Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.23 @ 16:44:28

Player: Kalm

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (28)      140
Value Destroyed (816)      816
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (768)                768
              TOTAL SCORE: 3464

 Bonus
-------
Pacifist                   200
Follower Combat Kills      159
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -191

 Cogmind 
---------
Core Integrity             0/400
Matter                     207/300
Energy                     144/150
System Corruption          0%
Temperature                Cool (14)
Movement                   Treading (160)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
      Light Angular Momentum Engine
>           --- PROPULSION (3) ---
     Medium Treads
     Medium Treads
>           --- UTILITY (3) ------
            Machine Analyzer
  Makeshift Salvage Targeting Computer
>           --- WEAPON (2) -------
      Heavy Laser
>           --- INVENTORY (5) ----
    Compact Matter Pod (150)
  Makeshift Terrain Scan Processor
            Weapon Cycler
   Improved Light Armor Plating
     Medium Laser

 Peak State 
------------
>           --- POWER ------------
            Angular Momentum Engine
>           --- PROPULSION -------
    Armored Treads
     Medium Treads
     Medium Treads
>           --- UTILITY ----------
      Small Storage Unit
            Machine Analyzer
  Makeshift Salvage Targeting Computer
>           --- WEAPON -----------
     Medium Laser
   Advanced Assault Cannon
>           --- INVENTORY --------
      Light Angular Momentum Engine
    Compact Matter Pod
  Makeshift Terrain Scan Processor
            Weapon Cycler
   Improved Light Armor Plating
            Mobile Refinery Mk. CCLXVII
            Barrage Gun
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Advanced Assault Cannon

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             30   | 6   .   1   8   2   3   10  
  Power                    6    | 1   .   .   2   .   .   3   
    Engine                 6    | 1   .   .   2   .   .   3   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   1   1   .   4   
    Treads                 5    | .   .   .   1   1   .   3   
    Leg                    3    | 2   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  7    | 1   .   .   3   .   2   1   
    Device                 2    | .   .   .   1   .   1   .   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              3    | .   .   .   1   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   9    | 2   .   1   2   1   1   2   
    Energy Gun             7    | 2   .   1   2   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   
Parts Lost                 14   | .   .   1   1   .   .   12  
  Power                    3    | .   .   .   1   .   .   2   
  Propulsion               4    | .   .   .   .   .   .   4   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   5    | .   .   1   .   .   .   4   
  Highest Loss Streak      6    | .   .   1   1   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            7    | 2   6   7   7   7   7   6   
  Power                    .    | .   1   1   1   1   1   .   
  Propulsion               .    | 1   4   4   1   .   .   .   
  Utility                  3    | .   .   2   2   3   3   4   
  Weapon                   2    | .   1   .   2   3   3   1   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             13   | .   .   .   4   .   4   5   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   3   .   .   .   
  Utility                  8    | .   .   .   1   .   3   4   
  Weapon                   1    | .   .   .   .   .   1   .   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   85  84  96  100 99  90  
  Engine                   10   | .   14  14  9   11  11  10  
  Treads                   11   | .   .   .   11  11  11  16  
  Leg                      19   | .   28  28  22  22  22  8   
  Device                   8    | .   .   .   10  11  11  4   
  Storage                  11   | .   14  14  16  11  10  10  
  Processor                10   | .   .   .   5   11  11  17  
  Energy Gun               14   | .   28  27  22  16  11  11  
  Ballistic Cannon         7    | .   .   .   .   5   11  8   
Peak Build Rating          31   | 6   6   6   16  21  25  31  
  Average Rating           18   | 4   6   5   12  19  21  25  
  On Entrance              11   | .   6   6   6   16  21  22  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             26   | 12  12  12  18  19  19  26  
  Greatest Support         76   | 20  20  20  20  20  20  76  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   7   7   
  Most Carried             8    | 6   8   8   8   8   8   8   
  Average Carried          7    | 3   6   7   7   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   8   5   
  Final Carried            8    | 6   8   7   8   8   8   5   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           1083 | 256 .   .   185 164 287 191 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            954  | .   .   .   279 126 .   549 
  Parts                    61   | .   .   .   29  6   .   26  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      28   | .   .   .   .   .   .   28  
  Prevented                4    | .   .   .   .   .   .   4   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  26   | .   .   .   11  5   .   10  
  Guns                     14   | .   .   .   11  2   .   1   
  Cannons                  9    | .   .   .   .   3   .   6   
  AOE                      3    | .   .   .   .   .   .   3   
Classes Destroyed          7    | .   .   .   4   .   .   3   
  Worker                   1    | .   .   .   1   .   .   .   
  Swarmer                  11   | .   .   .   8   2   .   1   
  Grunt                    10   | .   .   .   1   3   .   6   
  Brawler                  2    | .   .   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   .   1   
  Sentry                   2    | .   .   .   2   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | .   .   .   4   5   .   5   
  Combat Bots Only         5    | .   .   .   4   5   .   5   
Max Kills in Single Turn   4    | .   .   .   2   1   .   4   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        208  | .    .    11   33   16   .    148  
  Missed                   68   | .    .    1    8    3    .    56   
  Hits                     140  | .    .    10   25   13   .    92   
    Melee                  2    | .    .    2    .    .    .    .    
    Projectile             138  | .    .    8    25   13   .    92   
    AOE                    1    | .    .    1    .    .    .    .    
  Critical Strikes         8    | .    .    .    .    1    .    7    
Damage Taken               2450 | .    .    196  271  182  .    1801 
  Core                     426  | .    .    11   30   45   .    340  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         97   | 100  .    95   .    .    .    .    
Volleys Fired              74   | .    .    2    22   9    .    41   
  Largest                  2    | .    .    2    2    2    .    2    
  Hottest                  115  | .    .    100  115  90   .    90   
Shots Fired                140  | .    .    4    44   18   .    74   
  Gun                      102  | .    .    4    44   9    .    45   
  Cannon                   38   | .    .    .    .    9    .    29   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  48   | .    .    .    .    9    .    39   
  Thermal                  57   | .    .    4    34   .    .    19   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          35   | .    .    .    10   9    .    16   
  Robot Hit Streak         11   | .    .    3    11   5    .    7    
  Robot Miss Streak        4    | .    .    1    4    3    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           85   | .    .    3    30   14   .    38   
  Core Hits                64   | .    .    2    26   9    .    27   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    2    .    .    2    
    Burn                   2    | .    .    .    2    .    .    .    
    Blast                  2    | .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2343 | .    .    40   554  444  .    1305 
  Guns                     1071 | .    .    37   439  147  .    448  
  Cannons                  607  | .    .    .    .    204  .    403  
  Explosions               662  | .    .    .    115  93   .    454  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  3    | .    .    3    .    .    .    .    
  Kinetic                  734  | .    .    .    .    204  .    530  
  Thermal                  1116 | .    .    37   424  93   .    562  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          490  | .    .    .    130  147  .    213  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            5    | .    .    .    5    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               5    | .    .    .    5    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    7    .    4    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    6    .    4    
  Secondary                1    | .    .    .    .    1    .    .    
Self-Inflicted Damage      31   | .    .    .    .    31   .    .    
  Shots                    1    | .    .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    3    .    .    .    .    
  Kicked                   3    | .    .    3    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        243  | .    .    78   243  235  .    155  
  Average Temperature      65   | .    .    43   64   149  .    47   
  Received Heat Transfer   832  | .    .    .    66   99   .    667  
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    1    .    .    2    
  Heat Transferred         1894 | .    .    111  937  250  .    596  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    1    2    .    2    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             169  | .   5   .   169 124 .   .   
  Initial                  60   | .   .   .   .   60  .   .   
  Average                  55   | .   .   .   89  58  .   .   
Influence Increases        833  | .   5   .   350 134 .   344 
  Destroy 0b10 Robot/C     580  | .   .   .   220 100 .   260 
  Destroy 0b10 Robot/NC    10   | .   .   .   5   .   .   5   
  Destroy Leader           70   | .   .   .   40  20  .   10  
  Allied During Kill       54   | .   .   .   .   .   .   54  
  Successful Hack          9    | .   5   .   4   .   .   .   
  Destroy Structure        20   | .   .   .   6   14  .   .   
  Lose Combat Pursuer      90   | .   .   .   75  .   .   15  
Influence Decreases        833  | .   5   .   194 196 94  344 
  Entered New Map          190  | .   .   .   .   96  94  .   
  Time Decay               493  | .   5   .   184 100 .   204 
  Lost Part                90   | .   .   .   10  .   .   80  
  Lost Ally                60   | .   .   .   .   .   .   60  
Squads Dispatched          3    | .   1   .   .   1   .   1   
  Investigation            2    | .   1   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           3    | .   .   .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              51   | .   .   5   18  5   .   23  
  Peak Tracking Total      9    | .   .   5   5   5   .   9   
  Tactical Retreats        3    | .   .   .   2   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          3    | .   1   .   1   1   .   .   
  Terminals                2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                8    | .   4   .   3   1   .   .   
  Successful               3    | .   1   .   1   1   .   .   
  Failed                   5    | .   3   .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   1   .   1   .   .   .   
  Terminals                7    | .   4   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   1   1   .   .   
  Record                   1    | .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   4   4   
  Highest-Rated Group      157  | .   .   .   .   .   157 157 
  Highest-Rated Ally       42   | .   .   .   .   .   42  42  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   .   .   .   .   31  
  Total Damage             693  | .   .   .   .   .   .   693 
  Kills                    4    | .   .   .   .   .   .   4   
Allies Corrupted           1    | .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -9   -9   -7   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Active Infowar (turns)     2416 | .    .    .    421  202  1136 657  
  Structural               2037 | .    .    .    421  202  1136 278  
  Machine Analysis         2237 | .    .    .    242  202  1136 657  
Robot Analysis Total       .    | .    .    .    .    .    .    .    
Derelict Logs Recovered    3    | .    .    1    .    .    1    1    
Drone Launches             .    | .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               2736 | 62   53   173  453  202  1136 657  
Spaces Moved               1808 | 48   43   136  273  135  893  280  
  Core                     18   | 18   .    .    .    .    .    .    
  Treads                   153  | .    .    .    .    .    .    153  
  Legs                     1637 | 30   43   136  273  135  893  127  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  
  Average Speed            128  | 93   120  120  120  120  120  181  
  Slowest Speed            260  | 120  120  120  120  120  120  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    11   30   27   34   85   31   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    2    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    1    .    
Scrap Searched             5    | .    .    .    .    1    4    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          34   | .    .    .    5    14   .    15   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    1    .    9    
  AOE                      24   | .    .    .    5    13   .    6    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Total                      2080 | 65  44  141 355 157 960 358 
  Wait                     110  | .   .   .   39  9   48  14  
  Move                     1802 | 47  42  135 272 134 892 280 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  38   | 12  2   .   9   1   8   6   
  Fast Attach              5    | .   .   .   .   1   2   2   
  Attach                   19   | 6   .   1   4   .   1   7   
  Detach                   1    | .   .   .   .   .   1   .   
  Swap                     10   | .   .   .   4   1   1   4   
  Drop                     18   | .   .   .   5   2   7   4   
  Fire                     74   | .   .   2   22  9   .   41  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     3    | .   .   3   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 16)
   63 | -11/Scrapyard      | Entered Materials
   83 | -10/Materials      | Discovered new exit (range 16)
  116 | -10/Materials      | Entered Mines
  120 | -10/Mines          | Assembled infested the area
  271 | -10/Mines          | Discovered new exit (range 5)
  283 | -10/Mines          | Identified exit to Materials
  289 | -10/Mines          | Entered Materials
  289 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  311 | -9/Materials       | Build established: Mutant
  714 | -9/Materials       | Discovered new exit (range 16)
  742 | -9/Materials       | Entered Mines
  773 | -9/Mines           | Met a Derelict shopkeep closing up shop
  940 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  944 | -9/Mines           | Entered Zion
 1295 | -7/Zion            | Learned Factory stockpile data
 1383 | -7/Zion            | Learned location of Warlord (-4)
 1647 | -7/Zion            | Met Imprinter
 1698 | -7/Zion            | Imprinted
 1700 | -7/Zion            | Declared Zion's savior
 1791 | -7/Zion            | Found Prototype Device
 1808 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 1862 | -7/Zion            | Learned location of Storage (-7)
 2025 | -7/Zion            | Discovered new exit (range 11)
 2080 | -7/Zion            | Entered Proximity Caves
 2080 | -6/Proximity Caves | Accompanied by 4 allies
 2082 | -6/Proximity Caves | Learned Factory security intel
 2157 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2177 | -6/Proximity Caves | Spotter reported a threat
 2230 | -6/Proximity Caves | Spotter reported a threat
 2312 | -6/Proximity Caves | Lost 3 allies
 2335 | -6/Proximity Caves | Core integrity fell below 50%
 2380 | -6/Proximity Caves | Core integrity fell below 20%
 2407 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w)
 2417 | -6/Proximity Caves | Spotter reported a threat
 2552 | -6/Proximity Caves | Spotter reported a threat
 2552 | -6/Proximity Caves | Spotter reported a threat
 2605 | -6/Proximity Caves | Spotter reported a threat
 2605 | -6/Proximity Caves | Spotter reported a threat
 2690 | -6/Proximity Caves | Spotter reported a threat
 2737 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
ALERT: Unidentified potential threat approaching
  Complex 0b10.
Acquired Med. Treads.
Adv. Assault Cannon destroyed.
ALERT: Unidentified potential threat approaching
  Complex 0b10. <x2>
G-50 Soldier destroyed.
Carbon-fiber Leg fries itself beyond repair.
  <x2>
Acquired Hvy. Laser.
Adv. Heat Sink fries itself beyond repair.
Arm. Treads destroyed.
G-50 Soldier destroyed.
N-01 Spotter is scanning...
N-01 Spotter sends a signal.
ALERT: Unidentified potential threat approaching
  Complex 0b10.
Angular Momentum Engine destroyed.
Barrage Gun destroyed.
Sml. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????#???????????????????????? |
| ????????????????????????? ##?????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ????????????????????????#  ??????????????????????? |
| ???????????????????????##  ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????  #??????????????????????? |
| ??????????????????###???# ###????????????????????? |
| ????????????????##  #???#   ?????????????????????? |
| ##??????????????#    ???#@#??????????????????????? |
|  ####??????????##    ???# #??????????????????????? |
|     ??????????##    ????# #### #?????????????????? |
|    ????????####      ???#      #?????????????????? |
|   ##???????#        ????# ######?????????????????? |
|   "#########       ####?#g#??????????????????????? |
|     "              ## ###g#??????????????????????? |
|    "%"                 !  #??????????????????????? |
|    ##???????#             #??????????????????????? |
|    ##???????##       ######??????????????????????? |
|    ####?######    ######?????????????????????????? |
|   #### ##   ##         #?????????????????????????? |
|   ####                 #?????????????????????????? |
|   ##??#            ##  #??####???????????????????? |
|   ###?##           ##  #?#   ##??????????????????? |
|     #?##     ##    ##  ##     ##?????????????????? |
|     #?#    ##########          ## ???????????????? |
| ##  ###%  ##??????##               #?????????????? |
| ##  ##    #??????##                 #????????????? |
| ##  #     #?????##        ##         #???????????? |
| ##        #???###         #??        ????????????? |
| ##    ##  ##??#    ##     #????     #????????????? |
| ##   ###   ##?#   ###    ##??????   ?????????????? |
| #   ##?##   ###   ###    #???????????????????????? |
|    ##?##     ##         ##???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            300
Matter Stores              359
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           3
Salvage Targeting          4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab

 Challenges 
------------
None

 Game 
------
Seed              WeldingPhasingRedistributor
  Manual?         0
Play Time         00:32:49
  Cumulative      8.2 hours
  Start           2025.05.23 @ 16:12:11
  End             2025.05.23 @ 16:44:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          13
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b8fdf583-1d38-4117-a7d8-20694d665792