                 7    | 5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   2   
  Swarmer                  22   | .   6   .   3   .   .   2   .   3   .   .   .   .   .   .   .   5   3   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    13   | .   6   .   5   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Subdweller               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           6    | 3   4   2   4   .   .   1   .   2   1   1   .   .   .   1   3   5   6   1   1   
  Combat Bots Only         5    | .   4   2   4   .   .   1   .   2   1   .   .   .   .   1   .   5   3   1   .   
Max Kills in Single Turn   4    | 1   2   1   1   .   .   1   .   1   1   1   .   .   .   1   1   4   4   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Res  Acc  
Hostile Shots Fired        703  | .    40   33   47   9    .    86   .    28   49   14   76   .    .    35   3    57   57   17   152  
  Missed                   258  | .    11   14   11   6    .    27   .    8    13   4    26   .    .    16   1    25   33   4    59   
Damage Taken               8985 | .    329  474  530  23   .    910  .    317  701  273  1074 .    .    400  43   839  727  548  1797 
  Core                     3300 | .    59   113  129  6    .    286  .    76   214  21   734  .    .    174  .    476  239  299  474  
  Absorbed by Shields      12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    
Core Remaining (%)         62   | 100  .    31   76   .    .    .    .    47   74   .    .    .    .    7    .    58   81   79   70   
Volleys Fired              128  | 13   49   15   44   .    .    .    .    .    .    .    .    .    .    .    .    3    3    1    .    
  Largest                  2    | 2    2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
  Hottest                  100  | 80   90   70   100  .    .    .    .    .    .    .    .    .    .    .    .    39   39   39   .    
Shots Fired                248  | 26   98   29   88   .    .    .    .    .    .    .    .    .    .    .    .    3    3    1    .    
  Gun                      241  | 26   98   29   88   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  76   | .    20   23   33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  165  | 26   78   6    55   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    1    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | 9    15   10   11   .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Robot Miss Streak        7    | 1    4    2    7    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           219  | 19   58   22   61   .    .    2    1    4    12   7    .    .    .    9    3    3    3    6    9    
  Core Hits                107  | 7    30   6    27   .    .    .    .    2    3    5    .    .    .    2    3    7    9    3    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9    | .    .    .    1    .    .    .    .    .    2    .    .    .    .    1    .    .    1    1    3    
    Burn                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Sever                  7    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    1    3    
Melee Attacks              196  | .    .    .    .    13   .    12   21   8    28   19   .    .    2    14   6    2    13   7    51   
  Thermal                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Impact                   69   | .    .    .    .    7    .    12   16   6    22   6    .    .    .    .    .    .    .    .    .    
  Slashing                 124  | .    .    .    .    6    .    .    5    2    6    13   .    .    2    11   6    2    13   7    51   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    3    1    1    .    1    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        6    | .    .    .    .    .    .    .    .    2    3    1    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6381 | 206  714  223  885  .    .    109  96   125  676  277  .    .    .    337  253  800  803  354  523  
  Guns                     2028 | 206  714  223  885  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1251 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    622  577  52   .    
  Melee                    3101 | .    .    .    .    .    .    109  96   125  676  277  .    .    .    337  253  178  226  301  523  
  Ramming                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  655  | .    136  187  332  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1524 | 206  578  36   553  .    .    .    .    .    .    .    .    .    .    .    .    151  .    .    .    
  Explosive                1100 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    471  577  52   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   872  | .    .    .    .    .    .    109  96   63   548  56   .    .    .    .    .    .    .    .    .    
  Slashing                 2229 | .    .    .    .    .    .    .    .    62   128  221  .    .    .    337  253  178  226  301  523  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    1    
  Average Corruption       1    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    5    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    3    
    Message Errors         2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            540  | .    .    .    .    .    .    59   84   11   169  .    .    .    .    26   .    63   67   .    61   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               63   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    .    .    
  Melee                    477  | .    .    .    .    .    .    59   84   11   169  .    .    .    .    26   .    .    67   .    61   
Knockbacks                 2    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Impact                   2    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      35   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        276  | 72   276  .    125  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    134  
  Average Temperature      61   | 27   91   .    42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   
  Received Heat Transfer   1323 | .    165  147  225  6    .    153  .    .    228  21   189  .    .    27   .    96   .    9    57   
  Effects                  2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    .    2    .    1    2    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4    | .    .    .    .    .    .    2    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       13   | .    .    .    .    .    .    2    4    1    6    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3475 | 475  1359 111  1480 .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Res  Acc  
Peak Influence             1010 | 30   250  .    254  128  .    .    .    .    1010 584  .    .    .    .    150  279  359  187  891  
  Initial                  455  | .    19   .    .    74   .    .    .    .    18   455  .    .    .    .    .    73   113  146  89   
  Average                  202  | 15   73   .    97   93   .    .    .    .    383  466  .    .    .    .    27   213  229  152  397  
Maximum Alert Level        3    | .    1    .    1    .    .    .    .    .    3    2    .    .    .    .    .    1    1    .    3    
  Low Security (%)         61   | 100  91   .    78   100  .    .    .    .    41   .    .    .    .    .    100  20   38   100  15   
  Level 1                  17   | .    8    .    21   .    .    .    .    .    10   7    .    .    .    .    .    79   61   .    35   
  Level 2                  16   | .    .    .    .    .    .    .    .    .    18   92   .    .    .    .    .    .    .    .    41   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    8    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    1    .    2    1    .    .    .    .    7    2    .    .    .    .    2    .    2    1    6    
  Investigation            10   | .    .    .    1    1    .    .    .    .    3    1    .    .    .    .    1    .    .    .    3    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            8    | .    1    .    1    .    .    .    .    .    2    .    .    .    .    .    1    .    .    1    2    
  Assault                  2    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc 
Distress Signals           12   | .   1   .   3   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   4   
Communications Jammed      7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Distress Signals         7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
Times Spotted              215  | .   20  2   19  2   .   8   .   8   26  12  23  .   .   12  8   15  13  3   44  
  Peak Tracking Total      15   | .   3   2   5   1   .   4   .   4   5   4   15  .   .   7   8   6   6   3   12  
  Tactical Retreats        32   | .   1   .   2   1   .   1   .   .   1   3   5   .   .   4   1   1   2   .   10  

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc 
Traps Triggered            9    | .   .   .   2   .   .   .   .   .   1   1   .   .   .   .   .   3   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                10   | .   .   .   .   .   1   .   .   .   .   .   .   .   9   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc 
Machines Disabled          12   | .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   2   .   .   3   
  Max in Single Turn       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Energy Cycler            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc 
Machines Accessed          32   | .   5   .   1   2   .   .   .   .   2   .   1   .   13  1   2   1   1   .   3   
  Terminals                10   | .   5   .   1   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   
  Fabricators              6    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   1   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                64   | .   13  .   2   3   .   .   .   .   4   .   1   .   30  1   4   2   1   .   3   
  Successful               46   | .   7   .   1   .   .   .   .   .   1   .   1   .   30  1   3   1   .   .   1   
  Failed                   18   | .   6   .   1   3   .   .   .   .   3   .   .   .   .   .   1   1   1   .   2   
    Catastrophic           8    | .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   1   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   13  .   2   2   .   .   .   .   8   .   .   .   .   .   3   7   5   .   9   
  Terminals                22   | .   13  .   2   2   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   
  Fabricators              9    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   3   .   1   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             36   | .   1   .   1   .   .   .   .   .   1   .   1   .   30  1   .   1   .   .   .   
  Record                   24   | .   .   .   .   .   .   .   .   .   .   .   .   .   23  1   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   5   .   1   2   .   .   .   .   1   .   .   .   .   .   1   .   1   .   3   
  Full Trace Events        4    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   47  .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Res  Acc  
Total Allies               40   | .    .    .    .    .    .    .    4    .    13   .    .    .    .    .    1    5    7    .    10   
  Largest Group            9    | .    .    .    .    .    .    .    4    4    9    .    .    .    .    .    1    2    5    .    5    
  Highest-Rated Group      589  | .    .    .    .    .    .    .    157  157  569  .    .    .    .    .    127  75   344  .    589  
  Highest-Rated Ally       127  | .    .    .    .    .    .    .    41   41   96   .    .    .    .    .    127  46   103  .    122  
Zionite Dispatches         11   | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    1    2    .    4    
  Heavy                    5    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    2    
  Light                    3    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Melee Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Total Orders               7    | .    .    .    .    .    .    .    3    .    .    2    .    .    .    .    1    1    .    .    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  EXPLORE                  5    | .    .    .    .    .    .    .    2    .    .    2    .    .    .    .    1    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               241  | .    .    .    .    .    .    .    .    8    122  .    .    .    .    .    9    12   33   .    57   
  Total Damage             9663 | .    .    .    .    .    .    .    .    142  3780 .    .    .    .    .    862  357  1625 .    2897 
  Kills                    53   | .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    4    1    3    .    18   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Acc 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   .   2   2   .   1   .   .   2   1   .   2   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  6   6   1   16  
  Traps                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Emergency Access         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   
  Items                    26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   4   4   .   10  
  Machines                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exits                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Res  Acc  
Turns Passed               9197 | 231  1228 266  650  236  182  258  1748 371  588  433  289  100  690  414  348  183  246  66   670  
Spaces Moved               9216 | 114  544  139  350  503  513  300  998  284  479  303  427  240  866  683  379  222  288  64   1520 
  Core                     380  | 5    .    .    .    .    .    8    .    61   10   .    282  .    .    .    .    .    1    13   .    
  Treads                   681  | 109  544  28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1297 | .    .    111  350  18   .    .    .    .    469  139  106  .    .    .    .    .    104  .    .    
  Hover                    992  | .    .    .    .    .    .    .    .    .    .    164  .    .    255  257  185  40   11   .    80   
  Flight                   5866 | .    .    .    .    485  513  292  998  223  .    .    39   240  611  426  194  182  172  51   1440 
  Fastest Speed            16   | 50   160  130  120  29   29   29   32   42   100  100  40   40   30   30   34   34   36   19   16   
  Average Speed            82   | 158  190  155  125  32   29   70   167  121  103  114  65   40   75   55   66   40   60   43   24   
  Slowest Speed            350  | 160  240  320  130  130  29   300  192  250  250  190  350  40   160  160  160  70   250  100  60   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    .    .    6    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 7    68   6    36   16   69   52   91   54   17   17   70   49   96   91   12   45   14   5    53   
  Regions Visited          19
    Branch Regions         10
  Pre-discovered Areas     8    | .    2    .    .    .    1    .    2    .    .    .    .    1    1    1    .    .    .    .    .    
  Known Exits Taken        11   | .    1    .    1    1    1    1    1    1    .    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      8    | 1    .    1    .    .    .    .    .    .    1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             16   | .    .    .    .    .    5    3    3    1    .    .    2    1    .    1    .    .    .    .    .    
Spaces Dug                 79   | .    .    .    .    10   .    .    .    .    10   8    .    .    2    2    3    .    7    1    36   
Terrain Destroyed          143  | .    .    .    .    10   .    .    .    .    10   8    .    .    2    2    3    29   36   7    36   
  Melee                    79   | .    .    .    .    10   .    .    .    .    10   8    .    .    2    2    3    .    7    1    36   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      64   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   29   6    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Res  Acc  
Total                      10263 | 135  642  159  478  562  545  325  1045 300  527  364  435  242  897  698  460  303  332  86   1728 
  Wait                     445   | .    34   .    57   12   29   6    23   9    13   30   .    .    26   .    60   2    13   3    128  
  Move                     9176  | 113  543  138  349  502  512  299  997  283  478  302  426  239  862  682  378  216  287  63   1507 
  Hop                      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    6    
  Pick Up                  49    | 1    7    2    16   2    2    .    .    .    1    4    1    .    1    .    2    2    1    2    5    
  Fast Attach              97    | 7    1    1    4    5    .    2    7    1    11   8    1    1    2    1    11   2    12   5    15   
  Attach                   31    | .    .    2    4    4    .    4    .    .    .    .    1    2    1    1    .    1    3    3    5    
  Detach                   7     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    1    2    .    1    
  Swap                     25    | 1    4    1    1    7    1    .    .    .    1    1    1    .    .    .    .    3    .    .    4    
  Drop                     55    | .    4    .    3    19   1    2    1    1    1    5    5    .    1    .    2    3    .    .    7    
  Fire                     128   | 13   49   15   44   .    .    .    .    .    .    .    .    .    .    .    .    3    3    1    .    
  Melee                    173   | .    .    .    .    10   .    12   17   6    22   14   .    .    2    14   6    2    11   7    50   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    
  Rewire                   31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub)
-10/Subcaves
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x2 / *Upp / *Ext)
-4/Extension
-3/Research (discovered 2 exits: *Res / Qua)
-2/Research (discovered 2 exits: *Acc / [*Tes])
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
   21 | -11/Scrapyard      | Discovered new exit (range 16)
  232 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Build established: Mutant
  627 | -10/Materials      | Discovered new exit (range 8)
  962 | -10/Materials      | Identified exit to Materials
 1027 | -10/Materials      | Identified exit to Subcaves
 1059 | -10/Materials      | Discovered new exit (range 7)
 1180 | -10/Materials      | Learned Storage stockpile data
 1214 | -10/Materials      | Learned location of 3 exits from Materials
 1258 | -10/Materials      | Learned 2 Materials zone layouts
 1313 | -10/Materials      | Learned location of Mines (-10)
 1460 | -10/Materials      | Entered Subcaves
 1534 | -10/Subcaves       | Core integrity fell below 50%
 1588 | -10/Subcaves       | Lost 3 parts (2n1w)
 1652 | -10/Subcaves       | Shifting Twisted Machinery released Battle Rifle
 1685 | -10/Subcaves       | Discovered new exit (range 12)
 1698 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
 1726 | -10/Subcaves       | Entered Materials
 1726 | -8/Materials       | Evolved 4 slots: Utility x4
 1727 | -8/Materials       | Identified exit to Factory
 2376 | -8/Materials       | Entered Factory
 2376 | -7/Factory         | Evolved 2 slots: Propulsion x2
 2480 | -7/Factory         | Discovered new exit (range 4)
 2612 | -7/Factory         | Identified exit to Lower Caves
 2612 | -7/Factory         | Entered Lower Caves
 2707 | -7/Lower Caves     | Build established: Sprinter
 2731 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2790 | -7/Lower Caves     | Learned Factory stockpile data
 2790 | -7/Lower Caves     | Discovered new exit (range 12)
 2794 | -7/Lower Caves     | Identified exit to Lower Caves
 2794 | -7/Lower Caves     | Entered another Lower Caves area
 2860 | -7/Lower Caves     | Lost 6 parts (1p4n1u)
 2870 | -7/Lower Caves     | Learned Factory security intel
 2986 | -7/Lower Caves     | Learned 4 Factory zone layouts
 3000 | -7/Lower Caves     | Lost 4 parts (4u)
 3051 | -7/Lower Caves     | Discovered new exit (range 5)
 3052 | -7/Lower Caves     | Identified exit to Zion
 3052 | -7/Lower Caves     | Entered Zion
 3144 | -7/Zion            | Learned location of Quarantine (-3)
 3188 | -7/Zion            | Found Prototype Device
 3188 | -7/Zion            | Identified Phasing AFG
 3251 | -7/Zion            | Given the Hacking Drone Bay
 3255 | -7/Zion            | Found Prototype Device
 3255 | -7/Zion            | Identified Hacking Drone Bay
 3409 | -7/Zion            | Build established: Mutant
 3600 | -7/Zion            | Met Imprinter
 3637 | -7/Zion            | Imprinted
 3639 | -7/Zion            | Declared Zion's savior
 4050 | -7/Zion            | Build established: Derelict-Assassin
 4361 | -7/Zion            | Discovered new exit (range 102)
 4543 | -7/Zion            | Learned location of Warlord (-5)
 4740 | -7/Zion            | Given A8's code to call for help
 4792 | -7/Zion            | Identified exit to Proximity Caves
 4800 | -7/Zion            | Entered Proximity Caves
 4800 | -6/Proximity Caves | Accompanied by 4 allies
 5004 | -6/Proximity Caves | Lost 4 allies
 5099 | -6/Proximity Caves | Identified exit to Factory
 5169 | -6/Proximity Caves | Core integrity fell below 50%
 5171 | -6/Proximity Caves | Entered Factory
 5171 | -6/Factory         | Evolved 2 slots: Utility x2
 5330 | -6/Factory         | Build established: Assassin
 5384 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 5392 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 5409 | -6/Factory         | Zion Heavy squad teleported in
 5500 | -6/Factory         | Zion Light squad teleported in
 5576 | -6/Factory         | Garrison activated, responded to threat
 5680 | -6/Factory         | Zion Light squad teleported in
 5700 | -6/Factory         | Discovered new exit (range 9)
 5759 | -6/Factory         | Entered another Factory area
 5759 | -5/Factory         | Evolved 2 slots: Propulsion x2
 5786 | -5/Factory         | Lost 4 parts (1n3u)
 5790 | -5/Factory         | Lost 4 allies
 6059 | -5/Factory         | First assault squad dispatched
 6176 | -5/Factory         | Discovered new exit (range 14)
 6187 | -5/Factory         | Discovered new exit (range 5)
 6192 | -5/Factory         | Entered Upper Caves
 6213 | -5/Upper Caves     | Lost 4 parts (2n2w)
 6252 | -5/Upper Caves     | Learned location of 1 exit from Factory
 6309 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 6355 | -5/Upper Caves     | Lost 5 parts (1p3n1u)
 6405 | -5/Upper Caves     | Encountered a Warlord checkpoint
 6435 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 6445 | -5/Upper Caves     | Core integrity fell below 50%
 6471 | -5/Upper Caves     | Discovered new exit (range 9)
 6481 | -5/Upper Caves     | Entered another Upper Caves area
 6503 | -5/Upper Caves     | Build established: Mutant
 6536 | -5/Upper Caves     | Learned location of Armory (-4)
 6576 | -5/Upper Caves     | Discovered new exit (range 6)
 6581 | -5/Upper Caves     | Entered Warlord
 6602 | -5/Warlord         | Discovered new exit (range 14)
 6739 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 6765 | -5/Warlord         | Learned 4 Armory zone layouts
 6765 | -5/Warlord         | Learned 4 Testing zone layouts
 6765 | -5/Warlord         | Learned 4 Quarantine zone layouts
 6765 | -5/Warlord         | Learned Research security intel
 6765 | -5/Warlord         | Learned Armory terminal intel
 6765 | -5/Warlord         | Learned Armory repair station intel
 6765 | -5/Warlord         | Learned Research repair station intel
 6872 | -5/Warlord         | Warlord's base attacked by MAIN.C
 7092 | -5/Warlord         | Rebuked by Warlord
 7218 | -5/Warlord         | Warlord forces counterattacked
 7240 | -5/Warlord         | Opened side exit
 7271 | -5/Warlord         | Entered Proximity Caves
 7358 | -4/Proximity Caves | Learned Research stockpile data
 7434 | -4/Proximity Caves | Core integrity fell below 20%
 7462 | -4/Proximity Caves | Lost 4 parts (1p1n2u)
 7559 | -4/Proximity Caves | Discovered new exit (range 19)
 7685 | -4/Proximity Caves | Entered Factory
 7685 | -4/Factory         | Evolved 2 slots: Utility x2
 7686 | -4/Factory         | Identified exit to Upper Caves
 7687 | -4/Factory         | Identified exit to Research
 7729 | -4/Factory         | Build established: Gladiator
 7740 | -4/Factory         | Discovered exit to Research (range 4)
 7762 | -4/Factory         | Zion hero teleported in (CL-ANK)
 7926 | -4/Factory         | Fabricated Nuclear Pulse Thruster (x2)
 7996 | -4/Factory         | Identified exit to Extension
 8033 | -4/Factory         | Entered Extension
 8047 | -4/Extension       | Build established: Mutant
 8082 | -4/Extension       | Zion Melee Resupply teleported in
 8086 | -4/Extension       | Found Prototype Processor
 8088 | -4/Extension       | Identified Exp. Melee Analysis Suite
 8092 | -4/Extension       | Energy Cycler disabled
 8092 | -4/Extension       | Rescued a captive Derelict
 8092 | -4/Extension       | Rescued a captive Derelict
 8092 | -4/Extension       | Rescued a captive Derelict
 8093 | -4/Extension       | Rescued a captive Derelict
 8093 | -4/Extension       | Rescued a captive Derelict
 8093 | -4/Extension       | Rescued a captive Derelict
 8097 | -4/Extension       | Rescued a captive Derelict
 8101 | -4/Extension       | Rescued a captive Derelict
 8197 | -4/Extension       | Spotted B-86 Titan
 8203 | -4/Extension       | Spotted B-86 Titan
 8204 | -4/Extension       | Discovered exit to Research (range 18)
 8216 | -4/Extension       | Entered Research
 8216 | -3/Research        | Evolved 2 slots: Propulsion x2
 8217 | -3/Research        | Identified exit to Quarantine
 8220 | -3/Research        | Loaded intel: 4 repair station locations
 8244 | -3/Research        | Lost 5 parts (1p1n3u)
 8257 | -3/Research        | Allied Derelicts emerged from ambush trap array
 8298 | -3/Research        | Zion Heavy squad teleported in
 8306 | -3/Research        | Spotted B-86 Titan
 8314 | -3/Research        | Allies destroyed B-86 Titan
 8346 | -3/Research        | Garrison activated, responded to threat
 8394 | -3/Research        | Zion Heavy squad teleported in
 8394 | -3/Research        | Lost 4 allies
 8459 | -3/Research        | Discovered new exit (range 5)
 8462 | -3/Research        | Identified exit to Research
 8462 | -3/Research        | Entered another Research area
 8462 | -2/Research        | Evolved 2 slots: Utility x2
 8475 | -2/Research        | Discovered new exit (range 17)
 8477 | -2/Research        | Discovered new exit (range 19)
 8526 | -2/Research        | Identified exit to Access
 8528 | -2/Research        | Entered Access
 8528 | -1/Access          | Evolved 2 slots: Propulsion x2
 8548 | -1/Access          | Lost 15 parts (1p7n5u2w)
 8667 | -1/Access          | Zion Hacker squad teleported in
 8854 | -1/Access          | Zion Heavy squad teleported in
 8879 | -1/Access          | Build established: Scavenger-Scout
 9045 | -1/Access          | Spotted B-99 Colossus
 9072 | -1/Access          | Zion Heavy squad teleported in
 9072 | -1/Access          | Search patrols dispatched
 9080 | -1/Access          | Zion Light squad teleported in
 9148 | -1/Access          | Spotted B-99 Colossus
 9168 | -1/Access          | Spotted B-99 Colossus
 9180 | -1/Access          | Spotted B-99 Colossus
 9195 | -1/Access          | Discovered new exit (range 5)
 9198 | -1/Access          | Identified exit to Surface
 9198 | ***                | Escaped!

 Last Messages 
---------------
09187_ Nuclear Pulse Array destroyed.
09187_ Slug penetrates Sealed Heavy Doors. <x3>
09187_ Penetrated by Slug. <x2>
09190_ Slug penetrates Sealed Heavy Doors. <x3>
09192_ B-99 Colossus activates siege mode.
09194_ Knocked back.
09194_ Penetrated by Slug.
09194_ Slug penetrates Sealed Barrier.
09194_ Penetrated by Slug. <x2>
09195_ Main Access Shell breached.
09195_ EXIT=FOUND
09197_ Knocked back.
09197_ Penetrated by Slug.
09197_ Slug penetrates Sealed Barrier.
09197_ Penetrated by Slug.
09197_ Field Propulsion Array destroyed.
09197_ Penetrated by Slug.
09197_ Slug penetrates Sealed Barrier. <x2>
09198_ EXIT=IDENTIFIED: SURFACE
[Achievement: Derelict Escape]

 Map 
-----
+----------------------------------------------------+
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| ????#/           #?#      %   #??????????????????? |
| ????#     "      #?#"""""""" "#??????????????????? |
| #####   """"     #?????????"%"???????????????????? |
|     #  """""     #?????????" "???????????????????? |
|   ! #   """""    #?#"""""""" "#??????????????????? |
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| #  #??????????????????" "" "  #??????????????????? |
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| #  +??????????????????"    "  #??????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          25
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       85
Jamming Range              14
Cloak Strength             2
Additional Mass Support    9
Base Temperature (-)       200
Armor Coverage             150
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                69
Targeting Accuracy         14
Melee Accuracy             36
Target Analysis            5
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
                  Coil Gun | -7/Zion | Archive
             Plasma Cannon | -7/Zion | Archive
        Hvy. Plasma Cannon | -7/Zion | Archive
                     Spear | -7/Zion | Archive
         Enh. Gauss Cannon | -7/Zion | Archive
        Adv. Plasma Cannon | -7/Zion | Archive
            Adv. ECM Suite | -7/Zion | Archive
    Nuclear Pulse Thruster | -7/Zion | Archive
  Component Analysis Suite | -7/Zion | Archive
          Hyp. Gauss Rifle | -7/Zion | Archive
       Imp. Trap Extractor | -7/Zion | Archive
     Imp. Deuterium Engine | -7/Zion | Archive
       EM Disruption Field | -7/Zion | Archive
 System Restoration Module | -7/Zion | Archive
         Matter Compressor | -7/Zion | Archive

 Robot Schematics 
------------------
      K-01 Serf | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive
    Y-72 Warden | -7/Zion | Archive

 Fabricated
------------
 Nuclear Pulse Thruster | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Derelict Escape
Friend Of Zion

 Challenges 
------------
None

 Game 
------
Seed              TerrabombCoreProcessor
  Manual?         0
Play Time         01:51:32
  Cumulative      136.5 hours
  Start           2025.03.31 @ 20:28:16
  End             2025.04.01 @ 19:56:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          270
  Rogue           202
  Adventurer      15
  Explorer        53
Win Type          0
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          61
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 640b468d-cdb9-460e-bc23-eabd2118b67e