Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.23 @ 16:44:28 Player: Kalm Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (816) 816 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (768) 768 TOTAL SCORE: 3464 Bonus ------- Pacifist 200 Follower Combat Kills 159 Met Imprinter 300 Was Imprinted 300 Friendly Fire -191 Cogmind --------- Core Integrity 0/400 Matter 207/300 Energy 144/150 System Corruption 0% Temperature Cool (14) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Medium Treads Medium Treads > --- UTILITY (3) ------ Machine Analyzer Makeshift Salvage Targeting Computer > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (5) ---- Compact Matter Pod (150) Makeshift Terrain Scan Processor Weapon Cycler Improved Light Armor Plating Medium Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Machine Analyzer Makeshift Salvage Targeting Computer > --- WEAPON ----------- Medium Laser Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Compact Matter Pod Makeshift Terrain Scan Processor Weapon Cycler Improved Light Armor Plating Mobile Refinery Mk. CCLXVII Barrage Gun [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Machine Analyzer Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Barrage Gun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 30 | 6 . 1 8 2 3 10 Power 6 | 1 . . 2 . . 3 Engine 6 | 1 . . 2 . . 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . . 1 1 . 4 Treads 5 | . . . 1 1 . 3 Leg 3 | 2 . . . . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 . . 3 . 2 1 Device 2 | . . . 1 . 1 . Storage 2 | 1 . . 1 . . . Processor 3 | . . . 1 . 1 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 9 | 2 . 1 2 1 1 2 Energy Gun 7 | 2 . 1 2 . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 14 | . . 1 1 . . 12 Power 3 | . . . 1 . . 2 Propulsion 4 | . . . . . . 4 Utility 2 | . . . . . . 2 Weapon 5 | . . 1 . . . 4 Highest Loss Streak 6 | . . 1 1 . . 6 To Critical Strikes . | . . . . . . . Average Backups 7 | 2 6 7 7 7 7 6 Power . | . 1 1 1 1 1 . Propulsion . | 1 4 4 1 . . . Utility 3 | . . 2 2 3 3 4 Weapon 2 | . 1 . 2 3 3 1 Tool/Special . | . . . . . . . Unused Backups 13 | . . . 4 . 4 5 Power 1 | . . . . . . 1 Propulsion 3 | . . . 3 . . . Utility 8 | . . . 1 . 3 4 Weapon 1 | . . . . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 85 84 96 100 99 90 Engine 10 | . 14 14 9 11 11 10 Treads 11 | . . . 11 11 11 16 Leg 19 | . 28 28 22 22 22 8 Device 8 | . . . 10 11 11 4 Storage 11 | . 14 14 16 11 10 10 Processor 10 | . . . 5 11 11 17 Energy Gun 14 | . 28 27 22 16 11 11 Ballistic Cannon 7 | . . . . 5 11 8 Peak Build Rating 31 | 6 6 6 16 21 25 31 Average Rating 18 | 4 6 5 12 19 21 25 On Entrance 11 | . 6 6 6 16 21 22 Naked Turns . | . . . . . . . Heaviest Build 26 | 12 12 12 18 19 19 26 Greatest Support 76 | 20 20 20 20 20 20 76 Greatest Overweight (x) 2 | . . . . . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 7 Most Carried 8 | 6 8 8 8 8 8 8 Average Carried 7 | 3 6 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 8 7 8 8 8 5 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1083 | 256 . . 185 164 287 191 Remotely . | . . . . . . . Salvage Created 954 | . . . 279 126 . 549 Parts 61 | . . . 29 6 . 26 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 28 | . . . . . . 28 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 26 | . . . 11 5 . 10 Guns 14 | . . . 11 2 . 1 Cannons 9 | . . . . 3 . 6 AOE 3 | . . . . . . 3 Classes Destroyed 7 | . . . 4 . . 3 Worker 1 | . . . 1 . . . Swarmer 11 | . . . 8 2 . 1 Grunt 10 | . . . 1 3 . 6 Brawler 2 | . . . . . . 2 Protector 1 | . . . . . . 1 Sentry 2 | . . . 2 . . . Mutant 1 | . . . . . . 1 Best Kill Streak 5 | . . . 4 5 . 5 Combat Bots Only 5 | . . . 4 5 . 5 Max Kills in Single Turn 4 | . . . 2 1 . 4 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 208 | . . 11 33 16 . 148 Missed 68 | . . 1 8 3 . 56 Hits 140 | . . 10 25 13 . 92 Melee 2 | . . 2 . . . . Projectile 138 | . . 8 25 13 . 92 AOE 1 | . . 1 . . . . Critical Strikes 8 | . . . . 1 . 7 Damage Taken 2450 | . . 196 271 182 . 1801 Core 426 | . . 11 30 45 . 340 Absorbed by Shields . | . . . . . . . Core Remaining (%) 97 | 100 . 95 . . . . Volleys Fired 74 | . . 2 22 9 . 41 Largest 2 | . . 2 2 2 . 2 Hottest 115 | . . 100 115 90 . 90 Shots Fired 140 | . . 4 44 18 . 74 Gun 102 | . . 4 44 9 . 45 Cannon 38 | . . . . 9 . 29 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 48 | . . . . 9 . 39 Thermal 57 | . . 4 34 . . 19 Explosive . | . . . . . . . Electromagnetic 35 | . . . 10 9 . 16 Robot Hit Streak 11 | . . 3 11 5 . 7 Robot Miss Streak 4 | . . 1 4 3 . 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 3 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 85 | . . 3 30 14 . 38 Core Hits 64 | . . 2 26 9 . 27 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . 2 . . 2 Burn 2 | . . . 2 . . . Blast 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2343 | . . 40 554 444 . 1305 Guns 1071 | . . 37 439 147 . 448 Cannons 607 | . . . . 204 . 403 Explosions 662 | . . . 115 93 . 454 Melee . | . . . . . . . Ramming 3 | . . 3 . . . . Kinetic 734 | . . . . 204 . 530 Thermal 1116 | . . 37 424 93 . 562 Explosive . | . . . . . . . Electromagnetic 490 | . . . 130 147 . 213 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 5 | . . . 5 . . . Projectiles . | . . . . . . . Explosions 5 | . . . 5 . . . Melee . | . . . . . . . Knockbacks 11 | . . . . 7 . 4 Impact . | . . . . . . . Kinetic 10 | . . . . 6 . 4 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 31 | . . . . 31 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed 3 | . . 3 . . . . Kicked 3 | . . 3 . . . . Crushed . | . . . . . . . Highest Temperature 243 | . . 78 243 235 . 155 Average Temperature 65 | . . 43 64 149 . 47 Received Heat Transfer 832 | . . . 66 99 . 667 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 . . 2 Heat Transferred 1894 | . . 111 937 250 . 596 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . 1 2 . 2 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 169 | . 5 . 169 124 . . Initial 60 | . . . . 60 . . Average 55 | . . . 89 58 . . Influence Increases 833 | . 5 . 350 134 . 344 Destroy 0b10 Robot/C 580 | . . . 220 100 . 260 Destroy 0b10 Robot/NC 10 | . . . 5 . . 5 Destroy Leader 70 | . . . 40 20 . 10 Allied During Kill 54 | . . . . . . 54 Successful Hack 9 | . 5 . 4 . . . Destroy Structure 20 | . . . 6 14 . . Lose Combat Pursuer 90 | . . . 75 . . 15 Influence Decreases 833 | . 5 . 194 196 94 344 Entered New Map 190 | . . . . 96 94 . Time Decay 493 | . 5 . 184 100 . 204 Lost Part 90 | . . . 10 . . 80 Lost Ally 60 | . . . . . . 60 Squads Dispatched 3 | . 1 . . 1 . 1 Investigation 2 | . 1 . . 1 . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . . . 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 51 | . . 5 18 5 . 23 Peak Tracking Total 9 | . . 5 5 5 . 9 Tactical Retreats 3 | . . . 2 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 1 . 1 1 . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . 4 . 3 1 . . Successful 3 | . 1 . 1 1 . . Failed 5 | . 3 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 1 . 1 . . . Terminals 7 | . 4 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 . 1 1 . . Record 1 | . . . 1 . . . Open Door 1 | . . . . 1 . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 157 | . . . . . 157 157 Highest-Rated Ally 42 | . . . . . 42 42 Total Orders . | . . . . . . . Ally Attacks 31 | . . . . . . 31 Total Damage 693 | . . . . . . 693 Kills 4 | . . . . . . 4 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 2416 | . . . 421 202 1136 657 Structural 2037 | . . . 421 202 1136 278 Machine Analysis 2237 | . . . 242 202 1136 657 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2736 | 62 53 173 453 202 1136 657 Spaces Moved 1808 | 48 43 136 273 135 893 280 Core 18 | 18 . . . . . . Treads 153 | . . . . . . 153 Legs 1637 | 30 43 136 273 135 893 127 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 128 | 93 120 120 120 120 120 181 Slowest Speed 260 | 120 120 120 120 120 120 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 11 30 27 34 85 31 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 5 | . . . . 1 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 34 | . . . 5 14 . 15 Melee . | . . . . . . . Projectile 10 | . . . . 1 . 9 AOE 24 | . . . 5 13 . 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2080 | 65 44 141 355 157 960 358 Wait 110 | . . . 39 9 48 14 Move 1802 | 47 42 135 272 134 892 280 Hop . | . . . . . . . Pick Up 38 | 12 2 . 9 1 8 6 Fast Attach 5 | . . . . 1 2 2 Attach 19 | 6 . 1 4 . 1 7 Detach 1 | . . . . . 1 . Swap 10 | . . . 4 1 1 4 Drop 18 | . . . 5 2 7 4 Fire 74 | . . 2 22 9 . 41 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . 3 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 16) 116 | -10/Materials | Entered Mines 120 | -10/Mines | Assembled infested the area 271 | -10/Mines | Discovered new exit (range 5) 283 | -10/Mines | Identified exit to Materials 289 | -10/Mines | Entered Materials 289 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -9/Materials | Build established: Mutant 714 | -9/Materials | Discovered new exit (range 16) 742 | -9/Materials | Entered Mines 773 | -9/Mines | Met a Derelict shopkeep closing up shop 940 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 944 | -9/Mines | Entered Zion 1295 | -7/Zion | Learned Factory stockpile data 1383 | -7/Zion | Learned location of Warlord (-4) 1647 | -7/Zion | Met Imprinter 1698 | -7/Zion | Imprinted 1700 | -7/Zion | Declared Zion's savior 1791 | -7/Zion | Found Prototype Device 1808 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1862 | -7/Zion | Learned location of Storage (-7) 2025 | -7/Zion | Discovered new exit (range 11) 2080 | -7/Zion | Entered Proximity Caves 2080 | -6/Proximity Caves | Accompanied by 4 allies 2082 | -6/Proximity Caves | Learned Factory security intel 2157 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2177 | -6/Proximity Caves | Spotter reported a threat 2230 | -6/Proximity Caves | Spotter reported a threat 2312 | -6/Proximity Caves | Lost 3 allies 2335 | -6/Proximity Caves | Core integrity fell below 50% 2380 | -6/Proximity Caves | Core integrity fell below 20% 2407 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 2417 | -6/Proximity Caves | Spotter reported a threat 2552 | -6/Proximity Caves | Spotter reported a threat 2552 | -6/Proximity Caves | Spotter reported a threat 2605 | -6/Proximity Caves | Spotter reported a threat 2605 | -6/Proximity Caves | Spotter reported a threat 2690 | -6/Proximity Caves | Spotter reported a threat 2737 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- ALERT: Unidentified potential threat approaching Complex 0b10. Acquired Med. Treads. Adv. Assault Cannon destroyed. ALERT: Unidentified potential threat approaching Complex 0b10. <x2> G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. <x2> Acquired Hvy. Laser. Adv. Heat Sink fries itself beyond repair. Arm. Treads destroyed. G-50 Soldier destroyed. N-01 Spotter is scanning... N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. Angular Momentum Engine destroyed. Barrage Gun destroyed. Sml. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ##?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????# ??????????????????????? | | ???????????????????????## ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? #??????????????????????? | | ??????????????????###???# ###????????????????????? | | ????????????????## #???# ?????????????????????? | | ##??????????????# ???#@#??????????????????????? | | ####??????????## ???# #??????????????????????? | | ??????????## ????# #### #?????????????????? | | ????????#### ???# #?????????????????? | | ##???????# ????# ######?????????????????? | | "######### ####?#g#??????????????????????? | | " ## ###g#??????????????????????? | | "%" ! #??????????????????????? | | ##???????# #??????????????????????? | | ##???????## ######??????????????????????? | | ####?###### ######?????????????????????????? | | #### ## ## #?????????????????????????? | | #### #?????????????????????????? | | ##??# ## #??####???????????????????? | | ###?## ## #?# ##??????????????????? | | #?## ## ## ## ##?????????????????? | | #?# ########## ## ???????????????? | | ## ###% ##??????## #?????????????? | | ## ## #??????## #????????????? | | ## # #?????## ## #???????????? | | ## #???### #?? ????????????? | | ## ## ##??# ## #???? #????????????? | | ## ### ##?# ### ##?????? ?????????????? | | # ##?## ### ### #???????????????????????? | | ##?## ## ##???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 359 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 3 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed WeldingPhasingRedistributor Manual? 0 Play Time 00:32:49 Cumulative 8.2 hours Start 2025.05.23 @ 16:12:11 End 2025.05.23 @ 16:44:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b8fdf583-1d38-4117-a7d8-20694d665792