Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 21:49:21 Player: Grimalkyne Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (70) 350 Value Destroyed (2296) 2296 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (884) 884 TOTAL SCORE: 7010 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 372 Met Imprinter 300 Was Imprinted 300 Friendly Fire -139 Cogmind --------- Core Integrity 478/850 Matter 164/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Signal Interpreter Weapon Mount > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (15) --- Improved Thermal Generator Advanced Heat Sink Energy Well (350) Advanced Terrain Scan Processor Weapon Mount Medium Reactive Plating Medium Reactive Plating Medium Reflective Plating Improved Shield Generator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Sensor Array Advanced Signal Interpreter Weapon Mount Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Beam Rifle Beamcaster Coil Gun > --- INVENTORY -------- Improved Ion Engine Neutrino Core Aluminum Leg Aluminum Leg Improved Thermal Generator Energy Well Advanced Terrain Scan Processor Weapon Mount Makeshift Light Armor Plating Medium Reactive Plating Medium Reactive Plating Medium Reflective Plating Improved Shield Generator Makeshift Laser Precision Grenade Launcher [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Insulated Plating Device Cooling System Storage Medium Storage Unit Processor Signal Interpreter Protection Insulated Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Precision Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 4 | . . . 1 . . . 3 Weapon 2 | . . . 1 . . . 1 Parts Attached 98 | 6 7 4 37 3 6 7 28 Power 10 | 1 1 1 3 . . 1 3 Engine 7 | 1 1 . 3 . . . 2 Core 3 | . . 1 . . . 1 1 Reactor . | . . . . . . . . Propulsion 25 | 2 1 3 10 1 1 1 6 Treads . | . . . . . . . . Leg 25 | 2 1 3 10 1 1 1 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 1 2 . 14 1 3 1 6 Device 9 | . 1 . 4 . . . 4 Storage 9 | 1 . . 7 . . 1 . Processor 3 | . 1 . . . 1 . 1 Hackware . | . . . . . . . . Protection 7 | . . . 3 1 2 . 1 Artifact . | . . . . . . . . Weapon 35 | 2 3 . 10 1 2 4 13 Energy Gun 18 | 2 3 . 7 . 1 1 4 Energy Cannon . | . . . . . . . . Ballistic Gun 12 | . . . 3 . . 1 8 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . . 1 1 2 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 Parts Lost 30 | . 1 1 2 2 . . 24 Power 4 | . 1 . . . . . 3 Propulsion 9 | . . 1 . . . . 8 Utility 5 | . . . 1 1 . . 3 Weapon 12 | . . . 1 1 . . 10 Highest Loss Streak 22 | . 1 1 1 1 . . 22 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 98 | . 95 98 99 92 100 100 93 Engine 7 | . 13 7 8 11 11 2 1 Core 2 | . . 7 2 . . 8 3 Leg 22 | . 28 26 21 22 22 22 24 Device 6 | . 4 14 11 5 . . 14 Storage 10 | . 14 14 11 11 11 11 6 Processor 5 | . 5 . . . 10 11 6 Protection 9 | . . . 10 12 11 11 8 Energy Gun 23 | . 28 28 26 22 22 18 15 Ballistic Gun 4 | . . . 6 6 . 7 6 Launcher 3 | . . . . 1 11 6 . Naked Turns . | . . . . . . . . Heaviest Build 60 | 11 15 15 30 35 35 44 60 Greatest Support 68 | 20 20 20 20 20 30 35 68 Greatest Overweight (x) 2 | . . 1 2 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 . Largest Inventory Capacity 20 | 8 8 8 20 10 10 15 15 Average Capacity 10 | 7 8 8 8 10 10 13 15 Most Carried 15 | 5 8 8 10 10 10 14 15 Average Carried 9 | 1 6 7 8 9 9 11 13 Final Capacity 15 | 8 8 8 10 10 10 15 15 Final Carried 14 | 1 8 8 10 8 10 14 9 Class Distribution -------------------- 59% | Scavenger-Tank 17% | Tank 8% | Mutant 5% | Derelict-Tank 5% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1468 | 229 122 86 478 74 30 195 254 Remotely . | . . . . . . . . Salvage Created 2669 | . 440 191 1341 138 . 221 338 Parts 140 | . 21 13 67 16 . 4 19 Haulers Intercepted 5 | . 2 . 3 . . . . Recyclers Shooed 4 | . 1 . 1 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . Prevented 4 | . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 59 | . 8 4 30 4 . 5 8 Guns 54 | . 8 4 30 4 . 2 6 AOE 4 | . . . . . . 3 1 Classes Destroyed 11 | . 3 1 2 3 . . 2 Builder 2 | . . . . 1 . . 1 Tunneler 1 | . . . . 1 . . . Hauler 5 | . 2 . 3 . . . . Recycler 2 | . . . 2 . . . . Watcher 2 | . 1 . 1 . . . . Swarmer 8 | . . . 4 . . 1 3 Grunt 37 | . 8 2 19 3 . 3 2 Sentry 10 | . . 2 7 . . 1 . Specialist 2 | . . . . . . . 2 Heavy 1 | . . . . . . . 1 Assembled 1 | . . . . 1 . . . Best Kill Streak 6 | . 2 4 6 4 . 3 4 Combat Bots Only 6 | . 2 4 6 2 . 3 3 Max Kills in Single Turn 3 | . 1 1 1 1 . 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 413 | . 38 24 99 47 . 34 171 Missed 109 | . 12 7 19 9 . 20 42 Damage Taken 4796 | . 430 227 985 460 . 153 2541 Core 752 | . 78 80 128 84 . 10 372 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 42 | . . . . . 42 . . Core Remaining (%) 60 | 100 . 36 . . . 44 . Volleys Fired 193 | . 45 13 73 25 . 9 28 Largest 4 | . 2 2 3 3 . 3 4 Hottest 221 | . 105 105 170 135 . 136 221 Shots Fired 470 | . 90 26 197 41 . 24 92 Gun 462 | . 90 26 197 41 . 21 87 Cannon . | . . . . . . . . Launcher 8 | . . . . . . 3 5 Special . | . . . . . . . . Kinetic 111 | . . . 38 24 . 9 40 Thermal 346 | . 90 26 159 17 . 12 42 Explosive 8 | . . . . . . 3 5 Electromagnetic 5 | . . . . . . . 5 Robot Hit Streak 39 | . 14 11 17 13 . 5 39 Robot Miss Streak 5 | . 5 3 5 4 . 4 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 6 | . . . 3 1 . 1 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 1 Shots Hit Robots 322 | . 58 18 135 27 . 9 75 Core Hits 176 | . 23 8 104 11 . 8 22 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . 1 . Critical Strikes 14 | . 4 . 3 3 . 3 1 Burn 12 | . 4 . 3 2 . 2 1 Destroy 2 | . . . . 1 . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5519 | . 724 246 1911 440 . 617 1581 Guns 4808 | . 724 246 1911 440 . 231 1256 Cannons . | . . . . . . . . Explosions 711 | . . . . . . 386 325 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1297 | . . . 296 264 . 95 642 Thermal 3454 | . 724 246 1615 176 . 136 557 Explosive 711 | . . . . . . 386 325 Electromagnetic 57 | . . . . . . . 57 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 48 | . . . . . . 32 16 Projectiles . | . . . . . . . . Explosions 48 | . . . . . . 32 16 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 108 | . . . . . . . 108 Shots 2 | . . . . . . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 501 | . 501 408 320 356 . 316 314 Average Temperature 131 | . 164 152 94 183 . 125 114 Received Heat Transfer 1222 | . 177 129 510 244 . 45 117 Effects 14 | . 7 3 . 4 . . . Shutdowns 3 | . 2 . . 1 . . . Energy Bleed 1 | . 1 . . . . . . Interference 5 | . . 2 . 3 . . . Matter Decay 2 | . 1 1 . . . . . Damage (major) 2 | . 2 . . . . . . Damage (core) 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 12 | . 4 1 5 . . . 2 Heat Transferred 8413 | . 2082 570 3356 592 . 481 1332 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 467 | . 176 177 467 241 . . 296 Initial 181 | . . 39 68 181 . . 105 Average 190 | . 66 96 243 171 . . 130 Maximum Alert Level 2 | . . . 2 1 . . 1 Low Security (%) 60 | 100 100 100 45 61 . . 75 Level 1 28 | . . . 36 38 . . 24 Level 2 10 | . . . 18 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 2 . 7 . . . 4 Investigation 4 | . . . 4 . . . . Extermination . | . . . . . . . . Reinforcement 9 | . 2 . 3 . . . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 7 | . 1 . 6 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 16 7 48 8 . 10 24 Peak Tracking Total 10 | . 4 4 6 3 . 7 10 Tactical Retreats 7 | . . . 3 2 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 6 | . 2 . 3 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . 1 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 2 | . . . . . . . 2 Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 13 | . 4 . 8 . . . 1 Terminals 10 | . 4 . 6 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 31 | . 9 . 20 . . . 2 Successful 14 | . 4 . 10 . . . . Failed 17 | . 5 . 10 . . . 2 Catastrophic 3 | . 1 . 2 . . . . Database Lockouts . | . . . . . . . . Manual 9 | . . . 7 . . . 2 Terminals 21 | . 9 . 12 . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 3 . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . 5 . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 8 | . 4 . 4 . . . . Record 1 | . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 3 | . 2 . 1 . . . . Reprogram Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . Scan Component 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . 5 . . . . Insert Component 2 | . . . 2 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 . 7 . . . 1 Full Trace Events 3 | . 1 . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 16 | . . . 2 . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 10 | . . 1 . 2 4 . 3 Largest Group 5 | . . 1 1 2 4 4 5 Highest-Rated Group 165 | . . 31 31 41 159 159 165 Highest-Rated Ally 42 | . . 31 31 31 42 42 37 Total Orders . | . . . . . . . . Ally Attacks 67 | . . 8 20 1 . 28 10 Total Damage 2151 | . . 102 169 21 . 1121 738 Kills 18 | . . 2 3 1 . 6 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 8370 | 74 555 267 3021 491 2034 1179 749 Spaces Moved 3882 | 45 284 153 1252 198 1007 561 382 Core 21 | 21 . . . . . . . Treads . | . . . . . . . . Legs 3861 | 24 284 153 1252 198 1007 561 382 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 200 120 Average Speed 177 | 87 120 122 187 190 196 200 131 Slowest Speed 260 | 120 120 190 260 190 200 200 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 3 45 31 73 53 88 66 12 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 4 | . . 1 . . 1 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 37 | . . . . . . 21 16 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 36 | . . . . . . 21 15 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4987 | 79 411 209 1788 279 1058 596 567 Wait 698 | 23 62 30 378 53 37 15 100 Move 3875 | 44 283 152 1251 197 1006 560 382 Hop . | . . . . . . . . Pick Up 61 | 6 9 4 16 . 4 4 18 Fast Attach 19 | 1 1 1 8 . 1 1 6 Attach 30 | 5 2 . 4 2 . . 17 Detach . | . . . . . . . . Swap 49 | . 4 3 25 1 5 6 5 Drop 62 | . 5 6 33 1 5 1 11 Fire 193 | . 45 13 73 25 . 9 28 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 15) 114 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 630 | -10/Materials | Entered Mines 815 | -10/Mines | Core integrity fell below 50% 821 | -10/Mines | Escorted by a lone wolf Derelict 841 | -10/Mines | Learned location of Storage (-8) 872 | -10/Mines | Build established: Scavenger-Mutant 887 | -10/Mines | Discovered new exit (range 6) 897 | -10/Mines | Entered Materials 897 | -9/Materials | Accompanied by 1 ally 897 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1248 | -9/Materials | Build established: Scavenger-Tank 1580 | -9/Materials | Discovered new exit (range 13) 1880 | -9/Materials | Discovered new exit (range 13) 2018 | -9/Materials | Build established: Tank 2716 | -9/Materials | Discovered new exit (range 15) 3128 | -9/Materials | Build established: Scavenger-Tank 3918 | -9/Materials | Entered Mines 4059 | -9/Mines | Excavation squad dispatched 4059 | -9/Mines | A large section of the Mines collapsed 4166 | -9/Mines | Core integrity fell below 50% 4212 | -9/Mines | Discovered new exit (range 11) 4389 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4409 | -9/Mines | Entered Zion 4409 | -7/Zion | Accompanied by 2 allies 4459 | -7/Zion | Led the pair of lost Derelicts to a safe place 4523 | -7/Zion | Found CR-A16's Pointy Stick 4553 | -7/Zion | Discovered new exit (range 13) 4575 | -7/Zion | Identified exit to Proximity Caves 4701 | -7/Zion | Given A8's code to call for help 5426 | -7/Zion | Imprinted 5428 | -7/Zion | Declared Zion's savior 5767 | -7/Zion | Given the Hacking Drone Bay 6443 | -7/Zion | Entered Proximity Caves 6443 | -6/Proximity Caves | Accompanied by 4 allies 6463 | -6/Proximity Caves | Learned Factory terminal intel 7019 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7087 | -6/Proximity Caves | Build established: Derelict-Tank 7259 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7309 | -6/Proximity Caves | Learned Factory security intel 7559 | -6/Proximity Caves | Build established: Tank 7597 | -6/Proximity Caves | Discovered new exit (range 7) 7611 | -6/Proximity Caves | Identified exit to Factory 7622 | -6/Proximity Caves | Entered Factory 7622 | -6/Factory | Accompanied by 2 allies 7622 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 7624 | -6/Factory | Loaded intel: 28 terminal locations 7781 | -6/Factory | Allied Derelicts emerged from ambush trap array 7931 | -6/Factory | Build established: Scavenger-Tank 8112 | -6/Factory | Discovered new exit (range 8) 8113 | -6/Factory | Lost 5 allies 8121 | -6/Factory | Identified exit to Factory 8371 | -6/Factory | Self-destructed Last Messages --------------- 08344_ Imp. Ion Engine destroyed. 08345_ U-05 Engineer lays Concrete. 08347_ U-05 Engineer builds a Wall. 08347_ U-05 Engineer lays Concrete. 08348_ Penetrated by Slug. 08349_ U-05 Engineer lays Concrete. 08353_ Penetrated by Slug. 08354_ U-05 Engineer lays Concrete. 08360_ Penetrated by Slug. 08360_ U-05 Engineer lays Concrete. 08364_ Acquired Gauss Rifle. 08364_ U-05 Engineer lays Concrete. 08371_ Flexi-carbon Leg destroyed. 08371_ U-05 Engineer lays Concrete. 08371_ C-30 ARC bursts open, deploying its payload. 08371_ X-62 Marksman unfolds itself. 08371_ P-60 Hacker unfolds itself. 08371_ X-62 Marksman unfolds itself. 08371_ I-36 Angel unfolds itself. 08371_ U-05 Engineer lays Concrete. 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Storage Unit | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Focal Shield | -7/Zion | Archive Energy Filter | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Focal Shield | -7/Zion | Archive Med. Treads | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionSpliceBrace Manual? 0 Play Time 01:10:17 Cumulative 63.2 hours Start 2024.05.13 @ 18:01:57 End 2024.05.14 @ 21:49:21 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 53 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9506c057-8f57-4a32-870d-ebbfca30e460